Modifier and Type | Class and Description |
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static class |
Net.HttpRequest
Contains getters and setters for the following parameters:
httpMethod: GET or POST are most common, can use
HttpMethods for static
references
url: the url
headers: a map of the headers, setter can be called multiple times
timeout: time spent trying to connect before giving up
content: A string containing the data to be used when processing the HTTP request.
Abstracts the concept of a HTTP Request: |
Modifier and Type | Class and Description |
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class |
GlyphLayout
Stores runs of glyphs for a piece of text.
|
static class |
GlyphLayout.GlyphRun
Stores glyphs and positions for a piece of text.
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Modifier and Type | Class and Description |
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static class |
BaseAnimationController.Transform |
static class |
MeshPartBuilder.VertexInfo
Class that contains all vertex information the builder can use.
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Modifier and Type | Class and Description |
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class |
Action
Actions attach to an
Actor and perform some task, often over time. |
class |
Event
The base class for all events.
|
class |
InputEvent
Event for actor input: touch, mouse, keyboard, and scroll.
|
static class |
Stage.TouchFocus
Internal class for managing touch focus.
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Modifier and Type | Class and Description |
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class |
AddAction
Adds an action to an actor.
|
class |
AddListenerAction
Adds a listener to an actor.
|
class |
AfterAction
Executes an action only after all other actions on the actor at the time this action's target was set have finished.
|
class |
AlphaAction
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
|
class |
ColorAction
Sets the actor's color (or a specified color), from the current to the new color.
|
class |
CountdownEventAction<T extends Event>
An EventAction that is complete once it receives X number of events.
|
class |
DelayAction
Delays execution of an action or inserts a pause in a
SequenceAction . |
class |
DelegateAction
Base class for an action that wraps another action.
|
class |
EventAction<T extends Event>
Adds a listener to the actor for a specific event type and does not complete until
EventAction.handle(Event) returns true. |
class |
FloatAction
An action that has a float, whose value is transitioned over time.
|
class |
IntAction
An action that has an int, whose value is transitioned over time.
|
class |
LayoutAction
Sets an actor's
layout to enabled or disabled. |
class |
MoveByAction
Moves an actor to a relative position.
|
class |
MoveToAction
Moves an actor from its current position to a specific position.
|
class |
ParallelAction
Executes a number of actions at the same time.
|
class |
RelativeTemporalAction
Base class for actions that transition over time using the percent complete since the last frame.
|
class |
RemoveAction
Removes an action from an actor.
|
class |
RemoveActorAction
Removes an actor from the stage.
|
class |
RemoveListenerAction
Removes a listener from an actor.
|
class |
RepeatAction
Repeats an action a number of times or forever.
|
class |
RotateByAction
Sets the actor's rotation from its current value to a relative value.
|
class |
RotateToAction
Sets the actor's rotation from its current value to a specific value.
|
class |
RunnableAction
An action that runs a
Runnable . |
class |
ScaleByAction
Scales an actor's scale to a relative size.
|
class |
ScaleToAction
Sets the actor's scale from its current value to a specific value.
|
class |
SequenceAction
Executes a number of actions one at a time.
|
class |
SizeByAction
Moves an actor from its current size to a relative size.
|
class |
SizeToAction
Moves an actor from its current size to a specific size.
|
class |
TemporalAction
Base class for actions that transition over time using the percent complete.
|
class |
TimeScaleAction
Multiplies the delta of an action.
|
class |
TouchableAction
Sets the actor's
touchability . |
class |
VisibleAction
Sets the actor's
visibility . |
Modifier and Type | Class and Description |
---|---|
class |
Cell<T extends Actor>
A cell for a
Table . |
Modifier and Type | Class and Description |
---|---|
static class |
ChangeListener.ChangeEvent
Fired when something in an actor has changed.
|
static class |
FocusListener.FocusEvent
Fired when an actor gains or loses keyboard or scroll focus.
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