com.badlogic.gdx.physics.box2d.joints
Class RopeJointDef
java.lang.Object
com.badlogic.gdx.physics.box2d.JointDef
com.badlogic.gdx.physics.box2d.joints.RopeJointDef
public class RopeJointDef
- extends JointDef
Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will
not collide. see collideConnected in b2JointDef.
- Author:
- mzechner
localAnchorA
public final Vector2 localAnchorA
- The local anchor point relative to bodyA's origin.
localAnchorB
public final Vector2 localAnchorB
- The local anchor point relative to bodyB's origin.
maxLength
public float maxLength
- The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint will have no effect.
RopeJointDef
public RopeJointDef()
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