Package org.refcodes.checkerboard
Interface Player<P extends Player<P,S>,S>
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- Type Parameters:
P
- the generic typeS
- The state if the player (dead, alive, strong, weak, king, queen, Pac-Man, ghost, fire, wood, water, strong queen, weak king, etc).
- All Superinterfaces:
org.refcodes.graphical.DraggableAccessor
,org.refcodes.graphical.DraggableAccessor.DraggableBuilder<P>
,org.refcodes.graphical.DraggableAccessor.DraggableMutator
,org.refcodes.graphical.DraggableAccessor.DraggableProperty
,org.refcodes.observer.Observable<PlayerObserver<P,S>>
,org.refcodes.graphical.Position
,org.refcodes.graphical.Position.PositionBuilder<P>
,org.refcodes.graphical.Position.PositionMutator
,org.refcodes.graphical.Position.PositionProperty
,org.refcodes.graphical.PosXAccessor
,org.refcodes.graphical.PosXAccessor.PosXBuilder<P>
,org.refcodes.graphical.PosXAccessor.PosXMutator
,org.refcodes.graphical.PosXAccessor.PosXProperty
,org.refcodes.graphical.PosYAccessor
,org.refcodes.graphical.PosYAccessor.PosYBuilder<P>
,org.refcodes.graphical.PosYAccessor.PosYMutator
,org.refcodes.graphical.PosYAccessor.PosYProperty
,org.refcodes.mixin.StatusAccessor<P>
,org.refcodes.mixin.StatusAccessor.StatusBuilder<S,P>
,org.refcodes.mixin.StatusAccessor.StatusMutator<S>
,org.refcodes.mixin.StatusAccessor.StatusProperty<S>
,org.refcodes.graphical.VisibleAccessor
,org.refcodes.graphical.VisibleAccessor.VisibleBuilder<P>
,org.refcodes.graphical.VisibleAccessor.VisibleMutator
,org.refcodes.graphical.VisibleAccessor.VisibleProperty
- All Known Subinterfaces:
Taito<S>
- All Known Implementing Classes:
AbstractPlayer
,TaitoImpl
public interface Player<P extends Player<P,S>,S> extends org.refcodes.graphical.Position.PositionProperty, org.refcodes.graphical.Position.PositionBuilder<P>, org.refcodes.observer.Observable<PlayerObserver<P,S>>, org.refcodes.mixin.StatusAccessor.StatusMutator<S>, org.refcodes.mixin.StatusAccessor.StatusProperty<S>, org.refcodes.mixin.StatusAccessor.StatusBuilder<S,P>, org.refcodes.graphical.VisibleAccessor.VisibleProperty, org.refcodes.graphical.VisibleAccessor.VisibleBuilder<P>, org.refcodes.graphical.DraggableAccessor.DraggableProperty, org.refcodes.graphical.DraggableAccessor.DraggableBuilder<P>
APlayer
defines an actor (player) on a playground (checkerboard). It is observable in order to signal observers (checkerboard) on state updates.
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Nested Class Summary
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Nested classes/interfaces inherited from interface org.refcodes.graphical.DraggableAccessor
org.refcodes.graphical.DraggableAccessor.DraggableBuilder<B extends org.refcodes.graphical.DraggableAccessor.DraggableBuilder<B>>, org.refcodes.graphical.DraggableAccessor.DraggableMutator, org.refcodes.graphical.DraggableAccessor.DraggableProperty
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Nested classes/interfaces inherited from interface org.refcodes.graphical.Position
org.refcodes.graphical.Position.PositionBuilder<B extends org.refcodes.graphical.Position.PositionBuilder<B>>, org.refcodes.graphical.Position.PositionMutator, org.refcodes.graphical.Position.PositionProperty, org.refcodes.graphical.Position.PositionPropertyBuilder
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Nested classes/interfaces inherited from interface org.refcodes.graphical.PosXAccessor
org.refcodes.graphical.PosXAccessor.PosXBuilder<B extends org.refcodes.graphical.PosXAccessor.PosXBuilder<B>>, org.refcodes.graphical.PosXAccessor.PosXMutator, org.refcodes.graphical.PosXAccessor.PosXProperty
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Nested classes/interfaces inherited from interface org.refcodes.graphical.PosYAccessor
org.refcodes.graphical.PosYAccessor.PosYBuilder<B extends org.refcodes.graphical.PosYAccessor.PosYBuilder<B>>, org.refcodes.graphical.PosYAccessor.PosYMutator, org.refcodes.graphical.PosYAccessor.PosYProperty
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Nested classes/interfaces inherited from interface org.refcodes.mixin.StatusAccessor
org.refcodes.mixin.StatusAccessor.StatusBuilder<S extends java.lang.Object,B extends org.refcodes.mixin.StatusAccessor.StatusBuilder<S,B>>, org.refcodes.mixin.StatusAccessor.StatusMutator<S extends java.lang.Object>, org.refcodes.mixin.StatusAccessor.StatusProperty<S extends java.lang.Object>
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Nested classes/interfaces inherited from interface org.refcodes.graphical.VisibleAccessor
org.refcodes.graphical.VisibleAccessor.VisibleBuilder<B extends org.refcodes.graphical.VisibleAccessor.VisibleBuilder<B>>, org.refcodes.graphical.VisibleAccessor.VisibleMutator, org.refcodes.graphical.VisibleAccessor.VisibleProperty
