class TilePane extends Pane with AlignmentDelegate[javafx.scene.layout.TilePane] with SFXDelegate[javafx.scene.layout.TilePane]
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- TilePane
- AlignmentDelegate
- Pane
- Region
- Parent
- Node
- Styleable
- SFXDelegate
- EventHandlerDelegate
- AnyRef
- Any
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Instance Constructors
- new TilePane(delegate: javafx.scene.layout.TilePane = new jfxsl.TilePane)
Type Members
-
sealed
trait
FilterMagnet[J <: javafx.event.Event, S <: SFXDelegate[J]] extends AnyRef
Trait implementing Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"
Trait implementing Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"
- Definition Classes
- EventHandlerDelegate
-
sealed
trait
HandlerMagnet[J <: javafx.event.Event, S <: SFXDelegate[J]] extends AnyRef
Trait implementing Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"
Trait implementing Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"
- Definition Classes
- EventHandlerDelegate
-
type
EventHandled = AnyRef { ... /* 5 definitions in type refinement */ }
- Definition Classes
- EventHandlerDelegate
Value Members
-
object
FilterMagnet
Companion object implementing Magnet Pattern Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"
Companion object implementing Magnet Pattern Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"
- Definition Classes
- EventHandlerDelegate
-
object
HandlerMagnet
Companion object implementing Magnet Pattern Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"
Companion object implementing Magnet Pattern Magnet Pattern to avoid compilation error "ambiguous reference to overloaded definition"
- Definition Classes
- EventHandlerDelegate
-
final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
##(): Int
- Definition Classes
- AnyRef → Any
-
final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
def
accessibleHelp: ObjectProperty[String]
The accessible help text for this
Node
.The accessible help text for this
Node
.The help text provides a more detailed description of the accessible text for a node. By default, if the node has a tool tip, this text is used.
Default value is
null
.- Definition Classes
- Node
- Since
JavaFX 8u40
-
def
accessibleHelp_=(v: String): Unit
- Definition Classes
- Node
-
def
accessibleRole: ObjectProperty[javafx.scene.AccessibleRole]
The accessible role for this
Node
.The accessible role for this
Node
.The screen reader uses the role of a node to determine the attributes and actions that are supported.
- Definition Classes
- Node
- Since
JavaFX 8u40
-
def
accessibleRoleDescription: ObjectProperty[String]
The role description of this
Node
.The role description of this
Node
.Noramlly, when a role is provided for a node, the screen reader speaks the role as well as the contents of the node. When this value is set, it is possbile to override the default. This is useful because the set of roles is predefined. For example, it is possible to set the role of a node to be a button, but have the role description be arbitrary text.
Default value is
null
.- Definition Classes
- Node
- Since
JavaFX 8u40
-
def
accessibleRoleDescription_=(v: String): Unit
- Definition Classes
- Node
-
def
accessibleRole_=(v: AccessibleRole): Unit
- Definition Classes
- Node
-
def
accessibleText: ObjectProperty[String]
The accessible text for this
Node
.The accessible text for this
Node
.This property is used to set the text that the screen reader will speak. If a node normally speaks text, that text is overriden. For example, a button usually speaks using the text in the control but will no longer do this when this value is set.
Default value is
null
.- Definition Classes
- Node
- Since
JavaFX 8u40
-
def
accessibleText_=(v: String): Unit
- Definition Classes
- Node
-
def
addEventFilter[E <: Event](eventType: EventType[E], eventHandler: EventHandler[_ >: E]): Unit
Registers an event filter to this task.
Registers an event filter to this task. Registered event filters get an event before any associated event handlers.
- E
Event class
- eventType
the type of the events to receive by the filter
- eventHandler
the filter to register that will filter event
- Definition Classes
- EventHandlerDelegate
-
def
addEventHandler[E <: Event](eventType: EventType[E], eventHandler: EventHandler[_ >: E]): Unit
Registers an event handler to this task.
Registers an event handler to this task. Any event filters are first processed, then the specified onFoo event handlers, and finally any event handlers registered by this method. As with other events in the scene graph, if an event is consumed, it will not continue dispatching.
- E
Event class
- eventType
the type of the events to receive by the handler
- eventHandler
the handler to register that will manipulate event
- Definition Classes
- EventHandlerDelegate
-
def
alignment: ObjectProperty[Pos]
The overall alignment of children (or text) within the component's width and height.
The overall alignment of children (or text) within the component's width and height.
- Definition Classes
- AlignmentDelegate
-
def
alignmentInParent: Pos
Pseudo-property that indicates this Node position inside its respective parent.
Pseudo-property that indicates this Node position inside its respective parent.
- Definition Classes
- Node
-
def
alignmentInParent_=(p: Pos): Unit
Sets this Node's alignment constraint inside its Parent.
Sets this Node's alignment constraint inside its Parent. If set, will override the Parent's default alignment. Setting the value to
null
will remove the constraint. Internally it callssetAlignment(Node, Pos)
static method JavaFX's BorderPane, StackPane and TilePane. Furthermore, it is sethalignment
andvalignment
property (using JavaFX Node'sgetProperties()
) and called javafx.geometry.HPos) setHalignment and javafx.geometry.VPos) setValignment static methods from GridPane; this time usinghpos
andvpos
from Pos argument. Besides, it sets this nodealignment
property towards JavaFX Node's getProperties() andsetAlignment
static method fromDo not confuse with
alignment
property from scalafx.delegate.AlignmentDelegate! It refers to alignment inside element, whilealignmentInParent
refers to element's alignment inside its parent.- p
New node's Position
- Definition Classes
- Node
-
def
alignment_=(v: Pos): Unit
- Definition Classes
- AlignmentDelegate
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
-
def
autosize(): Unit
If the node is resizable, will set its layout bounds to its current preferred width and height.
If the node is resizable, will set its layout bounds to its current preferred width and height.
- Definition Classes
- Node
-
def
background: ObjectProperty[javafx.scene.layout.Background]
The background of the Region, which is made up of zero or more BackgroundFills, and zero or more BackgroundImages.
The background of the Region, which is made up of zero or more BackgroundFills, and zero or more BackgroundImages.
- Definition Classes
- Region
-
def
background_=(v: Background): Unit
- Definition Classes
- Region
-
def
baselineOffset: Double
The 'alphabetic' (or 'roman') baseline offset from the node's layoutBounds.minY location that should be used when this node is being vertically aligned by baseline with other nodes.
The 'alphabetic' (or 'roman') baseline offset from the node's layoutBounds.minY location that should be used when this node is being vertically aligned by baseline with other nodes.
- Definition Classes
- Node
-
def
blendMode: ObjectProperty[BlendMode]
The BlendMode used to blend this individual node into the scene behind it.
The BlendMode used to blend this individual node into the scene behind it.
- Definition Classes
- Node
-
def
blendMode_=(v: BlendMode): Unit
- Definition Classes
- Node
-
def
border: ObjectProperty[javafx.scene.layout.Border]
The border of the Region, which is made up of zero or more BorderStrokes, and zero or more BorderImages.
The border of the Region, which is made up of zero or more BorderStrokes, and zero or more BorderImages.
- Definition Classes
- Region
-
def
border_=(v: Border): Unit
- Definition Classes
- Region
-
def
boundsInLocal: ReadOnlyObjectProperty[Bounds]
The rectangular bounds of this Node in the node's untransformed local coordinate space.
