class PickResult extends SFXDelegate[javafx.scene.input.PickResult]
A container for the result of a pick event. Wrapper for JavaFX's PickResult.
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- PickResult.scala
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Instance Constructors
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new
PickResult(node: Node, point: Point3D, distance: Double, face: Int, texCoord: Point2D)
Creates a new instance of PickResult.
Creates a new instance of PickResult.
- node
- The intersected node
- point
- The intersected point in local coordinate of the picked Node
- distance
- The intersected distance between camera position and the picked Node
- face
- The intersected face of the picked Node
- texCoord
- The intersected texture coordinates of the picked Node
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new
PickResult(node: Node, point: Point3D, distance: Double)
Creates a new instance of PickResult for a non-3d-shape target.
Creates a new instance of PickResult for a non-3d-shape target.
Sets face to FACE_UNDEFINED and texCoord to null.
- node
- The intersected node
- point
- The intersected point in local coordinate of the picked Node
- distance
- The intersected distance between camera position and the picked Node
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new
PickResult(target: EventTarget, sceneX: Double, sceneY: Double)
Creates a pick result for a 2D case where no additional information is needed.
Creates a pick result for a 2D case where no additional information is needed.
Converts the given scene coordinates to the target's local coordinate space and stores the value as the intersected point. Sets intersected node to the given target, distance to 1.0, face to FACE_UNDEFINED and texCoord to null.
- target
- The picked target (null in case of a Scene)
- sceneX
- The scene X coordinate
- sceneY
- The scene Y coordinate
- new PickResult(delegate: javafx.scene.input.PickResult)
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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val
delegate: javafx.scene.input.PickResult
JavaFX object to be wrapped.
JavaFX object to be wrapped.
- Definition Classes
- PickResult → SFXDelegate
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(ref: Any): Boolean
Verifies if a object is equals to this delegate.
Verifies if a object is equals to this delegate.
- ref
Object to be compared.
- returns
if the other object is equals to this delegate or not.
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final
def
getClass(): Class[_]
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def
hashCode(): Int
- returns
The delegate hashcode
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def
intersectedDistance: Double
Returns the intersected distance between camera position and the intersected point.
-
def
intersectedFace: Int
Returns the intersected face of the picked Node,
FACE_UNDEFINED
if the node doesn't have user-specified faces or was picked on bounds. -
def
intersectedNode: Option[Node]
Returns the intersected node.
Returns the intersected node. Returns
None
if there was no intersection with any node and the scene was picked. -
def
intersectedPoint: Point3D
Returns the intersected point in local coordinate of the picked Node.
-
def
intersectedTexCoord: Option[Point2D]
Return the intersected texture coordinates of the picked 3d shape.
Return the intersected texture coordinates of the picked 3d shape. If the picked target is not Shape3D or has pickOnBounds==true, it returns
None
. -
final
def
isInstanceOf[T0]: Boolean
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
- returns
Returns the original delegate's
toString()
adding a[SFX]
prefix.
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final
def
wait(): Unit
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def
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ScalaFX is a UI DSL written within the Scala Language that sits on top of JavaFX 2.x and and JavaFX 8. This means that every ScalaFX application is also a valid Scala application. By extension it supports full interoperability with Java and can run anywhere the Java Virtual Machine (JVM) and JavaFX 2.0 or JavaFX 8 are supported.
Package Structure
ScalaFX package structure corresponds to JavaFX package structure, for instance
scalafx.animation
corresponds tojavafx.animation
.Example Usage
A basic ScalaFX application is created creating an object that is an instance of
JFXApp3
. Following Java FX theatre metaphor, it contains astage
that contains ascene
. Astage
roughly corresponds to a window in a typical UI environment. Thescene
holds UI content presented to the user. In the example below, the content is a pane with a singlelabel
component.