Packages

  • package root

    ScalaFX is a UI DSL written within the Scala Language that sits on top of JavaFX 2.x and and JavaFX 8.

    ScalaFX is a UI DSL written within the Scala Language that sits on top of JavaFX 2.x and and JavaFX 8. This means that every ScalaFX application is also a valid Scala application. By extension it supports full interoperability with Java and can run anywhere the Java Virtual Machine (JVM) and JavaFX 2.0 or JavaFX 8 are supported.

    Package Structure

    ScalaFX package structure corresponds to JavaFX package structure, for instance scalafx.animation corresponds to javafx.animation.

    Example Usage

    A basic ScalaFX application is created creating an object that is an instance of JFXApp. Following Java FX theatre metaphor, it contains a stage that contains a scene. A stage roughly corresponds to a window in a typical UI environment. The scene holds UI content presented to the user. In the example below, the content is a pane with a single label component.

    package hello
    
    import scalafx.application.JFXApp
    import scalafx.application.JFXApp.PrimaryStage
    import scalafx.geometry.Insets
    import scalafx.scene.Scene
    import scalafx.scene.control.Label
    import scalafx.scene.layout.BorderPane
    
    object HelloWorld extends JFXApp {
      stage = new PrimaryStage {
        title = "Hello"
        scene = new Scene {
          root = new BorderPane {
            padding = Insets(25)
            center = new Label("Hello World")
          }
        }
      }
    }
    Definition Classes
    root
  • package scalafx

    Base package for ScalaFX classes.

    Base package for ScalaFX classes.

    Definition Classes
    root
  • package animation

    Wraps javafx.animation package.

    Wraps javafx.animation package.

    Definition Classes
    scalafx
  • Animation
  • AnimationIncludes
  • AnimationStatics
  • AnimationTimer
  • FadeTransition
  • FillTransition
  • Interpolator
  • KeyFrame
  • KeyValue
  • ParallelTransition
  • PathTransition
  • PauseTransition
  • RotateTransition
  • ScaleTransition
  • SequentialTransition
  • StrokeTransition
  • Timeline
  • Transition
  • TranslateTransition
  • Tweenable

class PathTransition extends Transition with SFXDelegate[javafx.animation.PathTransition]

Wraps a PathTransition.

Source
PathTransition.scala
Linear Supertypes
Transition, Animation, SFXDelegate[javafx.animation.PathTransition], AnyRef, Any
Type Hierarchy
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. PathTransition
  2. Transition
  3. Animation
  4. SFXDelegate
  5. AnyRef
  6. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new PathTransition(duration: Duration, path: Shape)

    The constructor of PathTransition.

    The constructor of PathTransition.

    duration

    The duration of this PathTransition.

    path

    The path of this PathTransition.

  2. new PathTransition(duration: Duration, path: Shape, node: Node)

    The constructor of PathTransition.

    The constructor of PathTransition.

    duration

    The duration of this PathTransition.

    path

    The path of this PathTransition.

    node

    The node of this PathTransition.

  3. new PathTransition(delegate: javafx.animation.PathTransition = new jfxa.PathTransition)

    Creates a new ScalaFX PathTransition from a JavaFX PathTransition.

    Creates a new ScalaFX PathTransition from a JavaFX PathTransition.

    delegate

    JavaFX PathTransition to be delegated.

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. def autoReverse: BooleanProperty

    Defines whether this Animation reverses direction on alternating cycles.

    Defines whether this Animation reverses direction on alternating cycles. Default value: false.

    Definition Classes
    Animation
  6. def autoReverse_=(ar: Boolean): Unit
    Definition Classes
    Animation
  7. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native() @HotSpotIntrinsicCandidate()
  8. def currentRate: ReadOnlyDoubleProperty

    Read-only variable to indicate current direction/speed at which the Animation is being played.

    Read-only variable to indicate current direction/speed at which the Animation is being played. Default value: 0.0.

    Definition Classes
    Animation
  9. def currentTime: ReadOnlyObjectProperty[Duration]

    Defines the Animation's play head position.

    Defines the Animation's play head position. Default value: 0ms.

    Definition Classes
    Animation
  10. def cycleCount: IntegerProperty

    Defines the number of cycles in this Animation.

    Defines the number of cycles in this Animation. Default value: 0ms

    Definition Classes
    Animation
  11. def cycleCount_=(r: Int): Unit
    Definition Classes
    Animation
  12. def cycleDuration: ReadOnlyObjectProperty[Duration]

    Read-only variable to indicate the duration of one cycle of this Animation: the time it takes to play from time 0 to the KeyFrame with the largest time.

    Read-only variable to indicate the duration of one cycle of this Animation: the time it takes to play from time 0 to the KeyFrame with the largest time. Default value: 1.0

    Definition Classes
    Animation
  13. def delay: ObjectProperty[Duration]

    Delays the start of an Animation.

    Delays the start of an Animation. Default value: 0ms.

