- a - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- a - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- A - Static variable in class com.badlogic.gdx.Input.Keys
-
- a - Variable in class com.badlogic.gdx.math.collision.Segment
-
the starting position
- abi - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- absolute(String) - Method in interface com.badlogic.gdx.Files
-
- AbsoluteFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- AbsoluteFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.AbsoluteFileHandleResolver
-
- ACCEL - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- Acceleration - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- Accept - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Content-Types that are acceptable for the response.
- accept(SocketHints) - Method in class com.badlogic.gdx.net.NetJavaServerSocketImpl
-
- accept(SocketHints) - Method in interface com.badlogic.gdx.net.ServerSocket
-
Accepts a new incoming connection from a client
Socket
.
- acceptChar(TextField, char) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter
-
- acceptChar(TextField, char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter.DigitsOnlyFilter
-
- AcceptCharset - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Character sets that are acceptable.
- AcceptDatetime - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Acceptable version in time.
- AcceptEncoding - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
List of acceptable encodings.
- AcceptLanguage - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
List of acceptable human languages for response.
- AcceptRanges - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
What partial content range types this server supports.
- acceptTimeout - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
The SO_TIMEOUT in milliseconds for how long to wait during server.accept().
- AccessControlAllowOrigin - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Specifying which web sites can participate in cross-origin resource sharing.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Updates the action based on time.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Updates the actor based on time.
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- act() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- act(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- action(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Apply an action animation on top of the current animation.
- action(String, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Apply an action animation on top of the current animation.
- Action - Class in com.badlogic.gdx.scenes.scene2d
-
Actions attach to an
Actor
and perform some task, often over time.
- Action() - Constructor for class com.badlogic.gdx.scenes.scene2d.Action
-
- action(Class<T>) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Returns a new or pooled action of the specified type.
- Actions - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Static convenience methods for using pooled actions, intended for static import.
- Actions() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- activateKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The key which must be pressed to activate rotate, translate and forward or 0 to always activate.
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Generally called by the Emitter.
- activateParticles(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
Called to initialize new emitted particles.
- active - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
-
- Actor - Class in com.badlogic.gdx.scenes.scene2d
-
2D scene graph node.
- Actor() - Constructor for class com.badlogic.gdx.scenes.scene2d.Actor
-
- ActorGestureListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.
- ActorGestureListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- ActorGestureListener(float, float, float, float) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- ACubemap(int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
-
- add(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Adds the given color to this color.
- add(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
Adds the given color component values to this Color's values.
- add(Texture, float[], int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified vertices to the cache.
- add(Texture, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, int, int, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified texture to the cache.
- add(TextureRegion, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(TextureRegion, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified region to the cache.
- add(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Adds the specified sprite to the cache.
- add(Decal) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Add a decal to the batch, marking it for later rendering
- add(BaseLight...) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(Array<BaseLight>) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(BaseLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(SpotLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- add(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Color, Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- add(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
-
- add(RenderableProvider) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
-
- add(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
-
- add(TextureRegion...) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
-
- add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
-
- add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
-
- add(int, Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
-
- add(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
-
- add(ParticleEffect) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
-
- add(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
-
- add(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
-
- add(T, float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Adds a value with a given interval size to the distribution
- add(T) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Adds a value with interval size equal to zero to the distribution
- add(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
- add(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion
- add(T) - Method in interface com.badlogic.gdx.math.Vector
-
Adds the given vector to this vector
- add(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- add(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Adds the given components to this vector
- add(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- add(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given vector to this component
- add(float) - Method in class com.badlogic.gdx.math.Vector3
-
Adds the given value to all three components of the vector.
- add(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- add(String, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(String, Object, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- add(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- add(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell to the table with the specified actor.
- add(Actor...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- add(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(CharSequence, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(CharSequence, String, Color) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add(CharSequence, String, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell with a label.
- add() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a cell without an actor.
- add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- add(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- add(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
Adds the item to the selection.
- add(T) - Method in class com.badlogic.gdx.utils.Array
-
- add(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- add(T, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- add(boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- add(byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- add(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- add(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- add(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- add(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Returns true if the key was not already in the set.
- add(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- add(T) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Returns true if the key was not already in the set.
- add(T) - Method in class com.badlogic.gdx.utils.OrderedSet
-
- add(String, int) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(String) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- add(T) - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Adds the specified object to the end of the list regardless of iteration status
- add(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Casts the specified value to short and adds it.
- add(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- AddAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Adds an action to an actor.
- AddAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- addAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds an action to the root of the stage.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds an actor to the root of the stage.
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, immediately after another child actor.
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- addActorAfter(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, at a specific index.
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActorAt(int, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Adds an actor as a child of this group, immediately before another child actor.
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- addActorBefore(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- addAll(Array<Tree.Node>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- addAll(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- addAll(Array<? extends T>) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(Array<? extends T>, int, int) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(T...) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.Array
-
- addAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(BooleanArray, int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean...) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(boolean[], int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- addAll(ByteArray) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(ByteArray, int, int) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(byte...) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(byte[], int, int) - Method in class com.badlogic.gdx.utils.ByteArray
-
- addAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(CharArray, int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char...) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(char[], int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- addAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(FloatArray, int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float...) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(float[], int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int...) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- addAll(IntArray) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(IntArray, int, int) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(int...) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(int[], int, int) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(IntSet) - Method in class com.badlogic.gdx.utils.IntSet
-
- addAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(LongArray, int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long...) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(long[], int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- addAll(Array<? extends T>) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(Array<? extends T>, int, int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(T...) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(T[], int, int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(ObjectSet<T>) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- addAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(ShortArray, int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(short...) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addAll(short[], int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds a listener that is only notified during the capture phase.
- addCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds a capture listener to the root.
- addChannel(ParallelArray.ChannelDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
Adds and returns a channel described by the channel descriptor parameter.
- addChannel(ParallelArray.ChannelDescriptor, ParallelArray.ChannelInitializer<T>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
Adds and returns a channel described by the channel descriptor parameter.
- addChild(T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Adds the specified node as the currently last child of this node.
- addChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- addChildren(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Adds the specified nodes as the currently last child of this node.
- addClassTag(String, Class) - Method in class com.badlogic.gdx.utils.Json
-
Sets a tag to use instead of the fully qualifier class name.
- addElement(Object...) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
Adds an element considering the values in the same order as the current channels in the array.
- addFirst(T) - Method in class com.badlogic.gdx.utils.Queue
-
Prepend given object to the head.
- addLast(T) - Method in class com.badlogic.gdx.utils.Queue
-
Append given object to the tail.
- addLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
-
- addListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Add a listener to receive events that
hit
this actor.
- addListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds a listener to the root.
- AddListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Adds a listener to an actor.
- AddListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- addMesh(ModelMesh) - Method in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- addMesh(Mesh) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- addMesh(MeshPart) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- addMesh(Mesh, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- addMesh(float[], short[], int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- addMesh(float[], short[]) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- addMesh(Mesh) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Copies a mesh to the mesh (part) currently being build.
- addMesh(MeshPart) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Copies a MeshPart to the mesh (part) currently being build.
- addMesh(Mesh, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Copies a (part of a) mesh to the mesh (part) currently being build.
- addMesh(float[], short[]) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Copies a mesh to the mesh (part) currently being build.
- addMesh(float[], short[], int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Copies a (part of a) mesh to the mesh (part) currently being build.
- addParticle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addParticles(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- addProcessor(int, InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- addProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- addRegion(String, Texture, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegion(String, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Adds a region to the atlas.
- addRegions(TextureAtlas) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Adds all named texture regions from the atlas.
- addSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- addText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the specified text.
- addText(CharSequence, float, float, int, int, float, int, boolean, String) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds glyphs for the the specified text.
- addText(GlyphLayout, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Adds the specified glyphs.
- addTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- addTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.
- addTrace(String) - Method in exception com.badlogic.gdx.utils.SerializationException
-
Adds information to the exception message about where in the the object graph serialization failure occurred.
