com.badlogic.gdx.graphics
Interface GL20

All Known Subinterfaces:
GL30

public interface GL20

Interface wrapping all the methods of OpenGL ES 2.0

Author:
mzechner

Field Summary
static int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
           
static int GL_ACTIVE_ATTRIBUTES
           
static int GL_ACTIVE_TEXTURE
           
static int GL_ACTIVE_UNIFORM_MAX_LENGTH
           
static int GL_ACTIVE_UNIFORMS
           
static int GL_ALIASED_LINE_WIDTH_RANGE
           
static int GL_ALIASED_POINT_SIZE_RANGE
           
static int GL_ALPHA
           
static int GL_ALPHA_BITS
           
static int GL_ALWAYS
           
static int GL_ARRAY_BUFFER
           
static int GL_ARRAY_BUFFER_BINDING
           
static int GL_ATTACHED_SHADERS
           
static int GL_BACK
           
static int GL_BLEND
           
static int GL_BLEND_COLOR
           
static int GL_BLEND_DST_ALPHA
           
static int GL_BLEND_DST_RGB
           
static int GL_BLEND_EQUATION
           
static int GL_BLEND_EQUATION_ALPHA
           
static int GL_BLEND_EQUATION_RGB
           
static int GL_BLEND_SRC_ALPHA
           
static int GL_BLEND_SRC_RGB
           
static int GL_BLUE_BITS
           
static int GL_BOOL
           
static int GL_BOOL_VEC2
           
static int GL_BOOL_VEC3
           
static int GL_BOOL_VEC4
           
static int GL_BUFFER_SIZE
           
static int GL_BUFFER_USAGE
           
static int GL_BYTE
           
static int GL_CCW
           
static int GL_CLAMP_TO_EDGE
           
static int GL_COLOR_ATTACHMENT0
           
static int GL_COLOR_BUFFER_BIT
           
static int GL_COLOR_CLEAR_VALUE
           
static int GL_COLOR_WRITEMASK
           
static int GL_COMPILE_STATUS
           
static int GL_COMPRESSED_TEXTURE_FORMATS
           
static int GL_CONSTANT_ALPHA
           
static int GL_CONSTANT_COLOR
           
static int GL_COVERAGE_BUFFER_BIT_NV
           
static int GL_CULL_FACE
           
static int GL_CULL_FACE_MODE
           
static int GL_CURRENT_PROGRAM
           
static int GL_CURRENT_VERTEX_ATTRIB
           
static int GL_CW
           
static int GL_DECR
           
static int GL_DECR_WRAP
           
static int GL_DELETE_STATUS
           
static int GL_DEPTH_ATTACHMENT
           
static int GL_DEPTH_BITS
           
static int GL_DEPTH_BUFFER_BIT
           
static int GL_DEPTH_CLEAR_VALUE
           
static int GL_DEPTH_COMPONENT
           
static int GL_DEPTH_COMPONENT16
           
static int GL_DEPTH_FUNC
           
static int GL_DEPTH_RANGE
           
static int GL_DEPTH_TEST
           
static int GL_DEPTH_WRITEMASK
           
static int GL_DITHER
           
static int GL_DONT_CARE
           
static int GL_DST_ALPHA
           
static int GL_DST_COLOR
           
static int GL_DYNAMIC_DRAW
           
static int GL_ELEMENT_ARRAY_BUFFER
           
static int GL_ELEMENT_ARRAY_BUFFER_BINDING
           
static int GL_EQUAL
           
static int GL_ES_VERSION_2_0
           
static int GL_EXTENSIONS
           
static int GL_FALSE
           
static int GL_FASTEST
           
static int GL_FIXED
           
static int GL_FLOAT
           
static int GL_FLOAT_MAT2
           
static int GL_FLOAT_MAT3
           
static int GL_FLOAT_MAT4
           
static int GL_FLOAT_VEC2
           
static int GL_FLOAT_VEC3
           
static int GL_FLOAT_VEC4
           
static int GL_FRAGMENT_SHADER
           
static int GL_FRAMEBUFFER
           
static int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
           
static int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
           
static int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
           
static int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
           
static int GL_FRAMEBUFFER_BINDING
           
static int GL_FRAMEBUFFER_COMPLETE
           
static int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
           
static int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
           
static int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
           
static int GL_FRAMEBUFFER_UNSUPPORTED
           
static int GL_FRONT
           
static int GL_FRONT_AND_BACK
           
static int GL_FRONT_FACE
           
static int GL_FUNC_ADD
           
static int GL_FUNC_REVERSE_SUBTRACT
           
static int GL_FUNC_SUBTRACT
           
static int GL_GENERATE_MIPMAP
           
static int GL_GENERATE_MIPMAP_HINT
           
static int GL_GEQUAL
           
static int GL_GREATER
           
static int GL_GREEN_BITS
           
static int GL_HIGH_FLOAT
           
static int GL_HIGH_INT
           
static int GL_IMPLEMENTATION_COLOR_READ_FORMAT
           
static int GL_IMPLEMENTATION_COLOR_READ_TYPE
           
static int GL_INCR
           
static int GL_INCR_WRAP
           
static int GL_INFO_LOG_LENGTH
           
static int GL_INT
           
static int GL_INT_VEC2
           
static int GL_INT_VEC3
           
static int GL_INT_VEC4
           
static int GL_INVALID_ENUM
           
static int GL_INVALID_FRAMEBUFFER_OPERATION
           
static int GL_INVALID_OPERATION
           
static int GL_INVALID_VALUE
           
static int GL_INVERT
           
static int GL_KEEP
           
static int GL_LEQUAL
           
static int GL_LESS
           
static int GL_LINE_LOOP
           
static int GL_LINE_STRIP
           
static int GL_LINE_WIDTH
           
static int GL_LINEAR
           
static int GL_LINEAR_MIPMAP_LINEAR
           
static int GL_LINEAR_MIPMAP_NEAREST
           
static int GL_LINES
           
static int GL_LINK_STATUS
           
static int GL_LOW_FLOAT
           
static int GL_LOW_INT
           
static int GL_LUMINANCE
           
static int GL_LUMINANCE_ALPHA
           
static int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
           
static int GL_MAX_CUBE_MAP_TEXTURE_SIZE
           
static int GL_MAX_FRAGMENT_UNIFORM_VECTORS
           
static int GL_MAX_RENDERBUFFER_SIZE
           
static int GL_MAX_TEXTURE_IMAGE_UNITS
           
static int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
           
static int GL_MAX_TEXTURE_SIZE
           
static int GL_MAX_TEXTURE_UNITS
           
static int GL_MAX_VARYING_VECTORS
           
static int GL_MAX_VERTEX_ATTRIBS
           
static int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
           
static int GL_MAX_VERTEX_UNIFORM_VECTORS
           
static int GL_MAX_VIEWPORT_DIMS
           
static int GL_MEDIUM_FLOAT
           
static int GL_MEDIUM_INT
           
static int GL_MIRRORED_REPEAT
           
static int GL_NEAREST
           
static int GL_NEAREST_MIPMAP_LINEAR
           
static int GL_NEAREST_MIPMAP_NEAREST
           
static int GL_NEVER
           
static int GL_NICEST
           
static int GL_NO_ERROR
           
static int GL_NONE
           
static int GL_NOTEQUAL
           
static int GL_NUM_COMPRESSED_TEXTURE_FORMATS
           
static int GL_NUM_SHADER_BINARY_FORMATS
           
static int GL_ONE
           
static int GL_ONE_MINUS_CONSTANT_ALPHA
           
static int GL_ONE_MINUS_CONSTANT_COLOR
           
static int GL_ONE_MINUS_DST_ALPHA
           
static int GL_ONE_MINUS_DST_COLOR
           
static int GL_ONE_MINUS_SRC_ALPHA
           
static int GL_ONE_MINUS_SRC_COLOR
           
static int GL_OUT_OF_MEMORY
           
static int GL_PACK_ALIGNMENT
           
static int GL_POINTS
           
static int GL_POLYGON_OFFSET_FACTOR
           
static int GL_POLYGON_OFFSET_FILL
           
static int GL_POLYGON_OFFSET_UNITS
           
static int GL_RED_BITS
           
static int GL_RENDERBUFFER
           
static int GL_RENDERBUFFER_ALPHA_SIZE
           
static int GL_RENDERBUFFER_BINDING
           
static int GL_RENDERBUFFER_BLUE_SIZE
           
static int GL_RENDERBUFFER_DEPTH_SIZE
           
static int GL_RENDERBUFFER_GREEN_SIZE
           
static int GL_RENDERBUFFER_HEIGHT
           
static int GL_RENDERBUFFER_INTERNAL_FORMAT
           
static int GL_RENDERBUFFER_RED_SIZE
           
static int GL_RENDERBUFFER_STENCIL_SIZE
           
static int GL_RENDERBUFFER_WIDTH
           
static int GL_RENDERER
           
static int GL_REPEAT
           
static int GL_REPLACE
           
static int GL_RGB
           
