Touch

@native @JSGlobal @JSType
class Touch extends Object

A Touch object represents a single point of contact between the user and a touch-sensitive interface device (which may be, for example, a touchscreen or a trackpad).

Note: Many of these values are hardware-dependent; for example, if the device doesn't have a way to detect the amount of pressure placed on the surface, the force value will always be 1.0. This may also be the case for radiusX and radiusY; if the hardware reports only a single point, these values will be 1.

class Object
trait Any
class Object
trait Matchable
class Any

Value members

Concrete methods

def clientX: Double

The X coordinate of the touch point relative to the left edge of the browser viewport, not including any scroll offset. Read only.

The X coordinate of the touch point relative to the left edge of the browser viewport, not including any scroll offset. Read only.

def clientY: Double

The Y coordinate of the touch point relative to the top edge of the browser viewport, not including any scroll offset. Read only.

The Y coordinate of the touch point relative to the top edge of the browser viewport, not including any scroll offset. Read only.

def force: Double

The amount of pressure being applied to the surface by the user, as a float between 0.0 (no pressure) and 1.0 (maximum pressure). Read only.

The amount of pressure being applied to the surface by the user, as a float between 0.0 (no pressure) and 1.0 (maximum pressure). Read only.

def identifier: Double

A unique identifier for this Touch object. A given touch (say, by a finger) will have the same identifier for the duration of its movement around the surface. This lets you ensure that you're tracking the same touch all the time. Read only.

A unique identifier for this Touch object. A given touch (say, by a finger) will have the same identifier for the duration of its movement around the surface. This lets you ensure that you're tracking the same touch all the time. Read only.

def pageX: Double

The X coordinate of the touch point relative to the left edge of the document. Unlike clientX, this value includes the horizontal scroll offset, if any.

The X coordinate of the touch point relative to the left edge of the document. Unlike clientX, this value includes the horizontal scroll offset, if any.

Read only.

def pageY: Double

The Y coordinate of the touch point relative to the top of the document. Unlike clientY, this value includes the vertical scroll offset, if any. Read only.

The Y coordinate of the touch point relative to the top of the document. Unlike clientY, this value includes the vertical scroll offset, if any. Read only.

def radiusX: Double

The X radius of the ellipse that most closely circumscribes the area of contact with the screen. The value is in pixels of the same scale as screenX. Read only.

The X radius of the ellipse that most closely circumscribes the area of contact with the screen. The value is in pixels of the same scale as screenX. Read only.

def radiusY: Double

The Y radius of the ellipse that most closely circumscribes the area of contact with the screen. The value is in pixels of the same scale as screenY. Read only.

The Y radius of the ellipse that most closely circumscribes the area of contact with the screen. The value is in pixels of the same scale as screenY. Read only.

def rotationAngle: Double

The angle (in degrees) that the ellipse described by radiusX and radiusY must be rotated, clockwise, to most accurately cover the area of contact between the user and the surface. Read only.

The angle (in degrees) that the ellipse described by radiusX and radiusY must be rotated, clockwise, to most accurately cover the area of contact between the user and the surface. Read only.

def screenX: Double

The X coordinate of the touch point relative to the left edge of the screen. Read only.

The X coordinate of the touch point relative to the left edge of the screen. Read only.

def screenY: Double

The Y coordinate of the touch point relative to the top edge of the screen. Read only.

The Y coordinate of the touch point relative to the top edge of the screen. Read only.

The Element on which the touch point started when it was first placed on the surface, even if the touch point has since moved outside the interactive area of that element or even been removed from the document. Note that if the target is removed from the document, events will still be targeted at it, and hence won't necessarily bubble up to the window or document anymore. If there's any risk of an element being removed while it is being touched, best practice is to attach the touch listeners directly to the target. Read only.

The Element on which the touch point started when it was first placed on the surface, even if the touch point has since moved outside the interactive area of that element or even been removed from the document. Note that if the target is removed from the document, events will still be targeted at it, and hence won't necessarily bubble up to the window or document anymore. If there's any risk of an element being removed while it is being touched, best practice is to attach the touch listeners directly to the target. Read only.

Inherited methods

def hasOwnProperty(v: String): Boolean
Inherited from:
Object
def isPrototypeOf(v: Object): Boolean
Inherited from:
Object
def propertyIsEnumerable(v: String): Boolean
Inherited from:
Object
def toLocaleString(): String
Inherited from:
Object
def valueOf(): Any
Inherited from:
Object