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public interface TouchScreen
Interface representing basic touch screen operations.
| Method Summary | |
|---|---|
void |
doubleTap(Coordinates where)
Allows the execution of double tapon the screen, analogous to double click using a Mouse. |
void |
down(int x,
int y)
Allows the execution of the gesture 'down' on the screen. |
void |
flick(Coordinates where,
int xOffset,
int yOffset,
int speed)
Allows the execution of flick gestures starting in a location's element. |
void |
flick(int xSpeed,
int ySpeed)
Sends a flick gesture to the current view. |
void |
longPress(Coordinates where)
Allows the execution of long press gestures. |
void |
move(int x,
int y)
Allows the execution of the gesture 'move' on the screen. |
void |
scroll(Coordinates where,
int xOffset,
int yOffset)
Creates a scroll gesture that starts on a particular screen location. |
void |
scroll(int xOffset,
int yOffset)
Allows the view to be scrolled by an x and y offset. |
void |
singleTap(Coordinates where)
Allows the execution of single tap on the screen, analogous to click using a Mouse. |
void |
up(int x,
int y)
Allows the execution of the gesture 'up' on the screen. |
| Method Detail |
|---|
void singleTap(Coordinates where)
where - The location on the screen. Typically a WebElement
void down(int x,
int y)
x - The x coordinate relative to the viewporty - The y coordinate relative to the viewport
void up(int x,
int y)
x - The x coordinate relative to the viewporty - The y coordinate relative to the viewport
void move(int x,
int y)
x - The x coordinate relative to the viewporty - The y coordinate relative to the viewport
void scroll(Coordinates where,
int xOffset,
int yOffset)
where - the location where the scroll starts, usually a WebElement.xOffset - The x offset to scrollyOffset - The y offset to scrollvoid doubleTap(Coordinates where)
where - The coordinates of the element to double tapvoid longPress(Coordinates where)
where - The coordinate of the element to long press
void scroll(int xOffset,
int yOffset)
xOffset - The horizontal offset relative to the viewportyOffset - The vertical offset relative to the viewport
void flick(int xSpeed,
int ySpeed)
xSpeed - The horizontal speed in pixels/secondySpeed - The vertical speed in pixels/second
void flick(Coordinates where,
int xOffset,
int yOffset,
int speed)
where - The coordinate of the element to flick onxOffset - The x offset relative to the viewportyOffset - The y offset relative to the viewport
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