- All Implemented Interfaces:
- Styleable,- EventTarget
- Direct Known Subclasses:
- Camera,- Canvas,- ImageView,- LightBase,- MediaView,- Parent,- Shape,- Shape3D,- SubScene,- SwingNode
 Each item in the scene graph is called a Node. Branch nodes are
 of type Parent, whose concrete subclasses are Group,
 Region, and Control,
 or subclasses thereof.
 
 Leaf nodes are classes such as
 Rectangle, Text,
 ImageView, MediaView,
 or other such leaf classes which cannot have children. Only a single node within
 each scene graph tree will have no parent, which is referred to as the "root" node.
 
 There may be several trees in the scene graph. Some trees may be part of
 a Scene, in which case they are eligible to be displayed.
 Other trees might not be part of any Scene.
 
 A node may occur at most once anywhere in the scene graph. Specifically,
 a node must appear no more than once in all of the following:
 as the root node of a Scene,
 the children ObservableList of a Parent,
 or as the clip of a Node.
 
 The scene graph must not have cycles. A cycle would exist if a node is
 an ancestor of itself in the tree, considering the Group content
 ObservableList, Parent children ObservableList, and Node clip relationships
 mentioned above.
 
If a program adds a child node to a Parent (including Group, Region, etc) and that node is already a child of a different Parent or the root of a Scene, the node is automatically (and silently) removed from its former parent. If a program attempts to modify the scene graph in any other way that violates the above rules, an exception is thrown, the modification attempt is ignored and the scene graph is restored to its previous state.
It is possible to rearrange the structure of the scene graph, for example, to move a subtree from one location in the scene graph to another. In order to do this, one would normally remove the subtree from its old location before inserting it at the new location. However, the subtree will be automatically removed as described above if the application doesn't explicitly remove it.
 Node objects may be constructed and modified on any thread as long they are
 not yet attached to a Scene in a Window that is
 showing.
 An application must attach nodes to such a Scene or modify them on the JavaFX
 Application Thread.
 
 The JavaFX Application Thread is created as part of the startup process for
 the JavaFX runtime. See the Application class and
 the Platform.startup(Runnable) method for more information.
 
An application should not extend the Node class directly. Doing so may lead to an UnsupportedOperationException being thrown.
String ID
 Each node in the scene graph can be given a unique id. This id is
 much like the "id" attribute of an HTML tag in that it is up to the designer
 and developer to ensure that the id is unique within the scene graph.
 A convenience function called lookup(String) can be used to find
 a node with a unique id within the scene graph, or within a subtree of the
 scene graph. The id can also be used identify nodes for applying styles; see
 the CSS section below.
 
Coordinate System
 The Node class defines a traditional computer graphics "local"
 coordinate system in which the x axis increases to the right and the
 y axis increases downwards.  The concrete node classes for shapes
 provide variables for defining the geometry and location of the shape
 within this local coordinate space.  For example,
 Rectangle provides x, y,
 width, height variables while
 Circle provides centerX, centerY,
 and radius.
 
 At the device pixel level, integer coordinates map onto the corners and
 cracks between the pixels and the centers of the pixels appear at the
 midpoints between integer pixel locations.  Because all coordinate values
 are specified with floating point numbers, coordinates can precisely
 point to these corners (when the floating point values have exact integer
 values) or to any location on the pixel.  For example, a coordinate of
 (0.5, 0.5) would point to the center of the upper left pixel on the
 Stage.  Similarly, a rectangle at (0, 0) with dimensions
 of 10 by 10 would span from the upper left corner of the
 upper left pixel on the Stage to the lower right corner of the
 10th pixel on the 10th scanline.  The pixel center of the last pixel
 inside that rectangle would be at the coordinates (9.5, 9.5).
 
 In practice, most nodes have transformations applied to their coordinate
 system as mentioned below.  As a result, the information above describing
 the alignment of device coordinates to the pixel grid is relative to
 the transformed coordinates, not the local coordinates of the nodes.
 The Shape class describes some additional
 important context-specific information about coordinate mapping and how
 it can affect rendering.
 
Transformations
 Any Node can have transformations applied to it. These include
 translation, rotation, scaling, or shearing.
 
 A translation transformation is one which shifts the origin of the
 node's coordinate space along either the x or y axis. For example, if you
 create a Rectangle which is drawn at the origin
 (x=0, y=0) and has a width of 100 and a height of 50, and then apply a
 Translate with a shift of 10 along the x axis
 (x=10), then the rectangle will appear drawn at (x=10, y=0) and remain
 100 points wide and 50 tall. Note that the origin was shifted, not the
 x variable of the rectangle.
 
A common node transform is a translation by an integer distance, most often used to lay out nodes on the stage. Such integer translations maintain the device pixel mapping so that local coordinates that are integers still map to the cracks between pixels.
 A rotation transformation is one which rotates the coordinate space of
 the node about a specified "pivot" point, causing the node to appear rotated.
 For example, if you create a Rectangle which is
 drawn at the origin (x=0, y=0) and has a width of 100 and height of 30 and
 you apply a Rotate with a 90 degree rotation
 (angle=90) and a pivot at the origin (pivotX=0, pivotY=0), then
 the rectangle will be drawn as if its x and y were zero but its height was
 100 and its width -30. That is, it is as if a pin is being stuck at the top
 left corner and the rectangle is rotating 90 degrees clockwise around that
 pin. If the pivot point is instead placed in the center of the rectangle
 (at point x=50, y=15) then the rectangle will instead appear to rotate about
 its center.
 
Note that as with all transformations, the x, y, width, and height variables of the rectangle (which remain relative to the local coordinate space) have not changed, but rather the transformation alters the entire coordinate space of the rectangle.
 A scaling transformation causes a node to either appear larger or
 smaller depending on the scaling factor. Scaling alters the coordinate space
 of the node such that each unit of distance along the axis in local
 coordinates is multiplied by the scale factor. As with rotation
 transformations, scaling transformations are applied about a "pivot" point.
 You can think of this as the point in the Node around which you "zoom".  For
 example, if you create a Rectangle with a
 strokeWidth of 5, and a width and height of 50, and you apply a
 Scale with scale factors (x=2.0, y=2.0) and
 a pivot at the origin (pivotX=0, pivotY=0), the entire rectangle
 (including the stroke) will double in size, growing to the right and
 downwards from the origin.
 
A shearing transformation, sometimes called a skew, effectively rotates one axis so that the x and y axes are no longer perpendicular.
 Multiple transformations may be applied to a node. Custom transforms are applied using the
 transforms list. Predefined transforms are applied using the properties specified below.
 The matrices that represent the transforms are multiplied in this order:
 
-  Layout (layoutX,layoutY) and translate (translateX,translateY,translateZ)
-  Rotate (rotate)
-  Scale (scaleX,scaleY,scaleZ)
-  Transforms list (transforms) starting from element 0
Bounding Rectangles
 Since every Node has transformations, every Node's geometric
 bounding rectangle can be described differently depending on whether
 transformations are accounted for or not.
 
 Each Node has a read-only boundsInLocal
 variable which specifies the bounding rectangle of the Node in
 untransformed local coordinates. boundsInLocal includes the
 Node's shape geometry, including any space required for a
 non-zero stroke that may fall outside the local position/size variables,
 and its clip and effect variables.
 
 Each Node also has a read-only boundsInParent variable which
 specifies the bounding rectangle of the Node after all transformations
 have been applied as specified in the Transformations section.
 It is called "boundsInParent" because the rectangle will be relative to the
 parent's coordinate system.  This is the 'visual' bounds of the node.
 
 Finally, the layoutBounds variable defines the rectangular bounds of
 the Node that should be used as the basis for layout calculations and
 may differ from the visual bounds of the node.  For shapes, Text, and ImageView,
 layoutBounds by default includes only the shape geometry, including space required
 for a non-zero strokeWidth, but does not include the effect,
 clip, or any transforms. For resizable classes (Regions and Controls)
 layoutBounds will always map to 0,0 width x height.
 
 The image shows a node without any transformation and its boundsInLocal:
 
  
 
  
 
boundsInParent in the
 coordinate space of the Node's parent. The boundsInLocal stays the same
 as in the first image, the green rectangle in this image represents boundsInLocal
 in the coordinate space of the Node.
  The images show a filled and stroked rectangle and their bounds. The
 first rectangle [x:10.0 y:10.0 width:100.0 height:100.0 strokeWidth:0]
 has the following bounds bounds: [x:10.0 y:10.0 width:100.0 height:100.0].
 The second rectangle [x:10.0 y:10.0 width:100.0 height:100.0 strokeWidth:5]
 has the following bounds: [x:7.5 y:7.5 width:105 height:105]
 (the stroke is centered by default, so only half of it is outside
 of the original bounds; it is also possible to create inside or outside
 stroke).
 Since neither of the rectangles has any transformation applied,
 boundsInParent and boundsInLocal are the same. 
  
 
CSS
 The Node class contains id, styleClass, and
 style variables that are used in styling this node from
 CSS. The id and styleClass variables are used in
 CSS style sheets to identify nodes to which styles should be
 applied. The style variable contains style properties and
 values that are applied directly to this node.
 
