@ThreadSafe @Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class AmazonGameLiftClient extends AmazonWebServiceClient implements AmazonGameLift
GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on AWS global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.
About GameLift solutions
Get more information on these GameLift solutions in the GameLift Developer Guide.
GameLift managed hosting -- GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.
Managed hosting with Realtime Servers -- With GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core GameLift infrastructure already built in. Then use the full range of GameLift managed hosting features, including FlexMatch, for your game.
GameLift FleetIQ -- Use GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the GameLift FleetIQ and FlexMatch standalone services.
GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.
About this API Reference
This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the AWS CLI reference. Useful links:
LOGGING_AWS_REQUEST_METRIC
ENDPOINT_PREFIX
Constructor and Description |
---|
AmazonGameLiftClient()
Deprecated.
|
AmazonGameLiftClient(AWSCredentials awsCredentials)
Deprecated.
use
AwsClientBuilder.withCredentials(AWSCredentialsProvider) for example:
AmazonGameLiftClientBuilder.standard().withCredentials(new AWSStaticCredentialsProvider(awsCredentials)).build(); |
AmazonGameLiftClient(AWSCredentials awsCredentials,
ClientConfiguration clientConfiguration)
|
AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider)
Deprecated.
|
AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider,
ClientConfiguration clientConfiguration)
|
AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider,
ClientConfiguration clientConfiguration,
RequestMetricCollector requestMetricCollector)
|
AmazonGameLiftClient(ClientConfiguration clientConfiguration)
Deprecated.
|
Modifier and Type | Method and Description |
---|---|
AcceptMatchResult |
acceptMatch(AcceptMatchRequest request)
Registers a player's acceptance or rejection of a proposed FlexMatch match.
|
static AmazonGameLiftClientBuilder |
builder() |
ClaimGameServerResult |
claimGameServer(ClaimGameServerRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
CreateAliasResult |
createAlias(CreateAliasRequest request)
Creates an alias for a fleet.
|
CreateBuildResult |
createBuild(CreateBuildRequest request)
Creates a new Amazon GameLift build resource for your game server binary files.
|
CreateFleetResult |
createFleet(CreateFleetRequest request)
Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or
Realtime Servers.
|
CreateFleetLocationsResult |
createFleetLocations(CreateFleetLocationsRequest request)
Adds remote locations to a fleet and begins populating the new locations with EC2 instances.
|
CreateGameServerGroupResult |
createGameServerGroup(CreateGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
CreateGameSessionResult |
createGameSession(CreateGameSessionRequest request)
Creates a multiplayer game session for players in a specific fleet location.
|
CreateGameSessionQueueResult |
createGameSessionQueue(CreateGameSessionQueueRequest request)
Creates a placement queue that processes requests for new game sessions.
|
CreateMatchmakingConfigurationResult |
createMatchmakingConfiguration(CreateMatchmakingConfigurationRequest request)
Defines a new matchmaking configuration for use with FlexMatch.
|
CreateMatchmakingRuleSetResult |
createMatchmakingRuleSet(CreateMatchmakingRuleSetRequest request)
Creates a new rule set for FlexMatch matchmaking.
|
CreatePlayerSessionResult |
createPlayerSession(CreatePlayerSessionRequest request)
Reserves an open player slot in a game session for a player.
|
CreatePlayerSessionsResult |
createPlayerSessions(CreatePlayerSessionsRequest request)
Reserves open slots in a game session for a group of players.
|
CreateScriptResult |
createScript(CreateScriptRequest request)
Creates a new script record for your Realtime Servers script.
|
CreateVpcPeeringAuthorizationResult |
createVpcPeeringAuthorization(CreateVpcPeeringAuthorizationRequest request)
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a
virtual private cloud (VPC) in your AWS account.
|
CreateVpcPeeringConnectionResult |
createVpcPeeringConnection(CreateVpcPeeringConnectionRequest request)
Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC for
your Amazon GameLift fleet.
|
DeleteAliasResult |
deleteAlias(DeleteAliasRequest request)
Deletes an alias.
|
DeleteBuildResult |
deleteBuild(DeleteBuildRequest request)
Deletes a build.
|
DeleteFleetResult |
deleteFleet(DeleteFleetRequest request)
Deletes all resources and information related a fleet.
|
DeleteFleetLocationsResult |
deleteFleetLocations(DeleteFleetLocationsRequest request)
Removes locations from a multi-location fleet.
|
DeleteGameServerGroupResult |
deleteGameServerGroup(DeleteGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
DeleteGameSessionQueueResult |
deleteGameSessionQueue(DeleteGameSessionQueueRequest request)
Deletes a game session queue.
|
DeleteMatchmakingConfigurationResult |
deleteMatchmakingConfiguration(DeleteMatchmakingConfigurationRequest request)
Permanently removes a FlexMatch matchmaking configuration.
|
DeleteMatchmakingRuleSetResult |
deleteMatchmakingRuleSet(DeleteMatchmakingRuleSetRequest request)
Deletes an existing matchmaking rule set.
|
DeleteScalingPolicyResult |
deleteScalingPolicy(DeleteScalingPolicyRequest request)
Deletes a fleet scaling policy.
|
DeleteScriptResult |
deleteScript(DeleteScriptRequest request)
Deletes a Realtime script.
|
DeleteVpcPeeringAuthorizationResult |
deleteVpcPeeringAuthorization(DeleteVpcPeeringAuthorizationRequest request)
Cancels a pending VPC peering authorization for the specified VPC.
|
DeleteVpcPeeringConnectionResult |
deleteVpcPeeringConnection(DeleteVpcPeeringConnectionRequest request)
Removes a VPC peering connection.
|
DeregisterGameServerResult |
deregisterGameServer(DeregisterGameServerRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
DescribeAliasResult |
describeAlias(DescribeAliasRequest request)
Retrieves properties for an alias.
|
DescribeBuildResult |
describeBuild(DescribeBuildRequest request)
Retrieves properties for a custom game build.
|
DescribeEC2InstanceLimitsResult |
describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest request)
The GameLift service limits and current utilization for an AWS Region or location.
|
DescribeFleetAttributesResult |
describeFleetAttributes(DescribeFleetAttributesRequest request)
Retrieves core fleet-wide properties, including the computing hardware and deployment configuration for all
instances in the fleet.
|
DescribeFleetCapacityResult |
describeFleetCapacity(DescribeFleetCapacityRequest request)
Retrieves the resource capacity settings for one or more fleets.
|
DescribeFleetEventsResult |
describeFleetEvents(DescribeFleetEventsRequest request)
Retrieves entries from a fleet's event log.
|
DescribeFleetLocationAttributesResult |
describeFleetLocationAttributes(DescribeFleetLocationAttributesRequest request)
Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet
activity.
|
DescribeFleetLocationCapacityResult |
describeFleetLocationCapacity(DescribeFleetLocationCapacityRequest request)
Retrieves the resource capacity settings for a fleet location.
|
DescribeFleetLocationUtilizationResult |
describeFleetLocationUtilization(DescribeFleetLocationUtilizationRequest request)
Retrieves current usage data for a fleet location.
|
DescribeFleetPortSettingsResult |
describeFleetPortSettings(DescribeFleetPortSettingsRequest request)
Retrieves a fleet's inbound connection permissions.
|
DescribeFleetUtilizationResult |
describeFleetUtilization(DescribeFleetUtilizationRequest request)
Retrieves utilization statistics for one or more fleets.
|
DescribeGameServerResult |
describeGameServer(DescribeGameServerRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
DescribeGameServerGroupResult |
describeGameServerGroup(DescribeGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
DescribeGameServerInstancesResult |
describeGameServerInstances(DescribeGameServerInstancesRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
DescribeGameSessionDetailsResult |
describeGameSessionDetails(DescribeGameSessionDetailsRequest request)
Retrieves additional game session properties, including the game session protection policy in force, a set of one
or more game sessions in a specific fleet location.
|
DescribeGameSessionPlacementResult |
describeGameSessionPlacement(DescribeGameSessionPlacementRequest request)
Retrieves information, including current status, about a game session placement request.
|
DescribeGameSessionQueuesResult |
describeGameSessionQueues(DescribeGameSessionQueuesRequest request)
Retrieves the properties for one or more game session queues.
|
DescribeGameSessionsResult |
describeGameSessions(DescribeGameSessionsRequest request)
Retrieves a set of one or more game sessions in a specific fleet location.
|
DescribeInstancesResult |
describeInstances(DescribeInstancesRequest request)
Retrieves information about a fleet's instances, including instance IDs, connection data, and status.
|
DescribeMatchmakingResult |
describeMatchmaking(DescribeMatchmakingRequest request)
Retrieves one or more matchmaking tickets.
|
DescribeMatchmakingConfigurationsResult |
describeMatchmakingConfigurations(DescribeMatchmakingConfigurationsRequest request)
Retrieves the details of FlexMatch matchmaking configurations.
|
DescribeMatchmakingRuleSetsResult |
describeMatchmakingRuleSets(DescribeMatchmakingRuleSetsRequest request)
Retrieves the details for FlexMatch matchmaking rule sets.
|
DescribePlayerSessionsResult |
describePlayerSessions(DescribePlayerSessionsRequest request)
Retrieves properties for one or more player sessions.
|
DescribeRuntimeConfigurationResult |
describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest request)
Retrieves a fleet's runtime configuration settings.
|
DescribeScalingPoliciesResult |
describeScalingPolicies(DescribeScalingPoliciesRequest request)
Retrieves all scaling policies applied to a fleet.
|
DescribeScriptResult |
describeScript(DescribeScriptRequest request)
Retrieves properties for a Realtime script.
|
DescribeVpcPeeringAuthorizationsResult |
describeVpcPeeringAuthorizations(DescribeVpcPeeringAuthorizationsRequest request)
Retrieves valid VPC peering authorizations that are pending for the AWS account.
|
DescribeVpcPeeringConnectionsResult |
describeVpcPeeringConnections(DescribeVpcPeeringConnectionsRequest request)
Retrieves information on VPC peering connections.
|
ResponseMetadata |
getCachedResponseMetadata(AmazonWebServiceRequest request)
Returns additional metadata for a previously executed successful, request, typically used for debugging issues
where a service isn't acting as expected.
|
GetGameSessionLogUrlResult |
getGameSessionLogUrl(GetGameSessionLogUrlRequest request)
Retrieves the location of stored game session logs for a specified game session.
|
GetInstanceAccessResult |
getInstanceAccess(GetInstanceAccessRequest request)
Requests remote access to a fleet instance.
|
ListAliasesResult |
listAliases(ListAliasesRequest request)
Retrieves all aliases for this AWS account.
|
ListBuildsResult |
listBuilds(ListBuildsRequest request)
Retrieves build resources for all builds associated with the AWS account in use.
|
ListFleetsResult |
listFleets(ListFleetsRequest request)
Retrieves a collection of fleet resources in an AWS Region.
|
ListGameServerGroupsResult |
listGameServerGroups(ListGameServerGroupsRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
ListGameServersResult |
listGameServers(ListGameServersRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
ListScriptsResult |
listScripts(ListScriptsRequest request)
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
|
ListTagsForResourceResult |
listTagsForResource(ListTagsForResourceRequest request)
Retrieves all tags that are assigned to a GameLift resource.
|
PutScalingPolicyResult |
putScalingPolicy(PutScalingPolicyRequest request)
Creates or updates a scaling policy for a fleet.
|
RegisterGameServerResult |
registerGameServer(RegisterGameServerRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
RequestUploadCredentialsResult |
requestUploadCredentials(RequestUploadCredentialsRequest request)
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's
Amazon S3.
|
ResolveAliasResult |
resolveAlias(ResolveAliasRequest request)
Retrieves the fleet ID that an alias is currently pointing to.
|
ResumeGameServerGroupResult |
resumeGameServerGroup(ResumeGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
SearchGameSessionsResult |
searchGameSessions(SearchGameSessionsRequest request)
Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order.
|
void |
shutdown()
Shuts down this client object, releasing any resources that might be held
open.
|
StartFleetActionsResult |
startFleetActions(StartFleetActionsRequest request)
Resumes certain types of activity on fleet instances that were suspended with StopFleetActions.
|
StartGameSessionPlacementResult |
startGameSessionPlacement(StartGameSessionPlacementRequest request)
Places a request for a new game session in a queue (see CreateGameSessionQueue).
|
StartMatchBackfillResult |
startMatchBackfill(StartMatchBackfillRequest request)
Finds new players to fill open slots in currently running game sessions.
|
StartMatchmakingResult |
startMatchmaking(StartMatchmakingRequest request)
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules.