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Method Summary
All Methods Instance Methods Abstract Methods Default Methods Modifier and Type Method Description default void
blink()
Causes thePlayer
to blink.void
click()
Selects ("clicks") the player.default void
moveDown()
Moves the player one down.default void
moveLeft()
Moves the player one to the left.default void
moveRight()
Moves the player one to the right.default void
moveUp()
Moves the player one up.default PlayerObserver<P,S>
onChangePosition(ChangePositionObserver<P> aObserver)
Registers an according observer.default PlayerObserver<P,S>
onClicked(ClickedObserver<P> aObserver)
Registers an according observer.default PlayerObserver<P,S>
onDraggabilityChanged(DraggabilityChangedObserver<P> aObserver)
Registers an according observer.default PlayerObserver<P,S>
onPositionChanged(PositionChangedObserver<P> aObserver)
Registers an according observer.default PlayerObserver<P,S>
onStateChanged(StateChangedObserver<P,S> aObserver)
Registers an according observer.default PlayerObserver<P,S>
onVisibilityChanged(VisibilityChangedObserver<P> aObserver)
Registers an according observer.-
Methods inherited from interface org.refcodes.graphical.DraggableAccessor.DraggableBuilder
withDraggable, withDraggable, withStationary
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Methods inherited from interface org.refcodes.graphical.DraggableAccessor.DraggableMutator
draggable, setDraggable, stationary
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Methods inherited from interface org.refcodes.observer.Observable
hasObserverSubscription, subscribeObserver, unsubscribeObserver
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Methods inherited from interface org.refcodes.graphical.Position.PositionBuilder
withPosition, withPosition
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Methods inherited from interface org.refcodes.graphical.Position.PositionMutator
setPosition, setPosition
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Method Detail
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blink
default void blink()
Causes thePlayer
to blink.
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moveRight
default void moveRight()
Moves the player one to the right.
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moveLeft
default void moveLeft()
Moves the player one to the left.
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moveUp
default void moveUp()
Moves the player one up.
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moveDown
default void moveDown()
Moves the player one down.
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click
void click()
Selects ("clicks") the player.
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onChangePosition
default PlayerObserver<P,S> onChangePosition(ChangePositionObserver<P> aObserver)
Registers an according observer. For unregistering, use the returned handle.- Parameters:
aObserver
- The observer to be registered.- Returns:
- The accordingly registered
PlayerObserver
.
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onPositionChanged
default PlayerObserver<P,S> onPositionChanged(PositionChangedObserver<P> aObserver)
Registers an according observer. For unregistering, use the returned handle.- Parameters:
aObserver
- The observer to be registered.- Returns:
- The accordingly registered
PlayerObserver
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onStateChanged
default PlayerObserver<P,S> onStateChanged(StateChangedObserver<P,S> aObserver)
Registers an according observer. For unregistering, use the returned handle.- Parameters:
aObserver
- The observer to be registered.- Returns:
- The accordingly registered
PlayerObserver
.
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onVisibilityChanged
default PlayerObserver<P,S> onVisibilityChanged(VisibilityChangedObserver<P> aObserver)
Registers an according observer. For unregistering, use the returned handle.- Parameters:
aObserver
- The observer to be registered.- Returns:
- The accordingly registered
PlayerObserver
.
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onDraggabilityChanged
default PlayerObserver<P,S> onDraggabilityChanged(DraggabilityChangedObserver<P> aObserver)
Registers an according observer. For unregistering, use the returned handle.- Parameters:
aObserver
- The observer to be registered.- Returns:
- The accordingly registered
PlayerObserver
.
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onClicked
default PlayerObserver<P,S> onClicked(ClickedObserver<P> aObserver)
Registers an according observer. For unregistering, use the returned handle.- Parameters:
aObserver
- The observer to be registered.- Returns:
- The accordingly registered
PlayerObserver
.
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