For further information about CSS and how to apply CSS styles to nodes, see the CSS Reference Guide.
- Since:
- JavaFX 2.0
- 
Property SummaryPropertiesTypePropertyDescriptionfinal ObjectProperty<String>The accessible help text for thisNode.final ObjectProperty<String>The role description of thisNode.final ObjectProperty<AccessibleRole>The accessible role for thisNode.final ObjectProperty<String>The accessible text for thisNode.final ObjectProperty<BlendMode>TheBlendModeused to blend this individual node into the scene behind it.final ReadOnlyObjectProperty<Bounds>The rectangular bounds of thisNodein the node's untransformed local coordinate space.final ReadOnlyObjectProperty<Bounds>The rectangular bounds of thisNodein the parent coordinate system.final ObjectProperty<CacheHint>Additional hint for controlling bitmap caching.final BooleanPropertyA performance hint to the system to indicate that thisNodeshould be cached as a bitmap.final ObjectProperty<Node>Specifies aNodeto use to define the clipping shape for this Node.final ObjectProperty<Cursor>Defines the mouse cursor for thisNodeand subnodes.final ObjectProperty<DepthTest>Indicates whether depth testing is used when rendering this node.final ReadOnlyBooleanPropertyIndicates whether or not thisNodeis disabled.final BooleanPropertyDefines the individual disabled state of thisNode.The effective orientation of a node resolves the inheritance of node orientation, returning either left-to-right or right-to-left.final ObjectProperty<Effect>Specifies an effect to apply to thisNode.final ObjectProperty<EventDispatcher>Specifies the event dispatcher for this node.final ReadOnlyBooleanPropertyIndicates whether thisNodecurrently has the input focus.final BooleanPropertySpecifies whether thisNodeshould be a part of focus traversal cycle.final ReadOnlyBooleanPropertyWhether or not thisNodeis being hovered over.final StringPropertyThe id of thisNode.Property holding InputMethodRequests.final ReadOnlyObjectProperty<Bounds>The rectangular bounds that should be used for layout calculations for this node.final DoublePropertyDefines the x coordinate of the translation that is added to thisNode's transform for the purpose of layout.final DoublePropertyDefines the y coordinate of the translation that is added to thisNode's transform for the purpose of layout.final ReadOnlyObjectProperty<Transform>An affine transform that holds the computed local-to-parent transform.final ReadOnlyObjectProperty<Transform>An affine transform that holds the computed local-to-scene transform.final BooleanPropertyDefines whether or not this node's layout will be managed by it's parent.final BooleanPropertyIftrue, this node (together with all its children) is completely transparent to mouse events.final ObjectProperty<NodeOrientation>Property holding NodeOrientation.final ObjectProperty<EventHandler<? super ContextMenuEvent>>Defines a function to be called when a context menu has been requested on thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when drag gesture has been detected.final ObjectProperty<EventHandler<? super DragEvent>>Defines a function to be called when thisNodeis a drag and drop gesture source after its data has been dropped on a drop target.final ObjectProperty<EventHandler<? super DragEvent>>Defines a function to be called when the mouse button is released on thisNodeduring drag and drop gesture.final ObjectProperty<EventHandler<? super DragEvent>>Defines a function to be called when drag gesture enters thisNode.final ObjectProperty<EventHandler<? super DragEvent>>Defines a function to be called when drag gesture exits thisNode.final ObjectProperty<EventHandler<? super DragEvent>>Defines a function to be called when drag gesture progresses within thisNode.final ObjectProperty<EventHandler<? super InputMethodEvent>>Defines a function to be called when thisNodehas input focus and the input method text has changed.final ObjectProperty<EventHandler<? super KeyEvent>>Defines a function to be called when thisNodeor its childNodehas input focus and a key has been pressed.final ObjectProperty<EventHandler<? super KeyEvent>>Defines a function to be called when thisNodeor its childNodehas input focus and a key has been released.final ObjectProperty<EventHandler<? super KeyEvent>>Defines a function to be called when thisNodeor its childNodehas input focus and a key has been typed.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when a mouse button has been clicked (pressed and released) on thisNode.final ObjectProperty<EventHandler<? super MouseDragEvent>>Defines a function to be called when a full press-drag-release gesture enters thisNode.final ObjectProperty<EventHandler<? super MouseDragEvent>>Defines a function to be called when a full press-drag-release gesture leaves thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when a mouse button is pressed on thisNodeand then dragged.final ObjectProperty<EventHandler<? super MouseDragEvent>>Defines a function to be called when a full press-drag-release gesture progresses within thisNode.final ObjectProperty<EventHandler<? super MouseDragEvent>>Defines a function to be called when a full press-drag-release gesture ends (by releasing mouse button) within thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when the mouse enters thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when the mouse exits thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when mouse cursor moves within thisNodebut no buttons have been pushed.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when a mouse button has been pressed on thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when a mouse button has been released on thisNode.final ObjectProperty<EventHandler<? super RotateEvent>>Defines a function to be called when user performs a rotation action.final ObjectProperty<EventHandler<? super RotateEvent>>Defines a function to be called when a rotation gesture ends.final ObjectProperty<EventHandler<? super RotateEvent>>Defines a function to be called when a rotation gesture is detected.final ObjectProperty<EventHandler<? super ScrollEvent>>Defines a function to be called when a scrolling gesture ends.final ObjectProperty<EventHandler<? super ScrollEvent>>Defines a function to be called when user performs a scrolling action.final ObjectProperty<EventHandler<? super ScrollEvent>>Defines a function to be called when a scrolling gesture is detected.final ObjectProperty<EventHandler<? super SwipeEvent>>Defines a function to be called when a downward swipe gesture centered over this node happens.final ObjectProperty<EventHandler<? super SwipeEvent>>Defines a function to be called when a leftward swipe gesture centered over this node happens.final ObjectProperty<EventHandler<? super SwipeEvent>>Defines a function to be called when an rightward swipe gesture centered over this node happens.final ObjectProperty<EventHandler<? super SwipeEvent>>Defines a function to be called when an upward swipe gesture centered over this node happens.final ObjectProperty<EventHandler<? super TouchEvent>>Defines a function to be called when a touch point is moved.final ObjectProperty<EventHandler<? super TouchEvent>>Defines a function to be called when a new touch point is pressed.final ObjectProperty<EventHandler<? super TouchEvent>>Defines a function to be called when a touch point is released.final ObjectProperty<EventHandler<? super TouchEvent>>Defines a function to be called when a touch point stays pressed and still.final ObjectProperty<EventHandler<? super ZoomEvent>>Defines a function to be called when a zooming gesture ends.final ObjectProperty<EventHandler<? super ZoomEvent>>Defines a function to be called when user performs a zooming action.final ObjectProperty<EventHandler<? super ZoomEvent>>Defines a function to be called when a zooming gesture is detected.final DoublePropertySpecifies how opaque (that is, solid) theNodeappears.final ReadOnlyObjectProperty<Parent>The parent of thisNode.final BooleanPropertyDefines how the picking computation is done for this node when triggered by aMouseEventor acontainsfunction call.final ReadOnlyBooleanPropertyWhether or not theNodeis pressed.final DoublePropertyDefines the angle of rotation about theNode's center, measured in degrees.final ObjectProperty<Point3D>Defines the axis of rotation of thisNode.final DoublePropertyDefines the factor by which coordinates are scaled about the center of the object along the X axis of thisNode.final DoublePropertyDefines the factor by which coordinates are scaled about the center of the object along the Y axis of thisNode.final DoublePropertyDefines the factor by which coordinates are scaled about the center of the object along the Z axis of thisNode.final ReadOnlyObjectProperty<Scene>TheScenethat thisNodeis part of.final StringPropertyA string representation of the CSS style associated with this specificNode.final DoublePropertyDefines the x coordinate of the translation that is added to thisNode's transform.final DoublePropertyDefines the y coordinate of the translation that is added to thisNode's transform.final DoublePropertyDefines the Z coordinate of the translation that is added to the transformed coordinates of thisNode.final DoublePropertyDefines the rendering and picking order of thisNodewithin its parent.final BooleanPropertySpecifies whether thisNodeand any subnodes should be rendered as part of the scene graph.
- 
Field SummaryFieldsModifier and TypeFieldDescriptionstatic final doubleThis is a special value that might be returned bygetBaselineOffset().
- 
Constructor SummaryConstructors
- 
Method SummaryModifier and TypeMethodDescriptionfinal ObjectProperty<String>The accessible help text for thisNode.final ObjectProperty<String>The role description of thisNode.final ObjectProperty<AccessibleRole>The accessible role for thisNode.final ObjectProperty<String>The accessible text for thisNode.final <T extends Event>
 voidaddEventFilter(EventType<T> eventType, EventHandler<? super T> eventFilter) Registers an event filter to this node.final <T extends Event>
 voidaddEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler) Registers an event handler to this node.final voidapplyCss()If required, apply styles to this Node and its children, if any.final voidautosize()If the node is resizable, will set its layout bounds to its current preferred width and height.final ObjectProperty<BlendMode>TheBlendModeused to blend this individual node into the scene behind it.final ReadOnlyObjectProperty<Bounds>The rectangular bounds of thisNodein the node's untransformed local coordinate space.final ReadOnlyObjectProperty<Bounds>The rectangular bounds of thisNodein the parent coordinate system.Construct an event dispatch chain for this node.final ObjectProperty<CacheHint>Additional hint for controlling bitmap caching.final BooleanPropertyA performance hint to the system to indicate that thisNodeshould be cached as a bitmap.final ObjectProperty<Node>Specifies aNodeto use to define the clipping shape for this Node.doubleReturns the area of thisNodeprojected onto the physical screen in pixel units.booleancontains(double localX, double localY) Returnstrueif the given point (specified in the local coordinate space of thisNode) is contained within the shape of thisNode.booleanReturnstrueif the given point (specified in the local coordinate space of thisNode) is contained within the shape of thisNode.final ObjectProperty<Cursor>Defines the mouse cursor for thisNodeand subnodes.final ObjectProperty<DepthTest>Indicates whether depth testing is used when rendering this node.final ReadOnlyBooleanPropertyIndicates whether or not thisNodeis disabled.final BooleanPropertyDefines the individual disabled state of thisNode.The effective orientation of a node resolves the inheritance of node orientation, returning either left-to-right or right-to-left.final ObjectProperty<Effect>Specifies an effect to apply to thisNode.final ObjectProperty<EventDispatcher>Specifies the event dispatcher for this node.voidexecuteAccessibleAction(AccessibleAction action, Object... parameters) This method is called by the assistive technology to request the action indicated by the argument should be executed.final voidFires the specified event.final ReadOnlyBooleanPropertyIndicates whether thisNodecurrently has the input focus.final BooleanPropertySpecifies whether thisNodeshould be a part of focus traversal cycle.final StringGets the value of the property accessibleHelp.final AccessibleRoleGets the value of the property accessibleRole.final StringGets the value of the property accessibleRoleDescription.final StringGets the value of the property accessibleText.doubleThe 'alphabetic' (or 'roman') baseline offset from the node's layoutBounds.minY location that should be used when this node is being vertically aligned by baseline with other nodes.final BlendModeGets the value of the property blendMode.final BoundsGets the value of the property boundsInLocal.final BoundsGets the value of the property boundsInParent.final CacheHintGets the value of the property cacheHint.static List<CssMetaData<? extends Styleable,?>> final NodegetClip()Gets the value of the property clip.Returns the orientation of a node's resizing bias for layout purposes.List<CssMetaData<? extends Styleable,?>> This method should delegate togetClassCssMetaData()so that a Node's CssMetaData can be accessed without the need for reflection.final CursorGets the value of the property cursor.final DepthTestGets the value of the property depthTest.final EffectGets the value of the property effect.final NodeOrientationGets the value of the property effectiveNodeOrientation.final EventDispatcherGets the value of the property eventDispatcher.final StringgetId()The id of thisNode.protected CursorReturns the initial cursor state of this node, for use by the JavaFX CSS engine to correctly set its initial value.protected BooleanReturns the initial focus traversable state of this node, for use by the JavaFX CSS engine to correctly set its initial value.final InputMethodRequestsGets the value of the property inputMethodRequests.final BoundsGets the value of the property layoutBounds.final doubleGets the value of the property layoutX.final doubleGets the value of the property layoutY.final TransformGets the value of the property localToParentTransform.final TransformGets the value of the property localToSceneTransform.final NodeOrientationGets the value of the property nodeOrientation.final EventHandler<? super ContextMenuEvent>Gets the value of the property onContextMenuRequested.final EventHandler<? super MouseEvent>Gets the value of the property onDragDetected.final EventHandler<? super DragEvent>Gets the value of the property onDragDone.final EventHandler<? super DragEvent>Gets the value of the property onDragDropped.final EventHandler<? super DragEvent>Gets the value of the property onDragEntered.final EventHandler<? super DragEvent>Gets the value of the property onDragExited.final EventHandler<? super DragEvent>Gets the value of the property onDragOver.final EventHandler<? super InputMethodEvent>Gets the value of the property onInputMethodTextChanged.final EventHandler<? super KeyEvent>Gets the value of the property onKeyPressed.final EventHandler<? super KeyEvent>Gets the value of the property onKeyReleased.final EventHandler<? super KeyEvent>Gets the value of the property onKeyTyped.final EventHandler<? super MouseEvent>Gets the value of the property onMouseClicked.final EventHandler<? super MouseDragEvent>Gets the value of the property onMouseDragEntered.final EventHandler<? super MouseDragEvent>Gets the value of the property onMouseDragExited.final EventHandler<? super MouseEvent>Gets the value of the property onMouseDragged.final EventHandler<? super MouseDragEvent>Gets the value of the property onMouseDragOver.final EventHandler<? super MouseDragEvent>Gets the value of the property onMouseDragReleased.final EventHandler<? super MouseEvent>Gets the value of the property onMouseEntered.final EventHandler<? super MouseEvent>Gets the value of the property onMouseExited.final EventHandler<? super MouseEvent>Gets the value of the property onMouseMoved.final EventHandler<? super MouseEvent>Gets the value of the property onMousePressed.final EventHandler<? super MouseEvent>Gets the value of the property onMouseReleased.final EventHandler<? super RotateEvent>Gets the value of the property onRotate.final EventHandler<? super RotateEvent>Gets the value of the property onRotationFinished.final EventHandler<? super RotateEvent>Gets the value of the property onRotationStarted.final EventHandler<? super ScrollEvent>Gets the value of the property onScroll.final EventHandler<? super ScrollEvent>Gets the value of the property onScrollFinished.final EventHandler<? super ScrollEvent>Gets the value of the property onScrollStarted.final EventHandler<? super SwipeEvent>Gets the value of the property onSwipeDown.final EventHandler<? super SwipeEvent>Gets the value of the property onSwipeLeft.final EventHandler<? super SwipeEvent>Gets the value of the property onSwipeRight.final EventHandler<? super SwipeEvent>Gets the value of the property onSwipeUp.final EventHandler<? super TouchEvent>Gets the value of the property onTouchMoved.final EventHandler<? super TouchEvent>Gets the value of the property onTouchPressed.final EventHandler<? super TouchEvent>Gets the value of the property onTouchReleased.final EventHandler<? super TouchEvent>Gets the value of the property onTouchStationary.final EventHandler<? super ZoomEvent>Gets the value of the property onZoom.final EventHandler<? super ZoomEvent>Gets the value of the property onZoomFinished.final EventHandler<? super ZoomEvent>Gets the value of the property onZoomStarted.final doubleGets the value of the property opacity.final ParentGets the value of the property parent.final ObservableMap<Object,Object> Returns an observable map of properties on this node for use primarily by application developers.final ObservableSet<PseudoClass>Return the pseudo-class state of this Styleable.final doubleGets the value of the property rotate.final Point3DGets the value of the property rotationAxis.final doubleGets the value of the property scaleX.final doubleGets the value of the property scaleY.final doubleGets the value of the property scaleZ.final ScenegetScene()Gets the value of the property scene.final StringgetStyle()A string representation of the CSS style associated with this specificNode.Return the parent of this Styleable, or null if there is no parent.final ObservableList<String>A list of String identifiers which can be used to logically group Nodes, specifically for an external style engine.final ObservableList<Transform>final doubleGets the value of the property translateX.final doubleGets the value of the property translateY.final doubleGets the value of the property translateZ.The type of thisStyleablethat is to be used in selector matching.Returns a previously set Object property, or null if no such property has been set using thesetUserData(java.lang.Object)method.final doubleGets the value of the property viewOrder.booleanTests if Node has properties.final ReadOnlyBooleanPropertyWhether or not thisNodeis being hovered over.final StringPropertyThe id of thisNode.Property holding InputMethodRequests.booleanintersects(double localX, double localY, double localWidth, double localHeight) Returnstrueif the given rectangle (specified in the local coordinate space of thisNode) intersects the shape of thisNode.booleanintersects(Bounds localBounds) Returnstrueif the given bounds (specified in the local coordinate space of thisNode) intersects the shape of thisNode.final booleanisCache()Gets the value of the property cache.final booleanGets the value of the property disable.final booleanGets the value of the property disabled.final booleanGets the value of the property focused.final booleanGets the value of the property focusTraversable.final booleanisHover()Gets the value of the property hover.final booleanGets the value of the property managed.final booleanGets the value of the property mouseTransparent.final booleanGets the value of the property pickOnBounds.final booleanGets the value of the property pressed.booleanIndicates whether this node is a type which can be resized by its parent.final booleanGets the value of the property visible.final ReadOnlyObjectProperty<Bounds>The rectangular bounds that should be used for layout calculations for this node.final DoublePropertyDefines the x coordinate of the translation that is added to thisNode's transform for the purpose of layout.final DoublePropertyDefines the y coordinate of the translation that is added to thisNode's transform for the purpose of layout.localToParent(double localX, double localY) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its parent.localToParent(double x, double y, double z) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its parent.localToParent(Bounds localBounds) Transforms a bounds from the local coordinate space of thisNodeinto the coordinate space of its parent.localToParent(Point2D localPoint) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its parent.localToParent(Point3D localPoint) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its parent.final ReadOnlyObjectProperty<Transform>An affine transform that holds the computed local-to-parent transform.localToScene(double localX, double localY) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.localToScene(double x, double y, boolean rootScene) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.localToScene(double x, double y, double z) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.localToScene(double x, double y, double z, boolean rootScene) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.localToScene(Bounds localBounds) Transforms a bounds from the local coordinate space of thisNodeinto the coordinate space of its scene.localToScene(Bounds localBounds, boolean rootScene) Transforms a bounds from the local coordinate space of thisNodeinto the coordinate space of its scene.localToScene(Point2D localPoint) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.localToScene(Point2D localPoint, boolean rootScene) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.localToScene(Point3D localPoint) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.localToScene(Point3D localPoint, boolean rootScene) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene.final ReadOnlyObjectProperty<Transform>An affine transform that holds the computed local-to-scene transform.localToScreen(double localX, double localY) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of itsScreen.localToScreen(double localX, double localY, double localZ) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of itsScreen.localToScreen(Bounds localBounds) Transforms a bounds from the local coordinate space of thisNodeinto the coordinate space of itsScreen.localToScreen(Point2D localPoint) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of itsScreen.localToScreen(Point3D localPoint) Transforms a point from the local coordinate space of thisNodeinto the coordinate space of itsScreen.Finds thisNode, or the first sub-node, based on the given CSS selector.Finds allNodes, including this one and any children, which match the given CSS selector.final BooleanPropertyDefines whether or not this node's layout will be managed by it's parent.doublemaxHeight(double width) Returns the node's maximum height for use in layout calculations.doublemaxWidth(double height) Returns the node's maximum width for use in layout calculations.doubleminHeight(double width) Returns the node's minimum height for use in layout calculations.doubleminWidth(double height) Returns the node's minimum width for use in layout calculations.final BooleanPropertyIftrue, this node (together with all its children) is completely transparent to mouse events.final ObjectProperty<NodeOrientation>Property holding NodeOrientation.final voidnotifyAccessibleAttributeChanged(AccessibleAttribute attributes) This method is called by the application to notify the assistive technology that the value for an attribute has changed.final ObjectProperty<EventHandler<? super ContextMenuEvent>>Defines a function to be called when a context menu has been requested on thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when drag gesture has been detected.final ObjectProperty<EventHandler<? super DragEvent>>Defines a function to be called when thisNodeis a drag and drop gesture source after its data has been dropped on a drop target.final ObjectProperty<EventHandler<? super DragEvent>>Defines a function to be called when the mouse button is released on thisNodeduring drag and drop gesture.final ObjectProperty<EventHandler<? super DragEvent>>Defines a function to be called when drag gesture enters thisNode.final ObjectProperty<EventHandler<? super DragEvent>>Defines a function to be called when drag gesture exits thisNode.final ObjectProperty<EventHandler<? super DragEvent>>Defines a function to be called when drag gesture progresses within thisNode.final ObjectProperty<EventHandler<? super InputMethodEvent>>Defines a function to be called when thisNodehas input focus and the input method text has changed.final ObjectProperty<EventHandler<? super KeyEvent>>Defines a function to be called when thisNodeor its childNodehas input focus and a key has been pressed.final ObjectProperty<EventHandler<? super KeyEvent>>Defines a function to be called when thisNodeor its childNodehas input focus and a key has been released.final ObjectProperty<EventHandler<? super KeyEvent>>Defines a function to be called when thisNodeor its childNodehas input focus and a key has been typed.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when a mouse button has been clicked (pressed and released) on thisNode.final ObjectProperty<EventHandler<? super MouseDragEvent>>Defines a function to be called when a full press-drag-release gesture enters thisNode.final ObjectProperty<EventHandler<? super MouseDragEvent>>Defines a function to be called when a full press-drag-release gesture leaves thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when a mouse button is pressed on thisNodeand then dragged.final ObjectProperty<EventHandler<? super MouseDragEvent>>Defines a function to be called when a full press-drag-release gesture progresses within thisNode.final ObjectProperty<EventHandler<? super MouseDragEvent>>Defines a function to be called when a full press-drag-release gesture ends (by releasing mouse button) within thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when the mouse enters thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when the mouse exits thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when mouse cursor moves within thisNodebut no buttons have been pushed.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when a mouse button has been pressed on thisNode.final ObjectProperty<EventHandler<? super MouseEvent>>Defines a function to be called when a mouse button has been released on thisNode.final ObjectProperty<EventHandler<? super RotateEvent>>Defines a function to be called when user performs a rotation action.final ObjectProperty<EventHandler<? super RotateEvent>>Defines a function to be called when a rotation gesture ends.final ObjectProperty<EventHandler<? super RotateEvent>>Defines a function to be called when a rotation gesture is detected.final ObjectProperty<EventHandler<? super ScrollEvent>>Defines a function to be called when a scrolling gesture ends.final ObjectProperty<EventHandler<? super ScrollEvent>>Defines a function to be called when user performs a scrolling action.final ObjectProperty<EventHandler<? super ScrollEvent>>Defines a function to be called when a scrolling gesture is detected.final ObjectProperty<EventHandler<? super SwipeEvent>>Defines a function to be called when a downward swipe gesture centered over this node happens.final ObjectProperty<EventHandler<? super SwipeEvent>>Defines a function to be called when a leftward swipe gesture centered over this node happens.final ObjectProperty<EventHandler<? super SwipeEvent>>Defines a function to be called when an rightward swipe gesture centered over this node happens.final ObjectProperty<EventHandler<? super SwipeEvent>>Defines a function to be called when an upward swipe gesture centered over this node happens.final ObjectProperty<EventHandler<? super TouchEvent>>Defines a function to be called when a touch point is moved.final ObjectProperty<EventHandler<? super TouchEvent>>Defines a function to be called when a new touch point is pressed.final ObjectProperty<EventHandler<? super TouchEvent>>Defines a function to be called when a touch point is released.final ObjectProperty<EventHandler<? super TouchEvent>>Defines a function to be called when a touch point stays pressed and still.final ObjectProperty<EventHandler<? super ZoomEvent>>Defines a function to be called when a zooming gesture ends.final ObjectProperty<EventHandler<? super ZoomEvent>>Defines a function to be called when user performs a zooming action.final ObjectProperty<EventHandler<? super ZoomEvent>>Defines a function to be called when a zooming gesture is detected.final DoublePropertySpecifies how opaque (that is, solid) theNodeappears.final ReadOnlyObjectProperty<Parent>The parent of thisNode.parentToLocal(double parentX, double parentY) Transforms a point from the coordinate space of the parent into the local coordinate space of thisNode.parentToLocal(double parentX, double parentY, double parentZ) Transforms a point from the coordinate space of the parent into the local coordinate space of thisNode.parentToLocal(Bounds parentBounds) Transforms a rectangle from the coordinate space of the parent into the local coordinate space of thisNode.parentToLocal(Point2D parentPoint) Transforms a point from the coordinate space of the parent into the local coordinate space of thisNode.parentToLocal(Point3D parentPoint) Transforms a point from the coordinate space of the parent into the local coordinate space of thisNode.final BooleanPropertyDefines how the picking computation is done for this node when triggered by aMouseEventor acontainsfunction call.doubleprefHeight(double width) Returns the node's preferred height for use in layout calculations.doubleprefWidth(double height) Returns the node's preferred width for use in layout calculations.final ReadOnlyBooleanPropertyWhether or not theNodeis pressed.final voidpseudoClassStateChanged(PseudoClass pseudoClass, boolean active) Used to specify that a pseudo-class of this Node has changed.queryAccessibleAttribute(AccessibleAttribute attribute, Object... parameters) This method is called by the assistive technology to request the value for an attribute.voidrelocate(double x, double y) Sets the node's layoutX and layoutY translation properties in order to relocate this node to the x,y location in the parent.final <T extends Event>
 voidremoveEventFilter(EventType<T> eventType, EventHandler<? super T> eventFilter) Unregisters a previously registered event filter from this node.final <T extends Event>
 voidremoveEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler) Unregisters a previously registered event handler from this node.voidRequests that thisNodeget the input focus, and that thisNode's top-level ancestor become the focused window.voidresize(double width, double height) If the node is resizable, will set its layout bounds to the specified width and height.voidresizeRelocate(double x, double y, double width, double height) If the node is resizable, will set its layout bounds to the specified width and height.final DoublePropertyDefines the angle of rotation about theNode's center, measured in degrees.final ObjectProperty<Point3D>Defines the axis of rotation of thisNode.final DoublePropertyDefines the factor by which coordinates are scaled about the center of the object along the X axis of thisNode.final DoublePropertyDefines the factor by which coordinates are scaled about the center of the object along the Y axis of thisNode.final DoublePropertyDefines the factor by which coordinates are scaled about the center of the object along the Z axis of thisNode.final ReadOnlyObjectProperty<Scene>TheScenethat thisNodeis part of.sceneToLocal(double sceneX, double sceneY) Transforms a point from the coordinate space of the scene into the local coordinate space of thisNode.sceneToLocal(double x, double y, boolean rootScene) Transforms a point from the coordinate space of the scene into the local coordinate space of thisNode.sceneToLocal(double sceneX, double sceneY, double sceneZ) Transforms a point from the coordinate space of the scene into the local coordinate space of thisNode.sceneToLocal(Bounds sceneBounds) Transforms a rectangle from the coordinate space of the scene into the local coordinate space of thisNode.sceneToLocal(Bounds bounds, boolean rootScene) Transforms a bounds from the coordinate space of the scene into the local coordinate space of thisNode.sceneToLocal(Point2D scenePoint) Transforms a point from the coordinate space of the scene into the local coordinate space of thisNode.sceneToLocal(Point2D point, boolean rootScene) Transforms a point from the coordinate space of the scene into the local coordinate space of thisNode.sceneToLocal(Point3D scenePoint) Transforms a point from the coordinate space of the scene into the local coordinate space of thisNode.screenToLocal(double screenX, double screenY) Transforms a point from the coordinate space of theScreeninto the local coordinate space of thisNode.screenToLocal(Bounds screenBounds) Transforms a rectangle from the coordinate space of theScreeninto the local coordinate space of thisNode.screenToLocal(Point2D screenPoint) Transforms a point from the coordinate space of theScreeninto the local coordinate space of thisNode.final voidsetAccessibleHelp(String value) Sets the value of the property accessibleHelp.final voidsetAccessibleRole(AccessibleRole value) Sets the value of the property accessibleRole.final voidSets the value of the property accessibleRoleDescription.final voidsetAccessibleText(String value) Sets the value of the property accessibleText.final voidsetBlendMode(BlendMode value) Sets the value of the property blendMode.final voidsetCache(boolean value) Sets the value of the property cache.final voidsetCacheHint(CacheHint value) Sets the value of the property cacheHint.final voidSets the value of the property clip.final voidSets the value of the property cursor.final voidsetDepthTest(DepthTest value) Sets the value of the property depthTest.final voidsetDisable(boolean value) Sets the value of the property disable.protected final voidsetDisabled(boolean value) Sets the value of the property disabled.final voidSets the value of the property effect.final voidSets the value of the property eventDispatcher.protected final <T extends Event>
 voidsetEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler) Sets the handler to use for this event type.protected final voidsetFocused(boolean value) Sets the value of the property focused.final voidsetFocusTraversable(boolean value) Sets the value of the property focusTraversable.protected final voidsetHover(boolean value) Sets the value of the property hover.final voidSets the value of the property id.final voidSets the value of the property inputMethodRequests.final voidsetLayoutX(double value) Sets the value of the property layoutX.final voidsetLayoutY(double value) Sets the value of the property layoutY.final voidsetManaged(boolean value) Sets the value of the property managed.final voidsetMouseTransparent(boolean value) Sets the value of the property mouseTransparent.final voidsetNodeOrientation(NodeOrientation orientation) Sets the value of the property nodeOrientation.final voidsetOnContextMenuRequested(EventHandler<? super ContextMenuEvent> value) Sets the value of the property onContextMenuRequested.final voidsetOnDragDetected(EventHandler<? super MouseEvent> value) Sets the value of the property onDragDetected.final voidsetOnDragDone(EventHandler<? super DragEvent> value) Sets the value of the property onDragDone.final voidsetOnDragDropped(EventHandler<? super DragEvent> value) Sets the value of the property onDragDropped.final voidsetOnDragEntered(EventHandler<? super DragEvent> value) Sets the value of the property onDragEntered.final voidsetOnDragExited(EventHandler<? super DragEvent> value) Sets the value of the property onDragExited.final voidsetOnDragOver(EventHandler<? super DragEvent> value) Sets the value of the property onDragOver.final voidsetOnInputMethodTextChanged(EventHandler<? super InputMethodEvent> value) Sets the value of the property onInputMethodTextChanged.final voidsetOnKeyPressed(EventHandler<? super KeyEvent> value) Sets the value of the property onKeyPressed.final voidsetOnKeyReleased(EventHandler<? super KeyEvent> value) Sets the value of the property onKeyReleased.final voidsetOnKeyTyped(EventHandler<? super KeyEvent> value) Sets the value of the property onKeyTyped.final voidsetOnMouseClicked(EventHandler<? super MouseEvent> value) Sets the value of the property onMouseClicked.final voidsetOnMouseDragEntered(EventHandler<? super MouseDragEvent> value) Sets the value of the property onMouseDragEntered.final voidsetOnMouseDragExited(EventHandler<? super MouseDragEvent> value) Sets the value of the property onMouseDragExited.final voidsetOnMouseDragged(EventHandler<? super MouseEvent> value) Sets the value of the property onMouseDragged.final voidsetOnMouseDragOver(EventHandler<? super MouseDragEvent> value) Sets the value of the property onMouseDragOver.final voidsetOnMouseDragReleased(EventHandler<? super MouseDragEvent> value) Sets the value of the property onMouseDragReleased.final voidsetOnMouseEntered(EventHandler<? super MouseEvent> value) Sets the value of the property onMouseEntered.final voidsetOnMouseExited(EventHandler<? super MouseEvent> value) Sets the value of the property onMouseExited.final voidsetOnMouseMoved(EventHandler<? super MouseEvent> value) Sets the value of the property onMouseMoved.final voidsetOnMousePressed(EventHandler<? super MouseEvent> value) Sets the value of the property onMousePressed.final voidsetOnMouseReleased(EventHandler<? super MouseEvent> value) Sets the value of the property onMouseReleased.final voidsetOnRotate(EventHandler<? super RotateEvent> value) Sets the value of the property onRotate.final voidsetOnRotationFinished(EventHandler<? super RotateEvent> value) Sets the value of the property onRotationFinished.final voidsetOnRotationStarted(EventHandler<? super RotateEvent> value) Sets the value of the property onRotationStarted.final voidsetOnScroll(EventHandler<? super ScrollEvent> value) Sets the value of the property onScroll.final voidsetOnScrollFinished(EventHandler<? super ScrollEvent> value) Sets the value of the property onScrollFinished.final voidsetOnScrollStarted(EventHandler<? super ScrollEvent> value) Sets the value of the property onScrollStarted.final voidsetOnSwipeDown(EventHandler<? super SwipeEvent> value) Sets the value of the property onSwipeDown.final voidsetOnSwipeLeft(EventHandler<? super SwipeEvent> value) Sets the value of the property onSwipeLeft.final voidsetOnSwipeRight(EventHandler<? super SwipeEvent> value) Sets the value of the property onSwipeRight.final voidsetOnSwipeUp(EventHandler<? super SwipeEvent> value) Sets the value of the property onSwipeUp.final voidsetOnTouchMoved(EventHandler<? super TouchEvent> value) Sets the value of the property onTouchMoved.final voidsetOnTouchPressed(EventHandler<? super TouchEvent> value) Sets the value of the property onTouchPressed.final voidsetOnTouchReleased(EventHandler<? super TouchEvent> value) Sets the value of the property onTouchReleased.final voidsetOnTouchStationary(EventHandler<? super TouchEvent> value) Sets the value of the property onTouchStationary.final voidsetOnZoom(EventHandler<? super ZoomEvent> value) Sets the value of the property onZoom.final voidsetOnZoomFinished(EventHandler<? super ZoomEvent> value) Sets the value of the property onZoomFinished.final voidsetOnZoomStarted(EventHandler<? super ZoomEvent> value) Sets the value of the property onZoomStarted.final voidsetOpacity(double value) Sets the value of the property opacity.final voidsetPickOnBounds(boolean value) Sets the value of the property pickOnBounds.protected final voidsetPressed(boolean value) Sets the value of the property pressed.final voidsetRotate(double value) Sets the value of the property rotate.final voidsetRotationAxis(Point3D value) Sets the value of the property rotationAxis.final voidsetScaleX(double value) Sets the value of the property scaleX.final voidsetScaleY(double value) Sets the value of the property scaleY.final voidsetScaleZ(double value) Sets the value of the property scaleZ.final voidA string representation of the CSS style associated with this specificNode.final voidsetTranslateX(double value) Sets the value of the property translateX.final voidsetTranslateY(double value) Sets the value of the property translateY.final voidsetTranslateZ(double value) Sets the value of the property translateZ.voidsetUserData(Object value) Convenience method for setting a single Object property that can be retrieved at a later date.final voidsetViewOrder(double value) Sets the value of the property viewOrder.final voidsetVisible(boolean value) Sets the value of the property visible.snapshot(SnapshotParameters params, WritableImage image) Takes a snapshot of this node and returns the rendered image when it is ready.voidsnapshot(Callback<SnapshotResult, Void> callback, SnapshotParameters params, WritableImage image) Takes a snapshot of this node at the next frame and calls the specified callback method when the image is ready.startDragAndDrop(TransferMode... transferModes) Confirms a potential drag and drop gesture that is recognized over thisNode.voidStarts a full press-drag-release gesture with this node as gesture source.final StringPropertyA string representation of the CSS style associated with this specificNode.voidtoBack()Moves thisNodeto the back of its sibling nodes in terms of z-order.voidtoFront()Moves thisNodeto the front of its sibling nodes in terms of z-order.toString()Returns a string representation for the object.final DoublePropertyDefines the x coordinate of the translation that is added to thisNode's transform.final DoublePropertyDefines the y coordinate of the translation that is added to thisNode's transform.final DoublePropertyDefines the Z coordinate of the translation that is added to the transformed coordinates of thisNode.booleanDetermines whether a node should be mirrored when node orientation is right-to-left.final DoublePropertyDefines the rendering and picking order of thisNodewithin its parent.final BooleanPropertySpecifies whether thisNodeand any subnodes should be rendered as part of the scene graph.Methods declared in class java.lang.Objectclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods declared in interface javafx.css.StyleablegetStyleableNode
- 
Property Details- 
parentThe parent of thisNode. If thisNodehas not been added to a scene graph, then parent will be null.- Default value:
- null
- See Also:
 
- 
sceneTheScenethat thisNodeis part of. If the Node is not part of a scene, then this variable will be null.- Default value:
- null
- See Also:
 
- 
idThe id of thisNode. This simple string identifier is useful for finding a specific Node within the scene graph. While the id of a Node should be unique within the scene graph, this uniqueness is not enforced. This is analogous to the "id" attribute on an HTML element (CSS ID Specification).For example, if a Node is given the id of "myId", then the lookup method can be used to find this node as follows: scene.lookup("#myId");.- Default value:
- null
- See Also:
 
- 
styleA string representation of the CSS style associated with this specificNode. This is analogous to the "style" attribute of an HTML element. Note that, like the HTML style attribute, this variable contains style properties and values and not the selector portion of a style rule.- Default value:
- empty string
- See Also:
 
- 
visibleSpecifies whether thisNodeand any subnodes should be rendered as part of the scene graph. A node may be visible and yet not be shown in the rendered scene if, for instance, it is off the screen or obscured by another Node. Invisible nodes never receive mouse events or keyboard focus and never maintain keyboard focus when they become invisible.- Default value:
- true
- See Also:
 
- 
cursorDefines the mouse cursor for thisNodeand subnodes. If null, then the cursor of the first parent node with a non-null cursor will be used. If no Node in the scene graph defines a cursor, then the cursor of theScenewill be used.- Default value:
- null
- See Also:
 
- 
opacitySpecifies how opaque (that is, solid) theNodeappears. A Node with 0% opacity is fully translucent. That is, while it is stillvisibleand rendered, you generally won't be able to see it. The exception to this rule is when theNodeis combined with a blending mode and blend effect in which case a translucent Node may still have an impact in rendering. An opacity of 50% will render the node as being 50% transparent.A visiblenode with any opacity setting still receives mouse events and can receive keyboard focus. For example, if you want to have a large invisible rectangle overlay allNodes in the scene graph in order to intercept mouse events but not be visible to the user, you could create a largeRectanglethat had an opacity of 0%.Opacity is specified as a value between 0 and 1. Values less than 0 are treated as 0, values greater than 1 are treated as 1. On some platforms ImageView might not support opacity variable. There is a known limitation of mixing opacity < 1.0 with a 3D Transform. Opacity/Blending is essentially a 2D image operation. The result of an opacity < 1.0 set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.- Default value:
- 1.0
- See Also:
 
- 
blendModeTheBlendModeused to blend this individual node into the scene behind it. If this node is aGroup, then all of the children will be composited individually into a temporary buffer using their own blend modes and then that temporary buffer will be composited into the scene using the specified blend mode. A value ofnullis treated as pass-through. This means no effect on a parent (such as aGroup), and the equivalent ofSRC_OVERfor a singleNode.- Default value:
- null
- See Also:
 