|
StopFleetActionsResult |
stopFleetActions(StopFleetActionsRequest request)
Suspends certain types of activity in a fleet location.
|
StopGameSessionPlacementResult |
stopGameSessionPlacement(StopGameSessionPlacementRequest request)
Cancels a game session placement that is in
PENDING status. |
StopMatchmakingResult |
stopMatchmaking(StopMatchmakingRequest request)
Cancels a matchmaking ticket or match backfill ticket that is currently being processed.
|
SuspendGameServerGroupResult |
suspendGameServerGroup(SuspendGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
TagResourceResult |
tagResource(TagResourceRequest request)
Assigns a tag to a GameLift resource.
|
UntagResourceResult |
untagResource(UntagResourceRequest request)
Removes a tag that is assigned to a GameLift resource.
|
UpdateAliasResult |
updateAlias(UpdateAliasRequest request)
Updates properties for an alias.
|
UpdateBuildResult |
updateBuild(UpdateBuildRequest request)
Updates metadata in a build resource, including the build name and version.
|
UpdateFleetAttributesResult |
updateFleetAttributes(UpdateFleetAttributesRequest request)
Updates a fleet's mutable attributes, including game session protection and resource creation limits.
|
UpdateFleetCapacityResult |
updateFleetCapacity(UpdateFleetCapacityRequest request)
Updates capacity settings for a fleet.
|
UpdateFleetPortSettingsResult |
updateFleetPortSettings(UpdateFleetPortSettingsRequest request)
Updates permissions that allow inbound traffic to connect to game sessions that are being hosted on instances in
the fleet.
|
UpdateGameServerResult |
updateGameServer(UpdateGameServerRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
UpdateGameServerGroupResult |
updateGameServerGroup(UpdateGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
|
UpdateGameSessionResult |
updateGameSession(UpdateGameSessionRequest request)
Updates the mutable properties of a game session.
|
UpdateGameSessionQueueResult |
updateGameSessionQueue(UpdateGameSessionQueueRequest request)
Updates the configuration of a game session queue, which determines how the queue processes new game session
requests.
|
UpdateMatchmakingConfigurationResult |
updateMatchmakingConfiguration(UpdateMatchmakingConfigurationRequest request)
Updates settings for a FlexMatch matchmaking configuration.
|
UpdateRuntimeConfigurationResult |
updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest request)
Updates the current runtime configuration for the specified fleet, which tells GameLift how to launch server
processes on all instances in the fleet.
|
UpdateScriptResult |
updateScript(UpdateScriptRequest request)
Updates Realtime script metadata and content.
|
ValidateMatchmakingRuleSetResult |
validateMatchmakingRuleSet(ValidateMatchmakingRuleSetRequest request)
Validates the syntax of a matchmaking rule or rule set.
|
addRequestHandler, addRequestHandler, configureRegion, getClientConfiguration, getEndpointPrefix, getMonitoringListeners, getRequestMetricsCollector, getServiceName, getSignerByURI, getSignerOverride, getSignerRegionOverride, getTimeOffset, makeImmutable, removeRequestHandler, removeRequestHandler, setEndpoint, setEndpoint, setRegion, setServiceNameIntern, setSignerRegionOverride, setTimeOffset, withEndpoint, withRegion, withRegion, withTimeOffset
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
setEndpoint, setRegion
@Deprecated public AmazonGameLiftClient()
AmazonGameLiftClientBuilder.defaultClient()
All service calls made using this new client object are blocking, and will not return until the service call completes.
DefaultAWSCredentialsProviderChain
@Deprecated public AmazonGameLiftClient(ClientConfiguration clientConfiguration)
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).DefaultAWSCredentialsProviderChain
@Deprecated public AmazonGameLiftClient(AWSCredentials awsCredentials)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
for example:
AmazonGameLiftClientBuilder.standard().withCredentials(new AWSStaticCredentialsProvider(awsCredentials)).build();
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentials
- The AWS credentials (access key ID and secret key) to use when authenticating with AWS services.@Deprecated public AmazonGameLiftClient(AWSCredentials awsCredentials, ClientConfiguration clientConfiguration)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
and
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentials
- The AWS credentials (access key ID and secret key) to use when authenticating with AWS services.clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).@Deprecated public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to authenticate requests with AWS services.@Deprecated public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider, ClientConfiguration clientConfiguration)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
and
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to authenticate requests with AWS services.clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).@Deprecated public AmazonGameLiftClient(AWSCredentialsProvider awsCredentialsProvider, ClientConfiguration clientConfiguration, RequestMetricCollector requestMetricCollector)
AwsClientBuilder.withCredentials(AWSCredentialsProvider)
and
AwsClientBuilder.withClientConfiguration(ClientConfiguration)
and
AwsClientBuilder.withMetricsCollector(RequestMetricCollector)
All service calls made using this new client object are blocking, and will not return until the service call completes.
awsCredentialsProvider
- The AWS credentials provider which will provide credentials to authenticate requests with AWS services.clientConfiguration
- The client configuration options controlling how this client connects to Amazon GameLift (ex: proxy
settings, retry counts, etc.).requestMetricCollector
- optional request metric collectorpublic static AmazonGameLiftClientBuilder builder()
public AcceptMatchResult acceptMatch(AcceptMatchRequest request)
Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status
REQUIRES_ACCEPTANCE
. This is a trigger for your game to get acceptance from all players in the
ticket. Acceptances are only valid for tickets when they are in this status; all other acceptances result in an
error.
To register acceptance, specify the ticket ID, a response, and one or more players. Once all players have
registered acceptance, the matchmaking tickets advance to status PLACING
, where a new game session
is created for the match.
If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed
match is dropped. The matchmaking tickets are then handled in one of two ways: For tickets where one or more
players rejected the match, the ticket status is returned to SEARCHING
to find a new match. For
tickets where one or more players failed to respond, the ticket status is set to CANCELLED
, and
processing is terminated. A new matchmaking request for these players can be submitted as needed.
Learn more
Add FlexMatch to a game client
FlexMatch events (reference)
Related actions
StartMatchmaking | DescribeMatchmaking | StopMatchmaking | AcceptMatch | StartMatchBackfill | All APIs by task
acceptMatch
in interface AmazonGameLift
acceptMatchRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public ClaimGameServerResult claimGameServer(ClaimGameServerRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Locates an available game server and temporarily reserves it to host gameplay and players. This operation is
called from a game client or client service (such as a matchmaker) to request hosting resources for a new game
session. In response, GameLift FleetIQ locates an available game server, places it in CLAIMED
status
for 60 seconds, and returns connection information that players can use to connect to the game server.
To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information.
When a game server is successfully claimed, connection information is returned. A claimed game server's
utilization status remains AVAILABLE
while the claim status is set to CLAIMED
for up to
60 seconds. This time period gives the game server time to update its status to UTILIZED
(using
UpdateGameServer) once players join. If the game server's status is not updated within 60 seconds, the
game server reverts to unclaimed status and is available to be claimed by another request. The claim time period
is a fixed value and is not configurable.
If you try to claim a specific game server, this request will fail in the following cases:
If the game server utilization status is UTILIZED
.
If the game server claim status is CLAIMED
.
When claiming a specific game server, this request will succeed even if the game server is running on an instance
in DRAINING
status. To avoid this, first check the instance status by calling
DescribeGameServerInstances.
Learn more
Related actions
RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task
claimGameServer
in interface AmazonGameLift
claimGameServerRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.OutOfCapacityException
- The specified game server group has no available game servers to fulfill a ClaimGameServer
request. Clients can retry such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public CreateAliasResult createAlias(CreateAliasRequest request)
Creates an alias for a fleet. In most situations, you can use an alias ID in place of a fleet ID. An alias provides a level of abstraction for a fleet that is useful when redirecting player traffic from one fleet to another, such as when updating your game build.
Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A simple alias points to an active fleet. A terminal alias is used to display messaging or link to a URL instead of routing players to an active fleet. For example, you might use a terminal alias when a game version is no longer supported and you want to direct players to an upgrade site.
To create a fleet alias, specify an alias name, routing strategy, and optional description. Each simple alias can
point to only one fleet, but a fleet can have multiple aliases. If successful, a new alias record is returned,
including an alias ID and an ARN. You can reassign an alias to another fleet by calling UpdateAlias
.
Related actions
CreateAlias | ListAliases | DescribeAlias | UpdateAlias | DeleteAlias | ResolveAlias | All APIs by task
createAlias
in interface AmazonGameLift
createAliasRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public CreateBuildResult createBuild(CreateBuildRequest request)
Creates a new Amazon GameLift build resource for your game server binary files. Game server binaries must be combined into a zip file for use with Amazon GameLift.
When setting up a new game build for GameLift, we recommend using the AWS CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to a GameLift Amazon S3 location, and (2) it creates a new build resource.
The CreateBuild
operation can used in the following scenarios:
To create a new game build with build files that are in an Amazon S3 location under an AWS account that you
control. To use this option, you must first give Amazon GameLift access to the Amazon S3 bucket. With permissions
in place, call CreateBuild
and specify a build name, operating system, and the Amazon S3 storage
location of your game build.
To directly upload your build files to a GameLift Amazon S3 location. To use this option, first call
CreateBuild
and specify a build name and operating system. This operation creates a new build
resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to
manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the
Amazon S3 Developer Guide. Build files can be uploaded to the GameLift Amazon S3 location once only; that
can't be updated.
If successful, this operation creates a new build resource with a unique build ID and places it in
INITIALIZED
status. A build must be in READY
status before you can create fleets with
it.
Learn more
Create a Build with Files in Amazon S3
Related actions
CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task
createBuild
in interface AmazonGameLift
createBuildRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public CreateFleetResult createFleet(CreateFleetRequest request)
Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or Realtime Servers. Use this operation to configure the computing resources for your fleet and provide instructions for running game servers on each instance.
Most GameLift fleets can deploy instances to multiple locations, including the home Region (where the fleet is created) and an optional set of remote locations. Fleets that are created in the following AWS Regions support multiple locations: us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that are created in other GameLift Regions can deploy instances in the fleet's home Region only. All fleet instances use the same configuration regardless of location; however, you can adjust capacity settings and turn auto-scaling on/off for each location.
To create a fleet, choose the hardware for your instances, specify a game server build or Realtime script to deploy, and provide a runtime configuration to direct GameLift how to start and run game servers on each instance in the fleet. Set permissions for inbound traffic to your game servers, and enable optional features as needed. When creating a multi-location fleet, provide a list of additional remote locations.
If successful, this operation creates a new Fleet resource and places it in NEW
status, which
prompts GameLift to initiate the fleet creation
workflow. You can track fleet creation by checking fleet status using DescribeFleetAttributes and
DescribeFleetLocationAttributes/, or by monitoring fleet creation events using DescribeFleetEvents.
As soon as the fleet status changes to ACTIVE
, you can enable automatic scaling for the fleet with
PutScalingPolicy and set capacity for the home Region with UpdateFleetCapacity. When the status of
each remote location reaches ACTIVE
, you can set capacity by location using
UpdateFleetCapacity.
Learn more
Related actions
CreateFleet | UpdateFleetCapacity | PutScalingPolicy | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetLocationAttributes | UpdateFleetAttributes | StopFleetActions | DeleteFleet | All APIs by task
createFleet
in interface AmazonGameLift
createFleetRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public CreateFleetLocationsResult createFleetLocations(CreateFleetLocationsRequest request)
Adds remote locations to a fleet and begins populating the new locations with EC2 instances. The new instances conform to the fleet's instance type, auto-scaling, and other configuration settings.
This operation cannot be used with fleets that don't support remote locations. Fleets can have multiple locations only if they reside in AWS Regions that support this feature (see CreateFleet for the complete list) and were created after the feature was released in March 2021.
To add fleet locations, specify the fleet to be updated and provide a list of one or more locations.
If successful, this operation returns the list of added locations with their status set to NEW
.
GameLift initiates the process of starting an instance in each added location. You can track the status of each
new location by monitoring location creation events using DescribeFleetEvents. Alternatively, you can poll
location status by calling DescribeFleetLocationAttributes. After a location status becomes
ACTIVE
, you can adjust the location's capacity as needed with UpdateFleetCapacity.
Learn more
Related actions
CreateFleetLocations | DescribeFleetLocationAttributes | DescribeFleetLocationCapacity | DescribeFleetLocationUtilization | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetUtilization | UpdateFleetCapacity | StopFleetActions | DeleteFleetLocations | All APIs by task
createFleetLocations
in interface AmazonGameLift
createFleetLocationsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.public CreateGameServerGroupResult createGameServerGroup(CreateGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Creates a GameLift FleetIQ game server group for managing game hosting on a collection of Amazon EC2 instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your AWS account, and establishes a link between the two groups. You can view the status of your game server groups in the GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch.
