Modifier and Type | Class and Description |
---|---|
class |
AssetManager
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
|
Modifier and Type | Interface and Description |
---|---|
interface |
AudioDevice
Encapsulates an audio device in 44.1khz mono or stereo mode.
|
interface |
AudioRecorder
An AudioRecorder allows to record input from an audio device.
|
interface |
Music
A Music instance represents a streamed audio file.
|
interface |
Sound
A Sound is a short audio clip that can be played numerous times in parallel.
|
Modifier and Type | Class and Description |
---|---|
class |
Cubemap
Wraps a standard OpenGL ES Cubemap.
|
class |
GLTexture
Class representing an OpenGL texture by its target and handle.
|
class |
Mesh
A Mesh holds vertices composed of attributes specified by a
VertexAttributes instance. |
class |
Pixmap
A Pixmap represents an image in memory.
|
static class |
PixmapIO.PNG
PNG encoder with compression.
|
class |
Texture
A Texture wraps a standard OpenGL ES texture.
|
Modifier and Type | Interface and Description |
---|---|
interface |
Batch
A Batch is used to draw 2D rectangles that reference a texture (region).
|
Modifier and Type | Class and Description |
---|---|
class |
BitmapFont
Renders bitmap fonts.
|
class |
CpuSpriteBatch
CpuSpriteBatch behaves like SpriteBatch, except it doesn't flush automatically whenever the transformation matrix changes.
|
class |
Gdx2DPixmap |
class |
ParticleEffect
|
class |
ParticleEffectPool.PooledEffect |
class |
PixmapPacker
Packs
Pixmap instances into one more more PixmapPacker.Page instances to generate an atlas of Pixmap instances. |
class |
PolygonSpriteBatch
A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
|
class |
SpriteBatch
Draws batched quads using indices.
|
class |
SpriteCache
Draws 2D images, optimized for geometry that does not change.
|
class |
TextureAtlas
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures. |
Modifier and Type | Interface and Description |
---|---|
interface |
Shader
Interface which is used to render one or more
Renderable s. |
Modifier and Type | Class and Description |
---|---|
class |
Model
A model represents a 3D assets.
|
class |
ModelBatch
Batches
Renderable instances, fetches Shader s for them, sorts them and then renders them. |
Modifier and Type | Method and Description |
---|---|
Iterable<Disposable> |
Model.getManagedDisposables() |
Modifier and Type | Method and Description |
---|---|
void |
Model.manageDisposable(Disposable disposable)
Adds a
Disposable to be managed and disposed by this Model. |
Modifier and Type | Class and Description |
---|---|
class |
CameraGroupStrategy
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
|
class |
DecalBatch
Renderer for
Decal objects. |
Modifier and Type | Class and Description |
---|---|
class |
DirectionalShadowLight
Deprecated.
Experimental, likely to change, do not use!
|
Modifier and Type | Class and Description |
---|---|
class |
ParticleControllerComponent
It's the base class of every
ParticleController component. |
class |
ParticleShader
This is a custom shader to render the particles.
|
Modifier and Type | Class and Description |
---|---|
class |
Emitter
An
Emitter is a ParticleControllerComponent which will handle the particles emission. |
class |
RegularEmitter
It's a generic use
Emitter which fits most of the particles simulation scenarios. |
Modifier and Type | Class and Description |
---|---|
class |
ColorInfluencer
It's an
Influencer which controls particles color and transparency. |
static class |
ColorInfluencer.Random
It's an
Influencer which assigns a random color when a particle is activated. |
static class |
ColorInfluencer.Single
It's an
Influencer which manages the particle color during its life time. |
class |
DynamicsInfluencer
It's an
Influencer which controls the particles dynamics (movement, rotations). |
class |
DynamicsModifier
It's the base class for any kind of influencer which operates on angular velocity and acceleration of the particles.