- 
clipSpecifies aNodeto use to define the clipping shape for this Node. This clipping Node is not a child of thisNodein the scene graph sense. Rather, it is used to define the clip for thisNode.For example, you can use an ImageViewNode as a mask to represent the Clip. Or you could use one of the geometric shape Nodes such asRectangleorCircle. Or you could use aTextnode to represent the Clip.See the class documentation for Nodefor scene graph structure restrictions on setting the clip. If these restrictions are violated by a change to the clip variable, the change is ignored and the previous value of the clip variable is restored.Note that this is a conditional feature. See ConditionalFeature.SHAPE_CLIPfor more information.There is a known limitation of mixing Clip with a 3D Transform. Clipping is essentially a 2D image operation. The result of a Clip set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.- Default value:
- null
- See Also:
 
- 
cacheA performance hint to the system to indicate that thisNodeshould be cached as a bitmap. Rendering a bitmap representation of a node will be faster than rendering primitives in many cases, especially in the case of primitives with effects applied (such as a blur). However, it also increases memory usage. This hint indicates whether that trade-off (increased memory usage for increased performance) is worthwhile. Also note that on some platforms such as GPU accelerated platforms there is little benefit to caching Nodes as bitmaps when blurs and other effects are used since they are very fast to render on the GPU. ThecacheHintProperty()variable provides additional options for enabling more aggressive bitmap caching.Caching may be disabled for any node that has a 3D transform on itself, any of its ancestors, or any of its descendants. - Default value:
- false
- See Also:
 
- 
cacheHintAdditional hint for controlling bitmap caching.Under certain circumstances, such as animating nodes that are very expensive to render, it is desirable to be able to perform transformations on the node without having to regenerate the cached bitmap. An option in such cases is to perform the transforms on the cached bitmap itself. This technique can provide a dramatic improvement to animation performance, though may also result in a reduction in visual quality. The cacheHintvariable provides a hint to the system about how and when that trade-off (visual quality for animation performance) is acceptable.It is possible to enable the cacheHint only at times when your node is animating. In this way, expensive nodes can appear on screen with full visual quality, yet still animate smoothly. Example: 
 Note thatexpensiveNode.setCache(true); expensiveNode.setCacheHint(CacheHint.QUALITY); ... // Do an animation expensiveNode.setCacheHint(CacheHint.SPEED); new Timeline( new KeyFrame(Duration.seconds(2), new KeyValue(expensiveNode.scaleXProperty(), 2.0), new KeyValue(expensiveNode.scaleYProperty(), 2.0), new KeyValue(expensiveNode.rotateProperty(), 360), new KeyValue(expensiveNode.cacheHintProperty(), CacheHint.QUALITY) ) ).play();cacheHintis only a hint to the system. Depending on the details of the node or the transform, this hint may be ignored.If Node.cacheis false, cacheHint is ignored. Caching may be disabled for any node that has a 3D transform on itself, any of its ancestors, or any of its descendants.- Default value:
- CacheHint.DEFAULT
- See Also:
 
- 
effectSpecifies an effect to apply to thisNode.Note that this is a conditional feature. See ConditionalFeature.EFFECTfor more information.There is a known limitation of mixing Effect with a 3D Transform. Effect is essentially a 2D image operation. The result of an Effect set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.- Default value:
- null
- See Also:
 
- 
depthTestIndicates whether depth testing is used when rendering this node. If the depthTest flag isDepthTest.DISABLE, then depth testing is disabled for this node. If the depthTest flag isDepthTest.ENABLE, then depth testing is enabled for this node. If the depthTest flag isDepthTest.INHERIT, then depth testing is enabled for this node if it is enabled for the parent node or the parent node is null.The depthTest flag is only used when the depthBuffer flag for the Sceneis true (meaning that theScenehas an associated depth buffer)Depth test comparison is only done among nodes with depthTest enabled. A node with depthTest disabled does not read, test, or write the depth buffer, that is to say its Z value will not be considered for depth testing with other nodes. Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.See the constructor in Scene with depthBuffer as one of its input arguments. - Default value:
- INHERIT
- See Also:
 
- 
disableDefines the individual disabled state of thisNode. Settingdisableto true will cause thisNodeand any subnodes to become disabled. This property should be used only to set the disabled state of aNode. For querying the disabled state of aNode, thedisabledproperty should instead be used, since it is possible that aNodewas disabled as a result of an ancestor being disabled even if the individualdisablestate on thisNodeisfalse.- Default value:
- false
- See Also:
 
- 
pickOnBoundsDefines how the picking computation is done for this node when triggered by aMouseEventor acontainsfunction call. IfpickOnBoundsistrue, then picking is computed by intersecting with the bounds of this node, else picking is computed by intersecting with the geometric shape of this node. The default value of this property isfalseunless overridden by a subclass. The default value istrueforRegion.- Default value:
- false; true for Region
- See Also:
 
- 
disabledIndicates whether or not thisNodeis disabled. ANodewill become disabled ifdisableis set totrueon either itself or one of its ancestors in the scene graph.A disabled Nodeshould render itself differently to indicate its disabled state to the user. Such disabled rendering is dependent on the implementation of theNode. The shape classes contained injavafx.scene.shapedo not implement such rendering by default, therefore applications using shapes for handling input must implement appropriate disabled rendering themselves. The user-interface controls defined injavafx.scene.controlwill implement disabled-sensitive rendering, however.A disabled Nodedoes not receive mouse or key events.- Default value:
- false
- See Also:
 
- 
onDragEnteredDefines a function to be called when drag gesture enters thisNode.
- 
onDragExitedDefines a function to be called when drag gesture exits thisNode.
- 
onDragOverDefines a function to be called when drag gesture progresses within thisNode.- See Also:
 
- 
onDragDropped
- 
onDragDoneDefines a function to be called when thisNodeis a drag and drop gesture source after its data has been dropped on a drop target. ThetransferModeof the event shows what just happened at the drop target. IftransferModehas the valueMOVE, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferModethat has the valueNONEindicates that no data was transferred during the drag and drop gesture.- See Also:
 
- 
managedDefines whether or not this node's layout will be managed by it's parent. If the node is managed, it's parent will factor the node's geometry into its own preferred size andlayoutBoundscalculations and will lay it out during the scene's layout pass. If a managed node's layoutBounds changes, it will automatically trigger relayout up the scene-graph to the nearest layout root (which is typically the scene's root node).If the node is unmanaged, its parent will ignore the child in both preferred size computations and layout. Changes in layoutBounds will not trigger relayout above it. If an unmanaged node is of type Parent, it will act as a "layout root", meaning that calls toParent.requestLayout()beneath it will cause only the branch rooted by the node to be relayed out, thereby isolating layout changes to that root and below. It's the application's responsibility to set the size and position of an unmanaged node.By default all nodes are managed. - See Also:
 
- 
layoutXDefines the x coordinate of the translation that is added to thisNode's transform for the purpose of layout. The value should be computed as the offset required to adjust the position of the node from its currentlayoutBounds minXposition (which might not be 0) to the desired location.For example, if textnodeshould be positioned atfinalXtextnode.setLayoutX(finalX - textnode.getLayoutBounds().getMinX());Failure to subtract layoutBounds minXmay result in misplacement of the node. Therelocate(x, y)method will automatically do the correct computation and should generally be used over setting layoutX directly.The node's final translation will be computed as layoutX+translateX, wherelayoutXestablishes the node's stable position andtranslateXoptionally makes dynamic adjustments to that position.If the node is managed and has a Regionas its parent, then the layout region will setlayoutXaccording to its own layout policy. If the node is unmanaged or parented by aGroup, then the application may setlayoutXdirectly to position it.- See Also:
 
- 
layoutYDefines the y coordinate of the translation that is added to thisNode's transform for the purpose of layout. The value should be computed as the offset required to adjust the position of the node from its currentlayoutBounds minYposition (which might not be 0) to the desired location.For example, if textnodeshould be positioned atfinalYtextnode.setLayoutY(finalY - textnode.getLayoutBounds().getMinY());Failure to subtract layoutBounds minYmay result in misplacement of the node. Therelocate(x, y)method will automatically do the correct computation and should generally be used over setting layoutY directly.The node's final translation will be computed as layoutY+translateY, wherelayoutYestablishes the node's stable position andtranslateYoptionally makes dynamic adjustments to that position.If the node is managed and has a Regionas its parent, then the region will setlayoutYaccording to its own layout policy. If the node is unmanaged or parented by aGroup, then the application may setlayoutYdirectly to position it.- See Also:
 
- 
boundsInParentThe rectangular bounds of thisNodein the parent coordinate system.boundsInParentis calculated by taking the local bounds and applying the node transforms as specified in the Transformations section of the class doc.The resulting bounds will be conceptually in the coordinate space of the Node's parent, however, the node need not have a parent to calculate these bounds.Note that this method does not take the node's visibility into account; the computation is based on the geometry of this Nodeonly.This property will always have a non-null value. Note that boundsInParentis automatically recomputed whenever the geometry of a node changes, or when any of the following the change: transformsObservableList, any of the translate, layout or scale variables, or the rotate variable. For this reason, it is an error to bind any of these values in a node to an expression that depends upon this variable. For example, the x or y variables of a shape, ortranslateX,translateYshould never be bound toboundsInParentfor the purpose of positioning the node.See also the Bounding Rectangles section. - See Also:
 
- 
boundsInLocalThe rectangular bounds of thisNodein the node's untransformed local coordinate space. For nodes that extendShape, the local bounds will also include space required for a non-zero stroke that may fall outside the shape's geometry that is defined by position and size attributes. The local bounds will also include any clipping set withclipas well as effects set witheffect.Note that this method does not take the node's visibility into account; the computation is based on the geometry of this Nodeonly.This property will always have a non-null value. Note that boundsInLocal is automatically recomputed whenever the geometry of a node changes. For this reason, it is an error to bind any of these values in a node to an expression that depends upon this variable. For example, the x or y variables of a shape should never be bound to boundsInLocal for the purpose of positioning the node. - See Also:
 
- 
layoutBoundsThe rectangular bounds that should be used for layout calculations for this node.layoutBoundsmay differ from the visual bounds of the node and is computed differently depending on the node type.If the node type is resizable ( Region,Control, orWebView) then the layoutBounds will always be0,0 width x height. If the node type is not resizable (Shape,Text, orGroup), then thelayoutBoundsare computed based on the node's geometric properties and does not include the node's clip, effect, or transforms. See individual class documentation for details.Note that the layoutX,layoutY,translateX, andtranslateYvariables are not included in the layoutBounds. This is important because layout code must first determine the current size and location of the node (usinglayoutBounds) and then setlayoutXandlayoutYto adjust the translation of the node so that it will have the desired layout position.Because the computation of layoutBounds is often tied to a node's geometric variables, it is an error to bind any such variables to an expression that depends upon layoutBounds. For example, the x or y variables of a shape should never be bound tolayoutBoundsfor the purpose of positioning the node.Note that for 3D shapes, the layout bounds is actually a rectangular box with X, Y, and Z values, although only X and Y are used in layout calculations. The layoutBoundswill never be null.- See Also:
 
- 
viewOrderDefines the rendering and picking order of thisNodewithin its parent.This property is used to alter the rendering and picking order of a node within its parent without reordering the parent's childrenlist. For example, this can be used as a more efficient way to implement transparency sorting. To do this, an application can assign the viewOrder value of each node to the computed distance between that node and the viewer.The parent will traverse its childrenin decreasingviewOrderorder. This means that a child with a lowerviewOrderwill be in front of a child with a higherviewOrder. If two children have the sameviewOrder, the parent will traverse them in the order they appear in the parent'schildrenlist.However, viewOrderdoes not alter the layout and focus traversal order of this Node within its parent. A parent always traverses itschildrenlist in order when doing layout or focus traversal.- Default value:
- 0.0
- Since:
- 9
- See Also:
 
- 
translateXDefines the x coordinate of the translation that is added to thisNode's transform.The node's final translation will be computed as layoutX+translateX, wherelayoutXestablishes the node's stable position andtranslateXoptionally makes dynamic adjustments to that position.This variable can be used to alter the location of a node without disturbing its layoutBounds, which makes it useful for animating a node's location.- Default value:
- 0
- See Also:
 
- 
translateYDefines the y coordinate of the translation that is added to thisNode's transform.The node's final translation will be computed as layoutY+translateY, wherelayoutYestablishes the node's stable position andtranslateYoptionally makes dynamic adjustments to that position.This variable can be used to alter the location of a node without disturbing its layoutBounds, which makes it useful for animating a node's location.- Default value:
- 0
- See Also:
 
- 
translateZDefines the Z coordinate of the translation that is added to the transformed coordinates of thisNode. This value will be added to any translation defined by thetransformsObservableList andlayoutZ.This variable can be used to alter the location of a Node without disturbing its layout bounds, which makes it useful for animating a node's location. Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.- Default value:
- 0
- See Also:
 
- 
scaleXDefines the factor by which coordinates are scaled about the center of the object along the X axis of thisNode. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the untransformed layoutBounds.- Default value:
- 1.0
- See Also:
 
- 
scaleYDefines the factor by which coordinates are scaled about the center of the object along the Y axis of thisNode. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the untransformed layoutBounds.- Default value:
- 1.0
- See Also:
 
- 
scaleZDefines the factor by which coordinates are scaled about the center of the object along the Z axis of thisNode. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the rectangular bounds formed by taking boundsInLocaland applying all the transforms in thetransformsObservableList.Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.- Default value:
- 1.0
- See Also:
 
- 
rotateDefines the angle of rotation about theNode's center, measured in degrees. This is used to rotate theNode.This rotation factor is not included in layoutBoundsby default, which makes it ideal for rotating the entire node after all effects and transforms have been taken into account.The pivot point about which the rotation occurs is the center of the untransformed layoutBounds.Note that because the pivot point is computed as the center of this Node's layout bounds, any change to the layout bounds will cause the pivot point to change, which can move the object. For a leaf node, any change to the geometry will cause the layout bounds to change. For a group node, any change to any of its children, including a change in a child's geometry, clip, effect, position, orientation, or scale, will cause the group's layout bounds to change. If this movement of the pivot point is not desired, applications should instead use the Node'stransformsObservableList, and add aRotatetransform, which has a user-specifiable pivot point.- Default value:
- 0.0
- See Also:
 
- 
rotationAxisDefines the axis of rotation of thisNode.Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.- Default value:
- Rotate.Z_AXIS
- See Also:
 
- 
localToParentTransformAn affine transform that holds the computed local-to-parent transform. This is the concatenation of all transforms in this node, including all of the convenience transforms.- Since:
- JavaFX 2.2
- See Also:
 
- 
localToSceneTransformAn affine transform that holds the computed local-to-scene transform. This is the concatenation of all transforms in this node's parents and in this node, including all of the convenience transforms up to the root. If this node is in aSubScene, this property represents transforms up to the subscene, not the root scene.Note that when you register a listener or a binding to this property, it needs to listen for invalidation on all its parents to the root node. This means that registering a listener on this property on many nodes may negatively affect performance of transformation changes in their common parents. - Since:
- JavaFX 2.2
- See Also:
 
- 
nodeOrientationProperty holding NodeOrientation.Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right. - Since:
- JavaFX 8.0
- See Also:
 
- 
effectiveNodeOrientationThe effective orientation of a node resolves the inheritance of node orientation, returning either left-to-right or right-to-left.- Since:
- JavaFX 8.0
- See Also:
 
- 
mouseTransparentIftrue, this node (together with all its children) is completely transparent to mouse events. When choosing target for mouse event, nodes withmouseTransparentset totrueand their subtrees won't be taken into account.
- 
hoverWhether or not thisNodeis being hovered over. Typically this is due to the mouse being over the node, though it could be due to a pen hovering on a graphics tablet or other form of input.Note that current implementation of hover relies on mouse enter and exit events to determine whether this Node is in the hover state; this means that this feature is currently supported only on systems that have a mouse. Future implementations may provide alternative means of supporting hover. - Default value:
- false
- See Also:
 
- 
pressedWhether or not theNodeis pressed. Typically this is true when the primary mouse button is down, though subclasses may define other mouse button state or key state to cause the node to be "pressed".- Default value:
- false
- See Also:
 
- 
onContextMenuRequestedDefines a function to be called when a context menu has been requested on thisNode.- Since:
- JavaFX 2.1
- See Also:
 
- 
onMouseClickedDefines a function to be called when a mouse button has been clicked (pressed and released) on thisNode.
- 
onMouseDraggedDefines a function to be called when a mouse button is pressed on thisNodeand then dragged.
- 
onMouseEnteredDefines a function to be called when the mouse enters thisNode.
- 
onMouseExitedDefines a function to be called when the mouse exits thisNode.
- 
onMouseMovedDefines a function to be called when mouse cursor moves within thisNodebut no buttons have been pushed.
- 
onMousePressedDefines a function to be called when a mouse button has been pressed on thisNode.
- 
onMouseReleasedDefines a function to be called when a mouse button has been released on thisNode.
- 
onDragDetectedDefines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation.
- 
onMouseDragOverDefines a function to be called when a full press-drag-release gesture progresses within thisNode.- Since:
- JavaFX 2.1
- See Also:
 
- 
onMouseDragReleasedDefines a function to be called when a full press-drag-release gesture ends (by releasing mouse button) within thisNode.- Since:
- JavaFX 2.1
- See Also:
 
- 
onMouseDragEnteredDefines a function to be called when a full press-drag-release gesture enters thisNode.- Since:
- JavaFX 2.1
- See Also:
 
- 
onMouseDragExitedDefines a function to be called when a full press-drag-release gesture leaves thisNode.- Since:
- JavaFX 2.1
- See Also:
 
- 
onScrollStartedDefines a function to be called when a scrolling gesture is detected.- Since:
- JavaFX 2.2
- See Also:
 
- 
onScrollDefines a function to be called when user performs a scrolling action.- See Also:
 
- 
onScrollFinishedDefines a function to be called when a scrolling gesture ends.- Since:
- JavaFX 2.2
- See Also:
 
- 
onRotationStartedDefines a function to be called when a rotation gesture is detected.- Since:
- JavaFX 2.2
- See Also:
 
- 
onRotateDefines a function to be called when user performs a rotation action.- Since:
- JavaFX 2.2
- See Also:
 
- 
onRotationFinishedDefines a function to be called when a rotation gesture ends.- Since:
- JavaFX 2.2
- See Also:
 
- 
onZoomStartedDefines a function to be called when a zooming gesture is detected.- Since:
- JavaFX 2.2
- See Also:
 
- 
onZoomDefines a function to be called when user performs a zooming action.- Since:
- JavaFX 2.2
- See Also:
 
- 
onZoomFinishedDefines a function to be called when a zooming gesture ends.- Since:
- JavaFX 2.2
- See Also:
 
- 
onSwipeUpDefines a function to be called when an upward swipe gesture centered over this node happens.- Since:
- JavaFX 2.2
- See Also:
 
- 
onSwipeDownDefines a function to be called when a downward swipe gesture centered over this node happens.- Since:
- JavaFX 2.2
- See Also:
 
- 
onSwipeLeftDefines a function to be called when a leftward swipe gesture centered over this node happens.- Since:
- JavaFX 2.2
- See Also:
 
- 
onSwipeRightDefines a function to be called when an rightward swipe gesture centered over this node happens.- Since:
- JavaFX 2.2
- See Also:
 
- 
onTouchPressedDefines a function to be called when a new touch point is pressed.- Since:
- JavaFX 2.2
- See Also:
 
- 
onTouchMovedDefines a function to be called when a touch point is moved.- Since:
- JavaFX 2.2
- See Also:
 
- 
onTouchReleasedDefines a function to be called when a touch point is released.- Since:
- JavaFX 2.2
- See Also:
 
- 
onTouchStationaryDefines a function to be called when a touch point stays pressed and still.- Since:
- JavaFX 2.2
- See Also:
 
- 
onKeyPressedDefines a function to be called when thisNodeor its childNodehas input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
- 
onKeyReleasedDefines a function to be called when thisNodeor its childNodehas input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
- 
onKeyTypedDefines a function to be called when thisNodeor its childNodehas input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.- See Also:
 
- 
onInputMethodTextChangedpublic final ObjectProperty<EventHandler<? super InputMethodEvent>> onInputMethodTextChangedPropertyDefines a function to be called when thisNodehas input focus and the input method text has changed. If this function is not defined in thisNode, then it receives the result string of the input method composition as a series ofonKeyTypedfunction calls.When the Nodeloses the input focus, the JavaFX runtime automatically commits the existing composed text if any.
- 
inputMethodRequestsProperty holding InputMethodRequests.
- 
focusedIndicates whether thisNodecurrently has the input focus. To have the input focus, a node must be theScene's focus owner, and the scene must be in aStagethat is visible and active. SeerequestFocus()for more information.- Default value:
- false
- See Also:
 
- 
focusTraversableSpecifies whether thisNodeshould be a part of focus traversal cycle. When this property istruefocus can be moved to thisNodeand from thisNodeusing regular focus traversal keys. On a desktop such keys are usuallyTABfor moving focus forward andSHIFT+TABfor moving focus backward. When aSceneis created, the system gives focus to aNodewhosefocusTraversablevariable is true and that is eligible to receive the focus, unless the focus had been set explicitly via a call torequestFocus().- Default value:
- false
- See Also:
 
- 
eventDispatcherSpecifies the event dispatcher for this node. The default event dispatcher sends the received events to the registered event handlers and filters. When replacing the value with a newEventDispatcher, the new dispatcher should forward events to the replaced dispatcher to maintain the node's default event handling behavior.
- 
accessibleRoleThe accessible role for thisNode.The screen reader uses the role of a node to determine the attributes and actions that are supported. - Default value:
- AccessibleRole.NODE
- Since:
- JavaFX 8u40
- See Also:
 
- 
accessibleRoleDescriptionThe role description of thisNode.Normally, when a role is provided for a node, the screen reader speaks the role as well as the contents of the node. When this value is set, it is possible to override the default. This is useful because the set of roles is predefined. For example, it is possible to set the role of a node to be a button, but have the role description be arbitrary text. - Default value:
- null
- Since:
- JavaFX 8u40
- See Also:
 
- 
accessibleTextThe accessible text for thisNode.This property is used to set the text that the screen reader will speak. If a node normally speaks text, that text is overriden. For example, a button usually speaks using the text in the control but will no longer do this when this value is set. - Default value:
- null
- Since:
- JavaFX 8u40
- See Also:
 
- 
accessibleHelpThe accessible help text for thisNode.The help text provides a more detailed description of the accessible text for a node. By default, if the node has a tool tip, this text is used. - Default value:
- null
- Since:
- JavaFX 8u40
- See Also:
 
 
- 
- 
Field Details- 
BASELINE_OFFSET_SAME_AS_HEIGHTpublic static final double BASELINE_OFFSET_SAME_AS_HEIGHTThis is a special value that might be returned bygetBaselineOffset(). This means that the Parent (layout Pane) of this Node should use the height of this Node as a baseline.- See Also:
 
 
- 
- 
Constructor Details- 
Nodeprotected Node()Creates a new instance of Node.
 
- 
- 
Method Details- 
getPropertiesReturns an observable map of properties on this node for use primarily by application developers.- API Note:
- Layout managers use this map as well to specify layout constraints on the node, such as HBox#setHgrow, so the developer should be mindful of clearing the map or overriding its values. These entries are not removed automatically if the node is removed from the layout manager, so unused entries can exist throughout the life of the node.
- Returns:
- an observable map of properties on this node for use primarily by application developers
 
- 
hasPropertiespublic boolean hasProperties()Tests if Node has properties.- Returns:
- true if node has properties.
 
- 
setUserDataConvenience method for setting a single Object property that can be retrieved at a later date. This is functionally equivalent to calling the getProperties().put(Object key, Object value) method. This can later be retrieved by callinggetUserData().- Parameters:
- value- The value to be stored - this can later be retrieved by calling- getUserData().
 
- 
getUserDataReturns a previously set Object property, or null if no such property has been set using thesetUserData(java.lang.Object)method.- Returns:
- The Object that was previously set, or null if no property has been set or if null was set.
 