Before creating a new game server group, you must have the following:
An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances with your game server build. For more information, see Launching an Instance from a Launch Template in the Amazon EC2 User Guide.
An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and interact with the Auto Scaling group. For more information, see Create IAM roles for cross-service interaction in the GameLift FleetIQ Developer Guide.
To create a new game server group, specify a unique group name, IAM role and Amazon EC2 launch template, and provide a list of instance types that can be used in the group. You must also set initial maximum and minimum limits on the group's instance count. You can optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ metric.
Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.
Learn more
Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
createGameServerGroup
in interface AmazonGameLift
createGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.public CreateGameSessionResult createGameSession(CreateGameSessionRequest request)
Creates a multiplayer game session for players in a specific fleet location. This operation prompts an available server process to start a game session and retrieves connection information for the new game session. As an alternative, consider using the GameLift game session placement feature with
with StartGameSessionPlacement, which uses FleetIQ algorithms and queues to optimize the placement process.
When creating a game session, you specify exactly where you want to place it and provide a set of game session
configuration settings. The fleet must be in ACTIVE
status before a game session can be created in
it.
This operation can be used in the following ways:
To create a game session on an instance in a fleet's home Region, provide a fleet or alias ID along with your game session configuration.
To create a game session on an instance in a fleet's remote location, provide a fleet or alias ID and a location name, along with your game session configuration.
If successful, a workflow is initiated to start a new game session. A GameSession
object is returned
containing the game session configuration and status. When the status is ACTIVE
, game session
connection information is provided and player sessions can be created for the game session. By default, newly
created game sessions are open to new players. You can restrict new player access by using
UpdateGameSession to change the game session's player session creation policy.
Game session logs are retained for all active game sessions for 14 days. To access the logs, call GetGameSessionLogUrl to download the log files.
Available in GameLift Local.
Learn more
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
createGameSession
in interface AmazonGameLift
createGameSessionRequest
- Represents the input for a request operation.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.FleetCapacityExceededException
- The specified fleet has no available instances to fulfill a CreateGameSession
request.
Clients can retry such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.IdempotentParameterMismatchException
- A game session with this custom ID string already exists in this fleet. Resolve this conflict before
retrying this request.public CreateGameSessionQueueResult createGameSessionQueue(CreateGameSessionQueueRequest request)
Creates a placement queue that processes requests for new game sessions. A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server there, then prompts the game server process to start a new game session.
A game session queue is configured with a set of destinations (GameLift fleets or aliases), which determine the locations where the queue can place new game sessions. These destinations can span multiple fleet types (Spot and On-Demand), instance types, and AWS Regions. If the queue includes multi-location fleets, the queue is able to place game sessions in all of a fleet's remote locations. You can opt to filter out individual locations if needed.
The queue configuration also determines how FleetIQ selects the best available placement for a new game session. Before searching for an available game server, FleetIQ first prioritizes the queue's destinations and locations, with the best placement locations on top. You can set up the queue to use the FleetIQ default prioritization or provide an alternate set of priorities.
To create a new queue, provide a name, timeout value, and a list of destinations. Optionally, specify a sort configuration and/or a filter, and define a set of latency cap policies. You can also include the ARN for an Amazon Simple Notification Service (SNS) topic to receive notifications of game session placement activity. Notifications using SNS or CloudWatch events is the preferred way to track placement activity.
If successful, a new GameSessionQueue
object is returned with an assigned queue ARN. New game
session requests, which are submitted to the queue with StartGameSessionPlacement or
StartMatchmaking, reference a queue's name or ARN.
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
createGameSessionQueue
in interface AmazonGameLift
createGameSessionQueueRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public CreateMatchmakingConfigurationResult createMatchmakingConfiguration(CreateMatchmakingConfigurationRequest request)
Defines a new matchmaking configuration for use with FlexMatch. Whether your are using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're also using GameLift hosting, it defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests (StartMatchmaking or StartMatchBackfill) identify the matchmaking configuration to use and provide player attributes consistent with that configuration.
To create a matchmaking configuration, you must provide the following: configuration name and FlexMatch mode (with or without GameLift hosting); a rule set that specifies how to evaluate players and find acceptable matches; whether player acceptance is required; and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift hosting, you also need to identify the game session queue to use when starting a game session for the match.
In addition, you must set up an Amazon Simple Notification Service (SNS) topic to receive matchmaking notifications. Provide the topic ARN in the matchmaking configuration. An alternative method, continuously polling ticket status with DescribeMatchmaking, is only suitable for games in development with low matchmaking usage.
Learn more
Set up FlexMatch event notification
Related actions
CreateMatchmakingConfiguration | DescribeMatchmakingConfigurations | UpdateMatchmakingConfiguration | DeleteMatchmakingConfiguration | CreateMatchmakingRuleSet | DescribeMatchmakingRuleSets | ValidateMatchmakingRuleSet | DeleteMatchmakingRuleSet | All APIs by task
createMatchmakingConfiguration
in interface AmazonGameLift
createMatchmakingConfigurationRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public CreateMatchmakingRuleSetResult createMatchmakingRuleSet(CreateMatchmakingRuleSetRequest request)
Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match to create, such as the number and size of teams. It also sets the parameters for acceptable player matches, such as minimum skill level or character type. A rule set is used by a MatchmakingConfiguration.
To create a matchmaking rule set, provide unique rule set name and the rule set body in JSON format. Rule sets must be defined in the same Region as the matchmaking configuration they are used with.
Since matchmaking rule sets cannot be edited, it is a good idea to check the rule set syntax using ValidateMatchmakingRuleSet before creating a new rule set.
Learn more
Related actions
CreateMatchmakingConfiguration | DescribeMatchmakingConfigurations | UpdateMatchmakingConfiguration | DeleteMatchmakingConfiguration | CreateMatchmakingRuleSet | DescribeMatchmakingRuleSets | ValidateMatchmakingRuleSet | DeleteMatchmakingRuleSet | All APIs by task
createMatchmakingRuleSet
in interface AmazonGameLift
createMatchmakingRuleSetRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public CreatePlayerSessionResult createPlayerSession(CreatePlayerSessionRequest request)
Reserves an open player slot in a game session for a player. New player sessions can be created in any game
session with an open slot that is in ACTIVE
status and has a player creation policy of
ACCEPT_ALL
. You can add a group of players to a game session with CreatePlayerSessions.
To create a player session, specify a game session ID, player ID, and optionally a set of player data.
If successful, a slot is reserved in the game session for the player and a new PlayerSession object is returned with a player session ID. The player references the player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the GameLift service. Player sessions cannot be updated.
Available in Amazon GameLift Local.
Related actions
CreatePlayerSession | CreatePlayerSessions | DescribePlayerSessions | StartGameSessionPlacement | DescribeGameSessionPlacement | All APIs by task
createPlayerSession
in interface AmazonGameLift
createPlayerSessionRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException
- The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public CreatePlayerSessionsResult createPlayerSessions(CreatePlayerSessionsRequest request)
Reserves open slots in a game session for a group of players. New player sessions can be created in any game
session with an open slot that is in ACTIVE
status and has a player creation policy of
ACCEPT_ALL
. To add a single player to a game session, use CreatePlayerSession.
To create player sessions, specify a game session ID and a list of player IDs. Optionally, provide a set of player data for each player ID.
If successful, a slot is reserved in the game session for each player, and new PlayerSession objects are returned with player session IDs. Each player references their player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the GameLift service. Player sessions cannot be updated.
Available in Amazon GameLift Local.
Related actions
CreatePlayerSession | CreatePlayerSessions | DescribePlayerSessions | StartGameSessionPlacement | DescribeGameSessionPlacement | All APIs by task
createPlayerSessions
in interface AmazonGameLift
createPlayerSessionsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.GameSessionFullException
- The game instance is currently full and cannot allow the requested player(s) to join. Clients can retry
such requests immediately or after a waiting period.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public CreateScriptResult createScript(CreateScriptRequest request)
Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
To create a new script record, specify a script name and provide the script file(s). The script files and all dependencies must be zipped into a single file. You can pull the zip file from either of these locations:
A locally available directory. Use the ZipFile parameter for this option.
An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. Use the StorageLocation parameter for this option. You'll need to have an Identity Access Management (IAM) role that allows the Amazon GameLift service to access your S3 bucket.
If the call is successful, a new script record is created with a unique script ID. If the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket and the script record's storage location reflects this location. If the script file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.
Learn more
Amazon GameLift Realtime Servers
Set Up a Role for Amazon GameLift Access
Related actions
CreateScript | ListScripts | DescribeScript | UpdateScript | DeleteScript | All APIs by task
createScript
in interface AmazonGameLift
createScriptRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public CreateVpcPeeringAuthorizationResult createVpcPeeringAuthorization(CreateVpcPeeringAuthorizationRequest request)
Requests authorization to create or delete a peer connection between the VPC for your Amazon GameLift fleet and a virtual private cloud (VPC) in your AWS account. VPC peering enables the game servers on your fleet to communicate directly with other AWS resources. Once you've received authorization, call CreateVpcPeeringConnection to establish the peering connection. For more information, see VPC Peering with Amazon GameLift Fleets.
You can peer with VPCs that are owned by any AWS account you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions.
To request authorization to create a connection, call this operation from the AWS account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to enable your game servers to retrieve data from a DynamoDB table, use the account that manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you want to peer with, and (2) the ID of the AWS account that you use to manage Amazon GameLift. If successful, VPC peering is authorized for the specified VPC.
To request authorization to delete a connection, call this operation from the AWS account with the VPC that is peered with your Amazon GameLift fleet. Identify the following values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the AWS account that you use to manage Amazon GameLift.
The authorization remains valid for 24 hours unless it is canceled by a call to DeleteVpcPeeringAuthorization. You must create or delete the peering connection while the authorization is valid.
Related actions
CreateVpcPeeringAuthorization | DescribeVpcPeeringAuthorizations | DeleteVpcPeeringAuthorization | CreateVpcPeeringConnection | DescribeVpcPeeringConnections | DeleteVpcPeeringConnection | All APIs by task
createVpcPeeringAuthorization
in interface AmazonGameLift
createVpcPeeringAuthorizationRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public CreateVpcPeeringConnectionResult createVpcPeeringConnection(CreateVpcPeeringConnectionRequest request)
Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate directly with other AWS resources. You can peer with VPCs in any AWS account that you have access to, including the account that you use to manage your Amazon GameLift fleets. You cannot peer with VPCs that are in different Regions. For more information, see VPC Peering with Amazon GameLift Fleets.
Before calling this operation to establish the peering connection, you first need to call CreateVpcPeeringAuthorization and identify the VPC you want to peer with. Once the authorization for the specified VPC is issued, you have 24 hours to establish the connection. These two operations handle all tasks necessary to peer the two VPCs, including acceptance, updating routing tables, etc.
To establish the connection, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you want to be enable a VPC peering connection for; (2) The AWS account with the VPC that you want to peer with; and (3) The ID of the VPC you want to peer with. This operation is asynchronous. If successful, a VpcPeeringConnection request is created. You can use continuous polling to track the request's status using DescribeVpcPeeringConnections, or by monitoring fleet events for success or failure using DescribeFleetEvents.
Related actions
CreateVpcPeeringAuthorization | DescribeVpcPeeringAuthorizations | DeleteVpcPeeringAuthorization | CreateVpcPeeringConnection | DescribeVpcPeeringConnections | DeleteVpcPeeringConnection | All APIs by task
createVpcPeeringConnection
in interface AmazonGameLift
createVpcPeeringConnectionRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeleteAliasResult deleteAlias(DeleteAliasRequest request)
Deletes an alias. This operation removes all record of the alias. Game clients attempting to access a server process using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
Related actions
CreateAlias | ListAliases | DescribeAlias | UpdateAlias | DeleteAlias | ResolveAlias | All APIs by task
deleteAlias
in interface AmazonGameLift
deleteAliasRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeleteBuildResult deleteBuild(DeleteBuildRequest request)
Deletes a build. This operation permanently deletes the build resource and any uploaded build files. Deleting a build does not affect the status of any active fleets using the build, but you can no longer create new fleets with the deleted build.
To delete a build, specify the build ID.