The rectangular bounds of this Node in the node's untransformed local coordinate space.
- Definition Classes
- Node
-
def
boundsInParent: ReadOnlyObjectProperty[Bounds]
The rectangular bounds of this Node which include its transforms.
The rectangular bounds of this Node which include its transforms.
- Definition Classes
- Node
-
def
buildEventDispatchChain(chain: EventDispatchChain): EventDispatchChain
Construct an event dispatch chain for this target.
Construct an event dispatch chain for this target.
- Definition Classes
- EventHandlerDelegate
-
def
cache: BooleanProperty
A performance hint to the system to indicate that this Node should be cached as a bitmap.
A performance hint to the system to indicate that this Node should be cached as a bitmap.
- Definition Classes
- Node
-
def
cacheHint: ObjectProperty[javafx.scene.CacheHint]
Additional hint for controlling bitmap caching.
Additional hint for controlling bitmap caching.
- Definition Classes
- Node
-
def
cacheHint_=(v: CacheHint): Unit
- Definition Classes
- Node
-
def
cacheShape: BooleanProperty
Defines a hint to the system indicating that the Shape used to define the region's background is stable and would benefit from caching.
Defines a hint to the system indicating that the Shape used to define the region's background is stable and would benefit from caching.
- Definition Classes
- Region
-
def
cacheShape_=(v: Boolean): Unit
- Definition Classes
- Region
-
def
cache_=(v: Boolean): Unit
- Definition Classes
- Node
-
def
centerShape: BooleanProperty
Defines whether the shape is centered within the Region's width or height.
Defines whether the shape is centered within the Region's width or height.
- Definition Classes
- Region
-
def
centerShape_=(v: Boolean): Unit
- Definition Classes
- Region
-
def
children: ObservableBuffer[javafx.scene.Node]
Gets the list of children of this Parent.
Gets the list of children of this Parent.
- Definition Classes
- Pane
-
def
children_=(n: Node): Unit
Sets a child, replacing the prior content.
Sets a child, replacing the prior content. If you want append to current content, use
add
,+=
or similar.- n
Node to replace prior content.
- Definition Classes
- Pane
-
def
children_=(c: Iterable[Node]): Unit
Sets the list of children, replacing the prior content.
Sets the list of children, replacing the prior content. If you want append to current content, use
add
,+=
or similar.- c
list of children to replace prior content.
- Definition Classes
- Pane
-
def
clip: ObjectProperty[javafx.scene.Node]
Specifies a Node to use to define the the clipping shape for this Node.
Specifies a Node to use to define the the clipping shape for this Node.
- Definition Classes
- Node
-
def
clip_=(v: Node): Unit
- Definition Classes
- Node
-
def
clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( ... ) @native()
-
def
contains(localPoint: Point2D): Boolean
Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node.
Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node.
- Definition Classes
- Node
-
def
contains(localX: Double, localY: Double): Boolean
Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node.
Returns true if the given point (specified in the local coordinate space of this Node) is contained within the shape of this Node.
- Definition Classes
- Node
-
def
contentBias: Orientation
Returns the orientation of a node's resizing bias for layout purposes.
Returns the orientation of a node's resizing bias for layout purposes. If the node type has no bias, returns
null
. If the node is resizable and it's height depends on its width, returns HORIZONTAL, else if its width depends on its height, returns VERTICAL.Resizable subclasses should override this method to return an appropriate value.
- returns
orientation of width/height dependency or
null
if there is none
- Definition Classes
- Node
-
def
cssMetaData: Seq[CssMetaData[_ <: Styleable, _]]
The CssMetaData of this Styleable.
The CssMetaData of this Styleable.
- Definition Classes
- Styleable
-
def
cursor: ObjectProperty[javafx.scene.Cursor]
Defines the mouse cursor for this Node and subnodes.
Defines the mouse cursor for this Node and subnodes.
- Definition Classes
- Node
-
def
cursor_=(v: Cursor): Unit
- Definition Classes
- Node
-
val
delegate: javafx.scene.layout.TilePane
JavaFX object to be wrapped.
-
def
depthTest: ObjectProperty[javafx.scene.DepthTest]
Indicates whether depth testing is used when rendering this node.
Indicates whether depth testing is used when rendering this node.
- Definition Classes
- Node
-
def
depthTest_=(v: DepthTest): Unit
- Definition Classes
- Node
-
def
disable: BooleanProperty
Sets the individual disabled state of this Node.
Sets the individual disabled state of this Node.
- Definition Classes
- Node
-
def
disable_=(v: Boolean): Unit
- Definition Classes
- Node
-
def
disabled: ReadOnlyBooleanProperty
Indicates whether or not this Node is disabled.
Indicates whether or not this Node is disabled.
- Definition Classes
- Node
-
def
effect: ObjectProperty[Effect]
Specifies an effect to apply to this Node.
Specifies an effect to apply to this Node.
- Definition Classes
- Node
-
def
effect_=(v: Effect): Unit
- Definition Classes
- Node
-
def
effectiveNodeOrientation: ReadOnlyObjectProperty[NodeOrientation]
The effective orientation of a node resolves the inheritance of node orientation, returning either left-to-right or right-to-left.
The effective orientation of a node resolves the inheritance of node orientation, returning either left-to-right or right-to-left.
- Definition Classes
- Node
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
equals(ref: Any): Boolean
Verifies if a object is equals to this delegate.
Verifies if a object is equals to this delegate.
- ref
Object to be compared.
- returns
if the other object is equals to this delegate or not.
- Definition Classes
- SFXDelegate → AnyRef → Any
-
def
eventDispatcher: ObjectProperty[EventDispatcher]
Specifies the event dispatcher for this node.
Specifies the event dispatcher for this node.
- Definition Classes
- Node
-
def
eventDispatcher_=(v: EventDispatcher): Unit
- Definition Classes
- Node
-
def
eventHandlerDelegate: EventHandled
Returns a object that implements scalafx.event.EventHandlerDelegate.EventHandled.
Returns a object that implements scalafx.event.EventHandlerDelegate.EventHandled.
- Attributes
- protected
- Definition Classes
- Node → EventHandlerDelegate
-
def
filterEvent[J <: Event, S <: Event with SFXDelegate[J]](eventType: EventType[J])(filter: FilterMagnet[J, S]): Subscription
Registers an event filter.
Registers an event filter. Registered event filters get an event before any associated event handlers.
Example of filtering mouse events
pane.filterEvent(MouseEvent.Any) { me: MouseEvent => { me.eventType match { case MouseEvent.MousePressed => { ... } case MouseEvent.MouseDragged => { ... } case _ => { ... } } } }
or
pane.filterEvent(MouseEvent.Any) { () => println("Some mouse event handled") }
- J
type JavaFX delegate of the event
- S
ScalaFX type for
J
type wrapper.- eventType
type of events that will be handled.
- filter
code handling the event, see examples above.
- Definition Classes
- EventHandlerDelegate
-
def
fireEvent(event: Event): Unit
Fires the specified event.
Fires the specified event.
- Definition Classes
- Node
-
def
focusTraversable: BooleanProperty
Specifies whether this Node should be a part of focus traversal cycle.
Specifies whether this Node should be a part of focus traversal cycle.