- 
getParentGets the value of the property parent.- Property description:
- The parent of this Node. If thisNodehas not been added to a scene graph, then parent will be null.
- Default value:
- null
 
- 
parentPropertyThe parent of thisNode. If thisNodehas not been added to a scene graph, then parent will be null.- Default value:
- null
- See Also:
 
- 
getSceneGets the value of the property scene.- Property description:
- The Scenethat thisNodeis part of. If the Node is not part of a scene, then this variable will be null.
- Default value:
- null
 
- 
scenePropertyTheScenethat thisNodeis part of. If the Node is not part of a scene, then this variable will be null.- Default value:
- null
- See Also:
 
- 
setIdSets the value of the property id.- Property description:
- The id of this Node. This simple string identifier is useful for finding a specific Node within the scene graph. While the id of a Node should be unique within the scene graph, this uniqueness is not enforced. This is analogous to the "id" attribute on an HTML element (CSS ID Specification).For example, if a Node is given the id of "myId", then the lookup method can be used to find this node as follows: scene.lookup("#myId");.
- Default value:
- null
 
- 
getIdThe id of thisNode. This simple string identifier is useful for finding a specific Node within the scene graph. While the id of a Node should be unique within the scene graph, this uniqueness is not enforced. This is analogous to the "id" attribute on an HTML element (CSS ID Specification).
- 
idPropertyThe id of thisNode. This simple string identifier is useful for finding a specific Node within the scene graph. While the id of a Node should be unique within the scene graph, this uniqueness is not enforced. This is analogous to the "id" attribute on an HTML element (CSS ID Specification).For example, if a Node is given the id of "myId", then the lookup method can be used to find this node as follows: scene.lookup("#myId");.- Default value:
- null
- See Also:
 
- 
getStyleClassDescription copied from interface:StyleableA list of String identifiers which can be used to logically group Nodes, specifically for an external style engine. This variable is analogous to the "class" attribute on an HTML element and, as such, each element of the list is a style class to which this Node belongs.- Specified by:
- getStyleClassin interface- Styleable
- Returns:
- a list of String identifiers which can be used to logically group Nodes, specifically for an external style engine
- See Also:
 
- 
setStyleA string representation of the CSS style associated with this specificNode. This is analogous to the "style" attribute of an HTML element. Note that, like the HTML style attribute, this variable contains style properties and values and not the selector portion of a style rule.- Default value:
- empty string
- Parameters:
- value- The inline CSS style to use for this- Node.- nullis implicitly converted to an empty String.
- See Also:
 
- 
getStyleA string representation of the CSS style associated with this specificNode. This is analogous to the "style" attribute of an HTML element. Note that, like the HTML style attribute, this variable contains style properties and values and not the selector portion of a style rule.
- 
stylePropertyA string representation of the CSS style associated with this specificNode. This is analogous to the "style" attribute of an HTML element. Note that, like the HTML style attribute, this variable contains style properties and values and not the selector portion of a style rule.- Default value:
- empty string
- See Also:
 
- 
setVisiblepublic final void setVisible(boolean value) Sets the value of the property visible.- Property description:
- Specifies whether this Nodeand any subnodes should be rendered as part of the scene graph. A node may be visible and yet not be shown in the rendered scene if, for instance, it is off the screen or obscured by another Node. Invisible nodes never receive mouse events or keyboard focus and never maintain keyboard focus when they become invisible.
- Default value:
- true
 
- 
isVisiblepublic final boolean isVisible()Gets the value of the property visible.- Property description:
- Specifies whether this Nodeand any subnodes should be rendered as part of the scene graph. A node may be visible and yet not be shown in the rendered scene if, for instance, it is off the screen or obscured by another Node. Invisible nodes never receive mouse events or keyboard focus and never maintain keyboard focus when they become invisible.
- Default value:
- true
 
- 
visiblePropertySpecifies whether thisNodeand any subnodes should be rendered as part of the scene graph. A node may be visible and yet not be shown in the rendered scene if, for instance, it is off the screen or obscured by another Node. Invisible nodes never receive mouse events or keyboard focus and never maintain keyboard focus when they become invisible.- Default value:
- true
- See Also:
 
- 
setCursorSets the value of the property cursor.- Property description:
- Defines the mouse cursor for this Nodeand subnodes. If null, then the cursor of the first parent node with a non-null cursor will be used. If no Node in the scene graph defines a cursor, then the cursor of theScenewill be used.
- Default value:
- null
 
- 
getCursorGets the value of the property cursor.- Property description:
- Defines the mouse cursor for this Nodeand subnodes. If null, then the cursor of the first parent node with a non-null cursor will be used. If no Node in the scene graph defines a cursor, then the cursor of theScenewill be used.
- Default value:
- null
 
- 
cursorPropertyDefines the mouse cursor for thisNodeand subnodes. If null, then the cursor of the first parent node with a non-null cursor will be used. If no Node in the scene graph defines a cursor, then the cursor of theScenewill be used.- Default value:
- null
- See Also:
 
- 
setOpacitypublic final void setOpacity(double value) Sets the value of the property opacity.- Property description:
- Specifies how opaque (that is, solid) the Nodeappears. A Node with 0% opacity is fully translucent. That is, while it is stillvisibleand rendered, you generally won't be able to see it. The exception to this rule is when theNodeis combined with a blending mode and blend effect in which case a translucent Node may still have an impact in rendering. An opacity of 50% will render the node as being 50% transparent.A visiblenode with any opacity setting still receives mouse events and can receive keyboard focus. For example, if you want to have a large invisible rectangle overlay allNodes in the scene graph in order to intercept mouse events but not be visible to the user, you could create a largeRectanglethat had an opacity of 0%.Opacity is specified as a value between 0 and 1. Values less than 0 are treated as 0, values greater than 1 are treated as 1. On some platforms ImageView might not support opacity variable. There is a known limitation of mixing opacity < 1.0 with a 3D Transform. Opacity/Blending is essentially a 2D image operation. The result of an opacity < 1.0 set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.
- Default value:
- 1.0
 
- 
getOpacitypublic final double getOpacity()Gets the value of the property opacity.- Property description:
- Specifies how opaque (that is, solid) the Nodeappears. A Node with 0% opacity is fully translucent. That is, while it is stillvisibleand rendered, you generally won't be able to see it. The exception to this rule is when theNodeis combined with a blending mode and blend effect in which case a translucent Node may still have an impact in rendering. An opacity of 50% will render the node as being 50% transparent.A visiblenode with any opacity setting still receives mouse events and can receive keyboard focus. For example, if you want to have a large invisible rectangle overlay allNodes in the scene graph in order to intercept mouse events but not be visible to the user, you could create a largeRectanglethat had an opacity of 0%.Opacity is specified as a value between 0 and 1. Values less than 0 are treated as 0, values greater than 1 are treated as 1. On some platforms ImageView might not support opacity variable. There is a known limitation of mixing opacity < 1.0 with a 3D Transform. Opacity/Blending is essentially a 2D image operation. The result of an opacity < 1.0 set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.
- Default value:
- 1.0
 
- 
opacityPropertySpecifies how opaque (that is, solid) theNodeappears. A Node with 0% opacity is fully translucent. That is, while it is stillvisibleand rendered, you generally won't be able to see it. The exception to this rule is when theNodeis combined with a blending mode and blend effect in which case a translucent Node may still have an impact in rendering. An opacity of 50% will render the node as being 50% transparent.A visiblenode with any opacity setting still receives mouse events and can receive keyboard focus. For example, if you want to have a large invisible rectangle overlay allNodes in the scene graph in order to intercept mouse events but not be visible to the user, you could create a largeRectanglethat had an opacity of 0%.Opacity is specified as a value between 0 and 1. Values less than 0 are treated as 0, values greater than 1 are treated as 1. On some platforms ImageView might not support opacity variable. There is a known limitation of mixing opacity < 1.0 with a 3D Transform. Opacity/Blending is essentially a 2D image operation. The result of an opacity < 1.0 set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.- Default value:
- 1.0
- See Also:
 
- 
setBlendModeSets the value of the property blendMode.- Property description:
- The BlendModeused to blend this individual node into the scene behind it. If this node is aGroup, then all of the children will be composited individually into a temporary buffer using their own blend modes and then that temporary buffer will be composited into the scene using the specified blend mode. A value ofnullis treated as pass-through. This means no effect on a parent (such as aGroup), and the equivalent ofSRC_OVERfor a singleNode.
- Default value:
- null
 
- 
getBlendModeGets the value of the property blendMode.- Property description:
- The BlendModeused to blend this individual node into the scene behind it. If this node is aGroup, then all of the children will be composited individually into a temporary buffer using their own blend modes and then that temporary buffer will be composited into the scene using the specified blend mode. A value ofnullis treated as pass-through. This means no effect on a parent (such as aGroup), and the equivalent ofSRC_OVERfor a singleNode.
- Default value:
- null
 
- 
blendModePropertyTheBlendModeused to blend this individual node into the scene behind it. If this node is aGroup, then all of the children will be composited individually into a temporary buffer using their own blend modes and then that temporary buffer will be composited into the scene using the specified blend mode. A value ofnullis treated as pass-through. This means no effect on a parent (such as aGroup), and the equivalent ofSRC_OVERfor a singleNode.- Default value:
- null
- See Also:
 
- 
setClipSets the value of the property clip.- Property description:
- Specifies a Nodeto use to define the clipping shape for this Node. This clipping Node is not a child of thisNodein the scene graph sense. Rather, it is used to define the clip for thisNode.For example, you can use an ImageViewNode as a mask to represent the Clip. Or you could use one of the geometric shape Nodes such asRectangleorCircle. Or you could use aTextnode to represent the Clip.See the class documentation for Nodefor scene graph structure restrictions on setting the clip. If these restrictions are violated by a change to the clip variable, the change is ignored and the previous value of the clip variable is restored.Note that this is a conditional feature. See ConditionalFeature.SHAPE_CLIPfor more information.There is a known limitation of mixing Clip with a 3D Transform. Clipping is essentially a 2D image operation. The result of a Clip set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.
- Default value:
- null
 
- 
getClipGets the value of the property clip.- Property description:
- Specifies a Nodeto use to define the clipping shape for this Node. This clipping Node is not a child of thisNodein the scene graph sense. Rather, it is used to define the clip for thisNode.For example, you can use an ImageViewNode as a mask to represent the Clip. Or you could use one of the geometric shape Nodes such asRectangleorCircle. Or you could use aTextnode to represent the Clip.See the class documentation for Nodefor scene graph structure restrictions on setting the clip. If these restrictions are violated by a change to the clip variable, the change is ignored and the previous value of the clip variable is restored.Note that this is a conditional feature. See ConditionalFeature.SHAPE_CLIPfor more information.There is a known limitation of mixing Clip with a 3D Transform. Clipping is essentially a 2D image operation. The result of a Clip set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.
- Default value:
- null
 
- 
clipPropertySpecifies aNodeto use to define the clipping shape for this Node. This clipping Node is not a child of thisNodein the scene graph sense. Rather, it is used to define the clip for thisNode.For example, you can use an ImageViewNode as a mask to represent the Clip. Or you could use one of the geometric shape Nodes such asRectangleorCircle. Or you could use aTextnode to represent the Clip.See the class documentation for Nodefor scene graph structure restrictions on setting the clip. If these restrictions are violated by a change to the clip variable, the change is ignored and the previous value of the clip variable is restored.Note that this is a conditional feature. See ConditionalFeature.SHAPE_CLIPfor more information.There is a known limitation of mixing Clip with a 3D Transform. Clipping is essentially a 2D image operation. The result of a Clip set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.- Default value:
- null
- See Also:
 
- 
setCachepublic final void setCache(boolean value) Sets the value of the property cache.- Property description:
- A performance hint to the system to indicate that this Nodeshould be cached as a bitmap. Rendering a bitmap representation of a node will be faster than rendering primitives in many cases, especially in the case of primitives with effects applied (such as a blur). However, it also increases memory usage. This hint indicates whether that trade-off (increased memory usage for increased performance) is worthwhile. Also note that on some platforms such as GPU accelerated platforms there is little benefit to caching Nodes as bitmaps when blurs and other effects are used since they are very fast to render on the GPU. ThecacheHintProperty()variable provides additional options for enabling more aggressive bitmap caching.Caching may be disabled for any node that has a 3D transform on itself, any of its ancestors, or any of its descendants. 
- Default value:
- false
 
- 
isCachepublic final boolean isCache()Gets the value of the property cache.- Property description:
- A performance hint to the system to indicate that this Nodeshould be cached as a bitmap. Rendering a bitmap representation of a node will be faster than rendering primitives in many cases, especially in the case of primitives with effects applied (such as a blur). However, it also increases memory usage. This hint indicates whether that trade-off (increased memory usage for increased performance) is worthwhile. Also note that on some platforms such as GPU accelerated platforms there is little benefit to caching Nodes as bitmaps when blurs and other effects are used since they are very fast to render on the GPU. ThecacheHintProperty()variable provides additional options for enabling more aggressive bitmap caching.Caching may be disabled for any node that has a 3D transform on itself, any of its ancestors, or any of its descendants. 
- Default value:
- false
 
- 
cachePropertyA performance hint to the system to indicate that thisNodeshould be cached as a bitmap. Rendering a bitmap representation of a node will be faster than rendering primitives in many cases, especially in the case of primitives with effects applied (such as a blur). However, it also increases memory usage. This hint indicates whether that trade-off (increased memory usage for increased performance) is worthwhile. Also note that on some platforms such as GPU accelerated platforms there is little benefit to caching Nodes as bitmaps when blurs and other effects are used since they are very fast to render on the GPU. ThecacheHintProperty()variable provides additional options for enabling more aggressive bitmap caching.Caching may be disabled for any node that has a 3D transform on itself, any of its ancestors, or any of its descendants. - Default value:
- false
- See Also:
 
- 
setCacheHintSets the value of the property cacheHint.- Property description:
- Additional hint for controlling bitmap caching.
 Under certain circumstances, such as animating nodes that are very expensive to render, it is desirable to be able to perform transformations on the node without having to regenerate the cached bitmap. An option in such cases is to perform the transforms on the cached bitmap itself. This technique can provide a dramatic improvement to animation performance, though may also result in a reduction in visual quality. The cacheHintvariable provides a hint to the system about how and when that trade-off (visual quality for animation performance) is acceptable.It is possible to enable the cacheHint only at times when your node is animating. In this way, expensive nodes can appear on screen with full visual quality, yet still animate smoothly. Example: 
 Note thatexpensiveNode.setCache(true); expensiveNode.setCacheHint(CacheHint.QUALITY); ... // Do an animation expensiveNode.setCacheHint(CacheHint.SPEED); new Timeline( new KeyFrame(Duration.seconds(2), new KeyValue(expensiveNode.scaleXProperty(), 2.0), new KeyValue(expensiveNode.scaleYProperty(), 2.0), new KeyValue(expensiveNode.rotateProperty(), 360), new KeyValue(expensiveNode.cacheHintProperty(), CacheHint.QUALITY) ) ).play();cacheHintis only a hint to the system. Depending on the details of the node or the transform, this hint may be ignored.If Node.cacheis false, cacheHint is ignored. Caching may be disabled for any node that has a 3D transform on itself, any of its ancestors, or any of its descendants.
- Default value:
- CacheHint.DEFAULT
 
- 
getCacheHintGets the value of the property cacheHint.- Property description:
- Additional hint for controlling bitmap caching.
 Under certain circumstances, such as animating nodes that are very expensive to render, it is desirable to be able to perform transformations on the node without having to regenerate the cached bitmap. An option in such cases is to perform the transforms on the cached bitmap itself. This technique can provide a dramatic improvement to animation performance, though may also result in a reduction in visual quality. The cacheHintvariable provides a hint to the system about how and when that trade-off (visual quality for animation performance) is acceptable.It is possible to enable the cacheHint only at times when your node is animating. In this way, expensive nodes can appear on screen with full visual quality, yet still animate smoothly. Example: 
 Note thatexpensiveNode.setCache(true); expensiveNode.setCacheHint(CacheHint.QUALITY); ... // Do an animation expensiveNode.setCacheHint(CacheHint.SPEED); new Timeline( new KeyFrame(Duration.seconds(2), new KeyValue(expensiveNode.scaleXProperty(), 2.0), new KeyValue(expensiveNode.scaleYProperty(), 2.0), new KeyValue(expensiveNode.rotateProperty(), 360), new KeyValue(expensiveNode.cacheHintProperty(), CacheHint.QUALITY) ) ).play();cacheHintis only a hint to the system. Depending on the details of the node or the transform, this hint may be ignored.If Node.cacheis false, cacheHint is ignored. Caching may be disabled for any node that has a 3D transform on itself, any of its ancestors, or any of its descendants.
- Default value:
- CacheHint.DEFAULT
 
- 
cacheHintPropertyAdditional hint for controlling bitmap caching.Under certain circumstances, such as animating nodes that are very expensive to render, it is desirable to be able to perform transformations on the node without having to regenerate the cached bitmap. An option in such cases is to perform the transforms on the cached bitmap itself. This technique can provide a dramatic improvement to animation performance, though may also result in a reduction in visual quality. The cacheHintvariable provides a hint to the system about how and when that trade-off (visual quality for animation performance) is acceptable.It is possible to enable the cacheHint only at times when your node is animating. In this way, expensive nodes can appear on screen with full visual quality, yet still animate smoothly. Example: 
 Note thatexpensiveNode.setCache(true); expensiveNode.setCacheHint(CacheHint.QUALITY); ... // Do an animation expensiveNode.setCacheHint(CacheHint.SPEED); new Timeline( new KeyFrame(Duration.seconds(2), new KeyValue(expensiveNode.scaleXProperty(), 2.0), new KeyValue(expensiveNode.scaleYProperty(), 2.0), new KeyValue(expensiveNode.rotateProperty(), 360), new KeyValue(expensiveNode.cacheHintProperty(), CacheHint.QUALITY) ) ).play();cacheHintis only a hint to the system. Depending on the details of the node or the transform, this hint may be ignored.If Node.cacheis false, cacheHint is ignored. Caching may be disabled for any node that has a 3D transform on itself, any of its ancestors, or any of its descendants.- Default value:
- CacheHint.DEFAULT
- See Also:
 
- 
setEffectSets the value of the property effect.- Property description:
- Specifies an effect to apply to this Node.Note that this is a conditional feature. See ConditionalFeature.EFFECTfor more information.There is a known limitation of mixing Effect with a 3D Transform. Effect is essentially a 2D image operation. The result of an Effect set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.
- Default value:
- null
 
- 
getEffectGets the value of the property effect.- Property description:
- Specifies an effect to apply to this Node.Note that this is a conditional feature. See ConditionalFeature.EFFECTfor more information.There is a known limitation of mixing Effect with a 3D Transform. Effect is essentially a 2D image operation. The result of an Effect set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.
- Default value:
- null
 
- 
effectPropertySpecifies an effect to apply to thisNode.Note that this is a conditional feature. See ConditionalFeature.EFFECTfor more information.There is a known limitation of mixing Effect with a 3D Transform. Effect is essentially a 2D image operation. The result of an Effect set on a Groupnode with 3D transformed children will cause its children to be rendered in order without Z-buffering applied between those children.- Default value:
- null
- See Also:
 
- 
setDepthTestSets the value of the property depthTest.- Property description:
- Indicates whether depth testing is used when rendering this node.
 If the depthTest flag is DepthTest.DISABLE, then depth testing is disabled for this node. If the depthTest flag isDepthTest.ENABLE, then depth testing is enabled for this node. If the depthTest flag isDepthTest.INHERIT, then depth testing is enabled for this node if it is enabled for the parent node or the parent node is null.The depthTest flag is only used when the depthBuffer flag for the Sceneis true (meaning that theScenehas an associated depth buffer)Depth test comparison is only done among nodes with depthTest enabled. A node with depthTest disabled does not read, test, or write the depth buffer, that is to say its Z value will not be considered for depth testing with other nodes. Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.See the constructor in Scene with depthBuffer as one of its input arguments. 
- Default value:
- INHERIT
 
- 
getDepthTestGets the value of the property depthTest.- Property description:
- Indicates whether depth testing is used when rendering this node.
 If the depthTest flag is DepthTest.DISABLE, then depth testing is disabled for this node. If the depthTest flag isDepthTest.ENABLE, then depth testing is enabled for this node. If the depthTest flag isDepthTest.INHERIT, then depth testing is enabled for this node if it is enabled for the parent node or the parent node is null.The depthTest flag is only used when the depthBuffer flag for the Sceneis true (meaning that theScenehas an associated depth buffer)Depth test comparison is only done among nodes with depthTest enabled. A node with depthTest disabled does not read, test, or write the depth buffer, that is to say its Z value will not be considered for depth testing with other nodes. Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.See the constructor in Scene with depthBuffer as one of its input arguments. 
- Default value:
- INHERIT
 
- 
depthTestPropertyIndicates whether depth testing is used when rendering this node. If the depthTest flag isDepthTest.DISABLE, then depth testing is disabled for this node. If the depthTest flag isDepthTest.ENABLE, then depth testing is enabled for this node. If the depthTest flag isDepthTest.INHERIT, then depth testing is enabled for this node if it is enabled for the parent node or the parent node is null.The depthTest flag is only used when the depthBuffer flag for the Sceneis true (meaning that theScenehas an associated depth buffer)Depth test comparison is only done among nodes with depthTest enabled. A node with depthTest disabled does not read, test, or write the depth buffer, that is to say its Z value will not be considered for depth testing with other nodes. Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.See the constructor in Scene with depthBuffer as one of its input arguments. - Default value:
- INHERIT
- See Also:
 
- 
setDisablepublic final void setDisable(boolean value) Sets the value of the property disable.- Property description:
- Defines the individual disabled state of this Node. Settingdisableto true will cause thisNodeand any subnodes to become disabled. This property should be used only to set the disabled state of aNode. For querying the disabled state of aNode, thedisabledproperty should instead be used, since it is possible that aNodewas disabled as a result of an ancestor being disabled even if the individualdisablestate on thisNodeisfalse.
- Default value:
- false
 
- 
isDisablepublic final boolean isDisable()Gets the value of the property disable.- Property description:
- Defines the individual disabled state of this Node. Settingdisableto true will cause thisNodeand any subnodes to become disabled. This property should be used only to set the disabled state of aNode. For querying the disabled state of aNode, thedisabledproperty should instead be used, since it is possible that aNodewas disabled as a result of an ancestor being disabled even if the individualdisablestate on thisNodeisfalse.
- Default value:
- false
 
- 
disablePropertyDefines the individual disabled state of thisNode. Settingdisableto true will cause thisNodeand any subnodes to become disabled. This property should be used only to set the disabled state of aNode. For querying the disabled state of aNode, thedisabledproperty should instead be used, since it is possible that aNodewas disabled as a result of an ancestor being disabled even if the individualdisablestate on thisNodeisfalse.- Default value:
- false
- See Also:
 
- 
setPickOnBoundspublic final void setPickOnBounds(boolean value) Sets the value of the property pickOnBounds.- Property description:
- Defines how the picking computation is done for this node when
 triggered by a MouseEventor acontainsfunction call. IfpickOnBoundsistrue, then picking is computed by intersecting with the bounds of this node, else picking is computed by intersecting with the geometric shape of this node. The default value of this property isfalseunless overridden by a subclass. The default value istrueforRegion.
- Default value:
- false; true for Region
 
- 
isPickOnBoundspublic final boolean isPickOnBounds()Gets the value of the property pickOnBounds.- Property description:
- Defines how the picking computation is done for this node when
 triggered by a MouseEventor acontainsfunction call. IfpickOnBoundsistrue, then picking is computed by intersecting with the bounds of this node, else picking is computed by intersecting with the geometric shape of this node. The default value of this property isfalseunless overridden by a subclass. The default value istrueforRegion.
- Default value:
- false; true for Region
 
- 
pickOnBoundsPropertyDefines how the picking computation is done for this node when triggered by aMouseEventor acontainsfunction call. IfpickOnBoundsistrue, then picking is computed by intersecting with the bounds of this node, else picking is computed by intersecting with the geometric shape of this node. The default value of this property isfalseunless overridden by a subclass. The default value istrueforRegion.- Default value:
- false; true for Region
- See Also:
 
- 
setDisabledprotected final void setDisabled(boolean value) Sets the value of the property disabled.- Property description:
- Indicates whether or not this Nodeis disabled. ANodewill become disabled ifdisableis set totrueon either itself or one of its ancestors in the scene graph.A disabled Nodeshould render itself differently to indicate its disabled state to the user. Such disabled rendering is dependent on the implementation of theNode. The shape classes contained injavafx.scene.shapedo not implement such rendering by default, therefore applications using shapes for handling input must implement appropriate disabled rendering themselves. The user-interface controls defined injavafx.scene.controlwill implement disabled-sensitive rendering, however.A disabled Nodedoes not receive mouse or key events.
- Default value:
- false
 
- 
isDisabledpublic final boolean isDisabled()Gets the value of the property disabled.- Property description:
- Indicates whether or not this Nodeis disabled. ANodewill become disabled ifdisableis set totrueon either itself or one of its ancestors in the scene graph.A disabled Nodeshould render itself differently to indicate its disabled state to the user. Such disabled rendering is dependent on the implementation of theNode. The shape classes contained injavafx.scene.shapedo not implement such rendering by default, therefore applications using shapes for handling input must implement appropriate disabled rendering themselves. The user-interface controls defined injavafx.scene.controlwill implement disabled-sensitive rendering, however.A disabled Nodedoes not receive mouse or key events.
- Default value:
- false
 
- 
disabledPropertyIndicates whether or not thisNodeis disabled. ANodewill become disabled ifdisableis set totrueon either itself or one of its ancestors in the scene graph.A disabled Nodeshould render itself differently to indicate its disabled state to the user. Such disabled rendering is dependent on the implementation of theNode. The shape classes contained injavafx.scene.shapedo not implement such rendering by default, therefore applications using shapes for handling input must implement appropriate disabled rendering themselves. The user-interface controls defined injavafx.scene.controlwill implement disabled-sensitive rendering, however.A disabled Nodedoes not receive mouse or key events.- Default value:
- false
- See Also:
 
- 
lookupFinds thisNode, or the first sub-node, based on the given CSS selector. If this node is aParent, then this function will traverse down into the branch until it finds a match. If more than one sub-node matches the specified selector, this function returns the first of them.For example, if a Node is given the id of "myId", then the lookup method can be used to find this node as follows: scene.lookup("#myId");.- Parameters:
- selector- The css selector of the node to find
- Returns:
- The first node, starting from this Node, which matches the CSSselector, null if none is found.
 
