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Interface Summary | |
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GL20 | Interface wrapping all the methods of OpenGL ES 2.0 |
GL30 | OpenGL ES 3.0 |
TextureData | Used by a Texture to load the pixel data. |
Class Summary | |
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Camera | Base class for OrthographicCamera and PerspectiveCamera . |
Color | A color class, holding the r, g, b and alpha component as floats in the range [0,1]. |
Cubemap | Wraps a standard OpenGL ES Cubemap. |
FPSLogger | A simple helper class to log the frames per seconds achieved. |
GLTexture | Class representing an OpenGL texture by its target and handle. |
Mesh |
A Mesh holds vertices composed of attributes specified by a VertexAttributes instance. |
OrthographicCamera | A camera with orthographic projection. |
PerspectiveCamera | A Camera with perspective projection. |
Pixmap | A Pixmap represents an image in memory. |
PixmapIO | Writes Pixmaps to various formats. |
Texture | A Texture wraps a standard OpenGL ES texture. |
VertexAttribute | A single vertex attribute defined by its VertexAttributes.Usage , its number of components and its shader alias. |
VertexAttributes | Instances of this class specify the vertex attributes of a mesh. |
VertexAttributes.Usage | The usage of a vertex attribute. |
Enum Summary | |
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Cubemap.CubemapSide | Enum to identify each side of a Cubemap |
Mesh.VertexDataType | |
Pixmap.Blending | Blending functions to be set with Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending) . |
Pixmap.Filter | Filters to be used with Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int) . |
Pixmap.Format | Different pixel formats. |
Texture.TextureFilter | |
Texture.TextureWrap | |
TextureData.TextureDataType | The type of this TextureData . |
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