Class PGraphicsOpenGL
- All Implemented Interfaces:
Cloneable
,PConstants
- Direct Known Subclasses:
PGraphics2D
,PGraphics3D
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionprotected class
protected static class
protected static class
protected static class
protected static class
protected static class
protected static class
protected static class
protected static class
protected static class
protected static class
protected static class
protected static class
Nested classes/interfaces inherited from class processing.core.PGraphics
PGraphics.AsyncImageSaver
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic boolean
protected PGraphicsOpenGL.AsyncPixelReader
protected boolean
static boolean
static boolean
protected boolean
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
protected VertexBuffer
float
Aspect ratio of camera's view.float
Distance of the near and far planes.float
Camera field of view.protected float[][]
Inverse camera matrix stackfloat
Distance of the near and far planes.protected float[][]
Camera matrix stackfloat
Default position of the camera.float
Default position of the camera.float
Default position of the camera.protected boolean
protected int[]
Clipping rectangle.protected FrameBuffer
float
Current light fallofffloat
float
float[]
Current specular color for lightingThe renderer currently in use.protected boolean
float
float
float
Default camera properties.float
float
float
float
protected PShader
protected static URL
protected static URL
protected PShader
protected static URL
protected static URL
protected PShader
protected static URL
protected static URL
protected PShader
protected static URL
protected static URL
protected PShader
protected static URL
protected static URL
protected PShader
protected static URL
protected static URL
static int
static boolean
protected FrameBuffer
protected boolean
True if we are inside a beginDraw()/endDraw() block.protected static final int
protected static final int
protected static final int
protected static final int
protected static final int
protected float
Distance between camera eye and center.protected static final int
static boolean
protected FrameBuffer[]
protected int
protected PImage
PImage that wraps filterTexture.protected Texture
texture used to apply a filter on the screen image.protected static FloatBuffer
protected static final int
Flush modes: continuously (geometry is flushed after each call to endShape) when-full (geometry is accumulated until a maximum size is reached.protected static final int
protected int
Current flush mode.protected WeakHashMap<PFont,
processing.opengl.FontTexture> Font cache for texture objects.protected float[]
protected float[]
protected static boolean
protected float[]
protected float[]
static String
protected static PMatrix3D
protected static final int
Type of geometry: immediate is that generated with beginShape/vertex/ endShape, retained is the result of creating a PShapeOpenGL object with createShape.protected PGraphicsOpenGL.InGeometry
protected static final int
protected static final int
boolean
Whether the PGraphics object is ready to render or not.protected static IntBuffer
To get data from OpenGL.protected boolean
protected int
Used to avoid flushing the geometry when blendMode() is called with the same blend mode as the lastprotected int
float[]
Ambient colors for lights.int
float[]
Diffuse colors for lights.float[]
Light fallofffloat[]
Light direction (normalized vector)float[]
Light positionsboolean
float[]
Specular colors for lights.float[]
Light spot parameters: Cosine of light spot angle and concentrationint[]
Light typesprotected int
protected boolean
protected PShader
protected boolean
Flag to indicate that we are inside beginCamera/endCamera block.protected PShader
protected static URL
protected static final int
protected static final int
static float
static int
static int
Some hardware limitsprotected static final int
Used in round point and ellipse tessellation.protected float[][]
Inverse modelview matrix stackprotected float[][]
Modelview matrix stackprotected int
protected FrameBuffer
protected IntBuffer
IntBuffer wrapping the native pixels array.protected int[]
Array to store pixels in OpenGL format.static boolean
Extensions used by Processingprotected FrameBuffer
protected boolean
protected static final Set<PGraphicsOpenGL.AsyncPixelReader>
protected static final List<PGraphicsOpenGL.AsyncPixelReader>
protected static final int
Type of pixels operation.protected static final int
protected static final int
protected boolean
static String
static String
static String
OpenGL information stringsstatic String
static boolean
Interface between Processing and OpenGLprotected IntBuffer
IntBuffer wrapping the pixels array.protected int
protected boolean
protected static final float
protected int
protected boolean
protected PShader
protected PGraphicsOpenGL.AttributeMap
protected int
protected boolean
protected PShader
protected float[][]
Projection matrix stackprotected int
protected Texture
Texture containing the previous frameprotected static final float[][]
Used in quad point tessellation.static boolean
protected FrameBuffer
protected static final int
protected boolean
Marks when changes to the size have occurred, so that the camera will be reset in beginDraw().protected int
protected boolean
Used to detect continuous use of the smooth/noSmooth functionsprotected PGraphicsOpenGL.DepthSorter
static int
protected PGraphicsOpenGL.Tessellator
protected PGraphicsOpenGL.TessGeometry
protected PGraphicsOpenGL.TexCache
protected Texture
Texture containing the current frameprotected int
protected int
protected IntBuffer
Viewport dimensions.Fields inherited from class processing.core.PGraphics
A, AB, AG, ambientB, ambientColor, ambientG, ambientR, AR, asyncImageSaver, autoNormal, B, backgroundA, backgroundAi, backgroundAlpha, backgroundB, backgroundBi, backgroundColor, backgroundG, backgroundGi, backgroundR, backgroundRi, BEEN_LIT, bezierBasisInverse, bezierBasisMatrix, bezierDetail, bezierDrawMatrix, bezierInited, blendMode, cacheMap, calcA, calcAi, calcAlpha, calcB, calcBi, calcColor, calcG, calcGi, calcR, calcRi, colorMode, colorModeA, colorModeX, colorModeY, colorModeZ, cosLUT, curveBasisMatrix, curveDetail, curveDrawMatrix, curveInited, curveTightness, curveToBezierMatrix, curveVertexCount, curveVertices, DA, DB, DEFAULT_STROKE_CAP, DEFAULT_STROKE_JOIN, DEFAULT_STROKE_WEIGHT, DEFAULT_VERTICES, defaultFontName, DG, DR, EB, edge, EDGE, EG, ellipseMode, emissiveB, emissiveColor, emissiveG, emissiveR, ER, ERROR_BACKGROUND_IMAGE_FORMAT, ERROR_BACKGROUND_IMAGE_SIZE, ERROR_PUSHMATRIX_OVERFLOW, ERROR_PUSHMATRIX_UNDERFLOW, ERROR_TEXTFONT_NULL_PFONT, fill, fillA, fillAi, fillAlpha, fillB, fillBi, fillColor, fillG, fillGi, fillR, fillRi, G, HAS_NORMAL, hints, image, imageMode, NORMAL_MODE_AUTO, NORMAL_MODE_SHAPE, NORMAL_MODE_VERTEX, normalMode, normalX, normalY, normalZ, NX, NY, NZ, path, pixelCount, primaryGraphics, R, raw, reapplySettings, rectMode, SA, SB, setAmbient, settingsInited, SG, shape, shapeMode, SHINE, shininess, SINCOS_LENGTH, SINCOS_PRECISION, sinLUT, smooth, SPB, specularB, specularColor, specularG, specularR, SPG, sphereDetailU, sphereDetailV, sphereX, sphereY, sphereZ, SPR, SR, stroke, strokeA, strokeAi, strokeAlpha, strokeB, strokeBi, strokeCap, strokeColor, strokeG, strokeGi, strokeJoin, strokeR, strokeRi, strokeWeight, surface, SW, textAlign, textAlignY, textBreakCount, textBreakStart, textBreakStop, textBuffer, textFont, textLeading, textMode, textSize, textureImage, textureMode, textureU, textureV, textWidthBuffer, tint, tintA, tintAi, tintAlpha, tintB, tintBi, tintColor, tintG, tintGi, tintR, tintRi, TX, TY, TZ, U, V, VERTEX_FIELD_COUNT, vertexCount, vertices, VW, VX, VY, VZ, warnings
Fields inherited from class processing.core.PImage
ALPHA_MASK, BLUE_MASK, format, GREEN_MASK, height, loaded, modified, mx1, mx2, my1, my2, parent, pixelDensity, pixelHeight, pixels, pixelWidth, RED_MASK, width
Fields inherited from interface processing.core.PConstants
ADD, ALPHA, ALT, AMBIENT, ARC, ARGB, ARROW, BACKSPACE, BASELINE, BEVEL, BEZIER_VERTEX, BLEND, BLUR, BOTTOM, BOX, BREAK, BURN, CENTER, CHATTER, CHORD, CLAMP, CLOSE, CODED, COMPLAINT, CONTROL, CORNER, CORNERS, CROSS, CURVE_VERTEX, CUSTOM, DARKEST, DEG_TO_RAD, DELETE, DIAMETER, DIFFERENCE, DILATE, DIRECTIONAL, DISABLE_ASYNC_SAVEFRAME, DISABLE_BUFFER_READING, DISABLE_DEPTH_MASK, DISABLE_DEPTH_SORT, DISABLE_DEPTH_TEST, DISABLE_KEY_REPEAT, DISABLE_NATIVE_FONTS, DISABLE_OPENGL_ERRORS, DISABLE_OPTIMIZED_STROKE, DISABLE_STROKE_PERSPECTIVE, DISABLE_STROKE_PURE, DISABLE_TEXTURE_MIPMAPS, DODGE, DOWN, DXF, ELLIPSE, ENABLE_ASYNC_SAVEFRAME, ENABLE_BUFFER_READING, ENABLE_DEPTH_MASK, ENABLE_DEPTH_SORT, ENABLE_DEPTH_TEST, ENABLE_KEY_REPEAT, ENABLE_NATIVE_FONTS, ENABLE_OPENGL_ERRORS, ENABLE_OPTIMIZED_STROKE, ENABLE_STROKE_PERSPECTIVE, ENABLE_STROKE_PURE, ENABLE_TEXTURE_MIPMAPS, ENTER, EPSILON, ERODE, ESC, EXCLUSION, FX2D, GIF, GRAY, GROUP, HALF_PI, HAND, HARD_LIGHT, HINT_COUNT, HSB, IMAGE, INVERT, JAVA2D, JPEG, LANDSCAPE, LEFT, LIGHTEST, LINE, LINE_LOOP, LINE_STRIP, LINES, LINUX, MACOS, MACOSX, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MITER, MODEL, MODELVIEW, MOVE, MULTIPLY, NORMAL, OPAQUE, OPEN, OPENGL, ORTHOGRAPHIC, OTHER, OVERLAY, P2D, P3D, PATH, PDF, PERSPECTIVE, PI, PIE, platformNames, POINT, POINTS, POLYGON, PORTRAIT, POSTERIZE, PROBLEM, PROJECT, PROJECTION, QUAD, QUAD_BEZIER_VERTEX, QUAD_STRIP, QUADRATIC_VERTEX, QUADS, QUARTER_PI, RAD_TO_DEG, RADIUS, RECT, REPEAT, REPLACE, RETURN, RGB, RIGHT, ROUND, SCREEN, SHAPE, SHIFT, SOFT_LIGHT, SPAN, SPHERE, SPOT, SQUARE, SUBTRACT, SVG, TAB, TARGA, TAU, TEXT, THIRD_PI, THRESHOLD, TIFF, TOP, TRIANGLE, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TWO_PI, UP, VERTEX, WAIT, WHITESPACE, WINDOWS, X, Y, Z
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected Texture
addTexture
(PImage img) This utility method creates a texture for the provided image, and adds it to the metadata cache of the image.protected Texture
addTexture
(PImage img, Texture.Parameters params) protected void
void
ambientLight
(float r, float g, float b) Add an ambient light based on the current color mode.void
ambientLight
(float r, float g, float b, float x, float y, float z) Add an ambient light based on the current color mode.void
applyMatrix
(float n00, float n01, float n02, float n10, float n11, float n12) void
applyMatrix
(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33) Apply a 4x4 transformation matrix to the modelview stack.void
applyMatrix
(PMatrix2D source) void
applyMatrix
(PMatrix3D source) protected void
applyMatrixImpl
(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33) void
applyProjection
(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33) void
applyProjection
(PMatrix3D mat) protected void
arcImpl
(float x, float y, float w, float h, float start, float stop, int mode) Start and stop are in radians, converted by the parent function.void
void
void
void
attribColor
(String name, int color) protected PGraphicsOpenGL.VertexAttribute
attribImpl
(String name, int kind, int type, int size) void
attribNormal
(String name, float nx, float ny, float nz) void
attribPosition
(String name, float x, float y, float z) protected void
awaitAsyncSaveCompletion
(String filename) If there is running async save task for this file, blocks until it completes.protected void
Actual implementation of clearing the background, now that the internal variables for background color have been set.protected void
backgroundImpl
(PImage image) Actually set the background image.protected void
begin2D()
protected void
beginBindFramebuffer
(int target, int framebuffer) void
Set matrix mode to the camera matrix (instead of the current transformation matrix).void
Use the beginContour() and endContour() function to create negative shapes within shapes such as the center of the letter "O".void