static int GL_RGB5_A1
           
static int GL_RGB565
           
static int GL_RGBA
           
static int GL_RGBA4
           
static int GL_SAMPLE_ALPHA_TO_COVERAGE
           
static int GL_SAMPLE_BUFFERS
           
static int GL_SAMPLE_COVERAGE
           
static int GL_SAMPLE_COVERAGE_INVERT
           
static int GL_SAMPLE_COVERAGE_VALUE
           
static int GL_SAMPLER_2D
           
static int GL_SAMPLER_CUBE
           
static int GL_SAMPLES
           
static int GL_SCISSOR_BOX
           
static int GL_SCISSOR_TEST
           
static int GL_SHADER_BINARY_FORMATS
           
static int GL_SHADER_COMPILER
           
static int GL_SHADER_SOURCE_LENGTH
           
static int GL_SHADER_TYPE
           
static int GL_SHADING_LANGUAGE_VERSION
           
static int GL_SHORT
           
static int GL_SRC_ALPHA
           
static int GL_SRC_ALPHA_SATURATE
           
static int GL_SRC_COLOR
           
static int GL_STATIC_DRAW
           
static int GL_STENCIL_ATTACHMENT
           
static int GL_STENCIL_BACK_FAIL
           
static int GL_STENCIL_BACK_FUNC
           
static int GL_STENCIL_BACK_PASS_DEPTH_FAIL
           
static int GL_STENCIL_BACK_PASS_DEPTH_PASS
           
static int GL_STENCIL_BACK_REF
           
static int GL_STENCIL_BACK_VALUE_MASK
           
static int GL_STENCIL_BACK_WRITEMASK
           
static int GL_STENCIL_BITS
           
static int GL_STENCIL_BUFFER_BIT
           
static int GL_STENCIL_CLEAR_VALUE
           
static int GL_STENCIL_FAIL
           
static int GL_STENCIL_FUNC
           
static int GL_STENCIL_INDEX
           
static int GL_STENCIL_INDEX8
           
static int GL_STENCIL_PASS_DEPTH_FAIL
           
static int GL_STENCIL_PASS_DEPTH_PASS
           
static int GL_STENCIL_REF
           
static int GL_STENCIL_TEST
           
static int GL_STENCIL_VALUE_MASK
           
static int GL_STENCIL_WRITEMASK
           
static int GL_STREAM_DRAW
           
static int GL_SUBPIXEL_BITS
           
static int GL_TEXTURE
           
static int GL_TEXTURE_2D
           
static int GL_TEXTURE_BINDING_2D
           
static int GL_TEXTURE_BINDING_CUBE_MAP
           
static int GL_TEXTURE_CUBE_MAP
           
static int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
           
static int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
           
static int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
           
static int GL_TEXTURE_CUBE_MAP_POSITIVE_X
           
static int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
           
static int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
           
static int GL_TEXTURE_MAG_FILTER
           
static int GL_TEXTURE_MAX_ANISOTROPY_EXT
           
static int GL_TEXTURE_MIN_FILTER
           
static int GL_TEXTURE_WRAP_S
           
static int GL_TEXTURE_WRAP_T
           
static int GL_TEXTURE0
           
static int GL_TEXTURE1
           
static int GL_TEXTURE10
           
static int GL_TEXTURE11
           
static int GL_TEXTURE12
           
static int GL_TEXTURE13
           
static int GL_TEXTURE14
           
static int GL_TEXTURE15
           
static int GL_TEXTURE16
           
static int GL_TEXTURE17
           
static int GL_TEXTURE18
           
static int GL_TEXTURE19
           
static int GL_TEXTURE2
           
static int GL_TEXTURE20
           
static int GL_TEXTURE21
           
static int GL_TEXTURE22
           
static int GL_TEXTURE23
           
static int GL_TEXTURE24
           
static int GL_TEXTURE25
           
static int GL_TEXTURE26
           
static int GL_TEXTURE27
           
static int GL_TEXTURE28
           
static int GL_TEXTURE29
           
static int GL_TEXTURE3
           
static int GL_TEXTURE30
           
static int GL_TEXTURE31
           
static int GL_TEXTURE4
           
static int GL_TEXTURE5
           
static int GL_TEXTURE6
           
static int GL_TEXTURE7
           
static int GL_TEXTURE8
           
static int GL_TEXTURE9
           
static int GL_TRIANGLE_FAN
           
static int GL_TRIANGLE_STRIP
           
static int GL_TRIANGLES
           
static int GL_TRUE
           
static int GL_UNPACK_ALIGNMENT
           
static int GL_UNSIGNED_BYTE
           
static int GL_UNSIGNED_INT
           
static int GL_UNSIGNED_SHORT
           
static int GL_UNSIGNED_SHORT_4_4_4_4
           
static int GL_UNSIGNED_SHORT_5_5_5_1
           
static int GL_UNSIGNED_SHORT_5_6_5
           
static int GL_VALIDATE_STATUS
           
static int GL_VENDOR
           
static int GL_VERSION
           
static int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
           
static int GL_VERTEX_ATTRIB_ARRAY_ENABLED
           
static int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
           
static int GL_VERTEX_ATTRIB_ARRAY_POINTER
           
static int GL_VERTEX_ATTRIB_ARRAY_SIZE
           
static int GL_VERTEX_ATTRIB_ARRAY_STRIDE
           
static int GL_VERTEX_ATTRIB_ARRAY_TYPE
           
static int GL_VERTEX_PROGRAM_POINT_SIZE
           
static int GL_VERTEX_SHADER
           
static int GL_VIEWPORT
           
static int GL_ZERO
           
 
Method Summary
 void glActiveTexture(int texture)
           
 void glAttachShader(int program, int shader)
           
 void glBindAttribLocation(int program, int index, String name)
           
 void glBindBuffer(int target, int buffer)
           
 void glBindFramebuffer(int target, int framebuffer)
           
 void glBindRenderbuffer(int target, int renderbuffer)
           
 void glBindTexture(int target, int texture)
           
 void glBlendColor(float red, float green, float blue, float alpha)
           
 void glBlendEquation(int mode)
           
 void glBlendEquationSeparate(int modeRGB, int modeAlpha)
           
 void glBlendFunc(int sfactor, int dfactor)
           
 void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
           
 void glBufferData(int target, int size, Buffer data, int usage)
           
 void glBufferSubData(int target, int offset, int size, Buffer data)
           
 int glCheckFramebufferStatus(int target)
           
 void glClear(int mask)
           
 void glClearColor(float red, float green, float blue, float alpha)
           
 void glClearDepthf(float depth)
           
 void glClearStencil(int s)
           
 void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
           
 void glCompileShader(int shader)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
           
 void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
           
 void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
           
 int glCreateProgram()
           
 int glCreateShader(int type)
           
 void glCullFace(int mode)
           
 void glDeleteBuffers(int n, IntBuffer buffers)
           
 void glDeleteFramebuffers(int n, IntBuffer framebuffers)
           
 void glDeleteProgram(int program)
           
 void glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
           
 void glDeleteShader(int shader)
           
 void glDeleteTextures(int n, IntBuffer textures)
           
 void glDepthFunc(int func)
           
 void glDepthMask(boolean flag)
           
 void glDepthRangef(float zNear, float zFar)
           
 void glDetachShader(int program, int shader)
           
 void glDisable(int cap)
           
 void glDisableVertexAttribArray(int index)
           
 void glDrawArrays(int mode, int first, int count)
           
 void glDrawElements(int mode, int count, int type, Buffer indices)
           
 void glDrawElements(int mode, int count, int type, int indices)
           
 void glEnable(int cap)
           
 void glEnableVertexAttribArray(int index)
           
 void glFinish()
           
 void glFlush()
           
 void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
           
 void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
           
 void glFrontFace(int mode)
           
 void glGenBuffers(int n, IntBuffer buffers)
           
 void glGenerateMipmap(int target)
           
 void glGenFramebuffers(int n, IntBuffer framebuffers)
           
 void glGenRenderbuffers(int n, IntBuffer renderbuffers)
           
 void glGenTextures(int n, IntBuffer textures)
           
