com.badlogic.gdx.physics.box2d.joints
Class WheelJointDef

java.lang.Object
  extended by com.badlogic.gdx.physics.box2d.JointDef
      extended by com.badlogic.gdx.physics.box2d.joints.WheelJointDef

public class WheelJointDef
extends JointDef

Wheel joint definition. This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.


Nested Class Summary
 
Nested classes/interfaces inherited from class com.badlogic.gdx.physics.box2d.JointDef
JointDef.JointType
 
Field Summary
 float dampingRatio
          Suspension damping ratio, one indicates critical damping
 boolean enableMotor
          Enable/disable the joint motor.
 float frequencyHz
          Suspension frequency, zero indicates no suspension
 Vector2 localAnchorA
          The local anchor point relative to body1's origin.
 Vector2 localAnchorB
          The local anchor point relative to body2's origin.
 Vector2 localAxisA
          The local translation axis in body1.
 float maxMotorTorque
          The maximum motor torque, usually in N-m.
 float motorSpeed
          The desired motor speed in radians per second.
 
Fields inherited from class com.badlogic.gdx.physics.box2d.JointDef
bodyA, bodyB, collideConnected, type
 
Constructor Summary
WheelJointDef()
           
 
Method Summary
 void initialize(Body bodyA, Body bodyB, Vector2 anchor, Vector2 axis)
           
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

localAnchorA

public final Vector2 localAnchorA
The local anchor point relative to body1's origin.


localAnchorB

public final Vector2 localAnchorB
The local anchor point relative to body2's origin.


localAxisA

public final Vector2 localAxisA
The local translation axis in body1.


enableMotor

public boolean enableMotor
Enable/disable the joint motor.


maxMotorTorque

public float maxMotorTorque
The maximum motor torque, usually in N-m.


motorSpeed

public float motorSpeed
The desired motor speed in radians per second.


frequencyHz

public float frequencyHz
Suspension frequency, zero indicates no suspension


dampingRatio

public float dampingRatio
Suspension damping ratio, one indicates critical damping

Constructor Detail

WheelJointDef

public WheelJointDef()
Method Detail

initialize

public void initialize(Body bodyA,
                       Body bodyB,
                       Vector2 anchor,
                       Vector2 axis)


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