Class TriangleMesh
VertexFormat
 and a set of separate arrays of vertex components such as points, normals,
 texture coordinates, and an array of faces that define the individual triangles
 of the mesh.
Note that the term point, as used in the method names and method descriptions, actually refers to a 3D point (x, y, z) in space representing the position of a single vertex. The term points (plural) is used to indicate sets of 3D points for multiple vertices. Similarly, the term normal is used to indicate a 3D vector (nx, ny, nz) in space representing the direction of a single vertex. The term normals (plural) is used to indicate sets of 3D vectors for multiple vertices. The term texCoord is used to indicate a single pair of 2D texture coordinates (u, v) for a single vertex, while the term texCoords (plural) is used to indicate sets of texture coordinates for multiple vertices. Lastly, the term face is used to indicate 3 sets of interleaving points, normals (optional, depending on the associated VertexFormat) and texture coordinates that together represent the geometric topology of a single triangle, while the term faces (plural) is used to indicate sets of triangles (each represent by a face).
 For example, the faces with VertexFormat.POINT_TEXCOORD that represent
 a single textured rectangle, using 2 triangles, have the following data order: [
 
p0, t0, p1, t1, p3, t3, // First triangle of a textured rectangle
p1, t1, p2, t2, p3, t3 // Second triangle of a textured rectangle
]
 whereas the faces with VertexFormat.POINT_NORMAL_TEXCOORD that represent
 a single textured rectangle, using 2 triangles, have the following data order: [
 
p0, n0, t0, p1, n1, t1, p3, n3, t3, // First triangle of a textured rectangle
p1, n1, t1, p2, n2, t2, p3, n3, t3 // Second triangle of a textured rectangle
]
where p0, p1, p2 and p3 are indices into the points array, n0, n1, n2 and n3 are indices into the normals array, and t0, t1, t2 and t3 are indices into the texCoords array.
 A triangle has a front and back face. The winding order of a triangle's vertices
 determines which side is the front face. JavaFX chooses the counter-clockwise
 (or right-hand rule) winding order as the front face. By default, only the
 front face of a triangle is rendered. See CullFace for more
 information.
 
 The length of points, normals, and texCoords must be
 divisible by 3, 3, and 2 respectively. The length of faces must be
 divisible by 6 if it is of VertexFormat.POINT_TEXCOORD else it must
 be divisible by 9 if it is of VertexFormat.POINT_NORMAL_TEXCOORD.
 The values in the faces array must be within the range of the number of vertices
 in the points array (0 to points.length / 3 - 1) for the point indices, within
 the range of the number of vertices in the normals array
 (0 to normals.length / 3 - 1) for the normal indices, and within the range of
 the number of the vertices in the texCoords array (0 to texCoords.length / 2 - 1)
 for the texture coordinate indices.
 
A warning will be recorded to the logger and the mesh will not be rendered (and will have an empty bounds) if any of the array lengths are invalid or if any of the values in the faces array are out of range.
- Since:
- JavaFX 8.0
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Property SummaryPropertiesTypePropertyDescriptionfinal ObjectProperty<VertexFormat> Specifies the vertex format of thisTriangleMesh, one ofVertexFormat.POINT_TEXCOORDorVertexFormat.POINT_NORMAL_TEXCOORD.
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Constructor SummaryConstructorsConstructorDescriptionCreates a new instance ofTriangleMeshclass with the defaultVertexFormat.POINT_TEXCOORDformat type.TriangleMesh(VertexFormat vertexFormat) Creates a new instance ofTriangleMeshclass with the specifiedVertexFormat.
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Method SummaryModifier and TypeMethodDescriptionfinal intReturns the number of elements that represents a face.final ObservableFaceArraygetFaces()Gets thefacesarray, indices into thepoints,normals(optional, if it is aVertexFormat.POINT_NORMAL_TEXCOORDmesh) andtexCoordsarrays, of thisTriangleMesh.final ObservableIntegerArrayGets thefaceSmoothingGroupsarray of thisTriangleMesh.final intReturns the number of elements that represents a normal.final ObservableFloatArrayGets thenormalsarray of thisTriangleMesh.final intReturns the number of elements that represents a point.final ObservableFloatArrayGets thepointsarray of thisTriangleMesh.final intReturns the number of elements that represents a texture coordinates.final ObservableFloatArrayGets thetexCoordsarray of thisTriangleMesh.final VertexFormatGets the value of thevertexFormatproperty.final voidsetVertexFormat(VertexFormat value) Sets the value of thevertexFormatproperty.final ObjectProperty<VertexFormat> Specifies the vertex format of thisTriangleMesh, one ofVertexFormat.POINT_TEXCOORDorVertexFormat.POINT_NORMAL_TEXCOORD.
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Property Details- 
vertexFormatSpecifies the vertex format of thisTriangleMesh, one ofVertexFormat.POINT_TEXCOORDorVertexFormat.POINT_NORMAL_TEXCOORD.- Default value:
- VertexFormat.POINT_TEXCOORD
- Since:
- JavaFX 8u40
- See Also:
 