 String glGetActiveAttrib(int program, int index, IntBuffer size, Buffer type)
           
 String glGetActiveUniform(int program, int index, IntBuffer size, Buffer type)
           
 void glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders)
           
 int glGetAttribLocation(int program, String name)
           
 void glGetBooleanv(int pname, Buffer params)
           
 void glGetBufferParameteriv(int target, int pname, IntBuffer params)
           
 int glGetError()
           
 void glGetFloatv(int pname, FloatBuffer params)
           
 void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
           
 void glGetIntegerv(int pname, IntBuffer params)
           
 String glGetProgramInfoLog(int program)
           
 void glGetProgramiv(int program, int pname, IntBuffer params)
           
 void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
           
 String glGetShaderInfoLog(int shader)
           
 void glGetShaderiv(int shader, int pname, IntBuffer params)
           
 void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
           
 String glGetString(int name)
           
 void glGetTexParameterfv(int target, int pname, FloatBuffer params)
           
 void glGetTexParameteriv(int target, int pname, IntBuffer params)
           
 void glGetUniformfv(int program, int location, FloatBuffer params)
           
 void glGetUniformiv(int program, int location, IntBuffer params)
           
 int glGetUniformLocation(int program, String name)
           
 void glGetVertexAttribfv(int index, int pname, FloatBuffer params)
           
 void glGetVertexAttribiv(int index, int pname, IntBuffer params)
           
 void glGetVertexAttribPointerv(int index, int pname, Buffer pointer)
           
 void glHint(int target, int mode)
           
 boolean glIsBuffer(int buffer)
           
 boolean glIsEnabled(int cap)
           
 boolean glIsFramebuffer(int framebuffer)
           
 boolean glIsProgram(int program)
           
 boolean glIsRenderbuffer(int renderbuffer)
           
 boolean glIsShader(int shader)
           
 boolean glIsTexture(int texture)
           
 void glLineWidth(float width)
           
 void glLinkProgram(int program)
           
 void glPixelStorei(int pname, int param)
           
 void glPolygonOffset(float factor, float units)
           
 void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
           
 void glReleaseShaderCompiler()
           
 void glRenderbufferStorage(int target, int internalformat, int width, int height)
           
 void glSampleCoverage(float value, boolean invert)
           
 void glScissor(int x, int y, int width, int height)
           
 void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
           
 void glShaderSource(int shader, String string)
           
 void glStencilFunc(int func, int ref, int mask)
           
 void glStencilFuncSeparate(int face, int func, int ref, int mask)
           
 void glStencilMask(int mask)
           
 void glStencilMaskSeparate(int face, int mask)
           
 void glStencilOp(int fail, int zfail, int zpass)
           
 void glStencilOpSeparate(int face, int fail, int zfail, int zpass)
           
 void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
           
 void glTexParameterf(int target, int pname, float param)
           
 void glTexParameterfv(int target, int pname, FloatBuffer params)
           
 void glTexParameteri(int target, int pname, int param)
           
 void glTexParameteriv(int target, int pname, IntBuffer params)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
           
 void glUniform1f(int location, float x)
           
 void glUniform1fv(int location, int count, FloatBuffer v)
           
 void glUniform1i(int location, int x)
           
 void glUniform1iv(int location, int count, IntBuffer v)
           
 void glUniform2f(int location, float x, float y)
           
 void glUniform2fv(int location, int count, FloatBuffer v)
           
 void glUniform2i(int location, int x, int y)
           
 void glUniform2iv(int location, int count, IntBuffer v)
           
 void glUniform3f(int location, float x, float y, float z)
           
 void glUniform3fv(int location, int count, FloatBuffer v)
           
 void glUniform3i(int location, int x, int y, int z)
           
 void glUniform3iv(int location, int count, IntBuffer v)
           
 void glUniform4f(int location, float x, float y, float z, float w)
           
 void glUniform4fv(int location, int count, FloatBuffer v)
           
 void glUniform4i(int location, int x, int y, int z, int w)
           
 void glUniform4iv(int location, int count, IntBuffer v)
           
 void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
           
 void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
           
 void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
           
 void glUseProgram(int program)
           
 void glValidateProgram(int program)
           
 void glVertexAttrib1f(int indx, float x)
           
 void glVertexAttrib1fv(int indx, FloatBuffer values)
           
 void glVertexAttrib2f(int indx, float x, float y)
           
 void glVertexAttrib2fv(int indx, FloatBuffer values)
           
 void glVertexAttrib3f(int indx, float x, float y, float z)
           
 void glVertexAttrib3fv(int indx, FloatBuffer values)
           
 void glVertexAttrib4f(int indx, float x, float y, float z, float w)
           
 void glVertexAttrib4fv(int indx, FloatBuffer values)
           
 void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
           
 void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr)
           
 void glViewport(int x, int y, int width, int height)
           
 