- 
lookupAllFinds allNodes, including this one and any children, which match the given CSS selector. If no matches are found, an empty unmodifiable set is returned. The set is explicitly unordered.- Parameters:
- selector- The css selector of the nodes to find
- Returns:
- All nodes, starting from and including this Node, which match the CSSselector. The returned set is always unordered and unmodifiable, and never null.
 
- 
toBackpublic void toBack()Moves thisNodeto the back of its sibling nodes in terms of z-order. This is accomplished by moving thisNodeto the first position in its parent'scontentObservableList. This function has no effect if thisNodeis not part of a group.
- 
toFrontpublic void toFront()Moves thisNodeto the front of its sibling nodes in terms of z-order. This is accomplished by moving thisNodeto the last position in its parent'scontentObservableList. This function has no effect if thisNodeis not part of a group.
- 
snapshotTakes a snapshot of this node and returns the rendered image when it is ready. CSS and layout processing will be done for the node, and any of its children, prior to rendering it. The entire destination image is cleared to the fillPaintspecified by the SnapshotParameters. This node is then rendered to the image. If the viewport specified by the SnapshotParameters is null, the upper-left pixel of theboundsInParentof this node, after first applying the transform specified by the SnapshotParameters, is mapped to the upper-left pixel (0,0) in the image. If a non-null viewport is specified, the upper-left pixel of the viewport is mapped to upper-left pixel (0,0) in the image. In both cases, this mapping to (0,0) of the image is done with an integer translation. The portion of the node that is outside of the rendered image will be clipped by the image.When taking a snapshot of a scene that is being animated, either explicitly by the application or implicitly (such as chart animation), the snapshot will be rendered based on the state of the scene graph at the moment the snapshot is taken and will not reflect any subsequent animation changes. NOTE: In order for CSS and layout to function correctly, the node must be part of a Scene (the Scene may be attached to a Stage, but need not be). - Parameters:
- params- the snapshot parameters containing attributes that will control the rendering. If the SnapshotParameters object is null, then the Scene's attributes will be used if this node is part of a scene, or default attributes will be used if this node is not part of a scene.
- image- the writable image that will be used to hold the rendered node. It may be null in which case a new WritableImage will be constructed. The new image is constructed using integer width and height values that are derived either from the transformed bounds of this Node or from the size of the viewport as specified in the SnapShotParameters. These integer values are chosen such that the image will wholly contain the bounds of this Node or the specified viewport. If the image is non-null, the node will be rendered into the existing image. In this case, the width and height of the image determine the area that is rendered instead of the width and height of the bounds or viewport.
- Returns:
- the rendered image
- Throws:
- IllegalStateException- if this method is called on a thread other than the JavaFX Application Thread.
- Since:
- JavaFX 2.2
 
- 
snapshotpublic void snapshot(Callback<SnapshotResult, Void> callback, SnapshotParameters params, WritableImage image) Takes a snapshot of this node at the next frame and calls the specified callback method when the image is ready. CSS and layout processing will be done for the node, and any of its children, prior to rendering it. The entire destination image is cleared to the fillPaintspecified by the SnapshotParameters. This node is then rendered to the image. If the viewport specified by the SnapshotParameters is null, the upper-left pixel of theboundsInParentof this node, after first applying the transform specified by the SnapshotParameters, is mapped to the upper-left pixel (0,0) in the image. If a non-null viewport is specified, the upper-left pixel of the viewport is mapped to upper-left pixel (0,0) in the image. In both cases, this mapping to (0,0) of the image is done with an integer translation. The portion of the node that is outside of the rendered image will be clipped by the image.This is an asynchronous call, which means that other events or animation might be processed before the node is rendered. If any such events modify the node, or any of its children, that modification will be reflected in the rendered image (just like it will also be reflected in the frame rendered to the Stage, if this node is part of a live scene graph). When taking a snapshot of a node that is being animated, either explicitly by the application or implicitly (such as chart animation), the snapshot will be rendered based on the state of the scene graph at the moment the snapshot is taken and will not reflect any subsequent animation changes. NOTE: In order for CSS and layout to function correctly, the node must be part of a Scene (the Scene may be attached to a Stage, but need not be). - Parameters:
- callback- a class whose call method will be called when the image is ready. The SnapshotResult that is passed into the call method of the callback will contain the rendered image, the source node that was rendered, and a copy of the SnapshotParameters. The callback parameter must not be null.
- params- the snapshot parameters containing attributes that will control the rendering. If the SnapshotParameters object is null, then the Scene's attributes will be used if this node is part of a scene, or default attributes will be used if this node is not part of a scene.
- image- the writable image that will be used to hold the rendered node. It may be null in which case a new WritableImage will be constructed. The new image is constructed using integer width and height values that are derived either from the transformed bounds of this Node or from the size of the viewport as specified in the SnapShotParameters. These integer values are chosen such that the image will wholly contain the bounds of this Node or the specified viewport. If the image is non-null, the node will be rendered into the existing image. In this case, the width and height of the image determine the area that is rendered instead of the width and height of the bounds or viewport.
- Throws:
- IllegalStateException- if this method is called on a thread other than the JavaFX Application Thread.
- NullPointerException- if the callback parameter is null.
- Since:
- JavaFX 2.2
 
- 
setOnDragEnteredSets the value of the property onDragEntered.- Property description:
- Defines a function to be called when drag gesture
 enters this Node.
 
- 
getOnDragEnteredGets the value of the property onDragEntered.- Property description:
- Defines a function to be called when drag gesture
 enters this Node.
 
- 
onDragEnteredPropertyDefines a function to be called when drag gesture enters thisNode.
- 
setOnDragExitedSets the value of the property onDragExited.- Property description:
- Defines a function to be called when drag gesture
 exits this Node.
 
- 
getOnDragExitedGets the value of the property onDragExited.- Property description:
- Defines a function to be called when drag gesture
 exits this Node.
 
- 
onDragExitedPropertyDefines a function to be called when drag gesture exits thisNode.
- 
setOnDragOverSets the value of the property onDragOver.- Property description:
- Defines a function to be called when drag gesture progresses within
 this Node.
 
- 
getOnDragOverGets the value of the property onDragOver.- Property description:
- Defines a function to be called when drag gesture progresses within
 this Node.
 
- 
onDragOverPropertyDefines a function to be called when drag gesture progresses within thisNode.- See Also:
 
- 
setOnDragDroppedSets the value of the property onDragDropped.
- 
getOnDragDroppedGets the value of the property onDragDropped.
- 
onDragDroppedProperty
- 
setOnDragDoneSets the value of the property onDragDone.- Property description:
- Defines a function to be called when this Nodeis a drag and drop gesture source after its data has been dropped on a drop target. ThetransferModeof the event shows what just happened at the drop target. IftransferModehas the valueMOVE, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferModethat has the valueNONEindicates that no data was transferred during the drag and drop gesture.
 
- 
getOnDragDoneGets the value of the property onDragDone.- Property description:
- Defines a function to be called when this Nodeis a drag and drop gesture source after its data has been dropped on a drop target. ThetransferModeof the event shows what just happened at the drop target. IftransferModehas the valueMOVE, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferModethat has the valueNONEindicates that no data was transferred during the drag and drop gesture.
 
- 
onDragDonePropertyDefines a function to be called when thisNodeis a drag and drop gesture source after its data has been dropped on a drop target. ThetransferModeof the event shows what just happened at the drop target. IftransferModehas the valueMOVE, then the source can clear out its data. Clearing the source's data gives the appropriate appearance to a user that the data has been moved by the drag and drop gesture. AtransferModethat has the valueNONEindicates that no data was transferred during the drag and drop gesture.- See Also:
 
- 
startDragAndDropConfirms a potential drag and drop gesture that is recognized over thisNode. Can be called only from a DRAG_DETECTED event handler. The returnedDragboardis used to transfer data during the drag and drop gesture. Placing thisNode's data on theDragboardalso identifies thisNodeas the source of the drag and drop gesture. More detail about drag and drop gestures is described in the overivew ofDragEvent.- Parameters:
- transferModes- The supported- TransferMode(s) of this- Node
- Returns:
- A Dragboardto place thisNode's data on
- Throws:
- IllegalStateException- if drag and drop cannot be started at this moment (it's called outside of- DRAG_DETECTEDevent handling or this node is not in scene).
- See Also:
 
- 
startFullDragpublic void startFullDrag()Starts a full press-drag-release gesture with this node as gesture source. This method can be called only from aDRAG_DETECTEDmouse event handler. More detail about dragging gestures can be found in the overview ofMouseEventandMouseDragEvent.- Throws:
- IllegalStateException- if the full press-drag-release gesture cannot be started at this moment (it's called outside of- DRAG_DETECTEDevent handling or this node is not in scene).
- Since:
- JavaFX 2.1
- See Also:
 
- 
setManagedpublic final void setManaged(boolean value) Sets the value of the property managed.- Property description:
- Defines whether or not this node's layout will be managed by it's parent.
 If the node is managed, it's parent will factor the node's geometry
 into its own preferred size and layoutBoundscalculations and will lay it out during the scene's layout pass. If a managed node's layoutBounds changes, it will automatically trigger relayout up the scene-graph to the nearest layout root (which is typically the scene's root node).If the node is unmanaged, its parent will ignore the child in both preferred size computations and layout. Changes in layoutBounds will not trigger relayout above it. If an unmanaged node is of type Parent, it will act as a "layout root", meaning that calls toParent.requestLayout()beneath it will cause only the branch rooted by the node to be relayed out, thereby isolating layout changes to that root and below. It's the application's responsibility to set the size and position of an unmanaged node.By default all nodes are managed. 
 
- 
isManagedpublic final boolean isManaged()Gets the value of the property managed.- Property description:
- Defines whether or not this node's layout will be managed by it's parent.
 If the node is managed, it's parent will factor the node's geometry
 into its own preferred size and layoutBoundscalculations and will lay it out during the scene's layout pass. If a managed node's layoutBounds changes, it will automatically trigger relayout up the scene-graph to the nearest layout root (which is typically the scene's root node).If the node is unmanaged, its parent will ignore the child in both preferred size computations and layout. Changes in layoutBounds will not trigger relayout above it. If an unmanaged node is of type Parent, it will act as a "layout root", meaning that calls toParent.requestLayout()beneath it will cause only the branch rooted by the node to be relayed out, thereby isolating layout changes to that root and below. It's the application's responsibility to set the size and position of an unmanaged node.By default all nodes are managed. 
 
- 
managedPropertyDefines whether or not this node's layout will be managed by it's parent. If the node is managed, it's parent will factor the node's geometry into its own preferred size andlayoutBoundscalculations and will lay it out during the scene's layout pass. If a managed node's layoutBounds changes, it will automatically trigger relayout up the scene-graph to the nearest layout root (which is typically the scene's root node).If the node is unmanaged, its parent will ignore the child in both preferred size computations and layout. Changes in layoutBounds will not trigger relayout above it. If an unmanaged node is of type Parent, it will act as a "layout root", meaning that calls toParent.requestLayout()beneath it will cause only the branch rooted by the node to be relayed out, thereby isolating layout changes to that root and below. It's the application's responsibility to set the size and position of an unmanaged node.By default all nodes are managed. - See Also:
 
- 
setLayoutXpublic final void setLayoutX(double value) Sets the value of the property layoutX.- Property description:
- Defines the x coordinate of the translation that is added to this Node's transform for the purpose of layout. The value should be computed as the offset required to adjust the position of the node from its currentlayoutBounds minXposition (which might not be 0) to the desired location.For example, if textnodeshould be positioned atfinalXtextnode.setLayoutX(finalX - textnode.getLayoutBounds().getMinX());Failure to subtract layoutBounds minXmay result in misplacement of the node. Therelocate(x, y)method will automatically do the correct computation and should generally be used over setting layoutX directly.The node's final translation will be computed as layoutX+translateX, wherelayoutXestablishes the node's stable position andtranslateXoptionally makes dynamic adjustments to that position.If the node is managed and has a Regionas its parent, then the layout region will setlayoutXaccording to its own layout policy. If the node is unmanaged or parented by aGroup, then the application may setlayoutXdirectly to position it.
 
- 
getLayoutXpublic final double getLayoutX()Gets the value of the property layoutX.- Property description:
- Defines the x coordinate of the translation that is added to this Node's transform for the purpose of layout. The value should be computed as the offset required to adjust the position of the node from its currentlayoutBounds minXposition (which might not be 0) to the desired location.For example, if textnodeshould be positioned atfinalXtextnode.setLayoutX(finalX - textnode.getLayoutBounds().getMinX());Failure to subtract layoutBounds minXmay result in misplacement of the node. Therelocate(x, y)method will automatically do the correct computation and should generally be used over setting layoutX directly.The node's final translation will be computed as layoutX+translateX, wherelayoutXestablishes the node's stable position andtranslateXoptionally makes dynamic adjustments to that position.If the node is managed and has a Regionas its parent, then the layout region will setlayoutXaccording to its own layout policy. If the node is unmanaged or parented by aGroup, then the application may setlayoutXdirectly to position it.
 
- 
layoutXPropertyDefines the x coordinate of the translation that is added to thisNode's transform for the purpose of layout. The value should be computed as the offset required to adjust the position of the node from its currentlayoutBounds minXposition (which might not be 0) to the desired location.For example, if textnodeshould be positioned atfinalXtextnode.setLayoutX(finalX - textnode.getLayoutBounds().getMinX());Failure to subtract layoutBounds minXmay result in misplacement of the node. Therelocate(x, y)method will automatically do the correct computation and should generally be used over setting layoutX directly.The node's final translation will be computed as layoutX+translateX, wherelayoutXestablishes the node's stable position andtranslateXoptionally makes dynamic adjustments to that position.If the node is managed and has a Regionas its parent, then the layout region will setlayoutXaccording to its own layout policy. If the node is unmanaged or parented by aGroup, then the application may setlayoutXdirectly to position it.- See Also:
 
- 
setLayoutYpublic final void setLayoutY(double value) Sets the value of the property layoutY.- Property description:
- Defines the y coordinate of the translation that is added to this Node's transform for the purpose of layout. The value should be computed as the offset required to adjust the position of the node from its currentlayoutBounds minYposition (which might not be 0) to the desired location.For example, if textnodeshould be positioned atfinalYtextnode.setLayoutY(finalY - textnode.getLayoutBounds().getMinY());Failure to subtract layoutBounds minYmay result in misplacement of the node. Therelocate(x, y)method will automatically do the correct computation and should generally be used over setting layoutY directly.The node's final translation will be computed as layoutY+translateY, wherelayoutYestablishes the node's stable position andtranslateYoptionally makes dynamic adjustments to that position.If the node is managed and has a Regionas its parent, then the region will setlayoutYaccording to its own layout policy. If the node is unmanaged or parented by aGroup, then the application may setlayoutYdirectly to position it.
 
- 
getLayoutYpublic final double getLayoutY()Gets the value of the property layoutY.- Property description:
- Defines the y coordinate of the translation that is added to this Node's transform for the purpose of layout. The value should be computed as the offset required to adjust the position of the node from its currentlayoutBounds minYposition (which might not be 0) to the desired location.For example, if textnodeshould be positioned atfinalYtextnode.setLayoutY(finalY - textnode.getLayoutBounds().getMinY());Failure to subtract layoutBounds minYmay result in misplacement of the node. Therelocate(x, y)method will automatically do the correct computation and should generally be used over setting layoutY directly.The node's final translation will be computed as layoutY+translateY, wherelayoutYestablishes the node's stable position andtranslateYoptionally makes dynamic adjustments to that position.If the node is managed and has a Regionas its parent, then the region will setlayoutYaccording to its own layout policy. If the node is unmanaged or parented by aGroup, then the application may setlayoutYdirectly to position it.
 
- 
layoutYPropertyDefines the y coordinate of the translation that is added to thisNode's transform for the purpose of layout. The value should be computed as the offset required to adjust the position of the node from its currentlayoutBounds minYposition (which might not be 0) to the desired location.For example, if textnodeshould be positioned atfinalYtextnode.setLayoutY(finalY - textnode.getLayoutBounds().getMinY());Failure to subtract layoutBounds minYmay result in misplacement of the node. Therelocate(x, y)method will automatically do the correct computation and should generally be used over setting layoutY directly.The node's final translation will be computed as layoutY+translateY, wherelayoutYestablishes the node's stable position andtranslateYoptionally makes dynamic adjustments to that position.If the node is managed and has a Regionas its parent, then the region will setlayoutYaccording to its own layout policy. If the node is unmanaged or parented by aGroup, then the application may setlayoutYdirectly to position it.- See Also:
 
- 
relocatepublic void relocate(double x, double y) Sets the node's layoutX and layoutY translation properties in order to relocate this node to the x,y location in the parent.This method does not alter translateX or translateY, which if also set will be added to layoutX and layoutY, adjusting the final location by corresponding amounts. - Parameters:
- x- the target x coordinate location
- y- the target y coordinate location
 
- 
isResizablepublic boolean isResizable()Indicates whether this node is a type which can be resized by its parent. If this method returns true, then the parent will resize the node (ideally within its size range) by calling node.resize(width,height) during the layout pass. All Regions, Controls, and WebView are resizable classes which depend on their parents resizing them during layout once all sizing and CSS styling information has been applied.If this method returns false, then the parent cannot resize it during layout (resize() is a no-op) and it should return its layoutBounds for minimum, preferred, and maximum sizes. Group, Text, and all Shapes are not resizable and hence depend on the application to establish their sizing by setting appropriate properties (e.g. width/height for Rectangle, text on Text, and so on). Non-resizable nodes may still be relocated during layout. - Returns:
- whether or not this node type can be resized by its parent during layout
- See Also:
 
- 
getContentBiasReturns the orientation of a node's resizing bias for layout purposes. If the node type has no bias, returns null. If the node is resizable and it's height depends on its width, returns HORIZONTAL, else if its width depends on its height, returns VERTICAL.Resizable subclasses should override this method to return an appropriate value. - Returns:
- orientation of width/height dependency or null if there is none
- See Also:
 
- 
minWidthpublic double minWidth(double height) Returns the node's minimum width for use in layout calculations. If the node is resizable, its parent should not resize its width any smaller than this value. If the node is not resizable, returns its layoutBounds width.Layout code which calls this method should first check the content-bias of the node. If the node has a vertical content-bias, then callers should pass in a height value that the minimum width should be based on. If the node has either a horizontal or null content-bias, then the caller should pass in -1. Node subclasses with a vertical content-bias should honor the height parameter whether -1 or a positive value. All other subclasses may ignore the height parameter (which will likely be -1). If Node's maxWidth(double)is lower than this number,minWidthtakes precedence. This means the Node should never be resized belowminWidth.- Parameters:
- height- the height that should be used if minimum width depends on it
- Returns:
- the minimum width that the node should be resized to during layout. The result will never be NaN, nor will it ever be negative.
- See Also:
 
- 
minHeightpublic double minHeight(double width) Returns the node's minimum height for use in layout calculations. If the node is resizable, its parent should not resize its height any smaller than this value. If the node is not resizable, returns its layoutBounds height.Layout code which calls this method should first check the content-bias of the node. If the node has a horizontal content-bias, then callers should pass in a width value that the minimum height should be based on. If the node has either a vertical or null content-bias, then the caller should pass in -1. Node subclasses with a horizontal content-bias should honor the width parameter whether -1 or a positive value. All other subclasses may ignore the width parameter (which will likely be -1). If Node's maxHeight(double)is lower than this number,minHeighttakes precedence. This means the Node should never be resized belowminHeight.- Parameters:
- width- the width that should be used if minimum height depends on it
- Returns:
- the minimum height that the node should be resized to during layout The result will never be NaN, nor will it ever be negative.
- See Also:
 
- 
prefWidthpublic double prefWidth(double height) Returns the node's preferred width for use in layout calculations. If the node is resizable, its parent should treat this value as the node's ideal width within its range. If the node is not resizable, just returns its layoutBounds width, which should be treated as the rigid width of the node.Layout code which calls this method should first check the content-bias of the node. If the node has a vertical content-bias, then callers should pass in a height value that the preferred width should be based on. If the node has either a horizontal or null content-bias, then the caller should pass in -1. Node subclasses with a vertical content-bias should honor the height parameter whether -1 or a positive value. All other subclasses may ignore the height parameter (which will likely be -1). - Parameters:
- height- the height that should be used if preferred width depends on it
- Returns:
- the preferred width that the node should be resized to during layout The result will never be NaN, nor will it ever be negative.
- See Also:
 
- 
prefHeightpublic double prefHeight(double width) Returns the node's preferred height for use in layout calculations. If the node is resizable, its parent should treat this value as the node's ideal height within its range. If the node is not resizable, just returns its layoutBounds height, which should be treated as the rigid height of the node.Layout code which calls this method should first check the content-bias of the node. If the node has a horizontal content-bias, then callers should pass in a width value that the preferred height should be based on. If the node has either a vertical or null content-bias, then the caller should pass in -1. Node subclasses with a horizontal content-bias should honor the height parameter whether -1 or a positive value. All other subclasses may ignore the height parameter (which will likely be -1). - Parameters:
- width- the width that should be used if preferred height depends on it
- Returns:
- the preferred height that the node should be resized to during layout The result will never be NaN, nor will it ever be negative.
- See Also:
 
- 
maxWidthpublic double maxWidth(double height) Returns the node's maximum width for use in layout calculations. If the node is resizable, its parent should not resize its width any larger than this value. A value of Double.MAX_VALUE indicates the parent may expand the node's width beyond its preferred without limits.If the node is not resizable, returns its layoutBounds width. Layout code which calls this method should first check the content-bias of the node. If the node has a vertical content-bias, then callers should pass in a height value that the maximum width should be based on. If the node has either a horizontal or null content-bias, then the caller should pass in -1. Node subclasses with a vertical content-bias should honor the height parameter whether -1 or a positive value. All other subclasses may ignore the height parameter (which will likely be -1). If Node's minWidth(double)is greater, it should take precedence over themaxWidth. This means the Node should never be resized belowminWidth.- Parameters:
- height- the height that should be used if maximum width depends on it
- Returns:
- the maximum width that the node should be resized to during layout The result will never be NaN, nor will it ever be negative.
- See Also:
 