- Definition Classes
- Node
-
def
focusTraversable_=(v: Boolean): Unit
- Definition Classes
- Node
-
def
focusVisible: ReadOnlyBooleanProperty
Indicates whether this
Node
should visibly indicate focus.Indicates whether this
Node
should visibly indicate focus. This flag is set when the node acquires input focus via keyboard navigation, and it is cleared when the node loses focus or when requestFocus is called.- Definition Classes
- Node
- Since
19
-
def
focusWithin: ReadOnlyBooleanProperty
Indicates whether this
Node
or any of its descendants currently has the input focus.Indicates whether this
Node
or any of its descendants currently has the input focus.- Definition Classes
- Node
- Since
19
-
def
focused: ReadOnlyBooleanProperty
Indicates whether this Node currently has the input focus.
Indicates whether this Node currently has the input focus.
- Definition Classes
- Node
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
-
def
getContentBias: Orientation
Returns the orientation of a node's resizing bias for layout purposes.
-
def
getId: String
The id of this Styleable.
The id of this Styleable.
IMPLEMENTATION NOTE: For this method was adopted the name
getId
insteadid
to not conflict with its subclasses already have a method with this name which returns aStringProperty
.- Definition Classes
- Styleable
-
def
getStyle: String
A string representation of the CSS style associated with this specific Node.
A string representation of the CSS style associated with this specific Node.
IMPLEMENTATION NOTE: For this method was adopted the name
getStyle
insteadstyle
to not conflict with its subclasses already have a method with this name which returns aStringProperty
.- Definition Classes
- Styleable
-
def
handleEvent[J <: Event, S <: Event with SFXDelegate[J]](eventType: EventType[J])(handler: HandlerMagnet[J, S]): Subscription
Registers an event handler.
Registers an event handler. The handler is called when the node receives an Event of the specified type during the bubbling phase of event delivery.
Example of handling mouse events
pane.handleEvent(MouseEvent.Any) { me: MouseEvent => { me.eventType match { case MouseEvent.MousePressed => ... case MouseEvent.MouseDragged => ... case _ => {} } } }
or
pane.handleEvent(MouseEvent.Any) { () => println("Some mouse event handled") }
- J
type JavaFX delegate of the event
- S
ScalaFX type for
J
type wrapper.- eventType
type of events that will be handled.
- handler
code handling the event, see examples above.
- returns
Returns a subscription that can be used to cancel/remove this event handler
- Definition Classes
- EventHandlerDelegate
-
def
hashCode(): Int
- returns
The delegate hashcode
- Definition Classes
- SFXDelegate → AnyRef → Any
-
def
height: ReadOnlyDoubleProperty
The height of this resizable node.
The height of this resizable node.
- Definition Classes
- Region
-
def
hgap: DoubleProperty
The amount of horizontal space between each tile in a row.
- def hgap_=(v: Double): Unit
-
def
hgrow: Priority
Pseudo-property that returns this Node's hgrow constraint if set.
Pseudo-property that returns this Node's hgrow constraint if set.
- returns
the horizontal grow priority for the child or
null
if no priority was set
- Definition Classes
- Node
-
def
hgrow_=(p: Priority): Unit
Sets the horizontal grow priority for this Node inside its parent.
Sets the horizontal grow priority for this Node inside its parent. Setting the value to
null
will remove the constraint. Internally it callssetHgrow(Node, Priority)
static method from JavaFX'sGridPane
andHBox
besides fill this Node's "hgrow" property.- p
the horizontal grow priority for this Node
- Definition Classes
- Node
-
def
hover: ReadOnlyBooleanProperty
Whether or not this Node is being hovered over.
Whether or not this Node is being hovered over.
- Definition Classes
- Node
-
def
id: StringProperty
The id of this Node.
The id of this Node.
- Definition Classes
- Node
-
def
id_=(v: String): Unit
- Definition Classes
- Node
-
def
inputMethodRequests: ObjectProperty[InputMethodRequests]
Property holding InputMethodRequests.
Property holding InputMethodRequests.
- Definition Classes
- Node
-
def
inputMethodRequests_=(v: InputMethodRequests): Unit
- Definition Classes
- Node
-
def
insets: Insets
Gets the space around content, which will include any borders plus padding if set.
Gets the space around content, which will include any borders plus padding if set.
- Definition Classes
- Region
-
def
intersects(localX: Double, localY: Double, localWidth: Double, localHeight: Double): Boolean
Returns true if the given rectangle (specified in the local coordinate space of this Node) intersects the shape of this Node.
Returns true if the given rectangle (specified in the local coordinate space of this Node) intersects the shape of this Node.
- Definition Classes
- Node
-
def
intersects(localBounds: Bounds): Boolean
Returns true if the given bounds (specified in the local coordinate space of this Node) intersects the shape of this Node.
Returns true if the given bounds (specified in the local coordinate space of this Node) intersects the shape of this Node.
- Definition Classes
- Node
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
def
layoutBounds: ReadOnlyObjectProperty[Bounds]
The rectangular bounds that should be used for layout calculations for this node.
The rectangular bounds that should be used for layout calculations for this node.
- Definition Classes
- Node
-
def
layoutX: DoubleProperty
Defines the x coordinate of the translation that is added to this Node's transform for the purpose of layout.
Defines the x coordinate of the translation that is added to this Node's transform for the purpose of layout.
- Definition Classes
- Node
-
def
layoutX_=(v: Double): Unit
- Definition Classes
- Node
-
def
layoutY: DoubleProperty
Defines the y coordinate of the translation that is added to this Node's transform for the purpose of layout.
Defines the y coordinate of the translation that is added to this Node's transform for the purpose of layout.
- Definition Classes
- Node
-
def
layoutY_=(v: Double): Unit
- Definition Classes
- Node
-
def
localToParent(localPoint: Point2D): Point2D
Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.
Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.
- Definition Classes
- Node
-
def
localToParent(localX: Double, localY: Double): Point2D
Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.
Transforms a point from the local coordinate space of this Node into the coordinate space of its parent.
- Definition Classes
- Node
-
def
localToParent(localBounds: Bounds): Bounds
Transforms a bounds from the local coordinate space of this Node into the coordinate space of its parent.
Transforms a bounds from the local coordinate space of this Node into the coordinate space of its parent.
- Definition Classes
- Node
-
def
localToParentTransform: Transform
An affine transform that holds the computed local-to-parent transform.
An affine transform that holds the computed local-to-parent transform. This is the concatenation of all transforms in this node, including all of the convenience transforms.
- Definition Classes
- Node
- Since
2.2
-
def
localToScene(localPoint: Point2D): Point2D
Transforms a point from the local coordinate space of this Node into the coordinate space of its Scene.
Transforms a point from the local coordinate space of this Node into the coordinate space of its Scene.
- Definition Classes
- Node
-
def
localToScene(localX: Double, localY: Double): Point2D
Transforms a point from the local coordinate space of this Node into the coordinate space of its Scene.
Transforms a point from the local coordinate space of this Node into the coordinate space of its Scene.
- Definition Classes
- Node
-
def
localToScene(localBounds: Bounds): Bounds
Transforms a bounds from the local coordinate space of this Node into the coordinate space of its Scene.
Transforms a bounds from the local coordinate space of this Node into the coordinate space of its Scene.
- Definition Classes
- Node
-
def
localToSceneTransform: Transform
An affine transform that holds the computed local-to-scene transform.