Field Detail

GL_ES_VERSION_2_0

static final int GL_ES_VERSION_2_0
See Also:
Constant Field Values

GL_DEPTH_BUFFER_BIT

static final int GL_DEPTH_BUFFER_BIT
See Also:
Constant Field Values

GL_STENCIL_BUFFER_BIT

static final int GL_STENCIL_BUFFER_BIT
See Also:
Constant Field Values

GL_COLOR_BUFFER_BIT

static final int GL_COLOR_BUFFER_BIT
See Also:
Constant Field Values

GL_FALSE

static final int GL_FALSE
See Also:
Constant Field Values

GL_TRUE

static final int GL_TRUE
See Also:
Constant Field Values

GL_POINTS

static final int GL_POINTS
See Also:
Constant Field Values

GL_LINES

static final int GL_LINES
See Also:
Constant Field Values

GL_LINE_LOOP

static final int GL_LINE_LOOP
See Also:
Constant Field Values

GL_LINE_STRIP

static final int GL_LINE_STRIP
See Also:
Constant Field Values

GL_TRIANGLES

static final int GL_TRIANGLES
See Also:
Constant Field Values

GL_TRIANGLE_STRIP

static final int GL_TRIANGLE_STRIP
See Also:
Constant Field Values

GL_TRIANGLE_FAN

static final int GL_TRIANGLE_FAN
See Also:
Constant Field Values

GL_ZERO

static final int GL_ZERO
See Also:
Constant Field Values

GL_ONE

static final int GL_ONE
See Also:
Constant Field Values

GL_SRC_COLOR

static final int GL_SRC_COLOR
See Also:
Constant Field Values

GL_ONE_MINUS_SRC_COLOR

static final int GL_ONE_MINUS_SRC_COLOR
See Also:
Constant Field Values

GL_SRC_ALPHA

static final int GL_SRC_ALPHA
See Also:
Constant Field Values

GL_ONE_MINUS_SRC_ALPHA

static final int GL_ONE_MINUS_SRC_ALPHA
See Also:
Constant Field Values

GL_DST_ALPHA

static final int GL_DST_ALPHA
See Also:
Constant Field Values

GL_ONE_MINUS_DST_ALPHA

static final int GL_ONE_MINUS_DST_ALPHA
See Also:
Constant Field Values

GL_DST_COLOR

static final int GL_DST_COLOR
See Also:
Constant Field Values

GL_ONE_MINUS_DST_COLOR

static final int GL_ONE_MINUS_DST_COLOR
See Also:
Constant Field Values

GL_SRC_ALPHA_SATURATE

static final int GL_SRC_ALPHA_SATURATE
See Also:
Constant Field Values

GL_FUNC_ADD

static final int GL_FUNC_ADD
See Also:
Constant Field Values

GL_BLEND_EQUATION

static final int GL_BLEND_EQUATION
See Also:
Constant Field Values

GL_BLEND_EQUATION_RGB

static final int GL_BLEND_EQUATION_RGB
See Also:
Constant Field Values

GL_BLEND_EQUATION_ALPHA

static final int GL_BLEND_EQUATION_ALPHA
See Also:
Constant Field Values

GL_FUNC_SUBTRACT

static final int GL_FUNC_SUBTRACT
See Also:
Constant Field Values

GL_FUNC_REVERSE_SUBTRACT

static final int GL_FUNC_REVERSE_SUBTRACT
See Also:
Constant Field Values

GL_BLEND_DST_RGB

static final int GL_BLEND_DST_RGB
See Also:
Constant Field Values

GL_BLEND_SRC_RGB

static final int GL_BLEND_SRC_RGB
See Also:
Constant Field Values

GL_BLEND_DST_ALPHA

static final int GL_BLEND_DST_ALPHA
See Also:
Constant Field Values

GL_BLEND_SRC_ALPHA

static final int GL_BLEND_SRC_ALPHA
See Also:
Constant Field Values

GL_CONSTANT_COLOR

static final int GL_CONSTANT_COLOR
See Also:
Constant Field Values

GL_ONE_MINUS_CONSTANT_COLOR

static final int GL_ONE_MINUS_CONSTANT_COLOR
See Also:
Constant Field Values

GL_CONSTANT_ALPHA

static final int GL_CONSTANT_ALPHA
See Also:
Constant Field Values

GL_ONE_MINUS_CONSTANT_ALPHA

static final int GL_ONE_MINUS_CONSTANT_ALPHA
See Also:
Constant Field Values

GL_BLEND_COLOR

static final int GL_BLEND_COLOR
See Also:
Constant Field Values

GL_ARRAY_BUFFER

static final int GL_ARRAY_BUFFER
See Also:
Constant Field Values

GL_ELEMENT_ARRAY_BUFFER

static final int GL_ELEMENT_ARRAY_BUFFER
See Also:
Constant Field Values

GL_ARRAY_BUFFER_BINDING

static final int GL_ARRAY_BUFFER_BINDING
See Also:
Constant Field Values

GL_ELEMENT_ARRAY_BUFFER_BINDING

static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
See Also:
Constant Field Values

GL_STREAM_DRAW

static final int GL_STREAM_DRAW
See Also:
Constant Field Values

GL_STATIC_DRAW

static final int GL_STATIC_DRAW
See Also:
Constant Field Values

GL_DYNAMIC_DRAW

static final int GL_DYNAMIC_DRAW
See Also:
Constant Field Values

GL_BUFFER_SIZE

static final int GL_BUFFER_SIZE
See Also:
Constant Field Values

GL_BUFFER_USAGE

static final int GL_BUFFER_USAGE
See Also:
Constant Field Values

GL_CURRENT_VERTEX_ATTRIB

static final int GL_CURRENT_VERTEX_ATTRIB
See Also:
Constant Field Values

GL_FRONT

static final int GL_FRONT
See Also:
Constant Field Values

GL_BACK

static final int GL_BACK
See Also:
Constant Field Values

GL_FRONT_AND_BACK

static final int GL_FRONT_AND_BACK
See Also:
Constant Field Values

GL_TEXTURE_2D

static final int GL_TEXTURE_2D
See Also:
Constant Field Values

GL_CULL_FACE

static final int GL_CULL_FACE
See Also:
Constant Field Values

GL_BLEND

static final int GL_BLEND
See Also:
Constant Field Values

GL_DITHER

static final int GL_DITHER
See Also:
Constant Field Values

GL_STENCIL_TEST

static final int GL_STENCIL_TEST
See Also:
Constant Field Values

GL_DEPTH_TEST

static final int GL_DEPTH_TEST
See Also:
Constant Field Values

GL_SCISSOR_TEST

static final int GL_SCISSOR_TEST
See Also:
Constant Field Values

GL_POLYGON_OFFSET_FILL

static final int GL_POLYGON_OFFSET_FILL
See Also:
Constant Field Values

GL_SAMPLE_ALPHA_TO_COVERAGE

static final int GL_SAMPLE_ALPHA_TO_COVERAGE
See Also:
Constant Field Values

GL_SAMPLE_COVERAGE

static final int GL_SAMPLE_COVERAGE
See Also:
Constant Field Values

GL_NO_ERROR

static final int GL_NO_ERROR
See Also:
Constant Field Values

GL_INVALID_ENUM

static final int GL_INVALID_ENUM
See Also:
Constant Field Values

GL_INVALID_VALUE

static final int GL_INVALID_VALUE
See Also:
Constant Field Values

GL_INVALID_OPERATION

static final int GL_INVALID_OPERATION
See Also:
Constant Field Values

GL_OUT_OF_MEMORY

static final int GL_OUT_OF_MEMORY
See Also:
Constant Field Values

GL_CW

static final int GL_CW
See Also:
Constant Field Values

GL_CCW

static final int GL_CCW
See Also:
Constant Field Values

GL_LINE_WIDTH

static final int GL_LINE_WIDTH
See Also:
Constant Field Values

GL_ALIASED_POINT_SIZE_RANGE

static final int GL_ALIASED_POINT_SIZE_RANGE
See Also:
Constant Field Values

GL_ALIASED_LINE_WIDTH_RANGE

static final int GL_ALIASED_LINE_WIDTH_RANGE
See Also:
Constant Field Values

GL_CULL_FACE_MODE

static final int GL_CULL_FACE_MODE
See Also:
Constant Field Values

GL_FRONT_FACE

static final int GL_FRONT_FACE
See Also:
Constant Field Values

GL_DEPTH_RANGE

static final int GL_DEPTH_RANGE
See Also:
Constant Field Values

GL_DEPTH_WRITEMASK

static final int GL_DEPTH_WRITEMASK
See Also:
Constant Field Values

GL_DEPTH_CLEAR_VALUE

static final int GL_DEPTH_CLEAR_VALUE
See Also:
Constant Field Values

GL_DEPTH_FUNC

static final int GL_DEPTH_FUNC
See Also:
Constant Field Values

GL_STENCIL_CLEAR_VALUE

static final int GL_STENCIL_CLEAR_VALUE
See Also:
Constant Field Values

GL_STENCIL_FUNC

static final int GL_STENCIL_FUNC
See Also:
Constant Field Values

GL_STENCIL_FAIL

static final int GL_STENCIL_FAIL
See Also:
Constant Field Values

GL_STENCIL_PASS_DEPTH_FAIL

static final int GL_STENCIL_PASS_DEPTH_FAIL
See Also:
Constant Field Values

GL_STENCIL_PASS_DEPTH_PASS

static final int GL_STENCIL_PASS_DEPTH_PASS
See Also:
Constant Field Values

GL_STENCIL_REF

static final int GL_STENCIL_REF
See Also:
Constant Field Values

GL_STENCIL_VALUE_MASK

static final int GL_STENCIL_VALUE_MASK
See Also:
Constant Field Values

GL_STENCIL_WRITEMASK

static final int GL_STENCIL_WRITEMASK
See Also:
Constant Field Values

GL_STENCIL_BACK_FUNC

static final int GL_STENCIL_BACK_FUNC
See Also:
Constant Field Values

GL_STENCIL_BACK_FAIL

static final int GL_STENCIL_BACK_FAIL
See Also:
Constant Field Values

GL_STENCIL_BACK_PASS_DEPTH_FAIL

static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL
See Also:
Constant Field Values