Sets the default properties for a PGraphics object.protected void
protected void
beginPGL()
protected void
beginPixelsOp
(int op) protected void
void
beginShape
(int kind) Using the beginShape() and endShape() functions allow creating more complex forms.void
bezierVertex
(float x2, float y2, float x3, float y3, float x4, float y4) void
bezierVertex
(float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) Specifies vertex coordinates for Bézier curves.protected void
bezierVertexImpl
(float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) protected void
protected void
Allows to set custom blend modes for the entire scene, using openGL.void
box
(float w, float h, float d) void
camera()
Set camera to the default settings.void
camera
(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) More flexible method for dealing with camera().protected boolean
protected void
protected void
checkTexture
(Texture tex) protected void
clipImpl
(float x1, float y1, float x2, float y2) protected static void
protected static void
void
copy
(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh) Copies a region of pixels from one image into another.void
protected void
createLineBuffers
(int usage) protected PGL
protected void
createPointBuffers
(int usage) protected void
createPolyBuffers
(int usage) protected void
protected PShape
createShapeFamily
(int type) Override this method to return an appropriate shape for your rendererprotected PShape
createShapePrimitive
(int kind, float... p) Override this to have a custom shape object used by your renderer.void
curveVertex
(float x, float y) Specifies vertex coordinates for curves.void
curveVertex
(float x, float y, float z) protected void
curveVertexImpl
(float x, float y, float z) protected void
protected void
protected void
Set engine's default values.protected void
protected static boolean
diff
(float a, float b) void
directionalLight
(float r, float g, float b, float dx, float dy, float dz) Adds a directional light.protected void
void
dispose()
Handle any shutdown for this graphics context.protected void
drawPixels
(int x, int y, int w, int h) protected void
protected void
protected void
drawTexture
(int x, int y, int w, int h) void
ellipseImpl
(float a, float b, float c, float d) protected void
protected void
end2D()
protected void
endBindFramebuffer
(int target, int framebuffer) void
Record the current settings into the camera matrix, and set the matrix mode back to the current transformation matrix.void
Use the beginContour() and endContour() function to create negative shapes within shapes such as the center of the letter "O".void
endDraw()
Finalizes the rendering of a PGraphics object so that it can be shown on screen.protected void
protected void
void
endPGL()
protected void
protected void
void
endShape
(int mode) The endShape() function is the companion to beginShape() and may only be called after beginShape().protected void
endShape
(int[] indices) protected static int
expandArraySize
(int currSize, int newMinSize) protected void
void
filter
(int kind) This is really inefficient and not a good idea in OpenGL.void
filter
(int kind, float param) This is really inefficient and not a good idea in OpenGL.void
void
flush()
protected void
protected void
protected void
protected void
protected void
void
frustum
(float left, float right, float bottom, float top, float znear, float zfar) Same as glFrustum(), except that it wipes out (rather than multiplies against) the current perspective matrix.int
get
(int x, int y) Reads the color of any pixel or grabs a section of an image.Get cache storage data for the specified renderer.protected FrameBuffer
protected PGraphicsOpenGL
protected processing.opengl.FontTexture
getFontTexture
(PFont font) Not an approved function, test its use in libraries to grab the FB objects for offscreen PGraphics.getFrameBuffer
(boolean multi) protected void
protected boolean
getHint
(int which) protected void
getImpl
(int sourceX, int sourceY, int sourceWidth, int sourceHeight, PImage target, int targetX, int targetY) Internal function to actually handle getting a block of pixels that has already been properly cropped to a valid region.protected PShader
Copy the current transformation matrix into the specified target.protected PShader
protected PShader
getPolyShader
(boolean lit, boolean tex) protected PGraphicsOpenGL
protected PGL
Not an approved function, this will change or be removed in the future.getTexture
(boolean load) Not an approved function either, don't use it.getTexture
(PImage img) Not an approved function, this will change or be removed in the future.protected void
handleTextSize
(float size) Sets the actual size.void
hint
(int which) Set various hints and hacks for the renderer.protected Object
protected void
protected void
protected static void
protected static void
protected static void
protected static void
protected static void
invTranslate
(PMatrix2D matrix, float tx, float ty) protected static void
invTranslate
(PMatrix3D matrix, float tx, float ty, float tz) boolean
isGL()
Return true if this renderer uses OpenGL.protected void
lightAmbient
(int num, float r, float g, float b) protected void
lightDiffuse
(int num, float r, float g, float b) void
lightFalloff
(float constant, float linear, float quadratic) Set the light falloff rates for the last light that was created.protected void
lightFalloff
(int num, float c0, float c1, float c2) protected void
lightNormal
(int num, float dx, float dy, float dz) protected void
lightPosition
(int num, float x, float y, float z, boolean dir) void
lights()
Sets up an ambient and directional light using OpenGL.void
lightSpecular
(float x, float y, float z) Set the specular color of the last light created.protected void
lightSpecular
(int num, float r, float g, float b) protected void
lightSpot
(int num, float angle, float exponent) void
line
(float x1, float y1, float x2, float y2) Draws a line (a direct path between two points) to the screen.void
line
(float x1, float y1, float z1, float x2, float y2, float z2) protected boolean
protected void
lineImpl
(float x1, float y1, float z1, float x2, float y2, float z2) void
Loads the pixel data of the current display window into the pixels[] array.loadShader
(String fragFilename) Loads a shader into the PShader object.loadShader
(String fragFilename, String vertFilename) Loads geometry into a variable of type PShape.void
protected void
loadTextureImpl
(int sampling, boolean mipmap) void
Masks part of an image from displaying by loading another image and using it as an alpha channel.protected static float
matrixScale
(PMatrix matrix) float
modelX
(float x, float y, float z) Returns the three-dimensional X, Y, Z position in model space.float
modelY
(float x, float y, float z) Returns the three-dimensional X, Y, Z position in model space.float
modelZ
(float x, float y, float z) Returns the three-dimensional X, Y, Z position in model space.protected static PGraphicsOpenGL.AttributeMap
protected static PGraphicsOpenGL.InGeometry
newInGeometry
(PGraphicsOpenGL pg, PGraphicsOpenGL.AttributeMap attr, int mode) protected static PGraphicsOpenGL.TessGeometry
newTessGeometry
(PGraphicsOpenGL pg, PGraphicsOpenGL.AttributeMap attr, int mode, boolean stream) protected static PGraphicsOpenGL.TexCache
void
noClip()
Disables the clipping previously started by the clip() function.protected void
noLightAmbient
(int num) protected void
noLightDiffuse
(int num) protected void
noLightFalloff
(int num) void
noLights()
Disables lighting.protected void
noLightSpecular
(int num) protected void
noLightSpot
(int num) protected boolean
protected static boolean
nonZero
(float a) void
ortho()
Calls ortho() with the proper parameters for Processing's standard orthographic projection.void
ortho
(float left, float right, float bottom, float top) Calls ortho() with the specified size of the viewing volume along the X and Z directions.void
ortho
(float left, float right, float bottom, float top, float near, float far) Sets an orthographic projection.protected boolean
void
Calls perspective() with Processing's standard coordinate projection.void
perspective
(float fov, float aspect, float zNear, float zFar) Similar to gluPerspective().void
point
(float x, float y) Draws a point, a coordinate in space at the dimension of one pixel.void
point
(float x, float y, float z) protected boolean
protected void
pointImpl
(float x, float y, float z) void
pointLight
(float r, float g, float b, float x, float y, float z) Adds a point light.protected boolean
protected void
void
Pops the current transformation matrix off the matrix stack.void
void
popStyle()
The pushStyle() function saves the current style settings and popStyle() restores the prior settings; these functions are always used together.void
Print the current camera matrix.void
Print the current model (or "transformation") matrix.void
Print the current projection matrix.protected void
protected void
void
Pushes the current transformation matrix onto the matrix stack.void
void
quad
(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) A quad is a quadrilateral, a four sided polygon.void
quadraticVertex
(float cx, float cy, float x3, float y3) Specifies vertex coordinates for quadratic Bézier curves.void
quadraticVertex
(float cx, float cy, float cz, float x3, float y3, float z3) protected void
quadraticVertexImpl
(float cx, float cy, float cz, float x3, float y3, float z3) protected void
protected void
rectImpl
(float x1, float y1, float x2, float y2, float tl, float tr, float br, float bl) void
removeCache
(PImage image) Remove information associated with this renderer from the cache, if any.protected void
removeFontTexture
(PFont font) protected void
Report on anything from glError().void
Replaces the current matrix with the identity matrix.void
void
Restores the default shaders.void
resetShader
(int kind) void
resize
(int wide, int high) Resize the image to a new width and height.protected void
protected void
void
rotate
(float angle) Two dimensional rotation.void
rotate
(float angle, float v0, float v1, float v2) Rotate around an arbitrary vector, similar to glRotate(), except that it takes radians (instead of degrees).protected void
rotateImpl
(float angle, float v0, float v1, float v2) void
rotateX
(float angle) Rotates a shape around the x-axis the amount specified by the angle parameter.void
rotateY
(float angle) Rotates a shape around the y-axis the amount specified by the angle parameter.void
rotateZ
(float angle) Rotates a shape around the z-axis the amount specified by the angle parameter.protected static boolean
same
(float a, float b) boolean
Override this in subclasses to intercept save calls for other formats or higher-performance implementations.void
scale
(float s) Same as scale(s, s, s).void
scale
(float sx, float sy) Same as scale(sx, sy, 1).void
scale
(float sx, float sy, float sz) Scale in three dimensions.protected void
scaleImpl
(float sx, float sy, float sz) Scale in three dimensions.float
screenX
(float x, float y) Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen.float
screenX
(float x, float y, float z) protected float
screenXImpl
(float x, float y, float z) protected float
screenXImpl
(float x, float y, float z, float w) float
screenY
(float x, float y) Takes a three-dimensional X, Y, Z position and returns the Y value for where it will appear on a (two-dimensional) screen.float
screenY
(float x, float y, float z) protected float
screenYImpl
(float x, float y, float z) protected float
screenYImpl
(float x, float y, float z, float w) float
screenZ
(float x, float y, float z) Takes a three-dimensional X, Y, Z position and returns the Z value for where it will appear on a (two-dimensional) screen.protected float
screenZImpl
(float x, float y, float z) protected float
screenZImpl
(float x, float y, float z, float w) void
set
(int x, int y, int argb) Changes the color of any pixel or writes an image directly into the display window.