An affine transform that holds the computed local-to-scene transform. This is the concatenation of all transforms in this node's parents and in this node, including all of the convenience transforms.
- Definition Classes
- Node
- Since
2.2
-
def
lookup(selector: String): Node
Finds this Node, or the first sub-node, based on the given CSS selector.
Finds this Node, or the first sub-node, based on the given CSS selector.
- Definition Classes
- Node
-
def
lookupAll(selector: String): Set[javafx.scene.Node]
Finds all Nodes, including this one and any children, which match the given CSS selector.
Finds all Nodes, including this one and any children, which match the given CSS selector.
- Definition Classes
- Node
-
def
managed: BooleanProperty
Defines whether or not this node's layout will be managed by it's parent.
Defines whether or not this node's layout will be managed by it's parent.
- Definition Classes
- Node
-
def
managed_=(v: Boolean): Unit
- Definition Classes
- Node
-
def
margin: Insets
Pseudo-property that returns this Node's margin constraint inside its Parent if set.
Pseudo-property that returns this Node's margin constraint inside its Parent if set.
- returns
this Node's margin constraint inside its Parent or
null
if no margin was set.
- Definition Classes
- Node
-
def
margin_=(i: Insets): Unit
Sets this Node's margin constraint inside its Parent if set.
Sets this Node's margin constraint inside its Parent if set. If set, the parent will layout the child with the margin space around it. Setting the value to
null
will remove the constraint. Internally it callssetMargin(Node, Insets)
static method from JavaFX'sBorderPane
,FlowPane
,GridPane
,HBox
,StackPane
andVBox
besides fill this Node's "margin" property.- i
The margin of space around this Node inside its parent.
- Definition Classes
- Node
-
def
maxHeight: DoubleProperty
Property for overriding the region's computed maximum height.
Property for overriding the region's computed maximum height.
- Definition Classes
- Region
-
def
maxHeight(height: Double): Double
Returns the node's maximum height for use in layout calculations.
Returns the node's maximum height for use in layout calculations.
- Definition Classes
- Node
-
def
maxHeight_=(v: Double): Unit
- Definition Classes
- Region
-
def
maxWidth: DoubleProperty
Property for overriding the region's computed maximum width.
Property for overriding the region's computed maximum width.
- Definition Classes
- Region
-
def
maxWidth(width: Double): Double
Returns the node's maximum width for use in layout calculations.
Returns the node's maximum width for use in layout calculations.
- Definition Classes
- Node
-
def
maxWidth_=(v: Double): Unit
- Definition Classes
- Region
-
def
minHeight: DoubleProperty
Property for overriding the region's computed minimum height.
Property for overriding the region's computed minimum height.
- Definition Classes
- Region
-
def
minHeight(height: Double): Double
Returns the node's minimum height for use in layout calculations.
Returns the node's minimum height for use in layout calculations.
- Definition Classes
- Node
-
def
minHeight_=(v: Double): Unit
- Definition Classes
- Region
-
def
minWidth: DoubleProperty
Property for overriding the region's computed minimum width.
Property for overriding the region's computed minimum width.
- Definition Classes
- Region
-
def
minWidth(width: Double): Double
Returns the node's minimum width for use in layout calculations.
Returns the node's minimum width for use in layout calculations.
- Definition Classes
- Node
-
def
minWidth_=(v: Double): Unit
- Definition Classes
- Region
-
def
mouseTransparent: BooleanProperty
If true, this node (together with all its children) is completely transparent to mouse events.
If true, this node (together with all its children) is completely transparent to mouse events.
- Definition Classes
- Node
-
def
mouseTransparent_=(v: Boolean): Unit
- Definition Classes
- Node
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
needsLayout: ReadOnlyBooleanProperty
Indicates that this Node and its subnodes requires a layout pass on the next pulse.
Indicates that this Node and its subnodes requires a layout pass on the next pulse.
- Definition Classes
- Parent
-
def
nodeOrientation: ObjectProperty[NodeOrientation]
Node orientation describes the flow of visual data within a node.
Node orientation describes the flow of visual data within a node.
- Definition Classes
- Node
-
def
nodeOrientation_=(v: NodeOrientation): Unit
- Definition Classes
- Node
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
-
final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
-
def
onContextMenuRequested: ObjectProperty[EventHandler[_ >: ContextMenuEvent]]
Defines a function to be called when a context menu has been requested on this Node.
Defines a function to be called when a context menu has been requested on this Node.
- Definition Classes
- Node
-
def
onContextMenuRequested_=(v: EventHandler[_ >: ContextMenuEvent]): Unit
- Definition Classes
- Node
-
def
onDragDetected: ObjectProperty[EventHandler[_ >: MouseEvent]]
Defines a function to be called when drag gesture has been detected.
Defines a function to be called when drag gesture has been detected.
- Definition Classes
- Node
-
def
onDragDetected_=(v: EventHandler[_ >: MouseEvent]): Unit
- Definition Classes
- Node
-
def
onDragDone: ObjectProperty[EventHandler[_ >: DragEvent]]
Defines a function to be called when this Node is a drag and drop gesture source after its data has been dropped on a drop target.
Defines a function to be called when this Node is a drag and drop gesture source after its data has been dropped on a drop target.
- Definition Classes
- Node
-
def
onDragDone_=(v: EventHandler[_ >: DragEvent]): Unit
- Definition Classes
- Node
-
def
onDragDropped: ObjectProperty[EventHandler[_ >: DragEvent]]
Defines a function to be called when the mouse button is released on this Node during drag and drop gesture.
Defines a function to be called when the mouse button is released on this Node during drag and drop gesture.
- Definition Classes
- Node
-
def
onDragDropped_=(v: EventHandler[_ >: DragEvent]): Unit
- Definition Classes
- Node
-
def
onDragEntered: ObjectProperty[EventHandler[_ >: DragEvent]]
Defines a function to be called when drag gesture enters this Node.
Defines a function to be called when drag gesture enters this Node.
- Definition Classes
- Node
-
def
onDragEntered_=(v: EventHandler[_ >: DragEvent]): Unit
- Definition Classes
- Node
-
def
onDragExited: ObjectProperty[EventHandler[_ >: DragEvent]]
Defines a function to be called when drag gesture exits this Node.
Defines a function to be called when drag gesture exits this Node.
- Definition Classes
- Node
-
def
onDragExited_=(v: EventHandler[_ >: DragEvent]): Unit
- Definition Classes
- Node
-
def
onDragOver: ObjectProperty[EventHandler[_ >: DragEvent]]
Defines a function to be called when drag gesture progresses within this Node.
Defines a function to be called when drag gesture progresses within this Node.
- Definition Classes
- Node
-
def
onDragOver_=(v: EventHandler[_ >: DragEvent]): Unit
- Definition Classes
- Node
-
def
onInputMethodTextChanged: ObjectProperty[EventHandler[_ >: InputMethodEvent]]
Defines a function to be called when this Node has input focus and the input method text has changed.
Defines a function to be called when this Node has input focus and the input method text has changed.
- Definition Classes
- Node
-
def
onInputMethodTextChanged_=(v: EventHandler[_ >: InputMethodEvent]): Unit
- Definition Classes
- Node
-
def
onKeyPressed: ObjectProperty[EventHandler[_ >: KeyEvent]]
Defines a function to be called when this Node or its child Node has input focus and a key has been pressed.