GL_STENCIL_BACK_PASS_DEPTH_PASS

static final int GL_STENCIL_BACK_PASS_DEPTH_PASS
See Also:
Constant Field Values

GL_STENCIL_BACK_REF

static final int GL_STENCIL_BACK_REF
See Also:
Constant Field Values

GL_STENCIL_BACK_VALUE_MASK

static final int GL_STENCIL_BACK_VALUE_MASK
See Also:
Constant Field Values

GL_STENCIL_BACK_WRITEMASK

static final int GL_STENCIL_BACK_WRITEMASK
See Also:
Constant Field Values

GL_VIEWPORT

static final int GL_VIEWPORT
See Also:
Constant Field Values

GL_SCISSOR_BOX

static final int GL_SCISSOR_BOX
See Also:
Constant Field Values

GL_COLOR_CLEAR_VALUE

static final int GL_COLOR_CLEAR_VALUE
See Also:
Constant Field Values

GL_COLOR_WRITEMASK

static final int GL_COLOR_WRITEMASK
See Also:
Constant Field Values

GL_UNPACK_ALIGNMENT

static final int GL_UNPACK_ALIGNMENT
See Also:
Constant Field Values

GL_PACK_ALIGNMENT

static final int GL_PACK_ALIGNMENT
See Also:
Constant Field Values

GL_MAX_TEXTURE_SIZE

static final int GL_MAX_TEXTURE_SIZE
See Also:
Constant Field Values

GL_MAX_TEXTURE_UNITS

static final int GL_MAX_TEXTURE_UNITS
See Also:
Constant Field Values

GL_MAX_VIEWPORT_DIMS

static final int GL_MAX_VIEWPORT_DIMS
See Also:
Constant Field Values

GL_SUBPIXEL_BITS

static final int GL_SUBPIXEL_BITS
See Also:
Constant Field Values

GL_RED_BITS

static final int GL_RED_BITS
See Also:
Constant Field Values

GL_GREEN_BITS

static final int GL_GREEN_BITS
See Also:
Constant Field Values

GL_BLUE_BITS

static final int GL_BLUE_BITS
See Also:
Constant Field Values

GL_ALPHA_BITS

static final int GL_ALPHA_BITS
See Also:
Constant Field Values

GL_DEPTH_BITS

static final int GL_DEPTH_BITS
See Also:
Constant Field Values

GL_STENCIL_BITS

static final int GL_STENCIL_BITS
See Also:
Constant Field Values

GL_POLYGON_OFFSET_UNITS

static final int GL_POLYGON_OFFSET_UNITS
See Also:
Constant Field Values

GL_POLYGON_OFFSET_FACTOR

static final int GL_POLYGON_OFFSET_FACTOR
See Also:
Constant Field Values

GL_TEXTURE_BINDING_2D

static final int GL_TEXTURE_BINDING_2D
See Also:
Constant Field Values

GL_SAMPLE_BUFFERS

static final int GL_SAMPLE_BUFFERS
See Also:
Constant Field Values

GL_SAMPLES

static final int GL_SAMPLES
See Also:
Constant Field Values

GL_SAMPLE_COVERAGE_VALUE

static final int GL_SAMPLE_COVERAGE_VALUE
See Also:
Constant Field Values

GL_SAMPLE_COVERAGE_INVERT

static final int GL_SAMPLE_COVERAGE_INVERT
See Also:
Constant Field Values

GL_NUM_COMPRESSED_TEXTURE_FORMATS

static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
See Also:
Constant Field Values

GL_COMPRESSED_TEXTURE_FORMATS

static final int GL_COMPRESSED_TEXTURE_FORMATS
See Also:
Constant Field Values

GL_DONT_CARE

static final int GL_DONT_CARE
See Also:
Constant Field Values

GL_FASTEST

static final int GL_FASTEST
See Also:
Constant Field Values

GL_NICEST

static final int GL_NICEST
See Also:
Constant Field Values

GL_GENERATE_MIPMAP

static final int GL_GENERATE_MIPMAP
See Also:
Constant Field Values

GL_GENERATE_MIPMAP_HINT

static final int GL_GENERATE_MIPMAP_HINT
See Also:
Constant Field Values

GL_BYTE

static final int GL_BYTE
See Also:
Constant Field Values

GL_UNSIGNED_BYTE

static final int GL_UNSIGNED_BYTE
See Also:
Constant Field Values

GL_SHORT

static final int GL_SHORT
See Also:
Constant Field Values

GL_UNSIGNED_SHORT

static final int GL_UNSIGNED_SHORT
See Also:
Constant Field Values

GL_INT

static final int GL_INT
See Also:
Constant Field Values

GL_UNSIGNED_INT

static final int GL_UNSIGNED_INT
See Also:
Constant Field Values

GL_FLOAT

static final int GL_FLOAT
See Also:
Constant Field Values

GL_FIXED

static final int GL_FIXED
See Also:
Constant Field Values

GL_DEPTH_COMPONENT

static final int GL_DEPTH_COMPONENT
See Also:
Constant Field Values

GL_ALPHA

static final int GL_ALPHA
See Also:
Constant Field Values

GL_RGB

static final int GL_RGB
See Also:
Constant Field Values

GL_RGBA

static final int GL_RGBA
See Also:
Constant Field Values

GL_LUMINANCE

static final int GL_LUMINANCE
See Also:
Constant Field Values

GL_LUMINANCE_ALPHA

static final int GL_LUMINANCE_ALPHA
See Also:
Constant Field Values

GL_UNSIGNED_SHORT_4_4_4_4

static final int GL_UNSIGNED_SHORT_4_4_4_4
See Also:
Constant Field Values

GL_UNSIGNED_SHORT_5_5_5_1

static final int GL_UNSIGNED_SHORT_5_5_5_1
See Also:
Constant Field Values

GL_UNSIGNED_SHORT_5_6_5

static final int GL_UNSIGNED_SHORT_5_6_5
See Also:
Constant Field Values

GL_FRAGMENT_SHADER

static final int GL_FRAGMENT_SHADER
See Also:
Constant Field Values

GL_VERTEX_SHADER

static final int GL_VERTEX_SHADER
See Also:
Constant Field Values

GL_MAX_VERTEX_ATTRIBS

static final int GL_MAX_VERTEX_ATTRIBS
See Also:
Constant Field Values

GL_MAX_VERTEX_UNIFORM_VECTORS

static final int GL_MAX_VERTEX_UNIFORM_VECTORS
See Also:
Constant Field Values

GL_MAX_VARYING_VECTORS

static final int GL_MAX_VARYING_VECTORS
See Also:
Constant Field Values

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
See Also:
Constant Field Values

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
See Also:
Constant Field Values

GL_MAX_TEXTURE_IMAGE_UNITS

static final int GL_MAX_TEXTURE_IMAGE_UNITS
See Also:
Constant Field Values

GL_MAX_FRAGMENT_UNIFORM_VECTORS

static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS
See Also:
Constant Field Values

GL_SHADER_TYPE

static final int GL_SHADER_TYPE
See Also:
Constant Field Values

GL_DELETE_STATUS

static final int GL_DELETE_STATUS
See Also:
Constant Field Values

GL_LINK_STATUS

static final int GL_LINK_STATUS
See Also:
Constant Field Values

GL_VALIDATE_STATUS

static final int GL_VALIDATE_STATUS
See Also:
Constant Field Values

GL_ATTACHED_SHADERS

static final int GL_ATTACHED_SHADERS
See Also:
Constant Field Values

GL_ACTIVE_UNIFORMS

static final int GL_ACTIVE_UNIFORMS
See Also:
Constant Field Values

GL_ACTIVE_UNIFORM_MAX_LENGTH

static final int GL_ACTIVE_UNIFORM_MAX_LENGTH
See Also:
Constant Field Values

GL_ACTIVE_ATTRIBUTES

static final int GL_ACTIVE_ATTRIBUTES
See Also:
Constant Field Values

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
See Also:
Constant Field Values

GL_SHADING_LANGUAGE_VERSION

static final int GL_SHADING_LANGUAGE_VERSION
See Also:
Constant Field Values

GL_CURRENT_PROGRAM

static final int GL_CURRENT_PROGRAM
See Also:
Constant Field Values

GL_NEVER

static final int GL_NEVER
See Also:
Constant Field Values

GL_LESS

static final int GL_LESS
See Also:
Constant Field Values

GL_EQUAL

static final int GL_EQUAL
See Also:
Constant Field Values

GL_LEQUAL

static final int GL_LEQUAL
See Also:
Constant Field Values

GL_GREATER

static final int GL_GREATER
See Also:
Constant Field Values

GL_NOTEQUAL

static final int GL_NOTEQUAL
See Also:
Constant Field Values

GL_GEQUAL

static final int GL_GEQUAL
See Also:
Constant Field Values

GL_ALWAYS

static final int GL_ALWAYS
See Also:
Constant Field Values

GL_KEEP

static final int GL_KEEP
See Also:
Constant Field Values

GL_REPLACE

static final int GL_REPLACE
See Also:
Constant Field Values

GL_INCR

static final int GL_INCR
See Also:
Constant Field Values

GL_DECR

static final int GL_DECR
See Also:
Constant Field Values

GL_INVERT

static final int GL_INVERT
See Also:
Constant Field Values

GL_INCR_WRAP

static final int GL_INCR_WRAP
See Also:
Constant Field Values

GL_DECR_WRAP

static final int GL_DECR_WRAP
See Also:
Constant Field Values

GL_VENDOR

static final int GL_VENDOR
See Also:
Constant Field Values

GL_RENDERER

static final int GL_RENDERER
See Also:
Constant Field Values

GL_VERSION

static final int GL_VERSION
See Also:
Constant Field Values

GL_EXTENSIONS

static final int GL_EXTENSIONS
See Also:
Constant Field Values

GL_NEAREST

static final int GL_NEAREST
See Also:
Constant Field Values

GL_LINEAR

static final int GL_LINEAR
See Also:
Constant Field Values

GL_NEAREST_MIPMAP_NEAREST

static final int GL_NEAREST_MIPMAP_NEAREST
See Also:
Constant Field Values

GL_LINEAR_MIPMAP_NEAREST

static final int GL_LINEAR_MIPMAP_NEAREST
See Also:
Constant Field Values

GL_NEAREST_MIPMAP_LINEAR

static final int GL_NEAREST_MIPMAP_LINEAR
See Also:
Constant Field Values

GL_LINEAR_MIPMAP_LINEAR

static final int GL_LINEAR_MIPMAP_LINEAR
See Also:
Constant Field Values

GL_TEXTURE_MAG_FILTER

static final int GL_TEXTURE_MAG_FILTER
See Also:
Constant Field Values

GL_TEXTURE_MIN_FILTER

static final int GL_TEXTURE_MIN_FILTER
See Also:
Constant Field Values

GL_TEXTURE_WRAP_S

static final int GL_TEXTURE_WRAP_S
See Also:
Constant Field Values

GL_TEXTURE_WRAP_T

static final int GL_TEXTURE_WRAP_T
See Also:
Constant Field Values

GL_TEXTURE

static final int GL_TEXTURE
See Also:
Constant Field Values

GL_TEXTURE_CUBE_MAP

static final int GL_TEXTURE_CUBE_MAP
See Also:
Constant Field Values

GL_TEXTURE_BINDING_CUBE_MAP

static final int GL_TEXTURE_BINDING_CUBE_MAP
See Also:
Constant Field Values

GL_TEXTURE_CUBE_MAP_POSITIVE_X

static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
See Also:
Constant Field Values

