- a - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- a - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- A - Static variable in class com.badlogic.gdx.Input.Keys
-
- a - Variable in class com.badlogic.gdx.math.collision.Segment
-
the starting position
- abi - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- absolute(String) - Method in interface com.badlogic.gdx.Files
-
- AbsoluteFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- AbsoluteFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.AbsoluteFileHandleResolver
-
- ACCEL - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- accept(SocketHints) - Method in class com.badlogic.gdx.net.NetJavaServerSocketImpl
-
- accept(SocketHints) - Method in interface com.badlogic.gdx.net.ServerSocket
-
Accepts a new incoming connection from a client
Socket
.
- acceptChar(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
-
- acceptChar(TextField, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- acceptTimeout - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
The SO_TIMEOUT in milliseconds for how long to wait during server.accept().
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Updates the action based on time.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Updates the actor based on time.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- act() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- action(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Apply an action animation on top of the current animation.
- action(String, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Apply an action animation on top of the current animation.
- Action - Class in com.badlogic.gdx.scenes.scene2d
-
Actions attach to an
Actor
and perform some task, often over time.
- Action() - Constructor for class com.badlogic.gdx.scenes.scene2d.Action
-
- action(Class<T>) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Returns a new or pooled action of the specified type.
- Actions - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Static convenience methods for using pooled actions, intended for static import.
- Actions() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- activateKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The key which must be pressed to activate rotate, translate and forward or 0 to always activate.
- Actor - Class in com.badlogic.gdx.scenes.scene2d
-
2D scene graph node.
- Actor() - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
-
- ActorGestureListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
- ActorGestureListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- ActorGestureListener(float, float, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- add(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Adds the given color to this color.
- add(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
Adds the given color component values to this Color's values.
- add(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified vertices to the cache.
- add(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, int, int, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified sprite to the cache.
- add(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Add a decal to the batch, marking it for later rendering
- add(BaseLight...) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(Array<BaseLight>) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(BaseLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
-
- add(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
-
- add(T, float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Adds a value with a given interval size to the distribution
- add(T) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Adds a value with interval size equal to zero to the distribution
- add(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
- add(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
- add(T) - Method in interface com.badlogic.gdx.math.Vector
-
Adds the given vector to this vector
- add(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- add(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Adds the given components to this vector
- add(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- add(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given vector to this component
- add(float) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given value to all three components of the vector.
- add(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(Button...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(String, Object, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell to the table with the specified actor.
- add(Actor...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- add(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(String, String, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(String, String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a cell without an actor.
- add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- add(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
Adds the item to the selection.
- add(T) - Method in class com.badlogic.gdx.utils.Array
-
- add(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- add(T, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- add(boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- add(byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- add(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- add(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- add(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- add(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Returns true if the key was not already in the set.
- add(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- add(T) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Returns true if the key was not already in the set.
- add(String, int) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(String) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- add(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Casts the specified value to short and adds it.
- add(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- AddAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Adds an action to an actor.
- AddAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds an action to the root of the stage.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds an actor to the root of the stage.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Deprecated.
Container may have only a single child.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
ScrollPane may have only a single child.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, immediately after another child actor.
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Deprecated.
Container may have only a single child.
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
ScrollPane may have only a single child.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, at a specific index.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Deprecated.
Container may have only a single child.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
ScrollPane may have only a single child.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, immediately before another child actor.
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Deprecated.
Container may have only a single child.
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Deprecated.
ScrollPane may have only a single child.
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addAll(Array<Tree.Node>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- addAll(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- addAll(Array<? extends T>) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(Array<? extends T>, int, int) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(T...) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(BooleanArray, int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean...) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean[], int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(ByteArray) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(ByteArray, int, int) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(byte...) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(byte[], int, int) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(CharArray, int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char...) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char[], int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(FloatArray, int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float...) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float[], int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int...) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(int...) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(IntSet) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(LongArray, int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long...) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long[], int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(Array<? extends T>) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(Array<? extends T>, int, int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(T...) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(ObjectSet<T>) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(ShortArray, int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(short...) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(short[], int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds a listener that is only notified during the capture phase.
- addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds a capture listener to the root.
- addChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- addClassTag(String, Class) - Method in class com.badlogic.gdx.utils.Json
-
- addLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
-
- addListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Add a listener to receive events that
hit
this actor.
- addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds a listener to the root.
- AddListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Adds a listener to an actor.
- AddListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- addMesh(ModelMesh) - Method in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- addMultiLineText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n).
- addMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n).
- addParticle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addParticles(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addProcessor(int, InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- addProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- addRegion(String, Texture, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegion(String, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegions(TextureAtlas) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Adds all named texture regions from the atlas.
- addSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the the specified text.
- addTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- addTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
- addTrace(String) - Method in exception com.badlogic.gdx.utils.SerializationException
-
Adds information to the exception message about where in the the object graph serialization failure occurred.
- addValue(float) - Method in class com.badlogic.gdx.math.WindowedMean
-
adds a new sample to this mean.
- addWrappedText(CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
- addWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text, which may contain newlines (\n) and is automatically wrapped within the specified width.
- after(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- AfterAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Executes an action only after all other actions on the actor at the time this action was added have finished.
- AfterAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- afterGroup() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
-
- afterGroup(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked directly after rendering of a group has completed
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- afterGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked after having rendered all groups
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- alias - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
-
- alias - Variable in class com.badlogic.gdx.graphics.VertexAttribute
-
- align(Integer) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the alignment of the actor within the cell.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the alignment of the actor within the container.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
Sets the alignment of widgets within the horizontal group.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Alignment of the logical table within the table actor.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the alignment of widgets within the vertical group.
- Align - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Provides bit flag constants for alignment.
- Align() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
Ignores the
continuous
setting until the emitter is started again.
- allowSameAnimation - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Whether to allow the same animation to be played while playing that animation.
- alpha(float) - Static method in class com.badlogic.gdx.graphics.Color
-
- alpha(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sets the actor's alpha instantly.
- alpha(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- alpha(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- AlphaAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
- AlphaAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- AlphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- alphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- AlphaTestAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- alt() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- alt(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- ALT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- ALT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- alwaysScroll - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).
- Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ambient - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ambientCube - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- AmbientCubemap - Class in com.badlogic.gdx.graphics.g3d.environment
-
- AmbientCubemap() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- AmbientCubemap(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- AmbientCubemap(AmbientCubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- AmbientLight - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- AmbientLightAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- and(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Performs a logical AND of this target bit set with the argument bit set.
- andNot(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Clears all of the bits in this bit set whose corresponding bit is set in the specified bit set.
- angle() - Method in class com.badlogic.gdx.math.Vector2
-
- angleRad() - Method in class com.badlogic.gdx.math.Vector2
-
- animate(String, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, int, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- AnimatedTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
-
- AnimatedTiledMapTile(float, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
Creates an animated tile with the given animation interval and frame tiles.
- Animation - Class in com.badlogic.gdx.graphics.g2d
-
An Animation stores a list of
TextureRegion
s representing an animated sequence, e.g.
- Animation(float, Array<? extends TextureRegion>) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation(float, Array<? extends TextureRegion>, Animation.PlayMode) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration, key frames and play type.
- Animation(float, TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation - Class in com.badlogic.gdx.graphics.g3d.model
-
- Animation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.Animation
-
- animation - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
The animation to be applied.
- Animation.PlayMode - Enum in com.badlogic.gdx.graphics.g2d
-
Defines possible playback modes for an
Animation
.
- AnimationController - Class in com.badlogic.gdx.graphics.g3d.utils
-
- AnimationController(ModelInstance) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Construct a new AnimationController.
- AnimationController.AnimationDesc - Class in com.badlogic.gdx.graphics.g3d.utils
-
- AnimationController.AnimationListener - Interface in com.badlogic.gdx.graphics.g3d.utils
-
Listener that will be informed when an animation is looped or completed.
- animations - Variable in class com.badlogic.gdx.graphics.g3d.Model
-
animations of the model, modifying node transformations
- animations - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- animations - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
animations of the model, modifying node transformations
- ANY_KEY - Static variable in class com.badlogic.gdx.Input.Keys
-
- APOSTROPHE - Static variable in class com.badlogic.gdx.Input.Keys
-
- app - Static variable in class com.badlogic.gdx.Gdx
-
- append(boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified boolean
value.
- append(char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified char
value.
- append(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified int
value.
- append(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified int
value.
- append(int, int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified int
value.
- append(long) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified long
value.
- append(long, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified long
value.
- append(long, int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified long
value.
- append(float) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified float
value.
- append(double) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified double
value.
- append(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified Object
.
- append(String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the contents of the specified string.
- append(char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified char[]
.
- append(char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified subset of the char[]
.
- append(CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified CharSequence
.
- append(StringBuilder) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- append(CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified subsequence of the CharSequence
.
- append(StringBuilder, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- appendCodePoint(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the encoded Unicode code point.
- Application - Interface in com.badlogic.gdx
-
An Application
is the main entry point of your project.
- Application.ApplicationType - Enum in com.badlogic.gdx
-
- ApplicationAdapter - Class in com.badlogic.gdx
-
- ApplicationAdapter() - Constructor for class com.badlogic.gdx.ApplicationAdapter
-
- ApplicationListener - Interface in com.badlogic.gdx
-
An
ApplicationListener
is called when the
Application
is created, resumed, rendering, paused or destroyed.
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float, float, float) - Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Bounce
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Elastic
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Exp
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Pow
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Swing
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingOut
-
- apply(float, float, float, float) - Method in enum com.badlogic.gdx.utils.Scaling
-
Returns the size of the source scaled to the target.
- approximate(T) - Method in class com.badlogic.gdx.math.Bezier
-
- approximate(T) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T, int, int) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T, int) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T, int, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T) - Method in interface com.badlogic.gdx.math.Path
-
- approxLength(int) - Method in class com.badlogic.gdx.math.Bezier
-
- approxLength(int) - Method in class com.badlogic.gdx.math.BSpline
-
- approxLength(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approxLength(int) - Method in interface com.badlogic.gdx.math.Path
-
- arc(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- arc(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- area() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the area contained within the polygon.
- Array<T> - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered array of objects.
- Array() - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with a capacity of 16.
- Array(int) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with the specified capacity.
- Array(boolean, int) - Constructor for class com.badlogic.gdx.utils.Array
-
- Array(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array with
Array.items
of the specified type.
- Array(Class) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with
Array.items
of the specified type and a capacity of 16.
- Array(Array<? extends T>) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array containing the elements in the specified array.
- Array(T[]) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new ordered array containing the elements in the specified array.
- Array(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array containing the elements in the specified array.
- array() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- array(String) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- array() - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Begins a new array container.
- array(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Begins a new named array container, having the given name.
- Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterable(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
-
- Array.ArrayIterable(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
-
- Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterator(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
-
- Array.ArrayIterator(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
-
- ArrayMap<K,V> - Class in com.badlogic.gdx.utils
-
An ordered or unordered map of objects.
- ArrayMap() - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates an ordered map with a capacity of 16.
- ArrayMap(int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates an ordered map with the specified capacity.
- ArrayMap(boolean, int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(boolean, int, Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(ArrayMap) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates a new map containing the elements in the specified map.
- ArrayMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Entries(ArrayMap<K, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Entries
-
- ArrayMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Keys(ArrayMap<K, Object>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Keys
-
- ArrayMap.Values<V> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Values(ArrayMap<Object, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Values
-
- ArrayReflection - Class in com.badlogic.gdx.utils.reflect
-
Utilities for Array reflection.
- ArrayReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ArrayReflection
-
- ArraySelection<T> - Class in com.badlogic.gdx.scenes.scene2d.utils
-
A selection that supports range selection by knowing about the array of items being selected.
- ArraySelection(Array<T>) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
- arrow(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- arrow(float, float, float, float, float, float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add an arrow
- asBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a boolean.
- asBooleanArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated boolean array.
- asByte() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a byte.
- asByteArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated byte array.
- ascent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- asChar() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a char.
- asCharArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated char array.
- asDouble() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a double.
- asDoubleArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated double array.
- asFloat() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a float.
- asFloatArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated float array.
- asInt() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as an int.
- asIntArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated int array.
- asLong() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a long.
- asLongArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated long array.
- AssetDescriptor<T> - Class in com.badlogic.gdx.assets
-
- AssetDescriptor(String, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetDescriptor(FileHandle, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetDescriptor(FileHandle, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetErrorListener - Interface in com.badlogic.gdx.assets
-
- AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
Abstract base class for asset loaders.
- AssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
-
Constructor, sets the
FileHandleResolver
to use to resolve the file associated with the asset name.
- AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
-
- AssetLoaderParameters() - Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
-
- AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
-
Callback interface that will be invoked when the
AssetManager
loaded an asset.
- AssetManager - Class in com.badlogic.gdx.assets
-
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
- AssetManager() - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- assetManager - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
-
- asShort() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a short.
- asShortArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated short array.
- asString() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a string.
- asStringArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated String array.
- AsyncExecutor - Class in com.badlogic.gdx.utils.async
-
Allows asnynchronous execution of
AsyncTask
instances on a separate thread.
- AsyncExecutor(int) - Constructor for class com.badlogic.gdx.utils.async.AsyncExecutor
-
Creates a new AsynchExecutor that allows maxConcurrent
Runnable
instances to run in parallel.
- AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
- AsynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
-
- AsyncResult<T> - Class in com.badlogic.gdx.utils.async
-
- AsyncTask<T> - Interface in com.badlogic.gdx.utils.async
-
Task to be submitted to an
AsyncExecutor
, returning a result of type T.
- AT - Static variable in class com.badlogic.gdx.Input.Keys
-
- atan2(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns atan2 in radians from a lookup table.
- atlasFile - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
-
Atlas file name.
- atlasPrefix - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
-
Prefix to be added to the image names
- AtlasTmxMapLoader - Class in com.badlogic.gdx.maps.tiled
-
A TiledMap Loader which loads tiles from a TextureAtlas instead of separate images.
- AtlasTmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- AtlasTmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- AtlasTmxMapLoader.AtlasTiledMapLoaderParameters - Class in com.badlogic.gdx.maps.tiled
-
- AtlasTmxMapLoader.AtlasTiledMapLoaderParameters() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
-
- AtomicQueue<T> - Class in com.badlogic.gdx.utils
-
- AtomicQueue(int) - Constructor for class com.badlogic.gdx.utils.AtomicQueue
-
- Attribute - Class in com.badlogic.gdx.graphics.g3d
-
Extend this class to implement a material attribute.
- attribute(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
-
- Attributes - Class in com.badlogic.gdx.graphics.g3d
-
- Attributes() - Constructor for class com.badlogic.gdx.graphics.g3d.Attributes
-
- attributes - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- Audio - Interface in com.badlogic.gdx
-
This interface encapsulates the creation and management of audio resources.
- audio - Static variable in class com.badlogic.gdx.Gdx
-
- AudioDevice - Interface in com.badlogic.gdx.audio
-
Encapsulates an audio device in 44.1khz mono or stereo mode.
- AudioRecorder - Interface in com.badlogic.gdx.audio
-
An AudioRecorder allows to record input from an audio device.
- autoUpdate - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the camera after it has been changed.
- average - Variable in class com.badlogic.gdx.math.FloatCounter
-
The average value (total / count)
- avg(Matrix4, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Averages the given transform with this one and stores the result in this matrix.
- avg(Matrix4[]) - Method in class com.badlogic.gdx.math.Matrix4
-
Averages the given transforms and stores the result in this matrix.
- avg(Matrix4[], float[]) - Method in class com.badlogic.gdx.math.Matrix4
-
Averages the given transforms with the given weights and stores the result in this matrix.
- C - Static variable in class com.badlogic.gdx.Input.Keys
-
- C1 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C2 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C3 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C4 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- calculate(T, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline value for the given position (t).
- calculate(T, int, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline value for the given span (i) at the given position (u).
- calculate(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the catmullrom value for the given position (t).
- calculate(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the catmullrom value for the given span (i) at the given position (u).
- calculateBoneTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
Calculate the bounding box of this model instance.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculate the bounding box of this Node.
- calculateBoundingBox(BoundingBox, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculate the bounding box of this Node.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Calculate the bounding box of this model instance.
- calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- calculateBoundingBox(BoundingBox, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
- calculateLength() - Method in class com.badlogic.gdx.math.Polyline
-
- calculateLocalTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the local transform based on the translation, scale and rotation
- calculateRadius(float, float, float, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(float, float, float) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadiusSquared(float, float, float, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateScaledLength() - Method in class com.badlogic.gdx.math.Polyline
-
- calculateScissors(Rectangle, Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- calculateScissors(Camera, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
Calculates a scissor rectangle using 0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight() as the viewport.
- calculateScissors(Camera, float, float, float, float, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
Calculates a scissor rectangle in OpenGL ES window coordinates from a
Camera
, a transformation
Matrix4
and
an axis aligned
Rectangle
.
- calculateScissors(Matrix4, Rectangle, Rectangle) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
Calculates the local and world transform of all
Node
instances in this model, recursively.
- calculateTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the local and world transform of this node and optionally all its children.
- calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Calculates the local and world transform of all
Node
instances in this model, recursively.
- calculateWorldTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the world transform; the product of local transform and the parent's world transform.
- CALL - Static variable in class com.badlogic.gdx.Input.Keys
-
- call() - Method in interface com.badlogic.gdx.utils.async.AsyncTask
-
- calls - Static variable in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
All calls to any GL function since the last reset.
- Camera - Class in com.badlogic.gdx.graphics
-
- Camera() - Constructor for class com.badlogic.gdx.graphics.Camera
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The camera.
- CAMERA - Static variable in class com.badlogic.gdx.Input.Keys
-
- cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- CameraGroupStrategy(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- CameraGroupStrategy(Camera, Comparator<Decal>) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- CameraInputController - Class in com.badlogic.gdx.graphics.g3d.utils
-
- CameraInputController(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- cancel() - Method in class com.badlogic.gdx.input.GestureDetector
-
No further gesture events will be triggered for the current touch, if any.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Marks this event cancelled.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
If currently scrolling by tracking a touch down, stop scrolling.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- cancel() - Method in class com.badlogic.gdx.utils.Timer.Task
-
Cancels the task.
- canceled() - Method in interface com.badlogic.gdx.Input.TextInputListener
-
- cancelHttpRequest(Net.HttpRequest) - Method in interface com.badlogic.gdx.Net
-
- cancelHttpRequest(Net.HttpRequest) - Method in class com.badlogic.gdx.net.NetJavaImpl
-
- cancelled() - Method in interface com.badlogic.gdx.Net.HttpResponseListener
-
- cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their
touch focus.
- cancelTouchFocus(EventListener, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Cancels touch focus for all listeners except the specified listener.
- cancelVibrate() - Method in interface com.badlogic.gdx.Input
-
Stops the vibrator
- cancelVibrate() - Method in class com.badlogic.gdx.input.RemoteInput
-
- canRender(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Checks whether this shader is intended to render the
Renderable
.
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- capacity() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the number of characters that can be held without growing.
- capChars - Static variable in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- capHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- capsule(float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- capsule(float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a capsule
- CatmullRomSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
-
- CatmullRomSpline() - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- CatmullRomSpline(T[], boolean) - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- causedBy(Class) - Method in exception com.badlogic.gdx.utils.SerializationException
-
Returns true if any of the exceptions that caused this exception are of the specified type.
- ceil(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the smallest integer greater than or equal to the specified float.
- ceilPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the smallest integer greater than or equal to the specified float.
- Cell<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Cell() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- CENTER - Static variable in class com.badlogic.gdx.Input.Keys
-
- center - Variable in class com.badlogic.gdx.math.collision.Sphere
-
the center of the sphere
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the alignment of the actor within the cell to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the alignment of the actor within the container to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
Sets the alignment of widgets within the horizontal group to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the alignment of the logical table within the table actor to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the alignment of widgets within the vertical group to
Align.center
.
- center - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- changed(ChangeListener.ChangeEvent, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- ChangeListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- ChangeListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- ChangeListener.ChangeEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Fired when something in an actor has changed.
- ChangeListener.ChangeEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent
-
- CharArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered char array.
- CharArray() - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates an ordered array with a capacity of 16.
- CharArray(int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates an ordered array with the specified capacity.
- CharArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
- CharArray(CharArray) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new array containing the elements in the specific array.
- CharArray(char[]) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new ordered array containing the elements in the specified array.
- CharArray(boolean, char[], int, int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new array containing the elements in the specified array.
- charAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the character at the index
.
- chars - Variable in class com.badlogic.gdx.utils.StringBuilder
-
- CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
- CheckBox(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
The style for a select box, see
CheckBox
.
- CheckBox.CheckBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBox.CheckBoxStyle(Drawable, Drawable, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBox.CheckBoxStyle(CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOff - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOffDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
Optional.
- checkboxOn - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOnDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
Optional.
- checkboxOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
Optional.
- checked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- checkedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- checkedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- checkedOverFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- child(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a handle to the child with the specified name.
- child(String) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- child - Variable in class com.badlogic.gdx.utils.JsonValue
-
May be null.
- child() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the first child for this object or array.
- children - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- children - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
child nodes
- choose(ResolutionFileResolver.Resolution...) - Static method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- choose(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
- choose(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
Selects or deselects the specified item based on how the selection is configured, whether ctrl is currently pressed, etc.
- circle(float, int, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- circle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Circle - Class in com.badlogic.gdx.math
-
A convenient 2D circle class.
- Circle() - Constructor for class com.badlogic.gdx.math.Circle
-
Constructs a new circle with all values set to zero
- Circle(float, float, float) - Constructor for class com.badlogic.gdx.math.Circle
-
Constructs a new circle with the given X and Y coordinates and the given radius.
- Circle(Vector2, float) - Constructor for class com.badlogic.gdx.math.Circle
-
Constructs a new circle using a given
Vector2
that contains the desired X and Y coordinates, and a given radius.
- Circle(Circle) - Constructor for class com.badlogic.gdx.math.Circle
-
Copy constructor
- circle - Static variable in class com.badlogic.gdx.math.Interpolation
-
- circleIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- CircleMapObject - Class in com.badlogic.gdx.maps.objects
-
- CircleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
-
Creates a circle map object at (0,0) with r=1.0
- CircleMapObject(float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
-
Creates a circle map object
- circleOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- clamp() - Method in class com.badlogic.gdx.graphics.Color
-
Clamps this Color's components to a valid range [0 - 1]
- clamp() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- clamp(int, int, int) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(short, short, short) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float) - Method in interface com.badlogic.gdx.math.Vector
-
Clamps this vector's length to given min and max values
- clamp(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
- clamp(float, float) - Method in class com.badlogic.gdx.math.Vector3
-
- classpath(String) - Method in interface com.badlogic.gdx.Files
-
- ClassReflection - Class in com.badlogic.gdx.utils.reflect
-
Utilities for Class reflection.
- ClassReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ClassReflection
-
- clear() - Method in class com.badlogic.gdx.assets.AssetManager
-
Clears and disposes all assets and the preloading queue.
- CLEAR - Static variable in class com.badlogic.gdx.graphics.Color
-
- clear() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Removes all glyphs in the cache.
- clear(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- clear() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
- clear() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Removes all attributes
- clear() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- clear() - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- CLEAR - Static variable in class com.badlogic.gdx.Input.Keys
-
- clear() - Method in class com.badlogic.gdx.InputMultiplexer
-
- clear() - Method in class com.badlogic.gdx.maps.MapProperties
-
Removes all properties
- clear() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Removes all the values from the distribution
- clear() - Method in class com.badlogic.gdx.math.WindowedMean
-
clears this WindowedMean.
- clear() - Method in interface com.badlogic.gdx.Preferences
-
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all actions and listeners on this actor.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes all children, actions, and listeners from this group.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes the root's children, actions, and listeners.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets all constraint fields to null.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Removes all targets and sources.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- clear() - Method in class com.badlogic.gdx.utils.Array
-
- clear(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- clear() - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- clear(int) - Method in class com.badlogic.gdx.utils.Bits
-
- clear() - Method in class com.badlogic.gdx.utils.Bits
-
Clears the entire bitset
- clear() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- clear(ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Writes the specified number of zeros to the buffer.
- clear() - Method in class com.badlogic.gdx.utils.ByteArray
-
- clear() - Method in class com.badlogic.gdx.utils.CharArray
-
- clear() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- clear() - Method in class com.badlogic.gdx.utils.FloatArray
-
- clear(int) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IdentityMap
-
- clear() - Method in class com.badlogic.gdx.utils.IntArray
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntIntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntSet
-
- clear() - Method in class com.badlogic.gdx.utils.LongArray
-
- clear(int) - Method in class com.badlogic.gdx.utils.LongMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.LongMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectSet
-
- clear(int) - Method in class com.badlogic.gdx.utils.OrderedMap
-
- clear() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- clear() - Method in class com.badlogic.gdx.utils.Pool
-
Removes all free objects from this pool.
- clear() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- clear() - Method in class com.badlogic.gdx.utils.ShortArray
-
- clear() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- clear() - Method in class com.badlogic.gdx.utils.SortedIntList
-
Clears list
- clear() - Method in class com.badlogic.gdx.utils.Timer
-
Cancels all tasks.
- clearActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all actions on this actor.
- clearAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- clearAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Will clear the managed mesh cache.
- clearAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- clearAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
-
Clears all managed textures.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes all actors from this group.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Removes all actors and cells from the table.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Removes all tree nodes.
- clearListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all listeners on this actor.
- clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
- clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
- ClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener(int) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- clipBegin() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- clipBegin(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's Batch.
- Clipboard - Interface in com.badlogic.gdx.utils
-
A very simple clipboard interface for text content.
- clipEnd() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- close() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- close() - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Closes the underlying output stream and releases any system resources associated with the stream.
- close() - Method in class com.badlogic.gdx.utils.XmlWriter
-
Calls
XmlWriter.pop()
for each remaining open element, if any, and closes the stream.
- closeQuietly(Closeable) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Close and ignore all errors.
- clr() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the minimum and maximum vector to zeros
- Code(InputStream, OutputStream, long) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- Code(InputStream, OutputStream, long, long, ICodeProgress) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- CodeOneBlock(long[], long[], boolean[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- codePointAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the Unicode code point value at the index
.
- codePointBefore(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the Unicode code point value that precedes the index
.
- codePointCount(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Calculates the number of Unicode code points between beginIndex
and endIndex
.
- collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Collapses all nodes under and including this node.
- COLON - Static variable in class com.badlogic.gdx.Input.Keys
-
- Color - Class in com.badlogic.gdx.graphics
-
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
- Color() - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructs a new Color with all components set to 0.
- Color(int) - Constructor for class com.badlogic.gdx.graphics.Color
-
- Color(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructor, sets the components of the color
- Color(Color) - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructs a new color using the given color
- color - Variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.environment.BaseLight
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- color(Color) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(Color) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- Color() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Color - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- color(Color) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sets the actor's color instantly.
- color(Color, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color(Color, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
-
- COLOR_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for color attributes
- ColorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's color (or a specified color), from the current to the new color.
- ColorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- ColorAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- ColorAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(long, Color) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(long, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(ColorAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorPacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- Colors - Class in com.badlogic.gdx.graphics
-
A general purpose class containing named colors that can be changed at will.
- ColorUnpacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- colspan(Integer) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- columnDefaults(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Gets the cell values that will be used as the defaults for all cells in the specified column.
- com.badlogic.gdx - package com.badlogic.gdx
-
- com.badlogic.gdx.assets - package com.badlogic.gdx.assets
-
- com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
-
- com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
-
- com.badlogic.gdx.audio - package com.badlogic.gdx.audio
-
- com.badlogic.gdx.files - package com.badlogic.gdx.files
-
Platform independent wrappers for file handles and file streaming.
- com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
-
- com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
-
- com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
-
- com.badlogic.gdx.graphics.g3d.attributes - package com.badlogic.gdx.graphics.g3d.attributes
-
- com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
-
- com.badlogic.gdx.graphics.g3d.environment - package com.badlogic.gdx.graphics.g3d.environment
-
- com.badlogic.gdx.graphics.g3d.loader - package com.badlogic.gdx.graphics.g3d.loader
-
- com.badlogic.gdx.graphics.g3d.model - package com.badlogic.gdx.graphics.g3d.model
-
- com.badlogic.gdx.graphics.g3d.model.data - package com.badlogic.gdx.graphics.g3d.model.data
-
- com.badlogic.gdx.graphics.g3d.shaders - package com.badlogic.gdx.graphics.g3d.shaders
-
- com.badlogic.gdx.graphics.g3d.utils - package com.badlogic.gdx.graphics.g3d.utils
-
- com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
-
- com.badlogic.gdx.graphics.profiling - package com.badlogic.gdx.graphics.profiling
-
- com.badlogic.gdx.input - package com.badlogic.gdx.input
-
- com.badlogic.gdx.maps - package com.badlogic.gdx.maps
-
- com.badlogic.gdx.maps.objects - package com.badlogic.gdx.maps.objects
-
- com.badlogic.gdx.maps.tiled - package com.badlogic.gdx.maps.tiled
-
- com.badlogic.gdx.maps.tiled.renderers - package com.badlogic.gdx.maps.tiled.renderers
-
- com.badlogic.gdx.maps.tiled.tiles - package com.badlogic.gdx.maps.tiled.tiles
-
- com.badlogic.gdx.math - package com.badlogic.gdx.math
-
- com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
-
- com.badlogic.gdx.net - package com.badlogic.gdx.net
-
- com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
-
- com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
-
- com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
-
- com.badlogic.gdx.scenes.scene2d.utils - package com.badlogic.gdx.scenes.scene2d.utils
-
- com.badlogic.gdx.utils - package com.badlogic.gdx.utils
-
- com.badlogic.gdx.utils.async - package com.badlogic.gdx.utils.async
-
- com.badlogic.gdx.utils.compression - package com.badlogic.gdx.utils.compression
-
- com.badlogic.gdx.utils.compression.lz - package com.badlogic.gdx.utils.compression.lz
-
- com.badlogic.gdx.utils.compression.lzma - package com.badlogic.gdx.utils.compression.lzma
-
- com.badlogic.gdx.utils.compression.rangecoder - package com.badlogic.gdx.utils.compression.rangecoder
-
- com.badlogic.gdx.utils.reflect - package com.badlogic.gdx.utils.reflect
-
- com.badlogic.gdx.utils.viewport - package com.badlogic.gdx.utils.viewport
-
- combined - Variable in class com.badlogic.gdx.graphics.Camera
-
the combined projection and view matrix
- COMMA - Static variable in class com.badlogic.gdx.Input.Keys
-
- compare(Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Used for sorting attributes
- compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
-
- compareTo(Shader) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Compare this shader against the other, used for sorting, light weight shaders are rendered first.
- compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- COMPASS - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- compress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
-
- compressedData - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
the optional PKM header and compressed image data
- computeGlyphAdvancesAndPositions(CharSequence, FloatArray, FloatArray) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Computes the glyph advances for the given character sequence and stores them in the provided
FloatArray
.
- computeIndices(FloatArray, boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computeIndices(float[], boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computeIndices(float[], int, int, boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computePolygon(FloatArray, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computePolygon(float[], boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computePolygon(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
Returns the convex hull polygon for the given point cloud.
- computeTriangles(FloatArray, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
- computeTriangles(float[], boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
- computeTriangles(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
Triangulates the given point cloud to a list of triangle indices that make up the Delaunay triangulation.
- computeTriangles(FloatArray) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
- computeTriangles(float[]) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
- computeTriangles(float[], int, int) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
Triangulates the given (convex or concave) simple polygon to a list of triangle vertices.
- computeVisibleGlyphs(CharSequence, int, int, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the number of glyphs from the substring that can be rendered in the specified width.
- cone(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cone(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cone(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cone
- cone(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cone
- cone(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- cone(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- conjugate() - Method in class com.badlogic.gdx.math.Quaternion
-
Conjugate the quaternion.
- connectTimeout - Variable in class com.badlogic.gdx.net.SocketHints
-
The connection timeout in milliseconds.
- Constructor - Class in com.badlogic.gdx.utils.reflect
-
Provides information about, and access to, a single constructor for a Class.
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumeCustomData(int) - Method in interface com.badlogic.gdx.graphics.TextureData
-
Uploads the pixel data to the OpenGL ES texture.
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
-
Returns the
Pixmap
for upload by Texture.
- Container<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group with a single child that sizes and positions the child using constraints.
- Container() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Creates a container with no actor.
- Container(T) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- contains(float, float) - Method in class com.badlogic.gdx.math.Circle
-
Checks whether or not this circle contains a given point.
- contains(Vector2) - Method in class com.badlogic.gdx.math.Circle
-
Checks whether or not this circle contains a given point.
- contains(Circle) - Method in class com.badlogic.gdx.math.Circle
-
- contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given bounding box is contained in this bounding box.
- contains(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given vector is contained in this bounding box.
- contains(float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
Checks whether or not this ellipse contains the given point.
- contains(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
-
Checks whether or not this ellipse contains the given point.
- contains(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Returns whether an x, y pair is contained within the polygon.
- contains(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(String) - Method in interface com.badlogic.gdx.Preferences
-
- contains(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- contains(T, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Returns if this array contains value.
- contains(byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- contains(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- contains(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- contains(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- contains(int) - Method in class com.badlogic.gdx.utils.IntSet
-
- contains(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- contains(T) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- contains(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- containsAll(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Returns true if this bit set is a super set of the specified set, i.e.
- containsAsset(T) - Method in class com.badlogic.gdx.assets.AssetManager
-
- containsCharacter(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Checks whether this BitmapFont data contains a given character.
- containsKey(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- containsKey(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- containsValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Returns true if the specified value is in the map.
- containsValue(float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.LongMap
-
Returns true if the specified value is in the map.
- containsValue(float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns true if the specified value is in the map.
- context - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- continuous - Variable in class com.badlogic.gdx.math.BSpline
-
- continuous - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- CONTROL_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- CONTROL_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- controlPoints - Variable in class com.badlogic.gdx.math.BSpline
-
- controlPoints - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- convertHttpParameters(Map<String, String>) - Static method in class com.badlogic.gdx.net.HttpParametersUtils
-
Useful method to convert a map of key,value pairs to a String to be used as part of a GET or POST content.
- convertObjectToTileSpace - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
-
Whether to convert the objects' pixel position and size to the equivalent in tile space.
- convertObjectToTileSpace - Variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
-
Whether to convert the objects' pixel position and size to the equivalent in tile space.
- ConvexHull - Class in com.badlogic.gdx.math
-
Computes the convex hull of a set of points using the monotone chain convex hull algorithm (aka Andrew's algorithm).
- ConvexHull() - Constructor for class com.badlogic.gdx.math.ConvexHull
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.Material
-
Create a copy of this material
- copy() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- copy(boolean, boolean, int[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
- copy(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies this mesh.
- copy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Copies the contents of this TextField to the
Clipboard
implementation set on this TextField.
- copy(float[], Buffer, int, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies numFloats floats from src starting at offset to dst.
- copy(byte[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(short[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(char[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(int[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(long[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(double[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(char[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(int[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(long[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(double[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(Buffer, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data
type of src, no matter the datatype of dst).
