com.badlogic.gdx.physics.box2d.joints
Class GearJoint
java.lang.Object
com.badlogic.gdx.physics.box2d.Joint
com.badlogic.gdx.physics.box2d.joints.GearJoint
public class GearJoint
- extends Joint
A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear
ratio to bind the motions together: coordinate1 + ratio * coordinate2 = constant The ratio can be negative or positive. If one
joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of
1/length.
Method Summary |
float |
getRatio()
Set/Get the gear ratio. |
void |
setRatio(float ratio)
Set/Get the gear ratio. |
GearJoint
public GearJoint(World world,
long addr)
setRatio
public void setRatio(float ratio)
- Set/Get the gear ratio.
getRatio
public float getRatio()
- Set/Get the gear ratio.
Copyright © 2013. All Rights Reserved.