The x and y parameters specify the pixel to change and the color parameter specifies the color value.void
Store data of some kind for the renderer that requires extra metadata of some kind.protected void
protected void
protected void
setFlushMode
(int mode) protected void
setFontTexture
(PFont font, processing.opengl.FontTexture fontTexture) protected void
protected void
protected void
setImpl
(PImage sourceImage, int sourceX, int sourceY, int sourceWidth, int sourceHeight, int targetX, int targetY) Internal function to actually handle setting a block of pixels that has already been properly cropped from the image to a valid region.void
Set the current transformation to the contents of the specified source.void
Set the current transformation to the contents of the specified source.void
void
setPrimary
(boolean primary) Set (or unset) this as the main drawing surface.void
setProjection
(PMatrix3D mat) void
setSize
(int iwidth, int iheight) The final step in setting up a renderer, set its size of this renderer.protected void
void
Applies the shader specified by the parameters.void
protected void
protected void
void
shearX
(float angle) Shears a shape around the x-axis the amount specified by the angle parameter.void
shearY
(float angle) Shears a shape around the y-axis the amount specified by the angle parameter.void
sphere
(float r) A sphere is a hollow ball made from tessellated triangles.void
spotLight
(float r, float g, float b, float x, float y, float z, float dx, float dy, float dz, float angle, float concentration) Adds a spotlight.void
strokeCap
(int cap) Sets the style for rendering line endings.void
strokeJoin
(int join) Sets the style of the joints which connect line segments.void
strokeWeight
(float weight) Sets the width of the stroke used for lines, points, and the border around shapes.protected void
protected void
tessellate
(int mode) protected void
tessellate
(int[] indices) protected void
textCharImpl
(char ch, float x, float y) protected void
textCharModelImpl
(processing.opengl.FontTexture.TextureInfo info, float x0, float y0, float x1, float y1) protected void
textCharShapeImpl
(char ch, float x, float y) Ported from the implementation of textCharShapeImpl() in 1.5.1 No attempt has been made to optimize this codeprotected void
textLineImpl
(char[] buffer, int start, int stop, float x, float y) Implementation of actual drawing for a line of text.protected boolean
textModeCheck
(int mode) void
textureSampling
(int sampling) void
textureWrap
(int wrap) Defines if textures repeat or draw once within a texture map.protected float
textWidthImpl
(char[] buffer, int start, int stop) Implementation of returning the text width of the chars [start, stop) in the buffer.void
translate
(float tx, float ty) Specifies an amount to displace objects within the display window.void
translate
(float tx, float ty, float tz) protected void
translateImpl
(float tx, float ty, float tz) void
triangle
(float x1, float y1, float x2, float y2, float x3, float y3) A triangle is a plane created by connecting three points.protected void
protected void
protected void
protected void
void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
protected void
updatePolyBuffers
(boolean lit, boolean tex, boolean needNormals, boolean needTexCoords) void
void
void
updateTexture
(int x, int y, int w, int h) protected void
updateTexture
(PImage img, Texture tex) void
vertex
(float x, float y) void
vertex
(float x, float y, float z) void
vertex
(float x, float y, float u, float v) void
vertex
(float x, float y, float z, float u, float v) All shapes are constructed by connecting a series of vertices.protected boolean
protected void
vertexImpl
(float x, float y, float z, float u, float v) protected PImage
wrapTexture
(Texture tex) protected static boolean
zero
(float a) Methods inherited from class processing.core.PGraphics
alpha, ambient, ambient, ambient, ambientFromCalc, applyMatrix, arc, arc, background, background, background, background, background, background, background, backgroundFromCalc, beginRaw, beginShape, bezier, bezier, bezierDetail, bezierInit, bezierInitCheck, bezierPoint, bezierTangent, bezierVertexCheck, bezierVertexCheck, blendMode, blue, box, brightness, circle, clear, clip, color, color, color, color, color, color, color, color, color, colorCalc, colorCalc, colorCalc, colorCalc, colorCalc, colorCalc, colorCalcARGB, colorMode, colorMode, colorMode, colorMode, createDefaultFont, createFont, createShape, createShape, createShape, curve, curve, curveDetail, curveInit, curveInitCheck, curvePoint, curveTangent, curveTightness, curveVertexCheck, curveVertexCheck, curveVertexSegment, curveVertexSegment, defaultFontOrDeath, defaultFontOrDeath, displayable, edge, ellipse, ellipseMode, emissive, emissive, emissive, emissiveFromCalc, endRaw, endShape, fill, fill, fill, fill, fill, fill, getMatrix, getRaw, getStyle, getStyle, green, haveRaw, hue, image, image, image, imageImpl, imageMode, is2D, is2X, is3D, lerpColor, lerpColor, loadShape, noFill, normal, noSmooth, noStroke, noTexture, noTint, pop, push, pushStyle, reapplySettings, rect, rect, rect, rectImpl, rectMode, red, saturation, save, setMatrix, setPath, shape, shape, shape, shapeMode, shininess, showDepthWarning, showDepthWarningXYZ, showException, showMethodWarning, showMissingWarning, showVariationWarning, showWarning, showWarning, smooth, smooth, specular, specular, specular, specularFromCalc, sphereDetail, sphereDetail, splineForward, square, stroke, stroke, stroke, stroke, stroke, stroke, strokeFromCalc, style, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textAscent, textCharModelImpl, textDescent, textFont, textFont, textFontImpl, textLeading, textLineAlignImpl, textMode, textSentence, textSentenceBreak, textSize, textSizeImpl, texture, textureMode, textWidth, textWidth, textWidth, tint, tint, tint, tint, tint, tint, tintFromCalc, vertex, vertexCheck, vertexTexture
Methods inherited from class processing.core.PImage
blend, blend, blendColor, blurAlpha, blurARGB, blurRGB, buildBlurKernel, checkAlpha, clone, copy, dilate, erode, get, get, getImage, getModifiedX1, getModifiedX2, getModifiedY1, getModifiedY2, getNative, init, init, isLoaded, isModified, loadTGA, mask, saveTGA, set, setLoaded, setLoaded, setModified, setModified, updatePixels, updatePixels
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Field Details
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pgl
Interface between Processing and OpenGL -
currentPG
The renderer currently in use. -
fontMap
Font cache for texture objects. -
initialized
public boolean initializedWhether the PGraphics object is ready to render or not. -
FLUSH_CONTINUOUSLY
protected static final int FLUSH_CONTINUOUSLYFlush modes: continuously (geometry is flushed after each call to endShape) when-full (geometry is accumulated until a maximum size is reached.- See Also:
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FLUSH_WHEN_FULL
protected static final int FLUSH_WHEN_FULL- See Also:
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IMMEDIATE
protected static final int IMMEDIATEType of geometry: immediate is that generated with beginShape/vertex/ endShape, retained is the result of creating a PShapeOpenGL object with createShape.- See Also:
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RETAINED
protected static final int RETAINED- See Also:
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flushMode
protected int flushModeCurrent flush mode. -
bufPolyVertex
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bufPolyColor
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bufPolyNormal
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bufPolyTexcoord
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bufPolyAmbient
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bufPolySpecular
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bufPolyEmissive
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bufPolyShininess
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bufPolyIndex
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polyBuffersCreated
protected boolean polyBuffersCreated -
polyBuffersContext
protected int polyBuffersContext -
bufLineVertex
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bufLineColor
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bufLineAttrib
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bufLineIndex
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lineBuffersCreated
protected boolean lineBuffersCreated -
lineBuffersContext
protected int lineBuffersContext -
bufPointVertex
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bufPointColor
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bufPointAttrib
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bufPointIndex
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pointBuffersCreated
protected boolean pointBuffersCreated -
pointBuffersContext
protected int pointBuffersContext -
polyAttribs
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INIT_VERTEX_BUFFER_SIZE
protected static final int INIT_VERTEX_BUFFER_SIZE- See Also:
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INIT_INDEX_BUFFER_SIZE
protected static final int INIT_INDEX_BUFFER_SIZE- See Also:
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glParamsRead
protected static boolean glParamsRead -
npotTexSupported
public static boolean npotTexSupportedExtensions used by Processing -
autoMipmapGenSupported
public static boolean autoMipmapGenSupported -
fboMultisampleSupported
public static boolean fboMultisampleSupported -
packedDepthStencilSupported
public static boolean packedDepthStencilSupported -
anisoSamplingSupported
public static boolean anisoSamplingSupported -
blendEqSupported
public static boolean blendEqSupported -
readBufferSupported
public static boolean readBufferSupported -
drawBufferSupported
public static boolean drawBufferSupported -
maxTextureSize
public static int maxTextureSizeSome hardware limits -
maxSamples
public static int maxSamples -
maxAnisoAmount
public static float maxAnisoAmount -
depthBits
public static int depthBits -
stencilBits
public static int stencilBits -
OPENGL_VENDOR
OpenGL information strings -
OPENGL_RENDERER
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OPENGL_VERSION
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OPENGL_EXTENSIONS
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GLSL_VERSION
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defColorShaderVertURL
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defTextureShaderVertURL
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defLightShaderVertURL
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defTexlightShaderVertURL
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defColorShaderFragURL
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defTextureShaderFragURL
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defLightShaderFragURL
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defTexlightShaderFragURL
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defLineShaderVertURL
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defLineShaderFragURL
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defPointShaderVertURL
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defPointShaderFragURL
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maskShaderFragURL
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defColorShader
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defTextureShader
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defLightShader
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defTexlightShader
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defLineShader
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defPointShader
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maskShader
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polyShader
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lineShader
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pointShader
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inGeo
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tessGeo
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texCache
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tessellator
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sorter
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isDepthSortingEnabled
protected boolean isDepthSortingEnabled -
asyncPixelReader
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asyncPixelReaderInitialized
protected boolean asyncPixelReaderInitialized -
ongoingPixelTransfers
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ongoingPixelTransfersIterable
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cameraFOV
public float cameraFOVCamera field of view. -
cameraX
public float cameraXDefault position of the camera. -
cameraY
public float cameraYDefault position of the camera. -
cameraZ
public float cameraZDefault position of the camera. -
cameraNear
public float cameraNearDistance of the near and far planes. -
cameraFar
public float cameraFarDistance of the near and far planes. -
cameraAspect
public float cameraAspectAspect ratio of camera's view. -
defCameraFOV
public float defCameraFOVDefault camera properties. -
defCameraX
public float defCameraX -
defCameraY
public float defCameraY -
defCameraZ
public float defCameraZ -
defCameraNear
public float defCameraNear -
defCameraFar
public float defCameraFar -
defCameraAspect
public float defCameraAspect -
eyeDist
protected float eyeDistDistance between camera eye and center. -
manipulatingCamera
protected boolean manipulatingCameraFlag to indicate that we are inside beginCamera/endCamera block. -
projection
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camera
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cameraInv
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modelview
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modelviewInv
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projmodelview
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glProjection
protected float[] glProjection -
glModelview
protected float[] glModelview -
glProjmodelview
protected float[] glProjmodelview -
glNormal
protected float[] glNormal -
identity
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sized
protected boolean sizedMarks when changes to the size have occurred, so that the camera will be reset in beginDraw(). -
MATRIX_STACK_DEPTH
protected static final int MATRIX_STACK_DEPTH- See Also:
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modelviewStackDepth
protected int modelviewStackDepth -
projectionStackDepth
protected int projectionStackDepth -
modelviewStack
protected float[][] modelviewStackModelview matrix stack -
modelviewInvStack
protected float[][] modelviewInvStackInverse modelview matrix stack -
cameraStack
protected float[][] cameraStackCamera matrix stack -
cameraInvStack
protected float[][] cameraInvStackInverse camera matrix stack -
projectionStack
protected float[][] projectionStackProjection matrix stack -
lights
public boolean lights -
lightCount
public int lightCount -
lightType
public int[] lightTypeLight types -
lightPosition
public float[] lightPositionLight positions -
lightNormal
public float[] lightNormalLight direction (normalized vector) -
lightAmbient
public float[] lightAmbientAmbient colors for lights. -
lightDiffuse
public float[] lightDiffuseDiffuse colors for lights. -
lightSpecular
public float[] lightSpecularSpecular colors for lights. Internally these are stored as numbers between 0 and 1. -
lightFalloffCoefficients
public float[] lightFalloffCoefficientsLight falloff -
lightSpotParameters
public float[] lightSpotParametersLight spot parameters: Cosine of light spot angle and concentration -
currentLightSpecular
public float[] currentLightSpecularCurrent specular color for lighting -
currentLightFalloffConstant
public float currentLightFalloffConstantCurrent light falloff -
currentLightFalloffLinear
public float currentLightFalloffLinear -
currentLightFalloffQuadratic
public float currentLightFalloffQuadratic -
textureWrap
protected int textureWrap -
textureSampling
protected int textureSampling -
clip
protected boolean clip -
clipRect
protected int[] clipRectClipping rectangle. -
FB_STACK_DEPTH
protected static final int FB_STACK_DEPTH- See Also:
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fbStackDepth
protected int fbStackDepth -
fbStack
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drawFramebuffer
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readFramebuffer
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currentFramebuffer
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offscreenFramebuffer
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multisampleFramebuffer
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offscreenMultisample
protected boolean offscreenMultisample -
pixOpChangedFB
protected boolean pixOpChangedFB -
texture
Texture containing the current frame -
ptexture
Texture containing the previous frame -
pixelBuffer
IntBuffer wrapping the pixels array. -
nativePixels
protected int[] nativePixelsArray to store pixels in OpenGL format. -
nativePixelBuffer
IntBuffer wrapping the native pixels array. -
filterTexture
texture used to apply a filter on the screen image. -
filterImage
PImage that wraps filterTexture. -
drawing
protected boolean drawingTrue if we are inside a beginDraw()/endDraw() block. -
smoothDisabled
protected boolean smoothDisabledUsed to detect continuous use of the smooth/noSmooth functions -
smoothCallCount
protected int smoothCallCount -
lastSmoothCall
protected int lastSmoothCall -
lastBlendMode
protected int lastBlendModeUsed to avoid flushing the geometry when blendMode() is called with the same blend mode as the last -
OP_NONE
protected static final int OP_NONEType of pixels operation.- See Also:
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OP_READ
protected static final int OP_READ- See Also:
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OP_WRITE
protected static final int OP_WRITE- See Also:
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pixelsOp
protected int pixelsOp -
viewport
Viewport dimensions. -
openContour
protected boolean openContour -
breakShape
protected boolean breakShape -
defaultEdges
protected boolean defaultEdges -
EDGE_MIDDLE
protected static final int EDGE_MIDDLE- See Also:
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EDGE_START
protected static final int EDGE_START- See Also:
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EDGE_STOP
protected static final int EDGE_STOP- See Also:
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EDGE_SINGLE
protected static final int EDGE_SINGLE- See Also:
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EDGE_CLOSE
protected static final int EDGE_CLOSE- See Also:
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MIN_POINT_ACCURACY
protected static final int MIN_POINT_ACCURACYUsed in round point and ellipse tessellation. The number of subdivisions per round point or ellipse is calculated with the following formula: n = min(M, max(N, (TWO_PI * size / F))) where size is a measure of the dimensions of the circle when projected on screen coordinates. F just sets the minimum number of subdivisions, while a smaller F would allow to have more detailed circles. N = MIN_POINT_ACCURACY M = MAX_POINT_ACCURACY F = POINT_ACCURACY_FACTOR- See Also:
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MAX_POINT_ACCURACY
protected static final int MAX_POINT_ACCURACY- See Also:
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POINT_ACCURACY_FACTOR
protected static final float POINT_ACCURACY_FACTOR- See Also:
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QUAD_POINT_SIGNS
protected static final float[][] QUAD_POINT_SIGNSUsed in quad point tessellation. -
intBuffer
To get data from OpenGL. -
floatBuffer
-
-
Constructor Details
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PGraphicsOpenGL
public PGraphicsOpenGL()
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Method Details
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setParent
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setPrimary
public void setPrimary(boolean primary) Description copied from class:PGraphics
Set (or unset) this as the main drawing surface. Meaning that it can safely be set to opaque (and given a default gray background), or anything else that goes along with that.- Overrides:
setPrimary
in classPGraphics
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setSize
public void setSize(int iwidth, int iheight) Description copied from class:PGraphics
The final step in setting up a renderer, set its size of this renderer. This was formerly handled by the constructor, but instead it's been broken out so that setParent/setPrimary/setPath can be handled differently. Important: this is ignored by the Methods task because otherwise it will override setSize() in PApplet/Applet/Component, which will 1) not call super.setSize(), and 2) will cause the renderer to be resized from the event thread (EDT), causing a nasty crash as it collides with the animation thread. -
dispose
public void dispose()Description copied from class:PGraphics
Handle any shutdown for this graphics context.This is called when a sketch is shut down and this renderer was specified using the size() command, or inside endRecord() and endRaw(), in order to shut things off.