Learn more
Related actions
CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task
deleteBuild
in interface AmazonGameLift
deleteBuildRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public DeleteFleetResult deleteFleet(DeleteFleetRequest request)
Deletes all resources and information related a fleet. Any current fleet instances, including those in remote
locations, are shut down. You don't need to call DeleteFleetLocations
separately.
If the fleet being deleted has a VPC peering connection, you first need to get a valid authorization (good for 24 hours) by calling CreateVpcPeeringAuthorization. You do not need to explicitly delete the VPC peering connection--this is done as part of the delete fleet process.
To delete a fleet, specify the fleet ID to be terminated. During the deletion process the fleet status is changed
to DELETING
. When completed, the status switches to TERMINATED
and the fleet event
FLEET_DELETED
is sent.
Learn more
Related actions
CreateFleetLocations | UpdateFleetAttributes | UpdateFleetCapacity | UpdateFleetPortSettings | UpdateRuntimeConfiguration | StopFleetActions | StartFleetActions | PutScalingPolicy | DeleteFleet | DeleteFleetLocations | DeleteScalingPolicy | All APIs by task
deleteFleet
in interface AmazonGameLift
deleteFleetRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public DeleteFleetLocationsResult deleteFleetLocations(DeleteFleetLocationsRequest request)
Removes locations from a multi-location fleet. When deleting a location, all game server process and all instances that are still active in the location are shut down.
To delete fleet locations, identify the fleet ID and provide a list of the locations to be deleted.
If successful, GameLift sets the location status to DELETING
, and begins to shut down existing
server processes and terminate instances in each location being deleted. When completed, the location status
changes to TERMINATED
.
Learn more
Related actions
CreateFleetLocations | DescribeFleetLocationAttributes | DescribeFleetLocationCapacity | DescribeFleetLocationUtilization | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetUtilization | UpdateFleetCapacity | StopFleetActions | DeleteFleetLocations | All APIs by task
deleteFleetLocations
in interface AmazonGameLift
deleteFleetLocationsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DeleteGameServerGroupResult deleteGameServerGroup(DeleteGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Terminates a game server group and permanently deletes the game server group record. You have several options for how these resources are impacted when deleting the game server group. Depending on the type of delete operation selected, this operation might affect these resources:
The game server group
The corresponding Auto Scaling group
All game servers that are currently running in the group
To delete a game server group, identify the game server group to delete and specify the type of delete operation
to initiate. Game server groups can only be deleted if they are in ACTIVE
or ERROR
status.
If the delete request is successful, a series of operations are kicked off. The game server group status is
changed to DELETE_SCHEDULED
, which prevents new game servers from being registered and stops
automatic scaling activity. Once all game servers in the game server group are deregistered, GameLift FleetIQ can
begin deleting resources. If any of the delete operations fail, the game server group is placed in
ERROR
status.
GameLift FleetIQ emits delete events to Amazon CloudWatch.
Learn more
Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
deleteGameServerGroup
in interface AmazonGameLift
deleteGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeleteGameSessionQueueResult deleteGameSessionQueue(DeleteGameSessionQueueRequest request)
Deletes a game session queue. Once a queue is successfully deleted, unfulfilled StartGameSessionPlacement requests that reference the queue will fail. To delete a queue, specify the queue name.
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
deleteGameSessionQueue
in interface AmazonGameLift
deleteGameSessionQueueRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public DeleteMatchmakingConfigurationResult deleteMatchmakingConfiguration(DeleteMatchmakingConfigurationRequest request)
Permanently removes a FlexMatch matchmaking configuration. To delete, specify the configuration name. A matchmaking configuration cannot be deleted if it is being used in any active matchmaking tickets.
Related actions
CreateMatchmakingConfiguration | DescribeMatchmakingConfigurations | UpdateMatchmakingConfiguration | DeleteMatchmakingConfiguration | CreateMatchmakingRuleSet | DescribeMatchmakingRuleSets | ValidateMatchmakingRuleSet | DeleteMatchmakingRuleSet | All APIs by task
deleteMatchmakingConfiguration
in interface AmazonGameLift
deleteMatchmakingConfigurationRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public DeleteMatchmakingRuleSetResult deleteMatchmakingRuleSet(DeleteMatchmakingRuleSetRequest request)
Deletes an existing matchmaking rule set. To delete the rule set, provide the rule set name. Rule sets cannot be deleted if they are currently being used by a matchmaking configuration.
Learn more
Related actions
CreateMatchmakingConfiguration | DescribeMatchmakingConfigurations | UpdateMatchmakingConfiguration | DeleteMatchmakingConfiguration | CreateMatchmakingRuleSet | DescribeMatchmakingRuleSets | ValidateMatchmakingRuleSet | DeleteMatchmakingRuleSet | All APIs by task
deleteMatchmakingRuleSet
in interface AmazonGameLift
deleteMatchmakingRuleSetRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.public DeleteScalingPolicyResult deleteScalingPolicy(DeleteScalingPolicyRequest request)
Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and GameLift removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
To temporarily suspend scaling policies, call StopFleetActions. This operation suspends all policies for the fleet.
Related actions
DescribeFleetCapacity | UpdateFleetCapacity | DescribeEC2InstanceLimits | PutScalingPolicy | DescribeScalingPolicies | DeleteScalingPolicy | StopFleetActions | StartFleetActions | All APIs by task
deleteScalingPolicy
in interface AmazonGameLift
deleteScalingPolicyRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DeleteScriptResult deleteScript(DeleteScriptRequest request)
Deletes a Realtime script. This operation permanently deletes the script record. If script files were uploaded, they are also deleted (files stored in an S3 bucket are not deleted).
To delete a script, specify the script ID. Before deleting a script, be sure to terminate all fleets that are deployed with the script being deleted. Fleet instances periodically check for script updates, and if the script record no longer exists, the instance will go into an error state and be unable to host game sessions.
Learn more
Amazon GameLift Realtime Servers
Related actions
CreateScript | ListScripts | DescribeScript | UpdateScript | DeleteScript | All APIs by task
deleteScript
in interface AmazonGameLift
deleteScriptRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeleteVpcPeeringAuthorizationResult deleteVpcPeeringAuthorization(DeleteVpcPeeringAuthorizationRequest request)
Cancels a pending VPC peering authorization for the specified VPC. If you need to delete an existing VPC peering connection, call DeleteVpcPeeringConnection.
Related actions
CreateVpcPeeringAuthorization | DescribeVpcPeeringAuthorizations | DeleteVpcPeeringAuthorization | CreateVpcPeeringConnection | DescribeVpcPeeringConnections | DeleteVpcPeeringConnection | All APIs by task
deleteVpcPeeringAuthorization
in interface AmazonGameLift
deleteVpcPeeringAuthorizationRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeleteVpcPeeringConnectionResult deleteVpcPeeringConnection(DeleteVpcPeeringConnectionRequest request)
Removes a VPC peering connection. To delete the connection, you must have a valid authorization for the VPC peering connection that you want to delete. You can check for an authorization by calling DescribeVpcPeeringAuthorizations or request a new one using CreateVpcPeeringAuthorization.
Once a valid authorization exists, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection ID and fleet ID. If successful, the connection is removed.
Related actions
CreateVpcPeeringAuthorization | DescribeVpcPeeringAuthorizations | DeleteVpcPeeringAuthorization | CreateVpcPeeringConnection | DescribeVpcPeeringConnections | DeleteVpcPeeringConnection | All APIs by task
deleteVpcPeeringConnection
in interface AmazonGameLift
deleteVpcPeeringConnectionRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DeregisterGameServerResult deregisterGameServer(DeregisterGameServerRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Removes the game server from a game server group. As a result of this operation, the deregistered game server can no longer be claimed and will not be returned in a list of active game servers.
To deregister a game server, specify the game server group and game server ID. If successful, this operation emits a CloudWatch event with termination timestamp and reason.
Learn more
Related actions
RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task
deregisterGameServer
in interface AmazonGameLift
deregisterGameServerRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeAliasResult describeAlias(DescribeAliasRequest request)
Retrieves properties for an alias. This operation returns all alias metadata and settings. To get an alias's
target fleet ID only, use ResolveAlias
.
To get alias properties, specify the alias ID. If successful, the requested alias record is returned.
Related actions
CreateAlias | ListAliases | DescribeAlias | UpdateAlias | DeleteAlias | ResolveAlias | All APIs by task
describeAlias
in interface AmazonGameLift
describeAliasRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeBuildResult describeBuild(DescribeBuildRequest request)
Retrieves properties for a custom game build. To request a build resource, specify a build ID. If successful, an object containing the build properties is returned.
Learn more
Related actions
CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task
describeBuild
in interface AmazonGameLift
describeBuildRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeEC2InstanceLimitsResult describeEC2InstanceLimits(DescribeEC2InstanceLimitsRequest request)
The GameLift service limits and current utilization for an AWS Region or location. Instance limits control the number of instances, per instance type, per location, that your AWS account can use. Learn more at Amazon EC2 Instance Types. The information returned includes the maximum number of instances allowed and your account's current usage across all fleets. This information can affect your ability to scale your GameLift fleets. You can request a limit increase for your account by using the Service limits page in the GameLift console.
Instance limits differ based on whether the instances are deployed in a fleet's home Region or in a remote location. For remote locations, limits also differ based on the combination of home Region and remote location. All requests must specify an AWS Region (either explicitly or as your default settings). To get the limit for a remote location, you must also specify the location. For example, the following requests all return different results:
Request specifies the Region ap-northeast-1
with no location. The result is limits and usage data on
all instance types that are deployed in us-east-2
, by all of the fleets that reside in
ap-northeast-1
.
Request specifies the Region us-east-1
with location ca-central-1
. The result is limits
and usage data on all instance types that are deployed in ca-central-1
, by all of the fleets that
reside in us-east-2
. These limits do not affect fleets in any other Regions that deploy instances to
ca-central-1
.
Request specifies the Region eu-west-1
with location ca-central-1
. The result is limits
and usage data on all instance types that are deployed in ca-central-1
, by all of the fleets that
reside in eu-west-1
.
This operation can be used in the following ways:
To get limit and usage data for all instance types that are deployed in an AWS Region by fleets that reside in the same Region: Specify the Region only. Optionally, specify a single instance type to retrieve information for.
To get limit and usage data for all instance types that are deployed to a remote location by fleets that reside in different AWS Region: Provide both the AWS Region and the remote location. Optionally, specify a single instance type to retrieve information for.
If successful, an EC2InstanceLimits
object is returned with limits and usage data for each requested
instance type.
Learn more
Related actions
CreateFleet | UpdateFleetCapacity | PutScalingPolicy | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetLocationAttributes | UpdateFleetAttributes | StopFleetActions | DeleteFleet | All APIs by task
describeEC2InstanceLimits
in interface AmazonGameLift
describeEC2InstanceLimitsRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetAttributesResult describeFleetAttributes(DescribeFleetAttributesRequest request)
Retrieves core fleet-wide properties, including the computing hardware and deployment configuration for all instances in the fleet.
This operation can be used in the following ways:
To get attributes for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.
To get attributes for all fleets, do not provide a fleet identifier.
When requesting attributes for multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a FleetAttributes
object is returned for each fleet requested, unless the fleet
identifier is not found.
Some API operations limit the number of fleet IDs that allowed in one request. If a request exceeds this limit, the request fails and the error message contains the maximum allowed number.
Learn more
Related actions
ListFleets | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetEvents | DescribeFleetLocationAttributes | DescribeFleetPortSettings | DescribeFleetUtilization | DescribeRuntimeConfiguration | DescribeScalingPolicies | All APIs by task
describeFleetAttributes
in interface AmazonGameLift
describeFleetAttributesRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetCapacityResult describeFleetCapacity(DescribeFleetCapacityRequest request)
Retrieves the resource capacity settings for one or more fleets. The data returned includes the current fleet capacity (number of EC2 instances), and settings that can control how capacity scaling. For fleets with remote locations, this operation retrieves data for the fleet's home Region only. See DescribeFleetLocationCapacity to get capacity settings for a fleet's remote locations.
This operation can be used in the following ways:
To get capacity data for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.
To get capacity data for all fleets, do not provide a fleet identifier.
When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a FleetCapacity object is returned for each requested fleet ID. Each FleetCapacity object
includes a Location
property, which is set to the fleet's home Region. When a list of fleet IDs is
provided, attribute objects are returned only for fleets that currently exist.