 
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Constructor Details- 
TriangleMeshpublic TriangleMesh()Creates a new instance ofTriangleMeshclass with the defaultVertexFormat.POINT_TEXCOORDformat type.
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TriangleMeshCreates a new instance ofTriangleMeshclass with the specifiedVertexFormat.- Parameters:
- vertexFormat- specifies the vertex format type.
- Since:
- JavaFX 8u40
 
 
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Method Details- 
setVertexFormatSets the value of thevertexFormatproperty.- Property description:
- Specifies the vertex format of this TriangleMesh, one ofVertexFormat.POINT_TEXCOORDorVertexFormat.POINT_NORMAL_TEXCOORD.
- Default value:
- VertexFormat.POINT_TEXCOORD
- Parameters:
- value- the value for the- vertexFormatproperty
- Since:
- JavaFX 8u40
- See Also:
 
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getVertexFormatGets the value of thevertexFormatproperty.- Property description:
- Specifies the vertex format of this TriangleMesh, one ofVertexFormat.POINT_TEXCOORDorVertexFormat.POINT_NORMAL_TEXCOORD.
- Default value:
- VertexFormat.POINT_TEXCOORD
- Returns:
- the value of the vertexFormatproperty
- Since:
- JavaFX 8u40
- See Also:
 
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vertexFormatPropertySpecifies the vertex format of thisTriangleMesh, one ofVertexFormat.POINT_TEXCOORDorVertexFormat.POINT_NORMAL_TEXCOORD.- Default value:
- VertexFormat.POINT_TEXCOORD
- Returns:
- the vertexFormatproperty
- Since:
- JavaFX 8u40
- See Also:
 
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getPointElementSizepublic final int getPointElementSize()Returns the number of elements that represents a point.- Returns:
- number of elements
 
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getNormalElementSizepublic final int getNormalElementSize()Returns the number of elements that represents a normal.- Returns:
- number of elements
- Since:
- JavaFX 8u40
 
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getTexCoordElementSizepublic final int getTexCoordElementSize()Returns the number of elements that represents a texture coordinates.- Returns:
- number of elements
 
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getFaceElementSizepublic final int getFaceElementSize()Returns the number of elements that represents a face.- Returns:
- number of elements
 
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getPointsGets thepointsarray of thisTriangleMesh.- Returns:
- pointsarray where each point is represented by 3 float values x, y and z, in that order.
 
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getNormalsGets thenormalsarray of thisTriangleMesh.- Returns:
- normalsarray where each normal is represented by 3 float values nx, ny and nz, in that order.
- Since:
- JavaFX 8u40
 
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getTexCoordsGets thetexCoordsarray of thisTriangleMesh. The coordinates are proportional, so texture's top-left corner is at [0, 0] and bottom-right corner is at [1, 1].- Returns:
- texCoordarray where each texture coordinate is represented by 2 float values: u and v, in that order.
 
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getFacesGets thefacesarray, indices into thepoints,normals(optional, if it is aVertexFormat.POINT_NORMAL_TEXCOORDmesh) andtexCoordsarrays, of thisTriangleMesh. All indices are in terms of elements in to the points, normals or texCoords arrays not individual floats.- Returns:
- facesarray where each face is of 3 *- VertexFormat.getVertexIndexSize()integers.
 
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getFaceSmoothingGroupsGets thefaceSmoothingGroupsarray of thisTriangleMesh. Smoothing affects how a mesh is rendered but it does not effect its geometry. The face smoothing group value is used to control the smoothing between adjacent faces.The face smoothing group value is represented by an array of bits and up to 32 unique groups is possible; (1 << 0) to (1 << 31). The face smoothing group value can range from 0 (no smoothing group) to all 32 groups. A face can belong to zero or more smoothing groups. A face is a member of group N if bit N is set, for example, groups |= (1 << N). A value of 0 implies no smoothing group or hard edges. Smoothing is applied when adjacent pair of faces shared a smoothing group. Otherwise the faces are rendered with a hard edge between them. An empty faceSmoothingGroups implies all faces in this mesh have a smoothing group value of 1. If faceSmoothingGroups is not empty, its size must be equal to number of faces. This faceSmoothingGroups has no effect on its TriangleMeshif it is ofVertexFormat.POINT_NORMAL_TEXCOORDformat.- Returns:
- the faceSmoothingGroupsarray of thisTriangleMesh
 
 
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