- java.lang.Object
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- javafx.animation.Animation
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- javafx.animation.Transition
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- javafx.animation.SequentialTransition
 
 
 
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 public final class SequentialTransition extends Transition ThisTransitionplays a list ofAnimationsin sequential order.Children of this Transitioninheritnode, if theirnodeproperty is not specified.Code Segment Example: Rectangle rect = new Rectangle (100, 40, 100, 100); rect.setArcHeight(50); rect.setArcWidth(50); rect.setFill(Color.VIOLET); final Duration SEC_2 = Duration.millis(2000); final Duration SEC_3 = Duration.millis(3000); PauseTransition pt = new PauseTransition(Duration.millis(1000)); FadeTransition ft = new FadeTransition(SEC_3); ft.setFromValue(1.0f); ft.setToValue(0.3f); ft.setCycleCount(2f); ft.setAutoReverse(true); TranslateTransition tt = new TranslateTransition(SEC_2); tt.setFromX(-100f); tt.setToX(100f); tt.setCycleCount(2f); tt.setAutoReverse(true); RotateTransition rt = new RotateTransition(SEC_3); rt.setByAngle(180f); rt.setCycleCount(4f); rt.setAutoReverse(true); ScaleTransition st = new ScaleTransition(SEC_2); st.setByX(1.5f); st.setByY(1.5f); st.setCycleCount(2f); st.setAutoReverse(true); SequentialTransition seqT = new SequentialTransition (rect, pt, ft, tt, rt, st); seqT.play();- Since:
- JavaFX 2.0
- See Also:
- Transition,- Animation
 
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Property SummaryProperties Type Property Description ObjectProperty<Node>node- 
Properties inherited from class javafx.animation.Transitioninterpolator
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Properties inherited from class javafx.animation.AnimationautoReverse, currentRate, currentTime, cycleCount, cycleDuration, delay, onFinished, rate, status, totalDuration
 
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Nested Class Summary- 
Nested classes/interfaces inherited from class javafx.animation.AnimationAnimation.Status
 
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Field Summary- 
Fields inherited from class javafx.animation.AnimationINDEFINITE
 
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Constructor SummaryConstructors Constructor Description SequentialTransition()The constructor ofSequentialTransition.SequentialTransition(Animation... children)The constructor ofSequentialTransition.SequentialTransition(Node node)The constructor ofSequentialTransition.SequentialTransition(Node node, Animation... children)The constructor ofSequentialTransition.
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Method SummaryModifier and Type Method Description ObservableList<Animation>getChildren()A list ofAnimationsthat will be played sequentially.NodegetNode()Gets the value of the property node.protected NodegetParentTargetNode()Returns the first non-nulltargetNodein the parent hierarchy of thisTransition, ornullif such a node is not found.protected voidinterpolate(double frac)The methodinterpolate()has to be provided by implementations ofTransition.ObjectProperty<Node>nodeProperty()voidsetNode(Node value)Sets the value of the property node.- 
Methods inherited from class javafx.animation.TransitiongetCachedInterpolator, getInterpolator, interpolatorProperty, setInterpolator
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Methods inherited from class javafx.animation.AnimationautoReverseProperty, currentRateProperty, currentTimeProperty, cycleCountProperty, cycleDurationProperty, delayProperty, getCuePoints, getCurrentRate, getCurrentTime, getCycleCount, getCycleDuration, getDelay, getOnFinished, getRate, getStatus, getTargetFramerate, getTotalDuration, isAutoReverse, jumpTo, jumpTo, onFinishedProperty, pause, play, playFrom, playFrom, playFromStart, rateProperty, setAutoReverse, setCycleCount, setCycleDuration, setDelay, setOnFinished, setRate, setStatus, statusProperty, stop, totalDurationProperty
 
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Property Detail- 
nodepublic final ObjectProperty<Node> nodeProperty ThisNodeis used in all childTransitions, that do not define a targetNodethemselves. This can be used if a number ofTransitionsshould be applied to a singleNode.It is not possible to change the target nodeof a runningTransition. If the value ofnodeis changed for a runningTransition, the animation has to be stopped and started again to pick up the new value.- See Also:
- getNode(),- setNode(Node)
 
 
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Constructor Detail- 
SequentialTransitionpublic SequentialTransition(Node node, Animation... children) The constructor ofSequentialTransition.- Parameters:
- node- The target- Nodeto be used in child- Transitionsthat have no- Nodespecified themselves
- children- The child- Animationsof this- SequentialTransition
 
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SequentialTransitionpublic SequentialTransition(Animation... children) The constructor ofSequentialTransition.- Parameters:
- children- The child- Animationsof this- SequentialTransition
 
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SequentialTransitionpublic SequentialTransition(Node node) The constructor ofSequentialTransition.- Parameters:
- node- The target- Nodeto be used in child- Transitionsthat have no- Nodespecified themselves
 
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SequentialTransitionpublic SequentialTransition() The constructor ofSequentialTransition.
 
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Method Detail- 
setNodepublic final void setNode(Node value) Sets the value of the property node.- Property description:
- This Nodeis used in all childTransitions, that do not define a targetNodethemselves. This can be used if a number ofTransitionsshould be applied to a singleNode.It is not possible to change the target nodeof a runningTransition. If the value ofnodeis changed for a runningTransition, the animation has to be stopped and started again to pick up the new value.
 
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getNodepublic final Node getNode() Gets the value of the property node.- Property description:
- This Nodeis used in all childTransitions, that do not define a targetNodethemselves. This can be used if a number ofTransitionsshould be applied to a singleNode.It is not possible to change the target nodeof a runningTransition. If the value ofnodeis changed for a runningTransition, the animation has to be stopped and started again to pick up the new value.
 
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nodePropertypublic final ObjectProperty<Node> nodeProperty() ThisNodeis used in all childTransitions, that do not define a targetNodethemselves. This can be used if a number ofTransitionsshould be applied to a singleNode.It is not possible to change the target nodeof a runningTransition. If the value ofnodeis changed for a runningTransition, the animation has to be stopped and started again to pick up the new value.- See Also:
- getNode(),- setNode(Node)
 
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getChildrenpublic final ObservableList<Animation> getChildren() A list ofAnimationsthat will be played sequentially.It is not possible to change the children of a running SequentialTransition. If the children are changed for a runningSequentialTransition, the animation has to be stopped and started again to pick up the new value.- Returns:
- a list of Animations that will be played sequentially
 
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getParentTargetNodeprotected Node getParentTargetNode() Returns the first non-nulltargetNodein the parent hierarchy of thisTransition, ornullif such a node is not found.A parent animation is one that can have child animations. Examples are SequentialTransitionandParallelTransition. A parent animation can also be a child of another parent animation.Note that if this Transitionhas a target node set and is not a parent animation, it will be ignored during the call as this method only queries parent animations.- Overrides:
- getParentTargetNodein class- Transition
- Returns:
- the target Node
 
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interpolateprotected void interpolate(double frac) The methodinterpolate()has to be provided by implementations ofTransition. While aTransitionis running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be0.0and at the end it will be1.0. How the parameter increases, depends on theinterpolator, e.g. if theinterpolatorisInterpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.- Specified by:
- interpolatein class- Transition
- Parameters:
- frac- The relative position
 
 
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