Some API operations may limit the number of fleet IDs that are allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related actions
ListFleets | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetEvents | DescribeFleetLocationAttributes | DescribeFleetPortSettings | DescribeFleetUtilization | DescribeRuntimeConfiguration | DescribeScalingPolicies | All APIs by task
describeFleetCapacity
in interface AmazonGameLift
describeFleetCapacityRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetEventsResult describeFleetEvents(DescribeFleetEventsRequest request)
Retrieves entries from a fleet's event log. Fleet events are initiated by changes in status, such as during fleet creation and termination, changes in capacity, etc. If a fleet has multiple locations, events are also initiated by changes to status and capacity in remote locations.
You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a collection of event log entries matching the request are returned.
Learn more
Related actions
ListFleets | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetEvents | DescribeFleetLocationAttributes | DescribeFleetPortSettings | DescribeFleetUtilization | DescribeRuntimeConfiguration | DescribeScalingPolicies | All APIs by task
describeFleetEvents
in interface AmazonGameLift
describeFleetEventsRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public DescribeFleetLocationAttributesResult describeFleetLocationAttributes(DescribeFleetLocationAttributesRequest request)
Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet activity.
This operation can be used in the following ways:
To get data for specific locations, provide a fleet identifier and a list of locations. Location data is returned in the order that it is requested.
To get data for all locations, provide a fleet identifier only. Location data is returned in no particular order.
When requesting attributes for multiple locations, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a LocationAttributes
object is returned for each requested location. If the fleet
does not have a requested location, no information is returned. This operation does not return the home Region.
To get information on a fleet's home Region, call DescribeFleetAttributes
.
Learn more
Related actions
CreateFleetLocations | DescribeFleetLocationAttributes | DescribeFleetLocationCapacity | DescribeFleetLocationUtilization | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetUtilization | UpdateFleetCapacity | StopFleetActions | DeleteFleetLocations | All APIs by task
describeFleetLocationAttributes
in interface AmazonGameLift
describeFleetLocationAttributesRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DescribeFleetLocationCapacityResult describeFleetLocationCapacity(DescribeFleetLocationCapacityRequest request)
Retrieves the resource capacity settings for a fleet location. The data returned includes the current capacity
(number of EC2 instances) and some scaling settings for the requested fleet location. Use this operation to
retrieve capacity information for a fleet's remote location or home Region (you can also retrieve home Region
capacity by calling DescribeFleetCapacity
).
To retrieve capacity data, identify a fleet and location.
If successful, a FleetCapacity
object is returned for the requested fleet location.
Learn more
Related actions
CreateFleetLocations | DescribeFleetLocationAttributes | DescribeFleetLocationCapacity | DescribeFleetLocationUtilization | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetUtilization | UpdateFleetCapacity | StopFleetActions | DeleteFleetLocations | All APIs by task
describeFleetLocationCapacity
in interface AmazonGameLift
describeFleetLocationCapacityRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DescribeFleetLocationUtilizationResult describeFleetLocationUtilization(DescribeFleetLocationUtilizationRequest request)
Retrieves current usage data for a fleet location. Utilization data provides a snapshot of current game hosting
activity at the requested location. Use this operation to retrieve utilization information for a fleet's remote
location or home Region (you can also retrieve home Region utilization by calling
DescribeFleetUtilization
).
To retrieve utilization data, identify a fleet and location.
If successful, a FleetUtilization
object is returned for the requested fleet location.
Learn more
Related actions
CreateFleetLocations | DescribeFleetLocationAttributes | DescribeFleetLocationCapacity | DescribeFleetLocationUtilization | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetUtilization | UpdateFleetCapacity | StopFleetActions | DeleteFleetLocations | All APIs by task
describeFleetLocationUtilization
in interface AmazonGameLift
describeFleetLocationUtilizationRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DescribeFleetPortSettingsResult describeFleetPortSettings(DescribeFleetPortSettingsRequest request)
Retrieves a fleet's inbound connection permissions. Connection permissions specify the range of IP addresses and port settings that incoming traffic can use to access server processes in the fleet. Game sessions that are running on instances in the fleet must use connections that fall in this range.
This operation can be used in the following ways:
To retrieve the inbound connection permissions for a fleet, identify the fleet's unique identifier.
To check the status of recent updates to a fleet remote location, specify the fleet ID and a location. Port setting updates can take time to propagate across all locations.
If successful, a set of IpPermission objects is returned for the requested fleet ID. When a location is specified, a pending status is included. If the requested fleet has been deleted, the result set is empty.
Learn more
Related actions
ListFleets | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetEvents | DescribeFleetLocationAttributes | DescribeFleetPortSettings | DescribeFleetUtilization | DescribeRuntimeConfiguration | DescribeScalingPolicies | All APIs by task
describeFleetPortSettings
in interface AmazonGameLift
describeFleetPortSettingsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeFleetUtilizationResult describeFleetUtilization(DescribeFleetUtilizationRequest request)
Retrieves utilization statistics for one or more fleets. Utilization data provides a snapshot of how the fleet's hosting resources are currently being used. For fleets with remote locations, this operation retrieves data for the fleet's home Region only. See DescribeFleetLocationUtilization to get utilization statistics for a fleet's remote locations.
This operation can be used in the following ways:
To get utilization data for one or more specific fleets, provide a list of fleet IDs or fleet ARNs.
To get utilization data for all fleets, do not provide a fleet identifier.
When requesting multiple fleets, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a FleetUtilization object is returned for each requested fleet ID, unless the fleet
identifier is not found. Each fleet utilization object includes a Location
property, which is set to
the fleet's home Region.
Some API operations may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
Learn more
Related actions
ListFleets | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetEvents | DescribeFleetLocationAttributes | DescribeFleetPortSettings | DescribeFleetUtilization | DescribeRuntimeConfiguration | DescribeScalingPolicies | All APIs by task
describeFleetUtilization
in interface AmazonGameLift
describeFleetUtilizationRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeGameServerResult describeGameServer(DescribeGameServerRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.
To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.
Learn more
Related actions
RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task
describeGameServer
in interface AmazonGameLift
describeGameServerRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeGameServerGroupResult describeGameServerGroup(DescribeGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Retrieves information on a game server group. This operation returns only properties related to GameLift FleetIQ. To view or update properties for the corresponding Auto Scaling group, such as launch template, auto scaling policies, and maximum/minimum group size, access the Auto Scaling group directly.
To get attributes for a game server group, provide a group name or ARN value. If successful, a GameServerGroup object is returned.
Learn more
Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
describeGameServerGroup
in interface AmazonGameLift
describeGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeGameServerInstancesResult describeGameServerInstances(DescribeGameServerInstancesRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Retrieves status information about the Amazon EC2 instances associated with a GameLift FleetIQ game server group. Use this operation to detect when instances are active or not available to host new game servers. If you are looking for instance configuration information, call DescribeGameServerGroup or access the corresponding Auto Scaling group properties.
To request status for all instances in the game server group, provide a game server group ID only. To request
status for specific instances, provide the game server group ID and one or more instance IDs. Use the pagination
parameters to retrieve results in sequential segments. If successful, a collection of
GameServerInstance
objects is returned.
This operation is not designed to be called with every game server claim request; this practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, cache the results and refresh your cache no more than once every 10 seconds.
Learn more
Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
describeGameServerInstances
in interface AmazonGameLift
describeGameServerInstancesRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeGameSessionDetailsResult describeGameSessionDetails(DescribeGameSessionDetailsRequest request)
Retrieves additional game session properties, including the game session protection policy in force, a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status. Alternatively, use SearchGameSessions to request a set of active game sessions that are filtered by certain criteria. To retrieve all game session properties, use DescribeGameSessions.
This operation can be used in the following ways:
To retrieve details for all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns details from the fleet's home Region and all remote locations.
To retrieve details for all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.
To retrieve details for a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the AWS Region defined in the request.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSessionDetail
object is returned for each game session that matches the
request.
Learn more
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
describeGameSessionDetails
in interface AmazonGameLift
describeGameSessionDetailsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.public DescribeGameSessionPlacementResult describeGameSessionPlacement(DescribeGameSessionPlacementRequest request)
Retrieves information, including current status, about a game session placement request.
To get game session placement details, specify the placement ID.
If successful, a GameSessionPlacement object is returned.
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
describeGameSessionPlacement
in interface AmazonGameLift
describeGameSessionPlacementRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeGameSessionQueuesResult describeGameSessionQueues(DescribeGameSessionQueuesRequest request)
Retrieves the properties for one or more game session queues. When requesting multiple queues, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionQueue object is returned for each requested queue. When specifying a list of queues, objects are returned only for queues that currently exist in the Region.
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
describeGameSessionQueues
in interface AmazonGameLift
describeGameSessionQueuesRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeGameSessionsResult describeGameSessions(DescribeGameSessionsRequest request)
Retrieves a set of one or more game sessions in a specific fleet location. You can optionally filter the results by current game session status. Alternatively, use SearchGameSessions to request a set of active game sessions that are filtered by certain criteria. To retrieve the protection policy for game sessions, use DescribeGameSessionDetails.
This operation can be used in the following ways:
To retrieve all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID, with an optional status filter. This approach returns all game sessions in the fleet's home Region and all remote locations.
To retrieve all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name, with optional status filter. The location can be the fleet's home Region or any remote location.
To retrieve a specific game session, provide the game session ID. This approach looks for the game session ID in all fleets that reside in the AWS Region defined in the request.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSession
object is returned for each game session that matches the request.
Available in GameLift Local.
Learn more
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
describeGameSessions
in interface AmazonGameLift
describeGameSessionsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.public DescribeInstancesResult describeInstances(DescribeInstancesRequest request)
Retrieves information about a fleet's instances, including instance IDs, connection data, and status.
This operation can be used in the following ways:
To get information on all instances that are deployed to a fleet's home Region, provide the fleet ID.
To get information on all instances that are deployed to a fleet's remote location, provide the fleet ID and location name.
To get information on a specific instance in a fleet, provide the fleet ID and instance ID.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, an Instance
object is returned for each requested instance. Instances are not
returned in any particular order.
Learn more
Remotely Access Fleet Instances
Related actions
DescribeInstances | GetInstanceAccess | DescribeEC2InstanceLimits | All APIs by task
describeInstances
in interface AmazonGameLift
describeInstancesRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeMatchmakingResult describeMatchmaking(DescribeMatchmakingRequest request)
Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket information, including--after a successful match is made--connection information for the resulting new game session.
To request matchmaking tickets, provide a list of up to 10 ticket IDs. If the request is successful, a ticket object is returned for each requested ID that currently exists.
This operation is not designed to be continually called to track matchmaking ticket status. This practice can cause you to exceed your API limit, which results in errors. Instead, as a best practice, set up an Amazon Simple Notification Service (SNS) to receive notifications, and provide the topic ARN in the matchmaking configuration. Continuously poling ticket status with DescribeMatchmaking should only be used for games in development with low matchmaking usage.
Learn more
Add FlexMatch to a game client
Set Up FlexMatch event notification
Related actions
StartMatchmaking | DescribeMatchmaking | StopMatchmaking | AcceptMatch | StartMatchBackfill | All APIs by task
describeMatchmaking
in interface AmazonGameLift
describeMatchmakingRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public DescribeMatchmakingConfigurationsResult describeMatchmakingConfigurations(DescribeMatchmakingConfigurationsRequest request)
Retrieves the details of FlexMatch matchmaking configurations.
This operation offers the following options: (1) retrieve all matchmaking configurations, (2) retrieve configurations for a specified list, or (3) retrieve all configurations that use a specified rule set name. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a configuration is returned for each requested name. When specifying a list of names, only configurations that currently exist are returned.
Learn more
Setting up FlexMatch matchmakers
Related actions
CreateMatchmakingConfiguration | DescribeMatchmakingConfigurations | UpdateMatchmakingConfiguration | DeleteMatchmakingConfiguration | CreateMatchmakingRuleSet | DescribeMatchmakingRuleSets | ValidateMatchmakingRuleSet | DeleteMatchmakingRuleSet | All APIs by task
describeMatchmakingConfigurations
in interface AmazonGameLift
describeMatchmakingConfigurationsRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public DescribeMatchmakingRuleSetsResult describeMatchmakingRuleSets(DescribeMatchmakingRuleSetsRequest request)
Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing rule sets for the Region, or provide a list of one or more rule set names. When requesting multiple items, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a rule set is returned for each requested name.
Learn more
Related actions
CreateMatchmakingConfiguration | DescribeMatchmakingConfigurations | UpdateMatchmakingConfiguration | DeleteMatchmakingConfiguration | CreateMatchmakingRuleSet | DescribeMatchmakingRuleSets | ValidateMatchmakingRuleSet | DeleteMatchmakingRuleSet | All APIs by task
describeMatchmakingRuleSets
in interface AmazonGameLift
describeMatchmakingRuleSetsRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public DescribePlayerSessionsResult describePlayerSessions(DescribePlayerSessionsRequest request)
Retrieves properties for one or more player sessions.