- CopyBlock(int, int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- copyStream(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStream(InputStream, OutputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStreamToByteArray(InputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an
InputStream
to a byte array without closing the stream.
- copyStreamToByteArray(InputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an
InputStream
to a byte array without closing the stream.
- copyStreamToString(InputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an
InputStream
to a string using the default charset without closing the stream.
- copyStreamToString(InputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an
InputStream
to a string using the default charset.
- copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
-
Copies this file or directory to the specified file or directory.
- copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- copyToPOT - Static variable in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- corner - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- cos(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the cosine in radians from a lookup table.
- cosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the cosine in radians from a lookup table.
- count - Variable in class com.badlogic.gdx.math.FloatCounter
-
The amount of values added
- CountdownEventAction<T extends Event> - Class in com.badlogic.gdx.scenes.scene2d.actions
-
An EventAction that is complete once it receives X number of events.
- CountdownEventAction(Class<? extends T>, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.CountdownEventAction
-
- counters - Variable in class com.badlogic.gdx.utils.PerformanceCounters
-
- coverageSampling - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
whether coverage sampling anti-aliasing is used.
- cpy() - Method in class com.badlogic.gdx.graphics.Color
-
- cpy() - Method in class com.badlogic.gdx.math.collision.Ray
-
- cpy() - Method in class com.badlogic.gdx.math.Matrix4
-
- cpy() - Method in class com.badlogic.gdx.math.Quaternion
-
- cpy() - Method in interface com.badlogic.gdx.math.Vector
-
- cpy() - Method in class com.badlogic.gdx.math.Vector2
-
- cpy() - Method in class com.badlogic.gdx.math.Vector3
-
- CRC - Class in com.badlogic.gdx.utils.compression
-
- CRC() - Constructor for class com.badlogic.gdx.utils.compression.CRC
-
- crc(InputStream) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
-
Returns a CRC of the remaining bytes in the stream.
- create() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- create() - Method in interface com.badlogic.gdx.ApplicationListener
-
- create(boolean, Mesh, Matrix4[]) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Create a new Mesh that is a combination of transformations of the supplied base mesh.
- create(boolean, Mesh[]) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Create a new Mesh that is a combination of the supplied meshes.
- create(boolean, Mesh[], Matrix4[]) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Create a new Mesh that is a combination of the supplied meshes.
- Create(int, int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- Create(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- Create(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- createAlphaTest(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- createAmbient(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createAmbient(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createArrow(float, float, float, float, float, float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with an arrow.
- createArrow(Vector3, Vector3, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with an arrow.
- createAttributes(long) - Static method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- createBox(float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createBox(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createBump(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createBundle(FileHandle) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
, the default locale and the default encoding "UTF-8".
- createBundle(FileHandle, Locale) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
and locale
; the default encoding "UTF-8"
is used.
- createBundle(FileHandle, String) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
and encoding
; the default locale is used.
- createBundle(FileHandle, Locale, String) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
, locale
and encoding
.
- createCapsule(float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a capsule shape.
- createCapsule(float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a capsule shape.
- createCone(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCullFace(int) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- createCylinder(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDefaultShader(boolean, boolean, int) - Static method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDiffuse(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createDiffuse(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createDiffuse(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createFromMesh(Mesh, int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Deprecated.
- createFromMesh(Mesh, int, int, int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Deprecated.
- createFromMesh(float[], VertexAttribute[], short[], int, Material) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Deprecated.
- createLineGrid(int, int, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model which represents a grid of lines on the XZ plane.
- createNormal(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createPatch(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name as a
NinePatch
.
- createPrefix(Renderable, DefaultShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- createPrefix(Renderable, DepthShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createReflection(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createReflection(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createShininess(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- createSpecular(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createSpecular(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createSpecular(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createSphere(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSprite(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name as a sprite.
- createSprite(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name and index as a sprite.
- createSprites() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions in the atlas as sprites.
- createSprites(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions with the specified name as sprites, ordered by smallest to largest
index
.
- createXYZCoordinates(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with three orthonormal vectors shapes.
- createXYZCoordinates(float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
- crs(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
Calculates the 2D cross product between this and the given vector.
- crs(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Calculates the 2D cross product between this and the given vector.
- crs(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Sets this vector to the cross product between it and the other vector.
- crs(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets this vector to the cross product between it and the other vector.
- ctrl() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- ctrl(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- Cubemap - Class in com.badlogic.gdx.graphics
-
Wraps a standard OpenGL ES Cubemap.
- Cubemap() - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct an empty Cubemap.
- Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.
- Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
- Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
Pixmap
s for the sides, does not generate mipmaps.
- Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
Pixmap
s for the sides, optionally generating mipmaps.
- Cubemap(int, int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with
Pixmap
s for each side of the specified size.
- Cubemap(TextureData, TextureData, TextureData, TextureData, TextureData, TextureData) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
TextureData
's for the sides
- Cubemap.CubemapSide - Enum in com.badlogic.gdx.graphics
-
Enum to identify each side of a Cubemap
- CubemapAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- CubemapAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(long, TextureDescriptor<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(long, Cubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(CubemapAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- cubic(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
-
Cubic Bezier curve
- cubic(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline value for the given position (t).
- cubic(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline value for the given span (i) at the given position (u).
- cubic_derivative(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
-
Cubic Bezier curve derivative
- cubic_derivative(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline derivative for the given position (t).
- cubic_derivative(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline derivative for the given span (i) at the given position (u).
- Cullable - Interface in com.badlogic.gdx.scenes.scene2d.utils
-
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
- CullFace - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- CullFaceAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- CumulativeDistribution<T> - Class in com.badlogic.gdx.math
-
This class represents a cumulative distribution.
- CumulativeDistribution() - Constructor for class com.badlogic.gdx.math.CumulativeDistribution
-
- CumulativeDistribution.CumulativeValue - Class in com.badlogic.gdx.math
-
- CumulativeDistribution.CumulativeValue(T, float, float) - Constructor for class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
-
- current - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
The animation currently playing.
- current - Variable in class com.badlogic.gdx.utils.PerformanceCounter
-
The current value, you can manually increase this using your own timing mechanism if needed, if you do so, you also need to
update
PerformanceCounter.valid
.
- cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- curve(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- cut() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Copies the selected contents of this TextField to the
Clipboard
implementation set on this TextField, then removes
it.
- CYAN - Static variable in class com.badlogic.gdx.graphics.Color
-
- cylinder(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cylinder(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cylinder(float, float, float, int, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Add a cylinder
- cylinder(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cylinder
- cylinder(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cylinder
- cylinder(float, float, float, int, float, float, boolean) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cylinder
- g - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- g - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- G - Static variable in class com.badlogic.gdx.Input.Keys
-
- G3dModelLoader - Class in com.badlogic.gdx.graphics.g3d.loader
-
- G3dModelLoader(BaseJsonReader) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- G3dModelLoader(BaseJsonReader, FileHandleResolver) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- Game - Class in com.badlogic.gdx
-
- Game() - Constructor for class com.badlogic.gdx.Game
-
- Gdx - Class in com.badlogic.gdx
-
- Gdx() - Constructor for class com.badlogic.gdx.Gdx
-
- GDX2D_BLEND_NONE - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_BLEND_SRC_OVER - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_LUMINANCE_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB565 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA4444 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA8888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_LINEAR - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_NEAREST - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap - Class in com.badlogic.gdx.graphics.g2d
-
- Gdx2DPixmap(byte[], int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(InputStream, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(ByteBuffer, long[]) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GdxBuild - Class in com.badlogic.gdx.utils
-
Builds the JNI wrappers via gdx-jnigen.
- GdxBuild() - Constructor for class com.badlogic.gdx.utils.GdxBuild
-
- GdxNativesLoader - Class in com.badlogic.gdx.utils
-
- GdxNativesLoader() - Constructor for class com.badlogic.gdx.utils.GdxNativesLoader
-
- GdxRuntimeException - Exception in com.badlogic.gdx.utils
-
Typed runtime exception used throughout libgdx
- GdxRuntimeException(String) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- generate() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Generate the cumulative distribution
- generateMipMap(Pixmap, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- generateMipMap(int, Pixmap, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- generateMipMaps - Variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
-
generate mipmaps?
- generateNormalized() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Generate the cumulative distribution in [0,1] where each interval will get a frequency between [0,1]
- generateTextureAtlas(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- generateUniform() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Generate the cumulative distribution in [0,1] where each value will have the same frequency and interval size
- Generic - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
whether to generate mipmaps
- genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
whether to generate mipmaps
- GeometryUtils - Class in com.badlogic.gdx.math
-
- GeometryUtils() - Constructor for class com.badlogic.gdx.math.GeometryUtils
-
- GestureDetector - Class in com.badlogic.gdx.input
-
- GestureDetector(GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
-
Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
maxFlingDelay=0.15f.
- GestureDetector(float, float, float, float, GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
-
- GestureDetector.GestureAdapter - Class in com.badlogic.gdx.input
-
- GestureDetector.GestureAdapter() - Constructor for class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- GestureDetector.GestureListener - Interface in com.badlogic.gdx.input
-
Register an instance of this class with a
GestureDetector
to receive gestures such as taps, long presses, flings,
panning or pinch zooming.
- get(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- get(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- get(AssetDescriptor<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- get(String) - Static method in class com.badlogic.gdx.graphics.Colors
-
Convenience method to lookup a color by name
.
- get(long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
- get(Class<T>, long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
- get(Array<Attribute>, long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Get multiple attributes at once.
- get(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- get(int) - Method in class com.badlogic.gdx.maps.MapLayers
-
- get(String) - Method in class com.badlogic.gdx.maps.MapLayers
-
- get(int) - Method in class com.badlogic.gdx.maps.MapObjects
-
- get(String) - Method in class com.badlogic.gdx.maps.MapObjects
-
- get(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- get(String, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
-
Returns the object for the given key, casting it to clazz.
- get(String, T, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
-
Returns the object for the given key, casting it to clazz.
- GET - Static variable in interface com.badlogic.gdx.Net.HttpMethods
-
- get() - Method in interface com.badlogic.gdx.Preferences
-
Returns a read only Map with all the key, objects of the preferences.
- get(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- get(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- get(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed
-
- get(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
- get(int) - Method in class com.badlogic.gdx.utils.Array
-
- get(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns the value for the specified key.
- get() - Method in class com.badlogic.gdx.utils.async.AsyncResult
-
- get(int) - Method in class com.badlogic.gdx.utils.Bits
-
- get(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- get(int) - Method in class com.badlogic.gdx.utils.ByteArray
-
- get(int) - Method in class com.badlogic.gdx.utils.CharArray
-
- get(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- get(String) - Method in class com.badlogic.gdx.utils.I18NBundle
-
Gets a string for the given key from this bundle or one of its parents.
- get(K) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(K, V) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- get(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- get(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- get(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- get(int, V) - Method in class com.badlogic.gdx.utils.IntMap
-
- get(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child at the specified index.
- get(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child with the specified name.
- get(int) - Method in class com.badlogic.gdx.utils.LongArray
-
- get(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- get(long, V) - Method in class com.badlogic.gdx.utils.LongMap
-
- get(K, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- get(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- get(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- get(K, V) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns the value for the specified key, or the default value if the key is not in the map.
- get(Class<T>) - Static method in class com.badlogic.gdx.utils.Pools
-
Returns a new or existing pool for the specified type, stored in a a Class to
ReflectionPool
map.
- get(Object, int) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
-
Returns the value of the indexed component in the supplied array.
- get(Object) - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns the value of the field on the supplied object.
- get(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- get(int) - Method in class com.badlogic.gdx.utils.SortedIntList
-
Retrieves an element at a given index
- get(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- get(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getAccelerometerX() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerY() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerZ() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerZ() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- getActions() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- getActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getActiveCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Returns the actor for this cell, or null.
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- getActorHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getActors() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Returns the root's child actors.
- getActorWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getActorX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getActorY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getAll(Class<T>, Array<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAll(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns the name to resource mapping for the specified type, or null if no resources of that type exist.
- getAllChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getAllocatedBytesUnsafe() - Static method in class com.badlogic.gdx.utils.BufferUtils
-
- getAlpha() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- getAmount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- getAmountHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- getAmountWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- getAndClear(int) - Method in class com.badlogic.gdx.utils.Bits
-
Returns the bit at the given index and clears it in one go.
- getAndIncrement(int, float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns the key's current value and increments the stored value.
- getAndIncrement(int, int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns the key's current value and increments the stored value.
- getAndIncrement(K, float, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Returns the key's current value and increments the stored value.
- getAndIncrement(K, int, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns the key's current value and increments the stored value.
- getAndSet(int) - Method in class com.badlogic.gdx.utils.Bits
-
Returns the bit at the given index and sets it in one go.
- getAngle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getAngle() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in degrees of the rotation this quaternion represents.
- getAngleAround(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in degrees of the rotation around the specified axis.
- getAngleAround(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in degrees of the rotation around the specified axis.
- getAngleAroundRad(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in radians of the rotation around the specified axis.
- getAngleAroundRad(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in radians of the rotation around the specified axis.
- getAngleRad() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in radians of the rotation this quaternion represents.
- getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getAnimation(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getAnimation(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getAnimationDuration() - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getApplicationListener() - Method in interface com.badlogic.gdx.Application
-
- getAscent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
- getAspectRatio() - Method in class com.badlogic.gdx.math.Rectangle
-
Calculates the aspect ratio ( width / height ) of this rectangle
- getAssetFileName(T) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAssetNames() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAssetType(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAtlas() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns the
TextureAtlas
that resources in this skin reference, or null.
- getAtlasRegion() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeAlias(long) - Static method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- getAttributeLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getAttributes() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getAttributes() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getAttributes() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeSize(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributeType(String) - Static method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- getAttributeType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAudio() - Method in interface com.badlogic.gdx.Application
-
- getAxisAngle(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the axis angle representation of the rotation in degrees.
- getAxisAngleRad(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the axis-angle representation of the rotation in radians.
- getAzimuth() - Method in interface com.badlogic.gdx.Input
-
The azimuth is the angle of the device's orientation around the z-axis.
- getAzimuth() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getBackground() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getBackground() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getBatch() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getBindCount() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- getBindCount() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
- getBlendDstFunc() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- getBlendDstFunc() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getBlendDstFunc() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getBlending() - Static method in class com.badlogic.gdx.graphics.Pixmap
-
- getBlendMode() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getBlendSrcFunc() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- getBlendSrcFunc() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getBlendSrcFunc() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getBoolean(String) - Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a boolean.
- getBoolean(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a boolean.
- getBoolean(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a boolean.
- getBoolean(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBooleanAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBooleanAttribute(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBottomGutterHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the bottom gutter (black bar) height in screen coordinates.
- getBottomHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getBottomHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getBottomHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getBoundingBox() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
Returns the bounding box for all active particles.
- getBoundingBox() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
Returns the bounding box for all active particles.
- getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the bounding axis aligned
Rectangle
that bounds this sprite.
- getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Returns the bounding axis aligned
Rectangle
that bounds this sprite.
- getBoundingRectangle() - Method in class com.badlogic.gdx.math.Polygon
-
Returns an axis-aligned bounding box of this polygon.
- getBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text.
- getBounds(CharSequence, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text.
- getBounds(CharSequence, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text.
- getBounds(CharSequence, int, int, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the size of the specified string.
- getBounds() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Returns the size of the cached string.
- getBubbles() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Returns the underlying FloatBuffer.
- getBufferFormat() - Method in interface com.badlogic.gdx.Graphics
-
- getBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Returns the VBO handle
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The index for the mouse button pressed.
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getButtons() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getButtonTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- getButtonTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- GetByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- getByte(String, byte) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a byte.
- getByte(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a byte.
- getByte(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a byte.
- getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapLayers
-
- getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapLayers
-
- getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapObjects
-
- getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapObjects
-
- getCache() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
For expert usage -- returns the BitmapFontCache used by this font, for rendering to a sprite batch.
- getCamera() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getCamera() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getCamera() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- getCamera() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
The viewport's camera.
- getCamera() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getCapHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
- getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- getCaptureListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getCell(int, int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getCell(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the cell for the specified actor in this table, or null.
- getCells() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the cells for this table.
- getCenter() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCenter(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
Calculates the center of the rectangle.
- getCenterX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getCenterY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getChar(String, char) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a char.
- getChar(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a char.
- getChar(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a char.
- getCharacter() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The character for the key that was type.
- getChars(int, int, char[], int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Copies the requested sequence of characters to the char[]
passed starting at destStart
.
- getChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getChild(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
- getChild(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns its first child.
- getChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByNameRecursive(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildCount() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Returns an ordered list of child actors in this group.
- getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getChildrenByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildrenByNameRecursively(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getCircle() - Method in class com.badlogic.gdx.maps.objects.CircleMapObject
-
- getClass(String) - Method in class com.badlogic.gdx.utils.Json
-
- getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Returns the click listener the tree uses for clicking on nodes and the over node.
- getClip() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getClip() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getClipboard() - Method in interface com.badlogic.gdx.Application
-
- getColor() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the color of this font.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getColor(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the color of this sprite.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Returns the color of this sprite.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getColor(Color, int) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- getColor() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getColor() - Method in class com.badlogic.gdx.maps.MapObject
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the color the actor will be tinted when drawn.
- getColor(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getColorBufferTexture() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getColors() - Static method in class com.badlogic.gdx.graphics.Colors
-
Returns the color map.
- getColors() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getColspan() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getColumn() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getCompressedDataSize(int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
- getComputedPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
The actual amount of combined padding and spacing from the last layout.
- getComputedPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
The actual amount of combined padding and spacing from the last layout.
- getComputedPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
The actual amount of combined padding and spacing from the last layout.
- getComputedPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
The actual amount of combined padding and spacing from the last layout.
- getConstructor(Class, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Constructor
that represents the public constructor for the supplied class which takes the supplied
parameter types.
- getConstructors(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Constructor
containing the public constructors of the class represented by the supplied Class.
- getContent() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content string to be used for the HTTP request.
- getContentLength() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content length in case content is a stream.
- getContents() - Method in interface com.badlogic.gdx.utils.Clipboard
-
gets the current content of the clipboard if it contains text
- getContentStream() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content stream.
- getContentTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- getCorners() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCount() - Method in class com.badlogic.gdx.maps.MapLayers
-
- getCount() - Method in class com.badlogic.gdx.maps.MapObjects
-
- getCount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- getCurrentEventTime() - Method in interface com.badlogic.gdx.Input
-
- getCurrentEventTime() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getCurrentEventTime() - Method in class com.badlogic.gdx.InputProcessorQueue
-
- getCurrentType() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getCursorLine() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- getCursorPosition() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getD() - Method in class com.badlogic.gdx.math.Plane
-
- getData() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getDebug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getDeclaredConstructor(Class, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Constructor
that represents the constructor for the supplied class which takes the supplied parameter
types.
- getDeclaredField(Class, String) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Field
that represents the specified declared field for the supplied class.
- getDeclaredFields(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Field
objects reflecting all the fields declared by the supplied class.
- getDeclaredMethod(Class, String, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Method
that represents the method declared by the supplied class which takes the supplied parameter types.
- getDeclaredMethods(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Method
containing the methods declared by the class represented by the supplied Class.
- getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
Returns the Class object representing the class or interface that declares the constructor.
- getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns the Class object representing the class or interface that declares the field.
- getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns the Class object representing the class or interface that declares the method.
- getDefaultCullFace() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDefaultDepthFunc() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- getDefaultInputListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- getDelay() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getDeltaTime() - Method in interface com.badlogic.gdx.Graphics
-
- getDeltaX() - Method in interface com.badlogic.gdx.Input
-
- getDeltaX(int) - Method in interface com.badlogic.gdx.Input
-
- getDeltaX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaX(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Returns the amount on the x axis that the touch has been dragged since the last drag event.
- getDeltaY() - Method in interface com.badlogic.gdx.Input
-
- getDeltaY(int) - Method in interface com.badlogic.gdx.Input
-
- getDeltaY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Returns the amount on the y axis that the touch has been dragged since the last drag event.
- getDensity() - Method in interface com.badlogic.gdx.Graphics
-
This is a scaling factor for the Density Independent Pixel unit, following the same conventions as
android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
- getDependencies(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getDependencies(String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
-
Returns the assets this asset requires to be loaded first.
- getDependencies(String, FileHandle, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- getDependencies(String, FileHandle, I18NBundleLoader.I18NBundleParameter) - Method in class com.badlogic.gdx.assets.loaders.I18NBundleLoader
-
- getDependencies(String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
-
- getDependencies(String, FileHandle, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
-
- getDependencies(String, FileHandle, ParticleEffectLoader.ParticleEffectParameter) - Method in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader
-
- getDependencies(String, FileHandle, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- getDependencies(String, FileHandle, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
-
- getDependencies(String, FileHandle, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
-
- getDependencies(String, FileHandle, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- getDependencies(String, FileHandle, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
-
- getDependencies(String, FileHandle, PolygonRegionLoader.PolygonRegionParameters) - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader
-
- getDependencies(String, FileHandle, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- getDependencies(String, FileHandle, TideMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TideMapLoader
-
- getDependencies(String, FileHandle, TmxMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
Retrieves TiledMap resource dependencies
- getDepth() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getDepth() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getDepth() - Method in class com.badlogic.gdx.graphics.Texture
-
- getDepthMap() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getDepthMap() - Method in interface com.badlogic.gdx.graphics.g3d.environment.ShadowMap
-
- getDescent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
- getDesktopDisplayMode() - Method in interface com.badlogic.gdx.Graphics
-
- getDiagnostics() - Method in class com.badlogic.gdx.assets.AssetManager
-
- GetDigest() - Method in class com.badlogic.gdx.utils.compression.CRC
-
- getDimensions() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getDisplayModes() - Method in interface com.badlogic.gdx.Graphics
-
- getDouble(String, double) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a double.
- getDouble(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a double.
- getDouble(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a double.
- getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Returns the current drag actor, or null.
- getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered drawable.
- getDstBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- getDuration() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- getElementType(int) - Method in class com.badlogic.gdx.utils.reflect.Field
-
If the type of the field is parameterized, returns the Class object representing the parameter type at the specified index,
null otherwise.
- getEllipse() - Method in class com.badlogic.gdx.maps.objects.EllipseMapObject
-
- getEmission() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getEmitters() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- getEndColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- getEndPoint(float) - Method in class com.badlogic.gdx.math.collision.Ray
-
- getEndPoint(Vector3, float) - Method in class com.badlogic.gdx.math.collision.Ray
-
Returns the endpoint given the distance.
- getExecuteTimeMillis() - Method in class com.badlogic.gdx.utils.Timer.Task
-
Returns the time when this task will be executed in milliseconds
- getExpandX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getExpandY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getExternalStoragePath() - Method in interface com.badlogic.gdx.Files
-
Returns the external storage path directory.
- getFailureReason() - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getField(Class, String) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Field
that represents the specified public member field for the supplied class.
- getFields(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Field
containing the public fields of the class represented by the supplied Class.
- getFileHandle(String, Files.FileType) - Method in interface com.badlogic.gdx.Files
-
Returns a handle representing a file or directory.
- getFileHandle() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFiles() - Method in interface com.badlogic.gdx.Application
-
- getFill() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getFill() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getFillX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getFillX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getFillY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getFillY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getFirstGlyph() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFirstLineShowing() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- getFlipHorizontally() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getFlipVertically() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getFloat(String) - Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String, float) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a float.
- getFloat(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a float.
- getFloat(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a float.
- getFloat(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloat(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloatAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFloatAttribute(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFont() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getFont(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getFontFile() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFontScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getFontScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
- getFormat() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getFormatString() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFragmentShaderSource() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getFrameBuffer() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getFrameBufferPixels(boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
- getFrameBufferPixels(int, int, int, int, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length
equal to the specified width * height * 4.
- getFrameBufferPixmap(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
- getFrameBufferTexture() - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns the default framebuffer contents as a
TextureRegion
with a width and height equal to the current screen
size.
- getFrameBufferTexture(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns a portion of the default framebuffer contents specified by x, y, width and height as a
TextureRegion
with
the same dimensions.
- getFrameDuration() - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getFramesPerSecond() - Method in interface com.badlogic.gdx.Graphics
-
- getFree() - Method in class com.badlogic.gdx.utils.Pool
-
The number of objects available to be obtained.
- getGestureDetector() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- getGimbalPole() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the pole of the gimbal lock, if any.
- getGL20() - Method in interface com.badlogic.gdx.Graphics
-
- getGL30() - Method in interface com.badlogic.gdx.Graphics
-
- getGLEnum() - Method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
- getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
- getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
- getGLFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES format of this Pixmap.
- getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES format of this Pixmap.
- getGLType() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGlType() - Method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
- getGLType() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES type of this Pixmap.
- getGlyph(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Returns the glyph for the specified character, or null if no such glyph exists.
- getGraphics() - Method in interface com.badlogic.gdx.Application
-
- getGravity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DefaultGroupStrategy
-
- getGroupShader(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Returns the shader to be used for the group.
- getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- getHeader(String) - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the value of the header with the given name as a
String
, or null if the header is not set.
- getHeaders() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns a Map with the headers of the HTTP request.
- getHeaders() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns a Map of the headers.
- getHeight() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getHeight() - Method in interface com.badlogic.gdx.Graphics
-
- getHeight() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.Pixmap
-
- getHeight() - Method in class com.badlogic.gdx.graphics.Texture
-
- getHeight() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getHeight() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getHeight() - Method in class com.badlogic.gdx.math.Rectangle
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
The viewport's world height.
- getHeightRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getHighMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getHighMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getIcon() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getId() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.DirectImageResolver
-
- getImage(String) - Method in interface com.badlogic.gdx.maps.ImageResolver
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.TextureAtlasImageResolver
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getImageHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Deprecated.
use getImagePath(int index) instead
- getImagePath(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Returns the image path for the texture page at the given index.
- getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getImagePaths() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getImageWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- GetIndexByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndices(short[], int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndicesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getInput() - Method in interface com.badlogic.gdx.Application
-
- getInputProcessor() - Method in interface com.badlogic.gdx.Input
-
- getInputProcessor() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getInputStream() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
-
- getInputStream() - Method in interface com.badlogic.gdx.net.Socket
-
- getInt(String, int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as an int.
- getInt(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as an int.
- getInt(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as an int.
- getInt(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getInt(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getIntAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getIntAttribute(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getInteger(String) - Method in interface com.badlogic.gdx.Preferences
-
- getInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
-
- getInterpolation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- getInterval(int) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
- getInvalidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getIPs() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getItemHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Retrieve the backing Array that makes up the chocies available in the SelectBox
- getJavaHeap() - Method in interface com.badlogic.gdx.Application
-
- getKerning(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- getKey() - Method in class com.badlogic.gdx.graphics.VertexAttribute
-
- getKey(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns the key for the specified value.
- getKeyAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- getKeyboardFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Gets the actor that will receive key events.
- getKeyCode() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The key code of the key that was pressed.
- getKeyFrame(float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getKeyFrame(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getKeyFrameIndex(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Returns the current frame number.
- getKeyFrames() - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Returns the keyFrames[] array where all the TextureRegions of the animation are stored.
- getKeys() - Method in class com.badlogic.gdx.maps.MapProperties
-
- getKnobPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
- getKnobPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
- getKnobX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the x-position of the knob relative to the center of the widget.
- getKnobY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the y-position of the knob relative to the center of the widget.
- getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLastSelected() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
Makes a best effort to return the last item selected, else returns an arbitrary item or null if the selection is empty.
- getLatency() - Method in interface com.badlogic.gdx.audio.AudioDevice
-
- getLatest() - Method in class com.badlogic.gdx.math.WindowedMean
-
- getLayers() - Method in class com.badlogic.gdx.maps.Map
-
- getLeftGutterWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the left gutter (black bar) width in screen coordinates.
- getLeftWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getLeftWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getLeftWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getLength() - Method in class com.badlogic.gdx.math.Polyline
-
Returns the euclidean length of the polyline without scaling
- getLength(Object) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
-
Returns the length of the supplied array.
- GetLenToPosState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- getLevel() - Method in class com.badlogic.gdx.utils.Logger
-
- getLife() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLifeOffset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLineHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the line height, which is the distance from one line of text to the next.
- getLines() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
Returns total number of lines that the text occupies
- getLinesShowing() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- getList() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Returns the list shown when the select box is open.
- getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- getListenerActor() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Returns the actor that this listener is attached to.
- getListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getLoadedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getLoader(Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the default loader for the given type
- getLoader(Class<T>, String) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the loader for the given type and the specified filename.
- getLocale() - Method in class com.badlogic.gdx.utils.I18NBundle
-
Returns the locale of this bundle.
- getLocalStoragePath() - Method in interface com.badlogic.gdx.Files
-
Returns the local storage path directory.
- getLog() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getLogger() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getLogLevel() - Method in interface com.badlogic.gdx.Application
-
Gets the log level.
- getLong(String) - Method in interface com.badlogic.gdx.Preferences
-
- getLong(String, long) - Method in interface com.badlogic.gdx.Preferences
-
- getLong(String, long) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a long.
- getLong(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a long.
- getLong(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a long.
- getLowMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getLowMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getMagFilter() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getManagedDisposables() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getManagedStatus(StringBuilder) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Mesh
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Texture
-
- getMap() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getMask() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- getMask() - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- GetMatches(int[]) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- GetMatchLen(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getMaterial() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getMaterial(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getMaterial(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getMaterial(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getMaterial(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getMax() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Zero indicates no max height.
- getMaxHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMaxHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMaxIndices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxLength() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getMaxListCount() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getMaxParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMaxValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getMaxVertices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Zero indicates no max width.
- getMaxWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMaxWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMaxWorldHeight() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- getMaxWorldWidth() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- getMaxX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the maximum scroll value in the x direction.
- getMaxY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the maximum scroll value in the y direction.
- getMean() - Method in class com.badlogic.gdx.math.WindowedMean
-
returns the mean of the samples added to this instance.
- getMeshPart() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getMeshPart() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- getMessage() - Method in exception com.badlogic.gdx.utils.SerializationException
-
- getMessageText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getMethod() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the HTTP method of the HttpRequest.
- getMethod(Class, String, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Method
that represents the public member method for the supplied class which takes the supplied parameter
types.
- getMethods(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Method
containing the public member methods of the class represented by the supplied Class.
- getMiddleHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getMiddleWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getMin() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMinFilter() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMinHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMinHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMinParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMinValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMinWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMinWorldHeight() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- getMinWorldWidth() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- getMultiLineBounds(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text, which may contain newlines.
- getMultiLineBounds(CharSequence, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text, which may contain newlines.
- getMultiple() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- getName() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getName() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getName() - Method in class com.badlogic.gdx.maps.MapObject
-
- getName() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- getName() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getName() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns the name of the field.
- getName() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns the name of the method.
- getName() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getNativeHeap() - Method in interface com.badlogic.gdx.Application
-
- getNativeOrientation() - Method in interface com.badlogic.gdx.Input
-
- getNativeOrientation() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getNet() - Method in interface com.badlogic.gdx.Application
-
- getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getNode(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getNode(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getNode(Array<Node>, String, boolean, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Helper method to recursive fetch a node from an array
- getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getNode(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getNode(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getNodeAt(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getNormal() - Method in class com.badlogic.gdx.math.Plane
-
- GetNumAvailableBytes() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getNumManagedTextures() - Static method in class com.badlogic.gdx.graphics.Texture
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumMaxIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getNumMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getObject(Class<T>) - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getObject() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getObject() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getObjects() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getOffset(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
Returns the offset for the first VertexAttribute with the specified usage.
- getOffsetX() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getOffsetX() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getOffsetX() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getOffsetY() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getOffsetY() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getOffsetY() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getOldest() - Method in class com.badlogic.gdx.math.WindowedMean
-
- getOnscreenKeyboard() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getOpacity() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getOpacity() - Method in class com.badlogic.gdx.maps.MapObject
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getOriginX() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the x-coordinate of the polygon's origin point.
- getOriginX() - Method in class com.badlogic.gdx.math.Polyline
-
- getOriginX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getOriginY() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the y-coordinate of the polygon's origin point.
- getOriginY() - Method in class com.badlogic.gdx.math.Polyline
-
- getOriginY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getOutputStream() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
-
- getOutputStream() - Method in interface com.badlogic.gdx.net.Socket
-
- getOverNode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPadBottom() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadding() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPadLeft() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadRight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadTop() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPage(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPageHeight() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPageIndex(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Returns the index of the page containing the given packed rectangle.
- getPages() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPages() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getPageWidth() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getParameterTypes() - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
Returns an array of Class objects that represent the formal parameter types, in declaration order, of the constructor.
- getParameterTypes() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns an array of Class objects that represent the formal parameter types, in declaration order, of the method.
- getParent() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the parent actor, or null if not in a group.
- getParent() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getParent() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getPatch(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered ninepatch.
- getPatch() - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- getPercentComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getPickRay(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Creates a picking
Ray
from the coordinates given in screen coordinates.
- getPickRay(float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Creates a picking
Ray
from the coordinates given in screen coordinates.
- getPickRay(float, float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getPitch() - Method in interface com.badlogic.gdx.Input
-
The pitch is the angle of the device's orientation around the x-axis.
- getPitch() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getPitch() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the pitch euler angle in degrees, which is the rotation around the x axis.
- getPitchRad() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the pitch euler angle in radians, which is the rotation around the x axis.
- getPixel(int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the 32-bit RGBA8888 value of the pixel at x, y.
- getPixels() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixels() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the direct ByteBuffer holding the pixel data.
- getPixmap() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
- getPlaceholderTextInput(Input.TextInputListener, String, String) - Method in interface com.badlogic.gdx.Input
-
System dependent method to input a string of text.
- getPlaceholderTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getPlayMode() - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Returns the animation play mode.
- getPointer() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The pointer index for the event.
- getPolygon() - Method in class com.badlogic.gdx.maps.objects.PolygonMapObject
-
- getPolyline() - Method in class com.badlogic.gdx.maps.objects.PolylineMapObject
-
- getPool() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getPosition() - Method in interface com.badlogic.gdx.audio.Music
-
Returns the playback position in milliseconds.
- getPosition() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Returns the position of this decal.
- getPosition(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
return the Vector2 with coordinates of this rectangle
- getPpcX() - Method in interface com.badlogic.gdx.Graphics
-
- getPpcY() - Method in interface com.badlogic.gdx.Graphics
-
- getPpiX() - Method in interface com.badlogic.gdx.Graphics
-
- getPpiY() - Method in interface com.badlogic.gdx.Graphics
-
- getPreferences(String) - Method in interface com.badlogic.gdx.Application
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getPrefHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getPrefHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPrefHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getPrefWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getPrefWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPrefWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPressedButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
The button that initially pressed this button or -1 if the button is not pressed.
- getPressedPointer() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
The pointer that initially pressed this button or -1 if the button is not pressed.
- GetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- GetPrice(int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetPrice0(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetPrice1(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetProcessedSizeAdd() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- getProcessor() - Method in class com.badlogic.gdx.InputProcessorQueue
-
- getProcessors() - Method in class com.badlogic.gdx.InputMultiplexer
-
- getProgress() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getProjectionMatrix() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Returns the current projection matrix.
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Returns the current projection matrix.