- addValue(float) - Method in class com.badlogic.gdx.math.WindowedMean
-
adds a new sample to this mean.
- Affine2 - Class in com.badlogic.gdx.math
-
A specialized 3x3 matrix that can represent sequences of 2D translations, scales, flips, rotations, and shears.
- Affine2() - Constructor for class com.badlogic.gdx.math.Affine2
-
Constructs an identity matrix.
- Affine2(Affine2) - Constructor for class com.badlogic.gdx.math.Affine2
-
Constructs a matrix from the given affine matrix.
- after(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- AfterAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Executes an action only after all other actions on the actor at the time this action's target was set have finished.
- AfterAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroup() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupPlug
-
- afterGroup(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked directly after rendering of a group has completed
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- afterGroup(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- afterGroups() - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Invoked after having rendered all groups
- afterGroups() - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- Age - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The age the object has been in a proxy cache in seconds.
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
-
- Alias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
-
- alias - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
-
- alias - Variable in class com.badlogic.gdx.graphics.VertexAttribute
-
- align - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the alignment of the actor within the cell.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the alignment of the actor within the container.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
Sets the alignment of widgets within the horizontal group.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Alignment of the logical table within the table actor.
- align(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the alignment of widgets within the vertical group.
- Align - Class in com.badlogic.gdx.utils
-
Provides bit flag constants for alignment.
- Align() - Constructor for class com.badlogic.gdx.utils.Align
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
Called during initialization to allocate additional particles channels
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
-
- allocateChannels() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
-
- allocParticlesData(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- Allow - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Valid actions for a specified resource.
- allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- allowCompletion() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
Ignores the
continuous
setting until the emitter is started again.
- allowSameAnimation - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Whether to allow the same animation to be played while playing that animation.
- alpha(float) - Static method in class com.badlogic.gdx.graphics.Color
-
- alpha(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sets the actor's alpha instantly.
- alpha(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- alpha(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the alpha at the time this action starts to the specified alpha.
- AlphaAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.
- AlphaAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- AlphaOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- AlphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- alphaTest - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- AlphaTestAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- alphaValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- alt() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- alt(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- ALT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- ALT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- alwaysScroll - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).
- Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- Ambient - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- ambient - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- AmbientAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- ambientCube - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- AmbientCubemap - Class in com.badlogic.gdx.graphics.g3d.environment
-
- AmbientCubemap() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- AmbientCubemap(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- AmbientCubemap(AmbientCubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- AmbientLight - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- AmbientLightAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ambientTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- ambientTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- ambientUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- ambientUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- and(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Performs a logical AND of this target bit set with the argument bit set.
- andNot(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Clears all of the bits in this bit set whose corresponding bit is set in the specified bit set.
- angle() - Method in class com.badlogic.gdx.math.Vector2
-
- angle(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- angleRad() - Method in class com.badlogic.gdx.math.Vector2
-
- angleRad(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- Angular() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
- Angular(DynamicsModifier.Angular) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
- AngularVelocity2D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- AngularVelocity3D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- animate(String, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, int, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- animate(String, float, float, int, float, AnimationController.AnimationListener, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Changes the current animation by blending the new on top of the old during the transition time.
- Animated() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- Animated(RegionInfluencer.Animated) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- Animated(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- Animated(Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- AnimatedTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
-
- AnimatedTiledMapTile(float, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
Creates an animated tile with the given animation interval and frame tiles.
- AnimatedTiledMapTile(IntArray, Array<StaticTiledMapTile>) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
Creates an animated tile with the given animation intervals and frame tiles.
- Animation - Class in com.badlogic.gdx.graphics.g2d
-
An Animation stores a list of
TextureRegion
s representing an animated sequence, e.g.
- Animation(float, Array<? extends TextureRegion>) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation(float, Array<? extends TextureRegion>, Animation.PlayMode) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration, key frames and play type.
- Animation(float, TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g2d.Animation
-
Constructor, storing the frame duration and key frames.
- Animation - Class in com.badlogic.gdx.graphics.g3d.model
-
- Animation() - Constructor for class com.badlogic.gdx.graphics.g3d.model.Animation
-
- animation - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
The animation to be applied.
- Animation.PlayMode - Enum in com.badlogic.gdx.graphics.g2d
-
Defines possible playback modes for an
Animation
.
- AnimationController - Class in com.badlogic.gdx.graphics.g3d.utils
-
- AnimationController(ModelInstance) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Construct a new AnimationController.
- AnimationController.AnimationDesc - Class in com.badlogic.gdx.graphics.g3d.utils
-
- AnimationController.AnimationListener - Interface in com.badlogic.gdx.graphics.g3d.utils
-
Listener that will be informed when an animation is looped or completed.
- animations - Variable in class com.badlogic.gdx.graphics.g3d.Model
-
animations of the model, modifying node transformations
- animations - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- animations - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
animations of the model, modifying node transformations
- animations - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
-
If false, tooltips will be shown without animations.
- Annotation - Class in com.badlogic.gdx.utils.reflect
-
Provides information about, and access to, an annotation of a field, class or interface.
- ANY_KEY - Static variable in class com.badlogic.gdx.Input.Keys
-
- APOSTROPHE - Static variable in class com.badlogic.gdx.Input.Keys
-
- app - Static variable in class com.badlogic.gdx.Gdx
-
- append(boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified boolean
value.
- append(char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified char
value.
- append(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified int
value.
- append(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified int
value.
- append(int, int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified int
value.
- append(long) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified long
value.
- append(long, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified long
value.
- append(long, int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified long
value.
- append(float) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified float
value.
- append(double) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified double
value.
- append(Object) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified Object
.
- append(String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the contents of the specified string.
- append(char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified char[]
.
- append(char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified subset of the char[]
.
- append(CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified CharSequence
.
- append(StringBuilder) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- append(CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the string representation of the specified subsequence of the CharSequence
.
- append(StringBuilder, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
- appendCodePoint(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Appends the encoded Unicode code point.
- appendText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- Application - Interface in com.badlogic.gdx
-
An Application
is the main entry point of your project.
- Application.ApplicationType - Enum in com.badlogic.gdx
-
- ApplicationAdapter - Class in com.badlogic.gdx
-
- ApplicationAdapter() - Constructor for class com.badlogic.gdx.ApplicationAdapter
-
- ApplicationListener - Interface in com.badlogic.gdx
-
An
ApplicationListener
is called when the
Application
is created, resumed, rendering, paused or destroyed.
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float, float, float) - Method in class com.badlogic.gdx.math.Interpolation
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Bounce
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.BounceOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Elastic
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ElasticOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Exp
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.ExpOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Pow
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.PowOut
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.Swing
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingIn
-
- apply(float) - Method in class com.badlogic.gdx.math.Interpolation.SwingOut
-
- apply(float, float, float, float) - Method in enum com.badlogic.gdx.utils.Scaling
-
Returns the size of the source scaled to the target.
- apply() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- apply(boolean) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Applies the viewport to the camera and sets the glViewport.
- applyTo(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Applies the affine transformation on a vector.
- approximate(T) - Method in class com.badlogic.gdx.math.Bezier
-
- approximate(T) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T, int, int) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T, int) - Method in class com.badlogic.gdx.math.BSpline
-
- approximate(T) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T, int, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T, int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approximate(T) - Method in interface com.badlogic.gdx.math.Path
-
- approxLength(int) - Method in class com.badlogic.gdx.math.Bezier
-
- approxLength(int) - Method in class com.badlogic.gdx.math.BSpline
-
- approxLength(int) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- approxLength(int) - Method in interface com.badlogic.gdx.math.Path
-
- arc(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- arc(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- area() - Method in class com.badlogic.gdx.math.Circle
-
- area() - Method in class com.badlogic.gdx.math.Ellipse
-
- area() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the area contained within the polygon.
- area() - Method in class com.badlogic.gdx.math.Rectangle
-
- argb8888(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- argb8888(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- argb8888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format ARGB8888.
- Array<T> - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered array of objects.