GL_TEXTURE_CUBE_MAP_NEGATIVE_X

static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
See Also:
Constant Field Values

GL_TEXTURE_CUBE_MAP_POSITIVE_Y

static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
See Also:
Constant Field Values

GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
See Also:
Constant Field Values

GL_TEXTURE_CUBE_MAP_POSITIVE_Z

static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
See Also:
Constant Field Values

GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
See Also:
Constant Field Values

GL_MAX_CUBE_MAP_TEXTURE_SIZE

static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
See Also:
Constant Field Values

GL_TEXTURE0

static final int GL_TEXTURE0
See Also:
Constant Field Values

GL_TEXTURE1

static final int GL_TEXTURE1
See Also:
Constant Field Values

GL_TEXTURE2

static final int GL_TEXTURE2
See Also:
Constant Field Values

GL_TEXTURE3

static final int GL_TEXTURE3
See Also:
Constant Field Values

GL_TEXTURE4

static final int GL_TEXTURE4
See Also:
Constant Field Values

GL_TEXTURE5

static final int GL_TEXTURE5
See Also:
Constant Field Values

GL_TEXTURE6

static final int GL_TEXTURE6
See Also:
Constant Field Values

GL_TEXTURE7

static final int GL_TEXTURE7
See Also:
Constant Field Values

GL_TEXTURE8

static final int GL_TEXTURE8
See Also:
Constant Field Values

GL_TEXTURE9

static final int GL_TEXTURE9
See Also:
Constant Field Values

GL_TEXTURE10

static final int GL_TEXTURE10
See Also:
Constant Field Values

GL_TEXTURE11

static final int GL_TEXTURE11
See Also:
Constant Field Values

GL_TEXTURE12

static final int GL_TEXTURE12
See Also:
Constant Field Values

GL_TEXTURE13

static final int GL_TEXTURE13
See Also:
Constant Field Values

GL_TEXTURE14

static final int GL_TEXTURE14
See Also:
Constant Field Values

GL_TEXTURE15

static final int GL_TEXTURE15
See Also:
Constant Field Values

GL_TEXTURE16

static final int GL_TEXTURE16
See Also:
Constant Field Values

GL_TEXTURE17

static final int GL_TEXTURE17
See Also:
Constant Field Values

GL_TEXTURE18

static final int GL_TEXTURE18
See Also:
Constant Field Values

GL_TEXTURE19

static final int GL_TEXTURE19
See Also:
Constant Field Values

GL_TEXTURE20

static final int GL_TEXTURE20
See Also:
Constant Field Values

GL_TEXTURE21

static final int GL_TEXTURE21
See Also:
Constant Field Values

GL_TEXTURE22

static final int GL_TEXTURE22
See Also:
Constant Field Values

GL_TEXTURE23

static final int GL_TEXTURE23
See Also:
Constant Field Values

GL_TEXTURE24

static final int GL_TEXTURE24
See Also:
Constant Field Values

GL_TEXTURE25

static final int GL_TEXTURE25
See Also:
Constant Field Values

GL_TEXTURE26

static final int GL_TEXTURE26
See Also:
Constant Field Values

GL_TEXTURE27

static final int GL_TEXTURE27
See Also:
Constant Field Values

GL_TEXTURE28

static final int GL_TEXTURE28
See Also:
Constant Field Values

GL_TEXTURE29

static final int GL_TEXTURE29
See Also:
Constant Field Values

GL_TEXTURE30

static final int GL_TEXTURE30
See Also:
Constant Field Values

GL_TEXTURE31

static final int GL_TEXTURE31
See Also:
Constant Field Values

GL_ACTIVE_TEXTURE

static final int GL_ACTIVE_TEXTURE
See Also:
Constant Field Values

GL_REPEAT

static final int GL_REPEAT
See Also:
Constant Field Values

GL_CLAMP_TO_EDGE

static final int GL_CLAMP_TO_EDGE
See Also:
Constant Field Values

GL_MIRRORED_REPEAT

static final int GL_MIRRORED_REPEAT
See Also:
Constant Field Values

GL_FLOAT_VEC2

static final int GL_FLOAT_VEC2
See Also:
Constant Field Values

GL_FLOAT_VEC3

static final int GL_FLOAT_VEC3
See Also:
Constant Field Values

GL_FLOAT_VEC4

static final int GL_FLOAT_VEC4
See Also:
Constant Field Values

GL_INT_VEC2

static final int GL_INT_VEC2
See Also:
Constant Field Values

GL_INT_VEC3

static final int GL_INT_VEC3
See Also:
Constant Field Values

GL_INT_VEC4

static final int GL_INT_VEC4
See Also:
Constant Field Values

GL_BOOL

static final int GL_BOOL
See Also:
Constant Field Values

GL_BOOL_VEC2

static final int GL_BOOL_VEC2
See Also:
Constant Field Values

GL_BOOL_VEC3

static final int GL_BOOL_VEC3
See Also:
Constant Field Values

GL_BOOL_VEC4

static final int GL_BOOL_VEC4
See Also:
Constant Field Values

GL_FLOAT_MAT2

static final int GL_FLOAT_MAT2
See Also:
Constant Field Values

GL_FLOAT_MAT3

static final int GL_FLOAT_MAT3
See Also:
Constant Field Values

GL_FLOAT_MAT4

static final int GL_FLOAT_MAT4
See Also:
Constant Field Values

GL_SAMPLER_2D

static final int GL_SAMPLER_2D
See Also:
Constant Field Values

GL_SAMPLER_CUBE

static final int GL_SAMPLER_CUBE
See Also:
Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_ENABLED

static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED
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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_SIZE

static final int GL_VERTEX_ATTRIB_ARRAY_SIZE
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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_STRIDE

static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE
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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_TYPE

static final int GL_VERTEX_ATTRIB_ARRAY_TYPE
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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_POINTER

static final int GL_VERTEX_ATTRIB_ARRAY_POINTER
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Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
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Constant Field Values

GL_IMPLEMENTATION_COLOR_READ_TYPE

static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
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Constant Field Values

GL_IMPLEMENTATION_COLOR_READ_FORMAT

static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
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Constant Field Values

GL_COMPILE_STATUS

static final int GL_COMPILE_STATUS
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Constant Field Values

GL_INFO_LOG_LENGTH

static final int GL_INFO_LOG_LENGTH
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Constant Field Values

GL_SHADER_SOURCE_LENGTH

static final int GL_SHADER_SOURCE_LENGTH
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Constant Field Values

GL_SHADER_COMPILER

static final int GL_SHADER_COMPILER
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Constant Field Values

GL_SHADER_BINARY_FORMATS

static final int GL_SHADER_BINARY_FORMATS
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Constant Field Values

GL_NUM_SHADER_BINARY_FORMATS

static final int GL_NUM_SHADER_BINARY_FORMATS
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Constant Field Values

GL_LOW_FLOAT

static final int GL_LOW_FLOAT
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Constant Field Values

GL_MEDIUM_FLOAT

static final int GL_MEDIUM_FLOAT
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Constant Field Values

GL_HIGH_FLOAT

static final int GL_HIGH_FLOAT
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Constant Field Values

GL_LOW_INT

static final int GL_LOW_INT
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Constant Field Values

GL_MEDIUM_INT

static final int GL_MEDIUM_INT
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Constant Field Values