- 
maxHeightpublic double maxHeight(double width) Returns the node's maximum height for use in layout calculations. If the node is resizable, its parent should not resize its height any larger than this value. A value of Double.MAX_VALUE indicates the parent may expand the node's height beyond its preferred without limits.If the node is not resizable, returns its layoutBounds height. Layout code which calls this method should first check the content-bias of the node. If the node has a horizontal content-bias, then callers should pass in a width value that the maximum height should be based on. If the node has either a vertical or null content-bias, then the caller should pass in -1. Node subclasses with a horizontal content-bias should honor the width parameter whether -1 or a positive value. All other subclasses may ignore the width parameter (which will likely be -1). If Node's minHeight(double)is greater, it should take precedence over themaxHeight. This means the Node should never be resized belowminHeight.- Parameters:
- width- the width that should be used if maximum height depends on it
- Returns:
- the maximum height that the node should be resized to during layout The result will never be NaN, nor will it ever be negative.
- See Also:
 
- 
resizepublic void resize(double width, double height) If the node is resizable, will set its layout bounds to the specified width and height. If the node is not resizable, this method is a no-op.This method should generally only be called by parent nodes from their layoutChildren() methods. All Parent classes will automatically resize resizable children, so resizing done directly by the application will be overridden by the node's parent, unless the child is unmanaged. Parents are responsible for ensuring the width and height values fall within the resizable node's preferred range. The autosize() method may be used if the parent just needs to resize the node to its preferred size. - Parameters:
- width- the target layout bounds width
- height- the target layout bounds height
- See Also:
 
- 
autosizepublic final void autosize()If the node is resizable, will set its layout bounds to its current preferred width and height. If the node is not resizable, this method is a no-op.This method automatically queries the node's content-bias and if it's horizontal, will pass in the node's preferred width to get the preferred height; if vertical, will pass in the node's preferred height to get the width, and if null, will compute the preferred width/height independently. - See Also:
 
- 
resizeRelocatepublic void resizeRelocate(double x, double y, double width, double height) If the node is resizable, will set its layout bounds to the specified width and height. If the node is not resizable, the resize step is skipped.Once the node has been resized (if resizable) then sets the node's layoutX and layoutY translation properties in order to relocate it to x,y in the parent's coordinate space. This method should generally only be called by parent nodes from their layoutChildren() methods. All Parent classes will automatically resize resizable children, so resizing done directly by the application will be overridden by the node's parent, unless the child is unmanaged. Parents are responsible for ensuring the width and height values fall within the resizable node's preferred range. The autosize() and relocate() methods may be used if the parent just needs to resize the node to its preferred size and reposition it. - Parameters:
- x- the target x coordinate location
- y- the target y coordinate location
- width- the target layout bounds width
- height- the target layout bounds height
- See Also:
 
- 
getBaselineOffsetpublic double getBaselineOffset()The 'alphabetic' (or 'roman') baseline offset from the node's layoutBounds.minY location that should be used when this node is being vertically aligned by baseline with other nodes. By default this returnsBASELINE_OFFSET_SAME_AS_HEIGHTfor resizable Nodes and layoutBounds height for non-resizable. Subclasses which contain text should override this method to return their actual text baseline offset.- Returns:
- offset of text baseline from layoutBounds.minY for non-resizable Nodes or BASELINE_OFFSET_SAME_AS_HEIGHTotherwise
 
- 
computeAreaInScreenpublic double computeAreaInScreen()Returns the area of thisNodeprojected onto the physical screen in pixel units.- Returns:
- the area of this Nodeprojected onto the physical screen
- Since:
- JavaFX 8.0
 
- 
getBoundsInParentGets the value of the property boundsInParent.- Property description:
- The rectangular bounds of this Nodein the parent coordinate system.boundsInParentis calculated by taking the local bounds and applying the node transforms as specified in the Transformations section of the class doc.The resulting bounds will be conceptually in the coordinate space of the Node's parent, however, the node need not have a parent to calculate these bounds.Note that this method does not take the node's visibility into account; the computation is based on the geometry of this Nodeonly.This property will always have a non-null value. Note that boundsInParentis automatically recomputed whenever the geometry of a node changes, or when any of the following the change: transformsObservableList, any of the translate, layout or scale variables, or the rotate variable. For this reason, it is an error to bind any of these values in a node to an expression that depends upon this variable. For example, the x or y variables of a shape, ortranslateX,translateYshould never be bound toboundsInParentfor the purpose of positioning the node.See also the Bounding Rectangles section. 
 
- 
boundsInParentPropertyThe rectangular bounds of thisNodein the parent coordinate system.boundsInParentis calculated by taking the local bounds and applying the node transforms as specified in the Transformations section of the class doc.The resulting bounds will be conceptually in the coordinate space of the Node's parent, however, the node need not have a parent to calculate these bounds.Note that this method does not take the node's visibility into account; the computation is based on the geometry of this Nodeonly.This property will always have a non-null value. Note that boundsInParentis automatically recomputed whenever the geometry of a node changes, or when any of the following the change: transformsObservableList, any of the translate, layout or scale variables, or the rotate variable. For this reason, it is an error to bind any of these values in a node to an expression that depends upon this variable. For example, the x or y variables of a shape, ortranslateX,translateYshould never be bound toboundsInParentfor the purpose of positioning the node.See also the Bounding Rectangles section. - See Also:
 
- 
getBoundsInLocalGets the value of the property boundsInLocal.- Property description:
- The rectangular bounds of this Nodein the node's untransformed local coordinate space. For nodes that extendShape, the local bounds will also include space required for a non-zero stroke that may fall outside the shape's geometry that is defined by position and size attributes. The local bounds will also include any clipping set withclipas well as effects set witheffect.Note that this method does not take the node's visibility into account; the computation is based on the geometry of this Nodeonly.This property will always have a non-null value. Note that boundsInLocal is automatically recomputed whenever the geometry of a node changes. For this reason, it is an error to bind any of these values in a node to an expression that depends upon this variable. For example, the x or y variables of a shape should never be bound to boundsInLocal for the purpose of positioning the node. 
 
- 
boundsInLocalPropertyThe rectangular bounds of thisNodein the node's untransformed local coordinate space. For nodes that extendShape, the local bounds will also include space required for a non-zero stroke that may fall outside the shape's geometry that is defined by position and size attributes. The local bounds will also include any clipping set withclipas well as effects set witheffect.Note that this method does not take the node's visibility into account; the computation is based on the geometry of this Nodeonly.This property will always have a non-null value. Note that boundsInLocal is automatically recomputed whenever the geometry of a node changes. For this reason, it is an error to bind any of these values in a node to an expression that depends upon this variable. For example, the x or y variables of a shape should never be bound to boundsInLocal for the purpose of positioning the node. - See Also:
 
- 
getLayoutBoundsGets the value of the property layoutBounds.- Property description:
- The rectangular bounds that should be used for layout calculations for
 this node. layoutBoundsmay differ from the visual bounds of the node and is computed differently depending on the node type.If the node type is resizable ( Region,Control, orWebView) then the layoutBounds will always be0,0 width x height. If the node type is not resizable (Shape,Text, orGroup), then thelayoutBoundsare computed based on the node's geometric properties and does not include the node's clip, effect, or transforms. See individual class documentation for details.Note that the layoutX,layoutY,translateX, andtranslateYvariables are not included in the layoutBounds. This is important because layout code must first determine the current size and location of the node (usinglayoutBounds) and then setlayoutXandlayoutYto adjust the translation of the node so that it will have the desired layout position.Because the computation of layoutBounds is often tied to a node's geometric variables, it is an error to bind any such variables to an expression that depends upon layoutBounds. For example, the x or y variables of a shape should never be bound tolayoutBoundsfor the purpose of positioning the node.Note that for 3D shapes, the layout bounds is actually a rectangular box with X, Y, and Z values, although only X and Y are used in layout calculations. The layoutBoundswill never be null.
 
- 
layoutBoundsPropertyThe rectangular bounds that should be used for layout calculations for this node.layoutBoundsmay differ from the visual bounds of the node and is computed differently depending on the node type.If the node type is resizable ( Region,Control, orWebView) then the layoutBounds will always be0,0 width x height. If the node type is not resizable (Shape,Text, orGroup), then thelayoutBoundsare computed based on the node's geometric properties and does not include the node's clip, effect, or transforms. See individual class documentation for details.Note that the layoutX,layoutY,translateX, andtranslateYvariables are not included in the layoutBounds. This is important because layout code must first determine the current size and location of the node (usinglayoutBounds) and then setlayoutXandlayoutYto adjust the translation of the node so that it will have the desired layout position.Because the computation of layoutBounds is often tied to a node's geometric variables, it is an error to bind any such variables to an expression that depends upon layoutBounds. For example, the x or y variables of a shape should never be bound tolayoutBoundsfor the purpose of positioning the node.Note that for 3D shapes, the layout bounds is actually a rectangular box with X, Y, and Z values, although only X and Y are used in layout calculations. The layoutBoundswill never be null.- See Also:
 
- 
containspublic boolean contains(double localX, double localY) Returnstrueif the given point (specified in the local coordinate space of thisNode) is contained within the shape of thisNode. Note that this method does not take visibility into account; the test is based on the geometry of thisNodeonly.- Parameters:
- localX- the x coordinate of the point in Node's space
- localY- the y coordinate of the point in Node's space
- Returns:
- the result of contains for this Node
 
- 
containsReturnstrueif the given point (specified in the local coordinate space of thisNode) is contained within the shape of thisNode. Note that this method does not take visibility into account; the test is based on the geometry of thisNodeonly.- Parameters:
- localPoint- the 2D point in Node's space
- Returns:
- the result of contains for this Node
 
- 
intersectspublic boolean intersects(double localX, double localY, double localWidth, double localHeight) Returnstrueif the given rectangle (specified in the local coordinate space of thisNode) intersects the shape of thisNode. Note that this method does not take visibility into account; the test is based on the geometry of thisNodeonly. The default behavior of this function is simply to check if the given coordinates intersect with the local bounds.- Parameters:
- localX- the x coordinate of a rectangle in Node's space
- localY- the y coordinate of a rectangle in Node's space
- localWidth- the width of a rectangle in Node's space
- localHeight- the height of a rectangle in Node's space
- Returns:
- the result of intersects for this Node
 
- 
intersectsReturnstrueif the given bounds (specified in the local coordinate space of thisNode) intersects the shape of thisNode. Note that this method does not take visibility into account; the test is based on the geometry of thisNodeonly. The default behavior of this function is simply to check if the given coordinates intersect with the local bounds.- Parameters:
- localBounds- the bounds
- Returns:
- the result of intersects for this Node
 
- 
screenToLocalTransforms a point from the coordinate space of theScreeninto the local coordinate space of thisNode.- Parameters:
- screenX- x coordinate of a point on a Screen
- screenY- y coordinate of a point on a Screen
- Returns:
- local Node's coordinates of the point or null if Node is not in a Window. Null is also returned if the transformation from local to Scene is not invertible.
- Since:
- JavaFX 8.0
 
- 
screenToLocalTransforms a point from the coordinate space of theScreeninto the local coordinate space of thisNode.- Parameters:
- screenPoint- a point on a Screen
- Returns:
- local Node's coordinates of the point or null if Node is not in a Window. Null is also returned if the transformation from local to Scene is not invertible.
- Since:
- JavaFX 8.0
 
- 
screenToLocalTransforms a rectangle from the coordinate space of theScreeninto the local coordinate space of thisNode. Returns reasonable result only in 2D space.- Parameters:
- screenBounds- bounds on a Screen
- Returns:
- bounds in the local Node'space or null if Node is not in a Window. Null is also returned if the transformation from local to Scene is not invertible.
- Since:
- JavaFX 8.0
 
- 
sceneToLocalTransforms a point from the coordinate space of the scene into the local coordinate space of thisNode. If the Node does not have anySubSceneorrootSceneis set to true, the arguments are inScenecoordinates of the Node returned bygetScene(). Otherwise, the subscene coordinates are used, which is equivalent to callingsceneToLocal(double, double).- Parameters:
- x- the x coordinate
- y- the y coordinate
- rootScene- whether Scene coordinates should be used even if the Node is in a SubScene
- Returns:
- local coordinates of the point
- Since:
- JavaFX 8u40
 
- 
sceneToLocalTransforms a point from the coordinate space of the scene into the local coordinate space of thisNode. If the Node does not have anySubSceneorrootSceneis set to true, the arguments are inScenecoordinates of the Node returned bygetScene(). Otherwise, the subscene coordinates are used, which is equivalent to callingsceneToLocal(javafx.geometry.Point2D).- Parameters:
- point- the point
- rootScene- whether Scene coordinates should be used even if the Node is in a SubScene
- Returns:
- local coordinates of the point
- Since:
- JavaFX 8u40
 
- 
sceneToLocalTransforms a bounds from the coordinate space of the scene into the local coordinate space of thisNode. If the Node does not have anySubSceneorrootSceneis set to true, the arguments are inScenecoordinates of the Node returned bygetScene(). Otherwise, the subscene coordinates are used, which is equivalent to callingsceneToLocal(javafx.geometry.Bounds).Since 3D bounds cannot be converted with rootSceneset totrue, trying to convert 3D bounds will yieldnull.- Parameters:
- bounds- the bounds
- rootScene- whether Scene coordinates should be used even if the Node is in a SubScene
- Returns:
- local coordinates of the bounds
- Since:
- JavaFX 8u40
 
- 
sceneToLocalTransforms a point from the coordinate space of the scene into the local coordinate space of thisNode. Note that if this node is in aSubScene, the arguments should be in the subscene coordinates, not that ofScene.- Parameters:
- sceneX- x coordinate of a point on a Scene
- sceneY- y coordinate of a point on a Scene
- Returns:
- local Node's coordinates of the point or null if Node is not in a Window. Null is also returned if the transformation from local to Scene is not invertible.
 
- 
sceneToLocalTransforms a point from the coordinate space of the scene into the local coordinate space of thisNode. Note that if this node is in aSubScene, the arguments should be in the subscene coordinates, not that ofScene.- Parameters:
- scenePoint- a point on a Scene
- Returns:
- local Node's coordinates of the point or null if Node is not in a Window. Null is also returned if the transformation from local to Scene is not invertible.
 
- 
sceneToLocalTransforms a point from the coordinate space of the scene into the local coordinate space of thisNode. Note that if this node is in aSubScene, the arguments should be in the subscene coordinates, not that ofScene.- Parameters:
- scenePoint- a point on a Scene
- Returns:
- local Node's coordinates of the point or null if Node is not in a Window. Null is also returned if the transformation from local to Scene is not invertible.
- Since:
- JavaFX 8.0
 
- 
sceneToLocalTransforms a point from the coordinate space of the scene into the local coordinate space of thisNode. Note that if this node is in aSubScene, the arguments should be in the subscene coordinates, not that ofScene.- Parameters:
- sceneX- x coordinate of a point on a Scene
- sceneY- y coordinate of a point on a Scene
- sceneZ- z coordinate of a point on a Scene
- Returns:
- local Node's coordinates of the point or null if Node is not in a Window. Null is also returned if the transformation from local to Scene is not invertible.
- Since:
- JavaFX 8.0
 
- 
sceneToLocalTransforms a rectangle from the coordinate space of the scene into the local coordinate space of thisNode. Note that if this node is in aSubScene, the arguments should be in the subscene coordinates, not that ofScene.- Parameters:
- sceneBounds- bounds on a Scene
- Returns:
- bounds in the local Node'space or null if Node is not in a Window. Null is also returned if the transformation from local to Scene is not invertible.
 
- 
localToScreenTransforms a point from the local coordinate space of thisNodeinto the coordinate space of itsScreen.- Parameters:
- localX- x coordinate of a point in Node's space
- localY- y coordinate of a point in Node's space
- Returns:
- screen coordinates of the point or null if Node is not in a Window
- Since:
- JavaFX 8.0
 
- 
localToScreenTransforms a point from the local coordinate space of thisNodeinto the coordinate space of itsScreen.- Parameters:
- localPoint- a point in Node's space
- Returns:
- screen coordinates of the point or null if Node is not in a Window
- Since:
- JavaFX 8.0
 
- 
localToScreenTransforms a point from the local coordinate space of thisNodeinto the coordinate space of itsScreen.- Parameters:
- localX- x coordinate of a point in Node's space
- localY- y coordinate of a point in Node's space
- localZ- z coordinate of a point in Node's space
- Returns:
- screen coordinates of the point or null if Node is not in a Window
- Since:
- JavaFX 8.0
 
- 
localToScreenTransforms a point from the local coordinate space of thisNodeinto the coordinate space of itsScreen.- Parameters:
- localPoint- a point in Node's space
- Returns:
- screen coordinates of the point or null if Node is not in a Window
- Since:
- JavaFX 8.0
 
- 
localToScreenTransforms a bounds from the local coordinate space of thisNodeinto the coordinate space of itsScreen.- Parameters:
- localBounds- bounds in Node's space
- Returns:
- the bounds in screen coordinates or null if Node is not in a Window
- Since:
- JavaFX 8.0
 
- 
localToSceneTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene. Note that if this node is in aSubScene, the result is in the subscene coordinates, not that ofScene.- Parameters:
- localX- x coordinate of a point in Node's space
- localY- y coordinate of a point in Node's space
- Returns:
- scene coordinates of the point or null if Node is not in a Window
 
- 
localToSceneTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene. Note that if this node is in aSubScene, the result is in the subscene coordinates, not that ofScene.- Parameters:
- localPoint- a point in Node's space
- Returns:
- scene coordinates of the point or null if Node is not in a Window
 
- 
localToSceneTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene. Note that if this node is in aSubScene, the result is in the subscene coordinates, not that ofScene.- Parameters:
- localPoint- a 3D point in Node's space
- Returns:
- the transformed 3D point in Scene's space
- Since:
- JavaFX 8.0
- See Also:
 
- 
localToSceneTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene. Note that if this node is in aSubScene, the result is in the subscene coordinates, not that ofScene.- Parameters:
- x- the x coordinate of a point in Node's space
- y- the y coordinate of a point in Node's space
- z- the z coordinate of a point in Node's space
- Returns:
- the transformed 3D point in Scene's space
- Since:
- JavaFX 8.0
- See Also:
 
- 
localToSceneTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene. If the Node does not have anySubSceneorrootSceneis set to true, the result point is inScenecoordinates of the Node returned bygetScene(). Otherwise, the subscene coordinates are used, which is equivalent to callinglocalToScene(javafx.geometry.Point3D).- Parameters:
- localPoint- the point in local coordinates
- rootScene- whether Scene coordinates should be used even if the Node is in a SubScene
- Returns:
- transformed point
- Since:
- JavaFX 8u40
- See Also:
 
- 
localToSceneTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene. If the Node does not have anySubSceneorrootSceneis set to true, the result point is inScenecoordinates of the Node returned bygetScene(). Otherwise, the subscene coordinates are used, which is equivalent to callinglocalToScene(double, double, double).- Parameters:
- x- the x coordinate of the point in local coordinates
- y- the y coordinate of the point in local coordinates
- z- the z coordinate of the point in local coordinates
- rootScene- whether Scene coordinates should be used even if the Node is in a SubScene
- Returns:
- transformed point
- Since:
- JavaFX 8u40
- See Also:
 
- 
localToSceneTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene. If the Node does not have anySubSceneorrootSceneis set to true, the result point is inScenecoordinates of the Node returned bygetScene(). Otherwise, the subscene coordinates are used, which is equivalent to callinglocalToScene(javafx.geometry.Point2D).- Parameters:
- localPoint- the point in local coordinates
- rootScene- whether Scene coordinates should be used even if the Node is in a SubScene
- Returns:
- transformed point
- Since:
- JavaFX 8u40
- See Also:
 
- 
localToSceneTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its scene. If the Node does not have anySubSceneorrootSceneis set to true, the result point is inScenecoordinates of the Node returned bygetScene(). Otherwise, the subscene coordinates are used, which is equivalent to callinglocalToScene(double, double).- Parameters:
- x- the x coordinate of the point in local coordinates
- y- the y coordinate of the point in local coordinates
- rootScene- whether Scene coordinates should be used even if the Node is in a SubScene
- Returns:
- transformed point
- Since:
- JavaFX 8u40
- See Also:
 
- 
localToSceneTransforms a bounds from the local coordinate space of thisNodeinto the coordinate space of its scene. If the Node does not have anySubSceneorrootSceneis set to true, the result bounds are inScenecoordinates of the Node returned bygetScene(). Otherwise, the subscene coordinates are used, which is equivalent to callinglocalToScene(javafx.geometry.Bounds).- Parameters:
- localBounds- the bounds in local coordinates
- rootScene- whether Scene coordinates should be used even if the Node is in a SubScene
- Returns:
- transformed bounds
- Since:
- JavaFX 8u40
- See Also:
 
- 
localToSceneTransforms a bounds from the local coordinate space of thisNodeinto the coordinate space of its scene. Note that if this node is in aSubScene, the result is in the subscene coordinates, not that ofScene.- Parameters:
- localBounds- bounds in Node's space
- Returns:
- the bounds in the scene coordinates or null if Node is not in a Window
- See Also:
 
- 
parentToLocalTransforms a point from the coordinate space of the parent into the local coordinate space of thisNode.- Parameters:
- parentX- the x coordinate in Parent's space
- parentY- the y coordinate in Parent's space
- Returns:
- the transformed 2D point in Node's space
 
- 
parentToLocalTransforms a point from the coordinate space of the parent into the local coordinate space of thisNode.- Parameters:
- parentPoint- the 2D point in Parent's space
- Returns:
- the transformed 2D point in Node's space
 
- 
parentToLocalTransforms a point from the coordinate space of the parent into the local coordinate space of thisNode.- Parameters:
- parentPoint- parentPoint the 3D point in Parent's space
- Returns:
- the transformed 3D point in Node's space
- Since:
- JavaFX 8.0
 
- 
parentToLocalTransforms a point from the coordinate space of the parent into the local coordinate space of thisNode.- Parameters:
- parentX- the x coordinate in Parent's space
- parentY- the y coordinate in Parent's space
- parentZ- the z coordinate in Parent's space
- Returns:
- the transformed 3D point in Node's space
- Since:
- JavaFX 8.0
 
- 
parentToLocalTransforms a rectangle from the coordinate space of the parent into the local coordinate space of thisNode.- Parameters:
- parentBounds- the bounds in Parent's space
- Returns:
- the transformed bounds in Node's space
 
- 
localToParentTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its parent.- Parameters:
- localX- the x coordinate of the point in Node's space
- localY- the y coordinate of the point in Node's space
- Returns:
- the transformed 2D point in Parent's space
 
- 
localToParentTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its parent.- Parameters:
- localPoint- the 2D point in Node's space
- Returns:
- the transformed 2D point in Parent's space
 
- 
localToParentTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its parent.- Parameters:
- localPoint- the 3D point in Node's space
- Returns:
- the transformed 3D point in Parent's space
- Since:
- JavaFX 8.0
 
- 
localToParentTransforms a point from the local coordinate space of thisNodeinto the coordinate space of its parent.- Parameters:
- x- the x coordinate of the point in Node's space
- y- the y coordinate of the point in Node's space
- z- the z coordinate of the point in Node's space
- Returns:
- the transformed 3D point in Parent's space
- Since:
- JavaFX 8.0
 
- 
localToParentTransforms a bounds from the local coordinate space of thisNodeinto the coordinate space of its parent.- Parameters:
- localBounds- the bounds in Node's space
- Returns:
- the transformed bounds in Parent's space
 
- 
viewOrderPropertyDefines the rendering and picking order of thisNodewithin its parent.This property is used to alter the rendering and picking order of a node within its parent without reordering the parent's childrenlist. For example, this can be used as a more efficient way to implement transparency sorting. To do this, an application can assign the viewOrder value of each node to the computed distance between that node and the viewer.The parent will traverse its childrenin decreasingviewOrderorder. This means that a child with a lowerviewOrderwill be in front of a child with a higherviewOrder. If two children have the sameviewOrder, the parent will traverse them in the order they appear in the parent'schildrenlist.However, viewOrderdoes not alter the layout and focus traversal order of this Node within its parent. A parent always traverses itschildrenlist in order when doing layout or focus traversal.- Default value:
- 0.0
- Since:
- 9
- See Also:
 