- Array() - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with a capacity of 16.
- Array(int) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with the specified capacity.
- Array(boolean, int) - Constructor for class com.badlogic.gdx.utils.Array
-
- Array(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array with
Array.items
of the specified type.
- Array(Class) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates an ordered array with
Array.items
of the specified type and a capacity of 16.
- Array(Array<? extends T>) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array containing the elements in the specified array.
- Array(T[]) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new ordered array containing the elements in the specified array.
- Array(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.Array
-
Creates a new array containing the elements in the specified array.
- array() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- array(String) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- array() - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Begins a new array container.
- array(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Begins a new named array container, having the given name.
- Array.ArrayIterable<T> - Class in com.badlogic.gdx.utils
-
- Array.ArrayIterator<T> - Class in com.badlogic.gdx.utils
-
- ArrayIterable(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
-
- ArrayIterable(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterable
-
- ArrayIterator(Array<T>) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
-
- ArrayIterator(Array<T>, boolean) - Constructor for class com.badlogic.gdx.utils.Array.ArrayIterator
-
- ArrayMap<K,V> - Class in com.badlogic.gdx.utils
-
An ordered or unordered map of objects.
- ArrayMap() - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates an ordered map with a capacity of 16.
- ArrayMap(int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates an ordered map with the specified capacity.
- ArrayMap(boolean, int) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(boolean, int, Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(Class, Class) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
- ArrayMap(ArrayMap) - Constructor for class com.badlogic.gdx.utils.ArrayMap
-
Creates a new map containing the elements in the specified map.
- ArrayMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- ArrayMap.Values<V> - Class in com.badlogic.gdx.utils
-
- ArrayReflection - Class in com.badlogic.gdx.utils.reflect
-
Utilities for Array reflection.
- ArrayReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ArrayReflection
-
- ArraySelection<T> - Class in com.badlogic.gdx.scenes.scene2d.utils
-
A selection that supports range selection by knowing about the array of items being selected.
- ArraySelection(Array<T>) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
- arrow(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- arrow(float, float, float, float, float, float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add an arrow
- asBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a boolean.
- asBooleanArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated boolean array.
- asByte() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a byte.
- asByteArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated byte array.
- ascent - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
The distance from the cap height to the top of the tallest glyph.
- asChar() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a char.
- asCharArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated char array.
- asDouble() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a double.
- asDoubleArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated double array.
- asFloat() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a float.
- asFloatArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated float array.
- asInt() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as an int.
- asIntArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated int array.
- asLong() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a long.
- asLongArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated long array.
- AspectTextureRegion() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
-
- AspectTextureRegion(RegionInfluencer.AspectTextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
-
- AspectTextureRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
-
- AssetData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
-
- AssetData(String, Class<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
-
- AssetDescriptor<T> - Class in com.badlogic.gdx.assets
-
- AssetDescriptor(String, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetDescriptor(FileHandle, Class<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetDescriptor(String, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
- AssetDescriptor(FileHandle, Class<T>, AssetLoaderParameters<T>) - Constructor for class com.badlogic.gdx.assets.AssetDescriptor
-
Creates an AssetDescriptor with an already resolved name.
- AssetErrorListener - Interface in com.badlogic.gdx.assets
-
- AssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
Abstract base class for asset loaders.
- AssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AssetLoader
-
Constructor, sets the
FileHandleResolver
to use to resolve the file associated with the asset name.
- AssetLoaderParameters<T> - Class in com.badlogic.gdx.assets
-
- AssetLoaderParameters() - Constructor for class com.badlogic.gdx.assets.AssetLoaderParameters
-
- AssetLoaderParameters.LoadedCallback - Interface in com.badlogic.gdx.assets
-
Callback interface that will be invoked when the
AssetManager
loaded an asset.
- AssetManager - Class in com.badlogic.gdx.assets
-
Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.
- AssetManager() - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with all default loaders.
- AssetManager(FileHandleResolver, boolean) - Constructor for class com.badlogic.gdx.assets.AssetManager
-
Creates a new AssetManager with optionally all default loaders.
- assetManager - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
-
- AssetManagerImageResolver(AssetManager) - Constructor for class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
-
- AssetTextureProvider(AssetManager) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureProvider.AssetTextureProvider
-
- asShort() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a short.
- asShortArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated short array.
- asString() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns this value as a string.
- asStringArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the children of this value as a newly allocated String array.
- AsyncExecutor - Class in com.badlogic.gdx.utils.async
-
Allows asnynchronous execution of
AsyncTask
instances on a separate thread.
- AsyncExecutor(int) - Constructor for class com.badlogic.gdx.utils.async.AsyncExecutor
-
Creates a new AsynchExecutor that allows maxConcurrent
Runnable
instances to run in parallel.
- AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
- AsynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader
-
- AsyncResult<T> - Class in com.badlogic.gdx.utils.async
-
- AsyncTask<T> - Interface in com.badlogic.gdx.utils.async
-
Task to be submitted to an
AsyncExecutor
, returning a result of type T.
- AT - Static variable in class com.badlogic.gdx.Input.Keys
-
- atan2(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns atan2 in radians, faster but less accurate than Math.atan2.
- atlasFile - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
-
Atlas file name.
- atlasName - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
- atlasPrefix - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
-
Optional prefix to image names
- AtlasRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- AtlasRegion(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- AtlasSprite(TextureAtlas.AtlasRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- AtlasSprite(TextureAtlas.AtlasSprite) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- AtlasTiledMapLoaderParameters() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters
-
- AtlasTmxMapLoader - Class in com.badlogic.gdx.maps.tiled
-
A TiledMap Loader which loads tiles from a TextureAtlas instead of separate images.
- AtlasTmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- AtlasTmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- AtlasTmxMapLoader.AtlasTiledMapLoaderParameters - Class in com.badlogic.gdx.maps.tiled
-
- AtomicQueue<T> - Class in com.badlogic.gdx.utils
-
- AtomicQueue(int) - Constructor for class com.badlogic.gdx.utils.AtomicQueue
-
- attachTo(T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Adds this node as child to specified parent Node, synonym for: parent.addChild(this)
- Attribute - Class in com.badlogic.gdx.graphics.g3d
-
Extend this class to implement a material attribute.
- attribute(String, Object) - Method in class com.badlogic.gdx.utils.XmlWriter
-
- Attributes - Class in com.badlogic.gdx.graphics.g3d
-
- Attributes() - Constructor for class com.badlogic.gdx.graphics.g3d.Attributes
-
- attributes - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- attributesHash() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- Audio - Interface in com.badlogic.gdx
-
This interface encapsulates the creation and management of audio resources.
- audio - Static variable in class com.badlogic.gdx.Gdx
-
- AudioDevice - Interface in com.badlogic.gdx.audio
-
Encapsulates an audio device in mono or stereo mode.
- AudioRecorder - Interface in com.badlogic.gdx.audio
-
An AudioRecorder allows to record input from an audio device.
- Authorization - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Authentication credentials for HTTP authentication.
- autoUpdate - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the camera after it has been changed.
- average - Variable in class com.badlogic.gdx.math.FloatCounter
-
The average value (total / count)
- avg(Matrix4, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Averages the given transform with this one and stores the result in this matrix.
- avg(Matrix4[]) - Method in class com.badlogic.gdx.math.Matrix4
-
Averages the given transforms and stores the result in this matrix.
- avg(Matrix4[], float[]) - Method in class com.badlogic.gdx.math.Matrix4
-
Averages the given transforms with the given weights and stores the result in this matrix.
- C - Static variable in class com.badlogic.gdx.Input.Keys
-
- C1 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C2 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C3 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- C4 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- C4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- CacheControl - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Used to specify directives that must be obeyed by all caching mechanisms along the request-response chain.
- CacheControl - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Tells all caching mechanisms from server to client whether they may cache this object.
- calculate(T, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline value for the given position (t).
- calculate(T, int, float, T[], int, boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the n-degree b-spline value for the given span (i) at the given position (u).