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setFlushMode
protected void setFlushMode(int mode) -
updatePixelSize
protected void updatePixelSize() -
createPGL
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createSurface
- Overrides:
createSurface
in classPGraphics
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saveImpl
Description copied from class:PImage
Override this in subclasses to intercept save calls for other formats or higher-performance implementations. When reaching this code, pixels must be loaded and that path should be absolute. -
setCache
Description copied from class:PGraphics
Store data of some kind for the renderer that requires extra metadata of some kind. Usually this is a renderer-specific representation of the image data, for instance a BufferedImage with tint() settings applied for PGraphicsJava2D, or resized image data and OpenGL texture indices for PGraphicsOpenGL. -
getCache
Description copied from class:PGraphics
Get cache storage data for the specified renderer. Because each renderer will cache data in different formats, it's necessary to store cache data keyed by the renderer object. Otherwise, attempting to draw the same image to both a PGraphicsJava2D and a PGraphicsOpenGL will cause errors. -
removeCache
Description copied from class:PGraphics
Remove information associated with this renderer from the cache, if any.- Overrides:
removeCache
in classPGraphics
- Parameters:
image
- The image whose cache data should be removed
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setFontTexture
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getFontTexture
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removeFontTexture
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pushFramebuffer
protected void pushFramebuffer() -
setFramebuffer
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popFramebuffer
protected void popFramebuffer() -
getCurrentFB
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createPolyBuffers
protected void createPolyBuffers(int usage) -
updatePolyBuffers
protected void updatePolyBuffers(boolean lit, boolean tex, boolean needNormals, boolean needTexCoords) -
unbindPolyBuffers
protected void unbindPolyBuffers() -
polyBuffersContextIsOutdated
protected boolean polyBuffersContextIsOutdated() -
createLineBuffers
protected void createLineBuffers(int usage) -
updateLineBuffers
protected void updateLineBuffers() -
unbindLineBuffers
protected void unbindLineBuffers() -
lineBufferContextIsOutdated
protected boolean lineBufferContextIsOutdated() -
createPointBuffers
protected void createPointBuffers(int usage) -
updatePointBuffers
protected void updatePointBuffers() -
unbindPointBuffers
protected void unbindPointBuffers() -
pointBuffersContextIsOutdated
protected boolean pointBuffersContextIsOutdated() -
beginDraw
public void beginDraw()Description copied from class:PGraphics
Sets the default properties for a PGraphics object. It should be called before anything is drawn into the object.Advanced
When creating your own PGraphics, you should call this before drawing anything. -
endDraw
public void endDraw()Description copied from class:PGraphics
Finalizes the rendering of a PGraphics object so that it can be shown on screen.Advanced
When creating your own PGraphics, you should call this when you're finished drawing. -
getPrimaryPG
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setCurrentPG
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setCurrentPG
protected void setCurrentPG() -
getCurrentPG
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getPrimaryPGL
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beginPGL
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endPGL
public void endPGL() -
updateProjmodelview
public void updateProjmodelview() -
restartPGL
protected void restartPGL() -
restoreGL
protected void restoreGL() -
beginBindFramebuffer
protected void beginBindFramebuffer(int target, int framebuffer) -
endBindFramebuffer
protected void endBindFramebuffer(int target, int framebuffer) -
beginReadPixels
protected void beginReadPixels() -
endReadPixels
protected void endReadPixels() -
beginPixelsOp
protected void beginPixelsOp(int op) -
endPixelsOp
protected void endPixelsOp() -
updateGLProjection
protected void updateGLProjection() -
updateGLModelview
protected void updateGLModelview() -
updateGLProjmodelview
protected void updateGLProjmodelview() -
updateGLNormal
protected void updateGLNormal() -
defaultSettings
protected void defaultSettings()Description copied from class:PGraphics
Set engine's default values. This has to be called by PApplet, somewhere inside setup() or draw() because it talks to the graphics buffer, meaning that for subclasses like OpenGL, there needs to be a valid graphics context to mess with otherwise you'll get some good crashing action. This is currently called by checkSettings(), during beginDraw().- Overrides:
defaultSettings
in classPGraphics
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hint
public void hint(int which) Description copied from class:PGraphics
Set various hints and hacks for the renderer. This is used to handle obscure rendering features that cannot be implemented in a consistent manner across renderers. Many options will often graduate to standard features instead of hints over time.
hint(ENABLE_OPENGL_4X_SMOOTH)- Enable 4x anti-aliasing for P3D. This can help force anti-aliasing if it has not been enabled by the user. On some graphics cards, this can also be set by the graphics driver's control panel, however not all cards make this available. This hint must be called immediately after the size() command because it resets the renderer, obliterating any settings and anything drawn (and like size(), re-running the code that came before it again).
hint(DISABLE_OPENGL_2X_SMOOTH) - In Processing 1.0, Processing always enables 2x smoothing when the P3D renderer is used. This hint disables the default 2x smoothing and returns the smoothing behavior found in earlier releases, where smooth() and noSmooth() could be used to enable and disable smoothing, though the quality was inferior.
hint(ENABLE_NATIVE_FONTS) - Use the native version fonts when they are installed, rather than the bitmapped version from a .vlw file. This is useful with the default (or JAVA2D) renderer setting, as it will improve font rendering speed. This is not enabled by default, because it can be misleading while testing because the type will look great on your machine (because you have the font installed) but lousy on others' machines if the identical font is unavailable. This option can only be set per-sketch, and must be called before any use of textFont().
hint(DISABLE_DEPTH_TEST) - Disable the zbuffer, allowing you to draw on top of everything at will. When depth testing is disabled, items will be drawn to the screen sequentially, like a painting. This hint is most often used to draw in 3D, then draw in 2D on top of it (for instance, to draw GUI controls in 2D on top of a 3D interface). Starting in release 0149, this will also clear the depth buffer. Restore the default with hint(ENABLE_DEPTH_TEST), but note that with the depth buffer cleared, any 3D drawing that happens later in draw() will ignore existing shapes on the screen.
hint(ENABLE_DEPTH_SORT) - Enable primitive z-sorting of triangles and lines in P3D and OPENGL. This can slow performance considerably, and the algorithm is not yet perfect. Restore the default with hint(DISABLE_DEPTH_SORT).
hint(DISABLE_OPENGL_ERROR_REPORT) - Speeds up the P3D renderer setting by not checking for errors while running. Undo with hint(ENABLE_OPENGL_ERROR_REPORT).
hint(ENABLE_BUFFER_READING) - Depth and stencil buffers in P2D/P3D will be down-sampled to make PGL#readPixels work with multisampling. Enabling this introduces some overhead, so if you experience bad performance, disable multisampling with noSmooth() instead. This hint is not intended to be enabled and disabled repeatedly, so call this once in setup() or after creating your PGraphics2D/3D. You can restore the default with hint(DISABLE_BUFFER_READING) if you don't plan to read depth from this PGraphics anymore.
hint(ENABLE_KEY_REPEAT) - Auto-repeating key events are discarded by default (works only in P2D/P3D); use this hint to get all the key events (including auto-repeated). Call hint(DISABLE_KEY_REPEAT) to get events only when the key goes physically up or down.
hint(DISABLE_ASYNC_SAVEFRAME) - P2D/P3D only - save() and saveFrame() will not use separate threads for saving and will block until the image is written to the drive. This was the default behavior in 3.0b7 and before. To enable, call hint(ENABLE_ASYNC_SAVEFRAME). -
getHint
protected boolean getHint(int which) -
createShapeFamily
Description copied from class:PGraphics
Override this method to return an appropriate shape for your renderer- Overrides:
createShapeFamily
in classPGraphics
-
createShapePrimitive
Description copied from class:PGraphics
Override this to have a custom shape object used by your renderer.- Overrides:
createShapePrimitive
in classPGraphics
-
beginShape
public void beginShape(int kind) Description copied from class:PGraphics
Using the beginShape() and endShape() functions allow creating more complex forms. beginShape() begins recording vertices for a shape and endShape() stops recording. The value of the kind parameter tells it which types of shapes to create from the provided vertices. With no mode specified, the shape can be any irregular polygon. The parameters available for beginShape() are POINTS, LINES, TRIANGLES, TRIANGLE_FAN, TRIANGLE_STRIP, QUADS, and QUAD_STRIP. After calling the beginShape() function, a series of vertex() commands must follow. To stop drawing the shape, call endShape(). The vertex() function with two parameters specifies a position in 2D and the vertex() function with three parameters specifies a position in 3D. Each shape will be outlined with the current stroke color and filled with the fill color.
Transformations such as translate(), rotate(), and scale() do not work within beginShape(). It is also not possible to use other shapes, such as ellipse() or rect() within beginShape().
The P2D and P3D renderers allow stroke() and fill() to be altered on a per-vertex basis, but the default renderer does not. Settings such as strokeWeight(), strokeCap(), and strokeJoin() cannot be changed while inside a beginShape()/endShape() block with any renderer.- Overrides:
beginShape
in classPGraphics
- Parameters:
kind
- Either POINTS, LINES, TRIANGLES, TRIANGLE_FAN, TRIANGLE_STRIP, QUADS, or QUAD_STRIP- See Also:
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endShape
public void endShape(int mode) Description copied from class:PGraphics
The endShape() function is the companion to beginShape() and may only be called after beginShape(). When endshape() is called, all the image data defined since the previous call to beginShape() is written into the image buffer. The constant CLOSE as the value for the MODE parameter to close the shape (to connect the beginning and the end). -
endShape
protected void endShape(int[] indices) -
textureWrap
public void textureWrap(int wrap) Description copied from class:PGraphics
Defines if textures repeat or draw once within a texture map. The two parameters are CLAMP (the default behavior) and REPEAT. This function only works with the P2D and P3D renderers.- Overrides:
textureWrap
in classPGraphics
- Parameters:
wrap
- Either CLAMP (default) or REPEAT- See Also:
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textureSampling
public void textureSampling(int sampling) -
beginContour
public void beginContour()Description copied from class:PGraphics
Use the beginContour() and endContour() function to create negative shapes within shapes such as the center of the letter "O". beginContour() begins recording vertices for the shape and endContour() stops recording. The vertices that define a negative shape must "wind" in the opposite direction from the exterior shape. First draw vertices for the exterior shape in clockwise order, then for internal shapes, draw vertices counterclockwise.
These functions can only be used within a beginShape()/endShape() pair and transformations such as translate(), rotate(), and scale() do not work within a beginContour()/endContour() pair. It is also not possible to use other shapes, such as ellipse() or rect() within.- Overrides:
beginContour
in classPGraphics
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endContour
public void endContour()Description copied from class:PGraphics
Use the beginContour() and endContour() function to create negative shapes within shapes such as the center of the letter "O". beginContour() begins recording vertices for the shape and endContour() stops recording. The vertices that define a negative shape must "wind" in the opposite direction from the exterior shape. First draw vertices for the exterior shape in clockwise order, then for internal shapes, draw vertices counterclockwise.