GL_HIGH_INT

static final int GL_HIGH_INT
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Constant Field Values

GL_FRAMEBUFFER

static final int GL_FRAMEBUFFER
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Constant Field Values

GL_RENDERBUFFER

static final int GL_RENDERBUFFER
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Constant Field Values

GL_RGBA4

static final int GL_RGBA4
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Constant Field Values

GL_RGB5_A1

static final int GL_RGB5_A1
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Constant Field Values

GL_RGB565

static final int GL_RGB565
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Constant Field Values

GL_DEPTH_COMPONENT16

static final int GL_DEPTH_COMPONENT16
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Constant Field Values

GL_STENCIL_INDEX

static final int GL_STENCIL_INDEX
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Constant Field Values

GL_STENCIL_INDEX8

static final int GL_STENCIL_INDEX8
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Constant Field Values

GL_RENDERBUFFER_WIDTH

static final int GL_RENDERBUFFER_WIDTH
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Constant Field Values

GL_RENDERBUFFER_HEIGHT

static final int GL_RENDERBUFFER_HEIGHT
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Constant Field Values

GL_RENDERBUFFER_INTERNAL_FORMAT

static final int GL_RENDERBUFFER_INTERNAL_FORMAT
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Constant Field Values

GL_RENDERBUFFER_RED_SIZE

static final int GL_RENDERBUFFER_RED_SIZE
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Constant Field Values

GL_RENDERBUFFER_GREEN_SIZE

static final int GL_RENDERBUFFER_GREEN_SIZE
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Constant Field Values

GL_RENDERBUFFER_BLUE_SIZE

static final int GL_RENDERBUFFER_BLUE_SIZE
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Constant Field Values

GL_RENDERBUFFER_ALPHA_SIZE

static final int GL_RENDERBUFFER_ALPHA_SIZE
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Constant Field Values

GL_RENDERBUFFER_DEPTH_SIZE

static final int GL_RENDERBUFFER_DEPTH_SIZE
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Constant Field Values

GL_RENDERBUFFER_STENCIL_SIZE

static final int GL_RENDERBUFFER_STENCIL_SIZE
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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
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Constant Field Values

GL_COLOR_ATTACHMENT0

static final int GL_COLOR_ATTACHMENT0
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Constant Field Values

GL_DEPTH_ATTACHMENT

static final int GL_DEPTH_ATTACHMENT
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Constant Field Values

GL_STENCIL_ATTACHMENT

static final int GL_STENCIL_ATTACHMENT
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Constant Field Values

GL_NONE

static final int GL_NONE
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Constant Field Values

GL_FRAMEBUFFER_COMPLETE

static final int GL_FRAMEBUFFER_COMPLETE
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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS

static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
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Constant Field Values

GL_FRAMEBUFFER_UNSUPPORTED

static final int GL_FRAMEBUFFER_UNSUPPORTED
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Constant Field Values

GL_FRAMEBUFFER_BINDING

static final int GL_FRAMEBUFFER_BINDING
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Constant Field Values

GL_RENDERBUFFER_BINDING

static final int GL_RENDERBUFFER_BINDING
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Constant Field Values

GL_MAX_RENDERBUFFER_SIZE

static final int GL_MAX_RENDERBUFFER_SIZE
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Constant Field Values

GL_INVALID_FRAMEBUFFER_OPERATION

static final int GL_INVALID_FRAMEBUFFER_OPERATION
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Constant Field Values

GL_VERTEX_PROGRAM_POINT_SIZE

static final int GL_VERTEX_PROGRAM_POINT_SIZE
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Constant Field Values

GL_COVERAGE_BUFFER_BIT_NV

static final int GL_COVERAGE_BUFFER_BIT_NV
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Constant Field Values

GL_TEXTURE_MAX_ANISOTROPY_EXT

static final int GL_TEXTURE_MAX_ANISOTROPY_EXT
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Constant Field Values

GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT

static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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Constant Field Values
Method Detail

glActiveTexture

void glActiveTexture(int texture)

glBindTexture

void glBindTexture(int target,
                   int texture)

glBlendFunc

void glBlendFunc(int sfactor,
                 int dfactor)

glClear

void glClear(int mask)

glClearColor

void glClearColor(float red,
                  float green,
                  float blue,
                  float alpha)

glClearDepthf

void glClearDepthf(float depth)

glClearStencil

void glClearStencil(int s)

glColorMask

void glColorMask(boolean red,
                 boolean green,
                 boolean blue,
                 boolean alpha)

glCompressedTexImage2D

void glCompressedTexImage2D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int border,
                            int imageSize,
                            Buffer data)

glCompressedTexSubImage2D

void glCompressedTexSubImage2D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int width,
                               int height,
                               int format,
                               int imageSize,
                               Buffer data)

glCopyTexImage2D

void glCopyTexImage2D(int target,
                      int level,
                      int internalformat,
                      int x,
                      int y,
                      int width,
                      int height,
                      int border)

glCopyTexSubImage2D

void glCopyTexSubImage2D(int target,
                         int level,
                         int xoffset,
                         int yoffset,
                         int x,
                         int y,
                         int width,
                         int height)

glCullFace

void glCullFace(int mode)

glDeleteTextures

void glDeleteTextures(int n,
                      IntBuffer textures)

glDepthFunc

void glDepthFunc(int func)

glDepthMask

void glDepthMask(boolean flag)

glDepthRangef

void glDepthRangef(float zNear,
                   float zFar)

glDisable

void glDisable(int cap)

glDrawArrays

void glDrawArrays(int mode,
                  int first,
                  int count)

glDrawElements

void glDrawElements(int mode,
                    int count,
                    int type,
                    Buffer indices)

glEnable

void glEnable(int cap)

glFinish

void glFinish()

glFlush

void glFlush()

glFrontFace

void glFrontFace(int mode)

glGenTextures

void glGenTextures(int n,
                   IntBuffer textures)

glGetError

int glGetError()

glGetIntegerv

void glGetIntegerv(int pname,
                   IntBuffer params)

glGetString

String glGetString(int name)

glHint

void glHint(int target,
            int mode)

glLineWidth

void glLineWidth(float width)

glPixelStorei

void glPixelStorei(int pname,
                   int param)

glPolygonOffset

void glPolygonOffset(float factor,
                     float units)

glReadPixels

void glReadPixels(int x,
                  int y,
                  int width,
                  int height,
                  int format,
                  int type,
                  Buffer pixels)

glScissor

void glScissor(int x,
               int y,
               int width,
               int height)

glStencilFunc

void glStencilFunc(int func,
                   int ref,
                   int mask)

glStencilMask

void glStencilMask(int mask)

glStencilOp

void glStencilOp(int fail,
                 int zfail,
                 int zpass)

glTexImage2D

void glTexImage2D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int height,
                  int border,
                  int format,
                  int type,
                  Buffer pixels)

glTexParameterf

void glTexParameterf(int target,
                     int pname,
                     float param)

glTexSubImage2D

void glTexSubImage2D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int width,
                     int height,
                     int format,
                     int type,
                     Buffer pixels)

glViewport

void glViewport(int x,
                int y,
                int width,
                int height)

glAttachShader

void glAttachShader(int program,
                    int shader)

glBindAttribLocation

void glBindAttribLocation(int program,
                          int index,
                          String name)

glBindBuffer

void glBindBuffer(int target,
                  int buffer)

glBindFramebuffer

void glBindFramebuffer(int target,
                       int framebuffer)

glBindRenderbuffer

void glBindRenderbuffer(int target,
                        int renderbuffer)

glBlendColor

void glBlendColor(float red,
                  float green,
                  float blue,
                  float alpha)

glBlendEquation

void glBlendEquation(int mode)

glBlendEquationSeparate

void glBlendEquationSeparate(int modeRGB,
                             int modeAlpha)

glBlendFuncSeparate

void glBlendFuncSeparate(int srcRGB,
                         int dstRGB,
                         int srcAlpha,
                         int dstAlpha)

glBufferData

void glBufferData(int target,
                  int size,
                  Buffer data,
                  int usage)

glBufferSubData

void glBufferSubData(int target,
                     int offset,
                     int size,
                     Buffer data)

glCheckFramebufferStatus

int glCheckFramebufferStatus(int target)

glCompileShader

void glCompileShader(int shader)

glCreateProgram

int glCreateProgram()

glCreateShader

int glCreateShader(int type)

glDeleteBuffers

void glDeleteBuffers(int n,
                     IntBuffer buffers)

