class MouseDragEvent extends MouseEvent with SFXDelegate[javafx.scene.input.MouseDragEvent]
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- MouseDragEvent
- MouseEvent
- InputEvent
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- SFXDelegate
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Instance Constructors
- new MouseDragEvent(delegate: javafx.scene.input.MouseDragEvent)
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##(): Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- def altDown: Boolean
Whether or not the Alt modifier is down on this event.
Whether or not the Alt modifier is down on this event.
- Definition Classes
- MouseEvent
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- def button: MouseButton
Which, if any, of the mouse buttons is responsible for this event.
Which, if any, of the mouse buttons is responsible for this event.
- Definition Classes
- MouseEvent
- def clickCount: Int
Returns number of mouse clicks associated with this event.
Returns number of mouse clicks associated with this event.
- Definition Classes
- MouseEvent
- def clone(): AnyRef
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native() @HotSpotIntrinsicCandidate()
- def consume(): Unit
Marks this Event as consumed.
Marks this Event as consumed. This stops its further propagation.
- Definition Classes
- Event
- def consumed: Boolean
Indicates whether this Event has been consumed by any filter or handler.
Indicates whether this Event has been consumed by any filter or handler.
- Definition Classes
- Event
- def controlDown: Boolean
Whether or not the Control modifier is down on this event.
Whether or not the Control modifier is down on this event.
- Definition Classes
- MouseEvent
- def copyFor(newSource: AnyRef, newTarget: EventTarget): Event
Creates and returns a copy of this event with the specified event source and target.
Creates and returns a copy of this event with the specified event source and target.
- Definition Classes
- Event
- val delegate: javafx.scene.input.MouseDragEvent
JavaFX object to be wrapped.
JavaFX object to be wrapped.
- Definition Classes
- MouseDragEvent → MouseEvent → InputEvent → Event → SFXDelegate
- def dragDetect: Boolean
Determines whether this event will be followed by DRAG_DETECTED event.
Determines whether this event will be followed by DRAG_DETECTED event.
- Definition Classes
- MouseEvent
- def dragDetect_=(detected: Boolean): Unit
Augments drag detection behavior.
Augments drag detection behavior.
- Definition Classes
- MouseEvent
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(ref: Any): Boolean
Verifies if a object is equals to this delegate.
Verifies if a object is equals to this delegate.
- ref
Object to be compared.
- returns
if the other object is equals to this delegate or not.
- Definition Classes
- SFXDelegate → AnyRef → Any
- def eventType: EventType[_ <: javafx.scene.input.MouseEvent]
Gets the event type of this event.
Gets the event type of this event.
- Definition Classes
- MouseEvent → Event
- def gestureSource: AnyRef
Returns the source object of the ongoing gesture.
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native() @HotSpotIntrinsicCandidate()
- def hashCode(): Int
- returns
The delegate hashcode
- Definition Classes
- SFXDelegate → AnyRef → Any
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- def metaDown: Boolean
Whether or not the Meta modifier is down on this event.
Whether or not the Meta modifier is down on this event.
- Definition Classes
- MouseEvent
- def middleButtonDown: Boolean
Returns true if middle button (button 2) is currently pressed.
Returns true if middle button (button 2) is currently pressed.
- Definition Classes
- MouseEvent
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @HotSpotIntrinsicCandidate()
- def pickResult: PickResult
Returns information about the pick.
Returns information about the pick.
- Definition Classes
- MouseEvent
- def popupTrigger: Boolean
Returns true if this mouse event is the popup menu trigger event for the platform.
Returns true if this mouse event is the popup menu trigger event for the platform.
- Definition Classes
- MouseEvent
- def primaryButtonDown: Boolean
Returns true if primary button (button 1, usually the left) is currently pressed.
Returns true if primary button (button 1, usually the left) is currently pressed.
- Definition Classes
- MouseEvent
- def sceneX: Double
- Definition Classes
- MouseEvent
- def sceneY: Double
- Definition Classes
- MouseEvent
- def screenX: Double
- Definition Classes
- MouseEvent
- def screenY: Double
- Definition Classes
- MouseEvent
- def secondaryButtonDown: Boolean
Returns true if secondary button (button 1, usually the right) is currently pressed.
Returns true if secondary button (button 1, usually the right) is currently pressed.
- Definition Classes
- MouseEvent
- def shiftDown: Boolean
Whether or not the Shift modifier is down on this event.
Whether or not the Shift modifier is down on this event.
- Definition Classes
- MouseEvent
- def shortcutDown: Boolean
Returns whether or not the host platform common shortcut modifier is down on this event.
Returns whether or not the host platform common shortcut modifier is down on this event.
- Definition Classes
- MouseEvent
- def source: AnyRef
Returns the object on which the Event initially occurred.
Returns the object on which the Event initially occurred.
- Definition Classes
- Event
- def stillSincePress: Boolean
Indicates whether the mouse cursor stayed in the system-provided hysteresis area since last pressed event that occurred before this event.
Indicates whether the mouse cursor stayed in the system-provided hysteresis area since last pressed event that occurred before this event.
- Definition Classes
- MouseEvent
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def synthesized: Boolean
Indicates whether this event is synthesized from using a touch screen instead of usual mouse event source devices like mouse or track pad.
Indicates whether this event is synthesized from using a touch screen instead of usual mouse event source devices like mouse or track pad.
- Definition Classes
- MouseEvent
- def target: EventTarget
Returns the event target of this event.
Returns the event target of this event.
- Definition Classes
- Event
- def toString(): String
- returns
Returns the original delegate's
toString()
adding a[SFX]
prefix.
- Definition Classes
- SFXDelegate → AnyRef → Any
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- def x: Double
- Definition Classes
- MouseEvent
- def y: Double
- Definition Classes
- MouseEvent
- def z: Double
Depth position of the event relative to the origin of the MouseEvent's source.
Depth position of the event relative to the origin of the MouseEvent's source.
- Definition Classes
- MouseEvent
ScalaFX is a UI DSL written within the Scala Language that sits on top of JavaFX 2.x and and JavaFX 8. This means that every ScalaFX application is also a valid Scala application. By extension it supports full interoperability with Java and can run anywhere the Java Virtual Machine (JVM) and JavaFX 2.0 or JavaFX 8 are supported.
Package Structure
ScalaFX package structure corresponds to JavaFX package structure, for instance
scalafx.animation
corresponds tojavafx.animation
.Example Usage
A basic ScalaFX application is created creating an object that is an instance of
JFXApp
. Following Java FX theatre metaphor, it contains astage
that contains ascene
. Astage
roughly corresponds to a window in a typical UI environment. Thescene
holds UI content presented to the user. In the example below, the content is a pane with a singlelabel
component.