This action can be used in the following ways:
To retrieve a specific player session, provide the player session ID only.
To retrieve all player sessions in a game session, provide the game session ID only.
To retrieve all player sessions for a specific player, provide a player ID only.
To request player sessions, specify either a player session ID, game session ID, or player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a PlayerSession
object is returned for each session that matches the request.
Available in Amazon GameLift Local.
Related actions
CreatePlayerSession | CreatePlayerSessions | DescribePlayerSessions | StartGameSessionPlacement | DescribeGameSessionPlacement | All APIs by task
describePlayerSessions
in interface AmazonGameLift
describePlayerSessionsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public DescribeRuntimeConfigurationResult describeRuntimeConfiguration(DescribeRuntimeConfigurationRequest request)
Retrieves a fleet's runtime configuration settings. The runtime configuration tells GameLift which server processes to run (and how) on each instance in the fleet.
To get the runtime configuration that is currently in forces for a fleet, provide the fleet ID.
If successful, a RuntimeConfiguration object is returned for the requested fleet. If the requested fleet has been deleted, the result set is empty.
Learn more
Running multiple processes on a fleet
Related actions
ListFleets | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetEvents | DescribeFleetLocationAttributes | DescribeFleetPortSettings | DescribeFleetUtilization | DescribeRuntimeConfiguration | DescribeScalingPolicies | All APIs by task
describeRuntimeConfiguration
in interface AmazonGameLift
describeRuntimeConfigurationRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public DescribeScalingPoliciesResult describeScalingPolicies(DescribeScalingPoliciesRequest request)
Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
A fleet may have all of its scaling policies suspended (StopFleetActions). This operation does not affect the status of the scaling policies, which remains ACTIVE. To see whether a fleet's scaling policies are in force or suspended, call DescribeFleetAttributes and check the stopped actions.
Related actions
DescribeFleetCapacity | UpdateFleetCapacity | DescribeEC2InstanceLimits | PutScalingPolicy | DescribeScalingPolicies | DeleteScalingPolicy | StopFleetActions | StartFleetActions | All APIs by task
describeScalingPolicies
in interface AmazonGameLift
describeScalingPoliciesRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DescribeScriptResult describeScript(DescribeScriptRequest request)
Retrieves properties for a Realtime script.
To request a script record, specify the script ID. If successful, an object containing the script properties is returned.
Learn more
Amazon GameLift Realtime Servers
Related actions
CreateScript | ListScripts | DescribeScript | UpdateScript | DeleteScript | All APIs by task
describeScript
in interface AmazonGameLift
describeScriptRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public DescribeVpcPeeringAuthorizationsResult describeVpcPeeringAuthorizations(DescribeVpcPeeringAuthorizationsRequest request)
Retrieves valid VPC peering authorizations that are pending for the AWS account. This operation returns all VPC peering authorizations and requests for peering. This includes those initiated and received by this account.
Related actions
CreateVpcPeeringAuthorization | DescribeVpcPeeringAuthorizations | DeleteVpcPeeringAuthorization | CreateVpcPeeringConnection | DescribeVpcPeeringConnections | DeleteVpcPeeringConnection | All APIs by task
describeVpcPeeringAuthorizations
in interface AmazonGameLift
describeVpcPeeringAuthorizationsRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public DescribeVpcPeeringConnectionsResult describeVpcPeeringConnections(DescribeVpcPeeringConnectionsRequest request)
Retrieves information on VPC peering connections. Use this operation to get peering information for all fleets or for one specific fleet ID.
To retrieve connection information, call this operation from the AWS account that is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to retrieve all connection records. If successful, the retrieved information includes both active and pending connections. Active connections identify the IpV4 CIDR block that the VPC uses to connect.
Related actions
CreateVpcPeeringAuthorization | DescribeVpcPeeringAuthorizations | DeleteVpcPeeringAuthorization | CreateVpcPeeringConnection | DescribeVpcPeeringConnections | DeleteVpcPeeringConnection | All APIs by task
describeVpcPeeringConnections
in interface AmazonGameLift
describeVpcPeeringConnectionsRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public GetGameSessionLogUrlResult getGameSessionLogUrl(GetGameSessionLogUrlRequest request)
Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.
See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
getGameSessionLogUrl
in interface AmazonGameLift
getGameSessionLogUrlRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public GetInstanceAccessResult getInstanceAccess(GetInstanceAccessRequest request)
Requests remote access to a fleet instance. Remote access is useful for debugging, gathering benchmarking data, or observing activity in real time.
To remotely access an instance, you need credentials that match the operating system of the instance. For a
Windows instance, GameLift returns a user name and password as strings for use with a Windows Remote Desktop
client. For a Linux instance, GameLift returns a user name and RSA private key, also as strings, for use with an
SSH client. The private key must be saved in the proper format to a .pem
file before using. If
you're making this request using the AWS CLI, saving the secret can be handled as part of the
GetInstanceAccess
request, as shown in one of the examples for this operation.
To request access to a specific instance, specify the IDs of both the instance and the fleet it belongs to. You can retrieve a fleet's instance IDs by calling DescribeInstances. If successful, an InstanceAccess object is returned that contains the instance's IP address and a set of credentials.
Learn more
Remotely Access Fleet Instances
Related actions
DescribeInstances | GetInstanceAccess | DescribeEC2InstanceLimits | All APIs by task
getInstanceAccess
in interface AmazonGameLift
getInstanceAccessRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListAliasesResult listAliases(ListAliasesRequest request)
Retrieves all aliases for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Returned aliases are not listed in any particular order.
Related actions
CreateAlias | ListAliases | DescribeAlias | UpdateAlias | DeleteAlias | ResolveAlias | All APIs by task
listAliases
in interface AmazonGameLift
listAliasesRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListBuildsResult listBuilds(ListBuildsRequest request)
Retrieves build resources for all builds associated with the AWS account in use. You can limit results to builds
that are in a specific status by using the Status
parameter. Use the pagination parameters to
retrieve results in a set of sequential pages.
Build resources are not listed in any particular order.
Learn more
Related actions
CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task
listBuilds
in interface AmazonGameLift
listBuildsRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListFleetsResult listFleets(ListFleetsRequest request)
Retrieves a collection of fleet resources in an AWS Region. You can call this operation to get fleets in a previously selected default Region (see https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.htmlor specify a Region in your request. You can filter the result set to find only those fleets that are deployed with a specific build or script. For fleets that have multiple locations, this operation retrieves fleets based on their home Region only.
This operation can be used in the following ways:
To get a list of all fleets in a Region, don't provide a build or script identifier.
To get a list of all fleets where a specific custom game build is deployed, provide the build ID.
To get a list of all Realtime Servers fleets with a specific configuration script, provide the script ID.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a list of fleet IDs that match the request parameters is returned. A NextToken value is also returned if there are more result pages to retrieve.
Fleet resources are not listed in a particular order.
Learn more
Related actions
CreateFleet | UpdateFleetCapacity | PutScalingPolicy | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetLocationAttributes | UpdateFleetAttributes | StopFleetActions | DeleteFleet | All APIs by task
listFleets
in interface AmazonGameLift
listFleetsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public ListGameServerGroupsResult listGameServerGroups(ListGameServerGroupsRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers groups that exist in the current AWS account for the selected Region. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
listGameServerGroups
in interface AmazonGameLift
listGameServerGroupsRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListGameServersResult listGameServers(ListGameServersRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Retrieves information on all game servers that are currently active in a specified game server group. You can opt to sort the list by game server age. Use the pagination parameters to retrieve results in a set of sequential segments.
Learn more
Related actions
RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task
listGameServers
in interface AmazonGameLift
listGameServersRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListScriptsResult listScripts(ListScriptsRequest request)
Retrieves script records for all Realtime scripts that are associated with the AWS account in use.
Learn more
Amazon GameLift Realtime Servers
Related actions
CreateScript | ListScripts | DescribeScript | UpdateScript | DeleteScript | All APIs by task
listScripts
in interface AmazonGameLift
listScriptsRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ListTagsForResourceResult listTagsForResource(ListTagsForResourceRequest request)
Retrieves all tags that are assigned to a GameLift resource. Resource tags are used to organize AWS resources for a range of purposes. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To list tags for a resource, specify the unique ARN value for the resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related actions
TagResource | UntagResource | ListTagsForResource | All APIs by task
listTagsForResource
in interface AmazonGameLift
listTagsForResourceRequest
- NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public PutScalingPolicyResult putScalingPolicy(PutScalingPolicyRequest request)
Creates or updates a scaling policy for a fleet. Scaling policies are used to automatically scale a fleet's hosting capacity to meet player demand. An active scaling policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's capacity when a certain threshold is reached. There are two types of scaling policies: target-based and rule-based. Use a target-based policy to quickly and efficiently manage fleet scaling; this option is the most commonly used. Use rule-based policies when you need to exert fine-grained control over auto-scaling.
Fleets can have multiple scaling policies of each type in force at the same time; you can have one target-based policy, one or multiple rule-based scaling policies, or both. We recommend caution, however, because multiple auto-scaling policies can have unintended consequences.
You can temporarily suspend all scaling policies for a fleet by calling StopFleetActions with the fleet action AUTO_SCALING. To resume scaling policies, call StartFleetActions with the same fleet action. To stop just one scaling policy--or to permanently remove it, you must delete the policy with DeleteScalingPolicy.
Learn more about how to work with auto-scaling in Set Up Fleet Automatic Scaling.
Target-based policy
A target-based policy tracks a single metric: PercentAvailableGameSessions. This metric tells us how much of a fleet's hosting capacity is ready to host game sessions but is not currently in use. This is the fleet's buffer; it measures the additional player demand that the fleet could handle at current capacity. With a target-based policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action is needed to maintain that target.
For example, you might choose to maintain a 10% buffer for a fleet that has the capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take action whenever the fleet's available capacity falls below or rises above 10 game sessions. Amazon GameLift will start new instances or stop unused instances in order to return to the 10% buffer.
To create or update a target-based policy, specify a fleet ID and name, and set the policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions) and reference a TargetConfiguration object with your desired buffer value. Exclude all other parameters. On a successful request, the policy name is returned. The scaling policy is automatically in force as soon as it's successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Rule-based policy
A rule-based policy tracks specified fleet metric, sets a threshold value, and specifies the type of action to initiate when triggered. With a rule-based policy, you can select from several available fleet metrics. Each policy specifies whether to scale up or scale down (and by how much), so you need one policy for each type of action.
For example, a policy may make the following statement: "If the percentage of idle instances is greater than 20% for more than 15 minutes, then reduce the fleet capacity by 10%."
A policy's rule statement has the following structure:
If [MetricName]
is [ComparisonOperator]
[Threshold]
for
[EvaluationPeriods]
minutes, then [ScalingAdjustmentType]
to/by
[ScalingAdjustment]
.
To implement the example, the rule statement would look like this:
If [PercentIdleInstances]
is [GreaterThanThreshold]
[20]
for
[15]
minutes, then [PercentChangeInCapacity]
to/by [10]
.
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the policy type to "RuleBased". Specify the parameter values for a policy rule statement. On a successful request, the policy name is returned. Scaling policies are automatically in force as soon as they're successfully created. If the fleet's auto-scaling actions are temporarily suspended, the new policy will be in force once the fleet actions are restarted.
Related actions
DescribeFleetCapacity | UpdateFleetCapacity | DescribeEC2InstanceLimits | PutScalingPolicy | DescribeScalingPolicies | DeleteScalingPolicy | StopFleetActions | StartFleetActions | All APIs by task
putScalingPolicy
in interface AmazonGameLift
putScalingPolicyRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public RegisterGameServerResult registerGameServer(RegisterGameServerRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Creates a new game server resource and notifies GameLift FleetIQ that the game server is ready to host gameplay and players. This operation is called by a game server process that is running on an instance in a game server group. Registering game servers enables GameLift FleetIQ to track available game servers and enables game clients and services to claim a game server for a new game session.
To register a game server, identify the game server group and instance where the game server is running, and provide a unique identifier for the game server. You can also include connection and game server data. When a game client or service requests a game server by calling ClaimGameServer, this information is returned in the response.
Once a game server is successfully registered, it is put in status AVAILABLE
. A request to register
a game server may fail if the instance it is running on is in the process of shutting down as part of instance
balancing or scale-down activity.
