public final class VertexAttributes extends Object implements Iterable<VertexAttribute>
Mesh
instances to define
its vertex structure. Vertex attributes have an order. The order is specified by the order they are added to this class.Modifier and Type | Class and Description |
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static class |
VertexAttributes.Usage
The usage of a vertex attribute.
|
Modifier and Type | Field and Description |
---|---|
int |
vertexSize
the size of a single vertex in bytes
|
Constructor and Description |
---|
VertexAttributes(VertexAttribute... attributes)
Constructor, sets the vertex attributes in a specific order
|
Modifier and Type | Method and Description |
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boolean |
equals(Object obj) |
VertexAttribute |
findByUsage(int usage)
Returns the first VertexAttribute for the given usage.
|
VertexAttribute |
get(int index) |
long |
getMask()
Calculates a mask based on the contained
VertexAttribute instances. |
int |
getOffset(int usage)
Returns the offset for the first VertexAttribute with the specified usage.
|
Iterator<VertexAttribute> |
iterator() |
int |
size() |
String |
toString() |
public VertexAttributes(VertexAttribute... attributes)
public int getOffset(int usage)
usage
- The usage of the VertexAttribute.public VertexAttribute findByUsage(int usage)
usage
- The usage of the VertexAttribute to find.public int size()
public VertexAttribute get(int index)
index
- the indexpublic long getMask()
VertexAttribute
instances. The mask is a bit-wise or of each attributes
VertexAttribute.usage
.public Iterator<VertexAttribute> iterator()
iterator
in interface Iterable<VertexAttribute>
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