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getProjViewTrans() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getProjViewTrans() - Method in interface com.badlogic.gdx.graphics.g3d.environment.ShadowMap
-
- getProperties() - Method in class com.badlogic.gdx.maps.Map
-
- getProperties() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getProperties() - Method in class com.badlogic.gdx.maps.MapObject
-
- getProperties() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getProtocol() - Method in class com.badlogic.gdx.net.NetJavaServerSocketImpl
-
- getProtocol() - Method in interface com.badlogic.gdx.net.ServerSocket
-
- getQueuedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getRangeSelect() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
- getRawDeltaTime() - Method in interface com.badlogic.gdx.Graphics
-
- getRect(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getRectangle() - Method in class com.badlogic.gdx.maps.objects.RectangleMapObject
-
- getRects() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
- getRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getReferenceCount(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the reference count of an asset.
- getRegion() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the first texture region.
- getRegion(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the texture page at the given index.
- getRegion() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getRegion(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered texture region.
- getRegion() - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- getRegionHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Returns the region's height.
- getRegions() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the array of TextureRegions that represents each texture page of glyphs.
- getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions in the atlas.
- getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getRegionWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Returns the region's width.
- getRegionX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getRegionY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The actor related to the event.
- getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
The actor related to the event.
- getRelativeFileHandle(FileHandle, String) - Static method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- getRemoteAddress() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
-
- getRemoteAddress() - Method in interface com.badlogic.gdx.net.Socket
-
- getRemoveActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- getRenderable(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getRenderable(Renderable, Node) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getRenderable(Renderable, Node, NodePart) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Traverses the Node hierarchy and collects
Renderable
instances for every node with a graphical representation.
- getRenderables(Array<Renderable>, Pool<Renderable>) - Method in interface com.badlogic.gdx.graphics.g3d.RenderableProvider
-
- getRenderableSorter() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- getRenderContext() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- getRenderer() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getRequired() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- getResetOnTouchUp() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getResult() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the data of the HTTP response as a byte[].
- getResultAsStream() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the data of the HTTP response as an
InputStream
.
- getResultAsString() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the data of the HTTP response as a
String
.
- getReturnType() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns a Class object that represents the formal return type of the method.
- getReuseCount() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- getReuseCount() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
- getReverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getReverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getRight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns x plus width.
- getRightGutterWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the right gutter (black bar) width in screen coordinates.
- getRightGutterX() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the right gutter (black bar) x in screen coordinates.
- getRightWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getRightWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getRightWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getRoll() - Method in interface com.badlogic.gdx.Input
-
The roll is the angle of the device's orientation around the y-axis.
- getRoll() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getRoll() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the roll euler angle in degrees, which is the rotation around the z axis.
- getRollRad() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the roll euler angle in radians, which is the rotation around the z axis.
- getRoot() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Returns the root group which holds all actors in the stage.
- getRootNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getRotatedPackedHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
Returns the packed height considering the rotate value, if it is true then it returns the packedWidth, otherwise it
returns the packedHeight.
- getRotatedPackedWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
Returns the packed width considering the rotate value, if it is true then it returns the packedHeight, otherwise it
returns the packedWidth.
- getRotation() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getRotation() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getRotation() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getRotation() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Returns the rotation.
- getRotation() - Method in interface com.badlogic.gdx.Input
-
- getRotation() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getRotation() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getRotation() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getRotation() - Method in class com.badlogic.gdx.math.Matrix3
-
- getRotation(Quaternion, boolean) - Method in class com.badlogic.gdx.math.Matrix4
-
Gets the rotation of this matrix.
- getRotation(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
-
Gets the rotation of this matrix.
- getRotation() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the total rotation applied to the polygon.
- getRotation() - Method in class com.badlogic.gdx.math.Polyline
-
- getRotation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- getRotation() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getRotationMatrix(float[]) - Method in interface com.badlogic.gdx.Input
-
- getRotationMatrix(float[]) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getRotationRad() - Method in class com.badlogic.gdx.math.Matrix3
-
- getRow() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getRow(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the row index for the y coordinate, or -1 if there are no cells.
- getRunnable() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- getScale() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getScale(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getScale(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
- getScale(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- getScale() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- getScaledLength() - Method in class com.badlogic.gdx.math.Polyline
-
Returns the euclidean length of the polyline
- getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getScaleX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getScaleX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getScaleX() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaleX() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the total horizontal scaling applied to the polygon.
- getScaleX() - Method in class com.badlogic.gdx.math.Polyline
-
- getScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getScaleXSquared() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getScaleY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getScaleY() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaleY() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the total vertical scaling applied to the polygon.
- getScaleY() - Method in class com.badlogic.gdx.math.Polyline
-
- getScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getScaleYSquared() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaleZ() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaleZSquared() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaling() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getScaling() - Method in class com.badlogic.gdx.utils.viewport.ScalingViewport
-
- getScreen() - Method in class com.badlogic.gdx.Game
-
- getScrollAmount() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The amount the mouse was scrolled.
- getScrollBarHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollBarWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Gets the actor that will receive scroll events.
- getScrollHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the height of the scrolled viewport.
- getScrollPane() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Returns the scroll pane containing the list that is shown when the select box is open.
- getScrollPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the width of the scrolled viewport.
- getScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the x scroll position in pixels.
- getScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the y scroll position in pixels.
- getSelected() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Returns the first selected item, or null.
- getSelected() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Returns the first selected item, or null.
- getSelectedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getSelectedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Get the set of selected items, useful when multiple items are selected
- getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getSelectionStart() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getSerializer(Class<T>) - Method in class com.badlogic.gdx.utils.Json
-
- getShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- getShader(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.utils.ShaderProvider
-
- getShaderProvider() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- getShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- getShort(String, short) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a short.
- getShort(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a short.
- getShort(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a short.
- getSide() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- getSimpleFormatter() - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Returns the flag indicating whether to use the simplified message pattern syntax (default is false).
- getSimpleName(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns the simple name of the underlying class as supplied in the source code.
- getSize() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- getSize(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
- getSpace() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getSpace() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getSpaceBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceWidth() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the width of the space character.
- getSpawnHeight() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpawnShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpawnWidth() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSplit() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getSprite() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSprite(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered sprite.
- getSprite() - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- getSpriteBatch() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getSpriteBatch() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Deprecated.
- getSpriteCache() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- getSrcBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- getStage() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the stage that this actor is currently in, or null if not in a stage.
- getStage() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
The stage for the actor the event was fired on.
- getStageX() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The stage x coordinate where the event occurred.
- getStageY() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The stage x coordinate where the event occurred.
- getStart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- getStart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- getStatus() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the
HttpStatus
containing the statusCode of the HTTP response.
- getStatusCode() - Method in class com.badlogic.gdx.net.HttpStatus
-
Returns the status code of the HTTP response, normally 2xx status codes indicate success while 4xx and 5xx indicate client
and server errors, respectively (see
HTTP/1.1: Status Code
Definitions for more information about HTTP status codes).
- getStepSize() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getString(String) - Method in interface com.badlogic.gdx.Preferences
-
- getString(String, String) - Method in interface com.badlogic.gdx.Preferences
-
- getString(String, String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a string.
- getString(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a string.
- getString(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a string.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
Returns the button's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
Returns the checkbox's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
Returns the label's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Returns the list's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
Returns the progress bar's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the scroll pane's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Returns the select box's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Returns the slider's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
Returns the split pane's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Returns the text field's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the touchpad's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
Returns the window's style.
- getSwingTwist(float, float, float, Quaternion, Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the swing rotation and twist rotation for the specified axis.
- getSwingTwist(Vector3, Quaternion, Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the swing rotation and twist rotation for the specified axis.
- getTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getTag(Class) - Method in class com.badlogic.gdx.utils.Json
-
- getTapCount() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns the number of taps within the tap count interval for the most recent click event.
- getTapSquareSize() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTapSquareSize() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Returns the actor that the event originated from.
- getTargetActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- getTargetActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- getTargetActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- getTargetActor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getText() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getTextBounds() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getTextFieldFilter() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getTextInput(Input.TextInputListener, String, String) - Method in interface com.badlogic.gdx.Input
-
System dependent method to input a string of text.
- getTextInput(Input.TextInputListener, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getTexture() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTexture() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getTextureCoords() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getTextureData(Cubemap.CubemapSide) - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getTextureData() - Method in class com.badlogic.gdx.graphics.Texture
-
- getTextureObjectHandle() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getTextureRegion() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getTextureRegion() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getTextureRegion() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getTextureRegion() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getTextureRegion() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getTextures() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- getTile() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- getTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- getTiledDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered tiled drawable.
- getTileHeight() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getTileIds(XmlReader.Element, int, int) - Static method in class com.badlogic.gdx.maps.tiled.TmxMapHelper
-
- getTileSet(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- getTileSet(String) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- getTileSets() - Method in class com.badlogic.gdx.maps.tiled.TiledMap
-
- getTileWidth() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getTime() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
Gets the time spent waiting for the delay.
- getTime() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
Gets the transition time so far.
- getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getTimeOut() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the timeOut of the HTTP request.
- getTint() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getTitle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getTitleWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getToggle() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- getTop() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns y plus height.
- getTopGutterHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the top gutter (black bar) height in screen coordinates.
- getTopGutterY() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the top gutter (black bar) y in screen coordinates.
- getTopHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTopHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getTopHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getTotalHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTotalWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- getTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getTouchDownTarget() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- getTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTransformedVertices() - Method in class com.badlogic.gdx.math.Polygon
-
Calculates and returns the vertices of the polygon after scaling, rotation, and positional translations have been applied,
as they are position within the world.
- getTransformedVertices() - Method in class com.badlogic.gdx.math.Polyline
-
Returns vertices scaled, rotated, and offset by the polygon position.
- getTransformMatrix() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Returns the current transform matrix.
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Returns the current transform matrix.
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getTranslation(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
- getTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- getTransparency() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getTree() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Returns the tree this node is currently in, or null.
- getTriangles() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getType() - Method in interface com.badlogic.gdx.Application
-
- getType() - Method in interface com.badlogic.gdx.Graphics
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getType() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getType() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The type of input event.
- getType() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- getType() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns a Class object that identifies the declared type for the field.
- getU() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getU2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getUniformAlias(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- getUniformID(String) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- getUniformLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniforms() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniformSize(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniformType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniformX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getUniformY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getUnitScale() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getUnitsPerPixel() - Method in class com.badlogic.gdx.utils.viewport.ScreenViewport
-
- getUnsafeBufferAddress(Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Returns the address of the Buffer, it assumes it is an unsafe buffer.
- getUrl() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the URL of the HTTP request.
- getUserObject() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Retrieves application specific object for convenience.
- getUWrap() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getV() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getV2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getValidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- getValue(int) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
- getValue() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Gets the current float value.
- getValue() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Gets the current int value.
- getValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getValue() - Method in class com.badlogic.gdx.utils.BinaryHeap.Node
-
- getValueAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- getValues() - Method in class com.badlogic.gdx.maps.MapProperties
-
- getValues() - Method in class com.badlogic.gdx.math.Matrix3
-
Get the values in this matrix.
- getValues() - Method in class com.badlogic.gdx.math.Matrix4
-
- getVariableSizeKnobs() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVelocity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getVelocityX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Gets the flick scroll y velocity.
- getVelocityY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Gets the flick scroll y velocity.
- getVersion() - Method in interface com.badlogic.gdx.Application
-
- getVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertexAttributes() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertexShaderSource() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getVertexSize() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertexTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getVertexTransform(Matrix4) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Get the current vertex transformation matrix.
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getVertices(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
Returns the vertices in local space.
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the packed vertices, colors, and texture coordinates for this sprite.
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Returns the packed vertices, colors, and texture coordinates for this sprite.
- getVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Returns the vertices backing this sprite.
The returned value should under no circumstances be modified.
- getVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the vertices from the Mesh to the float array.
- getVertices(int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the the remaining vertices from the Mesh to the float array.
- getVertices(int, int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the specified vertices from the Mesh to the float array.
- getVertices(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the specified vertices from the Mesh to the float array.
- getVertices() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the polygon's local vertices without scaling or rotation and without being offset by the polygon position.
- getVertices() - Method in class com.badlogic.gdx.math.Polyline
-
Returns vertices without scaling or rotation and without being offset by the polyline position.
- getVerticesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getViewBounds() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getViewport() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getViewport() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
- getViewportHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getViewportWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getViewportX() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getViewportY() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getVisualScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVisualScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVisualValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
If
animating
the progress bar value, this returns the value current displayed.
- getVolume() - Method in interface com.badlogic.gdx.audio.Music
-
- getVWrap() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getWidget() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the actor embedded in this scroll pane, or null.
- getWidth() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getWidth() - Method in interface com.badlogic.gdx.Graphics
-
- getWidth() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.Pixmap
-
- getWidth() - Method in class com.badlogic.gdx.graphics.Texture
-
- getWidth() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getWidth() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getWidth() - Method in class com.badlogic.gdx.math.Rectangle
-
- getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
The viewport's world width.
- getWidthRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getWind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getWorldHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getWorldWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getWrappedBounds(CharSequence, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width.
- getWrappedBounds(CharSequence, float, BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the bounds of the specified text, which may contain newlines and is wrapped within the specified width.
- getWriter() - Method in class com.badlogic.gdx.utils.Json
-
- getWriter() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Returns the x position of the cached string, relative to the position when the string was cached.
- getX() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getX() - Method in interface com.badlogic.gdx.Input
-
- getX(int) - Method in interface com.badlogic.gdx.Input
-
Returns the x coordinate in screen coordinates of the given pointer.
- getX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getX(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getX() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the x-coordinate of the polygon's position within the world.
- getX() - Method in class com.badlogic.gdx.math.Polyline
-
- getX() - Method in class com.badlogic.gdx.math.Rectangle
-
- getX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- getX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- getX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Get the X position of the actor (left edge of actor)
- getXHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
- getXOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Returns the y position of the cached string, relative to the position when the string was cached.
- getY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getY() - Method in interface com.badlogic.gdx.Input
-
- getY(int) - Method in interface com.badlogic.gdx.Input
-
Returns the y coordinate in screen coordinates of the given pointer.
- getY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getY(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getY() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the y-coordinate of the polygon's position within the world.
- getY() - Method in class com.badlogic.gdx.math.Polyline
-
- getY() - Method in class com.badlogic.gdx.math.Rectangle
-
- getY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- getY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- getY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Get the Y position of the actor (bottom edge of actor)
- getYaw() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the yaw euler angle in degrees, which is the rotation around the y axis.
- getYawRad() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the yaw euler angle in radians, which is the rotation around the y axis.
- getYOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getZ() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getZIndex() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the z-index of this actor.
- gl - Static variable in class com.badlogic.gdx.Gdx
-
- gl20 - Static variable in class com.badlogic.gdx.Gdx
-
- GL20 - Interface in com.badlogic.gdx.graphics
-
Interface wrapping all the methods of OpenGL ES 2.0
- gl20 - Variable in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- GL20Profiler - Class in com.badlogic.gdx.graphics.profiling
-
- gl30 - Static variable in class com.badlogic.gdx.Gdx
-
- GL30 - Interface in com.badlogic.gdx.graphics
-
OpenGL ES 3.0
- gl30 - Variable in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- GL30Profiler - Class in com.badlogic.gdx.graphics.profiling
-
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_ATTRIBUTES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ACTIVE_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ACTIVE_UNIFORM_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALREADY_SIGNALED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ALWAYS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ANY_SAMPLES_PASSED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ATTACHED_SHADERS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_DST_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_SRC_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLUE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BLUE_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BUFFER_ACCESS_FLAGS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BUFFER_MAP_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BUFFER_MAP_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BUFFER_MAP_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BUFFER_MAPPED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BUFFER_USAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CCW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CLAMP_TO_EDGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT0 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_ATTACHMENT1 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT10 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT11 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT12 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT13 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT14 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT15 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT3 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT4 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT5 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT6 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT7 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT9 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COMPARE_REF_TO_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPILE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COMPRESSED_R11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_RG11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_RGB8_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_RGBA8_ETC2_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_SIGNED_R11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_SIGNED_RG11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_SRGB8_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CONDITION_SATISFIED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COPY_READ_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COPY_READ_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COPY_WRITE_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COPY_WRITE_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COVERAGE_BUFFER_BIT_NV - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CULL_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CULL_FACE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CURRENT_PROGRAM - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CURRENT_QUERY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_CURRENT_VERTEX_ATTRIB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DECR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DECR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DELETE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH24_STENCIL8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH32F_STENCIL8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT16 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT24 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH_COMPONENT32F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_STENCIL - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH_STENCIL_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DITHER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DONT_CARE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DRAW_BUFFER0 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER1 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER10 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER11 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER12 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER13 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER14 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER15 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER3 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER4 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER5 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER6 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER7 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER9 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DYNAMIC_COPY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DYNAMIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DYNAMIC_READ - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ES_VERSION_2_0 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FALSE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FASTEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FIXED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT2x3 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT2x4 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT3x2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT3x4 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT4x2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT4x3 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAGMENT_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_COMPLETE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_DEFAULT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_UNDEFINED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_UNSUPPORTED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT_AND_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_ADD - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_REVERSE_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GENERATE_MIPMAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GENERATE_MIPMAP_HINT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GREATER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GREEN - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_GREEN_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_HALF_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_HIGH_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_HIGH_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INCR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INCR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INFO_LOG_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_2_10_10_10_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INT_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INT_SAMPLER_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INT_SAMPLER_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INT_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INTERLEAVED_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INVALID_ENUM - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_FRAMEBUFFER_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INVALID_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_KEEP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LESS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_LOOP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINK_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LOW_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LOW_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LUMINANCE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LUMINANCE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAJOR_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_FLUSH_EXPLICIT_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_INVALIDATE_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_INVALIDATE_RANGE_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_READ_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_UNSYNCHRONIZED_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_WRITE_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_3D_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_ARRAY_TEXTURE_LAYERS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_COLOR_ATTACHMENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_COMBINED_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_DRAW_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_ELEMENT_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_ELEMENTS_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_FRAGMENT_INPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_PROGRAM_TEXEL_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_RENDERBUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_SERVER_WAIT_TIMEOUT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_LOD_BIAS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_UNIFORM_BLOCK_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_UNIFORM_BUFFER_BINDINGS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_VARYING_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_VARYING_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_OUTPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_VERTEX_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VIEWPORT_DIMS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MEDIUM_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MEDIUM_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MIN - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MIN_PROGRAM_TEXEL_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MINOR_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MIRRORED_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEVER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NICEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NO_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NONE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NOTEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NUM_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_NUM_PROGRAM_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_NUM_SAMPLE_COUNTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_NUM_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_OBJECT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ONE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_OUT_OF_MEMORY - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PACK_ROW_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PACK_SKIP_PIXELS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PACK_SKIP_ROWS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PIXEL_PACK_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PIXEL_PACK_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PIXEL_UNPACK_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PIXEL_UNPACK_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_POINTS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_FACTOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_FILL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PRIMITIVE_RESTART_FIXED_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PROGRAM_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PROGRAM_BINARY_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_QUERY_RESULT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_QUERY_RESULT_AVAILABLE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R11F_G11F_B10F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R16F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R16I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R32F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R32I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R8I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RASTERIZER_DISCARD - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_READ_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_READ_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_READ_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RED_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RED_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RENDERBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_ALPHA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_BLUE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_DEPTH_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_GREEN_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_INTERNAL_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_RED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RENDERBUFFER_STENCIL_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_REPLACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RG - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG16F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG16I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG32F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG32I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG8I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB10_A2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB10_A2UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB16F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB16I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB32F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB32I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB565 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB5_A1 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB8I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB9_E5 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGBA16F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA16I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA32F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA32I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGBA8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA8I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLER_2D_ARRAY_SHADOW - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLER_2D_SHADOW - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLER_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_CUBE_SHADOW - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SCISSOR_BOX - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SCISSOR_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SEPARATE_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_COMPILER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_SOURCE_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADING_LANGUAGE_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SIGNALED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SIGNED_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRC_ALPHA_SATURATE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRGB - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SRGB8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SRGB8_ALPHA8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_STATIC_COPY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_STATIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STATIC_READ - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_STENCIL - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_STENCIL_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_INDEX8 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STREAM_COPY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_STREAM_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STREAM_READ - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SUBPIXEL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SYNC_CONDITION - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SYNC_FENCE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SYNC_FLAGS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SYNC_FLUSH_COMMANDS_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SYNC_GPU_COMMANDS_COMPLETE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SYNC_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE0 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE1 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE10 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE11 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE12 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE13 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE14 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE15 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE16 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE17 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE18 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE19 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE20 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE21 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE22 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE23 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE24 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE25 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE26 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE27 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE28 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE29 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE30 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE31 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE5 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE6 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE7 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE8 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE9 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_BASE_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_BINDING_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_BINDING_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_BINDING_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_BINDING_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_COMPARE_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_COMPARE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_IMMUTABLE_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_IMMUTABLE_LEVELS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_MAG_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_MAX_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_MAX_LOD - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_MIN_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_MIN_LOD - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_SWIZZLE_A - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_SWIZZLE_B - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_SWIZZLE_G - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_SWIZZLE_R - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_WRAP_R - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_WRAP_S - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_WRAP_T - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TIMEOUT_EXPIRED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TIMEOUT_IGNORED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_ACTIVE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BUFFER_START - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_PAUSED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_VARYINGS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRIANGLE_FAN - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNIFORM_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_DATA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_NAME_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BUFFER_START - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_IS_ROW_MAJOR - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_MATRIX_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_NAME_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNPACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNPACK_IMAGE_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNPACK_ROW_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNPACK_SKIP_IMAGES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNPACK_SKIP_PIXELS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNPACK_SKIP_ROWS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNALED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_INT_10F_11F_11F_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_24_8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_2_10_10_10_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_5_9_9_9_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_SAMPLER_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VALIDATE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VENDOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ARRAY_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_VERTEX_ATTRIB_ARRAY_ENABLED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_PROGRAM_POINT_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VIEWPORT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_WAIT_FAILED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ZERO - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- glActiveTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glActiveTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glActiveTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glAttachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glAttachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glAttachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBeginQuery(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBeginQuery(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBeginTransformFeedback(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBeginTransformFeedback(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindAttribLocation(int, int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindAttribLocation(int, int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBindAttribLocation(int, int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindBuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindBuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBindBuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindBufferBase(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBindBufferBase(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindBufferRange(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBindBufferRange(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindFramebuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindFramebuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBindFramebuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindRenderbuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindRenderbuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBindRenderbuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindSampler(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBindSampler(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindTexture(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindTexture(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBindTexture(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindTransformFeedback(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBindTransformFeedback(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindVertexArray(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBindVertexArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlendColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBlendColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlendEquation(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendEquation(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBlendEquation(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlendEquationSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendEquationSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBlendEquationSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlendFunc(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendFunc(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBlendFunc(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlendFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBlendFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBufferData(int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBufferData(int, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBufferData(int, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBufferSubData(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBufferSubData(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBufferSubData(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCheckFramebufferStatus(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCheckFramebufferStatus(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCheckFramebufferStatus(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClear(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glClear(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glClear(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearBufferfi(int, int, float, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glClearBufferfi(int, int, float, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearBufferfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glClearBufferfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearBufferiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glClearBufferiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearBufferuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glClearBufferuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glClearColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glClearColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearDepthf(float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glClearDepthf(float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glClearDepthf(float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearStencil(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glClearStencil(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glClearStencil(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glColorMask(boolean, boolean, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glColorMask(boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glColorMask(boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCompileShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCompileShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCompileShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCopyBufferSubData(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glCopyBufferSubData(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCreateProgram() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCreateProgram() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCreateProgram() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCreateShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCreateShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCreateShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCullFace(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCullFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCullFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteQueries(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteQueries(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteQueries(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteQueries(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteSamplers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteSamplers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteSamplers(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteSamplers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteTransformFeedbacks(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteTransformFeedbacks(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteTransformFeedbacks(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteTransformFeedbacks(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteVertexArrays(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteVertexArrays(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteVertexArrays(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteVertexArrays(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDepthFunc(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDepthFunc(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDepthFunc(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDepthMask(boolean) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDepthMask(boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDepthMask(boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDepthRangef(float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDepthRangef(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDepthRangef(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDetachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDetachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDetachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDisable(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDisable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDisable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDisableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDisableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDisableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawArrays(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawArrays(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDrawArrays(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawArraysInstanced(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDrawArraysInstanced(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDrawBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawElements(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawElements(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawElements(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDrawElements(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDrawElements(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawElements(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawElementsInstanced(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDrawElementsInstanced(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawRangeElements(int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDrawRangeElements(int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDrawRangeElements(int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawRangeElements(int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glEnable(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glEnable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glEnable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glEnableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glEnableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glEnableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glEndQuery(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glEndQuery(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glEndTransformFeedback() - Method in interface com.badlogic.gdx.graphics.GL30
-
- glEndTransformFeedback() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glEnum - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
The OpenGL target (used for glTexImage2D) of the side.
- glFinish() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFinish() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glFinish() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glFlush() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFlush() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glFlush() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glFlushMappedBufferRange(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glFlushMappedBufferRange(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glFramebufferRenderbuffer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFramebufferRenderbuffer(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glFramebufferRenderbuffer(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glFramebufferTexture2D(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFramebufferTexture2D(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glFramebufferTexture2D(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glFramebufferTextureLayer(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glFramebufferTextureLayer(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glFrontFace(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFrontFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glFrontFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenerateMipmap(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenerateMipmap(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenerateMipmap(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenQueries(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenQueries(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenQueries(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenQueries(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenSamplers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenSamplers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenSamplers(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenSamplers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenTransformFeedbacks(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenTransformFeedbacks(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenTransformFeedbacks(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenTransformFeedbacks(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenVertexArrays(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenVertexArrays(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenVertexArrays(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenVertexArrays(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetActiveUniformBlockName(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveUniformBlockName(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetAttribLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetAttribLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetAttribLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetBooleanv(int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetBooleanv(int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetBooleanv(int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetBufferParameteri64v(int, int, LongBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetBufferParameteri64v(int, int, LongBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetBufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetBufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetBufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetBufferPointerv(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetBufferPointerv(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetError() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetError() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetError() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetFloatv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetFloatv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetFloatv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetFragDataLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetFragDataLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetInteger64v(int, LongBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetInteger64v(int, LongBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetIntegerv(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetIntegerv(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetIntegerv(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetProgramInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetProgramInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetProgramInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetProgramiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetProgramiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetProgramiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetQueryiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetQueryiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetQueryObjectuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetQueryObjectuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetSamplerParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetSamplerParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetSamplerParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetSamplerParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetShaderInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetShaderInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetShaderiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetShaderiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetString(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetString(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetString(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetStringi(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetStringi(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformBlockIndex(int, String) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetUniformBlockIndex(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetUniformfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformIndices(int, String[], IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetUniformIndices(int, String[], IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetUniformiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetUniformLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetUniformuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetVertexAttribIiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetVertexAttribIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetVertexAttribIuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetVertexAttribIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetVertexAttribiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetVertexAttribiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetVertexAttribPointerv(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribPointerv(int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetVertexAttribPointerv(int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glHint(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glHint(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glHint(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glInvalidateFramebuffer(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glInvalidateFramebuffer(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsEnabled(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsEnabled(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsEnabled(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsFramebuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsFramebuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsFramebuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsQuery(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glIsQuery(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsRenderbuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsRenderbuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsRenderbuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsSampler(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glIsSampler(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsTransformFeedback(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glIsTransformFeedback(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsVertexArray(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glIsVertexArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glLineWidth(float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glLineWidth(float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glLineWidth(float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glLinkProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glLinkProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glLinkProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- globalTransform - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
- glPauseTransformFeedback() - Method in interface com.badlogic.gdx.graphics.GL30
-
- glPauseTransformFeedback() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glPixelStorei(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glPixelStorei(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glPixelStorei(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glPolygonOffset(float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glPolygonOffset(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glPolygonOffset(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- GLProfiler - Class in com.badlogic.gdx.graphics.profiling
-
This class will collect statistics about the GL calls.
- GLProfiler() - Constructor for class com.badlogic.gdx.graphics.profiling.GLProfiler
-
- glProgramParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glProgramParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glReadBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glReadBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glReleaseShaderCompiler() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glReleaseShaderCompiler() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glReleaseShaderCompiler() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glRenderbufferStorage(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glRenderbufferStorage(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glRenderbufferStorage(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glRenderbufferStorageMultisample(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glRenderbufferStorageMultisample(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glResumeTransformFeedback() - Method in interface com.badlogic.gdx.graphics.GL30
-
- glResumeTransformFeedback() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glSampleCoverage(float, boolean) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glSampleCoverage(float, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glSampleCoverage(float, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glSamplerParameterf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glSamplerParameterf(int, int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glSamplerParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glSamplerParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glSamplerParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glSamplerParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glSamplerParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glSamplerParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glScissor(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glScissor(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glScissor(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glShaderSource(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glShaderSource(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glShaderSource(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilFunc(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilFunc(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilFunc(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilMask(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilMask(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilMask(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilMaskSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilMaskSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilMaskSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilOp(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilOp(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilOp(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilOpSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilOpSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilOpSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTarget - Variable in class com.badlogic.gdx.graphics.GLTexture
-
The target of this texture, used when binding the texture, e.g.
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexParameterf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameterf(int, int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexParameterf(int, int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- GLTexture - Class in com.badlogic.gdx.graphics
-
Class representing an OpenGL texture by its target and handle.
- GLTexture(int) - Constructor for class com.badlogic.gdx.graphics.GLTexture
-
Generates a new OpenGL texture with the specified target.
- GLTexture(int, int) - Constructor for class com.badlogic.gdx.graphics.GLTexture
-
- glTransformFeedbackVaryings(int, String[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glTransformFeedbackVaryings(int, String[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform1fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1i(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1i(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform1i(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform1iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniform1uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform2fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform2fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform2i(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2i(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform2i(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform2iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform2iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform3fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3i(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3i(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform3i(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform3iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniform3uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform4fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4i(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4i(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform4i(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform4iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniform4uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformBlockBinding(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformBlockBinding(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUnmapBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUnmapBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUseProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUseProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUseProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glValidateProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glValidateProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glValidateProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib1fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib1fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib1fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib2fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib2fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib2fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib3fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib3fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib3fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib4fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib4fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib4fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribDivisor(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glVertexAttribDivisor(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribI4i(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glVertexAttribI4i(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribI4ui(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glVertexAttribI4ui(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribIPointer(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glVertexAttribIPointer(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glViewport(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glViewport(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glViewport(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glyphs - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- graphics - Static variable in class com.badlogic.gdx.Gdx
-
- Graphics - Interface in com.badlogic.gdx
-
This interface encapsulates communication with the graphics processor.
- Graphics.BufferFormat - Class in com.badlogic.gdx
-
Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
- Graphics.BufferFormat(int, int, int, int, int, int, int, boolean) - Constructor for class com.badlogic.gdx.Graphics.BufferFormat
-
- Graphics.DisplayMode - Class in com.badlogic.gdx
-
Describe a fullscreen display mode
- Graphics.GraphicsType - Enum in com.badlogic.gdx
-
Enumeration describing different types of
Graphics
implementations.
- GRAVE - Static variable in class com.badlogic.gdx.Input.Keys
-
- GRAY - Static variable in class com.badlogic.gdx.graphics.Color
-
- GREEN - Static variable in class com.badlogic.gdx.graphics.Color
-
- GridPoint2 - Class in com.badlogic.gdx.math
-
A point in a 2D grid, with integer x and y coordinates
- GridPoint2() - Constructor for class com.badlogic.gdx.math.GridPoint2
-
Constructs a new 2D grid point.
- GridPoint2(int, int) - Constructor for class com.badlogic.gdx.math.GridPoint2
-
Constructs a new 2D grid point.
- GridPoint2(GridPoint2) - Constructor for class com.badlogic.gdx.math.GridPoint2
-
Copy constructor
- GridPoint3 - Class in com.badlogic.gdx.math
-
A point in a 3D grid, with integer x and y coordinates
- GridPoint3() - Constructor for class com.badlogic.gdx.math.GridPoint3
-
Constructs a 3D grid point with all coordinates pointing to the origin (0, 0, 0).
- GridPoint3(int, int, int) - Constructor for class com.badlogic.gdx.math.GridPoint3
-
Constructs a 3D grid point.
- GridPoint3(GridPoint3) - Constructor for class com.badlogic.gdx.math.GridPoint3
-
Copy constructor
- Group - Class in com.badlogic.gdx.scenes.scene2d
-
2D scene graph node that may contain other actors.
- Group() - Constructor for class com.badlogic.gdx.scenes.scene2d.Group
-
- GroupPlug - Interface in com.badlogic.gdx.graphics.g3d.decals
-
Handles a single group's pre and post render arrangements.
- GroupStrategy - Interface in com.badlogic.gdx.graphics.g3d.decals
-
This class provides hooks which are invoked by
DecalBatch
to evaluate the group a sprite falls into, as well as to
adjust settings before and after rendering a group.
- I - Static variable in class com.badlogic.gdx.Input.Keys
-
- I18NBundle - Class in com.badlogic.gdx.utils
-
A I18NBundle
provides Locale
-specific resources loaded from property files.
- I18NBundle() - Constructor for class com.badlogic.gdx.utils.I18NBundle
-
- I18NBundleLoader - Class in com.badlogic.gdx.assets.loaders
-
- I18NBundleLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader
-
- I18NBundleLoader.I18NBundleParameter - Class in com.badlogic.gdx.assets.loaders
-
- I18NBundleLoader.I18NBundleParameter() - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter
-
- I18NBundleLoader.I18NBundleParameter(Locale) - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter
-
- I18NBundleLoader.I18NBundleParameter(Locale, String) - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter
-
- ICodeProgress - Interface in com.badlogic.gdx.utils.compression
-
- id - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
-
the unique id of the animation
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelAnimation
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
Unique id within model, may be null.
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the id, may be null, FIXME is this unique?
- identity() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the transformation matrix to identity.
- IdentityMap<K,V> - Class in com.badlogic.gdx.utils
-
An unordered map that uses identity comparison for keys.
- IdentityMap() - Constructor for class com.badlogic.gdx.utils.IdentityMap
-
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IdentityMap(int) - Constructor for class com.badlogic.gdx.utils.IdentityMap
-
Creates a new map with a load factor of 0.8.
- IdentityMap(int, float) - Constructor for class com.badlogic.gdx.utils.IdentityMap
-
Creates a new map with the specified initial capacity and load factor.
- IdentityMap(IdentityMap) - Constructor for class com.badlogic.gdx.utils.IdentityMap
-
Creates a new map identical to the specified map.
- IdentityMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Entries(IdentityMap<K, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Entries
-
- IdentityMap.Entry<K,V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Entry() - Constructor for class com.badlogic.gdx.utils.IdentityMap.Entry
-
- IdentityMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Keys(IdentityMap<K, ?>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Keys
-
- IdentityMap.Values<V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Values(IdentityMap<?, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Values
-
- idt() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- idt() - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to the identity matrix
- idt() - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to an identity matrix.