- calculate(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the catmullrom value for the given position (t).
- calculate(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.CatmullRomSpline
-
Calculates the catmullrom value for the given span (i) at the given position (u).
- calculateBoneTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
Calculate the bounding box of this model instance.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculate the bounding box of this Node.
- calculateBoundingBox(BoundingBox, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculate the bounding box of this Node.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Calculate the bounding box of this model instance.
- calculateBoundingBox() - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the
BoundingBox
of the vertices contained in this mesh.
- calculateBoundingBox(BoundingBox, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- calculateBoundingBox(BoundingBox, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
- calculateLength() - Method in class com.badlogic.gdx.math.Polyline
-
- calculateLocalTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the local transform based on the translation, scale and rotation
- calculateRadius(float, float, float, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(float, float, float) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadius(Vector3) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateRadiusSquared(float, float, float, int, int, Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Calculates the squared radius of the bounding sphere around the specified center for the specified part.
- calculateScaledLength() - Method in class com.badlogic.gdx.math.Polyline
-
- calculateScissors(Rectangle, Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Calculates window scissor coordinates from local coordinates using the batch's current transformation matrix.
- calculateScissors(Camera, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
Calculates a scissor rectangle using 0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight() as the viewport.
- calculateScissors(Camera, float, float, float, float, Matrix4, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
Calculates a scissor rectangle in OpenGL ES window coordinates from a
Camera
, a transformation
Matrix4
and
an axis aligned
Rectangle
.
- calculateScissors(Matrix4, Rectangle, Rectangle) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
Calculates the local and world transform of all
Node
instances in this model, recursively.
- calculateTransforms(boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the local and world transform of this node and optionally all its children.
- calculateTransforms() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Calculates the local and world transform of all
Node
instances in this model, recursively.
- calculateWeights() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
-
Calculate the weights of each triangle of the wrapped mesh.
- calculateWorldTransform() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Calculates the world transform; the product of local transform and the parent's world transform.
- CALL - Static variable in class com.badlogic.gdx.Input.Keys
-
- call() - Method in interface com.badlogic.gdx.utils.async.AsyncTask
-
- calls - Static variable in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
All calls to any GL function since the last reset.
- Camera - Class in com.badlogic.gdx.graphics
-
- Camera() - Constructor for class com.badlogic.gdx.graphics.Camera
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- camera - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The camera.
- CAMERA - Static variable in class com.badlogic.gdx.Input.Keys
-
- cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraDirection - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- CameraGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.
- CameraGroupStrategy(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- CameraGroupStrategy(Camera, Comparator<Decal>) - Constructor for class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- CameraInputController - Class in com.badlogic.gdx.graphics.g3d.utils
-
- CameraInputController(Camera) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- cameraInvDirection - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
-
- cameraInvDirection - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
-
- cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
-
- cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraPosition - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- cameraRight - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
-
- cameraRight - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
-
- cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
-
- cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- cameraUp - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- cancel() - Method in class com.badlogic.gdx.input.GestureDetector
-
No further gesture events will be triggered for the current touch, if any.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Marks this event cancelled.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
If currently scrolling by tracking a touch down, stop scrolling.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.
- cancel() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- cancel() - Method in class com.badlogic.gdx.utils.Timer.Task
-
Cancels the task.
- canceled() - Method in interface com.badlogic.gdx.Input.TextInputListener
-
- cancelHttpRequest(Net.HttpRequest) - Method in interface com.badlogic.gdx.Net
-
- cancelHttpRequest(Net.HttpRequest) - Method in class com.badlogic.gdx.net.NetJavaImpl
-
- cancelled() - Method in interface com.badlogic.gdx.Net.HttpResponseListener
-
- cancelTouchFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Cancels touch focus for the specified actor.
- cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their
touch focus.
- cancelTouchFocus() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Cancels the stage's touch focus for all listeners except this scroll pane's flick scroll listener.
- cancelTouchFocusExcept(EventListener, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Cancels touch focus for all listeners except the specified listener.
- cancelVibrate() - Method in interface com.badlogic.gdx.Input
-
Stops the vibrator
- cancelVibrate() - Method in class com.badlogic.gdx.input.RemoteInput
-
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- canRender(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Checks whether this shader is intended to render the
Renderable
.
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- canRender(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- capacity - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
the maximum amount of elements that this array can hold
- capacity() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the number of characters that can be held without growing.
- capChars - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- capHeight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
The distance from the top of most uppercase characters to the baseline.
- capsule(float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- capsule(float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a capsule
- CatmullRomSpline<T extends Vector<T>> - Class in com.badlogic.gdx.math
-
- CatmullRomSpline() - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- CatmullRomSpline(T[], boolean) - Constructor for class com.badlogic.gdx.math.CatmullRomSpline
-
- causedBy(Class) - Method in exception com.badlogic.gdx.utils.SerializationException
-
Returns true if any of the exceptions that caused this exception are of the specified type.
- ceil(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the smallest integer greater than or equal to the specified float.
- ceilPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the smallest integer greater than or equal to the specified float.
- Cell() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- Cell<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Cell() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- center - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
The offset to the center of the bounding box of the shape, only valid after the call to
MeshPart.update()
.
- CENTER - Static variable in class com.badlogic.gdx.Input.Keys
-
- center - Variable in class com.badlogic.gdx.math.collision.Sphere
-
the center of the sphere
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the alignment of the actor within the cell to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the alignment of the actor within the container to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
Sets the alignment of widgets within the horizontal group to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the alignment of the logical table within the table actor to
Align.center
.
- center() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the alignment of widgets within the vertical group to
Align.center
.
- center - Static variable in class com.badlogic.gdx.utils.Align
-
- CentripetalAcceleration() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
-
- CentripetalAcceleration(DynamicsModifier.CentripetalAcceleration) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
-
- changed(ChangeListener.ChangeEvent, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- ChangeEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent
-
- ChangeListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- ChangeListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ChangeListener
-
- ChangeListener.ChangeEvent - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Fired when something in an actor has changed.
- Channel(int, Object, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
-
- ChannelDescriptor(int, Class<?>, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
-
- CharArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered char array.
- CharArray() - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates an ordered array with a capacity of 16.
- CharArray(int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates an ordered array with the specified capacity.
- CharArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
- CharArray(CharArray) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new array containing the elements in the specific array.
- CharArray(char[]) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new ordered array containing the elements in the specified array.
- CharArray(boolean, char[], int, int) - Constructor for class com.badlogic.gdx.utils.CharArray
-
Creates a new array containing the elements in the specified array.
- charAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the character at the index
.
- CharMap(char, char) - Constructor for class com.badlogic.gdx.utils.Base64Coder.CharMap
-
- chars - Variable in class com.badlogic.gdx.utils.StringBuilder
-
- CHARTREUSE - Static variable in class com.badlogic.gdx.graphics.Color
-
- CheckBox - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
- CheckBox(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox(String, CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- CheckBox.CheckBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
The style for a select box, see
CheckBox
.
- checkboxOff - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOffDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
Optional.
- checkboxOn - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checkboxOnDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
Optional.
- checkboxOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
Optional.
- CheckBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBoxStyle(Drawable, Drawable, BitmapFont, Color) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- CheckBoxStyle(CheckBox.CheckBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle
-
- checked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- checkedFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- checkedOffsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- checkedOffsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- checkedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- checkedOverFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
Optional.
- child(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a handle to the child with the specified name.
- child(String) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- child - Variable in class com.badlogic.gdx.utils.JsonValue
-
May be null.
- child() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the first child for this object or array.
- children - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- choose(ResolutionFileResolver.Resolution...) - Static method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- choose(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
- choose(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
Selects or deselects the specified item based on how the selection is configured, whether ctrl is currently pressed, etc.
- circle(float, int, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- circle(float, int, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a circle
- circle(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- circle(float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Circle - Class in com.badlogic.gdx.math
-
A convenient 2D circle class.