Defines a function to be called when this Node or its child Node has input focus and a key has been pressed.
- Definition Classes
- Node
-
def
onKeyPressed_=(v: EventHandler[_ >: KeyEvent]): Unit
- Definition Classes
- Node
-
def
onKeyReleased: ObjectProperty[EventHandler[_ >: KeyEvent]]
Defines a function to be called when this Node or its child Node has input focus and a key has been released.
Defines a function to be called when this Node or its child Node has input focus and a key has been released.
- Definition Classes
- Node
-
def
onKeyReleased_=(v: EventHandler[_ >: KeyEvent]): Unit
- Definition Classes
- Node
-
def
onKeyTyped: ObjectProperty[EventHandler[_ >: KeyEvent]]
Defines a function to be called when this Node or its child Node has input focus and a key has been typed.
Defines a function to be called when this Node or its child Node has input focus and a key has been typed.
- Definition Classes
- Node
-
def
onKeyTyped_=(v: EventHandler[_ >: KeyEvent]): Unit
- Definition Classes
- Node
-
def
onMouseClicked: ObjectProperty[EventHandler[_ >: MouseEvent]]
Defines a function to be called when a mouse button has been clicked (pressed and released) on this Node.
Defines a function to be called when a mouse button has been clicked (pressed and released) on this Node.
- Definition Classes
- Node
-
def
onMouseClicked_=(v: EventHandler[_ >: MouseEvent]): Unit
- Definition Classes
- Node
-
def
onMouseDragEntered: ObjectProperty[EventHandler[_ >: MouseDragEvent]]
Defines a function to be called when a full press-drag-release gesture enters this Node.
Defines a function to be called when a full press-drag-release gesture enters this Node.
- Definition Classes
- Node
-
def
onMouseDragEntered_=(v: EventHandler[_ >: MouseDragEvent]): Unit
- Definition Classes
- Node
-
def
onMouseDragExited: ObjectProperty[EventHandler[_ >: MouseDragEvent]]
Defines a function to be called when a full press-drag-release gesture leaves this Node.
Defines a function to be called when a full press-drag-release gesture leaves this Node.
- Definition Classes
- Node
-
def
onMouseDragExited_=(v: EventHandler[_ >: MouseDragEvent]): Unit
- Definition Classes
- Node
-
def
onMouseDragOver: ObjectProperty[EventHandler[_ >: MouseDragEvent]]
Defines a function to be called when a full press-drag-release gesture progresses within this Node.
Defines a function to be called when a full press-drag-release gesture progresses within this Node.
- Definition Classes
- Node
-
def
onMouseDragOver_=(v: EventHandler[_ >: MouseDragEvent]): Unit
- Definition Classes
- Node
-
def
onMouseDragReleased: ObjectProperty[EventHandler[_ >: MouseDragEvent]]
Defines a function to be called when a full press-drag-release gesture ends (by releasing mouse button) within this Node.
Defines a function to be called when a full press-drag-release gesture ends (by releasing mouse button) within this Node.
- Definition Classes
- Node
-
def
onMouseDragReleased_=(v: EventHandler[_ >: MouseDragEvent]): Unit
- Definition Classes
- Node
-
def
onMouseDragged: ObjectProperty[EventHandler[_ >: MouseEvent]]
Defines a function to be called when a mouse button is pressed on this Node and then dragged.
Defines a function to be called when a mouse button is pressed on this Node and then dragged.
- Definition Classes
- Node
-
def
onMouseDragged_=(v: EventHandler[_ >: MouseEvent]): Unit
- Definition Classes
- Node
-
def
onMouseEntered: ObjectProperty[EventHandler[_ >: MouseEvent]]
Defines a function to be called when the mouse enters this Node.
Defines a function to be called when the mouse enters this Node.
- Definition Classes
- Node
-
def
onMouseEntered_=(v: EventHandler[_ >: MouseEvent]): Unit
- Definition Classes
- Node
-
def
onMouseExited: ObjectProperty[EventHandler[_ >: MouseEvent]]
Defines a function to be called when the mouse exits this Node.
Defines a function to be called when the mouse exits this Node.
- Definition Classes
- Node
-
def
onMouseExited_=(v: EventHandler[_ >: MouseEvent]): Unit
- Definition Classes
- Node
-
def
onMouseMoved: ObjectProperty[EventHandler[_ >: MouseEvent]]
- Definition Classes
- Node
-
def
onMouseMoved_=(v: EventHandler[_ >: MouseEvent]): Unit
- Definition Classes
- Node
-
def
onMousePressed: ObjectProperty[EventHandler[_ >: MouseEvent]]
Defines a function to be called when a mouse button has been pressed on this Node.
Defines a function to be called when a mouse button has been pressed on this Node.
- Definition Classes
- Node
-
def
onMousePressed_=(v: EventHandler[_ >: MouseEvent]): Unit
- Definition Classes
- Node
-
def
onMouseReleased: ObjectProperty[EventHandler[_ >: MouseEvent]]
Defines a function to be called when a mouse button has been released on this Node.
Defines a function to be called when a mouse button has been released on this Node.
- Definition Classes
- Node
-
def
onMouseReleased_=(v: EventHandler[_ >: MouseEvent]): Unit
- Definition Classes
- Node
-
def
onRotate: ObjectProperty[EventHandler[_ >: RotateEvent]]
Defines a function to be called when user performs a rotation action.
Defines a function to be called when user performs a rotation action.
- Definition Classes
- Node
- Since
2.2
-
def
onRotate_=(v: EventHandler[_ >: RotateEvent]): Unit
- Definition Classes
- Node
-
def
onRotationFinished: ObjectProperty[EventHandler[_ >: RotateEvent]]
Defines a function to be called when a rotation gesture ends.
Defines a function to be called when a rotation gesture ends.
- Definition Classes
- Node
- Since
2.2
-
def
onRotationFinished_=(v: EventHandler[_ >: RotateEvent]): Unit
- Definition Classes
- Node
-
def
onRotationStarted: ObjectProperty[EventHandler[_ >: RotateEvent]]
Defines a function to be called when a rotation gesture starts.
Defines a function to be called when a rotation gesture starts.
- Definition Classes
- Node
- Since
2.2
-
def
onRotationStarted_=(v: EventHandler[_ >: RotateEvent]): Unit
- Definition Classes
- Node
-
def
onScroll: ObjectProperty[EventHandler[_ >: ScrollEvent]]
Defines a function to be called when user performs a scrolling action.
Defines a function to be called when user performs a scrolling action.
- Definition Classes
- Node
-
def
onScrollFinished: ObjectProperty[EventHandler[_ >: ScrollEvent]]
Defines a function to be called when a Scroll gesture ends.
Defines a function to be called when a Scroll gesture ends.
- Definition Classes
- Node
- Since
2.2
-
def
onScrollFinished_=(v: EventHandler[_ >: ScrollEvent]): Unit
- Definition Classes
- Node
-
def
onScrollStarted: ObjectProperty[EventHandler[_ >: ScrollEvent]]
Defines a function to be called when a Scroll gesture starts.
Defines a function to be called when a Scroll gesture starts.