- 
setViewOrderpublic final void setViewOrder(double value) Sets the value of the property viewOrder.- Property description:
- Defines the rendering and picking order of this Nodewithin its parent.This property is used to alter the rendering and picking order of a node within its parent without reordering the parent's childrenlist. For example, this can be used as a more efficient way to implement transparency sorting. To do this, an application can assign the viewOrder value of each node to the computed distance between that node and the viewer.The parent will traverse its childrenin decreasingviewOrderorder. This means that a child with a lowerviewOrderwill be in front of a child with a higherviewOrder. If two children have the sameviewOrder, the parent will traverse them in the order they appear in the parent'schildrenlist.However, viewOrderdoes not alter the layout and focus traversal order of this Node within its parent. A parent always traverses itschildrenlist in order when doing layout or focus traversal.
- Default value:
- 0.0
- Since:
- 9
 
- 
getViewOrderpublic final double getViewOrder()Gets the value of the property viewOrder.- Property description:
- Defines the rendering and picking order of this Nodewithin its parent.This property is used to alter the rendering and picking order of a node within its parent without reordering the parent's childrenlist. For example, this can be used as a more efficient way to implement transparency sorting. To do this, an application can assign the viewOrder value of each node to the computed distance between that node and the viewer.The parent will traverse its childrenin decreasingviewOrderorder. This means that a child with a lowerviewOrderwill be in front of a child with a higherviewOrder. If two children have the sameviewOrder, the parent will traverse them in the order they appear in the parent'schildrenlist.However, viewOrderdoes not alter the layout and focus traversal order of this Node within its parent. A parent always traverses itschildrenlist in order when doing layout or focus traversal.
- Default value:
- 0.0
- Since:
- 9
 
- 
getTransformsTheObservableListof customTransforms to be applied to thisNode. These transforms are applied before the predefined transforms.See also the Transformations section. - Default value:
- empty
- Returns:
- the transforms for this Node
 
- 
setTranslateXpublic final void setTranslateX(double value) Sets the value of the property translateX.- Property description:
- Defines the x coordinate of the translation that is added to this Node's transform.The node's final translation will be computed as layoutX+translateX, wherelayoutXestablishes the node's stable position andtranslateXoptionally makes dynamic adjustments to that position.This variable can be used to alter the location of a node without disturbing its layoutBounds, which makes it useful for animating a node's location.
- Default value:
- 0
 
- 
getTranslateXpublic final double getTranslateX()Gets the value of the property translateX.- Property description:
- Defines the x coordinate of the translation that is added to this Node's transform.The node's final translation will be computed as layoutX+translateX, wherelayoutXestablishes the node's stable position andtranslateXoptionally makes dynamic adjustments to that position.This variable can be used to alter the location of a node without disturbing its layoutBounds, which makes it useful for animating a node's location.
- Default value:
- 0
 
- 
translateXPropertyDefines the x coordinate of the translation that is added to thisNode's transform.The node's final translation will be computed as layoutX+translateX, wherelayoutXestablishes the node's stable position andtranslateXoptionally makes dynamic adjustments to that position.This variable can be used to alter the location of a node without disturbing its layoutBounds, which makes it useful for animating a node's location.- Default value:
- 0
- See Also:
 
- 
setTranslateYpublic final void setTranslateY(double value) Sets the value of the property translateY.- Property description:
- Defines the y coordinate of the translation that is added to this Node's transform.The node's final translation will be computed as layoutY+translateY, wherelayoutYestablishes the node's stable position andtranslateYoptionally makes dynamic adjustments to that position.This variable can be used to alter the location of a node without disturbing its layoutBounds, which makes it useful for animating a node's location.
- Default value:
- 0
 
- 
getTranslateYpublic final double getTranslateY()Gets the value of the property translateY.- Property description:
- Defines the y coordinate of the translation that is added to this Node's transform.The node's final translation will be computed as layoutY+translateY, wherelayoutYestablishes the node's stable position andtranslateYoptionally makes dynamic adjustments to that position.This variable can be used to alter the location of a node without disturbing its layoutBounds, which makes it useful for animating a node's location.
- Default value:
- 0
 
- 
translateYPropertyDefines the y coordinate of the translation that is added to thisNode's transform.The node's final translation will be computed as layoutY+translateY, wherelayoutYestablishes the node's stable position andtranslateYoptionally makes dynamic adjustments to that position.This variable can be used to alter the location of a node without disturbing its layoutBounds, which makes it useful for animating a node's location.- Default value:
- 0
- See Also:
 
- 
setTranslateZpublic final void setTranslateZ(double value) Sets the value of the property translateZ.- Property description:
- Defines the Z coordinate of the translation that is added to the
 transformed coordinates of this Node. This value will be added to any translation defined by thetransformsObservableList andlayoutZ.This variable can be used to alter the location of a Node without disturbing its layout bounds, which makes it useful for animating a node's location. Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.
- Default value:
- 0
 
- 
getTranslateZpublic final double getTranslateZ()Gets the value of the property translateZ.- Property description:
- Defines the Z coordinate of the translation that is added to the
 transformed coordinates of this Node. This value will be added to any translation defined by thetransformsObservableList andlayoutZ.This variable can be used to alter the location of a Node without disturbing its layout bounds, which makes it useful for animating a node's location. Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.
- Default value:
- 0
 
- 
translateZPropertyDefines the Z coordinate of the translation that is added to the transformed coordinates of thisNode. This value will be added to any translation defined by thetransformsObservableList andlayoutZ.This variable can be used to alter the location of a Node without disturbing its layout bounds, which makes it useful for animating a node's location. Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.- Default value:
- 0
- See Also:
 
- 
setScaleXpublic final void setScaleX(double value) Sets the value of the property scaleX.- Property description:
- Defines the factor by which coordinates are scaled about the center of the
 object along the X axis of this Node. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the untransformed layoutBounds.
- Default value:
- 1.0
 
- 
getScaleXpublic final double getScaleX()Gets the value of the property scaleX.- Property description:
- Defines the factor by which coordinates are scaled about the center of the
 object along the X axis of this Node. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the untransformed layoutBounds.
- Default value:
- 1.0
 
- 
scaleXPropertyDefines the factor by which coordinates are scaled about the center of the object along the X axis of thisNode. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the untransformed layoutBounds.- Default value:
- 1.0
- See Also:
 
- 
setScaleYpublic final void setScaleY(double value) Sets the value of the property scaleY.- Property description:
- Defines the factor by which coordinates are scaled about the center of the
 object along the Y axis of this Node. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the untransformed layoutBounds.
- Default value:
- 1.0
 
- 
getScaleYpublic final double getScaleY()Gets the value of the property scaleY.- Property description:
- Defines the factor by which coordinates are scaled about the center of the
 object along the Y axis of this Node. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the untransformed layoutBounds.
- Default value:
- 1.0
 
- 
scaleYPropertyDefines the factor by which coordinates are scaled about the center of the object along the Y axis of thisNode. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the untransformed layoutBounds.- Default value:
- 1.0
- See Also:
 
- 
setScaleZpublic final void setScaleZ(double value) Sets the value of the property scaleZ.- Property description:
- Defines the factor by which coordinates are scaled about the center of the
 object along the Z axis of this Node. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the rectangular bounds formed by taking boundsInLocaland applying all the transforms in thetransformsObservableList.Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.
- Default value:
- 1.0
 
- 
getScaleZpublic final double getScaleZ()Gets the value of the property scaleZ.- Property description:
- Defines the factor by which coordinates are scaled about the center of the
 object along the Z axis of this Node. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the rectangular bounds formed by taking boundsInLocaland applying all the transforms in thetransformsObservableList.Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.
- Default value:
- 1.0
 
- 
scaleZPropertyDefines the factor by which coordinates are scaled about the center of the object along the Z axis of thisNode. This is used to stretch or shrink the node either manually or by using an animation.This scale factor is not included in layoutBoundsby default, which makes it ideal for scaling the entire node after all effects and transforms have been taken into account.The pivot point about which the scale occurs is the center of the rectangular bounds formed by taking boundsInLocaland applying all the transforms in thetransformsObservableList.Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.- Default value:
- 1.0
- See Also:
 
- 
setRotatepublic final void setRotate(double value) Sets the value of the property rotate.- Property description:
- Defines the angle of rotation about the Node's center, measured in degrees. This is used to rotate theNode.This rotation factor is not included in layoutBoundsby default, which makes it ideal for rotating the entire node after all effects and transforms have been taken into account.The pivot point about which the rotation occurs is the center of the untransformed layoutBounds.Note that because the pivot point is computed as the center of this Node's layout bounds, any change to the layout bounds will cause the pivot point to change, which can move the object. For a leaf node, any change to the geometry will cause the layout bounds to change. For a group node, any change to any of its children, including a change in a child's geometry, clip, effect, position, orientation, or scale, will cause the group's layout bounds to change. If this movement of the pivot point is not desired, applications should instead use the Node'stransformsObservableList, and add aRotatetransform, which has a user-specifiable pivot point.
- Default value:
- 0.0
 
- 
getRotatepublic final double getRotate()Gets the value of the property rotate.- Property description:
- Defines the angle of rotation about the Node's center, measured in degrees. This is used to rotate theNode.This rotation factor is not included in layoutBoundsby default, which makes it ideal for rotating the entire node after all effects and transforms have been taken into account.The pivot point about which the rotation occurs is the center of the untransformed layoutBounds.Note that because the pivot point is computed as the center of this Node's layout bounds, any change to the layout bounds will cause the pivot point to change, which can move the object. For a leaf node, any change to the geometry will cause the layout bounds to change. For a group node, any change to any of its children, including a change in a child's geometry, clip, effect, position, orientation, or scale, will cause the group's layout bounds to change. If this movement of the pivot point is not desired, applications should instead use the Node'stransformsObservableList, and add aRotatetransform, which has a user-specifiable pivot point.
- Default value:
- 0.0
 
- 
rotatePropertyDefines the angle of rotation about theNode's center, measured in degrees. This is used to rotate theNode.This rotation factor is not included in layoutBoundsby default, which makes it ideal for rotating the entire node after all effects and transforms have been taken into account.The pivot point about which the rotation occurs is the center of the untransformed layoutBounds.Note that because the pivot point is computed as the center of this Node's layout bounds, any change to the layout bounds will cause the pivot point to change, which can move the object. For a leaf node, any change to the geometry will cause the layout bounds to change. For a group node, any change to any of its children, including a change in a child's geometry, clip, effect, position, orientation, or scale, will cause the group's layout bounds to change. If this movement of the pivot point is not desired, applications should instead use the Node'stransformsObservableList, and add aRotatetransform, which has a user-specifiable pivot point.- Default value:
- 0.0
- See Also:
 
- 
setRotationAxisSets the value of the property rotationAxis.- Property description:
- Defines the axis of rotation of this Node.Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.
- Default value:
- Rotate.Z_AXIS
 
- 
getRotationAxisGets the value of the property rotationAxis.- Property description:
- Defines the axis of rotation of this Node.Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.
- Default value:
- Rotate.Z_AXIS
 
- 
rotationAxisPropertyDefines the axis of rotation of thisNode.Note that this is a conditional feature. See ConditionalFeature.SCENE3Dfor more information.- Default value:
- Rotate.Z_AXIS
- See Also:
 
- 
localToParentTransformPropertyAn affine transform that holds the computed local-to-parent transform. This is the concatenation of all transforms in this node, including all of the convenience transforms.- Since:
- JavaFX 2.2
- See Also:
 
- 
getLocalToParentTransformGets the value of the property localToParentTransform.- Property description:
- An affine transform that holds the computed local-to-parent transform. This is the concatenation of all transforms in this node, including all of the convenience transforms.
- Since:
- JavaFX 2.2
 
- 
localToSceneTransformPropertyAn affine transform that holds the computed local-to-scene transform. This is the concatenation of all transforms in this node's parents and in this node, including all of the convenience transforms up to the root. If this node is in aSubScene, this property represents transforms up to the subscene, not the root scene.Note that when you register a listener or a binding to this property, it needs to listen for invalidation on all its parents to the root node. This means that registering a listener on this property on many nodes may negatively affect performance of transformation changes in their common parents. - Since:
- JavaFX 2.2
- See Also:
 
- 
getLocalToSceneTransformGets the value of the property localToSceneTransform.- Property description:
- An affine transform that holds the computed local-to-scene transform.
 This is the concatenation of all transforms in this node's parents and
 in this node, including all of the convenience transforms up to the root.
 If this node is in a SubScene, this property represents transforms up to the subscene, not the root scene.Note that when you register a listener or a binding to this property, it needs to listen for invalidation on all its parents to the root node. This means that registering a listener on this property on many nodes may negatively affect performance of transformation changes in their common parents. 
- Since:
- JavaFX 2.2
 
- 
setNodeOrientationSets the value of the property nodeOrientation.- Property description:
- Property holding NodeOrientation.
 Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right. 
- Since:
- JavaFX 8.0
 
- 
getNodeOrientationGets the value of the property nodeOrientation.- Property description:
- Property holding NodeOrientation.
 Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right. 
- Since:
- JavaFX 8.0
 
- 
nodeOrientationPropertyProperty holding NodeOrientation.Node orientation describes the flow of visual data within a node. In the English speaking world, visual data normally flows from left-to-right. In an Arabic or Hebrew world, visual data flows from right-to-left. This is consistent with the reading order of text in both worlds. The default value is left-to-right. - Since:
- JavaFX 8.0
- See Also:
 
- 
getEffectiveNodeOrientationGets the value of the property effectiveNodeOrientation.- Property description:
- The effective orientation of a node resolves the inheritance of node orientation, returning either left-to-right or right-to-left.
- Since:
- JavaFX 8.0
 
- 
effectiveNodeOrientationPropertyThe effective orientation of a node resolves the inheritance of node orientation, returning either left-to-right or right-to-left.- Since:
- JavaFX 8.0
- See Also:
 
- 
usesMirroringpublic boolean usesMirroring()Determines whether a node should be mirrored when node orientation is right-to-left.When a node is mirrored, the origin is automatically moved to the top right corner causing the node to layout children and draw from right to left using a mirroring transformation. Some nodes may wish to draw from right to left without using a transformation. These nodes will will answer falseand implement right-to-left orientation without using the automatic transformation.- Returns:
- true if this Nodeshould be mirrored
- Since:
- JavaFX 8.0
 
- 
setMouseTransparentpublic final void setMouseTransparent(boolean value) Sets the value of the property mouseTransparent.- Property description:
- If true, this node (together with all its children) is completely transparent to mouse events. When choosing target for mouse event, nodes withmouseTransparentset totrueand their subtrees won't be taken into account.
 
- 
isMouseTransparentpublic final boolean isMouseTransparent()Gets the value of the property mouseTransparent.- Property description:
- If true, this node (together with all its children) is completely transparent to mouse events. When choosing target for mouse event, nodes withmouseTransparentset totrueand their subtrees won't be taken into account.
 
- 
mouseTransparentPropertyIftrue, this node (together with all its children) is completely transparent to mouse events. When choosing target for mouse event, nodes withmouseTransparentset totrueand their subtrees won't be taken into account.
- 
setHoverprotected final void setHover(boolean value) Sets the value of the property hover.- Property description:
- Whether or not this Nodeis being hovered over. Typically this is due to the mouse being over the node, though it could be due to a pen hovering on a graphics tablet or other form of input.Note that current implementation of hover relies on mouse enter and exit events to determine whether this Node is in the hover state; this means that this feature is currently supported only on systems that have a mouse. Future implementations may provide alternative means of supporting hover. 
- Default value:
- false
 
- 
isHoverpublic final boolean isHover()Gets the value of the property hover.- Property description:
- Whether or not this Nodeis being hovered over. Typically this is due to the mouse being over the node, though it could be due to a pen hovering on a graphics tablet or other form of input.Note that current implementation of hover relies on mouse enter and exit events to determine whether this Node is in the hover state; this means that this feature is currently supported only on systems that have a mouse. Future implementations may provide alternative means of supporting hover. 
- Default value:
- false
 
- 
hoverPropertyWhether or not thisNodeis being hovered over. Typically this is due to the mouse being over the node, though it could be due to a pen hovering on a graphics tablet or other form of input.Note that current implementation of hover relies on mouse enter and exit events to determine whether this Node is in the hover state; this means that this feature is currently supported only on systems that have a mouse. Future implementations may provide alternative means of supporting hover. - Default value:
- false
- See Also:
 
- 
setPressedprotected final void setPressed(boolean value) Sets the value of the property pressed.- Property description:
- Whether or not the Nodeis pressed. Typically this is true when the primary mouse button is down, though subclasses may define other mouse button state or key state to cause the node to be "pressed".
- Default value:
- false
 
- 
isPressedpublic final boolean isPressed()Gets the value of the property pressed.- Property description:
- Whether or not the Nodeis pressed. Typically this is true when the primary mouse button is down, though subclasses may define other mouse button state or key state to cause the node to be "pressed".
- Default value:
- false
 
- 
pressedPropertyWhether or not theNodeis pressed. Typically this is true when the primary mouse button is down, though subclasses may define other mouse button state or key state to cause the node to be "pressed".- Default value:
- false
- See Also:
 
- 
setOnContextMenuRequestedSets the value of the property onContextMenuRequested.- Property description:
- Defines a function to be called when a context menu
 has been requested on this Node.
- Since:
- JavaFX 2.1
 
- 
getOnContextMenuRequestedGets the value of the property onContextMenuRequested.- Property description:
- Defines a function to be called when a context menu
 has been requested on this Node.
- Since:
- JavaFX 2.1
 
- 
onContextMenuRequestedPropertypublic final ObjectProperty<EventHandler<? super ContextMenuEvent>> onContextMenuRequestedProperty()Defines a function to be called when a context menu has been requested on thisNode.- Since:
- JavaFX 2.1
- See Also:
 
- 
setOnMouseClickedSets the value of the property onMouseClicked.- Property description:
- Defines a function to be called when a mouse button has been clicked
 (pressed and released) on this Node.
 
- 
getOnMouseClickedGets the value of the property onMouseClicked.- Property description:
- Defines a function to be called when a mouse button has been clicked
 (pressed and released) on this Node.
 
- 
onMouseClickedPropertyDefines a function to be called when a mouse button has been clicked (pressed and released) on thisNode.
- 
setOnMouseDraggedSets the value of the property onMouseDragged.- Property description:
- Defines a function to be called when a mouse button is pressed
 on this Nodeand then dragged.
 
- 
getOnMouseDraggedGets the value of the property onMouseDragged.- Property description:
- Defines a function to be called when a mouse button is pressed
 on this Nodeand then dragged.
 
- 
onMouseDraggedPropertyDefines a function to be called when a mouse button is pressed on thisNodeand then dragged.
- 
setOnMouseEnteredSets the value of the property onMouseEntered.- Property description:
- Defines a function to be called when the mouse enters this Node.
 
- 
getOnMouseEnteredGets the value of the property onMouseEntered.- Property description:
- Defines a function to be called when the mouse enters this Node.
 
- 
onMouseEnteredPropertyDefines a function to be called when the mouse enters thisNode.
- 
setOnMouseExitedSets the value of the property onMouseExited.- Property description:
- Defines a function to be called when the mouse exits this Node.
 
- 
getOnMouseExitedGets the value of the property onMouseExited.- Property description:
- Defines a function to be called when the mouse exits this Node.
 
- 
onMouseExitedPropertyDefines a function to be called when the mouse exits thisNode.
- 
setOnMouseMovedSets the value of the property onMouseMoved.- Property description:
- Defines a function to be called when mouse cursor moves within
 this Nodebut no buttons have been pushed.
 
- 
getOnMouseMovedGets the value of the property onMouseMoved.- Property description:
- Defines a function to be called when mouse cursor moves within
 this Nodebut no buttons have been pushed.
 
- 
onMouseMovedPropertyDefines a function to be called when mouse cursor moves within thisNodebut no buttons have been pushed.
- 
setOnMousePressedSets the value of the property onMousePressed.- Property description:
- Defines a function to be called when a mouse button
 has been pressed on this Node.
 
- 
getOnMousePressedGets the value of the property onMousePressed.- Property description:
- Defines a function to be called when a mouse button
 has been pressed on this Node.
 
- 
onMousePressedPropertyDefines a function to be called when a mouse button has been pressed on thisNode.
- 
setOnMouseReleasedSets the value of the property onMouseReleased.- Property description:
- Defines a function to be called when a mouse button
 has been released on this Node.
 
- 
getOnMouseReleasedGets the value of the property onMouseReleased.- Property description:
- Defines a function to be called when a mouse button
 has been released on this Node.
 
- 
onMouseReleasedPropertyDefines a function to be called when a mouse button has been released on thisNode.
- 
setOnDragDetectedSets the value of the property onDragDetected.- Property description:
- Defines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation.
 
- 
getOnDragDetectedGets the value of the property onDragDetected.- Property description:
- Defines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation.
 
- 
onDragDetectedPropertyDefines a function to be called when drag gesture has been detected. This is the right place to start drag and drop operation.
- 
setOnMouseDragOverSets the value of the property onMouseDragOver.- Property description:
- Defines a function to be called when a full press-drag-release gesture
 progresses within this Node.
- Since:
- JavaFX 2.1
 
- 
getOnMouseDragOverGets the value of the property onMouseDragOver.- Property description:
- Defines a function to be called when a full press-drag-release gesture
 progresses within this Node.
- Since:
- JavaFX 2.1
 
- 
onMouseDragOverPropertyDefines a function to be called when a full press-drag-release gesture progresses within thisNode.- Since:
- JavaFX 2.1
- See Also:
 
- 
setOnMouseDragReleasedSets the value of the property onMouseDragReleased.- Property description:
- Defines a function to be called when a full press-drag-release gesture
 ends (by releasing mouse button) within this Node.
- Since:
- JavaFX 2.1
 
- 
getOnMouseDragReleasedGets the value of the property onMouseDragReleased.- Property description:
- Defines a function to be called when a full press-drag-release gesture
 ends (by releasing mouse button) within this Node.
- Since:
- JavaFX 2.1
 
- 
onMouseDragReleasedPropertyDefines a function to be called when a full press-drag-release gesture ends (by releasing mouse button) within thisNode.- Since:
- JavaFX 2.1
- See Also:
 
- 
setOnMouseDragEnteredSets the value of the property onMouseDragEntered.- Property description:
- Defines a function to be called when a full press-drag-release gesture
 enters this Node.
- Since:
- JavaFX 2.1
 
- 
getOnMouseDragEnteredGets the value of the property onMouseDragEntered.- Property description:
- Defines a function to be called when a full press-drag-release gesture
 enters this Node.
- Since:
- JavaFX 2.1
 
- 
onMouseDragEnteredPropertyDefines a function to be called when a full press-drag-release gesture enters thisNode.- Since:
- JavaFX 2.1
- See Also:
 
- 
setOnMouseDragExitedSets the value of the property onMouseDragExited.- Property description:
- Defines a function to be called when a full press-drag-release gesture
 leaves this Node.
- Since:
- JavaFX 2.1
 
- 
getOnMouseDragExitedGets the value of the property onMouseDragExited.- Property description:
- Defines a function to be called when a full press-drag-release gesture
 leaves this Node.
- Since:
- JavaFX 2.1
 
- 
onMouseDragExitedPropertyDefines a function to be called when a full press-drag-release gesture leaves thisNode.- Since:
- JavaFX 2.1
- See Also:
 
- 
setOnScrollStartedSets the value of the property onScrollStarted.- Property description:
- Defines a function to be called when a scrolling gesture is detected.
- Since:
- JavaFX 2.2
 
- 
getOnScrollStartedGets the value of the property onScrollStarted.- Property description:
- Defines a function to be called when a scrolling gesture is detected.
- Since:
- JavaFX 2.2
 
- 
onScrollStartedPropertyDefines a function to be called when a scrolling gesture is detected.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnScrollSets the value of the property onScroll.- Property description:
- Defines a function to be called when user performs a scrolling action.
 
- 
getOnScrollGets the value of the property onScroll.- Property description:
- Defines a function to be called when user performs a scrolling action.
 