These functions can only be used within a beginShape()/endShape() pair and transformations such as translate(), rotate(), and scale() do not work within a beginContour()/endContour() pair. It is also not possible to use other shapes, such as ellipse() or rect() within.- Overrides:
endContour
in classPGraphics
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vertex
public void vertex(float x, float y) -
vertex
public void vertex(float x, float y, float u, float v) -
vertex
public void vertex(float x, float y, float z) -
vertex
public void vertex(float x, float y, float z, float u, float v) Description copied from class:PGraphics
All shapes are constructed by connecting a series of vertices. vertex() is used to specify the vertex coordinates for points, lines, triangles, quads, and polygons. It is used exclusively within the beginShape() and endShape() functions.
Drawing a vertex in 3D using the z parameter requires the P3D parameter in combination with size, as shown in the above example.
This function is also used to map a texture onto geometry. The texture() function declares the texture to apply to the geometry and the u and v coordinates set define the mapping of this texture to the form. By default, the coordinates used for u and v are specified in relation to the image's size in pixels, but this relation can be changed with textureMode(). -
attribPosition
- Overrides:
attribPosition
in classPGraphics
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attribNormal
- Overrides:
attribNormal
in classPGraphics
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attribColor
- Overrides:
attribColor
in classPGraphics
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attrib
-
attrib
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attrib
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attribImpl
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vertexImpl
protected void vertexImpl(float x, float y, float z, float u, float v) -
vertexBreak
protected boolean vertexBreak() -
clipImpl
protected void clipImpl(float x1, float y1, float x2, float y2) -
noClip
public void noClip()Description copied from class:PGraphics
Disables the clipping previously started by the clip() function. -
tessellate
protected void tessellate(int mode) -
tessellate
protected void tessellate(int[] indices) -
flush
public void flush() -
flushPixels
protected void flushPixels() -
flushPolys
protected void flushPolys() -
flushSortedPolys
protected void flushSortedPolys() -
flushLines
protected void flushLines() -
flushPoints
protected void flushPoints() -
bezierVertex
public void bezierVertex(float x2, float y2, float x3, float y3, float x4, float y4) - Overrides:
bezierVertex
in classPGraphics
-
bezierVertex
public void bezierVertex(float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) Description copied from class:PGraphics
Specifies vertex coordinates for Bézier curves. Each call to bezierVertex() defines the position of two control points and one anchor point of a Bézier curve, adding a new segment to a line or shape. The first time bezierVertex() is used within a beginShape() call, it must be prefaced with a call to vertex() to set the first anchor point. This function must be used between beginShape() and endShape() and only when there is no MODE parameter specified to beginShape(). Using the 3D version requires rendering with P3D (see the Environment reference for more information).- Overrides:
bezierVertex
in classPGraphics
- Parameters:
x2
- the x-coordinate of the 1st control pointy2
- the y-coordinate of the 1st control pointz2
- the z-coordinate of the 1st control pointx3
- the x-coordinate of the 2nd control pointy3
- the y-coordinate of the 2nd control pointz3
- the z-coordinate of the 2nd control pointx4
- the x-coordinate of the anchor pointy4
- the y-coordinate of the anchor pointz4
- the z-coordinate of the anchor point- See Also:
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bezierVertexImpl
protected void bezierVertexImpl(float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) -
quadraticVertex
public void quadraticVertex(float cx, float cy, float x3, float y3) Description copied from class:PGraphics
Specifies vertex coordinates for quadratic Bézier curves. Each call to quadraticVertex() defines the position of one control point and one anchor point of a Bézier curve, adding a new segment to a line or shape. The first time quadraticVertex() is used within a beginShape() call, it must be prefaced with a call to vertex() to set the first anchor point. This function must be used between beginShape() and endShape() and only when there is no MODE parameter specified to beginShape(). Using the 3D version requires rendering with P3D (see the Environment reference for more information).- Overrides:
quadraticVertex
in classPGraphics
- Parameters:
cx
- the x-coordinate of the control pointcy
- the y-coordinate of the control pointx3
- the x-coordinate of the anchor pointy3
- the y-coordinate of the anchor point- See Also:
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quadraticVertex
public void quadraticVertex(float cx, float cy, float cz, float x3, float y3, float z3) - Overrides:
quadraticVertex
in classPGraphics
cz
- the z-coordinate of the control pointz3
- the z-coordinate of the anchor point
-
quadraticVertexImpl
protected void quadraticVertexImpl(float cx, float cy, float cz, float x3, float y3, float z3) -
curveVertex
public void curveVertex(float x, float y) Description copied from class:PGraphics
Specifies vertex coordinates for curves. This function may only be used between beginShape() and endShape() and only when there is no MODE parameter specified to beginShape(). The first and last points in a series of curveVertex() lines will be used to guide the beginning and end of the curve. A minimum of four points is required to draw a tiny curve between the second and third points. Adding a fifth point with curveVertex() will draw the curve between the second, third, and fourth points. The curveVertex() function is an implementation of Catmull-Rom splines. Using the 3D version requires rendering with P3D (see the Environment reference for more information).- Overrides:
curveVertex
in classPGraphics
- Parameters:
x
- the x-coordinate of the vertexy
- the y-coordinate of the vertex- See Also:
-
PGraphics.curve(float, float, float, float, float, float, float, float, float, float, float, float)
PGraphics.beginShape(int)
PGraphics.endShape(int)
PGraphics.vertex(float, float, float, float, float)
PGraphics.bezier(float, float, float, float, float, float, float, float, float, float, float, float)
PGraphics.quadraticVertex(float, float, float, float, float, float)
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curveVertex
public void curveVertex(float x, float y, float z) - Overrides:
curveVertex
in classPGraphics
z
- the z-coordinate of the vertex
-
curveVertexImpl
protected void curveVertexImpl(float x, float y, float z) -
point
public void point(float x, float y) Description copied from class:PGraphics
Draws a point, a coordinate in space at the dimension of one pixel. The first parameter is the horizontal value for the point, the second value is the vertical value for the point, and the optional third value is the depth value. Drawing this shape in 3D with the z parameter requires the P3D parameter in combination with size() as shown in the above example.
Use stroke() to set the color of a point().
Point appears round with the default strokeCap(ROUND) and square with strokeCap(PROJECT). Points are invisible with strokeCap(SQUARE) (no cap).
Using point() with strokeWeight(1) or smaller may draw nothing to the screen, depending on the graphics settings of the computer. Workarounds include setting the pixel using set() or drawing the point using either circle() or square(). -
point
public void point(float x, float y, float z) -
pointImpl
protected void pointImpl(float x, float y, float z) -
line
public void line(float x1, float y1, float x2, float y2) Description copied from class:PGraphics
Draws a line (a direct path between two points) to the screen. The version of line() with four parameters draws the line in 2D. To color a line, use the stroke() function. A line cannot be filled, therefore the fill() function will not affect the color of a line. 2D lines are drawn with a width of one pixel by default, but this can be changed with the strokeWeight() function. The version with six parameters allows the line to be placed anywhere within XYZ space. Drawing this shape in 3D with the z parameter requires the P3D parameter in combination with size() as shown in the above example. -
line
public void line(float x1, float y1, float z1, float x2, float y2, float z2) -
lineImpl
protected void lineImpl(float x1, float y1, float z1, float x2, float y2, float z2) -
triangle
public void triangle(float x1, float y1, float x2, float y2, float x3, float y3) Description copied from class:PGraphics
A triangle is a plane created by connecting three points. The first two arguments specify the first point, the middle two arguments specify the second point, and the last two arguments specify the third point. -
quad
public void quad(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) Description copied from class:PGraphics
A quad is a quadrilateral, a four sided polygon. It is similar to a rectangle, but the angles between its edges are not constrained to ninety degrees. The first pair of parameters (x1,y1) sets the first vertex and the subsequent pairs should proceed clockwise or counter-clockwise around the defined shape.- Overrides:
quad
in classPGraphics
- Parameters:
x1
- x-coordinate of the first cornery1
- y-coordinate of the first cornerx2
- x-coordinate of the second cornery2
- y-coordinate of the second cornerx3
- x-coordinate of the third cornery3
- y-coordinate of the third cornerx4
- x-coordinate of the fourth cornery4
- y-coordinate of the fourth corner
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rectImpl
protected void rectImpl(float x1, float y1, float x2, float y2, float tl, float tr, float br, float bl) -
ellipseImpl
public void ellipseImpl(float a, float b, float c, float d) - Overrides:
ellipseImpl
in classPGraphics
-
arcImpl
protected void arcImpl(float x, float y, float w, float h, float start, float stop, int mode) Description copied from class:PGraphics
Start and stop are in radians, converted by the parent function. Note that the radians can be greater (or less) than TWO_PI. This is so that an arc can be drawn that crosses zero mark, and the user will still collect $200. -
box
public void box(float w, float h, float d) -
sphere
public void sphere(float r) Description copied from class:PGraphics
A sphere is a hollow ball made from tessellated triangles.Advanced
Implementation notes:
cache all the points of the sphere in a static array top and bottom are just a bunch of triangles that land in the center point
sphere is a series of concentric circles who radii vary along the shape, based on, err... cos or something
[toxi 031031] new sphere code. removed all multiplies with radius, as scale() will take care of that anyway [toxi 031223] updated sphere code (removed modulo) and introduced sphereAt(x,y,z,r) to avoid additional translate()'s on the user/sketch side [davbol 080801] now using separate sphereDetailU/V
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shape
-
shape
-
loadShape
Description copied from class:PGraphics
Loads geometry into a variable of type PShape. SVG and OBJ files may be loaded. To load correctly, the file must be located in the data directory of the current sketch. In most cases, loadShape() should be used inside setup() because loading shapes inside draw() will reduce the speed of a sketch.
Alternatively, the file maybe be loaded from anywhere on the local computer using an absolute path (something that starts with / on Unix and Linux, or a drive letter on Windows), or the filename parameter can be a URL for a file found on a network.