glDeleteFramebuffers

void glDeleteFramebuffers(int n,
                          IntBuffer framebuffers)

glDeleteProgram

void glDeleteProgram(int program)

glDeleteRenderbuffers

void glDeleteRenderbuffers(int n,
                           IntBuffer renderbuffers)

glDeleteShader

void glDeleteShader(int shader)

glDetachShader

void glDetachShader(int program,
                    int shader)

glDisableVertexAttribArray

void glDisableVertexAttribArray(int index)

glDrawElements

void glDrawElements(int mode,
                    int count,
                    int type,
                    int indices)

glEnableVertexAttribArray

void glEnableVertexAttribArray(int index)

glFramebufferRenderbuffer

void glFramebufferRenderbuffer(int target,
                               int attachment,
                               int renderbuffertarget,
                               int renderbuffer)

glFramebufferTexture2D

void glFramebufferTexture2D(int target,
                            int attachment,
                            int textarget,
                            int texture,
                            int level)

glGenBuffers

void glGenBuffers(int n,
                  IntBuffer buffers)

glGenerateMipmap

void glGenerateMipmap(int target)

glGenFramebuffers

void glGenFramebuffers(int n,
                       IntBuffer framebuffers)

glGenRenderbuffers

void glGenRenderbuffers(int n,
                        IntBuffer renderbuffers)

glGetActiveAttrib

String glGetActiveAttrib(int program,
                         int index,
                         IntBuffer size,
                         Buffer type)

glGetActiveUniform

String glGetActiveUniform(int program,
                          int index,
                          IntBuffer size,
                          Buffer type)

glGetAttachedShaders

void glGetAttachedShaders(int program,
                          int maxcount,
                          Buffer count,
                          IntBuffer shaders)

glGetAttribLocation

int glGetAttribLocation(int program,
                        String name)

glGetBooleanv

void glGetBooleanv(int pname,
                   Buffer params)

glGetBufferParameteriv

void glGetBufferParameteriv(int target,
                            int pname,
                            IntBuffer params)

glGetFloatv

void glGetFloatv(int pname,
                 FloatBuffer params)

glGetFramebufferAttachmentParameteriv

void glGetFramebufferAttachmentParameteriv(int target,
                                           int attachment,
                                           int pname,
                                           IntBuffer params)

glGetProgramiv

void glGetProgramiv(int program,
                    int pname,
                    IntBuffer params)

glGetProgramInfoLog

String glGetProgramInfoLog(int program)

glGetRenderbufferParameteriv

void glGetRenderbufferParameteriv(int target,
                                  int pname,
                                  IntBuffer params)

glGetShaderiv

void glGetShaderiv(int shader,
                   int pname,
                   IntBuffer params)

glGetShaderInfoLog

String glGetShaderInfoLog(int shader)

glGetShaderPrecisionFormat

void glGetShaderPrecisionFormat(int shadertype,
                                int precisiontype,
                                IntBuffer range,
                                IntBuffer precision)

glGetTexParameterfv

void glGetTexParameterfv(int target,
                         int pname,
                         FloatBuffer params)

glGetTexParameteriv

void glGetTexParameteriv(int target,
                         int pname,
                         IntBuffer params)

glGetUniformfv

void glGetUniformfv(int program,
                    int location,
                    FloatBuffer params)

glGetUniformiv

void glGetUniformiv(int program,
                    int location,
                    IntBuffer params)

glGetUniformLocation

int glGetUniformLocation(int program,
                         String name)

glGetVertexAttribfv

void glGetVertexAttribfv(int index,
                         int pname,
                         FloatBuffer params)

glGetVertexAttribiv

void glGetVertexAttribiv(int index,
                         int pname,
                         IntBuffer params)

glGetVertexAttribPointerv

void glGetVertexAttribPointerv(int index,
                               int pname,
                               Buffer pointer)

glIsBuffer

boolean glIsBuffer(int buffer)

glIsEnabled

boolean glIsEnabled(int cap)

glIsFramebuffer

boolean glIsFramebuffer(int framebuffer)

glIsProgram

boolean glIsProgram(int program)

glIsRenderbuffer

boolean glIsRenderbuffer(int renderbuffer)

glIsShader

boolean glIsShader(int shader)

glIsTexture

boolean glIsTexture(int texture)

glLinkProgram

void glLinkProgram(int program)

glReleaseShaderCompiler

void glReleaseShaderCompiler()

glRenderbufferStorage

void glRenderbufferStorage(int target,
                           int internalformat,
                           int width,
                           int height)

glSampleCoverage

void glSampleCoverage(float value,
                      boolean invert)

glShaderBinary

void glShaderBinary(int n,
                    IntBuffer shaders,
                    int binaryformat,
                    Buffer binary,
                    int length)

glShaderSource

void glShaderSource(int shader,
                    String string)

glStencilFuncSeparate

void glStencilFuncSeparate(int face,
                           int func,
                           int ref,
                           int mask)

glStencilMaskSeparate

void glStencilMaskSeparate(int face,
                           int mask)

glStencilOpSeparate

void glStencilOpSeparate(int face,
                         int fail,
                         int zfail,
                         int zpass)

glTexParameterfv

void glTexParameterfv(int target,
                      int pname,
                      FloatBuffer params)

glTexParameteri

void glTexParameteri(int target,
                     int pname,
                     int param)

glTexParameteriv

void glTexParameteriv(int target,
                      int pname,
                      IntBuffer params)

glUniform1f

void glUniform1f(int location,
                 float x)

glUniform1fv

void glUniform1fv(int location,
                  int count,
                  FloatBuffer v)

glUniform1i

void glUniform1i(int location,
                 int x)

glUniform1iv

void glUniform1iv(int location,
                  int count,
                  IntBuffer v)

glUniform2f

void glUniform2f(int location,
                 float x,
                 float y)

glUniform2fv

void glUniform2fv(int location,
                  int count,
                  FloatBuffer v)

glUniform2i

void glUniform2i(int location,
                 int x,
                 int y)

glUniform2iv

void glUniform2iv(int location,
                  int count,
                  IntBuffer v)

glUniform3f

void glUniform3f(int location,
                 float x,
                 float y,
                 float z)

glUniform3fv

void glUniform3fv(int location,
                  int count,
                  FloatBuffer v)

glUniform3i

void glUniform3i(int location,
                 int x,
                 int y,
                 int z)

glUniform3iv

void glUniform3iv(int location,
                  int count,
                  IntBuffer v)

glUniform4f

void glUniform4f(int location,
                 float x,
                 float y,
                 float z,
                 float w)

glUniform4fv

void glUniform4fv(int location,
                  int count,
                  FloatBuffer v)

glUniform4i

void glUniform4i(int location,
                 int x,
                 int y,
                 int z,
                 int w)

glUniform4iv

void glUniform4iv(int location,
                  int count,
                  IntBuffer v)

glUniformMatrix2fv

void glUniformMatrix2fv(int location,
                        int count,
                        boolean transpose,
                        FloatBuffer value)

glUniformMatrix3fv

void glUniformMatrix3fv(int location,
                        int count,
                        boolean transpose,
                        FloatBuffer value)

glUniformMatrix4fv

void glUniformMatrix4fv(int location,
                        int count,
                        boolean transpose,
                        FloatBuffer value)

glUseProgram

void glUseProgram(int program)

glValidateProgram

void glValidateProgram(int program)

glVertexAttrib1f

void glVertexAttrib1f(int indx,
                      float x)

glVertexAttrib1fv

void glVertexAttrib1fv(int indx,
                       FloatBuffer values)

glVertexAttrib2f

void glVertexAttrib2f(int indx,
                      float x,
                      float y)

glVertexAttrib2fv

void glVertexAttrib2fv(int indx,
                       FloatBuffer values)

glVertexAttrib3f

void glVertexAttrib3f(int indx,
                      float x,
                      float y,
                      float z)

glVertexAttrib3fv

void glVertexAttrib3fv(int indx,
                       FloatBuffer values)

glVertexAttrib4f

void glVertexAttrib4f(int indx,
                      float x,
                      float y,
                      float z,
                      float w)

glVertexAttrib4fv

void glVertexAttrib4fv(int indx,
                       FloatBuffer values)

glVertexAttribPointer

void glVertexAttribPointer(int indx,
                           int size,
                           int type,
                           boolean normalized,
                           int stride,
                           Buffer ptr)

glVertexAttribPointer

void glVertexAttribPointer(int indx,
                           int size,
                           int type,
                           boolean normalized,
                           int stride,
                           int ptr)


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