- idt() - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion to an identity Quaternion
- idt(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- ignoreUnimplemented - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
- Image - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Displays a
Drawable
, scaled various way within the widgets bounds.
- Image() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image with no region or patch, stretched, and aligned center.
- Image(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Texture) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Drawable, Scaling) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image aligned center.
- Image(Drawable, Scaling, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- ImageButton - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A button with a child
Image
to display an image.
- ImageButton(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(ImageButton.ImageButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton.ImageButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ImageButton.ImageButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButton.ImageButtonStyle(Drawable, Drawable, Drawable, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButton.ImageButtonStyle(ImageButton.ImageButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButton.ImageButtonStyle(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- imageChecked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageChecked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageCheckedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageCheckedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imagePath - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Deprecated.
use imagePaths[0] instead
- imagePaths - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
An array of the image paths, i.e.
- ImageResolver - Interface in com.badlogic.gdx.maps
-
Resolves an image by a string, wrapper around a Map or AssetManager to load maps either directly or via AssetManager.
- ImageResolver.AssetManagerImageResolver - Class in com.badlogic.gdx.maps
-
- ImageResolver.AssetManagerImageResolver(AssetManager) - Constructor for class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
-
- ImageResolver.DirectImageResolver - Class in com.badlogic.gdx.maps
-
- ImageResolver.DirectImageResolver(ObjectMap<String, Texture>) - Constructor for class com.badlogic.gdx.maps.ImageResolver.DirectImageResolver
-
- ImageResolver.TextureAtlasImageResolver - Class in com.badlogic.gdx.maps
-
- ImageResolver.TextureAtlasImageResolver(TextureAtlas) - Constructor for class com.badlogic.gdx.maps.ImageResolver.TextureAtlasImageResolver
-
- imagesDir - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
-
Image directory.
- ImageTextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ImageTextButton(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton(String, ImageTextButton.ImageTextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton.ImageTextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ImageTextButton.ImageTextButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- ImageTextButton.ImageTextButtonStyle(Drawable, Drawable, Drawable, BitmapFont) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- ImageTextButton.ImageTextButtonStyle(ImageTextButton.ImageTextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- ImageTextButton.ImageTextButtonStyle(TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- imageUp - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageUp - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- ImmediateModeRenderer - Interface in com.badlogic.gdx.graphics.glutils
-
- ImmediateModeRenderer20 - Class in com.badlogic.gdx.graphics.glutils
-
Immediate mode rendering class for GLES 2.0.
- ImmediateModeRenderer20(boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- ImmediateModeRenderer20(int, boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- ImmediateModeRenderer20(int, boolean, boolean, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- inAction - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Whether an action is being performed.
- incr(int, byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- incr(int, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- incr(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- incr(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- incr(int, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- incr(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- incRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- indent - Variable in class com.badlogic.gdx.utils.XmlWriter
-
- index - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
The zero based index of the side in the cubemap
- index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
The number at the end of the original image file name, or -1 if none.
When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
part of the sprite's name.
- index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- index(short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short, short, short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add an index, MeshPartBuilder expects all meshes to be indexed.
- index(short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short, short, short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
-
Index value in list
- IndexArray - Class in com.badlogic.gdx.graphics.glutils
-
- IndexArray(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexArray
-
Creates a new IndexArray to be used with vertex arrays.
- IndexBufferObject - Class in com.badlogic.gdx.graphics.glutils
-
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObject(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Creates a new IndexBufferObject.
- IndexBufferObject(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Creates a new IndexBufferObject to be used with vertex arrays.
- IndexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
-
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObjectSubData(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Creates a new IndexBufferObject.
- IndexBufferObjectSubData(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Creates a new IndexBufferObject to be used with vertex arrays.
- IndexData - Interface in com.badlogic.gdx.graphics.glutils
-
An IndexData instance holds index data.
- indexOf(T, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Returns an index of first occurrence of value in array or -1 if no such value exists
- indexOf(byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- indexOf(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- indexOf(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- indexOf(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- indexOf(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- indexOf(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- indexOf(String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Searches for the first index of the specified character.
- indexOf(String, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Searches for the index of the specified character.
- indexOffset - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
- indexOfKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- indexOfValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- indices - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
-
- inf() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the minimum and maximum vector to positive and negative infinity.
- INFO - Static variable in class com.badlogic.gdx.utils.Logger
-
- info(String) - Method in class com.badlogic.gdx.utils.Logger
-
- info(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
-
- init() - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Initializes the Shader, must be called before the Shader can be used.
- init(ShaderProgram, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
Initialize this shader, causing all registered uniforms/attributes to be fetched.
- init() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- Init() - Method in class com.badlogic.gdx.utils.compression.CRC
-
- Init() - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- Init() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- Init(boolean) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- InitBitModels(short[]) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- InitBitModels(short[]) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- initialize(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Initializes the batch with the given amount of decal objects the buffer is able to hold when full.
- input - Static variable in class com.badlogic.gdx.Gdx
-
- Input - Interface in com.badlogic.gdx
-
Interface to the input facilities.
- input(String) - Method in interface com.badlogic.gdx.Input.TextInputListener
-
- Input.Buttons - Class in com.badlogic.gdx
-
Mouse buttons.
- Input.Buttons() - Constructor for class com.badlogic.gdx.Input.Buttons
-
- Input.Keys - Class in com.badlogic.gdx
-
Keys.
- Input.Keys() - Constructor for class com.badlogic.gdx.Input.Keys
-
- Input.Orientation - Enum in com.badlogic.gdx
-
- Input.Peripheral - Enum in com.badlogic.gdx
-
Enumeration of potentially available peripherals.
- Input.TextInputListener - Interface in com.badlogic.gdx
-
- InputAdapter - Class in com.badlogic.gdx
-
- InputAdapter() - Constructor for class com.badlogic.gdx.InputAdapter
-
- InputEvent - Class in com.badlogic.gdx.scenes.scene2d
-
Event for actor input: touch, mouse, keyboard, and scroll.
- InputEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- InputEvent.Type - Enum in com.badlogic.gdx.scenes.scene2d
-
Types of low-level input events supported by stage2d.
- InputListener - Class in com.badlogic.gdx.scenes.scene2d
-
EventListener for low-level input events.
- InputListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.InputListener
-
- InputMultiplexer - Class in com.badlogic.gdx
-
An
InputProcessor
that delegates to an ordered list of other InputProcessors.
- InputMultiplexer() - Constructor for class com.badlogic.gdx.InputMultiplexer
-
- InputMultiplexer(InputProcessor...) - Constructor for class com.badlogic.gdx.InputMultiplexer
-
- InputProcessor - Interface in com.badlogic.gdx
-
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
- InputProcessorQueue - Class in com.badlogic.gdx
-
- InputProcessorQueue() - Constructor for class com.badlogic.gdx.InputProcessorQueue
-
- InputProcessorQueue(InputProcessor) - Constructor for class com.badlogic.gdx.InputProcessorQueue
-
- INSERT - Static variable in class com.badlogic.gdx.Input.Keys
-
- insert(int, Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- insert(int, Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- insert(int, T) - Method in class com.badlogic.gdx.utils.Array
-
- insert(int, K, V) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- insert(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- insert(int, byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- insert(int, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- insert(int, T) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- insert(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- insert(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- insert(int, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- insert(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- insert(int, T) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- insert(int, E) - Method in class com.badlogic.gdx.utils.SortedIntList
-
Inserts an element into the list at the given index
- insert(int, boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified boolean
value at the specified offset
.
- insert(int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified char
value at the specified offset
.
- insert(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified int
value at the specified offset
.
- insert(int, long) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified long
value at the specified offset
.
- insert(int, float) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified float
value at the specified offset
.
- insert(int, double) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified double
value at the specified offset
.
- insert(int, Object) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified Object
at the specified offset
.
- insert(int, String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the specified string at the specified offset
.
- insert(int, char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified char[]
at the specified offset
.
- insert(int, char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified subsequence of the char[]
at the specified offset
.
- insert(int, CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified CharSequence
at the specified offset
.
- insert(int, CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified subsequence of the CharSequence
at the specified offset
.
- instance() - Static method in class com.badlogic.gdx.utils.Select
-
Provided for convenience
- instance() - Static method in class com.badlogic.gdx.utils.Sort
-
Returns a Sort instance for convenience.
- instance() - Static method in class com.badlogic.gdx.utils.Timer
-
- IntAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
An action that has an int, whose value is transitioned over time.
- IntAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Creates an IntAction that transitions from 0 to 1.
- IntAction(int, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Creates an IntAction that transitions from start to end.
- inTapSquare(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- inTapSquare() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if a touch is within the tap square.
- IntArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered int array.
- IntArray() - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates an ordered array with a capacity of 16.
- IntArray(int) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates an ordered array with the specified capacity.
- IntArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.IntArray
-
- IntArray(IntArray) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates a new array containing the elements in the specific array.
- IntArray(int[]) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates a new ordered array containing the elements in the specified array.
- IntArray(boolean, int[], int, int) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates a new array containing the elements in the specified array.
- IntAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- IntAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- IntAttribute(long, int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- intBitsToFloat(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
-
- intensity - Variable in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- internal(String) - Method in interface com.badlogic.gdx.Files
-
- InternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- InternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
-
- interpolate(T, float, Interpolation) - Method in interface com.badlogic.gdx.math.Vector
-
Interpolates between this vector and the given target vector by alpha (within range [0,1]) using the given Interpolation
method.
- interpolate(Vector2, float, Interpolation) - Method in class com.badlogic.gdx.math.Vector2
-
- interpolate(Vector3, float, Interpolation) - Method in class com.badlogic.gdx.math.Vector3
-
- Interpolation - Class in com.badlogic.gdx.math
-
Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.
- Interpolation() - Constructor for class com.badlogic.gdx.math.Interpolation
-
- Interpolation.Bounce - Class in com.badlogic.gdx.math
-
- Interpolation.Bounce(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
-
- Interpolation.Bounce(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Bounce
-
- Interpolation.BounceIn - Class in com.badlogic.gdx.math
-
- Interpolation.BounceIn(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
-
- Interpolation.BounceIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceIn
-
- Interpolation.BounceOut - Class in com.badlogic.gdx.math
-
- Interpolation.BounceOut(float[], float[]) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
-
- Interpolation.BounceOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.BounceOut
-
- Interpolation.Elastic - Class in com.badlogic.gdx.math
-
- Interpolation.Elastic(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.Elastic
-
- Interpolation.ElasticIn - Class in com.badlogic.gdx.math
-
- Interpolation.ElasticIn(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ElasticIn
-
- Interpolation.ElasticOut - Class in com.badlogic.gdx.math
-
- Interpolation.ElasticOut(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ElasticOut
-
- Interpolation.Exp - Class in com.badlogic.gdx.math
-
- Interpolation.Exp(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.Exp
-
- Interpolation.ExpIn - Class in com.badlogic.gdx.math
-
- Interpolation.ExpIn(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ExpIn
-
- Interpolation.ExpOut - Class in com.badlogic.gdx.math
-
- Interpolation.ExpOut(float, float) - Constructor for class com.badlogic.gdx.math.Interpolation.ExpOut
-
- Interpolation.Pow - Class in com.badlogic.gdx.math
-
- Interpolation.Pow(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Pow
-
- Interpolation.PowIn - Class in com.badlogic.gdx.math
-
- Interpolation.PowIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowIn
-
- Interpolation.PowOut - Class in com.badlogic.gdx.math
-
- Interpolation.PowOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowOut
-
- Interpolation.Swing - Class in com.badlogic.gdx.math
-
- Interpolation.Swing(float) - Constructor for class com.badlogic.gdx.math.Interpolation.Swing
-
- Interpolation.SwingIn - Class in com.badlogic.gdx.math
-
- Interpolation.SwingIn(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingIn
-
- Interpolation.SwingOut - Class in com.badlogic.gdx.math
-
- Interpolation.SwingOut(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingOut
-
- intersectLinePlane(float, float, float, float, float, float, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects a line and a plane.
- intersectLinePolygon(Vector2, Vector2, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
-
Check whether the given line and
Polygon
intersect.
- intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the two lines and returns the intersection point in intersection.
- intersectLines(float, float, float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the two lines and returns the intersection point in intersection.
- Intersector - Class in com.badlogic.gdx.math
-
Class offering various static methods for intersection testing between different geometric objects.
- Intersector() - Constructor for class com.badlogic.gdx.math.Intersector
-
- Intersector.MinimumTranslationVector - Class in com.badlogic.gdx.math
-
- Intersector.MinimumTranslationVector() - Constructor for class com.badlogic.gdx.math.Intersector.MinimumTranslationVector
-
- Intersector.SplitTriangle - Class in com.badlogic.gdx.math
-
- Intersector.SplitTriangle(int) - Constructor for class com.badlogic.gdx.math.Intersector.SplitTriangle
-
Creates a new instance, assuming numAttributes attributes per triangle vertex.
- intersectRayBounds(Ray, BoundingBox, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects a
Ray
and a
BoundingBox
, returning the intersection point in intersection.
- intersectRayBoundsFast(Ray, BoundingBox) - Static method in class com.badlogic.gdx.math.Intersector
-
- intersectRayBoundsFast(Ray, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
- intersectRayPlane(Ray, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
- intersectRaySphere(Ray, Vector3, float, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects a
Ray
and a sphere, returning the intersection point in intersection.
- intersectRayTriangle(Ray, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersect a
Ray
and a triangle, returning the intersection point in intersection.
- intersectRayTriangles(Ray, float[], Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, float[], short[], int, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, List<Vector3>, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the given ray with list of triangles.
- intersectRectangles(Rectangle, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
-
Determines whether the given rectangles intersect and, if they do, sets the supplied intersection
rectangle to the
area of overlap.
- intersects(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given bounding box is intersecting this bounding box (at least one point in).
- intersects(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Returns true if the specified BitSet has any bits set to true that are also set to true in this BitSet.
- intersectSegmentCircle(Vector2, Vector2, Vector2, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns whether the given line segment intersects the given circle.
- intersectSegmentCircleDisplace(Vector2, Vector2, Vector2, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Checks whether the line segment and the circle intersect and returns by how much and in what direction the line has to move
away from the circle to not intersect.
- intersectSegmentPlane(Vector3, Vector3, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
- intersectSegmentPolygon(Vector2, Vector2, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
-
Check whether the given line segment and
Polygon
intersect.
- intersectSegments(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the two line segments and returns the intersection point in intersection.
- intersectSegments(float, float, float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
- interval - Variable in class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
-
- IntFloatMap - Class in com.badlogic.gdx.utils
-
An unordered map where the keys are ints and values are floats.
- IntFloatMap() - Constructor for class com.badlogic.gdx.utils.IntFloatMap
-
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IntFloatMap(int) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
-
Creates a new map with a load factor of 0.8.
- IntFloatMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
-
Creates a new map with the specified initial capacity and load factor.
- IntFloatMap(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
-
Creates a new map identical to the specified map.
- IntFloatMap.Entries - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Entries(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Entries
-
- IntFloatMap.Entry - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Entry() - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- IntFloatMap.Keys - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Keys(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Keys
-
- IntFloatMap.Values - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Values(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Values
-
- IntIntMap - Class in com.badlogic.gdx.utils
-
An unordered map where the keys and values are ints.
- IntIntMap() - Constructor for class com.badlogic.gdx.utils.IntIntMap
-
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IntIntMap(int) - Constructor for class com.badlogic.gdx.utils.IntIntMap
-
Creates a new map with a load factor of 0.8.
- IntIntMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntIntMap
-
Creates a new map with the specified initial capacity and load factor.
- IntIntMap(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap
-
Creates a new map identical to the specified map.
- IntIntMap.Entries - Class in com.badlogic.gdx.utils
-
- IntIntMap.Entries(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Entries
-
- IntIntMap.Entry - Class in com.badlogic.gdx.utils
-
- IntIntMap.Entry() - Constructor for class com.badlogic.gdx.utils.IntIntMap.Entry
-
- IntIntMap.Keys - Class in com.badlogic.gdx.utils
-
- IntIntMap.Keys(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Keys
-
- IntIntMap.Values - Class in com.badlogic.gdx.utils
-
- IntIntMap.Values(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Values
-
- IntMap<V> - Class in com.badlogic.gdx.utils
-
An unordered map that uses int keys.
- IntMap() - Constructor for class com.badlogic.gdx.utils.IntMap
-
Creates a new map with an initial capacity of 32 and a load factor of 0.8.
- IntMap(int) - Constructor for class com.badlogic.gdx.utils.IntMap
-
Creates a new map with a load factor of 0.8.
- IntMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntMap
-
Creates a new map with the specified initial capacity and load factor.
- IntMap(IntMap<? extends V>) - Constructor for class com.badlogic.gdx.utils.IntMap
-
Creates a new map identical to the specified map.
- IntMap.Entries<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Entries(IntMap) - Constructor for class com.badlogic.gdx.utils.IntMap.Entries
-
- IntMap.Entry<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Entry() - Constructor for class com.badlogic.gdx.utils.IntMap.Entry
-
- IntMap.Keys - Class in com.badlogic.gdx.utils
-
- IntMap.Keys(IntMap) - Constructor for class com.badlogic.gdx.utils.IntMap.Keys
-
- IntMap.Values<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Values(IntMap<V>) - Constructor for class com.badlogic.gdx.utils.IntMap.Values
-
- IntSet - Class in com.badlogic.gdx.utils
-
An unordered set that uses int keys.
- IntSet() - Constructor for class com.badlogic.gdx.utils.IntSet
-
Creates a new sets with an initial capacity of 32 and a load factor of 0.8.
- IntSet(int) - Constructor for class com.badlogic.gdx.utils.IntSet
-
Creates a new set with a load factor of 0.8.
- IntSet(int, float) - Constructor for class com.badlogic.gdx.utils.IntSet
-
Creates a new set with the specified initial capacity and load factor.
- IntSet(IntSet) - Constructor for class com.badlogic.gdx.utils.IntSet
-
Creates a new map identical to the specified map.
- IntSet.IntSetIterator - Class in com.badlogic.gdx.utils
-
- IntSet.IntSetIterator(IntSet) - Constructor for class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
- intToFloatColor(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
-
Encodes the ABGR int color as a float.
- intToFloatColorMask - Static variable in class com.badlogic.gdx.utils.NumberUtils
-
- inv() - Method in class com.badlogic.gdx.math.Matrix3
-
Inverts this matrix given that the determinant is != 0.
- inv() - Method in class com.badlogic.gdx.math.Matrix4
-
Inverts the matrix.
- inv(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Computes the inverse of the given matrix.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Invalidates the IndexArray so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- invalidate() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- invalidateAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.FrameBuffer
-
Invalidates all frame buffers.
- invalidateAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Invalidates all meshes so the next time they are rendered new VBO handles are generated.
- invalidateAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Invalidates all shaders so the next time they are used new handles are generated
- invalidateAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
-
Invalidate all managed textures.
- invalidateCache() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
Causes the cache to be rebuilt the next time it is rendered.
- invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- invalidateHierarchy() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Invalidates this actor and all its parents, calling
Layout.invalidate()
on all involved actors.
- invalidateTapSquare() - Method in class com.badlogic.gdx.input.GestureDetector
-
The tap square will not longer be used for the current touch.
- invalidateTapSquare() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
The tap square will not longer be used for the current touch.
- invBoneBindTransforms - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
Mapping to each bone (node) and the inverse transform of the bind pose.
- invoke(Object, Object...) - Method in class com.badlogic.gdx.utils.reflect.Method
-
Invokes the underlying method on the supplied object with the supplied parameters.
- invProjectionView - Variable in class com.badlogic.gdx.graphics.Camera
-
the inverse combined projection and view matrix
- InWindow - Class in com.badlogic.gdx.utils.compression.lz
-
- InWindow() - Constructor for class com.badlogic.gdx.utils.compression.lz.InWindow
-
- ips - Variable in class com.badlogic.gdx.input.RemoteInput
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- is64Bit - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isAbstract() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the abstract
modifier.
- isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
- isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Field
-
- isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Method
-
- isActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- isActive() - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
-
- isAdditive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAligned() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAlwaysActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- isAndroid - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isAnimated - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
Whether this node is currently being animated, if so the translation, rotation and scale values are not used.
- isAnimationFinished(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Whether the animation would be finished if played without looping (PlayMode#NORMAL), given the state time.
- isARM - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isAscendantOf(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns true if this actor is the same as or is the ascendant of the specified actor.
- isAssignableFrom(Class, Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Determines if the class or interface represented by first Class parameter is either the same as, or is a superclass or
superinterface of, the class or interface represented by the second Class parameter.
- isAttached() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isBehind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isBlendingEnabled() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- isBlendingEnabled() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- isBlendingEnabled() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- isBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isButtonPressed(int) - Method in interface com.badlogic.gdx.Input
-
Whether a given button is pressed or not.
- isButtonPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isCached() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
Returns true if tiles are currently cached.
- isCancelled() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- isCapture() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
If true, the event was fired during the capture phase.
- isChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isCollinear(T, float) - Method in interface com.badlogic.gdx.math.Vector
-
- isCollinear(T) - Method in interface com.badlogic.gdx.math.Vector
-
- isCollinear(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
-
- isCollinear(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- isCollinear(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
- isCollinear(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- isCollinearOpposite(T, float) - Method in interface com.badlogic.gdx.math.Vector
-
- isCollinearOpposite(T) - Method in interface com.badlogic.gdx.math.Vector
-
- isCollinearOpposite(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
-
- isCollinearOpposite(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- isCollinearOpposite(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
- isCollinearOpposite(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- isCompiled() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- isComplete() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isConnected() - Method in class com.badlogic.gdx.input.RemoteInput
-
- isConnected() - Method in class com.badlogic.gdx.input.RemoteSender
-
- isConnected() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
-
- isConnected() - Method in interface com.badlogic.gdx.net.Socket
-
- isContinuous() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isContinuousRendering() - Method in interface com.badlogic.gdx.Graphics
-
- isCursorCatched() - Method in interface com.badlogic.gdx.Input
-
- isCursorCatched() - Method in class com.badlogic.gdx.input.RemoteInput
-
- isDefaultAccess() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field does not include any of the private
, protected
, or public
modifiers.
- isDefaultAccess() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method does not include any of the private
, protected
, or public
modifiers.
- isDescendantOf(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns true if this actor is the same as or is the descendant of the specified actor.
- isDirectory() - Method in class com.badlogic.gdx.files.FileHandle
-
Returns true if this file is a directory.
- isDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- isDone() - Method in class com.badlogic.gdx.utils.async.AsyncResult
-
- isDouble() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Returns true if the slider is being dragged.
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Returns true if a touch has been dragged outside the tap square.
- isDrawing() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- isEdges() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- isEmpty() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- isEmpty() - Method in class com.badlogic.gdx.utils.Bits
-
- isEnabled() - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- isEndRow() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Returns true if this cell is the last cell in the row.
- isEqual(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns true if a is nearly equal to b.
- isEqual(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns true if a is nearly equal to b.
- isExpanded() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- isExternalStorageAvailable() - Method in interface com.badlogic.gdx.Files
-
Returns true if the external storage is ready for file IO.
- isFinal() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the final
modifier.
- isFinal() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the final
modifier.
- isFlinging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isFlipped() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.
- isFlipX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- isFlipY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- isFocused() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- isForceScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isForceScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isFrontFacing(Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Returns whether the plane is facing the direction vector.
- isFullscreen() - Method in interface com.badlogic.gdx.Graphics
-
Whether the app is fullscreen or not
- isGL30Available() - Method in interface com.badlogic.gdx.Graphics
-
Returns whether OpenGL ES 3.0 is available.
- isGlobal(BaseShader, int) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter
-
- isGlobal(BaseShader, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
-
- isGlobal(BaseShader, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
-
- isHandled() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- isHigher(int, int, int) - Static method in class com.badlogic.gdx.Version
-
- isHigherEqual(int, int, int) - Static method in class com.badlogic.gdx.Version
-
- isIdentity() - Method in class com.badlogic.gdx.math.Quaternion
-
- isIdentity(float) - Method in class com.badlogic.gdx.math.Quaternion
-
- isInstance(Class, Object) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Determines if the supplied Object is assignment-compatible with the object represented by supplied Class.
- isIos - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isKeyPressed(int) - Method in interface com.badlogic.gdx.Input
-
Returns whether the key is pressed.
- isKeyPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isLinux - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- isLinux - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isLoaded(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- isLoaded(String, Class) - Method in class com.badlogic.gdx.assets.AssetManager
-
- isLocalStorageAvailable() - Method in interface com.badlogic.gdx.Files
-
Returns true if the local storage is ready for file IO.
- isLong() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isLongPressed() - Method in class com.badlogic.gdx.input.GestureDetector
-
- isLongPressed(float) - Method in class com.badlogic.gdx.input.GestureDetector
-
- isLooping() - Method in interface com.badlogic.gdx.audio.Music
-
- isLower(int, int, int) - Static method in class com.badlogic.gdx.Version
-
- isLowerEqual(int, int, int) - Static method in class com.badlogic.gdx.Version
-
- isMac - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- isMac - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isManaged() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- isManaged() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.Texture
-
- isManaged() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- isMarkupEnabled() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns true if color markup is enabled for this BitmapFont
- isMemberClass(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns true if the class or interface represented by the supplied Class is a member class.
- isMipMap() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
- isModal() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- isMono() - Method in interface com.badlogic.gdx.audio.AudioDevice
-
- isMovable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- isNative() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the native
modifier.
- isNull() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isNumber() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns true if this is a double or long value.
- isObject() - Method in class com.badlogic.gdx.utils.JsonValue
-
- IsometricStaggeredTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
-
- IsometricStaggeredTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricStaggeredTiledMapRenderer(TiledMap, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricStaggeredTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricStaggeredTiledMapRenderer(TiledMap, float, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
-
- IsometricTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- IsometricTiledMapRenderer(TiledMap, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- IsometricTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- IsometricTiledMapRenderer(TiledMap, float, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- isOnLine(T, float) - Method in interface com.badlogic.gdx.math.Vector
-
- isOnLine(T) - Method in interface com.badlogic.gdx.math.Vector
-
- isOnLine(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- isOnLine(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
-
- isOnLine(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
- isOnLine(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- isOpaque() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- isOver() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isOver(Actor, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if the specified position is over the specified actor or within the tap square.
- isOver() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if the mouse or touch is over the actor or pressed and within the tap square.
- isPanning() - Method in class com.badlogic.gdx.input.GestureDetector
-
- isPanning() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isPasswordMode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- isPaused() - Method in class com.badlogic.gdx.utils.PauseableThread
-
- isPeripheralAvailable(Input.Peripheral) - Method in interface com.badlogic.gdx.Input
-
- isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isPerpendicular(T) - Method in interface com.badlogic.gdx.math.Vector
-
- isPerpendicular(T, float) - Method in interface com.badlogic.gdx.math.Vector
-
- isPerpendicular(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- isPerpendicular(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
-
- isPerpendicular(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- isPerpendicular(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
- isPlaying() - Method in interface com.badlogic.gdx.audio.Music
-
- isPointInPolygon(Array<Vector2>, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Checks whether the given point is in the polygon.
- isPointInPolygon(float[], int, int, float, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns true if the specified point is in the polygon.
- isPointInTriangle(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns whether the given point is inside the triangle.
- isPointInTriangle(Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns true if the given point is inside the triangle.
- isPointInTriangle(float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns true if the given point is inside the triangle.
- isPowerOfTwo(int) - Static method in class com.badlogic.gdx.math.MathUtils
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- isPrepared() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- isPressed() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isPressed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if a touch is over the actor or within the tap square.
- isPrivate() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the private
modifier.
- isPrivate() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the private
modifier.
- isProtected() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the protected
modifier.
- isProtected() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the protected
modifier.
- isPublic() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the public
modifier.
- isPublic() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the public
modifier.
- isRelative() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- isResizable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- isReverse() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- isScheduled() - Method in class com.badlogic.gdx.utils.Timer.Task
-
Returns true if this task is scheduled to be executed in the future by a timer.
- isScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isSelectable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- isStatic() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the static
modifier.
- isStatic() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the static
modifier.
- isStaticClass(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns true if the class or interface represented by the supplied Class is a static class.
- isStopped() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- isString() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isSynthetic() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field is a synthetic field.
- isTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns true if input events are processed by this actor.
- isTouched() - Method in interface com.badlogic.gdx.Input
-
- isTouched(int) - Method in interface com.badlogic.gdx.Input
-
Whether the screen is currently touched by the pointer with the given index.
- isTouched() - Method in class com.badlogic.gdx.input.RemoteInput
-
- isTouched(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isTouched() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- isTouchFocusCancel() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- isTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- isTransient() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the transient
modifier.
- isUnit() - Method in interface com.badlogic.gdx.math.Vector
-
- isUnit(float) - Method in interface com.badlogic.gdx.math.Vector
-
- isUnit() - Method in class com.badlogic.gdx.math.Vector2
-
- isUnit(float) - Method in class com.badlogic.gdx.math.Vector2
-
- isUnit() - Method in class com.badlogic.gdx.math.Vector3
-
- isUnit(float) - Method in class com.badlogic.gdx.math.Vector3
-
- isValid() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether this bounding box is valid.
- isValue() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns true if this is not an array or object.
- isVarArgs() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method takes a variable number of arguments.
- isVertexTransformationEnabled() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- isVertexTransformationEnabled() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Indicates whether vertex transformation is enabled.
- isVisible() - Method in class com.badlogic.gdx.maps.MapLayer
-
- isVisible() - Method in class com.badlogic.gdx.maps.MapObject
-
- isVisible() - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- isVisible() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- isVisualPressed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if a touch is over the actor or within the tap square or has been very recently.
- isVolatile() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the volatile
modifier.
- isWindows - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- isWindows - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isZero(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns true if the value is zero (using the default tolerance as upper bound)
- isZero(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns true if the value is zero.
- isZero() - Method in interface com.badlogic.gdx.math.Vector
-
- isZero(float) - Method in interface com.badlogic.gdx.math.Vector
-
- isZero() - Method in class com.badlogic.gdx.math.Vector2
-
- isZero(float) - Method in class com.badlogic.gdx.math.Vector2
-
- isZero() - Method in class com.badlogic.gdx.math.Vector3
-
- isZero(float) - Method in class com.badlogic.gdx.math.Vector3
-
- items() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- items - Variable in class com.badlogic.gdx.utils.Array
-
Provides direct access to the underlying array.
- items - Variable in class com.badlogic.gdx.utils.BooleanArray
-
- items - Variable in class com.badlogic.gdx.utils.ByteArray
-
- items - Variable in class com.badlogic.gdx.utils.CharArray
-
- items - Variable in class com.badlogic.gdx.utils.FloatArray
-
- items - Variable in class com.badlogic.gdx.utils.IntArray
-
- items - Variable in class com.badlogic.gdx.utils.LongArray
-
- items - Variable in class com.badlogic.gdx.utils.ShortArray
-
- iter() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Starts iterating over the lists items
- iterable - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
- iterator() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Used for iterating through the attributes
- iterator() - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- iterator() - Method in class com.badlogic.gdx.maps.MapLayers
-
- iterator() - Method in class com.badlogic.gdx.maps.MapObjects
-
- iterator() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- iterator() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- iterator() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- iterator() - Method in class com.badlogic.gdx.utils.Array.ArrayIterable
-
- iterator() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- iterator() - Method in class com.badlogic.gdx.utils.Array
-
Returns an iterator for the items in the array.
- iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IdentityMap
-
- iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- iterator() - Method in class com.badlogic.gdx.utils.IntIntMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IntIntMap
-
- iterator() - Method in class com.badlogic.gdx.utils.IntMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IntMap
-
- iterator() - Method in class com.badlogic.gdx.utils.IntMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.IntSet
-
Returns an iterator for the keys in the set.
- iterator() - Method in class com.badlogic.gdx.utils.JsonValue
-
- iterator() - Method in class com.badlogic.gdx.utils.JsonValue.JsonIterator
-
- iterator() - Method in class com.badlogic.gdx.utils.LongMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.LongMap
-
- iterator() - Method in class com.badlogic.gdx.utils.LongMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectMap
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectSet
-
Returns an iterator for the keys in the set.
- iterator() - Method in class com.badlogic.gdx.utils.ObjectSet.SetIterator
-
- iterator - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
- iterator() - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
Returns an iterator.
- iterator - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- iterator() - Method in class com.badlogic.gdx.utils.SortedIntList
-
Returns an iterator to traverse the list.
Only one iterator can be active per list at any given time.
- M - Static variable in class com.badlogic.gdx.Input.Keys
-
- M00 - Static variable in class com.badlogic.gdx.math.Matrix3
-
- M00 - Static variable in class com.badlogic.gdx.math.Matrix4
-
XX: Typically the unrotated X component for scaling, also the cosine of the angle when rotated on the Y and/or Z axis.
- M01 - Static variable in class com.badlogic.gdx.math.Matrix3
-
- M01 - Static variable in class com.badlogic.gdx.math.Matrix4
-
XY: Typically the negative sine of the angle when rotated on the Z axis.
- M02 - Static variable in class com.badlogic.gdx.math.Matrix3
-
- M02 - Static variable in class com.badlogic.gdx.math.Matrix4
-
XZ: Typically the sine of the angle when rotated on the Y axis.
- M03 - Static variable in class com.badlogic.gdx.math.Matrix4
-
XW: Typically the translation of the X component.
- M10 - Static variable in class com.badlogic.gdx.math.Matrix3
-
- M10 - Static variable in class com.badlogic.gdx.math.Matrix4
-
YX: Typically the sine of the angle when rotated on the Z axis.
- M11 - Static variable in class com.badlogic.gdx.math.Matrix3
-
- M11 - Static variable in class com.badlogic.gdx.math.Matrix4
-
YY: Typically the unrotated Y component for scaling, also the cosine of the angle when rotated on the X and/or Z axis.
- M12 - Static variable in class com.badlogic.gdx.math.Matrix3
-
- M12 - Static variable in class com.badlogic.gdx.math.Matrix4
-
YZ: Typically the negative sine of the angle when rotated on the X axis.
- M13 - Static variable in class com.badlogic.gdx.math.Matrix4
-
YW: Typically the translation of the Y component.
- M20 - Static variable in class com.badlogic.gdx.math.Matrix3
-
- M20 - Static variable in class com.badlogic.gdx.math.Matrix4
-
ZX: Typically the negative sine of the angle when rotated on the Y axis.
- M21 - Static variable in class com.badlogic.gdx.math.Matrix3
-
- M21 - Static variable in class com.badlogic.gdx.math.Matrix4
-
ZY: Typical the sine of the angle when rotated on the X axis.
- M22 - Static variable in class com.badlogic.gdx.math.Matrix3
-
- M22 - Static variable in class com.badlogic.gdx.math.Matrix4
-
ZZ: Typically the unrotated Z component for scaling, also the cosine of the angle when rotated on the X and/or Y axis.
- M23 - Static variable in class com.badlogic.gdx.math.Matrix4
-
ZW: Typically the translation of the Z component.
- M30 - Static variable in class com.badlogic.gdx.math.Matrix4
-
WX: Typically the value zero.