If the file is not available or an error occurs, null will be returned and an error message will be printed to the console. The error message does not halt the program, however the null value may cause a NullPointerException if your code does not check whether the value returned is null. -
textModeCheck
protected boolean textModeCheck(int mode) - Overrides:
textModeCheck
in classPGraphics
-
textWidthImpl
protected float textWidthImpl(char[] buffer, int start, int stop) Description copied from class:PGraphics
Implementation of returning the text width of the chars [start, stop) in the buffer. Unlike the previous version that was inside PFont, this will return the size not of a 1 pixel font, but the actual current size.- Overrides:
textWidthImpl
in classPGraphics
-
handleTextSize
protected void handleTextSize(float size) Description copied from class:PGraphics
Sets the actual size. Called from textSizeImpl and from textFontImpl after setting the font.- Overrides:
handleTextSize
in classPGraphics
- Parameters:
size
- size of the text, greater than zero
-
textLineImpl
protected void textLineImpl(char[] buffer, int start, int stop, float x, float y) Implementation of actual drawing for a line of text.- Overrides:
textLineImpl
in classPGraphics
-
textCharImpl
protected void textCharImpl(char ch, float x, float y) - Overrides:
textCharImpl
in classPGraphics
-
textCharModelImpl
protected void textCharModelImpl(processing.opengl.FontTexture.TextureInfo info, float x0, float y0, float x1, float y1) -
textCharShapeImpl
protected void textCharShapeImpl(char ch, float x, float y) Ported from the implementation of textCharShapeImpl() in 1.5.1 No attempt has been made to optimize this code TODO: Implement a FontShape class where each glyph is tessellated and stored inside a larger PShapeOpenGL object (which needs to be expanded as new glyphs are added and exceed the initial capacity in a similar way as the textures in FontTexture work). When a string of text is to be rendered in shape mode, then the correct sequences of vertex indices are computed (akin to the texcoords in the texture case) and used to draw only those parts of the PShape object that are required for the text. Some issues of the original implementation probably remain, so they are reproduced below: Also a problem where some fonts seem to be a bit slight, as if the control points aren't being mapped quite correctly. Probably doing something dumb that the control points don't map to P5's control points. Perhaps it's returning b-spline data from the TrueType font? Though it seems like that would make a lot of garbage rather than just a little flattening. There also seems to be a bug that is causing a line (but not a filled triangle) back to the origin on some letters (i.e. a capital L when tested with Akzidenz Grotesk Light). But this won't be visible with the stroke shut off, so tabling that bug for now. -
pushMatrix
public void pushMatrix()Description copied from class:PGraphics
Pushes the current transformation matrix onto the matrix stack. Understanding pushMatrix() and popMatrix() requires understanding the concept of a matrix stack. The pushMatrix() function saves the current coordinate system to the stack and popMatrix() restores the prior coordinate system. pushMatrix() and popMatrix() are used in conjunction with the other transformation functions and may be embedded to control the scope of the transformations. -
popMatrix
public void popMatrix()Description copied from class:PGraphics
Pops the current transformation matrix off the matrix stack. Understanding pushing and popping requires understanding the concept of a matrix stack. The pushMatrix() function saves the current coordinate system to the stack and popMatrix() restores the prior coordinate system. pushMatrix() and popMatrix() are used in conjunction with the other transformation functions and may be embedded to control the scope of the transformations. -
translate
public void translate(float tx, float ty) Description copied from class:PGraphics
Specifies an amount to displace objects within the display window. The x parameter specifies left/right translation, the y parameter specifies up/down translation, and the z parameter specifies translations toward/away from the screen. Using this function with the z parameter requires using P3D as a parameter in combination with size as shown in the above example. Transformations are cumulative and apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling translate(50, 0) and then translate(20, 0) is the same as translate(70, 0). If translate() is called within draw(), the transformation is reset when the loop begins again. This function can be further controlled by using pushMatrix() and popMatrix(). -
translate
public void translate(float tx, float ty, float tz) -
translateImpl
protected void translateImpl(float tx, float ty, float tz) -
invTranslate
-
invTranslate
-
matrixScale
-
rotate
public void rotate(float angle) Two dimensional rotation. Same as rotateZ (this is identical to a 3D rotation along the z-axis) but included for clarity -- it'd be weird for people drawing 2D graphics to be using rotateZ. And they might kick our a-- for the confusion. -
rotateX
public void rotateX(float angle) Description copied from class:PGraphics
Rotates a shape around the x-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always rotated around their relative position to the origin and positive numbers rotate objects in a counterclockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotateX(PI/2) and then rotateX(PI/2) is the same as rotateX(PI). If rotateX() is called within the draw(), the transformation is reset when the loop begins again. This function requires using P3D as a third parameter to size() as shown in the example above. -
rotateY
public void rotateY(float angle) Description copied from class:PGraphics
Rotates a shape around the y-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always rotated around their relative position to the origin and positive numbers rotate objects in a counterclockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotateY(PI/2) and then rotateY(PI/2) is the same as rotateY(PI). If rotateY() is called within the draw(), the transformation is reset when the loop begins again. This function requires using P3D as a third parameter to size() as shown in the examples above. -
rotateZ
public void rotateZ(float angle) Description copied from class:PGraphics
Rotates a shape around the z-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always rotated around their relative position to the origin and positive numbers rotate objects in a counterclockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotateZ(PI/2) and then rotateZ(PI/2) is the same as rotateZ(PI). If rotateZ() is called within the draw(), the transformation is reset when the loop begins again. This function requires using P3D as a third parameter to size() as shown in the examples above. -
rotate
public void rotate(float angle, float v0, float v1, float v2) Rotate around an arbitrary vector, similar to glRotate(), except that it takes radians (instead of degrees). -
rotateImpl
protected void rotateImpl(float angle, float v0, float v1, float v2) -
invRotate
-
invRotate
-
scale
public void scale(float s) Same as scale(s, s, s). -
scale
public void scale(float sx, float sy) Same as scale(sx, sy, 1). -
scale
public void scale(float sx, float sy, float sz) Scale in three dimensions. -
scaleImpl
protected void scaleImpl(float sx, float sy, float sz) Scale in three dimensions. -
invScale
-
invScale
-
shearX
public void shearX(float angle) Description copied from class:PGraphics
Shears a shape around the x-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always sheared around their relative position to the origin and positive numbers shear objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling shearX(PI/2) and then shearX(PI/2) is the same as shearX(PI). If shearX() is called within the draw(), the transformation is reset when the loop begins again.
Technically, shearX() multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by the pushMatrix() and popMatrix() functions. -
shearY
public void shearY(float angle) Description copied from class:PGraphics
Shears a shape around the y-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always sheared around their relative position to the origin and positive numbers shear objects in a clockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling shearY(PI/2) and then shearY(PI/2) is the same as shearY(PI). If shearY() is called within the draw(), the transformation is reset when the loop begins again.
Technically, shearY() multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by the pushMatrix() and popMatrix() functions. -
resetMatrix
public void resetMatrix()Description copied from class:PGraphics
Replaces the current matrix with the identity matrix. The equivalent function in OpenGL is glLoadIdentity().- Overrides:
resetMatrix
in classPGraphics
- See Also:
-
applyMatrix
- Overrides:
applyMatrix
in classPGraphics
-
applyMatrix
public void applyMatrix(float n00, float n01, float n02, float n10, float n11, float n12) - Overrides:
applyMatrix
in classPGraphics
- Parameters:
n00
- numbers which define the 4x4 matrix to be multipliedn01
- numbers which define the 4x4 matrix to be multipliedn02
- numbers which define the 4x4 matrix to be multipliedn10
- numbers which define the 4x4 matrix to be multipliedn11
- numbers which define the 4x4 matrix to be multipliedn12
- numbers which define the 4x4 matrix to be multiplied
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applyMatrix
- Overrides:
applyMatrix
in classPGraphics
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applyMatrix
public void applyMatrix(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33) Apply a 4x4 transformation matrix to the modelview stack.- Overrides:
applyMatrix
in classPGraphics
n03
- numbers which define the 4x4 matrix to be multipliedn13
- numbers which define the 4x4 matrix to be multipliedn20
- numbers which define the 4x4 matrix to be multipliedn21
- numbers which define the 4x4 matrix to be multipliedn22
- numbers which define the 4x4 matrix to be multipliedn23
- numbers which define the 4x4 matrix to be multipliedn30
- numbers which define the 4x4 matrix to be multipliedn31
- numbers which define the 4x4 matrix to be multipliedn32
- numbers which define the 4x4 matrix to be multipliedn33
- numbers which define the 4x4 matrix to be multiplied
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applyMatrixImpl
protected void applyMatrixImpl(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33) -
begin2D
protected void begin2D() -
end2D
protected void end2D() -
getMatrix
-
getMatrix
Description copied from class:PGraphics
Copy the current transformation matrix into the specified target. Pass in null to create a new matrix. -
setMatrix
Description copied from class:PGraphics
Set the current transformation to the contents of the specified source. -
setMatrix
Set the current transformation to the contents of the specified source. -
printMatrix
public void printMatrix()Print the current model (or "transformation") matrix.- Overrides:
printMatrix
in classPGraphics
- See Also:
-
pushProjection
public void pushProjection() -
popProjection
public void popProjection() -
resetProjection
public void resetProjection() -
applyProjection
-
applyProjection
public void applyProjection(float n00, float n01, float n02, float n03, float n10, float n11, float n12, float n13, float n20, float n21, float n22, float n23, float n30, float n31, float n32, float n33) -
setProjection
-
orthoProjection
protected boolean orthoProjection() -
nonOrthoProjection
protected boolean nonOrthoProjection() -
same
protected static boolean same(float a, float b) -
diff
protected static boolean diff(float a, float b) -
zero
protected static boolean zero(float a) -
nonZero
protected static boolean nonZero(float a) -
beginCamera
public void beginCamera()Set matrix mode to the camera matrix (instead of the current transformation matrix). This means applyMatrix, resetMatrix, etc. will affect the camera.Note that the camera matrix is *not* the perspective matrix, it contains the values of the modelview matrix immediatly after the latter was initialized with ortho() or camera(), or the modelview matrix as result of the operations applied between beginCamera()/endCamera().
beginCamera() specifies that all coordinate transforms until endCamera() should be pre-applied in inverse to the camera transform matrix. Note that this is only challenging when a user specifies an arbitrary matrix with applyMatrix(). Then that matrix will need to be inverted, which may not be possible. But take heart, if a user is applying a non-invertible matrix to the camera transform, then he is clearly up to no good, and we can wash our hands of those bad intentions.
begin/endCamera clauses do not automatically reset the camera transform matrix. That's because we set up a nice default camera transform in setup(), and we expect it to hold through draw(). So we don't reset the camera transform matrix at the top of draw(). That means that an innocuous-looking clause like
beginCamera(); translate(0, 0, 10); endCamera();
at the top of draw(), will result in a runaway camera that shoots infinitely out of the screen over time. In order to prevent this, it is necessary to call some function that does a hard reset of the camera transform matrix inside of begin/endCamera. Two options arecamera(); // sets up the nice default camera transform resetMatrix(); // sets up the identity camera transform
So to rotate a camera a constant amount, you might trybeginCamera(); camera(); rotateY(PI / 8); endCamera();
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endCamera
public void endCamera()Record the current settings into the camera matrix, and set the matrix mode back to the current transformation matrix.Note that this will destroy any settings to scale(), translate(), or whatever, because the final camera matrix will be copied (not multiplied) into the modelview.
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camera
public void camera()Set camera to the default settings.Processing camera behavior:
Camera behavior can be split into two separate components, camera transformation, and projection. The transformation corresponds to the physical location, orientation, and scale of the camera. In a physical camera metaphor, this is what can manipulated by handling the camera body (with the exception of scale, which doesn't really have a physcial analog). The projection corresponds to what can be changed by manipulating the lens.
We maintain separate matrices to represent the camera transform and projection. An important distinction between the two is that the camera transform should be invertible, where the projection matrix should not, since it serves to map three dimensions to two. It is possible to bake the two matrices into a single one just by multiplying them together, but it isn't a good idea, since lighting, z-ordering, and z-buffering all demand a true camera z coordinate after modelview and camera transforms have been applied but before projection. If the camera transform and projection are combined there is no way to recover a good camera-space z-coordinate from a model coordinate.
Fortunately, there are no functions that manipulate both camera transformation and projection.
camera() sets the camera position, orientation, and center of the scene. It replaces the camera transform with a new one.
The transformation functions are the same ones used to manipulate the modelview matrix (scale, translate, rotate, etc.). But they are bracketed with beginCamera(), endCamera() to indicate that they should apply (in inverse), to the camera transformation matrix.
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camera
public void camera(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) More flexible method for dealing with camera().The actual call is like gluLookat. Here's the real skinny on what does what:
camera(); or camera(ex, ey, ez, cx, cy, cz, ux, uy, uz);
do not need to be called from with beginCamera();/endCamera(); That's because they always apply to the camera transformation, and they always totally replace it. That means that any coordinate transforms done before camera(); in draw() will be wiped out. It also means that camera() always operates in untransformed world coordinates. Therefore it is always redundant to call resetMatrix(); before camera(); This isn't technically true of gluLookat, but it's pretty much how it's used.Now, beginCamera(); and endCamera(); are useful if you want to move the camera around using transforms like translate(), etc. They will wipe out any coordinate system transforms that occur before them in draw(), but they will not automatically wipe out the camera transform. This means that they should be at the top of draw(). It also means that the following:
beginCamera(); rotateY(PI / 8); endCamera();
will result in a camera that spins without stopping. If you want to just rotate a small constant amount, try this:beginCamera(); camera(); // sets up the default view rotateY(PI / 8); endCamera();
That will rotate a little off of the default view. Note that this is entirely equivalent tocamera(); // sets up the default view beginCamera(); rotateY(PI / 8); endCamera();
because camera() doesn't care whether or not it's inside a begin/end clause. Basically it's safe to use camera() or camera(ex, ey, ez, cx, cy, cz, ux, uy, uz) as naked calls because they do all the matrix resetting automatically.- Overrides:
camera
in classPGraphics
- Parameters:
eyeX
- x-coordinate for the eyeeyeY
- y-coordinate for the eyeeyeZ
- z-coordinate for the eyecenterX
- x-coordinate for the center of the scenecenterY
- y-coordinate for the center of the scenecenterZ
- z-coordinate for the center of the sceneupX
- usually 0.0, 1.0, or -1.0upY
- usually 0.0, 1.0, or -1.0upZ
- usually 0.0, 1.0, or -1.0
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printCamera
public void printCamera()Print the current camera matrix.- Overrides:
printCamera
in classPGraphics
- See Also:
-
defaultCamera
protected void defaultCamera() -
ortho
public void ortho()Calls ortho() with the proper parameters for Processing's standard orthographic projection. -
ortho
public void ortho(float left, float right, float bottom, float top) Calls ortho() with the specified size of the viewing volume along the X and Z directions. -
ortho
public void ortho(float left, float right, float bottom, float top, float near, float far) Sets an orthographic projection. -
perspective
public void perspective()Calls perspective() with Processing's standard coordinate projection.Projection functions:
- frustrum()
- ortho()
- perspective()
This behavior is pretty much familiar from OpenGL, except where functions replace matrices, rather than multiplying against the previous.