- Definition Classes
- Node
- Since
2.2
-
def
onScrollStarted_=(v: EventHandler[_ >: ScrollEvent]): Unit
- Definition Classes
- Node
-
def
onScroll_=(v: EventHandler[_ >: ScrollEvent]): Unit
- Definition Classes
- Node
-
def
onSwipeDown: ObjectProperty[EventHandler[_ >: SwipeEvent]]
Defines a function to be called when a Swipe Down gesture starts.
Defines a function to be called when a Swipe Down gesture starts.
- Definition Classes
- Node
- Since
2.2
-
def
onSwipeDown_=(v: EventHandler[_ >: SwipeEvent]): Unit
- Definition Classes
- Node
-
def
onSwipeLeft: ObjectProperty[EventHandler[_ >: SwipeEvent]]
Defines a function to be called when a Swipe Down gesture starts.
Defines a function to be called when a Swipe Down gesture starts.
- Definition Classes
- Node
- Since
2.2
-
def
onSwipeLeft_=(v: EventHandler[_ >: SwipeEvent]): Unit
- Definition Classes
- Node
-
def
onSwipeRight: ObjectProperty[EventHandler[_ >: SwipeEvent]]
Defines a function to be called when a Swipe Right gesture starts.
Defines a function to be called when a Swipe Right gesture starts.
- Definition Classes
- Node
- Since
2.2
-
def
onSwipeRight_=(v: EventHandler[_ >: SwipeEvent]): Unit
- Definition Classes
- Node
-
def
onSwipeUp: ObjectProperty[EventHandler[_ >: SwipeEvent]]
Defines a function to be called when a Swipe Up gesture starts.
Defines a function to be called when a Swipe Up gesture starts.
- Definition Classes
- Node
- Since
2.2
-
def
onSwipeUp_=(v: EventHandler[_ >: SwipeEvent]): Unit
- Definition Classes
- Node
-
def
onTouchMoved: ObjectProperty[EventHandler[_ >: TouchEvent]]
Defines a function to be called when user performs a Touch Moved action.
Defines a function to be called when user performs a Touch Moved action.
- Definition Classes
- Node
- Since
2.2
-
def
onTouchMoved_=(v: EventHandler[_ >: TouchEvent]): Unit
- Definition Classes
- Node
-
def
onTouchPressed: ObjectProperty[EventHandler[_ >: TouchEvent]]
Defines a function to be called when user performs a Touch Pressed action.
Defines a function to be called when user performs a Touch Pressed action.
- Definition Classes
- Node
- Since
2.2
-
def
onTouchPressed_=(v: EventHandler[_ >: TouchEvent]): Unit
- Definition Classes
- Node
-
def
onTouchReleased: ObjectProperty[EventHandler[_ >: TouchEvent]]
Defines a function to be called when user performs a Touch Released action.
Defines a function to be called when user performs a Touch Released action.
- Definition Classes
- Node
- Since
2.2
-
def
onTouchReleased_=(v: EventHandler[_ >: TouchEvent]): Unit
- Definition Classes
- Node
-
def
onTouchStationary: ObjectProperty[EventHandler[_ >: TouchEvent]]
Defines a function to be called when user performs a Touch Stationary action.
Defines a function to be called when user performs a Touch Stationary action.
- Definition Classes
- Node
- Since
2.2
-
def
onTouchStationary_=(v: EventHandler[_ >: TouchEvent]): Unit
- Definition Classes
- Node
-
def
onZoom: ObjectProperty[EventHandler[_ >: ZoomEvent]]
Defines a function to be called when user performs a Touch action.
Defines a function to be called when user performs a Touch action.
- Definition Classes
- Node
- Since
2.2
-
def
onZoomFinished: ObjectProperty[EventHandler[_ >: ZoomEvent]]
Defines a function to be called when a Zoom gesture ends.
Defines a function to be called when a Zoom gesture ends.
- Definition Classes
- Node
- Since
2.2
-
def
onZoomFinished_=(v: EventHandler[_ >: ZoomEvent]): Unit
- Definition Classes
- Node
-
def
onZoomStarted: ObjectProperty[EventHandler[_ >: ZoomEvent]]
Defines a function to be called when a Zoom gesture starts.
Defines a function to be called when a Zoom gesture starts.
- Definition Classes
- Node
- Since
2.2
-
def
onZoomStarted_=(v: EventHandler[_ >: ZoomEvent]): Unit
- Definition Classes
- Node
-
def
onZoom_=(v: EventHandler[_ >: ZoomEvent]): Unit
- Definition Classes
- Node
-
def
opacity: DoubleProperty
Specifies how opaque (that is, solid) the Node appears.
Specifies how opaque (that is, solid) the Node appears.
- Definition Classes
- Node
-
def
opacity_=(v: Double): Unit
- Definition Classes
- Node
-
def
opaqueInsets: ObjectProperty[Insets]
Defines the area of the region within which completely opaque pixels are drawn.
Defines the area of the region within which completely opaque pixels are drawn.
- Definition Classes
- Region
-
def
opaqueInsets_=(v: Insets): Unit
- Definition Classes
- Region
-
def
orientation: ObjectProperty[Orientation]
The orientation of this tilepane.
- def orientation_=(v: Orientation): Unit
-
def
padding: ObjectProperty[Insets]
The top,right,bottom,left padding around the region's content.
The top,right,bottom,left padding around the region's content.
- Definition Classes
- Region
-
def
padding_=(v: Insets): Unit
- Definition Classes
- Region
-
def
parent: ReadOnlyObjectProperty[javafx.scene.Parent]
The parent of this Node.
The parent of this Node.
- Definition Classes
- Node
-
def
parentToLocal(parentPoint: Point2D): Point2D
Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.
Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.
- Definition Classes
- Node
-
def
parentToLocal(parentX: Double, parentY: Double): Point2D
Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.
Transforms a point from the coordinate space of the parent into the local coordinate space of this Node.
- Definition Classes
- Node
-
def
parentToLocal(parentBounds: Bounds): Bounds
Transforms a rectangle from the coordinate space of the parent into the local coordinate space of this Node.
Transforms a rectangle from the coordinate space of the parent into the local coordinate space of this Node.
- Definition Classes
- Node
-
def
pickOnBounds: BooleanProperty
Defines how the picking computation is done for this node when triggered by a MouseEvent or a contains function call.
Defines how the picking computation is done for this node when triggered by a MouseEvent or a contains function call.
- Definition Classes
- Node
-
def
pickOnBounds_=(v: Boolean): Unit
- Definition Classes
- Node
-
def
prefColumns: IntegerProperty
The preferred number of columns for a horizontal tilepane.
- def prefColumns_=(v: Int): Unit
-
def
prefHeight: DoubleProperty
Property for overriding the region's computed preferred height.
Property for overriding the region's computed preferred height.
- Definition Classes
- Region
-
def
prefHeight_=(v: Double): Unit
- Definition Classes
- Region
-
def
prefRows: IntegerProperty
The preferred number of rows for a vertical tilepane.
- def prefRows_=(v: Int): Unit
-
def
prefTileHeight: DoubleProperty
The preferred height of each tile.
- def prefTileHeight_=(v: Double): Unit
-
def
prefTileWidth: DoubleProperty
The preferred width of each tile.
- def prefTileWidth_=(v: Double): Unit
-
def
prefWidth: DoubleProperty
Property for overriding the region's computed preferred width.