- M31 - Static variable in class com.badlogic.gdx.math.Matrix4
-
WY: Typically the value zero.
- M32 - Static variable in class com.badlogic.gdx.math.Matrix4
-
WZ: Typically the value zero.
- M33 - Static variable in class com.badlogic.gdx.math.Matrix4
-
WW: Typically the value one.
- MAGENTA - Static variable in class com.badlogic.gdx.graphics.Color
-
- magFilter - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
the maximum filter to be used for the backing texture
- magFilter - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- magFilter - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- magFilter - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- main(String[]) - Static method in class com.badlogic.gdx.math.Intersector
-
- main(String[]) - Static method in class com.badlogic.gdx.utils.GdxBuild
-
- MAJOR - Static variable in class com.badlogic.gdx.Version
-
the current major version of libgdx
- manage(Disposable) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Add the
Disposable
object to the model, causing it to be disposed when the model is disposed.
- manageDisposable(Disposable) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
Adds a
Disposable
to be managed and disposed by this Model.
- Map - Class in com.badlogic.gdx.maps
-
A generic level map implementation.
- Map() - Constructor for class com.badlogic.gdx.maps.Map
-
Creates empty map
- MapLayer - Class in com.badlogic.gdx.maps
-
Map layer containing a set of objects and properties
- MapLayer() - Constructor for class com.badlogic.gdx.maps.MapLayer
-
- MapLayers - Class in com.badlogic.gdx.maps
-
- MapLayers() - Constructor for class com.badlogic.gdx.maps.MapLayers
-
- mapLibraryName(String) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
-
Maps a platform independent library name to a platform dependent name.
- MapObject - Class in com.badlogic.gdx.maps
-
Generic Map entity with basic attributes like name, opacity, color
- MapObject() - Constructor for class com.badlogic.gdx.maps.MapObject
-
- MapObjects - Class in com.badlogic.gdx.maps
-
- MapObjects() - Constructor for class com.badlogic.gdx.maps.MapObjects
-
Creates and empty set of MapObject instances
- MapProperties - Class in com.badlogic.gdx.maps
-
- MapProperties() - Constructor for class com.badlogic.gdx.maps.MapProperties
-
Creates an empty properties set
- MapRenderer - Interface in com.badlogic.gdx.maps
-
Models a common way of rendering
Map
objects
- MAROON - Static variable in class com.badlogic.gdx.graphics.Color
-
- Material - Class in com.badlogic.gdx.graphics.g3d
-
- Material() - Constructor for class com.badlogic.gdx.graphics.g3d.Material
-
Create an empty material
- Material(String) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
-
Create an empty material
- Material(Attribute...) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
-
Create a material with the specified attributes
- Material(String, Attribute...) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
-
Create a material with the specified attributes
- Material(Array<Attribute>) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
-
Create a material with the specified attributes
- Material(String, Array<Attribute>) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
-
Create a material with the specified attributes
- Material(Material) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
-
Create a material which is an exact copy of the specified material
- Material(String, Material) - Constructor for class com.badlogic.gdx.graphics.g3d.Material
-
Create a material which is an exact copy of the specified material
- material - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
- material - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
-
The
Material
to be applied to the shape (part of the mesh), must not be null.
- materialId - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
-
- materialMask - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
-
- materials - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- materials - Variable in class com.badlogic.gdx.graphics.g3d.Model
-
the materials of the model, used by nodes that have a graphical representation FIXME not sure if superfluous, allows
modification of materials without having to traverse the nodes
- materials - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
the materials of the model, used by nodes that have a graphical representation FIXME not sure if superfluous, allows
modification of materials without having to traverse the nodes
- MathUtils - Class in com.badlogic.gdx.math
-
Utility and fast math functions.
- MathUtils() - Constructor for class com.badlogic.gdx.math.MathUtils
-
- Matrix3 - Class in com.badlogic.gdx.math
-
- Matrix3() - Constructor for class com.badlogic.gdx.math.Matrix3
-
- Matrix3(Matrix3) - Constructor for class com.badlogic.gdx.math.Matrix3
-
- Matrix3(float[]) - Constructor for class com.badlogic.gdx.math.Matrix3
-
Constructs a matrix from the given float array.
- Matrix4 - Class in com.badlogic.gdx.math
-
- Matrix4() - Constructor for class com.badlogic.gdx.math.Matrix4
-
Constructs an identity matrix
- Matrix4(Matrix4) - Constructor for class com.badlogic.gdx.math.Matrix4
-
Constructs a matrix from the given matrix.
- Matrix4(float[]) - Constructor for class com.badlogic.gdx.math.Matrix4
-
Constructs a matrix from the given float array.
- Matrix4(Quaternion) - Constructor for class com.badlogic.gdx.math.Matrix4
-
Constructs a rotation matrix from the given
Quaternion
.
- Matrix4(Vector3, Quaternion, Vector3) - Constructor for class com.badlogic.gdx.math.Matrix4
-
Construct a matrix from the given translation, rotation and scale.
- max - Variable in class com.badlogic.gdx.math.collision.BoundingBox
-
- max - Variable in class com.badlogic.gdx.math.FloatCounter
-
The largest value
- max - Variable in class com.badlogic.gdx.utils.Pool
-
The maximum number of objects that will be pooled.
- MAX_GLES_UNITS - Static variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
GLES only supports up to 32 textures
- maxHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- maxHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- maxHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- maxHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- maxHeight - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
Value that is the maxHeight of the actor in the cell.
- maxSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the maxWidth and maxHeight to the specified value.
- maxSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the maxWidth and maxHeight to the specified values.
- maxSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the maxWidth and maxHeight to the specified value.
- maxSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the maxWidth and maxHeight to the specified values.
- maxSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the maxWidth and maxHeight to the specified value.
- maxSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the maxWidth and maxHeight to the specified values.
- maxSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the maxWidth and maxHeight to the specified value.
- maxSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the maxWidth and maxHeight to the specified values.
- maxSpritesInBatch - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
The maximum number of sprites rendered in one batch so far.
- maxTrianglesInBatch - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
The maximum number of triangles rendered in one batch so far.
- maxWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- maxWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- maxWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- maxWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- maxWidth - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
Value that is the maxWidth of the actor in the cell.
- mean - Variable in class com.badlogic.gdx.math.FloatCounter
-
Provides access to the WindowedMean if any (can be null)
- MEDIA_FAST_FORWARD - Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_NEXT - Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_PLAY_PAUSE - Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_PREVIOUS - Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_REWIND - Static variable in class com.badlogic.gdx.Input.Keys
-
- MEDIA_STOP - Static variable in class com.badlogic.gdx.Input.Keys
-
- MENU - Static variable in class com.badlogic.gdx.Input.Keys
-
- merge(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
-
Merges this rectangle with the other rectangle.
- merge(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
Merges this rectangle with a point
The rectangle should not have negative width or negative height.
- merge(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
Merges this rectangle with a point
The rectangle should not have negative width or negative height.
- merge(Vector2[]) - Method in class com.badlogic.gdx.math.Rectangle
-
Merges this rectangle with a list of points
The rectangle should not have negative width or negative height.
- mesh - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
The Mesh the part references, also stored in
Model
- mesh - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
-
The
Mesh
which contains the part to render
- Mesh - Class in com.badlogic.gdx.graphics
-
A Mesh holds vertices composed of attributes specified by a
VertexAttributes
instance.
- Mesh(boolean, int, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.Mesh
-
Creates a new Mesh with the given attributes.
- Mesh(boolean, int, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.Mesh
-
Creates a new Mesh with the given attributes.
- Mesh(boolean, boolean, int, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.Mesh
-
by jw: Creates a new Mesh with the given attributes.
- Mesh(Mesh.VertexDataType, boolean, int, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.Mesh
-
Creates a new Mesh with the given attributes.
- Mesh.VertexDataType - Enum in com.badlogic.gdx.graphics
-
- MeshBuilder - Class in com.badlogic.gdx.graphics.g3d.utils
-
Class to construct a mesh, optionally splitting it into one or more mesh parts.
- MeshBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- meshes - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- meshes - Variable in class com.badlogic.gdx.graphics.g3d.Model
-
the meshes of the model
- meshId - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- MeshPart - Class in com.badlogic.gdx.graphics.g3d.model
-
A MeshPart is composed of a subset of vertices of a
Mesh
, along with the primitive type.
- MeshPart() - Constructor for class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
Construct a new MeshPart, with null values.
- MeshPart(String, Mesh, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
Construct a new MeshPart and set all its values.
- MeshPart(MeshPart) - Constructor for class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
Construct a new MeshPart which is an exact copy of the provided MeshPart.
- meshPart - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
The MeshPart (shape) to render.
- MeshPartBuilder - Interface in com.badlogic.gdx.graphics.g3d.utils
-
- MeshPartBuilder.VertexInfo - Class in com.badlogic.gdx.graphics.g3d.utils
-
Class that contains all vertex information the builder can use.
- MeshPartBuilder.VertexInfo() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- meshPartId - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
-
- meshPartOffset - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
-
- meshParts - Variable in class com.badlogic.gdx.graphics.g3d.Model
-
parts of meshes, used by nodes that have a graphical representation FIXME not sure if superfluous, stored in Nodes as well,
could be useful to create bullet meshes
- meshPartSize - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
-
The size (in total number of vertices) of the part in the
Renderable.mesh
to render.
- messageFont - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- messageFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- META_ALT_LEFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
-
- META_ALT_ON - Static variable in class com.badlogic.gdx.Input.Keys
-
- META_ALT_RIGHT_ON - Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SHIFT_LEFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SHIFT_ON - Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SHIFT_RIGHT_ON - Static variable in class com.badlogic.gdx.Input.Keys
-
- META_SYM_ON - Static variable in class com.badlogic.gdx.Input.Keys
-
- Method - Class in com.badlogic.gdx.utils.reflect
-
Provides information about, and access to, a single method on a class or interface.
- MIDDLE - Static variable in class com.badlogic.gdx.Input.Buttons
-
- middle() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- middle(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- MIDDLE_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- MIDDLE_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- MIDDLE_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- millis() - Static method in class com.badlogic.gdx.utils.TimeUtils
-
- millisToNanos(long) - Static method in class com.badlogic.gdx.utils.TimeUtils
-
Convert milliseconds time to nanoseconds
- min - Variable in class com.badlogic.gdx.math.collision.BoundingBox
-
- min - Variable in class com.badlogic.gdx.math.FloatCounter
-
The smallest value
- minFilter - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
the minimum filter to be used for the backing texture
- minFilter - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- minFilter - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- minFilter - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- minHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- minHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- minHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- minHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- minHeight - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
Value that is the minHeight of the actor in the cell.
- MINOR - Static variable in class com.badlogic.gdx.Version
-
the current minor version of libgdx
- minSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth and minHeight to the specified value.
- minSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth and minHeight to the specified values.
- minSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth and minHeight to the specified value.
- minSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth and minHeight to the specified values.
- minSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth and minHeight to the specified value.
- minSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth and minHeight to the specified values.
- minSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth and minHeight to the specified value.
- minSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth and minHeight to the specified values.
- MINUS - Static variable in class com.badlogic.gdx.Input.Keys
-
- minus - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- minWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- minWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- minWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- minWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- minWidth - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
Value that is the minWidth of the actor in the cell.
- MipMapGenerator - Class in com.badlogic.gdx.graphics.glutils
-
- MipMapTextureData - Class in com.badlogic.gdx.graphics.glutils
-
This class will load each contained TextureData to the chosen mipmap level.
- MipMapTextureData(TextureData...) - Constructor for class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- mkdirs() - Method in class com.badlogic.gdx.files.FileHandle
-
- mkdirs() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- Model - Class in com.badlogic.gdx.graphics.g3d
-
A model represents a 3D assets.
- Model() - Constructor for class com.badlogic.gdx.graphics.g3d.Model
-
Constructs an empty model.
- Model(ModelData) - Constructor for class com.badlogic.gdx.graphics.g3d.Model
-
Constructs a new Model based on the
ModelData
.
- Model(ModelData, TextureProvider) - Constructor for class com.badlogic.gdx.graphics.g3d.Model
-
Constructs a new Model based on the
ModelData
.
- model - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
the
Model
this instances derives from
- ModelAnimation - Class in com.badlogic.gdx.graphics.g3d.model.data
-
- ModelAnimation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelAnimation
-
- ModelBatch - Class in com.badlogic.gdx.graphics.g3d
-
Batches
Renderable
instances, fetches
Shader
s for them, sorts them and then renders them.
- ModelBatch(RenderContext, ShaderProvider, RenderableSorter) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
-
Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.
- ModelBatch(RenderContext, ShaderProvider) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
-
Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.
- ModelBatch(RenderContext, RenderableSorter) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
-
Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.
- ModelBatch(RenderContext) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
-
Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.
- ModelBatch(ShaderProvider, RenderableSorter) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
-
Construct a ModelBatch
- ModelBatch(RenderableSorter) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
-
Construct a ModelBatch
- ModelBatch(ShaderProvider) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
-
Construct a ModelBatch
- ModelBatch(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
-
Construct a ModelBatch with the default implementation and the specified ubershader.
- ModelBatch(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
-
Construct a ModelBatch with the default implementation and the specified ubershader.
- ModelBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.ModelBatch
-
Construct a ModelBatch with the default implementation
- ModelBuilder - Class in com.badlogic.gdx.graphics.g3d.utils
-
Helper class to create
Model
s from code.
- ModelBuilder() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
- ModelData - Class in com.badlogic.gdx.graphics.g3d.model.data
-
Returned by a
ModelLoader
, contains meshes, materials, nodes and animations.
- ModelData() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- ModelInstance - Class in com.badlogic.gdx.graphics.g3d
-
An instance of a
Model
, allows to specify global transform and modify the materials, as it has a copy of the model's
materials.
- ModelInstance(Model) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Constructs a new ModelInstance with all nodes and materials of the given model.
- ModelInstance(Model, String, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- ModelInstance(Model, Matrix4, String, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- ModelInstance(Model, String, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Recursively searches the mode for the specified node.
- ModelInstance(Model, Matrix4, String, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Recursively searches the mode for the specified node.
- ModelInstance(Model, String, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- ModelInstance(Model, Matrix4, String, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- ModelInstance(Model, String...) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Constructs a new ModelInstance with only the specified nodes and materials of the given model.
- ModelInstance(Model, Matrix4, String...) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Constructs a new ModelInstance with only the specified nodes and materials of the given model.
- ModelInstance(Model, Array<String>) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Constructs a new ModelInstance with only the specified nodes and materials of the given model.
- ModelInstance(Model, Matrix4, Array<String>) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Constructs a new ModelInstance with only the specified nodes and materials of the given model.
- ModelInstance(Model, Vector3) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Constructs a new ModelInstance at the specified position.
- ModelInstance(Model, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Constructs a new ModelInstance at the specified position.
- ModelInstance(Model, Matrix4) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Constructs a new ModelInstance with the specified transform.
- ModelInstance(ModelInstance) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Constructs a new ModelInstance which is an copy of the specified ModelInstance.
- ModelInstance(ModelInstance, Matrix4) - Constructor for class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Constructs a new ModelInstance which is an copy of the specified ModelInstance.
- ModelLoader<P extends ModelLoader.ModelParameters> - Class in com.badlogic.gdx.assets.loaders
-
- ModelLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.ModelLoader
-
- ModelLoader.ModelParameters - Class in com.badlogic.gdx.assets.loaders
-
- ModelLoader.ModelParameters() - Constructor for class com.badlogic.gdx.assets.loaders.ModelLoader.ModelParameters
-
- ModelMaterial - Class in com.badlogic.gdx.graphics.g3d.model.data
-
- ModelMaterial() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- ModelMaterial.MaterialType - Enum in com.badlogic.gdx.graphics.g3d.model.data
-
- ModelMesh - Class in com.badlogic.gdx.graphics.g3d.model.data
-
- ModelMesh() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- ModelMeshPart - Class in com.badlogic.gdx.graphics.g3d.model.data
-
- ModelMeshPart() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
-
- ModelNode - Class in com.badlogic.gdx.graphics.g3d.model.data
-
- ModelNode() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- ModelNodeAnimation - Class in com.badlogic.gdx.graphics.g3d.model.data
-
- ModelNodeAnimation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeAnimation
-
- ModelNodeKeyframe - Class in com.badlogic.gdx.graphics.g3d.model.data
-
- ModelNodeKeyframe() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeKeyframe
-
- ModelNodePart - Class in com.badlogic.gdx.graphics.g3d.model.data
-
- ModelNodePart() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelNodePart
-
- ModelTexture - Class in com.badlogic.gdx.graphics.g3d.model.data
-
- ModelTexture() - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
-
- mouseMoved(int, int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- mouseMoved(int, int) - Method in class com.badlogic.gdx.InputAdapter
-
- mouseMoved(int, int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- mouseMoved(int, int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when the mouse was moved without any buttons being pressed.
- mouseMoved(int, int) - Method in class com.badlogic.gdx.InputProcessorQueue
-
- mouseMoved(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called any time the mouse is moved when a button is not down.
- mouseMoved(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a mouse moved event to the stage and returns true if an actor in the scene
handled
the event.
- MoveBlock() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- moveBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Moves the actor instantly.
- moveBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- moveBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- moveBy(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Add x and y to current position
- MoveByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Moves an actor to a relative position.
- MoveByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- moveCursorLine(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
Moves the cursor to the given number line
- MovePos() - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- MovePos() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- moveTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
-
Moves this file to the specified file, overwriting the file if it already exists.
- moveTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- moveTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Moves the actor instantly.
- moveTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- moveTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- MoveToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Moves an actor from its current position to a specific position.
- MoveToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- mul(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Multiplies the this color and the given color
- mul(float) - Method in class com.badlogic.gdx.graphics.Color
-
Multiplies all components of this Color with the given value.
- mul(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
Multiplies this Color's color components by the given ones.
- mul(Matrix4) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Multiplies the bounding box by the given matrix.
- mul(Matrix4) - Method in class com.badlogic.gdx.math.collision.Ray
-
Multiplies the ray by the given matrix.
- mul(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with the provided matrix and stores the result in this matrix.
- mul(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with the given matrix, storing the result in this matrix.
- mul(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Multiplies the matrix mata with matrix matb, storing the result in mata.
- mul(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Multiplies this quaternion with another one in the form of this = this * other
- mul(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Multiplies this quaternion with another one in the form of this = this * other
- mul(float) - Method in class com.badlogic.gdx.math.Quaternion
-
Multiplies the components of this quaternion with the given scalar.
- mul(Matrix3) - Method in class com.badlogic.gdx.math.Vector2
-
Left-multiplies this vector by the given matrix
- mul(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
-
Left-multiplies the vector by the given matrix, assuming the fourth (w) component of the vector is 1.
- mul(Matrix3) - Method in class com.badlogic.gdx.math.Vector3
-
Left-multiplies the vector by the given matrix.
- mul(Quaternion) - Method in class com.badlogic.gdx.math.Vector3
-
- mul(int, byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- mul(int, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- mul(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- mul(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- mul(int, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- mul(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- mul4x3(float[]) - Method in class com.badlogic.gdx.math.Vector3
-
Left-multiplies the vector by the given 4x3 column major matrix.
- mulAdd(T, float) - Method in interface com.badlogic.gdx.math.Vector
-
First scale a supplied vector, then add it to this vector.
- mulAdd(T, T) - Method in interface com.badlogic.gdx.math.Vector
-
First scale a supplied vector, then add it to this vector.
- mulAdd(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
-
- mulAdd(Vector2, Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- mulAdd(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
- mulAdd(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- mulLeft(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
-
Premultiplies this matrix with the provided matrix and stores the result in this matrix.
- mulLeft(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
-
Premultiplies this matrix with the given matrix, storing the result in this matrix.
- mulLeft(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Multiplies this quaternion with another one in the form of this = other * this
- mulLeft(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Multiplies this quaternion with another one in the form of this = other * this
- mulVec(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Multiplies the vector with the given matrix.
- mulVec(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
-
Multiplies the vectors with the given matrix.
- Music - Interface in com.badlogic.gdx.audio
-
A Music instance represents a streamed audio file.
- Music.OnCompletionListener - Interface in com.badlogic.gdx.audio
-
Interface definition for a callback to be invoked when playback of a music stream has completed.
- MusicLoader - Class in com.badlogic.gdx.assets.loaders
-
- MusicLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader
-
- MusicLoader.MusicParameter - Class in com.badlogic.gdx.assets.loaders
-
- MusicLoader.MusicParameter() - Constructor for class com.badlogic.gdx.assets.loaders.MusicLoader.MusicParameter
-
- MUTE - Static variable in class com.badlogic.gdx.Input.Keys
-
- r - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- r - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- R - Static variable in class com.badlogic.gdx.Input.Keys
-
- radDeg - Static variable in class com.badlogic.gdx.math.MathUtils
-
- radiansToDegrees - Static variable in class com.badlogic.gdx.math.MathUtils
-
multiply by this to convert from radians to degrees
- radius - Variable in class com.badlogic.gdx.math.Circle
-
- radius - Variable in class com.badlogic.gdx.math.collision.Sphere
-
the radius of the sphere
- random - Static variable in class com.badlogic.gdx.math.MathUtils
-
- random(int) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between 0 (inclusive) and the specified value (inclusive).
- random(int, int) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between start (inclusive) and end (inclusive).
- random() - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns random number between 0.0 (inclusive) and 1.0 (exclusive).
- random(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between 0 (inclusive) and the specified value (exclusive).
- random(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between start (inclusive) and end (exclusive).
- random() - Method in class com.badlogic.gdx.utils.Array
-
Returns a random item from the array, or null if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.BooleanArray
-
Returns a random item from the array, or false if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.ByteArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.CharArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.FloatArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.IntArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.LongArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.ShortArray
-
Returns a random item from the array, or zero if the array is empty.
- randomBoolean() - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random boolean value.
- randomBoolean(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns true if a random value between 0 and 1 is less than the specified value.
- RandomXS128 - Class in com.badlogic.gdx.math
-
This class implements the xorshift 128+ algorithm known as the fastest among the PRNG, the comparisons between this and the
java default random show an average difference of 10 ms on an input of 1 millions of floating point numbers.
- RandomXS128(long, long) - Constructor for class com.badlogic.gdx.math.RandomXS128
-
- RandomXS128() - Constructor for class com.badlogic.gdx.math.RandomXS128
-
It will allocate a
Random
to generate the two long seeds
- Ray - Class in com.badlogic.gdx.math.collision
-
Encapsulates a ray having a starting position and a unit length direction.
- Ray(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Ray
-
Constructor, sets the starting position of the ray and the direction.
- read(short[], int, int) - Method in interface com.badlogic.gdx.audio.AudioRecorder
-
Reads in numSamples samples into the array samples starting at offset.
- read() - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a stream for reading this file as bytes.
- read(int) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a buffered stream for reading this file as bytes.
- read() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- read(Json, JsonValue, Class) - Method in class com.badlogic.gdx.utils.Json.ReadOnlySerializer
-
- read(Json, JsonValue) - Method in interface com.badlogic.gdx.utils.Json.Serializable
-
- read(Json, JsonValue, Class) - Method in interface com.badlogic.gdx.utils.Json.Serializer
-
- ReadBlock() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- readBoolean() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readBytes() - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into a byte array.
- readBytes(byte[], int, int) - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into the byte array.
- readChar() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readCIM(FileHandle) - Static method in class com.badlogic.gdx.graphics.PixmapIO
-
- readDouble() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- reader() - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a reader for reading this file as characters.
- reader(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a reader for reading this file as characters.
- reader(int) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a buffered reader for reading this file as characters.
- reader(int, String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a buffered reader for reading this file as characters.
- readerBuffer - Variable in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters
-
- readField(Object, String, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, String, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, String, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readFields(Object, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readFloat() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readFully(byte[]) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readFully(byte[], int, int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readInt(boolean) - Method in class com.badlogic.gdx.utils.DataInput
-
Reads a 1-5 byte int.
- readInt() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readLine() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readLong() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readString() - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into a string using the platform's default charset.
- readString(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into a string using the specified charset.
- readString() - Method in class com.badlogic.gdx.utils.DataInput
-
Reads the length and string of UTF8 characters, or null.
- readUnsignedByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readUnsignedShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readUTF() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readValue(String, Class<T>, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, Class, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Class, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- rebuildReferences(Model) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Resets the references to
Material
s,
Mesh
es and
MeshPart
s within the model to the ones used within
it's nodes.
- receiveBufferSize - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
The SO_RCVBUF (receive buffer) size in bytes for server.accept().
- receiveBufferSize - Variable in class com.badlogic.gdx.net.SocketHints
-
The SO_RCVBUF (receive buffer) size in bytes.
- rect(short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(Vector3, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle by indices.
- rect(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle.
- rect(Vector3, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle.
- rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
- rect(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a rectangle in the x/y plane.
- rect(float, float, float, float, Color, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a rectangle in the x/y plane.
- rect(float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a rectangle in the x/y plane.
- rect(float, float, float, float, float, float, float, Color, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a rectangle in the x/y plane.
- Rectangle - Class in com.badlogic.gdx.math
-
Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).
- Rectangle() - Constructor for class com.badlogic.gdx.math.Rectangle
-
Constructs a new rectangle with all values set to zero
- Rectangle(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Rectangle
-
Constructs a new rectangle with the given corner point in the bottom left and dimensions.
- Rectangle(Rectangle) - Constructor for class com.badlogic.gdx.math.Rectangle
-
Constructs a rectangle based on the given rectangle
- RectangleMapObject - Class in com.badlogic.gdx.maps.objects
-
- RectangleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.RectangleMapObject
-
Creates a rectangle object which lower left corner is at (0, 0) with width=1 and height=1
- RectangleMapObject(float, float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.RectangleMapObject
-
Creates a
Rectangle
object with the given X and Y coordinates along with a given width and height.
- rectLine(Vector2, Vector2, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- rectLine(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a rectangle with one edge centered at x1, y1 and the opposite edge centered at x2, y2.
- RED - Static variable in class com.badlogic.gdx.graphics.Color
-
- ReduceOffsets(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- RefCountedContainer - Class in com.badlogic.gdx.assets
-
- RefCountedContainer(Object) - Constructor for class com.badlogic.gdx.assets.RefCountedContainer
-
- Reflection - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- reflection - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- ReflectionAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- reflectionColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- reflectionColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- ReflectionException - Exception in com.badlogic.gdx.utils.reflect
-
Thrown when an exception occurs during reflection.
- ReflectionException() - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionException(String) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionException(Throwable) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionPool<T> - Class in com.badlogic.gdx.utils
-
Pool that creates new instances of a type using reflection.
- ReflectionPool(Class<T>) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- ReflectionPool(Class<T>, int) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- ReflectionPool(Class<T>, int, int) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- refreshRate - Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
- register(String, BaseShader.Validator, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
Register an uniform which might be used by this shader.
- register(String, BaseShader.Validator) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(String, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(String) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(BaseShader.Uniform, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(BaseShader.Uniform) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- RelativeTemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Base class for actions that transition over time using the percent complete since the last frame.
- RelativeTemporalAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- RemoteInput - Class in com.badlogic.gdx.input
-
An
Input
implementation that receives touch, key, accelerometer and compass events from a remote Android device.
- RemoteInput() - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput(RemoteInput.RemoteInputListener) - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput(int) - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput(int, RemoteInput.RemoteInputListener) - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput.RemoteInputListener - Interface in com.badlogic.gdx.input
-
- RemoteSender - Class in com.badlogic.gdx.input
-
Sends all inputs from touch, key, accelerometer and compass to a
RemoteInput
at the given ip/port.
- RemoteSender(String, int) - Constructor for class com.badlogic.gdx.input.RemoteSender
-
- remove(long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Removes the attribute from the material, i.e.: material.remove(BlendingAttribute.ID); Can also be used to remove multiple
attributes also, i.e.
- remove(int) - Method in class com.badlogic.gdx.maps.MapLayers
-
- remove(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
-
- remove(int) - Method in class com.badlogic.gdx.maps.MapObjects
-
- remove(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
-
- remove(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- remove(String) - Method in interface com.badlogic.gdx.Preferences
-
- remove() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes this actor from its parent, if it has a parent.
- remove(Button) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- remove(Button...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- remove(String, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- remove() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- remove(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- remove(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- remove(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- remove() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- remove(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- remove(K) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- remove(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- remove(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- remove(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- remove() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
- remove(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Returns true if the key was removed.
- remove() - Method in class com.badlogic.gdx.utils.JsonValue.JsonIterator
-
- remove(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Removes the child with the specified index.
- remove(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Removes the child with the specified name.
- remove(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- remove(K, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- remove(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- remove(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- remove(T) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Returns true if the key was removed.
- remove() - Method in class com.badlogic.gdx.utils.ObjectSet.SetIterator
-
- remove(K) - Method in class com.badlogic.gdx.utils.OrderedMap
-
- remove() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Removes the current list item based on the iterator position.
- remove() - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- remove() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RemoveAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Removes an action from an actor.
- RemoveAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- removeAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeActor() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeActor(Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes an actor from this group.
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- RemoveActorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Removes an actor from the stage.
- RemoveActorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- removeAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- removeAll(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- removeAll(Array<? extends T>, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Removes from this array all of elements contained in the specified array.
- removeAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(ByteArray) - Method in class com.badlogic.gdx.utils.ByteArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(Array<? extends T>, boolean) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- removeCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes a listener from the root.
- removeChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeIndex(int) - Method in class com.badlogic.gdx.utils.Array
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Removes and returns the key/values pair at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.ByteArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.CharArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- removeIndex(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.IntArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.LongArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- removeKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- removeLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
-
- removeListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes a listener from the root.
- RemoveListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Removes a listener from an actor.
- RemoveListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- removeProcessor(int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- removeProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.Array
-
Removes the items at the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Removes the items at the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.ByteArray
-
Removes the items at the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
Removes the items at the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
Removes the items at the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
Removes the items at the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
Removes the items at the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Removes the items at the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- removeSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- removeTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- removeTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- removeTileSet(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
Removes tileset at index
- removeTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- removeTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes the listener from being notified for all touchDragged and touchUp events for the specified pointer and button.
- removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Removes the first instance of the specified value in the array.
- removeValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- removeValue(byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- removeValue(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- removeValue(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- removeValue(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- removeValue(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- removeValue(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- render() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- render() - Method in interface com.badlogic.gdx.ApplicationListener
-
- render() - Method in class com.badlogic.gdx.Game
-
- render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider, Environment) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>, Environment) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider, Environment, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>, Environment, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
- render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- render(Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- render(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(ShaderProgram, int, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(ShaderProgram, int, int, int, boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render() - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Renders all the layers of a map.
- render(int[]) - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Renders the given layers of a map.
- render() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- render(int[]) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- render() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- render(int[]) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- render(float) - Method in interface com.badlogic.gdx.Screen
-
Called when the screen should render itself.
- render(float) - Method in class com.badlogic.gdx.ScreenAdapter
-
- Renderable - Class in com.badlogic.gdx.graphics.g3d
-
A Renderable contains all information about a single render instruction (typically a draw call).
- Renderable() - Constructor for class com.badlogic.gdx.graphics.g3d.Renderable
-
- RenderableProvider - Interface in com.badlogic.gdx.graphics.g3d
-
- RenderableSorter - Interface in com.badlogic.gdx.graphics.g3d.utils
-
Responsible for sorting
Renderable
lists by whatever criteria (material, distance to camera, etc.)
- renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- RenderContext - Class in com.badlogic.gdx.graphics.g3d.utils
-
Manages OpenGL state and tries to reduce state changes.
- RenderContext(TextureBinder) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
-
- renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer
-
- renderObject(MapObject) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
-
- repeat(int, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RepeatAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Repeats an action a number of times or forever.
- RepeatAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- replace(int, int, String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Replaces the specified subsequence in this builder with the specified string.
- requestRendering() - Method in interface com.badlogic.gdx.Graphics
-
Requests a new frame to be rendered if the rendering mode is non-continuous.
- require(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child at the specified index.
- require(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child with the specified name.
- reset() - Static method in class com.badlogic.gdx.graphics.Colors
-
Resets the color map to the predefined colors.
- reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
-
- reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- reset() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- reset() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- reset() - Static method in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
Will reset the statistical information which has been collected so far.
- reset() - Method in class com.badlogic.gdx.input.GestureDetector
-
- reset() - Method in class com.badlogic.gdx.math.FloatCounter
-
Reset all values to their default value.
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Reset state so the cell can be reused.
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Removes all actors and cells from the table (same as
Group.clear()
) and additionally resets all table properties and
cell, column, and row defaults.
- reset(DragAndDrop.Source, DragAndDrop.Payload) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
Called when the object is no longer over the target, whether because the touch was moved or a drop occurred.
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- reset() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- reset() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
- reset() - Method in class com.badlogic.gdx.utils.ObjectSet.SetIterator
-
- reset() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Resets this performance counter to its defaults values.
- reset() - Method in interface com.badlogic.gdx.utils.Pool.Poolable
-
Resets the object for reuse.
- resetCounts() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- resetCounts() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
Resets the bind/reuse counts
- resize(int, int) - Method in class com.badlogic.gdx.ApplicationAdapter
-
- resize(int, int) - Method in interface com.badlogic.gdx.ApplicationListener
-
- resize(int, int) - Method in class com.badlogic.gdx.Game
-
- resize(int, int) - Method in interface com.badlogic.gdx.Screen
-
- resize(int, int) - Method in class com.badlogic.gdx.ScreenAdapter
-
- ResolutionFileResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ResolutionFileResolver(FileHandleResolver, ResolutionFileResolver.Resolution...) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- ResolutionFileResolver.Resolution - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ResolutionFileResolver.Resolution(int, int, String) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
-
- resolve(String) - Method in interface com.badlogic.gdx.assets.loaders.FileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.AbsoluteFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.LocalFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- resources - Variable in class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Sets the state of the action so it can be run again.
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- restoreExpandedObjects(Array) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- restoreExpandedObjects(Array) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- resume() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- resume() - Method in interface com.badlogic.gdx.ApplicationListener
-
Called when the
Application
is resumed from a paused state.
- resume() - Method in interface com.badlogic.gdx.audio.Sound
-
Resumes all paused instances of this sound.
- resume(long) - Method in interface com.badlogic.gdx.audio.Sound
-
- resume() - Method in class com.badlogic.gdx.Game
-
- resume() - Method in interface com.badlogic.gdx.LifecycleListener
-
Called when the Application is about to be resumed
- resume() - Method in interface com.badlogic.gdx.Screen
-
- resume() - Method in class com.badlogic.gdx.ScreenAdapter
-
- reuseAddress - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
Enable/disable the SO_REUSEADDR socket option.
- reverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
The children will be ordered from right to left rather than the default left to right.
- reverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
If true, the children will be ordered from right to left rather than the default left to right.
- reverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
The children will be ordered from bottom to top rather than the default top to bottom.
- reverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
If true, the children will be ordered from bottom to top rather than the default top to bottom.
- reverse() - Method in class com.badlogic.gdx.utils.Array
-
- reverse() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- reverse() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- reverse() - Method in class com.badlogic.gdx.utils.ByteArray
-
- reverse() - Method in class com.badlogic.gdx.utils.CharArray
-
- reverse() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- reverse() - Method in class com.badlogic.gdx.utils.FloatArray
-
- reverse() - Method in class com.badlogic.gdx.utils.IntArray
-
- reverse() - Method in class com.badlogic.gdx.utils.LongArray
-
- reverse() - Method in class com.badlogic.gdx.utils.ShortArray
-
- reverse() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- reverse() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Reverses the order of characters in this builder.