|
static class |
DynamicsModifier.Angular |
static class |
DynamicsModifier.BrownianAcceleration |
static class |
DynamicsModifier.CentripetalAcceleration |
static class |
DynamicsModifier.FaceDirection |
static class |
DynamicsModifier.PolarAcceleration |
static class |
DynamicsModifier.Rotational2D |
static class |
DynamicsModifier.Rotational3D |
static class |
DynamicsModifier.Strength |
static class |
DynamicsModifier.TangentialAcceleration |
class |
Influencer
It's a
ParticleControllerComponent which usually modifies one or more properties
of the particles(i.e color, scale, graphical representation, velocity, etc...). |
class |
ModelInfluencer
|
static class |
ModelInfluencer.Random
Assigns a random model of
ModelInfluencer.models to the particles. |
static class |
ModelInfluencer.Single
Assigns the first model of
ModelInfluencer.models to the particles. |
class |
ParticleControllerFinalizerInfluencer
It's an
Influencer which updates the simulation of particles containing a ParticleController . |
class |
ParticleControllerInfluencer
It's an
Influencer which controls which ParticleController will be assigned to a particle. |
static class |
ParticleControllerInfluencer.Random
Assigns a random controller of
ParticleControllerInfluencer.templates to the particles. |
static class |
ParticleControllerInfluencer.Single
Assigns the first controller of
ParticleControllerInfluencer.templates to the particles. |
class |
RegionInfluencer
It's an
Influencer which assigns a region of a Texture to the particles. |
static class |
RegionInfluencer.Animated
Assigns a region to the particles using the particle life percent
to calculate the current index in the
RegionInfluencer.regions array. |
static class |
RegionInfluencer.Random
Assigns a random region of
RegionInfluencer.regions to the particles. |
static class |
RegionInfluencer.Single
Assigns the first region of
RegionInfluencer.regions to the particles. |
class |
ScaleInfluencer
It's an
Influencer which controls the scale of the particles. |
class |
SimpleInfluencer
It's an
Influencer which controls a generic channel of the particles. |
class |
SpawnInfluencer
It's an
Influencer which controls where the particles will be spawned. |
Modifier and Type | Class and Description |
---|---|
class |
BillboardRenderer
A
ParticleControllerRenderer which will render particles as billboards to a BillboardParticleBatch . |
class |
ModelInstanceRenderer
A
ParticleControllerRenderer which will render particles
as ModelInstance to a ModelInstanceParticleBatch . |
class |
ParticleControllerControllerRenderer
A
ParticleControllerRenderer which will render the ParticleController of each particle. |
class |
ParticleControllerRenderer<D extends ParticleControllerRenderData,T extends ParticleBatch<D>>
It's a
ParticleControllerComponent which determines how the particles are rendered. |
class |
PointSpriteRenderer
A
ParticleControllerRenderer which will render particles as point sprites to a PointSpriteParticleBatch . |
Modifier and Type | Class and Description |
---|---|
class |
BaseShader |
class |
DefaultShader |
class |
DepthShader |
Modifier and Type | Method and Description |
---|---|
void |
ModelBuilder.manage(Disposable disposable)
Add the
Disposable object to the model, causing it to be disposed when the model is disposed. |
Modifier and Type | Interface and Description |
---|---|
interface |
IndexData
An IndexData instance holds index data.
|
interface |
VertexData
A VertexData instance holds vertices for rendering with OpenGL.
|
Modifier and Type | Class and Description |
---|---|
static class |
ETC1.ETC1Data
Class for storing ETC1 compressed image data.
|
class |
FloatFrameBuffer
This is a
FrameBuffer variant backed by a float texture. |
class |
FrameBuffer
Encapsulates OpenGL ES 2.0 frame buffer objects.
|
class |
IndexArray |
class |
IndexBufferObject
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
|
class |
IndexBufferObjectSubData
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
|
class |
ShaderProgram
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
|
class |
ShapeRenderer
Renders points, lines, shape outlines and filled shapes.
|
class |
VertexArray
Convenience class for working with OpenGL vertex arrays.
|
class |
VertexBufferObject
A
VertexData implementation based on OpenGL vertex buffer objects. |
class |
VertexBufferObjectSubData
A
VertexData implementation based on OpenGL vertex buffer objects. |
class |
VertexBufferObjectWithVAO
A
VertexData implementation that uses vertex buffer objects and vertex array objects. |
Modifier and Type | Class and Description |
---|---|
class |
Map
A generic level map implementation.
|
Modifier and Type | Class and Description |
---|---|
class |
TiledMap |
Modifier and Type | Method and Description |
---|---|
void |
TiledMap.setOwnedResources(Array<? extends Disposable> resources)
Used by loaders to set resources when loading the map directly, without
AssetManager . |
Modifier and Type | Class and Description |
---|---|
class |
BatchTiledMapRenderer |
class |
HexagonalTiledMapRenderer |
class |
IsometricStaggeredTiledMapRenderer |
class |
IsometricTiledMapRenderer |
class |
OrthoCachedTiledMapRenderer
Renders ortho tiles by caching geometry on the GPU.
|
class |
OrthogonalTiledMapRenderer |
Modifier and Type | Interface and Description |
---|---|
interface |
ServerSocket
A server socket that accepts new incoming connections, returning
Socket instances. |
interface |
Socket
A client socket that talks to a server socket via some
Net.Protocol . |
Modifier and Type | Class and Description |
---|---|
class |
NetJavaServerSocketImpl
Server socket implementation using java.net.ServerSocket.
|
class |
NetJavaSocketImpl
Socket implementation using java.net.Socket.
|
Modifier and Type | Class and Description |
---|---|
class |
Stage
A 2D scene graph containing hierarchies of
actors . |
Modifier and Type | Class and Description |
---|---|
class |
Skin
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
|
Modifier and Type | Class and Description |
---|---|
class |
AsyncExecutor
Allows asnynchronous execution of
AsyncTask instances on a separate thread. |
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