simplex3d.scenegraph

Node

class Node[T <: TransformationContext, G <: GraphicsContext] extends AbstractNode[T, G] with InheritedEnvironment

Linear Supertypes
InheritedEnvironment, AbstractNode[T, G], Bounded[T, G], ControllerContext, SceneElement[T, G], Spatial[T], engine.scene.Spatial, AnyRef, Any
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Inherited
  1. Node
  2. InheritedEnvironment
  3. AbstractNode
  4. Bounded
  5. ControllerContext
  6. SceneElement
  7. Spatial
  8. Spatial
  9. AnyRef
  10. Any
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Instance Constructors

  1. new Node(name: String)(implicit transformationContext: T, graphicsContext: G)

Type Members

  1. type Graphics = G

    Attributes
    protected
    Definition Classes
    SceneElementSpatial

Value Members

  1. final def !=(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  2. final def !=(arg0: Any): Boolean

    Definition Classes
    Any
  3. final def ##(): Int

    Definition Classes
    AnyRef → Any
  4. final def ==(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  5. final def ==(arg0: Any): Boolean

    Definition Classes
    Any
  6. def addAnimator(animator: Updater): Unit

    Definition Classes
    Bounded → ControllerContext
  7. def addController(controller: Updater): Unit

    Definition Classes
    Spatial
  8. def animator(function: (TimeStamp) ⇒ Boolean): Updater

    Animators are executed only for visible objects and only once per frame.

    Animators are executed only for visible objects and only once per frame.

    Definition Classes
    Bounded
  9. def appendChild(element: SceneElement[T, G] with InheritedEnvironment): Unit

  10. final def asInstanceOf[T0]: T0

    Definition Classes
    Any
  11. def children: ReadSeq[SceneElement[T, G]]

    Definition Classes
    NodeAbstractNode
  12. def clone(): AnyRef

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  13. def controller(function: (TimeStamp) ⇒ Boolean): Updater

    Controllers are executed for all objects attached to a scene-graph when it is updated.

    Controllers are executed for all objects attached to a scene-graph when it is updated.

    Definition Classes
    Spatial
  14. final val customBoundingVolume: Reassignable[BoundingVolume]

    Can be initialized to a custom-fit bounding volume, otherwise the SceneGraph will automatically calculate one.

    Can be initialized to a custom-fit bounding volume, otherwise the SceneGraph will automatically calculate one. If specified by the user then the Scene Graph will not update the bounding when vertex data is modified. In this case the user is responsible for updating the bounding volume.

    If the vertex geometry is not accessible (stored only in the GPU memory) then the bounding volume must be provided by the user.

    Definition Classes
    Bounded
  15. def debugBoundingVolume: BoundingVolume

    Attributes
    protected
    Definition Classes
    Bounded
  16. final def eq(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  17. def equals(arg0: Any): Boolean

    Definition Classes
    AnyRef → Any
  18. def finalize(): Unit

    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws()
  19. final def getClass(): Class[_]

    Definition Classes
    AnyRef → Any
  20. def hashCode(): Int

    Definition Classes
    AnyRef → Any
  21. final def isInstanceOf[T0]: Boolean

    Definition Classes
    Any
  22. final def ne(arg0: AnyRef): Boolean

    Definition Classes
    AnyRef
  23. final def notify(): Unit

    Definition Classes
    AnyRef
  24. final def notifyAll(): Unit

    Definition Classes
    AnyRef
  25. def parent: AbstractNode[T, Graphics]

    Definition Classes
    NodeSpatial
  26. def removeAnimator(animator: Updater): Unit

    Definition Classes
    Bounded → ControllerContext
  27. def removeChild(element: SceneElement[_, _]): Boolean

    Definition Classes
    NodeAbstractNode
  28. def removeController(controller: Updater): Unit

    Definition Classes
    Spatial
  29. def removeNestedChild(element: SceneElement[_, _]): Boolean

    Definition Classes
    NodeAbstractNode
  30. final def synchronized[T0](arg0: ⇒ T0): T0

    Definition Classes
    AnyRef
  31. def toString(): String

    Definition Classes
    AnyRef → Any
  32. final val transformation: TransformationBinding[T.Transformation]

    Definition Classes
    Spatial
  33. final def wait(): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  34. final def wait(arg0: Long, arg1: Int): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  35. final def wait(arg0: Long): Unit

    Definition Classes
    AnyRef
    Annotations
    @throws()
  36. def worldMatrix: ReadMat4x3

    Attributes
    protected
    Definition Classes
    Spatial
  37. final def worldTransformation: TransformationBinding[T.Transformation]

    Definition Classes
    Spatial

Inherited from InheritedEnvironment

Inherited from AbstractNode[T, G]

Inherited from Bounded[T, G]

Inherited from ControllerContext

Inherited from SceneElement[T, G]

Inherited from Spatial[T]

Inherited from engine.scene.Spatial

Inherited from AnyRef

Inherited from Any

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