- ReverseDecode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- ReverseDecode(short[], int, Decoder, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- ReverseEncode(Encoder, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseEncode(short[], int, Encoder, int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseGetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseGetPrice(short[], int, int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- REVISION - Static variable in class com.badlogic.gdx.Version
-
the current revision version of libgdx
- rgb565(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb565(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb565ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGB565.
- rgb888(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb888(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGB888.
- rgba4444(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba4444(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba4444ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGBA4444.
- rgba8888(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba8888(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba8888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGBA8888.
- RIGHT - Static variable in class com.badlogic.gdx.Input.Buttons
-
- RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- right - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- right() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- right(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- RIGHT_BRACKET - Static variable in class com.badlogic.gdx.Input.Keys
-
- rot(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.
- rot(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
-
Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix.
- rot(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
-
Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given angle around the given axis.
- rotate(Vector3, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given angle around the given axis.
- rotate(Matrix4) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given rotation matrix.
- rotate(Quaternion) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given
Quaternion
.
- rotate(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the sprite's rotation relative to the current rotation.
- rotate(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's rotation in degrees relative to the current rotation.
- rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
If true, the region has been rotated 90 degrees counter clockwise.
- rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Multiplies the current transformation matrix by a rotation matrix.
- rotate(float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Rotates the camera by the given angle around the direction vector.
- rotate(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix by the rotation between two vectors.
- rotate(float) - Method in class com.badlogic.gdx.math.Polygon
-
Applies additional rotation to the polygon by the supplied degrees.
- rotate(float) - Method in class com.badlogic.gdx.math.Polyline
-
- rotate(float) - Method in class com.badlogic.gdx.math.Vector2
-
Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Rotates this vector by the given angle in degrees around the given axis.
- rotate(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
Rotates this vector by the given angle in degrees around the given axis.
- rotate90(boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Rotates this sprite 90 degrees in-place by rotating the texture coordinates.
- rotate90(boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- rotate90(int) - Method in class com.badlogic.gdx.math.Vector2
-
Rotates the Vector2 by 90 degrees in the specified direction, where >= 0 is counter-clockwise and < 0 is clockwise.
- ROTATE_0 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- ROTATE_180 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- ROTATE_270 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- ROTATE_90 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- rotateAngle - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The angle to rotate when moved the full width or height of the screen.
- rotateAround(Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given angle around the given axis, with the axis attached to given
point.
- rotateButton - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The button for rotating the camera.
- rotateBy(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Rotates the actor instantly.
- rotateBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- rotateBy(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- rotateBy(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified rotation to the current rotation.
- RotateByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's rotation from its current value to a relative value.
- RotateByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- rotateLeftKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- rotateRad(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotateRad(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotateRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotateRad(float) - Method in class com.badlogic.gdx.math.Vector2
-
Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.
- rotateRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Rotates this vector by the given angle in radians around the given axis.
- rotateRad(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
Rotates this vector by the given angle in radians around the given axis.
- rotateRightKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- rotateTo(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Rotates the actor instantly.
- rotateTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- rotateTo(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RotateToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's rotation from its current value to a specific value.
- RotateToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- rotateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Rotates along local X axis by the specified angle
- rotateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Rotates along local Y axis by the specified angle
- rotateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Rotates along local Z axis by the specified angle
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeKeyframe
-
the rotation, in local space relative to the parent
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the rotation, relative to the parent, not modified by animations
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeKeyframe
-
the rotation, given in local space, relative to the parent
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- round(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the closest integer to the specified float.
- roundPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the closest integer to the specified float.
- ROUNDROBIN - Static variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- row() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- row() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
for all cells in the new row.
- run() - Method in class com.badlogic.gdx.input.RemoteInput
-
- run(Runnable) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- run() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
Called to run the runnable.
- run() - Method in class com.badlogic.gdx.utils.PauseableThread
-
- run() - Method in class com.badlogic.gdx.utils.Timer.Task
-
If this is the last time the task will be ran or the task is first cancelled, it may be scheduled again in this method.
- RunnableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- RunnableAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- S - Static variable in class com.badlogic.gdx.Input.Keys
-
- same(Attributes, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Check if this collection has the same attributes as the other collection.
- same(Attributes) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- samples - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
number of samples for multi-sample anti-aliasing (MSAA)
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- SC_ACCEPTED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
202 Accepted (HTTP/1.0 - RFC 1945)
- SC_BAD_GATEWAY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
502 Bad Gateway (HTTP/1.0 - RFC 1945)
- SC_BAD_REQUEST - Static variable in class com.badlogic.gdx.net.HttpStatus
-
400 Bad Request (HTTP/1.1 - RFC 2616)
- SC_CONFLICT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
409 Conflict (HTTP/1.1 - RFC 2616)
- SC_CONTINUE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
100 Continue (HTTP/1.1 - RFC 2616)
- SC_CREATED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
201 Created (HTTP/1.0 - RFC 1945)
- SC_EXPECTATION_FAILED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
417 Expectation Failed (HTTP/1.1 - RFC 2616)
- SC_FAILED_DEPENDENCY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
424 Failed Dependency (WebDAV - RFC 2518)
- SC_FORBIDDEN - Static variable in class com.badlogic.gdx.net.HttpStatus
-
403 Forbidden (HTTP/1.0 - RFC 1945)
- SC_GATEWAY_TIMEOUT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
504 Gateway Timeout (HTTP/1.1 - RFC 2616)
- SC_GONE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
410 Gone (HTTP/1.1 - RFC 2616)
- SC_HTTP_VERSION_NOT_SUPPORTED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
505 HTTP Version Not Supported (HTTP/1.1 - RFC 2616)
- SC_INSUFFICIENT_SPACE_ON_RESOURCE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
Static constant for a 419 error.
- SC_INSUFFICIENT_STORAGE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
507 Insufficient Storage (WebDAV - RFC 2518)
- SC_INTERNAL_SERVER_ERROR - Static variable in class com.badlogic.gdx.net.HttpStatus
-
500 Server Error (HTTP/1.0 - RFC 1945)
- SC_LENGTH_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
411 Length Required (HTTP/1.1 - RFC 2616)
- SC_LOCKED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
423 Locked (WebDAV - RFC 2518)
- SC_METHOD_FAILURE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
Static constant for a 420 error.
- SC_METHOD_NOT_ALLOWED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
405 Method Not Allowed (HTTP/1.1 - RFC 2616)
- SC_MOVED_PERMANENTLY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
301 Moved Permanently (HTTP/1.0 - RFC 1945)
- SC_MOVED_TEMPORARILY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
302 Moved Temporarily (Sometimes Found) (HTTP/1.0 - RFC 1945)
- SC_MULTI_STATUS - Static variable in class com.badlogic.gdx.net.HttpStatus
-
207 Multi-Status (WebDAV - RFC 2518) or 207 Partial Update
OK (HTTP/1.1 - draft-ietf-http-v11-spec-rev-01?)
- SC_MULTIPLE_CHOICES - Static variable in class com.badlogic.gdx.net.HttpStatus
-
300 Mutliple Choices (HTTP/1.1 - RFC 2616)
- SC_NO_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
204 No Content (HTTP/1.0 - RFC 1945)
- SC_NON_AUTHORITATIVE_INFORMATION - Static variable in class com.badlogic.gdx.net.HttpStatus
-
203 Non Authoritative Information (HTTP/1.1 - RFC 2616)
- SC_NOT_ACCEPTABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
406 Not Acceptable (HTTP/1.1 - RFC 2616)
- SC_NOT_FOUND - Static variable in class com.badlogic.gdx.net.HttpStatus
-
404 Not Found (HTTP/1.0 - RFC 1945)
- SC_NOT_IMPLEMENTED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
501 Not Implemented (HTTP/1.0 - RFC 1945)
- SC_NOT_MODIFIED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
304 Not Modified (HTTP/1.0 - RFC 1945)
- SC_OK - Static variable in class com.badlogic.gdx.net.HttpStatus
-
200 OK (HTTP/1.0 - RFC 1945)
- SC_PARTIAL_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
206 Partial Content (HTTP/1.1 - RFC 2616)
- SC_PAYMENT_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
402 Payment Required (HTTP/1.1 - RFC 2616)
- SC_PRECONDITION_FAILED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
412 Precondition Failed (HTTP/1.1 - RFC 2616)
- SC_PROCESSING - Static variable in class com.badlogic.gdx.net.HttpStatus
-
102 Processing (WebDAV - RFC 2518)
- SC_PROXY_AUTHENTICATION_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
407 Proxy Authentication Required (HTTP/1.1 - RFC 2616)
- SC_REQUEST_TIMEOUT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
408 Request Timeout (HTTP/1.1 - RFC 2616)
- SC_REQUEST_TOO_LONG - Static variable in class com.badlogic.gdx.net.HttpStatus
-
413 Request Entity Too Large (HTTP/1.1 - RFC 2616)
- SC_REQUEST_URI_TOO_LONG - Static variable in class com.badlogic.gdx.net.HttpStatus
-
414 Request-URI Too Long (HTTP/1.1 - RFC 2616)
- SC_REQUESTED_RANGE_NOT_SATISFIABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
416 Requested Range Not Satisfiable (HTTP/1.1 - RFC 2616)
- SC_RESET_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
205 Reset Content (HTTP/1.1 - RFC 2616)
- SC_SEE_OTHER - Static variable in class com.badlogic.gdx.net.HttpStatus
-
303 See Other (HTTP/1.1 - RFC 2616)
- SC_SERVICE_UNAVAILABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
503 Service Unavailable (HTTP/1.0 - RFC 1945)
- SC_SWITCHING_PROTOCOLS - Static variable in class com.badlogic.gdx.net.HttpStatus
-
101 Switching Protocols (HTTP/1.1 - RFC 2616)
- SC_TEMPORARY_REDIRECT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
307 Temporary Redirect (HTTP/1.1 - RFC 2616)
- SC_UNAUTHORIZED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
401 Unauthorized (HTTP/1.0 - RFC 1945)
- SC_UNPROCESSABLE_ENTITY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
422 Unprocessable Entity (WebDAV - RFC 2518)
- SC_UNSUPPORTED_MEDIA_TYPE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
415 Unsupported Media Type (HTTP/1.1 - RFC 2616)
- SC_USE_PROXY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
305 Use Proxy (HTTP/1.1 - RFC 2616)
- scale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Sets the font's scale relative to the current scale.
- scale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Multiplies the top/left/bottom/right sizes and padding by the specified amount.
- scale(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the sprite's scale relative to the current scale.
- scale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's scale relative to the current scale.
- scale - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- scale - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeKeyframe
-
the scale, in local space relative to the parent
- scale - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the scale, relative to the parent, not modified by animations
- scale - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeKeyframe
-
the scale, given in local space relative to the parent
- scale - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- scale(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Multiplies the current transformation matrix by a scale matrix.
- scale(float, float, float) - Method in class com.badlogic.gdx.graphics.Mesh
-
Method to scale the positions in the mesh.
- scale(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with a scale matrix.
- scale(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with a scale matrix.
- scale(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a scale matrix.
- scale(float) - Method in class com.badlogic.gdx.math.Polygon
-
Applies additional scaling to the polygon by the supplied amount.
- scale(float) - Method in class com.badlogic.gdx.math.Polyline
-
- scaleBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Scales the actor instantly.
- scaleBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- scaleBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- scaleBy(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified scale to the current scale.
- scaleBy(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified scale to the current scale.
- ScaleByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Scales an actor's scale to a relative size.
- ScaleByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- scaleTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Scales the actor instantly.
- scaleTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- scaleTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- ScaleToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's scale from its current value to a specific value.
- ScaleToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- scaleX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- scaleY - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- Scaling - Enum in com.badlogic.gdx.utils
-
Various scaling types for fitting one rectangle into another.
- ScalingViewport - Class in com.badlogic.gdx.utils.viewport
-
A viewport that scales the world using
Scaling
.
- ScalingViewport(Scaling, float, float) - Constructor for class com.badlogic.gdx.utils.viewport.ScalingViewport
-
- ScalingViewport(Scaling, float, float, Camera) - Constructor for class com.badlogic.gdx.utils.viewport.ScalingViewport
-
- schedule(Timer.Task, float) - Static method in class com.badlogic.gdx.utils.Timer
-
- schedule(Timer.Task, float, float) - Static method in class com.badlogic.gdx.utils.Timer
-
- schedule(Timer.Task, float, float, int) - Static method in class com.badlogic.gdx.utils.Timer
-
- scheduleTask(Timer.Task, float) - Method in class com.badlogic.gdx.utils.Timer
-
Schedules a task to occur once after the specified delay.
- scheduleTask(Timer.Task, float, float) - Method in class com.badlogic.gdx.utils.Timer
-
Schedules a task to occur once after the specified delay and then repeatedly at the specified interval until cancelled.
- scheduleTask(Timer.Task, float, float, int) - Method in class com.badlogic.gdx.utils.Timer
-
Schedules a task to occur once after the specified delay and then a number of additional times at the specified interval.
- ScissorStack - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- ScissorStack() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
- scl(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Scale the matrix in the both the x and y components by the scalar value.
- scl(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
- scl(Vector3) - Method in class com.badlogic.gdx.math.Matrix3
-
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
- scl(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float) - Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float) - Method in interface com.badlogic.gdx.math.Vector
-
Scales this vector by a scalar
- scl(T) - Method in interface com.badlogic.gdx.math.Vector
-
Scales this vector by another vector
- scl(float) - Method in class com.badlogic.gdx.math.Vector2
-
- scl(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Multiplies this vector by a scalar
- scl(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- scl(float) - Method in class com.badlogic.gdx.math.Vector3
-
- scl(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- scl(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Scales this vector by the given values
- Screen - Interface in com.badlogic.gdx
-
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
- ScreenAdapter - Class in com.badlogic.gdx
-
Convenience implementation of
Screen
.
- ScreenAdapter() - Constructor for class com.badlogic.gdx.ScreenAdapter
-
- screenToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Transforms the specified point in screen coordinates to the actor's local coordinate system.
- screenToStageCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Transforms the screen coordinates to stage coordinates.
- ScreenUtils - Class in com.badlogic.gdx.utils
-
Class with static helper methods that provide access to the default OpenGL FrameBuffer.
- ScreenUtils() - Constructor for class com.badlogic.gdx.utils.ScreenUtils
-
- ScreenViewport - Class in com.badlogic.gdx.utils.viewport
-
A viewport where the world size is based on the size of the screen.
- ScreenViewport() - Constructor for class com.badlogic.gdx.utils.viewport.ScreenViewport
-
- ScreenViewport(Camera) - Constructor for class com.badlogic.gdx.utils.viewport.ScreenViewport
-
- scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Offsets the region relative to the current region.
- scrolled(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- scrolled(int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- scrolled(int) - Method in class com.badlogic.gdx.InputAdapter
-
- scrolled(int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- scrolled(int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when the mouse wheel was scrolled.
- scrolled(int) - Method in class com.badlogic.gdx.InputProcessorQueue
-
- scrolled(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when the mouse wheel has been scrolled.
- scrolled(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a mouse scroll event to the stage and returns true if an actor in the scene
handled
the
event.
- scrollFactor - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The weight for each scrolled amount.
- scrollFocusChanged(FocusListener.FocusEvent, Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
-
- ScrollPane - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
- ScrollPane(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, ScrollPane.ScrollPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane.ScrollPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ScrollPane.ScrollPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- ScrollPane.ScrollPaneStyle(Drawable, Drawable, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- ScrollPane.ScrollPaneStyle(ScrollPane.ScrollPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- scrollStyle - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- scrollTarget - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the target on scroll
- scrollTo(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Sets the scroll offset so the specified rectangle is fully in view, if possible.
- scrollToCenter(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Sets the scroll offset so the specified rectangle is fully in view and centered vertically in the scroll pane, if possible.
- SEARCH - Static variable in class com.badlogic.gdx.Input.Keys
-
- Segment - Class in com.badlogic.gdx.math.collision
-
A Segment is a line in 3-space having a staring and an ending position.
- Segment(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Segment
-
Constructs a new Segment from the two points given.
- Segment(float, float, float, float, float, float) - Constructor for class com.badlogic.gdx.math.collision.Segment
-
Constructs a new Segment from the two points given.
- select(Predicate<T>) - Method in class com.badlogic.gdx.utils.Array
-
Returns an iterable for the selected items in the array.
- select(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.QuickSelect
-
- Select - Class in com.badlogic.gdx.utils
-
This class is for selecting a ranked element (kth ordered statistic) from an unordered list in faster time than sorting the
whole array.
- Select() - Constructor for class com.badlogic.gdx.utils.Select
-
- select(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.Select
-
- selectAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- SelectBox<T> - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
- SelectBox(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox(SelectBox.SelectBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox.SelectBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- SelectBox.SelectBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- SelectBox.SelectBoxStyle(BitmapFont, Color, Drawable, ScrollPane.ScrollPaneStyle, List.ListStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- SelectBox.SelectBoxStyle(SelectBox.SelectBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- selectIndex(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.Select
-
- selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
Optional.
- Selection<T> - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Manages selected objects.
- Selection() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- selectRanked(Comparator<T>, int) - Method in class com.badlogic.gdx.utils.Array
-
Selects the nth-lowest element from the Array according to Comparator ranking.
- selectRankedIndex(Comparator<T>, int) - Method in class com.badlogic.gdx.utils.Array
-
- SEMICOLON - Static variable in class com.badlogic.gdx.Input.Keys
-
- sendBufferSize - Variable in class com.badlogic.gdx.net.SocketHints
-
The SO_SNDBUF (send buffer) size in bytes.
- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.net.NetJavaImpl
-
- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in interface com.badlogic.gdx.Net
-
- sendUpdate() - Method in class com.badlogic.gdx.input.RemoteSender
-
- sequence(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- SequenceAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Executes a number of actions one at a time.
- SequenceAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SerializationException - Exception in com.badlogic.gdx.utils
-
Indicates an error during serialization due to misconfiguration or during deserialization due to invalid input data.
- SerializationException() - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(String) - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- ServerSocket - Interface in com.badlogic.gdx.net
-
A server socket that accepts new incoming connections, returning
Socket
instances.
- ServerSocketHints - Class in com.badlogic.gdx.net
-
- ServerSocketHints() - Constructor for class com.badlogic.gdx.net.ServerSocketHints
-
- set(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Sets this color to the given color.
- set(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
Sets this Color's component values.
- set(int) - Method in class com.badlogic.gdx.graphics.Color
-
Sets this color's component values through an integer representation.
- set(BitmapFont.TextBounds) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds
-
- set(PolygonSprite) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- set(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Make this sprite a copy in every way of the specified sprite
- set(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add a attribute to this material.
- set(Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add multiple attributes to this material.
- set(Attribute, Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add multiple attributes to this material.
- set(Attribute, Attribute, Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add multiple attributes to this material.
- set(Attribute...) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add an array of attributes to this material.
- set(Iterable<Attribute>) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add an array of attributes to this material.
- set() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
Binds the material's texture to the OpenGL context and changes the glBlendFunc to the values used by it.
- set(float[]) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(AmbientCubemap) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(Color, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(float, float, float, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(Color, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(float[]) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(AmbientCubemap) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(int, Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Matrix3) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Color) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, TextureDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, GLTexture) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(BaseShader, int, Renderable, Attributes) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter
-
- set(BaseShader, int, Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
-
- set(BaseShader, int, Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
-
- set(Vector3, Quaternion, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- set(BaseAnimationController.Transform) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- set(Vector3, Vector3, Color, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- set(MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- set(T, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- set(TextureDescriptor<V>) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- set(T...) - Method in class com.badlogic.gdx.math.Bezier
-
- set(T[], int, int) - Method in class com.badlogic.gdx.math.Bezier
-
- set(Array<T>, int, int) - Method in class com.badlogic.gdx.math.Bezier
-
- set(T[], int, boolean) - Method in class com.badlogic.gdx.math.BSpline
-
- set(T[], boolean) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- set(float, float, float) - Method in class com.badlogic.gdx.math.Circle
-
Sets a new location and radius for this circle.
- set(Vector2, float) - Method in class com.badlogic.gdx.math.Circle
-
Sets a new location and radius for this circle.
- set(Circle) - Method in class com.badlogic.gdx.math.Circle
-
Sets a new location and radius for this circle, based upon another circle.
- set(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the given bounding box.
- set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the given minimum and maximum vector.
- set(Vector3[]) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the bounding box minimum and maximum vector from the given points.
- set(List<Vector3>) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the bounding box minimum and maximum vector from the given points.
- set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.Ray
-
Sets the starting position and the direction of this ray.
- set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.collision.Ray
-
Sets this ray from the given starting position and direction.
- set(Ray) - Method in class com.badlogic.gdx.math.collision.Ray
-
Sets the starting position and direction from the given ray
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets a new position and size for this ellipse.
- set(Ellipse) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets a new position and size for this ellipse based upon another ellipse.
- set(GridPoint2) - Method in class com.badlogic.gdx.math.GridPoint2
-
Sets the coordinates of this 2D grid point to that of another.
- set(int, int) - Method in class com.badlogic.gdx.math.GridPoint2
-
Sets the coordinates of this 2D grid point.
- set(GridPoint3) - Method in class com.badlogic.gdx.math.GridPoint3
-
Sets the coordinates of this 3D grid point to that of another.
- set(int, int, int) - Method in class com.badlogic.gdx.math.GridPoint3
-
Sets the coordinates of this GridPoint3D.
- set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
-
Copies the values from the provided matrix to this matrix.
- set(Matrix4) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this 3x3 matrix to the top left 3x3 corner of the provided 4x4 matrix.
- set(float[]) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets the matrix to the given matrix as a float array.
- set(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to the given matrix.
- set(float[]) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to the given matrix as a float array.
- set(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix representing the quaternion.
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix representing the quaternion.
- set(Vector3, Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
-
Set this matrix to the specified translation and rotation.
- set(float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix representing the translation and quaternion.
- set(Vector3, Quaternion, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Set this matrix to the specified translation, rotation and scale.
- set(float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix representing the translation and quaternion.
- set(Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as
well as the 4th column representing the translation of any point that is multiplied by this matrix.
- set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to the given 3x3 matrix.
- set(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Plane
-
Sets the plane normal and distance
- set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Sets the plane to the given point and normal.
- set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Plane
-
- set(Plane) - Method in class com.badlogic.gdx.math.Plane
-
Sets this plane from the given plane
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the components of the quaternion
- set(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given quaternion.
- set(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
- set(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the values of the given rectangle to this rectangle.
- set(T) - Method in interface com.badlogic.gdx.math.Vector
-
Sets this vector from the given vector
- set(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- set(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Sets the components of this vector
- set(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets the vector to the given components
- set(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- set(float[]) - Method in class com.badlogic.gdx.math.Vector3
-
Sets the components from the array.
- set(Vector2, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets the components of the given vector and z-component
- set(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
Sets the selection to only the specified item.
- set(int, T) - Method in class com.badlogic.gdx.utils.Array
-
- set(int) - Method in class com.badlogic.gdx.utils.Bits
-
- set(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- set(int, byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- set(int, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- set(int, T) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- set(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- set(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- set(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(double) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(long) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(boolean) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(String, Object) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- set(int, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- set(Iterable<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
- set(Iterable<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- set(Iterator<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- set(Object, int, Object) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
-
Sets the value of the indexed component in the supplied array to the supplied value.
- set(Object, Object) - Method in class com.badlogic.gdx.utils.reflect.Field
-
Sets the value of the field on the supplied object.
- set(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- set(int, T) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- set(String, byte) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named byte
value to the stream.
- set(String, short) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named short
value to the stream.
- set(String, int) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named int
value to the stream.
- set(String, long) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named long
value to the stream.
- set(String, float) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named float
value to the stream.
- set(String, double) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named double
value to the stream.
- set(String, boolean) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named boolean
value to the stream.
- set(String, char) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named char
value to the stream.
- set(String, String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named String
value to the stream.
- set(String, byte[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named byte
array value to the stream.
- set(String, short[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named short
array value to the stream.
- set(String, int[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named int
array value to the stream.
- set(String, long[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named long
array value to the stream.
- set(String, float[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named float
array value to the stream.
- set(String, double[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named double
array value to the stream.
- set(String, boolean[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named boolean
array value to the stream.
- set(String, char[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named char
array value to the stream.
- set(String, String[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named String
array value to the stream.
- set(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named null
array value to the stream.
- setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
- setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Field
-
- setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Method
-
- setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
Sets the wrapped action.
- setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- setActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- setActive(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Sets the actor this action will be used for.
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- setActor(A) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the actor in this cell and adds the actor to the cell's table.
- setActor(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setActorBounds(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setActorHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setActorWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setActorX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setActorY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setAdditive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- SetAlgorithm(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setAlign(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setAligned(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setAlignment(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setAll(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setAlpha(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the alpha portion of the color used to tint this sprite.
- setAlpha(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- setAlwaysActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmountX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmountY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmountY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAngle(float) - Method in class com.badlogic.gdx.math.Vector2
-
Sets the angle of the vector in degrees relative to the x-axis, towards the positive y-axis (typically counter-clockwise).
- setAngleRad(float) - Method in class com.badlogic.gdx.math.Vector2
-
Sets the angle of the vector in radians relative to the x-axis, towards the positive y-axis (typically counter-clockwise).
- setAnimateDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- setAnimateInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- setAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, int, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, int, float, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, float, float, int, float, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAssetManager(AssetManager) - Static method in class com.badlogic.gdx.graphics.Texture
-
- setAttached(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- setAttributef(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the given attribute
- setAutoBind(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
- setBackground(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the background drawable and adjusts the container's padding to match the background.
- setBackground(Drawable, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- setBackground(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the background drawable from the skin and adjusts the table's padding to match the background.
- setBackground(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the background drawable and adjusts the table's padding to match the background.
- setBackground(Drawable, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- setBehind(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setBlend(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setBlendFunction(int, int) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Sets the blending function to be used when rendering sprites.
- setBlendFunction(int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Sets the blending function to be used when rendering sprites.
- setBlendFunction(int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setBlending(int, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the blending parameters for this decal
- setBlending(boolean, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setBlending(Pixmap.Blending) - Static method in class com.badlogic.gdx.graphics.Pixmap
-
- setBlending(boolean) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- setBlendMode(TiledMapTile.BlendMode) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- setBlendMode(TiledMapTile.BlendMode) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setBlendMode(TiledMapTile.BlendMode) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- setBlinkTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setBottomHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time height of the three bottom edge patches
- setBottomHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setBottomHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Set bounds the x, y, width, and height.
- setBubbles(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
If true, after the event is fired on the target actor, it will also be fired on each of the parent actors, all the way to
the root.
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Sets the button to listen for, all other buttons are ignored.
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Sets the button to listen for, all other buttons are ignored.
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Sets the button to listen for, all other buttons are ignored.
- setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- setCamera(Camera) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- setCancelTouchFocus(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setCatchBackKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCatchBackKey(boolean) - Method in interface com.badlogic.gdx.Input
-
Sets whether the BACK button on Android should be caught.
- setCatchMenuKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCatchMenuKey(boolean) - Method in interface com.badlogic.gdx.Input
-
Sets whether the MENU button on Android should be caught.
- setCell(int, int, TiledMapTileLayer.Cell) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- setCenter(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the position so that the sprite is centered on (x, y)
- setCenter(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
Moves this rectangle so that its center point is located at a given position
- setCenter(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
Moves this rectangle so that its center point is located at a given position
- setCenterPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Set position of Actor centered on x, y
- setCenterX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the x position so that it is centered on the given x parameter
- setCenterY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the y position so that it is centered on the given x parameter
- setCharacter(char) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setCharAt(int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Sets the character at the index
.
- setChecked(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setChecked(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Sets the first
TextButton
with the specified text to checked.
- setClamp(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, prevents scrolling out of the widget's bounds.
- setClip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Causes the contents to be clipped if they exceed the container bounds.
- setClip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Causes the contents to be clipped if they exceed the table actor's bounds.
- setClipboard(Clipboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setCol(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setCol(Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setColor(Color) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Sets the color used to tint images when they are added to the Batch.
- setColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- setColor(float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of subsequently added text.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of subsequently added text.
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of subsequently added text.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Copy given color.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Sets the color used to tint images when they are added to the PolygonSpriteBatch.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the color used to tint this sprite.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Sets the color used to tint images when they are added to the SpriteCache.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the color of all four vertices to the specified color
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the color used to tint this decal.
- setColor(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setColor(Color) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set the color used if no vertex color is provided, or null to not use a default color.
- setColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set the color used if no vertex color is provided.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the
Color
to be used by shapes.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the
Color
to be used by shapes.
- setColor(int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Sets the color for the following drawing operations
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Sets the color for the following drawing operations.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Sets the color for the following drawing operations.
- setColor(Color) - Method in class com.badlogic.gdx.maps.MapObject
-
- setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
Sets the color to modify.
- setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
Sets the color to modify.
- setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setColors(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of all text currently in the cache.
- setColors(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of all text currently in the cache.
- setColors(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of all text currently in the cache.
- setColors(Color, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of the specified characters.
- setColors(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- setContent(String) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the content to be used in the HTTP request.
- setContent(InputStream, long) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the content as a stream to be used for a POST for example, to transmit custom data.
- setContents(String) - Method in interface com.badlogic.gdx.utils.Clipboard
-
Sets the content of the system clipboard.
- setContinuous(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setContinuousRendering(boolean) - Method in interface com.badlogic.gdx.Graphics
-
Sets whether to render continuously.
- setCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
Sets the number of times to repeat.
- setCullFace(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setCullingArea(Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Children completely outside of this rectangle will not be drawn.
- setCullingArea(Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setCullingArea(Rectangle) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Cullable
-
- setCursorCatched(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorCatched(boolean) - Method in interface com.badlogic.gdx.Input
-
Only viable on the desktop.
- setCursorImage(Pixmap, int, int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorImage(Pixmap, int, int) - Method in interface com.badlogic.gdx.Input
-
Only viable on the desktop.
- setCursorPosition(int, int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorPosition(int, int) - Method in interface com.badlogic.gdx.Input
-
Only viable on the desktop.
- setCursorPosition(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the cursor position and clears any selection.
- SetCutValue(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- setDeadzone(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- SetDecoderProperties(byte[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- setDefaultCullFace(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- setDefaultDepthFunc(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- setDefaultSerializer(Json.Serializer) - Method in class com.badlogic.gdx.utils.Json
-
- setDegreesPerPixel(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
-
Sets how many degrees to rotate per pixel the mouse moved.
- setDepthMask(boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setDepthTest(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setDepthTest(int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- SetDictionarySize(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setDimensions(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the width and height in world units
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setDisabled(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Disableable
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setDisplayMode(Graphics.DisplayMode) - Method in interface com.badlogic.gdx.Graphics
-
- setDisplayMode(int, int, boolean) - Method in interface com.badlogic.gdx.Graphics
-
Tries to set the display mode width the given width and height in pixels.
- setDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setDragActorPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- setDragTime(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Time in milliseconds that a drag must take before a drop will be considered valid.
- setDrawable(Skin, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setDrawable(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setDuration(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
Sets the length of the delay in seconds.
- setDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
Sets the length of the transition in seconds.
- setEdges(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setElementType(Class, String, Class) - Method in class com.badlogic.gdx.utils.Json
-
- setEllipse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
When true the text will be truncated with an ellipse if it does not fit within the width of the label.
- setEnabled(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Sets the style on the actor to disabled or enabled.
- setEnd(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Sets the value to transition to.
- setEnd(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Sets the value to transition to.
- setEndColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
Sets the color to transition to.
- SetEndMarkerMode(boolean) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setErrorListener(AssetErrorListener) - Method in class com.badlogic.gdx.assets.AssetManager
-
- setEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion to the given euler angles in degrees.
- setEulerAnglesRad(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion to the given euler angles in radians.
- setExpanded(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- setFadeScrollBars(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
When true the scroll bars fade out after some time of not being used.
- setFillParent(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- setFillParent(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- setFillParent(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- setFilter(Texture.TextureFilter, Texture.TextureFilter) - Method in class com.badlogic.gdx.graphics.GLTexture
-
- setFilter(Pixmap.Filter) - Static method in class com.badlogic.gdx.graphics.Pixmap
-
- setFirstWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setFixedWidthGlyphs(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Makes the specified glyphs fixed width.
- setFlickScroll(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setFlingTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, sets the amount of time in seconds that a fling will continue to scroll.
- setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Set the sprite's flip state regardless of current condition
- setFlipHorizontally(boolean) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets whether to flip the tile horizontally.
- setFlipVertically(boolean) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets whether to flip the tile vertically.
- setFocused(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- setFocusTraversal(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
If true (the default), tab/shift+tab will move to the next text field.
- setFontScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScaleX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScaleY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setForceScroll(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Forces enabling scrollbars (for non-flick scroll) and overscrolling (for flick scroll) in a direction, even if the contents
do not exceed the bounds in that direction.
- setFrameDuration(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Sets duration a frame will be displayed.
- setFromAxes(float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.
- setFromAxes(boolean, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given x-, y- and z-axis.
- setFromAxis(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromAxis(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromAxisRad(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromAxisRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromCross(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Set this quaternion to the rotation between two vectors.
- setFromCross(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Set this quaternion to the rotation between two vectors.
- setFromEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a rotation matrix from the given euler angles.
- setFromMatrix(boolean, Matrix4) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given matrix, optionally removing any scaling.
- setFromMatrix(Matrix4) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given rotation matrix, which must not contain scaling.
- setFromMatrix(boolean, Matrix3) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given matrix, optionally removing any scaling.
- setFromMatrix(Matrix3) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given rotation matrix, which must not contain scaling.
- setGlyph(int, BitmapFont.Glyph) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- setGroupStrategy(GroupStrategy) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- setHeader(String, String) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets a header to this HTTP request.
- setHeight(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the height in world units
- setHeight(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the height of this rectangle
- setHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setHigh(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHigh(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHighMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHighMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setIcon(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Sets an icon that will be drawn to the left of the actor.
- setIconSpacing(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Sets the amount of horizontal space between the node actors and icons.
- setId(int) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- setId(int) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setId(int) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- setIgnoreUnknownFields(boolean) - Method in class com.badlogic.gdx.utils.Json
-
- setImagePath(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Sets the indices of this IndexArray, discarding the old indices.
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the indices of this Mesh
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the indices of this Mesh.
- setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setInputProcessor(InputProcessor) - Method in interface com.badlogic.gdx.Input
-
Sets the
InputProcessor
that will receive all touch and key input events.
- setInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- setInterval(T, float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Set the interval size on the passed in object.
- setInterval(int, float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Sets the interval size for the value at the given index
- setInvalidDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setItems(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setItems(Array) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Sets the current items, clearing the selection if it is no longer valid.
- setItems(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Set the backing Array that makes up the choices available in the SelectBox
- setItems(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Set the backing Array that makes up the choices available in the SelectBox
- setKeepWithinStage(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setKerning(int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- setKey(int, K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- setKeyboardFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sets the actor that will receive key events.