- Circle() - Constructor for class com.badlogic.gdx.math.Circle
-
Constructs a new circle with all values set to zero
- Circle(float, float, float) - Constructor for class com.badlogic.gdx.math.Circle
-
Constructs a new circle with the given X and Y coordinates and the given radius.
- Circle(Vector2, float) - Constructor for class com.badlogic.gdx.math.Circle
-
Constructs a new circle using a given
Vector2
that contains the desired X and Y coordinates, and a given radius.
- Circle(Circle) - Constructor for class com.badlogic.gdx.math.Circle
-
Copy constructor
- Circle(Vector2, Vector2) - Constructor for class com.badlogic.gdx.math.Circle
-
Creates a new
Circle
in terms of its center and a point on its edge.
- circle - Static variable in class com.badlogic.gdx.math.Interpolation
-
- circleIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- CircleMapObject - Class in com.badlogic.gdx.maps.objects
-
- CircleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
-
Creates a circle map object at (0,0) with r=1.0
- CircleMapObject(float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.CircleMapObject
-
Creates a circle map object
- circleOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- circumference() - Method in class com.badlogic.gdx.math.Circle
-
- circumference() - Method in class com.badlogic.gdx.math.Ellipse
-
Approximates the circumference of this
Ellipse
.
- clamp() - Method in class com.badlogic.gdx.graphics.Color
-
Clamps this Color's components to a valid range [0 - 1]
- clamp() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- clamp(short, short, short) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(int, int, int) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(long, long, long) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(double, double, double) - Static method in class com.badlogic.gdx.math.MathUtils
-
- clamp(float, float) - Method in interface com.badlogic.gdx.math.Vector
-
Clamps this vector's length to given min and max values
- clamp(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
- clamp(float, float) - Method in class com.badlogic.gdx.math.Vector3
-
- classpath(String) - Method in interface com.badlogic.gdx.Files
-
- ClasspathFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ClasspathFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ClasspathFileHandleResolver
-
- ClassReflection - Class in com.badlogic.gdx.utils.reflect
-
Utilities for Class reflection.
- ClassReflection() - Constructor for class com.badlogic.gdx.utils.reflect.ClassReflection
-
- cleansUpBlendFunction() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- clear() - Method in class com.badlogic.gdx.assets.AssetManager
-
Clears and disposes all assets and the preloading queue.
- CLEAR - Static variable in class com.badlogic.gdx.graphics.Color
-
- clear() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Removes all glyphs in the cache.
- clear(int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- clear() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Invalidates all cache IDs and resets the SpriteCache so new caches can be added.
- clear() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Removes all attributes
- clear() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- clear() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- clear() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
Removes all the channels and sets size to 0
- clear() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Clears the data being built up until now, including the vertices, indices and all parts.
- CLEAR - Static variable in class com.badlogic.gdx.Input.Keys
-
- clear() - Method in class com.badlogic.gdx.InputMultiplexer
-
- clear() - Method in class com.badlogic.gdx.maps.MapProperties
-
Removes all properties
- clear() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Removes all the values from the distribution
- clear() - Method in class com.badlogic.gdx.math.WindowedMean
-
clears this WindowedMean.
- clear() - Method in interface com.badlogic.gdx.Preferences
-
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all actions and listeners on this actor.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes all children, actions, and listeners from this group.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes the root's children, actions, and listeners.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Removes all targets and sources.
- clear() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- clear() - Method in class com.badlogic.gdx.utils.Array
-
- clear(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- clear() - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- clear(int) - Method in class com.badlogic.gdx.utils.Bits
-
- clear() - Method in class com.badlogic.gdx.utils.Bits
-
Clears the entire bitset
- clear() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- clear(ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Writes the specified number of zeros to the buffer.
- clear() - Method in class com.badlogic.gdx.utils.ByteArray
-
- clear() - Method in class com.badlogic.gdx.utils.CharArray
-
- clear() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- clear() - Method in class com.badlogic.gdx.utils.FloatArray
-
- clear(int) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IdentityMap
-
- clear() - Method in class com.badlogic.gdx.utils.IntArray
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntIntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Clears the set and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.IntSet
-
- clear() - Method in class com.badlogic.gdx.utils.LongArray
-
- clear(int) - Method in class com.badlogic.gdx.utils.LongMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.LongMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Clears the set and reduces the size of the backing arrays to be the specified capacity if they are larger.
- clear() - Method in class com.badlogic.gdx.utils.ObjectSet
-
- clear(int) - Method in class com.badlogic.gdx.utils.OrderedMap
-
- clear() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- clear(int) - Method in class com.badlogic.gdx.utils.OrderedSet
-
- clear() - Method in class com.badlogic.gdx.utils.OrderedSet
-
- clear() - Method in class com.badlogic.gdx.utils.Pool
-
Removes all free objects from this pool.
- clear() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
- clear() - Method in class com.badlogic.gdx.utils.Queue
-
Removes all values from this queue.
- clear() - Method in class com.badlogic.gdx.utils.ShortArray
-
- clear() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- clear() - Method in class com.badlogic.gdx.utils.SortedIntList
-
Clears list
- clear() - Method in class com.badlogic.gdx.utils.Timer
-
Cancels all tasks.
- clearActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all actions on this actor.
- clearActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Removes the current actor for the cell, if any.
- clearAllCubemaps(Application) - Static method in class com.badlogic.gdx.graphics.Cubemap
-
Clears all managed cubemaps.
- clearAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- clearAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Will clear the managed mesh cache.
- clearAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- clearAllTextureArrays(Application) - Static method in class com.badlogic.gdx.graphics.TextureArray
-
Clears all managed TextureArrays.
- clearAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
-
Clears all managed textures.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes all actors from this group.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Removes all actors and cells from the table.
- clearChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Removes all tree nodes.
- clearItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- clearItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- clearListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes all listeners on this actor.
- clearSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
- clicked(InputEvent, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Detects mouse over, mouse or finger touch presses, and clicks on an actor.
- ClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- ClickListener(int) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- clipBegin() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- clipBegin(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's Batch.
- Clipboard - Interface in com.badlogic.gdx.utils
-
A very simple clipboard interface for text content.
- clipEnd() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- close() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- close() - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Closes the underlying output stream and releases any system resources associated with the stream.
- close() - Method in class com.badlogic.gdx.utils.XmlWriter
-
Calls
XmlWriter.pop()
for each remaining open element, if any, and closes the stream.
- closeQuietly(Closeable) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Close and ignore all errors.
- clr() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the minimum and maximum vector to zeros.
- Code(InputStream, OutputStream, long) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- Code(InputStream, OutputStream, long, long, ICodeProgress) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- CodeOneBlock(long[], long[], boolean[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- codePointAt(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the Unicode code point value at the index
.
- codePointBefore(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Retrieves the Unicode code point value that precedes the index
.
- codePointCount(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Calculates the number of Unicode code points between beginIndex
and endIndex
.
- colinear(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
- collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- collapseAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Collapses all nodes under and including this node.
- COLON - Static variable in class com.badlogic.gdx.Input.Keys
-
- Color - Class in com.badlogic.gdx.graphics
-
A color class, holding the r, g, b and alpha component as floats in the range [0,1].
- Color() - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructs a new Color with all components set to 0.
- Color(int) - Constructor for class com.badlogic.gdx.graphics.Color
-
- Color(float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructor, sets the components of the color
- Color(Color) - Constructor for class com.badlogic.gdx.graphics.Color
-
Constructs a new color using the given color
- color - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.environment.BaseLight
-
- Color - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- color - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- color(Color) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- color(Color) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- color(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- color(float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- color(Color) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sets the actor's color instantly.
- color(Color, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color(Color, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Transitions from the color at the time this action starts to the specified color.
- color - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
-
- COLOR_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for color attributes
- ColorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's color (or a specified color), from the current to the new color.
- ColorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- ColorAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- ColorAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(long, Color) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(long, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ColorAttribute(ColorAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
-
- colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData
-
- colorChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
-
- ColorInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
It's an
Influencer
which controls particles color and transparency.
- ColorInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer
-
- ColorInfluencer.Random - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
It's an
Influencer
which assigns a random color when a particle is activated.
- ColorInfluencer.Single - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
It's an
Influencer
which manages the particle color during its life time.
- ColorInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ColorInitializer
-
- ColorPacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- ColorPacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- Colors - Class in com.badlogic.gdx.graphics
-
A general purpose class containing named colors that can be changed at will.
- ColorUnpacked() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- ColorUnpacked - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- colorValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- colspan(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- columnDefaults(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Gets the cell values that will be used as the defaults for all cells in the specified column.
- com.badlogic.gdx - package com.badlogic.gdx
-
- com.badlogic.gdx.assets - package com.badlogic.gdx.assets
-
- com.badlogic.gdx.assets.loaders - package com.badlogic.gdx.assets.loaders
-
- com.badlogic.gdx.assets.loaders.resolvers - package com.badlogic.gdx.assets.loaders.resolvers
-
- com.badlogic.gdx.audio - package com.badlogic.gdx.audio
-
- com.badlogic.gdx.files - package com.badlogic.gdx.files
-
Platform independent wrappers for file handles and file streaming.
- com.badlogic.gdx.graphics - package com.badlogic.gdx.graphics
-
- com.badlogic.gdx.graphics.g2d - package com.badlogic.gdx.graphics.g2d
-
- com.badlogic.gdx.graphics.g3d - package com.badlogic.gdx.graphics.g3d
-
- com.badlogic.gdx.graphics.g3d.attributes - package com.badlogic.gdx.graphics.g3d.attributes
-
- com.badlogic.gdx.graphics.g3d.decals - package com.badlogic.gdx.graphics.g3d.decals
-
- com.badlogic.gdx.graphics.g3d.environment - package com.badlogic.gdx.graphics.g3d.environment
-
- com.badlogic.gdx.graphics.g3d.loader - package com.badlogic.gdx.graphics.g3d.loader
-
- com.badlogic.gdx.graphics.g3d.model - package com.badlogic.gdx.graphics.g3d.model
-
- com.badlogic.gdx.graphics.g3d.model.data - package com.badlogic.gdx.graphics.g3d.model.data
-
- com.badlogic.gdx.graphics.g3d.particles - package com.badlogic.gdx.graphics.g3d.particles
-
- com.badlogic.gdx.graphics.g3d.particles.batches - package com.badlogic.gdx.graphics.g3d.particles.batches
-
- com.badlogic.gdx.graphics.g3d.particles.emitters - package com.badlogic.gdx.graphics.g3d.particles.emitters
-
- com.badlogic.gdx.graphics.g3d.particles.influencers - package com.badlogic.gdx.graphics.g3d.particles.influencers
-
- com.badlogic.gdx.graphics.g3d.particles.renderers - package com.badlogic.gdx.graphics.g3d.particles.renderers
-
- com.badlogic.gdx.graphics.g3d.particles.values - package com.badlogic.gdx.graphics.g3d.particles.values
-
- com.badlogic.gdx.graphics.g3d.shaders - package com.badlogic.gdx.graphics.g3d.shaders
-
- com.badlogic.gdx.graphics.g3d.utils - package com.badlogic.gdx.graphics.g3d.utils
-
- com.badlogic.gdx.graphics.glutils - package com.badlogic.gdx.graphics.glutils
-
- com.badlogic.gdx.graphics.profiling - package com.badlogic.gdx.graphics.profiling
-
- com.badlogic.gdx.input - package com.badlogic.gdx.input
-
- com.badlogic.gdx.maps - package com.badlogic.gdx.maps
-
- com.badlogic.gdx.maps.objects - package com.badlogic.gdx.maps.objects
-
- com.badlogic.gdx.maps.tiled - package com.badlogic.gdx.maps.tiled
-
- com.badlogic.gdx.maps.tiled.objects - package com.badlogic.gdx.maps.tiled.objects
-
- com.badlogic.gdx.maps.tiled.renderers - package com.badlogic.gdx.maps.tiled.renderers
-
- com.badlogic.gdx.maps.tiled.tiles - package com.badlogic.gdx.maps.tiled.tiles
-
- com.badlogic.gdx.math - package com.badlogic.gdx.math
-
- com.badlogic.gdx.math.collision - package com.badlogic.gdx.math.collision
-
- com.badlogic.gdx.net - package com.badlogic.gdx.net
-
- com.badlogic.gdx.scenes.scene2d - package com.badlogic.gdx.scenes.scene2d
-
- com.badlogic.gdx.scenes.scene2d.actions - package com.badlogic.gdx.scenes.scene2d.actions
-
- com.badlogic.gdx.scenes.scene2d.ui - package com.badlogic.gdx.scenes.scene2d.ui
-
- com.badlogic.gdx.scenes.scene2d.utils - package com.badlogic.gdx.scenes.scene2d.utils
-
- com.badlogic.gdx.utils - package com.badlogic.gdx.utils
-
- com.badlogic.gdx.utils.async - package com.badlogic.gdx.utils.async
-
- com.badlogic.gdx.utils.compression - package com.badlogic.gdx.utils.compression
-
- com.badlogic.gdx.utils.compression.lz - package com.badlogic.gdx.utils.compression.lz
-
- com.badlogic.gdx.utils.compression.lzma - package com.badlogic.gdx.utils.compression.lzma
-
- com.badlogic.gdx.utils.compression.rangecoder - package com.badlogic.gdx.utils.compression.rangecoder
-
- com.badlogic.gdx.utils.reflect - package com.badlogic.gdx.utils.reflect
-
- com.badlogic.gdx.utils.viewport - package com.badlogic.gdx.utils.viewport
-
- combined - Variable in class com.badlogic.gdx.graphics.Camera
-
the combined projection and view matrix
- COMMA - Static variable in class com.badlogic.gdx.Input.Keys
-
- compare(Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Used for sorting attributes by type (not by value)
- compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.Sorter
-
- compare(Renderable, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- compareTo(Attributes) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
-
- compareTo(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- compareTo(Shader) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Compare this shader against the other, used for sorting, light weight shaders are rendered first.
- compareTo(Shader) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- compareTo(TextureDescriptor<T>) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- compareTo(VertexAttributes) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- COMPASS - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- compress(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.compression.Lzma
-
- compressedData - Variable in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
the optional PKM header and compressed image data
- computeIndices(FloatArray, boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computeIndices(float[], boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computeIndices(float[], int, int, boolean, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computePolygon(FloatArray, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computePolygon(float[], boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
- computePolygon(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.ConvexHull
-
Returns the convex hull polygon for the given point cloud.
- computeTriangles(FloatArray, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
- computeTriangles(float[], boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
- computeTriangles(float[], int, int, boolean) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
Triangulates the given point cloud to a list of triangle indices that make up the Delaunay triangulation.
- computeTriangles(FloatArray) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
- computeTriangles(float[]) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
- computeTriangles(float[], int, int) - Method in class com.badlogic.gdx.math.EarClippingTriangulator
-
Triangulates the given (convex or concave) simple polygon to a list of triangle vertices.
- cone(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cone(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cone(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cone
- cone(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cone
- cone(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- cone(float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Config() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch.Config
-
- Config(boolean, ParticleShader.AlignMode) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch.Config
-
- Config() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- Config(ParticleShader.AlignMode, ParticleShader.ParticleType) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- Config(ParticleShader.AlignMode) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- Config(ParticleShader.ParticleType) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- Config() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
- Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
- Config() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
-
- Config(String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config
-
- config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider
-
- config - Variable in class com.badlogic.gdx.graphics.g3d.utils.DepthShaderProvider
-
- conjugate() - Method in class com.badlogic.gdx.math.Quaternion
-
Conjugate the quaternion.
- Connection - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
What type of connection the user-agent would prefer.
- Connection - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Options that are desired for the connection.
- connectTimeout - Variable in class com.badlogic.gdx.net.SocketHints
-
The connection timeout in milliseconds.