Learn more
Related actions
RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task
registerGameServer
in interface AmazonGameLift
registerGameServerRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.public RequestUploadCredentialsResult requestUploadCredentials(RequestUploadCredentialsRequest request)
Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see CreateBuild.
To request new credentials, specify the build ID as returned with an initial CreateBuild
request. If
successful, a new set of credentials are returned, along with the S3 storage location associated with the build
ID.
Learn more
Create a Build with Files in S3
Related actions
CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task
requestUploadCredentials
in interface AmazonGameLift
requestUploadCredentialsRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ResolveAliasResult resolveAlias(ResolveAliasRequest request)
Retrieves the fleet ID that an alias is currently pointing to.
Related actions
CreateAlias | ListAliases | DescribeAlias | UpdateAlias | DeleteAlias | ResolveAlias | All APIs by task
resolveAlias
in interface AmazonGameLift
resolveAliasRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ResumeGameServerGroupResult resumeGameServerGroup(ResumeGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Reinstates activity on a game server group after it has been suspended. A game server group might be suspended by theSuspendGameServerGroup operation, or it might be suspended involuntarily due to a configuration problem. In the second case, you can manually resume activity on the group once the configuration problem has been resolved. Refer to the game server group status and status reason for more information on why group activity is suspended.
To resume activity, specify a game server group ARN and the type of activity to be resumed. If successful, a
GameServerGroup object is returned showing that the resumed activity is no longer listed in
SuspendedActions
.
Learn more
Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
resumeGameServerGroup
in interface AmazonGameLift
resumeGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public SearchGameSessionsResult searchGameSessions(SearchGameSessionsRequest request)
Retrieves all active game sessions that match a set of search criteria and sorts them into a specified order.
When searching for game sessions, you specify exactly where you want to search and provide a search filter expression, a sort expression, or both. A search request can search only one fleet, but it can search all of a fleet's locations.
This operation can be used in the following ways:
To search all game sessions that are currently running on all locations in a fleet, provide a fleet or alias ID. This approach returns game sessions in the fleet's home Region and all remote locations that fit the search criteria.
To search all game sessions that are currently running on a specific fleet location, provide a fleet or alias ID and a location name. For location, you can specify a fleet's home Region or any remote location.
Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a GameSession
object is returned for each game session that matches the request.
Search finds game sessions that are in ACTIVE
status only. To retrieve information on game sessions
in other statuses, use DescribeGameSessions.
You can search or sort by the following game session attributes:
gameSessionId -- A unique identifier for the game session. You can use either a GameSessionId
or GameSessionArn
value.
gameSessionName -- Name assigned to a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession. Game session names do not need to be unique to a game session.
gameSessionProperties -- Custom data defined in a game session's GameProperty
parameter.
GameProperty
values are stored as key:value pairs; the filter expression must indicate the key and a
string to search the data values for. For example, to search for game sessions with custom data containing the
key:value pair "gameMode:brawl", specify the following: gameSessionProperties.gameMode = "brawl"
.
All custom data values are searched as strings.
maximumSessions -- Maximum number of player sessions allowed for a game session. This value is set when requesting a new game session with CreateGameSession or updating with UpdateGameSession.
creationTimeMillis -- Value indicating when a game session was created. It is expressed in Unix time as milliseconds.
playerSessionCount -- Number of players currently connected to a game session. This value changes rapidly as players join the session or drop out.
hasAvailablePlayerSessions -- Boolean value indicating whether a game session has reached its maximum number of players. It is highly recommended that all search requests include this filter attribute to optimize search performance and return only sessions that players can join.
Returned values for playerSessionCount
and hasAvailablePlayerSessions
change quickly as
players join sessions and others drop out. Results should be considered a snapshot in time. Be sure to refresh
search results often, and handle sessions that fill up before a player can join.
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
searchGameSessions
in interface AmazonGameLift
searchGameSessionsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.TerminalRoutingStrategyException
- The service is unable to resolve the routing for a particular alias because it has a terminal
RoutingStrategy associated with it. The message returned in this exception is the message defined
in the routing strategy itself. Such requests should only be retried if the routing strategy for the
specified alias is modified.public StartFleetActionsResult startFleetActions(StartFleetActionsRequest request)
Resumes certain types of activity on fleet instances that were suspended with StopFleetActions. For multi-location fleets, fleet actions are managed separately for each location. Currently, this operation is used to restart a fleet's auto-scaling activity.
This operation can be used in the following ways:
To restart actions on instances in the fleet's home Region, provide a fleet ID and the type of actions to resume.
To restart actions on instances in one of the fleet's remote locations, provide a fleet ID, a location name, and the type of actions to resume.
If successful, GameLift once again initiates scaling events as triggered by the fleet's scaling policies. If actions on the fleet location were never stopped, this operation will have no effect. You can view a fleet's stopped actions using DescribeFleetAttributes or DescribeFleetLocationAttributes.
Learn more
Related actions
CreateFleet | UpdateFleetCapacity | PutScalingPolicy | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetLocationAttributes | UpdateFleetAttributes | StopFleetActions | DeleteFleet | All APIs by task
startFleetActions
in interface AmazonGameLift
startFleetActionsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public StartGameSessionPlacementResult startGameSessionPlacement(StartGameSessionPlacementRequest request)
Places a request for a new game session in a queue (see CreateGameSessionQueue). When processing a placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each until it finds resources or the placement request times out.
A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.
When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order.
Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant Regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a Region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each Region's average lag for all players and reorders to get the best game play across all players.
To place a new game session request, specify the following:
The queue name and a set of game session properties and settings
A unique ID (such as a UUID) for the placement. You use this ID to track the status of the placement request
(Optional) A set of player data and a unique player ID for each player that you are joining to the new game session (player data is optional, but if you include it, you must also provide a unique ID for each player)
Latency data for all players (if you want to optimize game play for the players)
If successful, a new game session placement is created.
To track the status of a placement request, call DescribeGameSessionPlacement and check the request's
status. If the status is FULFILLED
, a new game session has been created and a game session ARN and
Region are referenced. If the placement request times out, you can resubmit the request or retry it with a
different queue.
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
startGameSessionPlacement
in interface AmazonGameLift
startGameSessionPlacementRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public StartMatchBackfillResult startMatchBackfill(StartMatchBackfillRequest request)
Finds new players to fill open slots in currently running game sessions. The backfill match process is essentially identical to the process of forming new matches. Backfill requests use the same matchmaker that was used to make the original match, and they provide matchmaking data for all players currently in the game session. FlexMatch uses this information to select new players so that backfilled match continues to meet the original match requirements.
When using FlexMatch with GameLift managed hosting, you can request a backfill match from a client service by
calling this operation with a GameSession identifier. You also have the option of making backfill requests
directly from your game server. In response to a request, FlexMatch creates player sessions for the new players,
updates the GameSession
resource, and sends updated matchmaking data to the game server. You can
request a backfill match at any point after a game session is started. Each game session can have only one active
backfill request at a time; a subsequent request automatically replaces the earlier request.
When using FlexMatch as a standalone component, request a backfill match by calling this operation without a game session identifier. As with newly formed matches, matchmaking results are returned in a matchmaking event so that your game can update the game session that is being backfilled.
To request a backfill match, specify a unique ticket ID, the original matchmaking configuration, and matchmaking
data for all current players in the game session being backfilled. Optionally, specify the
GameSession
ARN. If successful, a match backfill ticket is created and returned with status set to
QUEUED. Track the status of backfill tickets using the same method for tracking tickets for new matches.
Learn more
Backfill existing games with FlexMatch
Matchmaking events (reference)
Related actions
StartMatchmaking | DescribeMatchmaking | StopMatchmaking | AcceptMatch | StartMatchBackfill | All APIs by task
startMatchBackfill
in interface AmazonGameLift
startMatchBackfillRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public StartMatchmakingResult startMatchmaking(StartMatchmakingRequest request)
Uses FlexMatch to create a game match for a group of players based on custom matchmaking rules. With games that use GameLift managed hosting, this operation also triggers GameLift to find hosting resources and start a new game session for the new match. Each matchmaking request includes information on one or more players and specifies the FlexMatch matchmaker to use. When a request is for multiple players, FlexMatch attempts to build a match that includes all players in the request, placing them in the same team and finding additional players as needed to fill the match.
To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration, and include the players to
be matched. You must also include any player attributes that are required by the matchmaking configuration's rule
set. If successful, a matchmaking ticket is returned with status set to QUEUED
.
Track matchmaking events to respond as needed and acquire game session connection information for successfully completed matches. Ticket status updates are tracked using event notification through Amazon Simple Notification Service (SNS), which is defined in the matchmaking configuration.
Learn more
Add FlexMatch to a game client
Set Up FlexMatch event notification
Related actions
StartMatchmaking | DescribeMatchmaking | StopMatchmaking | AcceptMatch | StartMatchBackfill | All APIs by task
startMatchmaking
in interface AmazonGameLift
startMatchmakingRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public StopFleetActionsResult stopFleetActions(StopFleetActionsRequest request)
Suspends certain types of activity in a fleet location. Currently, this operation is used to stop auto-scaling activity. For multi-location fleets, fleet actions are managed separately for each location.
Stopping fleet actions has several potential purposes. It allows you to temporarily stop auto-scaling activity but retain your scaling policies for use in the future. For multi-location fleets, you can set up fleet-wide auto-scaling, and then opt out of it for certain locations.
This operation can be used in the following ways:
To stop actions on instances in the fleet's home Region, provide a fleet ID and the type of actions to suspend.
To stop actions on instances in one of the fleet's remote locations, provide a fleet ID, a location name, and the type of actions to suspend.
If successful, GameLift no longer initiates scaling events except in response to manual changes using UpdateFleetCapacity. You can view a fleet's stopped actions using DescribeFleetAttributes or DescribeFleetLocationAttributes. Suspended activity can be restarted using StartFleetActions.
Learn more
Related actions
CreateFleet | UpdateFleetCapacity | PutScalingPolicy | DescribeEC2InstanceLimits | DescribeFleetAttributes | DescribeFleetLocationAttributes | UpdateFleetAttributes | StopFleetActions | DeleteFleet | All APIs by task
stopFleetActions
in interface AmazonGameLift
stopFleetActionsRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.public StopGameSessionPlacementResult stopGameSessionPlacement(StopGameSessionPlacementRequest request)
Cancels a game session placement that is in PENDING
status. To stop a placement, provide the
placement ID values. If successful, the placement is moved to CANCELLED
status.
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
stopGameSessionPlacement
in interface AmazonGameLift
stopGameSessionPlacementRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public StopMatchmakingResult stopMatchmaking(StopMatchmakingRequest request)
Cancels a matchmaking ticket or match backfill ticket that is currently being processed. To stop the matchmaking
operation, specify the ticket ID. If successful, work on the ticket is stopped, and the ticket status is changed
to CANCELLED
.
This call is also used to turn off automatic backfill for an individual game session. This is for game sessions
that are created with a matchmaking configuration that has automatic backfill enabled. The ticket ID is included
in the MatchmakerData
of an updated game session object, which is provided to the game server.
If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response (not an empty HTTP body).
Learn more
Add FlexMatch to a game client
Related actions
StartMatchmaking | DescribeMatchmaking | StopMatchmaking | AcceptMatch | StartMatchBackfill | All APIs by task
stopMatchmaking
in interface AmazonGameLift
stopMatchmakingRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public SuspendGameServerGroupResult suspendGameServerGroup(SuspendGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Temporarily stops activity on a game server group without terminating instances or the game server group. You can restart activity by calling ResumeGameServerGroup. You can suspend the following activity:
Instance type replacement - This activity evaluates the current game hosting viability of all Spot instance types that are defined for the game server group. It updates the Auto Scaling group to remove nonviable Spot Instance types, which have a higher chance of game server interruptions. It then balances capacity across the remaining viable Spot Instance types. When this activity is suspended, the Auto Scaling group continues with its current balance, regardless of viability. Instance protection, utilization metrics, and capacity scaling activities continue to be active.
To suspend activity, specify a game server group ARN and the type of activity to be suspended. If successful, a
GameServerGroup object is returned showing that the activity is listed in SuspendedActions
.
