Package com.badlogic.gdx.graphics

Interface Summary
GL20 Interface wrapping all the methods of OpenGL ES 2.0
GL30 OpenGL ES 3.0
TextureData Used by a Texture to load the pixel data.
 

Class Summary
Camera Base class for OrthographicCamera and PerspectiveCamera.
Color A color class, holding the r, g, b and alpha component as floats in the range [0,1].
Cubemap Wraps a standard OpenGL ES Cubemap.
FPSLogger A simple helper class to log the frames per seconds achieved.
GLTexture Class representing an OpenGL texture by its target and handle.
Mesh A Mesh holds vertices composed of attributes specified by a VertexAttributes instance.
OrthographicCamera A camera with orthographic projection.
PerspectiveCamera A Camera with perspective projection.
Pixmap A Pixmap represents an image in memory.
PixmapIO Writes Pixmaps to various formats.
Texture A Texture wraps a standard OpenGL ES texture.
VertexAttribute A single vertex attribute defined by its VertexAttributes.Usage, its number of components and its shader alias.
VertexAttributes Instances of this class specify the vertex attributes of a mesh.
VertexAttributes.Usage The usage of a vertex attribute.
 

Enum Summary
Cubemap.CubemapSide Enum to identify each side of a Cubemap
Mesh.VertexDataType  
Pixmap.Blending Blending functions to be set with Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending).
Pixmap.Filter Filters to be used with Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int).
Pixmap.Format Different pixel formats.
Texture.TextureFilter  
Texture.TextureWrap  
TextureData.TextureDataType The type of this TextureData.
 



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