abstract class Animation extends SFXDelegate[javafx.animation.Animation]
- Alphabetic
- By Inheritance
- Animation
- SFXDelegate
- AnyRef
- Any
- Hide All
- Show All
- Public
- All
Instance Constructors
-
new
Animation(delegate: javafx.animation.Animation)
- Attributes
- protected
Value Members
-
final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
##(): Int
- Definition Classes
- AnyRef → Any
-
final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
-
def
autoReverse: BooleanProperty
Defines whether this
Animation
reverses direction on alternating cycles.Defines whether this
Animation
reverses direction on alternating cycles. Default value: false. - def autoReverse_=(ar: Boolean): Unit
-
def
clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( ... ) @native() @HotSpotIntrinsicCandidate()
-
def
currentRate: ReadOnlyDoubleProperty
Read-only variable to indicate current direction/speed at which the
Animation
is being played.Read-only variable to indicate current direction/speed at which the
Animation
is being played. Default value: 0.0. -
def
currentTime: ReadOnlyObjectProperty[Duration]
Defines the
Animation
's play head position.Defines the
Animation
's play head position. Default value: 0ms. -
def
cycleCount: IntegerProperty
Defines the number of cycles in this
Animation
.Defines the number of cycles in this
Animation
. Default value: 0ms - def cycleCount_=(r: Int): Unit
-
def
cycleDuration: ReadOnlyObjectProperty[Duration]
Read-only variable to indicate the duration of one cycle of this
Animation
: the time it takes to play from time 0 to the KeyFrame with the largest time.Read-only variable to indicate the duration of one cycle of this
Animation
: the time it takes to play from time 0 to the KeyFrame with the largest time. Default value: 1.0 -
def
delay: ObjectProperty[Duration]
Delays the start of an
Animation
.Delays the start of an
Animation
. Default value: 0ms. - def delay_=(d: Duration): Unit
-
val
delegate: javafx.animation.Animation
JavaFX object to be wrapped.
JavaFX object to be wrapped.
- Definition Classes
- Animation → SFXDelegate
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
equals(ref: Any): Boolean
Verifies if a object is equals to this delegate.
Verifies if a object is equals to this delegate.
- ref
Object to be compared.
- returns
if the other object is equals to this delegate or not.
- Definition Classes
- SFXDelegate → AnyRef → Any
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
- Annotations
- @native() @HotSpotIntrinsicCandidate()
-
def
hashCode(): Int
- returns
The delegate hashcode
- Definition Classes
- SFXDelegate → AnyRef → Any
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
def
jumpTo(cuePoint: String): Unit
Jumps to a predefined position in this
Animation
.Jumps to a predefined position in this
Animation
.- cuePoint
the name of the cue point
-
def
jumpTo(time: Duration): Unit
Jumps to a given position in this
Animation
.Jumps to a given position in this
Animation
.- time
the new position
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate()
-
final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate()
-
def
onFinished: ObjectProperty[EventHandler[ActionEvent]]
The action to be executed at the conclusion of this
Animation
. - def onFinished_=(handler: EventHandler[ActionEvent]): Unit
-
def
pause(): Unit
Pauses the
Animation
. -
def
play(): Unit
Plays
Animation
from current position in the direction indicated byrate
. -
def
playFrom(cuePoint: String): Unit
A convenience method to play this
Animation
from a predefined position.A convenience method to play this
Animation
from a predefined position.- cuePoint
name of the cue point
-
def
playFrom(time: Duration): Unit
A convenience method to play this
Animation
from a specific position.A convenience method to play this
Animation
from a specific position.- time
position where to play from
-
def
playFromStart(): Unit
Plays an
Animation
from initial position in forward direction. -
def
rate: DoubleProperty
Defines the direction/speed at which the
Animation
is expected to be played.Defines the direction/speed at which the
Animation
is expected to be played. Default value: 1.0 - def rate_=(r: Double): Unit
-
def
status: ReadOnlyObjectProperty[Status]
The
status
of theAnimation
. -
def
stop(): Unit
Stops the
Animation
and resets the play head to its initial position. -
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
-
def
targetFramerate: Double
The target framerate is the maximum framerate at which this
Animation
will run, in frames per second. -
def
toString(): String
- returns
Returns the original delegate's
toString()
adding a[SFX]
prefix.
- Definition Classes
- SFXDelegate → AnyRef → Any
-
def
totalDuration: ReadOnlyObjectProperty[Duration]
Read-only variable to indicate the total duration of this
Animation
, including repeats.Read-only variable to indicate the total duration of this
Animation
, including repeats. Default value: 0ms -
final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... ) @native()
-
final
def
wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
ScalaFX is a UI DSL written within the Scala Language that sits on top of JavaFX 2.x and and JavaFX 8. This means that every ScalaFX application is also a valid Scala application. By extension it supports full interoperability with Java and can run anywhere the Java Virtual Machine (JVM) and JavaFX 2.0 or JavaFX 8 are supported.
Package Structure
ScalaFX package structure corresponds to JavaFX package structure, for instance
scalafx.animation
corresponds tojavafx.animation
.Example Usage
A basic ScalaFX application is created creating an object that is an instance of
JFXApp
. Following Java FX theatre metaphor, it contains astage
that contains ascene
. Astage
roughly corresponds to a window in a typical UI environment. Thescene
holds UI content presented to the user. In the example below, the content is a pane with a singlelabel
component.