- Constructor - Class in com.badlogic.gdx.utils.reflect
-
Provides information about, and access to, a single constructor for a Class.
- consumeCubemapData() - Method in interface com.badlogic.gdx.graphics.CubemapData
-
Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture.
- consumeCubemapData() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
-
- consumeCubemapData() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- consumeCustomData(int) - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumeCustomData(int) - Method in interface com.badlogic.gdx.graphics.TextureData
-
Uploads the pixel data to the OpenGL ES texture.
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- consumePixmap() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- consumePixmap() - Method in interface com.badlogic.gdx.graphics.TextureData
-
Returns the
Pixmap
for upload by Texture.
- consumeTextureArrayData() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
-
- consumeTextureArrayData() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
-
Uploads the pixel data of the TextureArray layers of the TextureArray to the OpenGL ES texture.
- Container<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group with a single child that sizes and positions the child using constraints.
- Container() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Creates a container with no actor.
- Container(T) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- contains(float, float) - Method in class com.badlogic.gdx.math.Circle
-
Checks whether or not this circle contains a given point.
- contains(Vector2) - Method in class com.badlogic.gdx.math.Circle
-
Checks whether or not this circle contains a given point.
- contains(Circle) - Method in class com.badlogic.gdx.math.Circle
-
- contains(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given bounding box is contained in this bounding box.
- contains(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given vector is contained in this bounding box.
- contains(float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
Checks whether or not this ellipse contains the given point.
- contains(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
-
Checks whether or not this ellipse contains the given point.
- contains(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Returns whether an x, y pair is contained within the polygon.
- contains(Vector2) - Method in class com.badlogic.gdx.math.Polygon
-
- contains(Vector2) - Method in class com.badlogic.gdx.math.Polyline
-
- contains(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- contains(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
-
- contains(Vector2) - Method in interface com.badlogic.gdx.math.Shape2D
-
Returns whether the given point is contained within the shape.
- contains(float, float) - Method in interface com.badlogic.gdx.math.Shape2D
-
Returns whether a point with the given coordinates is contained within the shape.
- contains(String) - Method in interface com.badlogic.gdx.Preferences
-
- contains(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- contains(T, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Returns if this array contains value.
- contains(byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- contains(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- contains(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- contains(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- contains(int) - Method in class com.badlogic.gdx.utils.IntSet
-
- contains(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- contains(T) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- contains(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- containsAll(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Returns true if this bit set is a super set of the specified set, i.e.
- containsAsset(T) - Method in class com.badlogic.gdx.assets.AssetManager
-
- containsKey(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- containsKey(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- containsKey(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- containsKey(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- containsValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Returns true if the specified value is in the map.
- containsValue(float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.IntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.LongMap
-
Returns true if the specified value is in the map.
- containsValue(float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Returns true if the specified value is in the map.
- containsValue(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns true if the specified value is in the map.
- containsValue(Object, boolean) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns true if the specified value is in the map.
- content(String) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
-
- content(InputStream, long) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
-
- ContentDisposition - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
An opportunity to raise a "File Download" dialogue box for a known MIME type with binary format or suggest a filename for
dynamic content.
- ContentEncoding - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The type of encoding used on the data.
- ContentLanguage - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The language the content is in.
- ContentLength - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
The length of the request body in octets (8-bit bytes).
- ContentLength - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The length of the response body in octets (8-bit bytes).
- ContentLocation - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
An alternate location for the returned data.
- ContentMD5 - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
A Base64-encoded binary MD5 sum of the content of the request body.
- ContentMD5 - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
A Base64-encoded binary MD5 sum of the content of the response.
- ContentRange - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Where in a full body message this partial message belongs.
- ContentType - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
The MIME type of the body of the request (used with POST and PUT requests).
- ContentType - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The MIME type of this content.
- context - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- continuous - Variable in class com.badlogic.gdx.math.BSpline
-
- continuous - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- CONTROL_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- CONTROL_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- controller - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData
-
- controlPoints - Variable in class com.badlogic.gdx.math.BSpline
-
- controlPoints - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- convertHttpParameters(Map<String, String>) - Static method in class com.badlogic.gdx.net.HttpParametersUtils
-
Useful method to convert a map of key,value pairs to a String to be used as part of a GET or POST content.
- convertObjectToTileSpace - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
-
Whether to convert the objects' pixel position and size to the equivalent in tile space.
- ConvexHull - Class in com.badlogic.gdx.math
-
Computes the convex hull of a set of points using the monotone chain convex hull algorithm (aka Andrew's algorithm).
- ConvexHull() - Constructor for class com.badlogic.gdx.math.ConvexHull
-
- Cookie - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
An HTTP cookie previously sent by the server with Set-Cookie (below).
- copy() - Method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.Material
-
Create a copy of this material
- copy() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Creates a nested copy of this Node, any child nodes are copied using this method as well.
- copy() - Method in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerControllerRenderer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.LineSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue
-
- copy() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
-
- copy(boolean, boolean, int[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.
- copy(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies this mesh.
- copy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Copies the contents of this TextField to the
Clipboard
implementation set on this TextField.
- copy(float[], Buffer, int, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies numFloats floats from src starting at offset to dst.
- copy(byte[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(short[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(char[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(int[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(long[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(double[], int, int, Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(char[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(int[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(long[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(float[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(double[], int, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.
- copy(Buffer, Buffer, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data
type of src, no matter the datatype of dst).
- CopyBlock(int, int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- copyStream(InputStream, OutputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStream(InputStream, OutputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStream(InputStream, OutputStream, byte[]) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStream(InputStream, ByteBuffer) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStream(InputStream, ByteBuffer, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStream(InputStream, ByteBuffer, byte[]) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStreamToByteArray(InputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStreamToByteArray(InputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStreamToString(InputStream) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStreamToString(InputStream, int) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
- copyStreamToString(InputStream, int, String) - Static method in class com.badlogic.gdx.utils.StreamUtils
-
Copy the data from an
InputStream
to a string using the specified charset.
- copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandle
-
Copies this file or directory to the specified file or directory.
- copyTo(FileHandle) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- copyToPOT - Static variable in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- CORAL - Static variable in class com.badlogic.gdx.graphics.Color
-
- corner - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- cos(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the cosine in radians from a lookup table.
- cosDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the cosine in radians from a lookup table.
- CosineOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- count - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
-
- count - Variable in class com.badlogic.gdx.math.FloatCounter
-
The amount of values added
- CountdownEventAction<T extends Event> - Class in com.badlogic.gdx.scenes.scene2d.actions
-
An EventAction that is complete once it receives X number of events.
- CountdownEventAction(Class<? extends T>, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.CountdownEventAction
-
- counters - Variable in class com.badlogic.gdx.utils.PerformanceCounters
-
- coverageSampling - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
whether coverage sampling anti-aliasing is used.
- CpuSpriteBatch - Class in com.badlogic.gdx.graphics.g2d
-
CpuSpriteBatch behaves like SpriteBatch, except it doesn't flush automatically whenever the transformation matrix changes.
- CpuSpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
-
Constructs a CpuSpriteBatch with a size of 1000 and the default shader.
- CpuSpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
-
Constructs a CpuSpriteBatch with the default shader.
- CpuSpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
-
Constructs a CpuSpriteBatch with a custom shader.
- cpy() - Method in class com.badlogic.gdx.graphics.Color
-
- cpy() - Method in class com.badlogic.gdx.math.collision.Ray
-
- cpy() - Method in class com.badlogic.gdx.math.Matrix4
-
- cpy() - Method in class com.badlogic.gdx.math.Quaternion
-
- cpy() - Method in interface com.badlogic.gdx.math.Vector
-
- cpy() - Method in class com.badlogic.gdx.math.Vector2
-
- cpy() - Method in class com.badlogic.gdx.math.Vector3
-
- CRC - Class in com.badlogic.gdx.utils.compression
-
- CRC() - Constructor for class com.badlogic.gdx.utils.compression.CRC
-
- crc(InputStream) - Method in class com.badlogic.gdx.utils.SharedLibraryLoader
-
Returns a CRC of the remaining bytes in the stream.