- setKeyCode(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setLayout(Table) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- setLayoutEnabled(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Enables or disables the layout for this actor and all child actors, recursively.
- SetLcLpPb(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setLeftWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time width of the three left edge patches
- setLeftWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setLeftWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setLength(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Sets the current length to a new value.
- setLevel(int) - Method in class com.badlogic.gdx.utils.Logger
-
Sets the log level.
- setListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- setListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- setListenerActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setLoader(Class<T>, AssetLoader<T, P>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- setLoader(Class<T>, String, AssetLoader<T, P>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- setLogger(Logger) - Method in class com.badlogic.gdx.assets.AssetManager
-
- setLogLevel(int) - Method in interface com.badlogic.gdx.Application
-
Sets the log level.
- setLongPressSeconds(float) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setLooping(boolean) - Method in interface com.badlogic.gdx.audio.Music
-
Sets whether the music stream is looping.
- setLooping(long, boolean) - Method in interface com.badlogic.gdx.audio.Sound
-
Sets the sound instance with the given id to be looping.
- setLow(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLow(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLowMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLowMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setMap(TiledMap) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- setMarkupEnabled(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Sets color markup on/off for this BitmapFont
- SetMatchFinder(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setMaxCheckCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Sets the maximum number of buttons that can be checked.
- setMaxFlingDelay(long) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setMaxLength(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setMaxListCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Set the max number of items to display when the select box is opened.
- setMaxParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setMaxSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setMaxTileSize(float, float) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
Expands the view size in each direction, ensuring that tiles of this size or smaller are never culled from the visible
portion of the view.
- setMaxWorldHeight(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- setMaxWorldWidth(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- setMessageText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the text that will be drawn in the text field if no text has been entered.
- setMiddleHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the height of the middle row of the patch.
- setMiddleWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the width of the middle column of the patch.
- setMinCheckCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Sets the minimum number of buttons that must be checked.
- setMinHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setMinHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setMinParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setMinSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setMinWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setMinWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setMinWorldHeight(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- setMinWorldWidth(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- setModal(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setMovable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setMultiLineText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n).
- setMultiLineText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n).
- setMultiple(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setName(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setName(String) - Method in class com.badlogic.gdx.maps.MapLayer
-
- setName(String) - Method in class com.badlogic.gdx.maps.MapObject
-
- setName(String) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- setName(String) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets a name for easier identification of the actor in application code.
- setName(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setNext(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setNor(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setNor(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- SetNumFastBytes(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setObject(Object) - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- setObject(Actor, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- setObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Sets an application specific object for this node.
- setObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setOffsetX(float) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
Set the amount to offset the x position when rendering the tile
- setOffsetX(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setOffsetX(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- setOffsetY(float) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
Set the amount to offset the y position when rendering the tile
- setOffsetY(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setOffsetY(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- setOnCompletionListener(Music.OnCompletionListener) - Method in interface com.badlogic.gdx.audio.Music
-
Register a callback to be invoked when the end of a music stream has been reached during playback.
- setOnlyFontChars(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setOnscreenKeyboard(TextField.OnscreenKeyboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setOnscreenKeyboardVisible(boolean) - Method in interface com.badlogic.gdx.Input
-
Sets the on-screen keyboard visible if available.
- setOpacity(float) - Method in class com.badlogic.gdx.maps.MapLayer
-
- setOpacity(float) - Method in class com.badlogic.gdx.maps.MapObject
-
- setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the origin in relation to the sprite's position for scaling and rotation.
- setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the origin in relation to the sprite's position for scaling and rotation.
- setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setOrigin(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the origin point to which all of the polygon's local vertices are relative to.
- setOrigin(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- setOrigin(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the origin X and origin Y.
- setOriginCenter() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Place origin in the center of the sprite
- setOriginCenter() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setOriginX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setOriginX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setOriginY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setOriginY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.Json
-
- setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- setOverCache(float) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
Sets the percentage of the view that is cached in each direction.
- setOverNode(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setOverscroll(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, if true the widget can be scrolled slightly past its bounds and will animate back to its bounds when
scrolling is stopped.
- setOwnedResources(Array<? extends Disposable>) - Method in class com.badlogic.gdx.maps.tiled.TiledMap
-
Used by loaders to set resources when loading the map directly, without
AssetManager
.
- setOwnsTexture(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Sets whether the font owns the texture or not.
- setPadBottom(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadding(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the padding for content inside this ninepatch.
- setPadding(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Sets the amount of horizontal space between the nodes and the left/right edges of the tree.
- setPadLeft(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadRight(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadTop(int) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPan(float, float) - Method in interface com.badlogic.gdx.audio.Music
-
Sets the panning and volume of this music stream.
- setPan(long, float, float) - Method in interface com.badlogic.gdx.audio.Sound
-
- setPasswordCharacter(char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the password character for the text field.
- setPasswordMode(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
If true, the text in this text field will be shown as bullet characters.
- setPatch(NinePatch) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- setPitch(long, float) - Method in interface com.badlogic.gdx.audio.Sound
-
- setPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setPlayMode(Animation.PlayMode) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Sets the animation play mode.
- setPointer(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setPolygon(Polygon) - Method in class com.badlogic.gdx.maps.objects.PolygonMapObject
-
- setPolyline(Polyline) - Method in class com.badlogic.gdx.maps.objects.PolylineMapObject
-
- setPool(Pool) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Sets the pool that the action will be returned to when removed from the actor.
- setPos(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setPos(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the position of the text, relative to the position when the cached text was created.
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the position where the sprite will be drawn.
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the position where the sprite will be drawn.
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setPosition(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position to the given world coordinates
- setPosition(Vector2) - Method in class com.badlogic.gdx.math.Circle
-
Sets the x and y-coordinates of circle center from vector
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the x and y-coordinates of circle center
- setPosition(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets the x and y-coordinates of ellipse center from a
Vector2
.
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets the x and y-coordinates of ellipse center
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the polygon's position within the world.
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- setPosition(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the x and y-coordinates of the bottom left corner from vector
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the x and y-coordinates of the bottom left corner
- setPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Set position of Actor to x, y (using bottom left corner of Actor)
- setPrefRows(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
Sets the preferred number of rows (lines) for this text area.
- setPrev(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setPriority(long, int) - Method in interface com.badlogic.gdx.audio.Sound
-
Sets the priority of a sound currently being played back.
- setProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputProcessorQueue
-
- setProcessors(Array<InputProcessor>) - Method in class com.badlogic.gdx.InputMultiplexer
-
- setProgrammaticChangeEvents(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- SetProgress(long, long) - Method in interface com.badlogic.gdx.utils.compression.ICodeProgress
-
- setProjectionMatrix(Matrix4) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Sets the projection matrix to be used by this Batch.
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Sets the projection matrix to be used by this PolygonSpriteBatch.
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the projection matrix to be used for rendering.
- setRadius(float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the radius of circle
- setRange(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
Sets the range of this progress bar.
- setRangeSelect(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
- setRefCount(int) - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- setReferenceCount(String, int) - Method in class com.badlogic.gdx.assets.AssetManager
-
Sets the reference count of an asset.
- setRegion(PolygonRegion) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setRegion(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Sets the texture and sets the coordinates to the size of the specified texture.
- setRegion(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Sets the texture and coordinates to the specified region.
- setRegion(TextureRegion, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
- setRegion(TextureRegion) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- setRegionHeight(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionWidth(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionX(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionY(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRelatedActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setRelatedActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- setRelative(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setRemoveActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
Sets the actor to remove.
- setRenderable(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
Convenience method to set the material, mesh, meshPartOffset, meshPartSize, primitiveType and bones members of the specified
Renderable.
- setRequired(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setResetOnTouchUp(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- setResizable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setResizeBorder(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setReverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
When true, the action's progress will go from 100% to 0%.
- setRightAligned(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setRightWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time width of the three right edge patches
- setRightWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setRightWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setRotation(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setRotation(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the rotation of the sprite in degrees.
- setRotation(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation of this decal based on the (normalized) direction and up vector.
- setRotation(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setRotation(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets the rotation of this cell, in degrees.
- setRotation(float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the polygon to be rotated by the supplied degrees.
- setRotation(float) - Method in class com.badlogic.gdx.math.Polyline
-
- setRotation(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- setRotation(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setRotationX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation on the local X axis to the specified angle
- setRotationY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation on the local Y axis to the specified angle
- setRotationZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation on the local Z axis to the specified angle
- setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
If true (the default), positions and sizes are rounded to integers.
- setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
If true (the default), positions and sizes are rounded to integers.
- setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
If true (the default), positions and sizes are rounded to integers.
- setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
If true (the default), positions and sizes are rounded to integers.
- setRunnable(Runnable) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Scales the font by the specified amounts on both axes
Note that smoother scaling can be achieved if the texture backing the BitmapFont is using
Texture.TextureFilter.Linear
.
- setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Scales the font by the specified amount in both directions.
- setScale(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's scale for both X and Y uniformly.
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's scale for both X and Y.
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along both the x and y axis
- setScale(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along both the x and y axis
- setScale(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the amount of scaling to be applied to the polygon.
- setScale(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- setScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the scale X and scale X.
- setScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the scale X and scale Y.
- setScaleX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along the x axis
- setScaleX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setScaleX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setScaleY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along the y axis
- setScaleY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setScaleY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setScaling(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setScaling(Scaling) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setScaling(Scaling) - Method in class com.badlogic.gdx.utils.viewport.ScalingViewport
-
- setScreen(Screen) - Method in class com.badlogic.gdx.Game
-
Sets the current screen.
- setScrollAmount(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setScrollBarPositions(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Set the position of the vertical and horizontal scroll bars (if they exist).
- setScrollbarsOnTop(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
When false (the default), the widget is clipped so it is not drawn under the scrollbars.
- setScrollFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sets the actor that will receive scroll events.
- setScrollingDisabled(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Disables scrolling in a direction.
- setScrollPercentX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollPercentY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setSecondWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setSelectable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- setSelected(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Sets the selection to only the passed item, if it is a possible choice, else selects the first item.
- setSelectedIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Sets the selection to only the selected index.
- setSelectedIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Sets the selection to only the selected index.
- setSelection(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- setSelection(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the selected text.
- setSerializer(Class<T>, Json.Serializer<T>) - Method in class com.badlogic.gdx.utils.Json
-
- setShader(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Sets the shader to be used in a GLES 2.0 environment.
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Sets the shader to be used in a GLES 2.0 environment.
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- setShape(ParticleEmitter.SpawnShape) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setSide(ParticleEmitter.SpawnEllipseSide) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setSimpleFormatter(boolean) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Sets the flag indicating whether to use the simplified message pattern.
- setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the size of the sprite when drawn, before scaling and rotation are applied.
- setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the size of the sprite when drawn, before scaling and rotation are applied.
- setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setSize(float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets the width and height of this ellipse
- setSize(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the width and height of this rectangle
- setSize(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the squared size of this rectangle
- setSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the width and height.
- setSkin(Skin) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- setSmoothScrolling(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setSnapToValues(float[], float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
Will make this progress bar snap to the specified values, if the knob is within the threshold.
- setSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setSprite(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setSprite(Sprite) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setStageX(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setStageY(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setStart(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Sets the value to transition from.
- setStart(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Sets the value to transition from.
- setStepSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- SetStream(InputStream) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- SetStream(OutputStream) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- SetStream(InputStream) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- SetStream(OutputStream) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- setStyle(Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setStyle(List.ListStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setStyle(ProgressBar.ProgressBarStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- setStyle(ScrollPane.ScrollPaneStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setStyle(SelectBox.SelectBoxStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setStyle(Slider.SliderStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- setStyle(SplitPane.SplitPaneStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- setStyle(TextField.TextFieldStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setStyle(Touchpad.TouchpadStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- setStyle(Tree.TreeStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setStyle(Window.WindowStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setTapCountInterval(float) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setTapCountInterval(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- setTapSquareSize(float) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Sets the distance a touch must travel before being considered a drag.
- setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setTargetActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
Sets the actor to add an action to.
- setTargetActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
Sets the actor to add a listener to.
- setTargetActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
Sets the actor to remove an action from.
- setTargetActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
Sets the actor to remove a listener from.
- setText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(CharSequence, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- setText(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setText(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- setTextFieldFilter(TextField.TextFieldFilter) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setTextFieldListener(TextField.TextFieldListener) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setTexture(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the texture region
- setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setTile(TiledMapTile) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets the tile to be used for this cell.
- setTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
Sets the time spent waiting for the delay.
- setTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
Sets the transition time so far.
- setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setTimeOut(int) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the time to wait for the HTTP request to be processed, use 0 block until it is done.
- setTitle(String) - Method in interface com.badlogic.gdx.Graphics
-
Sets the title of the window.
- setTitle(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setTitleAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setToggle(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setToLookAt(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a look at matrix with a direction and an up vector.
- setToLookAt(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a look at matrix with the given position, target and up vector.
- setToOrtho(boolean) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at
(Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.
- setToOrtho(boolean, float, float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up
or down.
- setToOrtho(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following
the OpenGL equivalent
- setToOrtho2D(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.
- setToOrtho2D(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near
and far plane.
- setTopHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time height of the three top edge patches
- setTopHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setTopHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setToProjection(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.
- setToRotation(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotation(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix3
-
- setToRotation(Vector3, float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
- setToRotation(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix around the given axis.
- setToRotation(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix around the given axis.
- setToRotation(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Set the matrix to a rotation matrix between two vectors.
- setToRotation(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Set the matrix to a rotation matrix between two vectors.
- setToRotationRad(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotationRad(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix around the given axis.
- setToRotationRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix around the given axis.
- setToScaling(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a scaling matrix.
- setToScaling(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a scaling matrix
- setToScaling(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a scaling matrix
- setToTranslation(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a translation matrix.
- setToTranslation(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a translation matrix.
- setToTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
- setToTranslation(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
- setToTranslationAndScaling(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation and scaling matrix by first overwriting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
- setToTranslationAndScaling(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation and scaling matrix by first overwriting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
- setTouchable(Touchable) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- setTouchable(Touchable) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Determines how touch events are distributed to this actor.
- setTouchOffset(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Sets an offset in stage coordinates from the touch position which is used to determine the drop location.
- setToWorld(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- setTransform(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
When true (the default), the Batch is transformed so children are drawn in their parent's coordinate system.
- setTransformMatrix(Matrix4) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Sets the transform matrix to be used by this Batch.
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Sets the transform matrix to be used by this PolygonSpriteBatch.
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- setTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the 4th column to the translation vector.
- setTranslation(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the 4th column to the translation vector.
- setType(InputEvent.Type) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setType(FocusListener.FocusEvent.Type) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- SetType(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- setType(JsonValue.ValueType) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setTypeName(String) - Method in class com.badlogic.gdx.utils.Json
-
Sets the name of the JSON field to store the Java class name or class tag when required to avoid ambiguity during
deserialization.
- setU(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setU(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setUncheckLast(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
If true, when the maximum number of buttons are checked and an additional button is checked, the last button to be checked
is unchecked so that the maximum is not exceeded.
- setUniform1fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform1fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform2fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform2fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform3fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform3fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform4fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform4fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Vector2) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, Vector2) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(String, Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(String, Matrix4, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(int, Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(int, Matrix4, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(String, Matrix3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(String, Matrix3, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(int, Matrix3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(int, Matrix3, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix3fv(String, FloatBuffer, int, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets an array of uniform matrices with the given name.
- setUniformMatrix4fv(String, FloatBuffer, int, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets an array of uniform matrices with the given name.
- setUniformMatrix4fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix4fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUnitsPerPixel(float) - Method in class com.badlogic.gdx.utils.viewport.ScreenViewport
-
Sets the number of pixels for each world unit.
- setup(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- setupFadeScrollBars(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setupOverscroll(float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, sets the overscroll distance in pixels and the speed it returns to the widget's bounds in seconds.
- setUrl(String) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the URL of the HTTP request.
- setUseHardwareMipMap(boolean) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Specifies whether to use integer positions or not.
- setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Specifies whether to use integer positions or not.
- setUsePrototypes(boolean) - Method in class com.badlogic.gdx.utils.Json
-
- setUserObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets an application specific object for convenience.
- setUV(float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setUV(Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setUVRange(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setUVRange(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setUVRange(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set range of texture coordinates used (default is 0,0,1,1).
- setUVRange(TextureRegion) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set range of texture coordinates from the specified TextureRegion.
- setV(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setV(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setValidDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setValue(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- setValue(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Sets the current float value.
- setValue(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Sets the current int value.
- setValue(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
Sets the progress bar position, rounded to the nearest step size and clamped to the minimum and maximum values.
- setValue(int, V) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- setValue(T, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- setVariableSizeKnobs(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setVelocity(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
-
Sets the velocity in units per second for moving forward, backward and strafing left/right.
- setVelocityX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setVelocityY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setVertexAttribute(String, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the vertex attribute with the given name.
- setVertexAttribute(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setVertexAttribute(String, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the vertex attribute with the given name.
- setVertexAttribute(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setVertexTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setVertexTransform(Matrix4) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set the current vertex transformation matrix and enables vertex transformation.
- setVertexTransformationEnabled(boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setVertexTransformationEnabled(boolean) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Sets whether vertex transformation is enabled.
- setVertical(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- setVertices(float[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the vertices of this Mesh.
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the vertices of this Mesh.
- setVertices(float[]) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the polygon's local vertices relative to the origin point, without any scaling, rotating or translations being applied.
- setView(OrthographicCamera) - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Sets the projection matrix and viewbounds from the given camera.
- setView(Matrix4, float, float, float, float) - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Sets the projection matrix for rendering, as well as the bounds of the map which should be rendered.
- setView(OrthographicCamera) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- setView(Matrix4, float, float, float, float) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- setView(OrthographicCamera) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- setView(Matrix4, float, float, float, float) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- setViewport(Viewport) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- setVisible(boolean) - Method in class com.badlogic.gdx.maps.MapLayer
-
- setVisible(boolean) - Method in class com.badlogic.gdx.maps.MapObject
-
- setVisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- setVisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
If false, the actor will not be drawn and will not receive touch events.
- setVolume(float) - Method in interface com.badlogic.gdx.audio.AudioDevice
-
Sets the volume in the range [0,1].
- setVolume(float) - Method in interface com.badlogic.gdx.audio.Music
-
Sets the volume of this music stream.
- setVolume(long, float) - Method in interface com.badlogic.gdx.audio.Sound
-
- setVSync(boolean) - Method in interface com.badlogic.gdx.Graphics
-
Enable/Disable vsynching.
- setWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Sets the
Actor
embedded in this scroll pane.
- setWidth(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the width in world units
- setWidth(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the width of this rectangle
- setWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setWorldHeight(float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- setWorldSize(float, float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- setWorldWidth(float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- setWrap(Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.GLTexture
-
- setWrap(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
If false, the text will only wrap where it contains newlines (\n).
- setWrappedText(CharSequence, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n) and is automatically
wrapped within the specified width.
- setWrappedText(CharSequence, float, float, float, BitmapFont.HAlignment) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text, which may contain newlines (\n) and is automatically
wrapped within the specified width.
- setWriter(Writer) - Method in class com.badlogic.gdx.utils.Json
-
Sets the writer where JSON output will go.
- setX(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the x position where the sprite will be drawn.
- setX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the x position where the sprite will be drawn.
- setX(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position on the x axis
- setX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setX(float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the x-coordinate of circle center
- setX(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the x-coordinate of the bottom left corner
- setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setY(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the y position where the sprite will be drawn.
- setY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the y position where the sprite will be drawn.
- setY(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position on the y axis
- setY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setY(float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the y-coordinate of circle center
- setY(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the y-coordinate of the bottom left corner
- setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setYSpacing(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Sets the amount of vertical space between nodes.
- setZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position on the z axis
- setZero() - Method in interface com.badlogic.gdx.math.Vector
-
Sets the components of this vector to 0
- setZero() - Method in class com.badlogic.gdx.math.Vector2
-
- setZero() - Method in class com.badlogic.gdx.math.Vector3
-
- setZIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the z-index of this actor.
- shader - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
-
The
Shader
to be used to render this Renderable using a
ModelBatch
, may be null.
- Shader - Interface in com.badlogic.gdx.graphics.g3d
-
Interface which is used to render one or more
Renderable
s.
- ShaderProgram - Class in com.badlogic.gdx.graphics.glutils
-
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
- ShaderProgram(String, String) - Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Constructs a new ShaderProgram and immediately compiles it.
- ShaderProgram(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- ShaderProvider - Interface in com.badlogic.gdx.graphics.g3d.utils
-
- shaderSwitches - Static variable in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
The amount of times a shader was switched since the last reset.
- ShadowMap - Interface in com.badlogic.gdx.graphics.g3d.environment
-
- shadowMap - Variable in class com.badlogic.gdx.graphics.g3d.Environment
-
Deprecated.
Experimental, likely to change, do not use!
- ShapeRenderer - Class in com.badlogic.gdx.graphics.glutils
-
Renders points, lines, rectangles, filled rectangles and boxes.
- ShapeRenderer() - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ShapeRenderer(int) - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ShapeRenderer.ShapeType - Enum in com.badlogic.gdx.graphics.glutils
-
- SharedLibraryLoader - Class in com.badlogic.gdx.utils
-
Loads shared libraries from a natives jar file (desktop) or arm folders (Android).
- SharedLibraryLoader() - Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
-
- SharedLibraryLoader(String) - Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
-
Fetches the natives from the given natives jar file.
- shift() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- shift(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- SHIFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- SHIFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- ShiftLow() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- Shininess - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- shininess - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- shininess - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- shininess - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- ShininessAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- ShortArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered short array.
- ShortArray() - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates an ordered array with a capacity of 16.
- ShortArray(int) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates an ordered array with the specified capacity.
- ShortArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
- ShortArray(ShortArray) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates a new array containing the elements in the specific array.
- ShortArray(short[]) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates a new ordered array containing the elements in the specified array.
- ShortArray(boolean, short[], int, int) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates a new array containing the elements in the specified array.
- show() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- show(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Packs
the dialog and adds it to the stage, centered.
- show(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
-
- show(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard
-
- show() - Method in interface com.badlogic.gdx.Screen
-
Called when this screen becomes the current screen for a
Game
.
- show() - Method in class com.badlogic.gdx.ScreenAdapter
-
- showList() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- shrink() - Method in class com.badlogic.gdx.utils.Array
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class com.badlogic.gdx.utils.ArrayMap
-
Reduces the size of the backing arrays to the size of the actual number of entries.
- shrink() - Method in class com.badlogic.gdx.utils.BooleanArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class com.badlogic.gdx.utils.ByteArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class com.badlogic.gdx.utils.CharArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class com.badlogic.gdx.utils.FloatArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink(int) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink() - Method in class com.badlogic.gdx.utils.IntArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink() - Method in class com.badlogic.gdx.utils.LongArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink(int) - Method in class com.badlogic.gdx.utils.LongMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink() - Method in class com.badlogic.gdx.utils.ShortArray
-
Reduces the size of the backing array to the size of the actual items.
- shuffle() - Method in class com.badlogic.gdx.utils.Array
-
- shuffle() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- shuffle() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.ByteArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.CharArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.FloatArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.IntArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.LongArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.ShortArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- sibling(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a handle to the sibling with the specified name.
- sibling(String) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- SimpleOrthoGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis.
- SimpleOrthoGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- sin(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the sine in radians from a lookup table.
- sinDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the sine in radians from a lookup table.
- sine - Static variable in class com.badlogic.gdx.math.Interpolation
-
- sineIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- sineOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- singleLineColumns - Variable in class com.badlogic.gdx.utils.JsonValue.PrettyPrintSettings
-
If an object on a single line fits this many columns, it won't wrap.
- size() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- SIZE - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Size of the decal in floats.
- size() - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- SIZE - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- size() - Method in class com.badlogic.gdx.InputMultiplexer
-
- size() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- size() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
- size(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
- size(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
- size(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
- size(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
- size(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
- size(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
- size(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
- size(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
- size() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- size - Variable in class com.badlogic.gdx.utils.Array
-
- size - Variable in class com.badlogic.gdx.utils.ArrayMap
-
- size - Variable in class com.badlogic.gdx.utils.BinaryHeap
-
- size - Variable in class com.badlogic.gdx.utils.BooleanArray
-
- size - Variable in class com.badlogic.gdx.utils.ByteArray
-
- size - Variable in class com.badlogic.gdx.utils.CharArray
-
- size - Variable in class com.badlogic.gdx.utils.FloatArray
-
- size - Variable in class com.badlogic.gdx.utils.IdentityMap
-
- size - Variable in class com.badlogic.gdx.utils.IntArray
-
- size - Variable in class com.badlogic.gdx.utils.IntFloatMap
-
- size - Variable in class com.badlogic.gdx.utils.IntIntMap
-
- size - Variable in class com.badlogic.gdx.utils.IntMap
-
- size - Variable in class com.badlogic.gdx.utils.IntSet
-
- size - Variable in class com.badlogic.gdx.utils.JsonValue
-
- size() - Method in class com.badlogic.gdx.utils.JsonValue
-
Deprecated.
Use the size property instead. Returns this number of children in the array or object.
- size - Variable in class com.badlogic.gdx.utils.LongArray
-
- size - Variable in class com.badlogic.gdx.utils.LongMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectFloatMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectIntMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectSet
-
- size - Variable in class com.badlogic.gdx.utils.ShortArray
-
- size() - Method in class com.badlogic.gdx.utils.SortedIntList
-
- sizeBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sizes the actor instantly.
- sizeBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sizeBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sizeBy(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified size to the current size.
- sizeBy(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified size to the current size.
- SizeByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Moves an actor from its current size to a relative size.
- SizeByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- sizeTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sizes the actor instantly.
- sizeTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sizeTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- SizeToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Moves an actor from its current size to a specific size.
- SizeToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- Skin - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
- Skin() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates an empty skin.
- Skin(FileHandle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates a skin containing the resources in the specified skin JSON file.
- Skin(FileHandle, TextureAtlas) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates a skin containing the resources in the specified skin JSON file and the texture regions from the specified atlas.
- Skin(TextureAtlas) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates a skin containing the texture regions from the specified atlas.
- Skin.TintedDrawable - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Skin.TintedDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
-
- SkinLoader - Class in com.badlogic.gdx.assets.loaders
-
- SkinLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader
-
- SkinLoader.SkinParameter - Class in com.badlogic.gdx.assets.loaders
-
- SkinLoader.SkinParameter() - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- SkinLoader.SkinParameter(String) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- SkinLoader.SkinParameter(String, ObjectMap<String, Object>) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- Skip(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- skipBytes(int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- SLASH - Static variable in class com.badlogic.gdx.Input.Keys
-
- slerp(Quaternion, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range
[0,1].
- slerp(Quaternion[]) - Method in class com.badlogic.gdx.math.Quaternion
-
Spherical linearly interpolates multiple quaternions and stores the result in this Quaternion.
- slerp(Quaternion[], float[]) - Method in class com.badlogic.gdx.math.Quaternion
-
Spherical linearly interpolates multiple quaternions by the given weights and stores the result in this Quaternion.
- slerp(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
- Slider - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A slider is a horizontal indicator that allows a user to set a value.
- Slider(float, float, float, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Slider(float, float, float, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Slider(float, float, float, boolean, Slider.SliderStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Creates a new slider.
- Slider.SliderStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
The style for a slider, see
Slider
.
- Slider.SliderStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- Slider.SliderStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- Slider.SliderStyle(Slider.SliderStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- SnapshotArray<T> - Class in com.badlogic.gdx.utils
-
- SnapshotArray() - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(Array) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(Class) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(T[]) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- Socket - Interface in com.badlogic.gdx.net
-
A client socket that talks to a server socket via some
Net.Protocol
.
- SocketHints - Class in com.badlogic.gdx.net
-
- SocketHints() - Constructor for class com.badlogic.gdx.net.SocketHints
-
- socketTimeout - Variable in class com.badlogic.gdx.net.SocketHints
-
Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds.
- SOFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- SOFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- sort() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Sort the attributes by their ID
- sort(Camera, Array<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
-
- sort(Camera, Array<Renderable>) - Method in interface com.badlogic.gdx.graphics.g3d.utils.RenderableSorter
-
Sorts the array of
Renderable
instances based on some criteria, e.g.
- sort() - Method in class com.badlogic.gdx.utils.Array
-
Sorts this array.
- sort(Comparator<? super T>) - Method in class com.badlogic.gdx.utils.Array
-
Sorts the array.
- sort() - Method in class com.badlogic.gdx.utils.ByteArray
-
- sort() - Method in class com.badlogic.gdx.utils.CharArray
-
- sort() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- sort(Comparator<? super T>) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- sort() - Method in class com.badlogic.gdx.utils.FloatArray
-
- sort() - Method in class com.badlogic.gdx.utils.IntArray
-
- sort() - Method in class com.badlogic.gdx.utils.LongArray
-
- sort() - Method in class com.badlogic.gdx.utils.ShortArray
-
- sort() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- sort(Comparator<? super T>) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- Sort - Class in com.badlogic.gdx.utils
-
Provides methods to sort arrays of objects.
- Sort() - Constructor for class com.badlogic.gdx.utils.Sort
-
- sort(Array<T>) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[]) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], int, int) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(Array<T>, Comparator<? super T>) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], Comparator<? super T>) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], Comparator<? super T>, int, int) - Method in class com.badlogic.gdx.utils.Sort
-
- SortedIntList<E> - Class in com.badlogic.gdx.utils
-
A sorted double linked list which uses ints for indexing
- SortedIntList() - Constructor for class com.badlogic.gdx.utils.SortedIntList
-
Creates an ascending list
- SortedIntList.Node<E> - Class in com.badlogic.gdx.utils
-
- SortedIntList.Node() - Constructor for class com.badlogic.gdx.utils.SortedIntList.Node
-
- Sound - Interface in com.badlogic.gdx.audio
-
A Sound is a short audio clip that can be played numerous times in parallel.
- SoundLoader - Class in com.badlogic.gdx.assets.loaders
-
- SoundLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader
-
- SoundLoader.SoundParameter - Class in com.badlogic.gdx.assets.loaders
-
- SoundLoader.SoundParameter() - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter
-
- sourceFunction - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
Specifies how the (incoming) red, green, blue, and alpha source blending factors are computed (default: GL_SRC_ALPHA)
- SPACE - Static variable in class com.badlogic.gdx.Input.Keys
-
- space(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the spaceTop, spaceLeft, spaceBottom, and spaceRight to the specified value.
- space(Value, Value, Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- space(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the spaceTop, spaceLeft, spaceBottom, and spaceRight to the specified value.
- space(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- space(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
Sets the space between children.
- space(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the space between children.
- spaceBottom(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceLeft(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceRight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceTop(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceWidth - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- spanCount - Variable in class com.badlogic.gdx.math.BSpline
-
- spanCount - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- Specular - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- Specular - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- specular - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- SpecularAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- SpecularAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- specularColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- specularColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- specularTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- specularTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- speed - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
The speed at which to play the animation (can be negative), 1.0 for normal speed.
- sphere(float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(Matrix4, float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(float, float, float, int, int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(Matrix4, float, float, float, int, int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(float, float, float, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- sphere(Matrix4, float, float, float, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- sphere(float, float, float, int, int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- sphere(Matrix4, float, float, float, int, int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- Sphere - Class in com.badlogic.gdx.math.collision
-
Encapsulates a 3D sphere with a center and a radius
- Sphere(Vector3, float) - Constructor for class com.badlogic.gdx.math.collision.Sphere
-
Constructs a sphere with the given center and radius
- sphereInFrustum(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given sphere is in the frustum.
- sphereInFrustum(float, float, float, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given sphere is in the frustum.
- sphereInFrustumWithoutNearFar(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.
- sphereInFrustumWithoutNearFar(float, float, float, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.
- SphericalHarmonics - Class in com.badlogic.gdx.graphics.g3d.environment
-
- SphericalHarmonics() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- SphericalHarmonics(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- split(int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Helper function to create tiles out of this TextureRegion starting from the top left corner going to the right and ending at
the bottom right corner.
- split(Texture, int, int) - Static method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Helper function to create tiles out of the given
Texture
starting from the top left corner going to the right and
ending at the bottom right corner.
- SplitPane - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A container that contains two widgets and is divided either horizontally or vertically.
- SplitPane(Actor, Actor, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane(Actor, Actor, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane(Actor, Actor, boolean, SplitPane.SplitPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane.SplitPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- SplitPane.SplitPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- SplitPane.SplitPaneStyle(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- SplitPane.SplitPaneStyle(SplitPane.SplitPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- splits - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
The ninepatch splits, or null if not a ninepatch.
- splits - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- splitTriangle(float[], Plane, Intersector.SplitTriangle) - Static method in class com.badlogic.gdx.math.Intersector
-
Splits the triangle by the plane.
- Sprite - Class in com.badlogic.gdx.graphics.g2d
-
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch
.
- Sprite() - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates an uninitialized sprite.
- Sprite(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the size of the texture.
- Sprite(Texture, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the specified size.
- Sprite(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the specified size.
- Sprite(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite based on a specific TextureRegion, the new sprite's region is a copy of the parameter region - altering one
does not affect the other
- Sprite(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
region.
- Sprite(Sprite) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite that is a copy in every way of the specified sprite.
- SpriteBatch - Class in com.badlogic.gdx.graphics.g2d
-
Draws batched quads using indices.
- SpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch with a size of 1000, one buffer, and the default shader.
- SpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a SpriteBatch with one buffer and the default shader.
- SpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch.
- SpriteCache - Class in com.badlogic.gdx.graphics.g2d
-
Draws 2D images, optimized for geometry that does not change.
- SpriteCache() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Creates a cache that uses indexed geometry and can contain up to 1000 images.
- SpriteCache(int, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Creates a cache with the specified size, using a default shader if OpenGL ES 2.0 is being used.
- SpriteCache(int, ShaderProgram, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Creates a cache with the specified size and OpenGL ES 2.0 shader.
- SpriteDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- SpriteDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
Creates an uninitialized SpriteDrawable.
- SpriteDrawable(Sprite) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- SpriteDrawable(SpriteDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- srcX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- srcY - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- Stack - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
- Stack() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- stack(Actor...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell to the table with the specified actors in a
Stack
.
- Stage - Class in com.badlogic.gdx.scenes.scene2d
-
A 2D scene graph containing hierarchies of
actors
.
- Stage() - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
-
- Stage(Viewport) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
-
Creates a stage with the specified viewport.
- Stage(Viewport, Batch) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
-
- Stage.TouchFocus - Class in com.badlogic.gdx.scenes.scene2d
-
Internal class for managing touch focus.
- Stage.TouchFocus() - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
-
- stageBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
Optional.
- stageToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Transforms the specified point in the stage's coordinates to the actor's local coordinate system.
- stageToScreenCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Transforms the stage coordinates to screen coordinates.
- standardDeviation() - Method in class com.badlogic.gdx.math.WindowedMean
-
- STAR - Static variable in class com.badlogic.gdx.Input.Keys
-
- start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- start() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Start counting, call this method just before performing the task you want to keep track of.
- start() - Method in class com.badlogic.gdx.utils.Timer
-
Starts the timer if it was stopped.