- Overrides:
perspective
in classPGraphics
-
perspective
public void perspective(float fov, float aspect, float zNear, float zFar) Similar to gluPerspective(). Implementation based on Mesa's glu.c- Overrides:
perspective
in classPGraphics
- Parameters:
fov
- field-of-view angle (in radians) for vertical directionaspect
- ratio of width to heightzNear
- z-position of nearest clipping planezFar
- z-position of the farthest clipping plane
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frustum
public void frustum(float left, float right, float bottom, float top, float znear, float zfar) Same as glFrustum(), except that it wipes out (rather than multiplies against) the current perspective matrix.Implementation based on the explanation in the OpenGL blue book.
- Overrides:
frustum
in classPGraphics
- Parameters:
left
- left coordinate of the clipping planeright
- right coordinate of the clipping planebottom
- bottom coordinate of the clipping planetop
- top coordinate of the clipping planeznear
- near component of the clipping plane; must be greater than zerozfar
- far component of the clipping plane; must be greater than the near value- See Also:
-
printProjection
public void printProjection()Print the current projection matrix.- Overrides:
printProjection
in classPGraphics
- See Also:
-
defaultPerspective
protected void defaultPerspective() -
screenX
public float screenX(float x, float y) Description copied from class:PGraphics
Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen. -
screenY
public float screenY(float x, float y) Description copied from class:PGraphics
Takes a three-dimensional X, Y, Z position and returns the Y value for where it will appear on a (two-dimensional) screen. -
screenX
public float screenX(float x, float y, float z) -
screenY
public float screenY(float x, float y, float z) -
screenZ
public float screenZ(float x, float y, float z) Description copied from class:PGraphics
Takes a three-dimensional X, Y, Z position and returns the Z value for where it will appear on a (two-dimensional) screen. -
screenXImpl
protected float screenXImpl(float x, float y, float z) -
screenXImpl
protected float screenXImpl(float x, float y, float z, float w) -
screenYImpl
protected float screenYImpl(float x, float y, float z) -
screenYImpl
protected float screenYImpl(float x, float y, float z, float w) -
screenZImpl
protected float screenZImpl(float x, float y, float z) -
screenZImpl
protected float screenZImpl(float x, float y, float z, float w) -
modelX
public float modelX(float x, float y, float z) Description copied from class:PGraphics
Returns the three-dimensional X, Y, Z position in model space. This returns the X value for a given coordinate based on the current set of transformations (scale, rotate, translate, etc.) The X value can be used to place an object in space relative to the location of the original point once the transformations are no longer in use.
In the example, the modelX(), modelY(), and modelZ() functions record the location of a box in space after being placed using a series of translate and rotate commands. After popMatrix() is called, those transformations no longer apply, but the (x, y, z) coordinate returned by the model functions is used to place another box in the same location. -
modelY
public float modelY(float x, float y, float z) Description copied from class:PGraphics
Returns the three-dimensional X, Y, Z position in model space. This returns the Y value for a given coordinate based on the current set of transformations (scale, rotate, translate, etc.) The Y value can be used to place an object in space relative to the location of the original point once the transformations are no longer in use.
In the example, the modelX(), modelY(), and modelZ() functions record the location of a box in space after being placed using a series of translate and rotate commands. After popMatrix() is called, those transformations no longer apply, but the (x, y, z) coordinate returned by the model functions is used to place another box in the same location. -
modelZ
public float modelZ(float x, float y, float z) Description copied from class:PGraphics
Returns the three-dimensional X, Y, Z position in model space. This returns the Z value for a given coordinate based on the current set of transformations (scale, rotate, translate, etc.) The Z value can be used to place an object in space relative to the location of the original point once the transformations are no longer in use.
In the example, the modelX(), modelY(), and modelZ() functions record the location of a box in space after being placed using a series of translate and rotate commands. After popMatrix() is called, those transformations no longer apply, but the (x, y, z) coordinate returned by the model functions is used to place another box in the same location. -
popStyle
public void popStyle()Description copied from class:PGraphics
The pushStyle() function saves the current style settings and popStyle() restores the prior settings; these functions are always used together. They allow you to change the style settings and later return to what you had. When a new style is started with pushStyle(), it builds on the current style information. The pushStyle() and popStyle() functions can be embedded to provide more control (see the second example above for a demonstration.) -
strokeWeight
public void strokeWeight(float weight) Description copied from class:PGraphics
Sets the width of the stroke used for lines, points, and the border around shapes. All widths are set in units of pixels.
Using point() with strokeWeight(1) or smaller may draw nothing to the screen, depending on the graphics settings of the computer. Workarounds include setting the pixel using set() or drawing the point using either circle() or square().- Overrides:
strokeWeight
in classPGraphics
- Parameters:
weight
- the weight (in pixels) of the stroke- See Also:
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strokeJoin
public void strokeJoin(int join) Description copied from class:PGraphics
Sets the style of the joints which connect line segments. These joints are either mitered, beveled, or rounded and specified with the corresponding parameters MITER, BEVEL, and ROUND. The default joint is MITER.- Overrides:
strokeJoin
in classPGraphics
- Parameters:
join
- either MITER, BEVEL, ROUND- See Also:
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strokeCap
public void strokeCap(int cap) Description copied from class:PGraphics
Sets the style for rendering line endings. These ends are either squared, extended, or rounded, each of which specified with the corresponding parameters: SQUARE, PROJECT, and ROUND. The default cap is ROUND.
To make point() appear square, use strokeCap(PROJECT). Using strokeCap(SQUARE) (no cap) causes points to become invisible. -
fillFromCalc
protected void fillFromCalc()- Overrides:
fillFromCalc
in classPGraphics
-
lights
public void lights()Sets up an ambient and directional light using OpenGL. API taken from PGraphics3D.The Lighting Skinny: The way lighting works is complicated enough that it's worth producing a document to describe it. Lighting calculations proceed pretty much exactly as described in the OpenGL red book. Light-affecting material properties: AMBIENT COLOR - multiplies by light's ambient component - for believability this should match diffuse color DIFFUSE COLOR - multiplies by light's diffuse component SPECULAR COLOR - multiplies by light's specular component - usually less colored than diffuse/ambient SHININESS - the concentration of specular effect - this should be set pretty high (20-50) to see really noticeable specularity EMISSIVE COLOR - constant additive color effect Light types: AMBIENT - one color - no specular color - no direction - may have falloff (constant, linear, and quadratic) - may have position (which matters in non-constant falloff case) - multiplies by a material's ambient reflection DIRECTIONAL - has diffuse color - has specular color - has direction - no position - no falloff - multiplies by a material's diffuse and specular reflections POINT - has diffuse color - has specular color - has position - no direction - may have falloff (constant, linear, and quadratic) - multiplies by a material's diffuse and specular reflections SPOT - has diffuse color - has specular color - has position - has direction - has cone angle (set to half the total cone angle) - has concentration value - may have falloff (constant, linear, and quadratic) - multiplies by a material's diffuse and specular reflections Normal modes: All of the primitives (rect, box, sphere, etc.) have their normals set nicely. During beginShape/endShape normals can be set by the user. AUTO-NORMAL - if no normal is set during the shape, we are in auto-normal mode - auto-normal calculates one normal per triangle (face-normal mode) SHAPE-NORMAL - if one normal is set during the shape, it will be used for all vertices VERTEX-NORMAL - if multiple normals are set, each normal applies to subsequent vertices - (except for the first one, which applies to previous and subsequent vertices) Efficiency consequences: There is a major efficiency consequence of position-dependent lighting calculations per vertex. (See below for determining whether lighting is vertex position-dependent.) If there is no position dependency then the only factors that affect the lighting contribution per vertex are its colors and its normal. There is a major efficiency win if 1) lighting is not position dependent 2) we are in AUTO-NORMAL or SHAPE-NORMAL mode because then we can calculate one lighting contribution per shape (SHAPE-NORMAL) or per triangle (AUTO-NORMAL) and simply multiply it into the vertex colors. The converse is our worst-case performance when 1) lighting is position dependent 2) we are in AUTO-NORMAL mode because then we must calculate lighting per-face * per-vertex. Each vertex has a different lighting contribution per face in which it appears. Yuck. Determining vertex position dependency: If any of the following factors are TRUE then lighting is vertex position dependent: 1) Any lights uses non-constant falloff 2) There are any point or spot lights 3) There is a light with specular color AND there is a material with specular color So worth noting is that default lighting (a no-falloff ambient and a directional without specularity) is not position-dependent. We should capitalize. Simon Greenwold, April 2005
- Overrides:
lights
in classPGraphics
- See Also:
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PGraphics.ambientLight(float, float, float, float, float, float)
PGraphics.directionalLight(float, float, float, float, float, float)
PGraphics.pointLight(float, float, float, float, float, float)
PGraphics.spotLight(float, float, float, float, float, float, float, float, float, float, float)
PGraphics.noLights()
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noLights
public void noLights()Disables lighting. -
ambientLight
public void ambientLight(float r, float g, float b) Add an ambient light based on the current color mode.- Overrides:
ambientLight
in classPGraphics
- Parameters:
r
- red or hue value (depending on current color mode)g
- green or saturation value (depending on current color mode)b
- blue or brightness value (depending on current color mode)- See Also:
-
ambientLight
public void ambientLight(float r, float g, float b, float x, float y, float z) Add an ambient light based on the current color mode. This version includes an (x, y, z) position for situations where the falloff distance is used.- Overrides:
ambientLight
in classPGraphics
x
- x-coordinate of the lighty
- y-coordinate of the lightz
- z-coordinate of the light
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directionalLight
public void directionalLight(float r, float g, float b, float dx, float dy, float dz) Description copied from class:PGraphics
Adds a directional light. Directional light comes from one direction and is stronger when hitting a surface squarely and weaker if it hits at a gentle angle. After hitting a surface, a directional lights scatters in all directions. Lights need to be included in the draw() to remain persistent in a looping program. Placing them in the setup() of a looping program will cause them to only have an effect the first time through the loop. The affect of the v1, v2, and v3 parameters is determined by the current color mode. The nx, ny, and nz parameters specify the direction the light is facing. For example, setting ny to -1 will cause the geometry to be lit from below (the light is facing directly upward).- Overrides:
directionalLight
in classPGraphics
- Parameters:
r
- red or hue value (depending on current color mode)g
- green or saturation value (depending on current color mode)b
- blue or brightness value (depending on current color mode)dx
- direction along the x-axisdy
- direction along the y-axisdz
- direction along the z-axis- See Also:
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pointLight
public void pointLight(float r, float g, float b, float x, float y, float z) Description copied from class:PGraphics
Adds a point light. Lights need to be included in the draw() to remain persistent in a looping program. Placing them in the setup() of a looping program will cause them to only have an effect the first time through the loop. The v1, v2, and v3 parameters are interpreted as either RGB or HSB values, depending on the current color mode. The x, y, and z parameters set the position of the light.- Overrides:
pointLight
in classPGraphics
- Parameters:
r
- red or hue value (depending on current color mode)g
- green or saturation value (depending on current color mode)b
- blue or brightness value (depending on current color mode)x
- x-coordinate of the lighty
- y-coordinate of the lightz
- z-coordinate of the light- See Also:
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spotLight
public void spotLight(float r, float g, float b, float x, float y, float z, float dx, float dy, float dz, float angle, float concentration) Description copied from class:PGraphics
Adds a spotlight. Lights need to be included in the draw() to remain persistent in a looping program. Placing them in the setup() of a looping program will cause them to only have an effect the first time through the loop. The v1, v2, and v3 parameters are interpreted as either RGB or HSB values, depending on the current color mode. The x, y, and z parameters specify the position of the light and nx, ny, nz specify the direction of light. The angle parameter affects angle of the spotlight cone, while concentration sets the bias of light focusing toward the center of that cone.- Overrides:
spotLight
in classPGraphics
- Parameters:
r
- red or hue value (depending on current color mode)g
- green or saturation value (depending on current color mode)b
- blue or brightness value (depending on current color mode)x
- x-coordinate of the lighty
- y-coordinate of the lightz
- z-coordinate of the lightdx
- direction along the x-axisdy
- direction along the y-axisdz
- direction along the z-axisangle
- angle of the spotlight coneconcentration
- exponent determining the center bias of the cone- See Also:
-
lightFalloff
public void lightFalloff(float constant, float linear, float quadratic) Set the light falloff rates for the last light that was created. Default is lightFalloff(1, 0, 0).- Overrides:
lightFalloff
in classPGraphics
- Parameters:
constant
- constant value or determining fallofflinear
- linear value for determining falloffquadratic
- quadratic value for determining falloff- See Also:
-
lightSpecular
public void lightSpecular(float x, float y, float z) Set the specular color of the last light created.- Overrides:
lightSpecular
in classPGraphics
- Parameters:
x
- red or hue value (depending on current color mode)y
- green or saturation value (depending on current color mode)z
- blue or brightness value (depending on current color mode)- See Also:
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enableLighting
protected void enableLighting() -
disableLighting
protected void disableLighting() -
lightPosition
protected void lightPosition(int num, float x, float y, float z, boolean dir) -
lightNormal
protected void lightNormal(int num, float dx, float dy, float dz) -
lightAmbient
protected void lightAmbient(int num, float r, float g, float b) -
noLightAmbient
protected void noLightAmbient(int num) -
lightDiffuse
protected void lightDiffuse(int num, float r, float g, float b) -
noLightDiffuse
protected void noLightDiffuse(int num) -
lightSpecular
protected void lightSpecular(int num, float r, float g, float b) -
noLightSpecular
protected void noLightSpecular(int num) -
lightFalloff
protected void lightFalloff(int num, float c0, float c1, float c2) -
noLightFalloff
protected void noLightFalloff(int num) -
lightSpot
protected void lightSpot(int num, float angle, float exponent) -
noLightSpot
protected void noLightSpot(int num) -
backgroundImpl
Description copied from class:PGraphics
Actually set the background image. This is separated from the error handling and other semantic goofiness that is shared across renderers.- Overrides:
backgroundImpl
in classPGraphics
-
backgroundImpl
protected void backgroundImpl()Description copied from class:PGraphics
Actual implementation of clearing the background, now that the internal variables for background color have been set. Called by the backgroundFromCalc() method, which is what all the other background() methods call once the work is done.- Overrides:
backgroundImpl
in classPGraphics
-
report
Report on anything from glError(). Don't use this inside glBegin/glEnd otherwise it'll throw an GL_INVALID_OPERATION error. -
isGL
public boolean isGL()Description copied from class:PGraphics
Return true if this renderer uses OpenGL. Defaults to false. -
loadPixels
public void loadPixels()Description copied from class:PImage
Loads the pixel data of the current display window into the pixels[] array. This function must always be called before reading from or writing to pixels[]. Subsequent changes to the display window will not be reflected in pixels until loadPixels() is called again.Advanced
Call this when you want to mess with the pixels[] array. For subclasses where the pixels[] buffer isn't set by default, this should copy all data into the pixels[] array- Overrides:
loadPixels
in classPImage
-
allocatePixels
protected void allocatePixels() -
readPixels
protected void readPixels() -
drawPixels
protected void drawPixels(int x, int y, int w, int h) -
get
public int get(int x, int y) Description copied from class:PImage
Reads the color of any pixel or grabs a section of an image. If no parameters are specified, the entire image is returned. Use the x and y parameters to get the value of one pixel. Get a section of the display window by specifying an additional width and height parameter. When getting an image, the x and y parameters define the coordinates for the upper-left corner of the image, regardless of the current imageMode().