Property for overriding the region's computed preferred width.
- Definition Classes
- Region
-
def
prefWidth_=(v: Double): Unit
- Definition Classes
- Region
-
def
pressed: ReadOnlyBooleanProperty
Whether or not the Node is pressed.
Whether or not the Node is pressed.
- Definition Classes
- Node
-
def
pseudoClassStates: ObservableSet[PseudoClass]
The pseudo-class state of this Styleable.
The pseudo-class state of this Styleable.
- Definition Classes
- Styleable
-
def
relocate(x: Double, y: Double): Unit
Sets the node's layoutX and layoutY translation properties in order to relocate this node to the x,y location in the parent.
Sets the node's layoutX and layoutY translation properties in order to relocate this node to the x,y location in the parent.
- Definition Classes
- Node
-
def
removeEventFilter[E <: Event](eventType: EventType[E], eventHandler: EventHandler[_ >: E]): Unit
Unregisters a previously registered event filter from this task.
Unregisters a previously registered event filter from this task. One filter might have been registered for different event types, so the caller needs to specify the particular event type from which to unregister the filter.
- E
Event class
- eventType
the event type from which to unregister
- eventHandler
the filter to unregister
- Definition Classes
- EventHandlerDelegate
-
def
removeEventHandler[E <: Event](eventType: EventType[E], eventHandler: EventHandler[_ >: E]): Unit
Unregisters a previously registered event handler from this task.
Unregisters a previously registered event handler from this task. One handler might have been registered for different event types, so the caller needs to specify the particular event type from which to unregister the handler.
- E
Event class
- eventType
the event type from which to unregister
- eventHandler
the handler to unregister
- Definition Classes
- EventHandlerDelegate
-
def
requestFocus(): Unit
Requests that this Node get the input focus, and that this Node's top-level ancestor become the focused window.
Requests that this Node get the input focus, and that this Node's top-level ancestor become the focused window.
- Definition Classes
- Node
-
def
requestLayout(): Unit
Requests a layout pass to be performed before the next scene is rendered.
-
def
resize(width: Double, height: Double): Unit
Invoked by the region's parent during layout to set the region's width and height.
-
def
resize: Boolean
Returns true since all Regions are resizable.
Returns true since all Regions are resizable.
- Definition Classes
- Region
-
def
resizeRelocate(x: Double, y: Double, width: Double, height: Double): Unit
If the node is resizable, will set its layout bounds to the specified width and height.
If the node is resizable, will set its layout bounds to the specified width and height.
- Definition Classes
- Node
-
def
rotate: DoubleProperty
Defines the angle of rotation about the Node's center, measured in degrees.
Defines the angle of rotation about the Node's center, measured in degrees.
- Definition Classes
- Node
-
def
rotate_=(v: Double): Unit
- Definition Classes
- Node
-
def
rotationAxis: ObjectProperty[Point3D]
Defines the axis of rotation of this Node.
Defines the axis of rotation of this Node.
- Definition Classes
- Node
-
def
rotationAxis_=(v: Point3D): Unit
- Definition Classes
- Node
-
def
scaleShape: BooleanProperty
Specifies whether the shape, if defined, is scaled to match the size of the Region.
Specifies whether the shape, if defined, is scaled to match the size of the Region.
- Definition Classes
- Region
-
def
scaleShape_=(v: Boolean): Unit
- Definition Classes
- Region
-
def
scaleX: DoubleProperty
Defines the factor by which coordinates are scaled about the center of the object along the X axis of this Node.
Defines the factor by which coordinates are scaled about the center of the object along the X axis of this Node.
- Definition Classes
- Node
-
def
scaleX_=(v: Double): Unit
- Definition Classes
- Node
-
def
scaleY: DoubleProperty
Defines the factor by which coordinates are scaled about the center of the object along the Y axis of this Node.
Defines the factor by which coordinates are scaled about the center of the object along the Y axis of this Node.
- Definition Classes
- Node
-
def
scaleY_=(v: Double): Unit
- Definition Classes
- Node
-
def
scaleZ: DoubleProperty
Defines the factor by which coordinates are scaled about the center of the object along the Z axis of this Node.
Defines the factor by which coordinates are scaled about the center of the object along the Z axis of this Node.
- Definition Classes
- Node
-
def
scaleZ_=(v: Double): Unit
- Definition Classes
- Node
-
def
scene: ReadOnlyObjectProperty[javafx.scene.Scene]
The Scene that this Node is part of.
The Scene that this Node is part of.
- Definition Classes
- Node
-
def
sceneToLocal(scenePoint: Point2D): Point2D
Transforms a point from the coordinate space of the Scene into the local coordinate space of this Node.
Transforms a point from the coordinate space of the Scene into the local coordinate space of this Node.
- Definition Classes
- Node
-
def
sceneToLocal(sceneX: Double, sceneY: Double): Point2D
Transforms a point from the coordinate space of the Scene into the local coordinate space of this Node.
Transforms a point from the coordinate space of the Scene into the local coordinate space of this Node.
- Definition Classes
- Node
-
def
sceneToLocal(sceneBounds: Bounds): Bounds
Transforms a rectangle from the coordinate space of the Scene into the local coordinate space of this Node.
Transforms a rectangle from the coordinate space of the Scene into the local coordinate space of this Node.
- Definition Classes
- Node
-
def
shape: ObjectProperty[Shape]
When specified, the shape will cause the region to be rendered as the specified shape rather than as a rounded rectangle.
When specified, the shape will cause the region to be rendered as the specified shape rather than as a rounded rectangle.
- Definition Classes
- Region
-
def
shape_=(v: Shape): Unit
- Definition Classes
- Region
-
def
snapToPixel: BooleanProperty
Defines whether this region rounds position/spacing and cell size values to pixel boundaries when laying out its children.
Defines whether this region rounds position/spacing and cell size values to pixel boundaries when laying out its children.
- Definition Classes
- Region
-
def
snapToPixel_=(v: Boolean): Unit
- Definition Classes
- Region
-
def
snapshot(callback: (SnapshotResult) ⇒ Unit, params: SnapshotParameters, image: WritableImage): Unit
Takes a snapshot of this node at the next frame and calls the specified callback method when the image is ready.
Takes a snapshot of this node at the next frame and calls the specified callback method when the image is ready. Arguments
params
andimage
can be null.- Definition Classes
- Node
-
def
snapshot(params: SnapshotParameters, image: WritableImage): WritableImage
Takes a snapshot of this node and returns the rendered image when it is ready.
Takes a snapshot of this node and returns the rendered image when it is ready.
- Definition Classes
- Node
-
def
startDragAndDrop(transferModes: TransferMode*): Dragboard
Confirms a potential drag and drop gesture that is recognized over this Node.
Confirms a potential drag and drop gesture that is recognized over this Node.
- Definition Classes
- Node
-
def
startFullDrag(): Unit
Starts a full press-drag-release gesture with this node as gesture source.
Starts a full press-drag-release gesture with this node as gesture source.
- Definition Classes
- Node
-
def
style: StringProperty
A string representation of the CSS style associated with this specific Node.
A string representation of the CSS style associated with this specific Node.
- Definition Classes
- Node
-
def
styleClass: ObservableBuffer[String]
A list of String identifiers which can be used to logically group Nodes, specifically for an external style engine.