    Definition Classes
    Animation
  14. def delay_=(d: Duration): Unit
    Definition Classes
    Animation
  15. val delegate: javafx.animation.PathTransition

    JavaFX object to be wrapped.

    JavaFX object to be wrapped.

    Definition Classes
    PathTransitionTransitionAnimationSFXDelegate
  16. def duration: ObjectProperty[Duration]

    The duration of this Transition.

  17. def duration_=(d: Duration): Unit
  18. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  19. def equals(ref: Any): Boolean

    Verifies if a object is equals to this delegate.

    Verifies if a object is equals to this delegate.

    ref

    Object to be compared.

    returns

    if the other object is equals to this delegate or not.

    Definition Classes
    SFXDelegate → AnyRef → Any
  20. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  21. def hashCode(): Int

    returns

    The delegate hashcode

    Definition Classes
    SFXDelegate → AnyRef → Any
  22. def interpolator: ObjectProperty[Interpolator]

    Controls the timing for acceleration and deceleration at each Transition cycle.

    Controls the timing for acceleration and deceleration at each Transition cycle. Default Value: Interpolator.EASE_BOTH.

    Definition Classes
    Transition
  23. def interpolator_=(i: Interpolator): Unit
    Definition Classes
    Transition
  24. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  25. def jumpTo(cuePoint: String): Unit

    Jumps to a predefined position in this Animation.

    Jumps to a predefined position in this Animation.

    cuePoint

    the name of the cue point

    Definition Classes
    Animation
  26. def jumpTo(time: Duration): Unit

    Jumps to a given position in this Animation.

    Jumps to a given position in this Animation.

    time

    the new position

    Definition Classes
    Animation
  27. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  28. def node: ObjectProperty[Node]

    The target node of this PathTransition.

  29. def node_=(n: Node): Unit
  30. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  31. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @HotSpotIntrinsicCandidate()
  32. def onFinished: ObjectProperty[EventHandler[ActionEvent]]

    The action to be executed at the conclusion of this Animation.

    The action to be executed at the conclusion of this Animation.

    Definition Classes
    Animation
  33. def onFinished_=(handler: EventHandler[ActionEvent]): Unit
    Definition Classes
    Animation
  34. def orientation: ObjectProperty[OrientationType]

    Specifies the upright orientation of node along the path.

  35. def orientation_=(o: OrientationType): Unit
  36. def path: ObjectProperty[Shape]

    The shape on which outline the node should be animated.

  37. def path_=(s: Shape): Unit
  38. def pause(): Unit

    Pauses the Animation.

    Pauses the Animation.

    Definition Classes
    Animation
  39. def play(): Unit

    Plays Animation from current position in the direction indicated by rate.

    Plays Animation from current position in the direction indicated by rate.

    Definition Classes
    Animation
  40. def playFrom(cuePoint: String): Unit

    A convenience method to play this Animation from a predefined position.

    A convenience method to play this Animation from a predefined position.

    cuePoint

    name of the cue point

    Definition Classes
    Animation
  41. def playFrom(time: Duration): Unit

    A convenience method to play this Animation from a specific position.

    A convenience method to play this Animation from a specific position.

    time

    position where to play from

    Definition Classes
    Animation
  42. def playFromStart(): Unit

    Plays an Animation from initial position in forward direction.

    Plays an Animation from initial position in forward direction.

    Definition Classes
    Animation
  43. def rate: DoubleProperty

    Defines the direction/speed at which the Animation is expected to be played.

    Defines the direction/speed at which the Animation is expected to be played. Default value: 1.0

    Definition Classes
    Animation
  44. def rate_=(r: Double): Unit
    Definition Classes
    Animation
  45. def status: ReadOnlyObjectProperty[Status]

    The status of the Animation.

    The status of the Animation.

    Definition Classes
    Animation
  46. def stop(): Unit

    Stops the Animation and resets the play head to its initial position.

    Stops the Animation and resets the play head to its initial position.

    Definition Classes
    Animation
  47. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  48. def targetFramerate: Double

    The target framerate is the maximum framerate at which this Animation will run, in frames per second.

    The target framerate is the maximum framerate at which this Animation will run, in frames per second.

    Definition Classes
    Animation
  49. def toString(): String

    returns

    Returns the original delegate's toString() adding a [SFX] prefix.

    Definition Classes
    SFXDelegate → AnyRef → Any
  50. def totalDuration: ReadOnlyObjectProperty[Duration]

    Read-only variable to indicate the total duration of this Animation, including repeats.

    Read-only variable to indicate the total duration of this Animation, including repeats. Default value: 0ms

    Definition Classes
    Animation
  51. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  52. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()
  53. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])

Deprecated Value Members

  1. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable]) @Deprecated
    Deprecated

Inherited from Transition

Inherited from Animation

Inherited from SFXDelegate[javafx.animation.PathTransition]

Inherited from AnyRef

Inherited from Any

Ungrouped