If the pixel requested is outside the image window, black is returned. The numbers returned are scaled according to the current color ranges, but only RGB values are returned by this function. For example, even though you may have drawn a shape with colorMode(HSB), the numbers returned will be in RGB format.
Getting the color of a single pixel with get(x, y) is easy, but not as fast as grabbing the data directly from pixels[]. The equivalent statement to get(x, y) using pixels[] is pixels[y*width+x]. See the reference for pixels[] for more information.Advanced
Returns an ARGB "color" type (a packed 32-bit int) with the color. If the coordinate is outside the image, zero is returned (black, but completely transparent).If the image is in RGB format (i.e. on a PVideo object), the value will get its high bits set, just to avoid cases where they haven't been set already.
If the image is in ALPHA format, this returns a white with its alpha value set.
This function is included primarily for beginners. It is quite slow because it has to check to see if the x, y that was provided is inside the bounds, and then has to check to see what image type it is. If you want things to be more efficient, access the pixels[] array directly.
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getImpl
protected void getImpl(int sourceX, int sourceY, int sourceWidth, int sourceHeight, PImage target, int targetX, int targetY) Description copied from class:PImage
Internal function to actually handle getting a block of pixels that has already been properly cropped to a valid region. That is, x/y/w/h are guaranteed to be inside the image space, so the implementation can use the fastest possible pixel copying method. -
set
public void set(int x, int y, int argb) Description copied from class:PImage
Changes the color of any pixel or writes an image directly into the display window.
The x and y parameters specify the pixel to change and the color parameter specifies the color value. The color parameter is affected by the current color mode (the default is RGB values from 0 to 255). When setting an image, the x and y parameters define the coordinates for the upper-left corner of the image, regardless of the current imageMode().
Setting the color of a single pixel with set(x, y) is easy, but not as fast as putting the data directly into pixels[]. The equivalent statement to set(x, y, #000000) using pixels[] is pixels[y*width+x] = #000000. See the reference for pixels[] for more information. -
setImpl
protected void setImpl(PImage sourceImage, int sourceX, int sourceY, int sourceWidth, int sourceHeight, int targetX, int targetY) Description copied from class:PImage
Internal function to actually handle setting a block of pixels that has already been properly cropped from the image to a valid region. -
processImageBeforeAsyncSave
- Overrides:
processImageBeforeAsyncSave
in classPGraphics
-
completeFinishedPixelTransfers
protected static void completeFinishedPixelTransfers() -
completeAllPixelTransfers
protected static void completeAllPixelTransfers() -
awaitAsyncSaveCompletion
Description copied from class:PGraphics
If there is running async save task for this file, blocks until it completes. Has to be called on main thread because OpenGL overrides this and calls GL.- Overrides:
awaitAsyncSaveCompletion
in classPGraphics
-
loadTexture
public void loadTexture() -
updateTexture
public void updateTexture() -
updateTexture
public void updateTexture(int x, int y, int w, int h) -
updateDisplay
public void updateDisplay() -
loadTextureImpl
protected void loadTextureImpl(int sampling, boolean mipmap) -
createPTexture
protected void createPTexture() -
swapOffscreenTextures
protected void swapOffscreenTextures() -
drawTexture
protected void drawTexture() -
drawTexture
protected void drawTexture(int x, int y, int w, int h) -
drawPTexture
protected void drawPTexture() -
mask
Description copied from class:PImage
Masks part of an image from displaying by loading another image and using it as an alpha channel. This mask image should only contain grayscale data, but only the blue color channel is used. The mask image needs to be the same size as the image to which it is applied.
In addition to using a mask image, an integer array containing the alpha channel data can be specified directly. This method is useful for creating dynamically generated alpha masks. This array must be of the same length as the target image's pixels array and should contain only grayscale data of values between 0-255.Advanced
Set alpha channel for an image. Black colors in the source image will make the destination image completely transparent, and white will make things fully opaque. Gray values will be in-between steps.Strictly speaking the "blue" value from the source image is used as the alpha color. For a fully grayscale image, this is correct, but for a color image it's not 100% accurate. For a more accurate conversion, first use filter(GRAY) which will make the image into a "correct" grayscale by performing a proper luminance-based conversion.
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filter
public void filter(int kind) This is really inefficient and not a good idea in OpenGL. Use get() and set() with a smaller image area, or call the filter on an image instead, and then draw that. -
filter
public void filter(int kind, float param) This is really inefficient and not a good idea in OpenGL. Use get() and set() with a smaller image area, or call the filter on an image instead, and then draw that. -
filter
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copy
public void copy(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh) Description copied from class:PImage
Copies a region of pixels from one image into another. If the source and destination regions aren't the same size, it will automatically resize source pixels to fit the specified target region. No alpha information is used in the process, however if the source image has an alpha channel set, it will be copied as well.
As of release 0149, this function ignores imageMode().- Overrides:
copy
in classPImage
- Parameters:
sx
- X coordinate of the source's upper left cornersy
- Y coordinate of the source's upper left cornersw
- source image widthsh
- source image heightdx
- X coordinate of the destination's upper left cornerdy
- Y coordinate of the destination's upper left cornerdw
- destination image widthdh
- destination image height- See Also:
-
copy
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blendModeImpl
protected void blendModeImpl()Allows to set custom blend modes for the entire scene, using openGL. Reference article about blending modes: http://www.pegtop.net/delphi/articles/blendmodes/ DIFFERENCE, HARD_LIGHT, SOFT_LIGHT, OVERLAY, DODGE, BURN modes cannot be implemented in fixed-function pipeline because they require conditional blending and non-linear blending equations.- Overrides:
blendModeImpl
in classPGraphics
-
getTexture
Not an approved function, this will change or be removed in the future. This utility method returns the texture associated to the renderer's. drawing surface, making sure is updated to reflect the current contents off the screen (or offscreen drawing surface). -
getTexture
Not an approved function either, don't use it. -
getTexture
Not an approved function, this will change or be removed in the future. This utility method returns the texture associated to the image. creating and/or updating it if needed.- Parameters:
img
- the image to have a texture metadata associated to it
-
getFrameBuffer
Not an approved function, test its use in libraries to grab the FB objects for offscreen PGraphics. -
getFrameBuffer
-
initCache
-
bindFrontTexture
protected void bindFrontTexture() -
unbindFrontTexture
protected void unbindFrontTexture() -
addTexture
This utility method creates a texture for the provided image, and adds it to the metadata cache of the image.- Parameters:
img
- the image to have a texture metadata associated to it
-
addTexture
-
checkTexture
-
wrapTexture
-
updateTexture
-
deleteSurfaceTextures
protected void deleteSurfaceTextures() -
checkGLThread
protected boolean checkGLThread() -
resize
public void resize(int wide, int high) Description copied from class:PImage
Resize the image to a new width and height. To make the image scale proportionally, use 0 as the value for the wide or high parameter. For instance, to make the width of an image 150 pixels, and change the height using the same proportion, use resize(150, 0).
Even though a PGraphics is technically a PImage, it is not possible to rescale the image data found in a PGraphics. (It's simply not possible to do this consistently across renderers: technically infeasible with P3D, or what would it even do with PDF?) If you want to resize PGraphics content, first get a copy of its image data using the get() method, and call resize() on the PImage that is returned. -
initPrimary
protected void initPrimary() -
beginOnscreenDraw
protected void beginOnscreenDraw() -
endOnscreenDraw
protected void endOnscreenDraw() -
initOffscreen
protected void initOffscreen() -
beginOffscreenDraw
protected void beginOffscreenDraw() -
endOffscreenDraw
protected void endOffscreenDraw() -
setViewport
protected void setViewport() -
checkSettings
protected void checkSettings()- Overrides:
checkSettings
in classPGraphics
-
setGLSettings
protected void setGLSettings() -
getGLParameters
protected void getGLParameters() -
loadShader
Description copied from class:PGraphics
Loads a shader into the PShader object. The shader file must be loaded in the sketch's "data" folder/directory to load correctly. Shaders are compatible with the P2D and P3D renderers, but not with the default renderer.
Alternatively, the file maybe be loaded from anywhere on the local computer using an absolute path (something that starts with / on Unix and Linux, or a drive letter on Windows), or the filename parameter can be a URL for a file found on a network.
If the file is not available or an error occurs, null will be returned and an error message will be printed to the console. The error message does not halt the program, however the null value may cause a NullPointerException if your code does not check whether the value returned is null.- Overrides:
loadShader
in classPGraphics
- Parameters:
fragFilename
- name of fragment shader file
-
loadShader
- Overrides:
loadShader
in classPGraphics
vertFilename
- name of vertex shader file
-
shader
Description copied from class:PGraphics
Applies the shader specified by the parameters. It's compatible with the P2D and P3D renderers, but not with the default renderer. -
shader
-
resetShader
public void resetShader()Description copied from class:PGraphics
Restores the default shaders. Code that runs after resetShader() will not be affected by previously defined shaders.- Overrides:
resetShader
in classPGraphics
-
resetShader
public void resetShader(int kind) - Overrides:
resetShader
in classPGraphics
- Parameters:
kind
- type of shader, either POINTS, LINES, or TRIANGLES
-
getPolyShader
-
getLineShader
-
getPointShader
-
expandArraySize
protected static int expandArraySize(int currSize, int newMinSize) -
newAttributeMap
-
newInGeometry
protected static PGraphicsOpenGL.InGeometry newInGeometry(PGraphicsOpenGL pg, PGraphicsOpenGL.AttributeMap attr, int mode) -
newTessGeometry
protected static PGraphicsOpenGL.TessGeometry newTessGeometry(PGraphicsOpenGL pg, PGraphicsOpenGL.AttributeMap attr, int mode, boolean stream) -
newTexCache
-