A list of String identifiers which can be used to logically group Nodes, specifically for an external style engine.
- Definition Classes
- Styleable
-
def
styleClass_=(c: Iterable[String]): Unit
Sets the list of CSS styles classes, replacing the prior content.
Sets the list of CSS styles classes, replacing the prior content. If you want append to current content, use
add
or similar.- c
list of CSS styles classes to replace prior content.
- Definition Classes
- Node
-
def
style_=(v: String): Unit
- Definition Classes
- Node
-
def
styleableNode: Node
Returns the Node that represents this Styleable object.
Returns the Node that represents this Styleable object. This method should be overridden in cases where the Styleable is not itself a Node, so that it may optionally return the relevant root node representation of itself. By default this method returns null, which can mean that either the Styleable itself is a Node, or if that is not the case, that the Styleable does not have a node representation available at the time of request.
- returns
the Node that represents this Styleable object
- Definition Classes
- Styleable
- Since
9
-
def
styleableParent: Styleable
The parent of this Styleable, or null if there is no parent.
The parent of this Styleable, or null if there is no parent.
- Definition Classes
- Styleable
-
def
stylesheets: ObservableBuffer[String]
Gets an observable list of string URLs linking to the stylesheets to use with this Parent's contents.
Gets an observable list of string URLs linking to the stylesheets to use with this Parent's contents.
- Definition Classes
- Parent
-
def
stylesheets_=(c: Iterable[String]): Unit
Sets the list of stylesheets URLs, replacing the prior content.
Sets the list of stylesheets URLs, replacing the prior content. If you want append to current content, use
add
or similar.- c
list of stylesheets URLs to replace prior content.
- Definition Classes
- Parent
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
-
def
tileAlignment: ObjectProperty[Pos]
The default alignment of each child within its tile.
- def tileAlignment_=(v: Pos): Unit
-
def
tileHeight: ReadOnlyDoubleProperty
The actual height of each tile.
-
def
tileWidth: ReadOnlyDoubleProperty
The actual width of each tile.
-
def
toBack(): Unit
Moves this Node to the back of its sibling nodes in terms of z-order.
Moves this Node to the back of its sibling nodes in terms of z-order.
- Definition Classes
- Node
-
def
toFront(): Unit
Moves this Node to the front of its sibling nodes in terms of z-order.
Moves this Node to the front of its sibling nodes in terms of z-order.
- Definition Classes
- Node
-
def
toString(): String
- returns
Returns the original delegate's
toString()
adding a[SFX]
prefix.
- Definition Classes
- SFXDelegate → AnyRef → Any
-
def
transforms: ObservableBuffer[Transform]
Defines the ObservableList of Transform objects to be applied to this Node.
Defines the ObservableList of Transform objects to be applied to this Node.
- Definition Classes
- Node
-
def
transforms_=(c: Iterable[Transform]): Unit
Sets the list of transforms, replacing the prior content.
Sets the list of transforms, replacing the prior content. If you want append to current content, use
add
or similar.- c
list of transforms to replace prior content.
- Definition Classes
- Node
-
def
translateX: DoubleProperty
Defines the x coordinate of the translation that is added to this Node's transform.
Defines the x coordinate of the translation that is added to this Node's transform.
- Definition Classes
- Node
-
def
translateX_=(v: Double): Unit
- Definition Classes
- Node
-
def
translateY: DoubleProperty
Defines the y coordinate of the translation that is added to this Node's transform.
Defines the y coordinate of the translation that is added to this Node's transform.
- Definition Classes
- Node
-
def
translateY_=(v: Double): Unit
- Definition Classes
- Node
-
def
translateZ: DoubleProperty
Defines the Z coordinate of the translation that is added to the transformed coordinates of this Node.
Defines the Z coordinate of the translation that is added to the transformed coordinates of this Node.
- Definition Classes
- Node
-
def
translateZ_=(v: Double): Unit
- Definition Classes
- Node
-
def
typeSelector: String
The type of this
Styleable
that is to be used in selector matching.The type of this
Styleable
that is to be used in selector matching.- Definition Classes
- Styleable
-
def
userData: AnyRef
Returns a previously set Object property, or null if no such property has been set using the setUserData(AnyRef) method.
Returns a previously set Object property, or null if no such property has been set using the setUserData(AnyRef) method.
- Definition Classes
- Node
-
def
userData_=(v: AnyRef): Unit
- Definition Classes
- Node
-
def
vgap: DoubleProperty
The amount of vertical space between each tile in a column.
- def vgap_=(v: Double): Unit
-
def
vgrow: Priority
Pseudo-property that returns this Node's vgrow constraint if set.
Pseudo-property that returns this Node's vgrow constraint if set.
- returns
the vertical grow priority for the child or
null
if no priority was set
- Definition Classes
- Node
-
def
vgrow_=(p: Priority): Unit
Sets the vertical grow priority for this Node inside its parent.
Sets the vertical grow priority for this Node inside its parent. Setting the value to
null
will remove the constraint. Internally it callssetVgrow(Node, Priority)
static method from JavaFX'sGridPane
andVBox
besides fill this Node's "vgrow" property.- p
the vertical grow priority for this Node
- Definition Classes
- Node
-
def
viewOrder: DoubleProperty
Defines the rendering and picking order of this
Node
within its parent.Defines the rendering and picking order of this
Node
within its parent.This property is used to alter the rendering and picking order of a node within its parent without reordering the parent's
children
list. For example, this can be used as a more efficient way to implement transparency sorting. To do this, an application can assign the viewOrder value of each node to the computed distance between that node and the viewer.The parent will traverse its
children
in decreasingviewOrder
order. This means that a child with a lowerviewOrder
will be in front of a child with a higherviewOrder
. If two children have the sameviewOrder
, the parent will traverse them in the order they appear in the parent'schildren
list.However,
viewOrder
does not alter the layout and focus traversal order of this Node within its parent. A parent always traverses itschildren
list in order when doing layout or focus traversal.- returns
the view order for this
Node
- Definition Classes
- Node
- Since
9 Default value is 0.0
-
def
viewOrder_(value: Double): Unit
- Definition Classes
- Node
-
def
visible: BooleanProperty
Specifies whether this Node and any subnodes should be rendered as part of the scene graph.
Specifies whether this Node and any subnodes should be rendered as part of the scene graph.
- Definition Classes
- Node
-
def
visible_=(v: Boolean): Unit
- Definition Classes
- Node
-
final
def
wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... ) @native()
-
def
width: ReadOnlyDoubleProperty
The width of this resizable node.
The width of this resizable node.
- Definition Classes
- Region
ScalaFX is a UI DSL written within the Scala Language that sits on top of JavaFX 2.x and and JavaFX 8. This means that every ScalaFX application is also a valid Scala application. By extension it supports full interoperability with Java and can run anywhere the Java Virtual Machine (JVM) and JavaFX 2.0 or JavaFX 8 are supported.
Package Structure
ScalaFX package structure corresponds to JavaFX package structure, for instance
scalafx.animation
corresponds tojavafx.animation
.Example Usage
A basic ScalaFX application is created creating an object that is an instance of
JFXApp3
. Following Java FX theatre metaphor, it contains astage
that contains ascene
. Astage
roughly corresponds to a window in a typical UI environment. Thescene
holds UI content presented to the user. In the example below, the content is a pane with a singlelabel
component.