public static class DefaultShader.Setters.ACubemap extends Object implements BaseShader.Setter
Modifier and Type | Field and Description |
---|---|
int |
dirLightsOffset |
int |
pointLightsOffset |
Constructor and Description |
---|
DefaultShader.Setters.ACubemap(int dirLightsOffset,
int pointLightsOffset) |
Modifier and Type | Method and Description |
---|---|
boolean |
isGlobal(BaseShader shader,
int inputID) |
void |
set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes) |
public final int dirLightsOffset
public final int pointLightsOffset
public DefaultShader.Setters.ACubemap(int dirLightsOffset, int pointLightsOffset)
public boolean isGlobal(BaseShader shader, int inputID)
isGlobal
in interface BaseShader.Setter
public void set(BaseShader shader, int inputID, Renderable renderable, Attributes combinedAttributes)
set
in interface BaseShader.Setter
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