Learn more
Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
suspendGameServerGroup
in interface AmazonGameLift
suspendGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public TagResourceResult tagResource(TagResourceRequest request)
Assigns a tag to a GameLift resource. AWS resource tags provide an additional management tool set. You can use tags to organize resources, create IAM permissions policies to manage access to groups of resources, customize AWS cost breakdowns, etc. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To add a tag to a resource, specify the unique ARN value for the resource and provide a tag list containing one or more tags. The operation succeeds even if the list includes tags that are already assigned to the specified resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related actions
TagResource | UntagResource | ListTagsForResource | All APIs by task
tagResource
in interface AmazonGameLift
tagResourceRequest
- NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UntagResourceResult untagResource(UntagResourceRequest request)
Removes a tag that is assigned to a GameLift resource. Resource tags are used to organize AWS resources for a range of purposes. This operation handles the permissions necessary to manage tags for the following GameLift resource types:
Build
Script
Fleet
Alias
GameSessionQueue
MatchmakingConfiguration
MatchmakingRuleSet
To remove a tag from a resource, specify the unique ARN value for the resource and provide a string list containing one or more tags to be removed. This operation succeeds even if the list includes tags that are not currently assigned to the specified resource.
Learn more
Tagging AWS Resources in the AWS General Reference
Related actions
TagResource | UntagResource | ListTagsForResource | All APIs by task
untagResource
in interface AmazonGameLift
untagResourceRequest
- NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.TaggingFailedException
- The requested tagging operation did not succeed. This may be due to invalid tag format or the maximum tag
limit may have been exceeded. Resolve the issue before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateAliasResult updateAlias(UpdateAliasRequest request)
Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
Related actions
CreateAlias | ListAliases | DescribeAlias | UpdateAlias | DeleteAlias | ResolveAlias | All APIs by task
updateAlias
in interface AmazonGameLift
updateAliasRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateBuildResult updateBuild(UpdateBuildRequest request)
Updates metadata in a build resource, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
Learn more
Related actions
CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task
updateBuild
in interface AmazonGameLift
updateBuildRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateFleetAttributesResult updateFleetAttributes(UpdateFleetAttributesRequest request)
Updates a fleet's mutable attributes, including game session protection and resource creation limits.
To update fleet attributes, specify the fleet ID and the property values that you want to change.
If successful, an updated FleetAttributes
object is returned.
Learn more
Related actions
CreateFleetLocations | UpdateFleetAttributes | UpdateFleetCapacity | UpdateFleetPortSettings | UpdateRuntimeConfiguration | StopFleetActions | StartFleetActions | PutScalingPolicy | DeleteFleet | DeleteFleetLocations | DeleteScalingPolicy | All APIs by task
updateFleetAttributes
in interface AmazonGameLift
updateFleetAttributesRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateFleetCapacityResult updateFleetCapacity(UpdateFleetCapacityRequest request)
Updates capacity settings for a fleet. For fleets with multiple locations, use this operation to manage capacity settings in each location individually. Fleet capacity determines the number of game sessions and players that can be hosted based on the fleet configuration. Use this operation to set the following fleet capacity properties:
Minimum/maximum size: Set hard limits on fleet capacity. GameLift cannot set the fleet's capacity to a value outside of this range, whether the capacity is changed manually or through automatic scaling.
Desired capacity: Manually set the number of EC2 instances to be maintained in a fleet location. Before changing a fleet's desired capacity, you may want to call DescribeEC2InstanceLimits to get the maximum capacity of the fleet's EC2 instance type. Alternatively, consider using automatic scaling to adjust capacity based on player demand.
This operation can be used in the following ways:
To update capacity for a fleet's home Region, or if the fleet has no remote locations, omit the
Location
parameter. The fleet must be in ACTIVE
status.
To update capacity for a fleet's remote location, include the Location
parameter set to the location
to be updated. The location must be in ACTIVE
status.
If successful, capacity settings are updated immediately. In response a change in desired capacity, GameLift
initiates steps to start new instances or terminate existing instances in the requested fleet location. This
continues until the location's active instance count matches the new desired instance count. You can track a
fleet's current capacity by calling DescribeFleetCapacity or DescribeFleetLocationCapacity. If the
requested desired instance count is higher than the instance type's limit, the LimitExceeded
exception occurs.
Learn more
Related actions
CreateFleetLocations | UpdateFleetAttributes | UpdateFleetCapacity | UpdateFleetPortSettings | UpdateRuntimeConfiguration | StopFleetActions | StartFleetActions | PutScalingPolicy | DeleteFleet | DeleteFleetLocations | DeleteScalingPolicy | All APIs by task
updateFleetCapacity
in interface AmazonGameLift
updateFleetCapacityRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateFleetPortSettingsResult updateFleetPortSettings(UpdateFleetPortSettingsRequest request)
Updates permissions that allow inbound traffic to connect to game sessions that are being hosted on instances in the fleet.
To update settings, specify the fleet ID to be updated and specify the changes to be made. List the permissions
you want to add in InboundPermissionAuthorizations
, and permissions you want to remove in
InboundPermissionRevocations
. Permissions to be removed must match existing fleet permissions.
If successful, the fleet ID for the updated fleet is returned. For fleets with remote locations, port setting
updates can take time to propagate across all locations. You can check the status of updates in each location by
calling DescribeFleetPortSettings
with a location name.
Learn more
Related actions
CreateFleetLocations | UpdateFleetAttributes | UpdateFleetCapacity | UpdateFleetPortSettings | UpdateRuntimeConfiguration | StopFleetActions | StartFleetActions | PutScalingPolicy | DeleteFleet | DeleteFleetLocations | DeleteScalingPolicy | All APIs by task
updateFleetPortSettings
in interface AmazonGameLift
updateFleetPortSettingsRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.LimitExceededException
- The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue
before retrying.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateGameServerResult updateGameServer(UpdateGameServerRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Updates information about a registered game server to help GameLift FleetIQ to track game server availability. This operation is called by a game server process that is running on an instance in a game server group.
Use this operation to update the following types of game server information. You can make all three types of updates in the same request:
To update the game server's utilization status, identify the game server and game server group and specify the current utilization status. Use this status to identify when game servers are currently hosting games and when they are available to be claimed.
To report health status, identify the game server and game server group and set health check to
HEALTHY
. If a game server does not report health status for a certain length of time, the game
server is no longer considered healthy. As a result, it will be eventually deregistered from the game server
group to avoid affecting utilization metrics. The best practice is to report health every 60 seconds.
To change game server metadata, provide updated game server data.
Once a game server is successfully updated, the relevant statuses and timestamps are updated.
Learn more
Related actions
RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task
updateGameServer
in interface AmazonGameLift
updateGameServerRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateGameServerGroupResult updateGameServerGroup(UpdateGameServerGroupRequest request)
This operation is used with the GameLift FleetIQ solution and game server groups.
Updates GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group properties are updated on the Auto Scaling group directly, including the launch template, Auto Scaling policies, and maximum/minimum/desired instance counts.
To update the game server group, specify the game server group ID and provide the updated values. Before applying the updates, the new values are validated to ensure that GameLift FleetIQ can continue to perform instance balancing activity. If successful, a GameServerGroup object is returned.
Learn more
Related actions
CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task
updateGameServerGroup
in interface AmazonGameLift
updateGameServerGroupRequest
- InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public UpdateGameSessionResult updateGameSession(UpdateGameSessionRequest request)
Updates the mutable properties of a game session.
To update a game session, specify the game session ID and the values you want to change.
If successful, the updated GameSession
object is returned.
Related actions
CreateGameSession | DescribeGameSessions | DescribeGameSessionDetails | SearchGameSessions | UpdateGameSession | GetGameSessionLogUrl | StartGameSessionPlacement | DescribeGameSessionPlacement | StopGameSessionPlacement | All APIs by task
updateGameSession
in interface AmazonGameLift
updateGameSessionRequest
- Represents the input for a request operation.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.ConflictException
- The requested operation would cause a conflict with the current state of a service resource associated
with the request. Resolve the conflict before retrying this request.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidGameSessionStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the game instance. Resolve the conflict before retrying.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public UpdateGameSessionQueueResult updateGameSessionQueue(UpdateGameSessionQueueRequest request)
Updates the configuration of a game session queue, which determines how the queue processes new game session requests. To update settings, specify the queue name to be updated and provide the new settings. When updating destinations, provide a complete list of destinations.
Learn more
Related actions
CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue | DeleteGameSessionQueue | All APIs by task
updateGameSessionQueue
in interface AmazonGameLift
updateGameSessionQueueRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.public UpdateMatchmakingConfigurationResult updateMatchmakingConfiguration(UpdateMatchmakingConfigurationRequest request)
Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions that are created after the update. To update settings, specify the configuration name to be updated and provide the new settings.
Learn more
Related actions
CreateMatchmakingConfiguration | DescribeMatchmakingConfigurations | UpdateMatchmakingConfiguration | DeleteMatchmakingConfiguration | CreateMatchmakingRuleSet | DescribeMatchmakingRuleSets | ValidateMatchmakingRuleSet | DeleteMatchmakingRuleSet | All APIs by task
updateMatchmakingConfiguration
in interface AmazonGameLift
updateMatchmakingConfigurationRequest
- Represents the input for a request operation.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.public UpdateRuntimeConfigurationResult updateRuntimeConfiguration(UpdateRuntimeConfigurationRequest request)
Updates the current runtime configuration for the specified fleet, which tells GameLift how to launch server
processes on all instances in the fleet. You can update a fleet's runtime configuration at any time after the
fleet is created; it does not need to be in ACTIVE
status.
To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration
with an
updated set of server process configurations.
If successful, the fleet's runtime configuration settings are updated. Each instance in the fleet regularly checks for and retrieves updated runtime configurations. Instances immediately begin complying with the new configuration by launching new server processes or not replacing existing processes when they shut down. Updating a fleet's runtime configuration never affects existing server processes.
Learn more
Related actions
CreateFleetLocations | UpdateFleetAttributes | UpdateFleetCapacity | UpdateFleetPortSettings | UpdateRuntimeConfiguration | StopFleetActions | StartFleetActions | PutScalingPolicy | DeleteFleet | DeleteFleetLocations | DeleteScalingPolicy | All APIs by task
updateRuntimeConfiguration
in interface AmazonGameLift
updateRuntimeConfigurationRequest
- Represents the input for a request operation.UnauthorizedException
- The client failed authentication. Clients should not retry such requests.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.InvalidFleetStatusException
- The requested operation would cause a conflict with the current state of a resource associated with the
request and/or the fleet. Resolve the conflict before retrying.public UpdateScriptResult updateScript(UpdateScriptRequest request)
Updates Realtime script metadata and content.
To update script metadata, specify the script ID and provide updated name and/or version values.
To update script content, provide an updated zip file by pointing to either a local file or an Amazon S3 bucket location. You can use either method regardless of how the original script was uploaded. Use the Version parameter to track updates to the script.
If the call is successful, the updated metadata is stored in the script record and a revised script is uploaded to the Amazon GameLift service. Once the script is updated and acquired by a fleet instance, the new version is used for all new game sessions.
Learn more
Amazon GameLift Realtime Servers
Related actions
CreateScript | ListScripts | DescribeScript | UpdateScript | DeleteScript | All APIs by task
updateScript
in interface AmazonGameLift
updateScriptRequest
- UnauthorizedException
- The client failed authentication. Clients should not retry such requests.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.NotFoundException
- A service resource associated with the request could not be found. Clients should not retry such
requests.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.public ValidateMatchmakingRuleSetResult validateMatchmakingRuleSet(ValidateMatchmakingRuleSetRequest request)
Validates the syntax of a matchmaking rule or rule set. This operation checks that the rule set is using syntactically correct JSON and that it conforms to allowed property expressions. To validate syntax, provide a rule set JSON string.
Learn more
Related actions
CreateMatchmakingConfiguration | DescribeMatchmakingConfigurations | UpdateMatchmakingConfiguration | DeleteMatchmakingConfiguration | CreateMatchmakingRuleSet | DescribeMatchmakingRuleSets | ValidateMatchmakingRuleSet | DeleteMatchmakingRuleSet | All APIs by task
validateMatchmakingRuleSet
in interface AmazonGameLift
validateMatchmakingRuleSetRequest
- Represents the input for a request operation.InternalServiceException
- The service encountered an unrecoverable internal failure while processing the request. Clients can retry
such requests immediately or after a waiting period.UnsupportedRegionException
- The requested operation is not supported in the Region specified.InvalidRequestException
- One or more parameter values in the request are invalid. Correct the invalid parameter values before
retrying.public ResponseMetadata getCachedResponseMetadata(AmazonWebServiceRequest request)
Response metadata is only cached for a limited period of time, so if you need to access this extra diagnostic information for an executed request, you should use this method to retrieve it as soon as possible after executing the request.
getCachedResponseMetadata
in interface AmazonGameLift
request
- The originally executed requestpublic void shutdown()
AmazonWebServiceClient
shutdown
in interface AmazonGameLift
shutdown
in class AmazonWebServiceClient