- 
onScrollPropertyDefines a function to be called when user performs a scrolling action.- See Also:
 
- 
setOnScrollFinishedSets the value of the property onScrollFinished.- Property description:
- Defines a function to be called when a scrolling gesture ends.
- Since:
- JavaFX 2.2
 
- 
getOnScrollFinishedGets the value of the property onScrollFinished.- Property description:
- Defines a function to be called when a scrolling gesture ends.
- Since:
- JavaFX 2.2
 
- 
onScrollFinishedPropertyDefines a function to be called when a scrolling gesture ends.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnRotationStartedSets the value of the property onRotationStarted.- Property description:
- Defines a function to be called when a rotation gesture is detected.
- Since:
- JavaFX 2.2
 
- 
getOnRotationStartedGets the value of the property onRotationStarted.- Property description:
- Defines a function to be called when a rotation gesture is detected.
- Since:
- JavaFX 2.2
 
- 
onRotationStartedPropertyDefines a function to be called when a rotation gesture is detected.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnRotateSets the value of the property onRotate.- Property description:
- Defines a function to be called when user performs a rotation action.
- Since:
- JavaFX 2.2
 
- 
getOnRotateGets the value of the property onRotate.- Property description:
- Defines a function to be called when user performs a rotation action.
- Since:
- JavaFX 2.2
 
- 
onRotatePropertyDefines a function to be called when user performs a rotation action.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnRotationFinishedSets the value of the property onRotationFinished.- Property description:
- Defines a function to be called when a rotation gesture ends.
- Since:
- JavaFX 2.2
 
- 
getOnRotationFinishedGets the value of the property onRotationFinished.- Property description:
- Defines a function to be called when a rotation gesture ends.
- Since:
- JavaFX 2.2
 
- 
onRotationFinishedPropertyDefines a function to be called when a rotation gesture ends.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnZoomStartedSets the value of the property onZoomStarted.- Property description:
- Defines a function to be called when a zooming gesture is detected.
- Since:
- JavaFX 2.2
 
- 
getOnZoomStartedGets the value of the property onZoomStarted.- Property description:
- Defines a function to be called when a zooming gesture is detected.
- Since:
- JavaFX 2.2
 
- 
onZoomStartedPropertyDefines a function to be called when a zooming gesture is detected.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnZoomSets the value of the property onZoom.- Property description:
- Defines a function to be called when user performs a zooming action.
- Since:
- JavaFX 2.2
 
- 
getOnZoomGets the value of the property onZoom.- Property description:
- Defines a function to be called when user performs a zooming action.
- Since:
- JavaFX 2.2
 
- 
onZoomPropertyDefines a function to be called when user performs a zooming action.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnZoomFinishedSets the value of the property onZoomFinished.- Property description:
- Defines a function to be called when a zooming gesture ends.
- Since:
- JavaFX 2.2
 
- 
getOnZoomFinishedGets the value of the property onZoomFinished.- Property description:
- Defines a function to be called when a zooming gesture ends.
- Since:
- JavaFX 2.2
 
- 
onZoomFinishedPropertyDefines a function to be called when a zooming gesture ends.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnSwipeUpSets the value of the property onSwipeUp.- Property description:
- Defines a function to be called when an upward swipe gesture centered over this node happens.
- Since:
- JavaFX 2.2
 
- 
getOnSwipeUpGets the value of the property onSwipeUp.- Property description:
- Defines a function to be called when an upward swipe gesture centered over this node happens.
- Since:
- JavaFX 2.2
 
- 
onSwipeUpPropertyDefines a function to be called when an upward swipe gesture centered over this node happens.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnSwipeDownSets the value of the property onSwipeDown.- Property description:
- Defines a function to be called when a downward swipe gesture centered over this node happens.
- Since:
- JavaFX 2.2
 
- 
getOnSwipeDownGets the value of the property onSwipeDown.- Property description:
- Defines a function to be called when a downward swipe gesture centered over this node happens.
- Since:
- JavaFX 2.2
 
- 
onSwipeDownPropertyDefines a function to be called when a downward swipe gesture centered over this node happens.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnSwipeLeftSets the value of the property onSwipeLeft.- Property description:
- Defines a function to be called when a leftward swipe gesture centered over this node happens.
- Since:
- JavaFX 2.2
 
- 
getOnSwipeLeftGets the value of the property onSwipeLeft.- Property description:
- Defines a function to be called when a leftward swipe gesture centered over this node happens.
- Since:
- JavaFX 2.2
 
- 
onSwipeLeftPropertyDefines a function to be called when a leftward swipe gesture centered over this node happens.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnSwipeRightSets the value of the property onSwipeRight.- Property description:
- Defines a function to be called when an rightward swipe gesture centered over this node happens.
- Since:
- JavaFX 2.2
 
- 
getOnSwipeRightGets the value of the property onSwipeRight.- Property description:
- Defines a function to be called when an rightward swipe gesture centered over this node happens.
- Since:
- JavaFX 2.2
 
- 
onSwipeRightPropertyDefines a function to be called when an rightward swipe gesture centered over this node happens.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnTouchPressedSets the value of the property onTouchPressed.- Property description:
- Defines a function to be called when a new touch point is pressed.
- Since:
- JavaFX 2.2
 
- 
getOnTouchPressedGets the value of the property onTouchPressed.- Property description:
- Defines a function to be called when a new touch point is pressed.
- Since:
- JavaFX 2.2
 
- 
onTouchPressedPropertyDefines a function to be called when a new touch point is pressed.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnTouchMovedSets the value of the property onTouchMoved.- Property description:
- Defines a function to be called when a touch point is moved.
- Since:
- JavaFX 2.2
 
- 
getOnTouchMovedGets the value of the property onTouchMoved.- Property description:
- Defines a function to be called when a touch point is moved.
- Since:
- JavaFX 2.2
 
- 
onTouchMovedPropertyDefines a function to be called when a touch point is moved.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnTouchReleasedSets the value of the property onTouchReleased.- Property description:
- Defines a function to be called when a touch point is released.
- Since:
- JavaFX 2.2
 
- 
getOnTouchReleasedGets the value of the property onTouchReleased.- Property description:
- Defines a function to be called when a touch point is released.
- Since:
- JavaFX 2.2
 
- 
onTouchReleasedPropertyDefines a function to be called when a touch point is released.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnTouchStationarySets the value of the property onTouchStationary.- Property description:
- Defines a function to be called when a touch point stays pressed and still.
- Since:
- JavaFX 2.2
 
- 
getOnTouchStationaryGets the value of the property onTouchStationary.- Property description:
- Defines a function to be called when a touch point stays pressed and still.
- Since:
- JavaFX 2.2
 
- 
onTouchStationaryPropertyDefines a function to be called when a touch point stays pressed and still.- Since:
- JavaFX 2.2
- See Also:
 
- 
setOnKeyPressedSets the value of the property onKeyPressed.- Property description:
- Defines a function to be called when this Nodeor its childNodehas input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
 
- 
getOnKeyPressedGets the value of the property onKeyPressed.- Property description:
- Defines a function to be called when this Nodeor its childNodehas input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
 
- 
onKeyPressedPropertyDefines a function to be called when thisNodeor its childNodehas input focus and a key has been pressed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
- 
setOnKeyReleasedSets the value of the property onKeyReleased.- Property description:
- Defines a function to be called when this Nodeor its childNodehas input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
 
- 
getOnKeyReleasedGets the value of the property onKeyReleased.- Property description:
- Defines a function to be called when this Nodeor its childNodehas input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
 
- 
onKeyReleasedPropertyDefines a function to be called when thisNodeor its childNodehas input focus and a key has been released. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
- 
setOnKeyTypedSets the value of the property onKeyTyped.- Property description:
- Defines a function to be called when this Nodeor its childNodehas input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
 
- 
getOnKeyTypedGets the value of the property onKeyTyped.- Property description:
- Defines a function to be called when this Nodeor its childNodehas input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.
 
- 
onKeyTypedPropertyDefines a function to be called when thisNodeor its childNodehas input focus and a key has been typed. The function is called only if the event hasn't been already consumed during its capturing or bubbling phase.- See Also:
 
- 
setOnInputMethodTextChangedSets the value of the property onInputMethodTextChanged.- Property description:
- Defines a function to be called when this Nodehas input focus and the input method text has changed. If this function is not defined in thisNode, then it receives the result string of the input method composition as a series ofonKeyTypedfunction calls.When the Nodeloses the input focus, the JavaFX runtime automatically commits the existing composed text if any.
 
- 
getOnInputMethodTextChangedGets the value of the property onInputMethodTextChanged.- Property description:
- Defines a function to be called when this Nodehas input focus and the input method text has changed. If this function is not defined in thisNode, then it receives the result string of the input method composition as a series ofonKeyTypedfunction calls.When the Nodeloses the input focus, the JavaFX runtime automatically commits the existing composed text if any.
 
- 
onInputMethodTextChangedPropertypublic final ObjectProperty<EventHandler<? super InputMethodEvent>> onInputMethodTextChangedProperty()Defines a function to be called when thisNodehas input focus and the input method text has changed. If this function is not defined in thisNode, then it receives the result string of the input method composition as a series ofonKeyTypedfunction calls.When the Nodeloses the input focus, the JavaFX runtime automatically commits the existing composed text if any.
- 
setInputMethodRequestsSets the value of the property inputMethodRequests.- Property description:
- Property holding InputMethodRequests.
 
- 
getInputMethodRequestsGets the value of the property inputMethodRequests.- Property description:
- Property holding InputMethodRequests.
 
- 
inputMethodRequestsPropertyProperty holding InputMethodRequests.
- 
setFocusedprotected final void setFocused(boolean value) Sets the value of the property focused.- Property description:
- Indicates whether this Nodecurrently has the input focus. To have the input focus, a node must be theScene's focus owner, and the scene must be in aStagethat is visible and active. SeerequestFocus()for more information.
- Default value:
- false
 
- 
isFocusedpublic final boolean isFocused()Gets the value of the property focused.- Property description:
- Indicates whether this Nodecurrently has the input focus. To have the input focus, a node must be theScene's focus owner, and the scene must be in aStagethat is visible and active. SeerequestFocus()for more information.
- Default value:
- false
 
- 
focusedPropertyIndicates whether thisNodecurrently has the input focus. To have the input focus, a node must be theScene's focus owner, and the scene must be in aStagethat is visible and active. SeerequestFocus()for more information.- Default value:
- false
- See Also:
 
- 
setFocusTraversablepublic final void setFocusTraversable(boolean value) Sets the value of the property focusTraversable.- Property description:
- Specifies whether this Nodeshould be a part of focus traversal cycle. When this property istruefocus can be moved to thisNodeand from thisNodeusing regular focus traversal keys. On a desktop such keys are usuallyTABfor moving focus forward andSHIFT+TABfor moving focus backward. When aSceneis created, the system gives focus to aNodewhosefocusTraversablevariable is true and that is eligible to receive the focus, unless the focus had been set explicitly via a call torequestFocus().
- Default value:
- false
 
- 
isFocusTraversablepublic final boolean isFocusTraversable()Gets the value of the property focusTraversable.- Property description:
- Specifies whether this Nodeshould be a part of focus traversal cycle. When this property istruefocus can be moved to thisNodeand from thisNodeusing regular focus traversal keys. On a desktop such keys are usuallyTABfor moving focus forward andSHIFT+TABfor moving focus backward. When aSceneis created, the system gives focus to aNodewhosefocusTraversablevariable is true and that is eligible to receive the focus, unless the focus had been set explicitly via a call torequestFocus().
- Default value:
- false
 
- 
focusTraversablePropertySpecifies whether thisNodeshould be a part of focus traversal cycle. When this property istruefocus can be moved to thisNodeand from thisNodeusing regular focus traversal keys. On a desktop such keys are usuallyTABfor moving focus forward andSHIFT+TABfor moving focus backward. When aSceneis created, the system gives focus to aNodewhosefocusTraversablevariable is true and that is eligible to receive the focus, unless the focus had been set explicitly via a call torequestFocus().- Default value:
- false
- See Also:
 
- 
requestFocuspublic void requestFocus()Requests that thisNodeget the input focus, and that thisNode's top-level ancestor become the focused window. To be eligible to receive the focus, the node must be part of a scene, it and all of its ancestors must be visible, and it must not be disabled. If this node is eligible, this function will cause it to become thisScene's "focus owner". Each scene has at most one focus owner node. The focus owner will not actually have the input focus, however, unless the scene belongs to aStagethat is both visible and active.
- 
toStringReturns a string representation for the object.
- 
setEventDispatcherSets the value of the property eventDispatcher.- Property description:
- Specifies the event dispatcher for this node. The default event
 dispatcher sends the received events to the registered event handlers and
 filters. When replacing the value with a new EventDispatcher, the new dispatcher should forward events to the replaced dispatcher to maintain the node's default event handling behavior.
 
- 
getEventDispatcherGets the value of the property eventDispatcher.- Property description:
- Specifies the event dispatcher for this node. The default event
 dispatcher sends the received events to the registered event handlers and
 filters. When replacing the value with a new EventDispatcher, the new dispatcher should forward events to the replaced dispatcher to maintain the node's default event handling behavior.
 
- 
eventDispatcherPropertySpecifies the event dispatcher for this node. The default event dispatcher sends the received events to the registered event handlers and filters. When replacing the value with a newEventDispatcher, the new dispatcher should forward events to the replaced dispatcher to maintain the node's default event handling behavior.
- 
addEventHandlerpublic final <T extends Event> void addEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler) Registers an event handler to this node. The handler is called when the node receives anEventof the specified type during the bubbling phase of event delivery.- Type Parameters:
- T- the specific event class of the handler
- Parameters:
- eventType- the type of the events to receive by the handler
- eventHandler- the handler to register
- Throws:
- NullPointerException- if the event type or handler is null
 
- 
removeEventHandlerpublic final <T extends Event> void removeEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler) Unregisters a previously registered event handler from this node. One handler might have been registered for different event types, so the caller needs to specify the particular event type from which to unregister the handler.- Type Parameters:
- T- the specific event class of the handler
- Parameters:
- eventType- the event type from which to unregister
- eventHandler- the handler to unregister
- Throws:
- NullPointerException- if the event type or handler is null
 
- 
addEventFilterpublic final <T extends Event> void addEventFilter(EventType<T> eventType, EventHandler<? super T> eventFilter) Registers an event filter to this node. The filter is called when the node receives anEventof the specified type during the capturing phase of event delivery.- Type Parameters:
- T- the specific event class of the filter
- Parameters:
- eventType- the type of the events to receive by the filter
- eventFilter- the filter to register
- Throws:
- NullPointerException- if the event type or filter is null
 
- 
removeEventFilterpublic final <T extends Event> void removeEventFilter(EventType<T> eventType, EventHandler<? super T> eventFilter) Unregisters a previously registered event filter from this node. One filter might have been registered for different event types, so the caller needs to specify the particular event type from which to unregister the filter.- Type Parameters:
- T- the specific event class of the filter
- Parameters:
- eventType- the event type from which to unregister
- eventFilter- the filter to unregister
- Throws:
- NullPointerException- if the event type or filter is null
 
- 
setEventHandlerprotected final <T extends Event> void setEventHandler(EventType<T> eventType, EventHandler<? super T> eventHandler) Sets the handler to use for this event type. There can only be one such handler specified at a time. This handler is guaranteed to be called as the last, after handlers added usingaddEventHandler(javafx.event.EventType, javafx.event.EventHandler). This is used for registering the user-defined onFoo event handlers.- Type Parameters:
- T- the specific event class of the handler
- Parameters:
- eventType- the event type to associate with the given eventHandler
- eventHandler- the handler to register, or null to unregister
- Throws:
- NullPointerException- if the event type is null
 
- 
buildEventDispatchChainConstruct an event dispatch chain for this node. The event dispatch chain contains all event dispatchers from the stage to this node.- Specified by:
- buildEventDispatchChainin interface- EventTarget
- Parameters:
- tail- the initial chain to build from
- Returns:
- the resulting event dispatch chain for this node
 
- 
fireEventFires the specified event. By default the event will travel through the hierarchy from the stage to this node. Any event filter encountered will be notified and can consume the event. If not consumed by the filters, the event handlers on this node are notified. If these don't consume the event either, the event will travel back the same path it arrived to this node. All event handlers encountered are called and can consume the event.This method must be called on the FX user thread. - Parameters:
- event- the event to fire
 
- 
getTypeSelectorThe type of thisStyleablethat is to be used in selector matching. This is analogous to an "element" in HTML. (CSS Type Selector).- Specified by:
- getTypeSelectorin interface- Styleable
- Returns:
- getClass().getName()without the package name
- Since:
- JavaFX 8.0
 
- 
getStyleableParentReturn the parent of this Styleable, or null if there is no parent.- Specified by:
- getStyleableParentin interface- Styleable
- Returns:
- getParent()
- Since:
- JavaFX 8.0
 
- 
getInitialFocusTraversableReturns the initial focus traversable state of this node, for use by the JavaFX CSS engine to correctly set its initial value. This method can be overridden by subclasses in instances where focus traversable should initially be true (as the default implementation of this method is to return false).- Returns:
- the initial focus traversable state for this Node.
- Since:
- 9
 
- 
getInitialCursorReturns the initial cursor state of this node, for use by the JavaFX CSS engine to correctly set its initial value. This method can be overridden by subclasses in instances where the cursor should initially be non-null (as the default implementation of this method is to return null).- Returns:
- the initial cursor state for this Node.
- Since:
- 9
 
- 
getClassCssMetaData- Returns:
- The CssMetaData associated with this class, which may include the CssMetaData of its superclasses.
- Since:
- JavaFX 8.0
 
- 
getCssMetaDataThis method should delegate togetClassCssMetaData()so that a Node's CssMetaData can be accessed without the need for reflection.- Specified by:
- getCssMetaDatain interface- Styleable
- Returns:
- The CssMetaData associated with this node, which may include the CssMetaData of its superclasses.
- Since:
- JavaFX 8.0
 
- 
pseudoClassStateChangedUsed to specify that a pseudo-class of this Node has changed. If the pseudo-class is used in a CSS selector that matches this Node, CSS will be reapplied. Typically, this method is called from theinvalidatedmethod of a property that is used as a pseudo-class. For example:private static final PseudoClass MY_PSEUDO_CLASS_STATE = PseudoClass.getPseudoClass("my-state"); BooleanProperty myPseudoClassState = new BooleanPropertyBase(false) { @Override public void invalidated() { pseudoClassStateChanged(MY_PSEUDO_CLASS_STATE, get()); } @Override public Object getBean() { return MyControl.this; } @Override public String getName() { return "myPseudoClassState"; } };- Parameters:
- pseudoClass- the pseudo-class that has changed state
- active- whether or not the state is active
- Since:
- JavaFX 8.0
 
- 
getPseudoClassStatesDescription copied from interface:StyleableReturn the pseudo-class state of this Styleable. CSS assumes this set is read-only.- Specified by:
- getPseudoClassStatesin interface- Styleable
- Returns:
- The active pseudo-class states of this Node, wrapped in an unmodifiable ObservableSet
- Since:
- JavaFX 8.0
 
- 
applyCsspublic final void applyCss()If required, apply styles to this Node and its children, if any. This method does not normally need to be invoked directly but may be used in conjunction withParent.layout()to size a Node before the next pulse, or if theSceneis not in aStage.Provided that the Node's Sceneis not null, CSS is applied to this Node regardless of whether this Node's CSS state is clean. CSS styles are applied from the top-most parent of this Node whose CSS state is other than clean, which may affect the styling of other nodes. This method is a no-op if the Node is not in a Scene. The Scene does not have to be in a Stage.This method does not invoke the Parent.layout()method. Typically, the caller will use the following sequence of operations.parentNode.applyCss(); parentNode.layout();As a more complete example, the following code uses applyCss()andlayout()to find the width and height of the Button before the Stage has been shown. If either the call toapplyCss()or the call tolayout()is commented out, the calls togetWidth()andgetHeight()will return zero (until some time after the Stage is shown).@Override public void start(Stage stage) throws Exception { Group root = new Group(); Scene scene = new Scene(root); Button button = new Button("Hello World"); root.getChildren().add(button); root.applyCss(); root.layout(); double width = button.getWidth(); double height = button.getHeight(); System.out.println(width + ", " + height); stage.setScene(scene); stage.show(); }- Since:
- JavaFX 8.0
 
- 
setAccessibleRoleSets the value of the property accessibleRole.- Property description:
- The accessible role for this Node.The screen reader uses the role of a node to determine the attributes and actions that are supported. 
- Default value:
- AccessibleRole.NODE
- Since:
- JavaFX 8u40
 
- 
getAccessibleRoleGets the value of the property accessibleRole.- Property description:
- The accessible role for this Node.The screen reader uses the role of a node to determine the attributes and actions that are supported. 
- Default value:
- AccessibleRole.NODE
- Since:
- JavaFX 8u40
 
- 
accessibleRolePropertyThe accessible role for thisNode.The screen reader uses the role of a node to determine the attributes and actions that are supported. - Default value:
- AccessibleRole.NODE
- Since:
- JavaFX 8u40
- See Also:
 
- 
setAccessibleRoleDescriptionSets the value of the property accessibleRoleDescription.- Property description:
- The role description of this Node.Normally, when a role is provided for a node, the screen reader speaks the role as well as the contents of the node. When this value is set, it is possible to override the default. This is useful because the set of roles is predefined. For example, it is possible to set the role of a node to be a button, but have the role description be arbitrary text. 
- Default value:
- null
- Since:
- JavaFX 8u40
 
- 
getAccessibleRoleDescriptionGets the value of the property accessibleRoleDescription.- Property description:
- The role description of this Node.Normally, when a role is provided for a node, the screen reader speaks the role as well as the contents of the node. When this value is set, it is possible to override the default. This is useful because the set of roles is predefined. For example, it is possible to set the role of a node to be a button, but have the role description be arbitrary text. 
- Default value:
- null
- Since:
- JavaFX 8u40
 
- 
accessibleRoleDescriptionPropertyThe role description of thisNode.Normally, when a role is provided for a node, the screen reader speaks the role as well as the contents of the node. When this value is set, it is possible to override the default. This is useful because the set of roles is predefined. For example, it is possible to set the role of a node to be a button, but have the role description be arbitrary text. - Default value:
- null
- Since:
- JavaFX 8u40
- See Also:
 
- 
setAccessibleTextSets the value of the property accessibleText.- Property description:
- The accessible text for this Node.This property is used to set the text that the screen reader will speak. If a node normally speaks text, that text is overriden. For example, a button usually speaks using the text in the control but will no longer do this when this value is set. 
- Default value:
- null
- Since:
- JavaFX 8u40
 
- 
getAccessibleTextGets the value of the property accessibleText.- Property description:
- The accessible text for this Node.This property is used to set the text that the screen reader will speak. If a node normally speaks text, that text is overriden. For example, a button usually speaks using the text in the control but will no longer do this when this value is set. 
- Default value:
- null
- Since:
- JavaFX 8u40
 
- 
accessibleTextPropertyThe accessible text for thisNode.This property is used to set the text that the screen reader will speak. If a node normally speaks text, that text is overriden. For example, a button usually speaks using the text in the control but will no longer do this when this value is set. - Default value:
- null
- Since:
- JavaFX 8u40
- See Also:
 
- 
setAccessibleHelpSets the value of the property accessibleHelp.- Property description:
- The accessible help text for this Node.The help text provides a more detailed description of the accessible text for a node. By default, if the node has a tool tip, this text is used. 
- Default value:
- null
- Since:
- JavaFX 8u40
 
- 
getAccessibleHelpGets the value of the property accessibleHelp.- Property description:
- The accessible help text for this Node.The help text provides a more detailed description of the accessible text for a node. By default, if the node has a tool tip, this text is used. 
- Default value:
- null
- Since:
- JavaFX 8u40
 
- 
accessibleHelpPropertyThe accessible help text for thisNode.The help text provides a more detailed description of the accessible text for a node. By default, if the node has a tool tip, this text is used. - Default value:
- null
- Since:
- JavaFX 8u40
- See Also:
 
- 
queryAccessibleAttributeThis method is called by the assistive technology to request the value for an attribute.This method is commonly overridden by subclasses to implement attributes that are required for a specific role. 
 If a particular attribute is not handled, the superclass implementation must be called.- Parameters:
- attribute- the requested attribute
- parameters- optional list of parameters
- Returns:
- the value for the requested attribute
- Since:
- JavaFX 8u40
- See Also:
 
- 
executeAccessibleActionThis method is called by the assistive technology to request the action indicated by the argument should be executed.This method is commonly overridden by subclasses to implement action that are required for a specific role. 
 If a particular action is not handled, the superclass implementation must be called.- Parameters:
- action- the action to execute
- parameters- optional list of parameters
- Since:
- JavaFX 8u40
- See Also:
 
- 
notifyAccessibleAttributeChangedThis method is called by the application to notify the assistive technology that the value for an attribute has changed.- Parameters:
- attributes- the attribute whose value has changed
- Since:
- JavaFX 8u40
- See Also:
 
 
-