- StateInit() - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateIsCharState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateChar(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateMatch(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateRep(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateShortRep(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StaticTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
-
- StaticTiledMapTile(TextureRegion) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
Creates a static tile with the given region
- StaticTiledMapTile(StaticTiledMapTile) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
Copy constructor
- stencil - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- stop() - Method in interface com.badlogic.gdx.audio.Music
-
Stops a playing or paused Music instance.
- stop() - Method in interface com.badlogic.gdx.audio.Sound
-
Stops playing all instances of this sound.
- stop(long) - Method in interface com.badlogic.gdx.audio.Sound
-
- stop() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Marks this event has being stopped.
- stop() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Stop counting, call this method right after you performed the task you want to keep track of.
- stop() - Method in class com.badlogic.gdx.utils.Timer
-
Stops the timer, tasks will not be executed and time that passes will not be applied to the task delays.
- stopThread() - Method in class com.badlogic.gdx.utils.PauseableThread
-
Stops this thread
- store(ObjectMap<String, String>, Writer, String) - Static method in class com.badlogic.gdx.utils.PropertiesUtils
-
Writes the key/value pairs of the specified ObjectMap
to the output character stream in a simple line-oriented
format compatible with java.util.Properties
.
- StreamUtils - Class in com.badlogic.gdx.utils
-
Provides utility methods to copy streams
- StreamUtils() - Constructor for class com.badlogic.gdx.utils.StreamUtils
-
- StretchViewport - Class in com.badlogic.gdx.utils.viewport
-
A ScalingViewport that uses
Scaling.stretch
so it does not keep the aspect ratio, the world is scaled to take the whole
screen.
- StretchViewport(float, float) - Constructor for class com.badlogic.gdx.utils.viewport.StretchViewport
-
- StretchViewport(float, float, Camera) - Constructor for class com.badlogic.gdx.utils.viewport.StretchViewport
-
- StringBuilder - Class in com.badlogic.gdx.utils
-
- StringBuilder() - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance with an initial capacity of 16
.
- StringBuilder(int) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance with the specified capacity.
- StringBuilder(CharSequence) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance that's initialized with the contents of the specified CharSequence
.
- StringBuilder(StringBuilder) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
- StringBuilder(String) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance that's initialized with the contents of the specified String
.
- sub(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Subtracts the given color from this color
- sub(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
Subtracts the given values from this Color's component values.
- sub(T) - Method in interface com.badlogic.gdx.math.Vector
-
Subtracts the given vector from this vector.
- sub(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- sub(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Substracts the other vector from this vector.
- sub(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- sub(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Subtracts the other vector from this vector.
- sub(float) - Method in class com.badlogic.gdx.math.Vector3
-
Subtracts the given value from all components of this vector
- submit(AsyncTask<T>) - Method in class com.badlogic.gdx.utils.async.AsyncExecutor
-
Submits a
Runnable
to be executed asynchronously.
- subSequence(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns a CharSequence
of the subsequence from the start
index to the end
index.
- substring(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the String value of the subsequence from the start
index to the current end.
- substring(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the String value of the subsequence from the start
index to the end
index.
- suffix - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
- supportsDisplayModeChange() - Method in interface com.badlogic.gdx.Graphics
-
- supportsExtension(String) - Method in interface com.badlogic.gdx.Graphics
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.Array
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.ByteArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- swapActor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Swaps two actors by index.
- swapActor(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Swaps two actors.
- swing - Static variable in class com.badlogic.gdx.math.Interpolation
-
- swingIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- swingOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- SWITCH_CHARSET - Static variable in class com.badlogic.gdx.Input.Keys
-
- SYM - Static variable in class com.badlogic.gdx.Input.Keys
-
- SynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
- SynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
-
- T - Static variable in class com.badlogic.gdx.Input.Keys
-
- TAB - Static variable in class com.badlogic.gdx.Input.Keys
-
- Table - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group that sizes and positions children using table constraints.
- Table() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- Table(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- Table - Static variable in class com.badlogic.gdx.utils.compression.CRC
-
- Table.Debug - Enum in com.badlogic.gdx.scenes.scene2d.ui
-
- Tangent() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Tangent - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- TANGENT_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for tangent attribute
- tap(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- tap(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
Called when a tap occured.
- tap(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- target - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
- target - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The target to rotate around.
- tcpNoDelay - Variable in class com.badlogic.gdx.net.SocketHints
-
True to enable TCP_NODELAY (disable/enable Nagle's algorithm).
- TEAL - Static variable in class com.badlogic.gdx.graphics.Color
-
- tempDirectory(String) - Static method in class com.badlogic.gdx.files.FileHandle
-
- tempFile(String) - Static method in class com.badlogic.gdx.files.FileHandle
-
- TemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Base class for actions that transition over time using the percent complete.
- TemporalAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- TemporalAction(float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- TemporalAction(float, Interpolation) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- testPoint(Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Returns on which side the given point lies relative to the plane and its normal.
- testPoint(float, float, float) - Method in class com.badlogic.gdx.math.Plane
-
Returns on which side the given point lies relative to the plane and its normal.
- texCoord(float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- texCoord(float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- TEXCOORD_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for texcoords attributes, append texture unit number
- TexCoords(int) - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- text(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a label to the content table.
- text(String, Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a label to the content table.
- text(Label) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds the given Label to the content table
- text(Object) - Method in class com.badlogic.gdx.utils.XmlWriter
-
- TextArea - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A multiple-line text input field, entirely based on
TextField
- TextArea(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- TextArea(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- TextArea(String, TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- TextArea.TextAreaListener - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Input listener for the text area
- TextArea.TextAreaListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea.TextAreaListener
-
- TextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A button with a child
Label
to display text.
- TextButton(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton(String, TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton.TextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextButton.TextButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- TextButton.TextButtonStyle(Drawable, Drawable, Drawable, BitmapFont) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- TextButton.TextButtonStyle(TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- textEquals(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- TextField - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A single-line text input field.
- TextField(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField.DefaultOnscreenKeyboard - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextField.DefaultOnscreenKeyboard() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
-
- TextField.OnscreenKeyboard - Interface in com.badlogic.gdx.scenes.scene2d.ui
-
An interface for onscreen keyboards.
- TextField.TextFieldClickListener - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Basic input listener for the text field
- TextField.TextFieldClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
- TextField.TextFieldFilter - Interface in com.badlogic.gdx.scenes.scene2d.ui
-
Interface for filtering characters entered into the text field.
- TextField.TextFieldFilter.DigitsOnlyFilter - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextField.TextFieldFilter.DigitsOnlyFilter() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- TextField.TextFieldListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
-
Interface for listening to typed characters.
- TextField.TextFieldStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextField.TextFieldStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- TextField.TextFieldStyle(BitmapFont, Color, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- TextField.TextFieldStyle(TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- texture - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- texture - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- texture - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- Texture - Class in com.badlogic.gdx.graphics
-
A Texture wraps a standard OpenGL ES texture.
- Texture(String) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(TextureData) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture.TextureFilter - Enum in com.badlogic.gdx.graphics
-
- Texture.TextureWrap - Enum in com.badlogic.gdx.graphics
-
- TextureAtlas - Class in com.badlogic.gdx.graphics.g2d
-
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
- TextureAtlas() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Creates an empty atlas to which regions can be added.
- TextureAtlas(String) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Loads the specified pack file using
Files.FileType.Internal
, using the parent directory of the pack file to find the page
images.
- TextureAtlas(FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Loads the specified pack file, using the parent directory of the pack file to find the page images.
- TextureAtlas(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(TextureAtlas.TextureAtlasData) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas.AtlasRegion - Class in com.badlogic.gdx.graphics.g2d
-
Describes the region of a packed image and provides information about the original image before it was packed.
- TextureAtlas.AtlasRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- TextureAtlas.AtlasRegion(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- TextureAtlas.AtlasSprite - Class in com.badlogic.gdx.graphics.g2d
-
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
- TextureAtlas.AtlasSprite(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- TextureAtlas.AtlasSprite(TextureAtlas.AtlasSprite) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- TextureAtlas.TextureAtlasData - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- TextureAtlas.TextureAtlasData.Page - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData.Page(FileHandle, float, float, boolean, Pixmap.Format, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- TextureAtlas.TextureAtlasData.Region - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData.Region() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- TextureAtlasLoader - Class in com.badlogic.gdx.assets.loaders
-
- TextureAtlasLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- TextureAtlasLoader.TextureAtlasParameter - Class in com.badlogic.gdx.assets.loaders
-
- TextureAtlasLoader.TextureAtlasParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
- TextureAtlasLoader.TextureAtlasParameter(boolean) - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
- textureAtlasPath - Variable in class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- TextureAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- TextureAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(long, TextureDescriptor<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(long, Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(TextureAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- textureBinder - Variable in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
used to bind textures
- TextureBinder - Interface in com.badlogic.gdx.graphics.g3d.utils
-
Responsible for binding textures, may implement a strategy to avoid binding a texture unnecessarily.
- textureBindings - Static variable in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
The amount of times a texture binding has happened since the last reset.
- TextureCoordinates - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- textureData - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
TextureData for textures created on the fly, optional.
- TextureData - Interface in com.badlogic.gdx.graphics
-
Used by a
Texture
to load the pixel data.
- TextureData.TextureDataType - Enum in com.badlogic.gdx.graphics
-
- textureDescription - Variable in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- textureDescription - Variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureDescriptor<T extends GLTexture> - Class in com.badlogic.gdx.graphics.g3d.utils
-
- TextureDescriptor(T, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- TextureDescriptor(T) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- TextureDescriptor() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- textureExtensions - Variable in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters
-
the possible file name extensions of the texture file
- textureFile - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- TextureLoader - Class in com.badlogic.gdx.assets.loaders
-
- TextureLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader
-
- TextureLoader.TextureLoaderInfo - Class in com.badlogic.gdx.assets.loaders
-
- TextureLoader.TextureLoaderInfo() - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureLoaderInfo
-
- TextureLoader.TextureParameter - Class in com.badlogic.gdx.assets.loaders
-
- TextureLoader.TextureParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- textureMagFilter - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
-
The TextureFilter to use for magnification, if forceTextureFilter is enabled
- textureMagFilter - Variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
-
The TextureFilter to use for magnification
- TextureMapObject - Class in com.badlogic.gdx.maps.objects
-
- TextureMapObject() - Constructor for class com.badlogic.gdx.maps.objects.TextureMapObject
-
Creates an empty texture map object
- TextureMapObject(TextureRegion) - Constructor for class com.badlogic.gdx.maps.objects.TextureMapObject
-
Creates texture map object with the given region
- textureMinFilter - Variable in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
-
The TextureFilter to use for minification, if forceTextureFilter is enabled
- textureMinFilter - Variable in class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
-
The TextureFilter to use for minification
- textureParameter - Variable in class com.badlogic.gdx.assets.loaders.ModelLoader.ModelParameters
-
- texturePrefix - Variable in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters
-
what the line starts with that contains the file name of the texture for this PolygonRegion
- TextureProvider - Interface in com.badlogic.gdx.graphics.g3d.utils
-
- TextureProvider.AssetTextureProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- TextureProvider.AssetTextureProvider(AssetManager) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
-
- TextureProvider.FileTextureProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- TextureProvider.FileTextureProvider() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.FileTextureProvider
-
- TextureRegion - Class in com.badlogic.gdx.graphics.g2d
-
Defines a rectangular area of a texture.
- TextureRegion() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region with no texture and no coordinates defined.
- TextureRegion(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region the size of the specified texture.
- TextureRegion(Texture, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(Texture, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region with the same texture and coordinates of the specified region.
- TextureRegion(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
- TextureRegionDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- TextureRegionDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
Creates an uninitialized TextureRegionDrawable.
- TextureRegionDrawable(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- TextureRegionDrawable(TextureRegionDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- textures - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- ThreadUtils - Class in com.badlogic.gdx.utils.async
-
Utilities for threaded programming.
- ThreadUtils() - Constructor for class com.badlogic.gdx.utils.async.ThreadUtils
-
- tick() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Updates the time and load counters and resets the time.
- tick(float) - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Updates the time and load counters and resets the time.
- tick() - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- tick(float) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- TideMapLoader - Class in com.badlogic.gdx.maps.tiled
-
- TideMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader
-
- TideMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader
-
- TideMapLoader.Parameters - Class in com.badlogic.gdx.maps.tiled
-
- TideMapLoader.Parameters() - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader.Parameters
-
- TiledDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Draws a
TextureRegion
repeatedly to fill the area, instead of stretching it.
- TiledDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledDrawable(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledDrawable(TextureRegionDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledMap - Class in com.badlogic.gdx.maps.tiled
-
- TiledMap() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMap
-
Creates an empty TiledMap.
- TiledMapRenderer - Interface in com.badlogic.gdx.maps.tiled
-
- TiledMapTile - Interface in com.badlogic.gdx.maps.tiled
-
- TiledMapTile.BlendMode - Enum in com.badlogic.gdx.maps.tiled
-
- TiledMapTileLayer - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileLayer(int, int, int, int) - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
Creates TiledMap layer
- TiledMapTileLayer.Cell - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileLayer.Cell() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- TiledMapTileSet - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileSet() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
Creates empty tileset
- TiledMapTileSets - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileSets() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
Creates an empty collection of tilesets.
- time - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
The current animation time.
- time - Variable in class com.badlogic.gdx.utils.PerformanceCounter
-
The time value of this counter
- Timer - Class in com.badlogic.gdx.utils
-
Executes tasks in the future on the main loop thread.
- Timer() - Constructor for class com.badlogic.gdx.utils.Timer
-
- Timer.Task - Class in com.badlogic.gdx.utils
-
Runnable with a cancel method.
- Timer.Task() - Constructor for class com.badlogic.gdx.utils.Timer.Task
-
- timeScale(float, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- TimeScaleAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Multiplies the delta of an action.
- TimeScaleAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- timeSinceMillis(long) - Static method in class com.badlogic.gdx.utils.TimeUtils
-
Get the time in millis passed since a previous time
- timeSinceNanos(long) - Static method in class com.badlogic.gdx.utils.TimeUtils
-
Get the time in nanos passed since a previous time
- TimeUtils - Class in com.badlogic.gdx.utils
-
Wrapper around System.nanoTime() and System.currentTimeMillis().
- TimeUtils() - Constructor for class com.badlogic.gdx.utils.TimeUtils
-
- titleFont - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- titleFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
Optional.
- tmp - Static variable in class com.badlogic.gdx.graphics.Color
-
Deprecated.
- tmp() - Method in class com.badlogic.gdx.graphics.Color
-
Returns a temporary copy of this color.
- tmp - Variable in class com.badlogic.gdx.math.Matrix4
-
- tmp - Static variable in class com.badlogic.gdx.math.Rectangle
-
Static temporary rectangle.
- tmp2 - Static variable in class com.badlogic.gdx.math.Rectangle
-
Static temporary rectangle.
- TmxMapHelper - Class in com.badlogic.gdx.maps.tiled
-
Helper class for common tiled map tasks.
- TmxMapLoader - Class in com.badlogic.gdx.maps.tiled
-
- TmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
- TmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
Creates loader
- TmxMapLoader.Parameters - Class in com.badlogic.gdx.maps.tiled
-
- TmxMapLoader.Parameters() - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
-
- toArray() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- toArray(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- toArray() - Method in class com.badlogic.gdx.utils.Array
-
Returns the items as an array.
- toArray(Class) - Method in class com.badlogic.gdx.utils.Array
-
- toArray() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- toArray(Array) - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- toArray() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- toArray(Array) - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- toArray() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- toArray() - Method in class com.badlogic.gdx.utils.ByteArray
-
- toArray() - Method in class com.badlogic.gdx.utils.CharArray
-
- toArray() - Method in class com.badlogic.gdx.utils.FloatArray
-
- toArray() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
Returns a new array containing the remaining values.
- toArray(Array<V>) - Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
Adds the remaining values to the specified array.
- toArray() - Method in class com.badlogic.gdx.utils.IntArray
-
- toArray() - Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IntFloatMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.IntIntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IntIntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.IntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.LongArray
-
- toArray() - Method in class com.badlogic.gdx.utils.LongMap.Keys
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.LongMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
Returns a new array containing the remaining values.
- toArray(Array<V>) - Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
Adds the remaining values to the specified array.
- toArray(Array<K>) - Method in class com.badlogic.gdx.utils.ObjectSet.SetIterator
-
Adds the remaining keys to the array.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectSet.SetIterator
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.ShortArray
-
- toBack() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Changes the z-order for this actor so it is in back of all siblings.
- toBarycoord(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
Computes the barycentric coordinates v,w for the specified point in the triangle.
- toCoordinates(Actor, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
Sets actorCoords to this event's coordinates relative to the specified actor.
- toFloatBits() - Method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFloatBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFloatBits(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFront() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Changes the z-order for this actor so it is in front of all siblings.
- toGdx2DPixmapFormat(Pixmap.Format) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
- toggle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
Toggles the checked state.
- toIntBits() - Method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR.
- toIntBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR.
- toJson(Object) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, FileHandle) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Writer) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
-
- toMatrix(float[]) - Method in class com.badlogic.gdx.math.Quaternion
-
Fills a 4x4 matrix with the rotation matrix represented by this quaternion.
- toMatrix4(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- toNormalMatrix() - Method in class com.badlogic.gdx.math.Matrix4
-
removes the translational part and transposes the matrix.
- top - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- top - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.Align
-
- TOP_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- TOP_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- TOP_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- toScreenCoordinates(Vector2, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Transforms the coordinates to screen coordinates.
- toScreenCoordinates(Vector2, Matrix4) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Transforms a point to real screen coordinates (as oposed to OpenGL ES window coordinates), where the origin is in the top
left and the the y-axis is pointing downwards.
- toString() - Method in class com.badlogic.gdx.assets.AssetDescriptor
-
- toString() - Method in class com.badlogic.gdx.files.FileHandle
-
- toString() - Method in class com.badlogic.gdx.Graphics.BufferFormat
-
- toString() - Method in class com.badlogic.gdx.graphics.Color
-
Returns the color encoded as hex string with the format RRGGBBAA.
- toString() - Method in class com.badlogic.gdx.Graphics.DisplayMode
-
- toString() - Method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- toString() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- toString() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- toString() - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- toString(int) - Static method in class com.badlogic.gdx.Input.Keys
-
- toString() - Method in class com.badlogic.gdx.math.Circle
-
- toString() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- toString() - Method in class com.badlogic.gdx.math.collision.Ray
- toString() - Method in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- toString() - Method in class com.badlogic.gdx.math.Matrix3
-
- toString() - Method in class com.badlogic.gdx.math.Matrix4
-
- toString() - Method in class com.badlogic.gdx.math.Plane
-
- toString() - Method in class com.badlogic.gdx.math.Quaternion
-
- toString() - Method in class com.badlogic.gdx.math.Rectangle
-
- toString() - Method in class com.badlogic.gdx.math.Vector2
-
- toString() - Method in class com.badlogic.gdx.math.Vector3
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- toString() - Method in class com.badlogic.gdx.utils.Array
-
- toString(String) - Method in class com.badlogic.gdx.utils.Array
-
- toString() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- toString() - Method in class com.badlogic.gdx.utils.BinaryHeap.Node
-
- toString() - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- toString() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- toString() - Method in class com.badlogic.gdx.utils.ByteArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.ByteArray
-
- toString() - Method in class com.badlogic.gdx.utils.CharArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.CharArray
-
- toString() - Method in class com.badlogic.gdx.utils.FloatArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.FloatArray
-
- toString() - Method in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IdentityMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.IntArray
-
- toString() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntIntMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IntIntMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IntMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntSet
-
- toString() - Method in class com.badlogic.gdx.utils.JsonValue
-
- toString() - Method in class com.badlogic.gdx.utils.LongArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.LongArray
-
- toString() - Method in class com.badlogic.gdx.utils.LongMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.LongMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- toString(String) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectSet
-
- toString(String) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- toString() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- toString() - Method in class com.badlogic.gdx.utils.PerformanceCounter
- toString(StringBuilder) - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Creates a string in the form of "name [time: value, load: value]"
- toString(StringBuilder) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- toString() - Method in class com.badlogic.gdx.utils.ShortArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.ShortArray
-
- toString() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the current String representation.
- toString() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- toString(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- total - Variable in class com.badlogic.gdx.math.FloatCounter
-
The sum of all values
- total - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Number of rendering calls, ever.
- totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Number of rendering calls, ever.
- totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Number of rendering calls, ever.
- TOUCH_DOWN - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- TOUCH_DRAGGED - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- TOUCH_UP - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- touchable(Touchable) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- Touchable - Enum in com.badlogic.gdx.scenes.scene2d
-
Determines how touch input events are distributed to an actor and any children.
- TouchableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- TouchableAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- touchDown(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- touchDown(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDown(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- touchDown(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when the screen was touched or a mouse button was pressed.
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputProcessorQueue
-
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when a mouse button or a finger touch goes down on the actor.
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a touch down event to the stage and returns true if an actor in the scene
handled
the event.
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDragged(float, float, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputAdapter
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- touchDragged(int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when a finger or the mouse was dragged.
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputProcessorQueue
-
- touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse
button or touch.
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a touch moved event to the stage and returns true if an actor in the scene
handled
the event.
- touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
- touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- Touchpad - Class in com.badlogic.gdx.scenes.scene2d.ui
-
An on-screen joystick.
- Touchpad(float, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad(float, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad(float, Touchpad.TouchpadStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad.TouchpadStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Touchpad.TouchpadStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- Touchpad.TouchpadStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- Touchpad.TouchpadStyle(Touchpad.TouchpadStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchUp(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- touchUp(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when a finger was lifted or a mouse button was released.
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputProcessorQueue
-
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse
button or touch.
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a touch up event to the stage and returns true if an actor in the scene
handled
the event.
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- tra() - Method in class com.badlogic.gdx.math.Matrix4
-
Transposes the matrix.
- trafficClass - Variable in class com.badlogic.gdx.net.SocketHints
-
The traffic class describes the type of connection that shall be established.
- traMul(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
-
Multiplies the vector by the transpose of the given matrix, assuming the fourth (w) component of the vector is 1.
- traMul(Matrix3) - Method in class com.badlogic.gdx.math.Vector3
-
Multiplies the vector by the transpose of the given matrix.
- transform(Matrix4) - Method in class com.badlogic.gdx.graphics.Camera
-
Transform the position, direction and up vector by the given matrix
- transform - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
the world transform
- transform(Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the positions in the mesh.
- transform(Matrix4, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- transform(Matrix4, float[], int, int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the positions in the float array.
- transform(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Transforms the given vector using this quaternion
- transform(Buffer, int, int, int, Matrix4) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(float[], int, int, int, Matrix4) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(Buffer, int, int, int, Matrix4, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(float[], int, int, int, Matrix4, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(Buffer, int, int, int, Matrix3) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(float[], int, int, int, Matrix3) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(Buffer, int, int, int, Matrix3, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(float[], int, int, int, Matrix3, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transformationOffset - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
The transformation offset can be used to change the pivot point for rotation and scaling.
- TransformDrawable - Interface in com.badlogic.gdx.scenes.scene2d.utils
-
A drawable that supports scale and rotation.
- transformUV(Matrix3) - Method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the texture coordinates in the mesh.
- transformUV(Matrix3, float[], int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the texture coordinates (UV) in the float array.
- transitionCurrentTime - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
The current transition time.
- transitionTargetTime - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
The target transition time.
- translate(float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Moves the camera by the given amount on each axis.
- translate(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
-
Moves the camera by the given vector.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the position of the text, relative to its current position.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the position relative to the current position where the sprite will be drawn.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the position relative to the current position where the sprite will be drawn.
- translate(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Translates by the specified amount of units
- translate(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Multiplies the current transformation matrix by a translation matrix.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Moves the camera by the given amount on each axis.
- translate(Vector2) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Moves the camera by the given vector.
- translate(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix by a translation matrix.
- translate(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix by a translation matrix.
- translate(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix by a translation matrix.
- translate(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix by a translation matrix.
- translate(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Translates the polygon's position by the specified horizontal and vertical amounts.
- translate(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- translateButton - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The button for translating the camera along the up/right plane
- translateTarget - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the target on translation
- translateUnits - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The units to translate the camera when moved the full width or height of the screen.
- translateX(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the x position relative to the current position where the sprite will be drawn.
- translateX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the x position relative to the current position where the sprite will be drawn.
- translateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Moves by the specified amount of units along the x axis
- translateY(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the y position relative to the current position where the sprite will be drawn.
- translateY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the y position relative to the current position where the sprite will be drawn.
- translateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Moves by the specified amount of units along the y axis
- translateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Moves by the specified amount of units along the z axis
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeKeyframe
-
the translation, in local space relative to the parent
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the translation, relative to the parent, not modified by animations
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeKeyframe
-
the translation, given in local space, relative to the parent
- translation - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- transpose() - Method in class com.badlogic.gdx.math.Matrix3
-
Transposes the current matrix.
- Tree - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A tree widget where each node has an icon, actor, and child nodes.
- Tree(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree(Tree.TreeStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree.Node - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Tree.Node(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- Tree.TreeStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Tree.TreeStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- Tree.TreeStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- Tree.TreeStyle(Tree.TreeStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- triangle(short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(Vector3, Color, Vector3, Color, Vector3, Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle by indices.
- triangle(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle.
- triangle(Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle.
- triangle(Vector3, Color, Vector3, Color, Vector3, Color) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle.
- triangle(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a triangle in x/y plane.
- triangle(float, float, float, float, float, float, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a triangle in x/y plane with coloured corners.
- triangleArea(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
- triangleCentroid(float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
- trim(ShortArray, float[], float[], int, int) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
Removes all triangles with a centroid outside the specified hull, which may be concave.
- trimToSize() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Trims off any extra capacity beyond the current length.
- trn(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Adds a translational component to the matrix in the 3rd column.
- trn(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Adds a translational component to the matrix in the 3rd column.
- trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix3
-
Adds a translational component to the matrix in the 3rd column.
- trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Adds a translational component to the matrix in the 4th column.
- trn(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Adds a translational component to the matrix in the 4th column.
- truncate(int) - Method in class com.badlogic.gdx.utils.Array
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Reduces the size of the arrays to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.ByteArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.CharArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- truncate(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.IntArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.LongArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- type - Variable in class com.badlogic.gdx.assets.AssetDescriptor
-
- type() - Method in class com.badlogic.gdx.files.FileHandle
-
- type - Variable in class com.badlogic.gdx.graphics.g3d.Attribute
-
The type of this attribute
- Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- type - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- type() - Method in class com.badlogic.gdx.utils.JsonValue
-
- v - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- V - Static variable in class com.badlogic.gdx.Input.Keys
-
- V1 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- V1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- V2 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- v2 - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- V2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- V3 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- V3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- V4 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- V4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- val - Variable in class com.badlogic.gdx.math.Matrix3
-
- val - Variable in class com.badlogic.gdx.math.Matrix4
-
- valid - Variable in class com.badlogic.gdx.utils.PerformanceCounter
-
Flag to indicate that the current value is valid, you need to set this to true if using your own timing mechanism
- validate(BaseShader, int, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
-
- validate(BaseShader, int, Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator
-
- validate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- validate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- validate() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Ensures the actor has been laid out.
- value - Variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- value - Variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- value - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Set a multipurpose value which can be queried and used for things like group identification.
- value - Variable in class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
-
- value(float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Finds the value whose interval contains the given probability
Binary search algorithm is used to find the value.
- value() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
- value - Variable in class com.badlogic.gdx.math.FloatCounter
-
The current windowed mean value
- Value - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Value placeholder, allowing the value to be computed on request.
- Value() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Value
-
- value - Variable in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.IntIntMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.IntMap.Entry
-
- value(Object) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- value - Variable in class com.badlogic.gdx.utils.LongMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.ObjectFloatMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
-
Value held
- value(byte) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a byte
value to the stream.
- value(short) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a short
value to the stream.
- value(int) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an int
value to the stream.
- value(long) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a long
value to the stream.
- value(float) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a float
value to the stream.
- value(double) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a double
value to the stream.
- value(boolean) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a boolean
value to the stream.
- value(char) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a char
value to the stream.
- value(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a String
value to the stream.
- value(byte[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized byte array
value to the stream.
- value(short[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized short array
value to the stream.
- value(int[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized int array
value to the stream.
- value(long[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized long array
value to the stream.
- value(float[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized float array
value to the stream.
- value(double[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized double array
value to the stream.
- value(boolean[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a boolean array
value to the stream.
- value(char[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized char array
value to the stream.
- value(String[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized String array
value to the stream.
- value(Object) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends the object to the stream, if it is a known value type.
- value() - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a null
value to the stream.
- Value.Fixed - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A fixed value that is not computed each time it is used.
- Value.Fixed(float) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed
-
- valueAt(T, float) - Method in class com.badlogic.gdx.math.Bezier
-
- valueAt(T, float) - Method in class com.badlogic.gdx.math.BSpline
-
- valueAt(T, int, float) - Method in class com.badlogic.gdx.math.BSpline
-
- valueAt(T, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- valueAt(T, int, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- valueAt(T, float) - Method in interface com.badlogic.gdx.math.Path
-
- valueOf(String) - Static method in enum com.badlogic.gdx.Application.ApplicationType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Files.FileType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in class com.badlogic.gdx.graphics.Color
-
Returns a new color from a hex string with the format RRGGBBAA.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.Animation.PlayMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial.MaterialType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in class com.badlogic.gdx.Input.Keys
-
- valueOf(String) - Static method in enum com.badlogic.gdx.Input.Orientation
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Input.Peripheral
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Net.Protocol
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.ui.Table.Debug
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.utils.JsonValue.ValueType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.utils.Scaling
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum com.badlogic.gdx.Application.ApplicationType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Files.FileType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g2d.Animation.PlayMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g2d.BitmapFont.HAlignment
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial.MaterialType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Input.Orientation
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Input.Peripheral
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Net.Protocol
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.scenes.scene2d.ui.Table.Debug
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values - Variable in class com.badlogic.gdx.utils.ArrayMap
-
- values() - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.IdentityMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.IntMap
-
Returns an iterator for the values in the map.
- values() - Static method in enum com.badlogic.gdx.utils.JsonValue.ValueType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Method in class com.badlogic.gdx.utils.LongMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns an iterator for the values in the map.
- values() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- values() - Static method in enum com.badlogic.gdx.utils.Scaling
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- Vector<T extends Vector<T>> - Interface in com.badlogic.gdx.math
-
Encapsulates a general vector.
- Vector2 - Class in com.badlogic.gdx.math
-
Encapsulates a 2D vector.
- Vector2() - Constructor for class com.badlogic.gdx.math.Vector2
-
Constructs a new vector at (0,0)
- Vector2(float, float) - Constructor for class com.badlogic.gdx.math.Vector2
-
Constructs a vector with the given components
- Vector2(Vector2) - Constructor for class com.badlogic.gdx.math.Vector2
-
Constructs a vector from the given vector
- Vector3 - Class in com.badlogic.gdx.math
-
Encapsulates a 3D vector.
- Vector3() - Constructor for class com.badlogic.gdx.math.Vector3
-
Constructs a vector at (0,0,0)
- Vector3(float, float, float) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector with the given components
- Vector3(Vector3) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector from the given vector
- Vector3(float[]) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector from the given array.
- Vector3(Vector2, float) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector from the given vector and z-component
- version - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- Version - Class in com.badlogic.gdx
-
The version of libgdx
- Version() - Constructor for class com.badlogic.gdx.Version
-
- VERSION - Static variable in class com.badlogic.gdx.Version
-
the current version of libgdx as a String in the major.minor.revision format
- VERSION_HI - Static variable in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- VERSION_LO - Static variable in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- vertex(Vector3, Vector3, Color, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- vertex(float...) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- vertex(MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- vertex(float...) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add one or more vertices, returns the index of the last vertex added.
- vertex(Vector3, Vector3, Color, Vector2) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a vertex, returns the index.
- vertex(MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a vertex, returns the index.
- vertex(float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- vertex(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- VertexArray - Class in com.badlogic.gdx.graphics.glutils
-
Convenience class for working with OpenGL vertex arrays.
- VertexArray(int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
-
Constructs a new interleaved VertexArray
- VertexArray(int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
-
Constructs a new interleaved VertexArray
- VertexAttribute - Class in com.badlogic.gdx.graphics
-
A single vertex attribute defined by its
VertexAttributes.Usage
, its number of components and its shader alias.
- VertexAttribute(int, int, String) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
-
Constructs a new VertexAttribute.
- VertexAttribute(int, int, String, int) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
-
Constructs a new VertexAttribute.
- VertexAttributes - Class in com.badlogic.gdx.graphics
-
Instances of this class specify the vertex attributes of a mesh.
- VertexAttributes(VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.VertexAttributes
-
Constructor, sets the vertex attributes in a specific order
- VertexAttributes.Usage - Class in com.badlogic.gdx.graphics
-
The usage of a vertex attribute.
- VertexAttributes.Usage() - Constructor for class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- VertexBufferObject - Class in com.badlogic.gdx.graphics.glutils
-
A
VertexData
implementation based on OpenGL vertex buffer objects.
- VertexBufferObject(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Constructs a new interleaved VertexBufferObject.
- VertexBufferObject(boolean, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Constructs a new interleaved VertexBufferObject.
- VertexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
-
A
VertexData
implementation based on OpenGL vertex buffer objects.
- VertexBufferObjectSubData(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Constructs a new interleaved VertexBufferObject.
- vertexCount - Static variable in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
The amount rendered vertices since the last reset.
- VertexData - Interface in com.badlogic.gdx.graphics.glutils
-
A VertexData instance holds vertices for rendering with OpenGL.
- vertexShader - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
The uber vertex shader to use, null to use the default vertex shader.
- vertexSize - Variable in class com.badlogic.gdx.graphics.VertexAttributes
-
the size of a single vertex in bytes
- VerticalGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group that lays out its children on top of each other in a single column.
- VerticalGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- vertices - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- vibrate(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- vibrate(long[], int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- vibrate(int) - Method in interface com.badlogic.gdx.Input
-
Vibrates for the given amount of time.
- vibrate(long[], int) - Method in interface com.badlogic.gdx.Input
-
Vibrate with a given pattern.
- view - Variable in class com.badlogic.gdx.graphics.Camera
-
the view matrix
- Viewport - Class in com.badlogic.gdx.utils.viewport
-
Manages a
Camera
and determines how world coordinates are mapped to and from the screen.
- Viewport() - Constructor for class com.badlogic.gdx.utils.viewport.Viewport
-
- viewportHeight - Variable in class com.badlogic.gdx.graphics.Camera
-
the viewport height
- viewportWidth - Variable in class com.badlogic.gdx.graphics.Camera
-
the viewport width
- viewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- viewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- viewWorldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- viewWorldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- visible(boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- VisibleAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- VisibleAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- visualPressedDuration - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- VOLUME_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
-
- VOLUME_UP - Static variable in class com.badlogic.gdx.Input.Keys
-
- vScroll - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- vScrollKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- vWrap - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- vWrap - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-