Class and Description |
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com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
Experimental, likely to change, do not use!
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Field and Description |
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com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.defaultCullFace
Replaced by
DefaultShader.Config.defaultCullFace Set to 0 to disable culling |
com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.defaultDepthFunc
Replaced by
DefaultShader.Config.defaultDepthFunc Set to 0 to disable depth test |
com.badlogic.gdx.graphics.g3d.Environment.shadowMap
Experimental, likely to change, do not use!
|
Constructor and Description |
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com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight(int, int, float, float, float, float)
Experimental, likely to change, do not use!
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