- create() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- create() - Method in interface com.badlogic.gdx.ApplicationListener
-
- Create(int, int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- Create(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- Create(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- createAlphaTest(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- createAmbient(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createAmbient(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createAmbient(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createAmbient(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createArrow(float, float, float, float, float, float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with an arrow.
- createArrow(Vector3, Vector3, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with an arrow.
- createAttributes(long) - Static method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- createBox(float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createBox(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a box shape.
- createBump(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createBump(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createBundle(FileHandle) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
, the default locale and the default encoding "UTF-8".
- createBundle(FileHandle, Locale) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
and locale
; the default encoding "UTF-8"
is used.
- createBundle(FileHandle, String) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
and encoding
; the default locale is used.
- createBundle(FileHandle, Locale, String) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Creates a new bundle using the specified baseFileHandle
, locale
and encoding
.
- createCapsule(float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a capsule shape.
- createCapsule(float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a capsule shape.
- createCone(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCone(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cone shape.
- createCullFace(int) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- createCylinder(float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createCylinder(float, float, float, int, int, Material, long, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a cylinder shape.
- createDefaultShader() - Static method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDefaultShader(boolean, boolean, int) - Static method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.
- createDiffuse(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createDiffuse(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createDiffuse(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createDiffuse(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createDistanceFieldShader() - Static method in class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
-
Returns a new instance of the distance field shader, see https://github.com/libgdx/libgdx/wiki/Distance-field-fonts if the
u_smoothing uniform > 0.0.
- createEmissive(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createEmissive(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createLineGrid(int, int, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model which represents a grid of lines on the XZ plane.
- createNormal(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createNormal(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createPatch(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name as a
NinePatch
.
- createPrefix(Renderable, ParticleShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- createPrefix(Renderable, DefaultShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- createPrefix(Renderable, DepthShader.Config) - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a rectangle shape.
- createReflection(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createReflection(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createReflection(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createReflection(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createSaveData() - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
Creates and adds a new SaveData object to the save data list
- createSaveData(String) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
Creates and adds a new and unique SaveData object to the save data map
- createShininess(float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- createSpecular(Color) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createSpecular(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- createSpecular(Texture) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createSpecular(TextureRegion) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- createSphere(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSphere(float, float, float, int, int, int, Material, long, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with a single node containing a sphere shape.
- createSprite(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name as a sprite.
- createSprite(String, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns the first region found with the specified name and index as a sprite.
- createSprites() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions in the atlas as sprites.
- createSprites(String) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions with the specified name as sprites, ordered by smallest to largest
index
.
- createXYZCoordinates(float, float, float, int, int, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Convenience method to create a model with three orthonormal vectors shapes.
- createXYZCoordinates(float, Material, long) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
- crs(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
Calculates the 2D cross product between this and the given vector.
- crs(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Calculates the 2D cross product between this and the given vector.
- crs(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
Sets this vector to the cross product between it and the other vector.
- crs(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets this vector to the cross product between it and the other vector.
- ctrl() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- ctrl(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- cubemap - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
-
- Cubemap - Class in com.badlogic.gdx.graphics
-
Wraps a standard OpenGL ES Cubemap.
- Cubemap(CubemapData) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct an Cubemap based on the given CubemapData.
- Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.
- Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.
- Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
Pixmap
s for the sides, does not generate mipmaps.
- Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
Pixmap
s for the sides, optionally generating mipmaps.
- Cubemap(int, int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with
Pixmap
s for each side of the specified size.
- Cubemap(TextureData, TextureData, TextureData, TextureData, TextureData, TextureData) - Constructor for class com.badlogic.gdx.graphics.Cubemap
-
Construct a Cubemap with the specified
TextureData
's for the sides
- Cubemap.CubemapSide - Enum in com.badlogic.gdx.graphics
-
Enum to identify each side of a Cubemap
- CubemapAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- CubemapAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(long, TextureDescriptor<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(long, Cubemap) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- CubemapAttribute(CubemapAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- cubemapData - Variable in class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
-
CubemapData for textures created on the fly, optional.
- CubemapData - Interface in com.badlogic.gdx.graphics
-
Used by a
Cubemap
to load the pixel data.
- CubemapLoader - Class in com.badlogic.gdx.assets.loaders
-
- CubemapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader
-
- CubemapLoader.CubemapLoaderInfo - Class in com.badlogic.gdx.assets.loaders
-
- CubemapLoader.CubemapParameter - Class in com.badlogic.gdx.assets.loaders
-
- CubemapLoaderInfo() - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapLoaderInfo
-
- CubemapParameter() - Constructor for class com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter
-
- cubic(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
-
Cubic Bezier curve
- cubic(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline value for the given position (t).
- cubic(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline value for the given span (i) at the given position (u).
- cubic_derivative(T, float, T, T, T, T, T) - Static method in class com.badlogic.gdx.math.Bezier
-
Cubic Bezier curve derivative
- cubic_derivative(T, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline derivative for the given position (t).
- cubic_derivative(T, int, float, T[], boolean, T) - Static method in class com.badlogic.gdx.math.BSpline
-
Calculates the cubic b-spline derivative for the given span (i) at the given position (u).
- Cullable - Interface in com.badlogic.gdx.scenes.scene2d.utils
-
Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.
- CullFace - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- CullFaceAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- CumulativeDistribution<T> - Class in com.badlogic.gdx.math
-
This class represents a cumulative distribution.
- CumulativeDistribution() - Constructor for class com.badlogic.gdx.math.CumulativeDistribution
-
- CumulativeDistribution.CumulativeValue - Class in com.badlogic.gdx.math
-
- CumulativeValue(T, float, float) - Constructor for class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
-
- current - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
The animation currently playing.
- current - Variable in class com.badlogic.gdx.utils.PerformanceCounter
-
The current value, you can manually increase this using your own timing mechanism if needed, if you do so, you also need to
update
PerformanceCounter.valid
.
- CurrentLifeOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
Offsets to acess a particular value inside a stride of a given channel
- Cursor - Interface in com.badlogic.gdx.graphics
-
Represents a mouse cursor.
- cursor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- Cursor.SystemCursor - Enum in com.badlogic.gdx.graphics
-
- cursorX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
The amount to add to the glyph X position when drawing a cursor between glyphs.
- curve(float, float, float, float, float, float, float, float, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- cut() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Copies the selected contents of this TextField to the
Clipboard
implementation set on this TextField, then removes
it.
- cutoffAngle - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- CYAN - Static variable in class com.badlogic.gdx.graphics.Color
-
- cylinder(float, float, float, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cylinder(float, float, float, int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- cylinder(float, float, float, int, float, float, boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Add a cylinder
- cylinder(float, float, float, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cylinder
- cylinder(float, float, float, int, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cylinder
- cylinder(float, float, float, int, float, float, boolean) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a cylinder
- CylinderSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
-
Encapsulate the formulas to spawn a particle on a cylinder shape.
- CylinderSpawnShapeValue(CylinderSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
-
- CylinderSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
-
- g - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- g - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- G - Static variable in class com.badlogic.gdx.Input.Keys
-
- G3dModelLoader - Class in com.badlogic.gdx.graphics.g3d.loader
-
- G3dModelLoader(BaseJsonReader) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- G3dModelLoader(BaseJsonReader, FileHandleResolver) - Constructor for class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- Game - Class in com.badlogic.gdx
-
- Game() - Constructor for class com.badlogic.gdx.Game
-
- Gdx - Class in com.badlogic.gdx
-
- Gdx() - Constructor for class com.badlogic.gdx.Gdx
-
- GDX2D_BLEND_NONE - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_BLEND_SRC_OVER - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_LUMINANCE_ALPHA - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB565 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGB888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA4444 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_FORMAT_RGBA8888 - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_LINEAR - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GDX2D_SCALE_NEAREST - Static variable in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap - Class in com.badlogic.gdx.graphics.g2d
-
- Gdx2DPixmap(byte[], int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(InputStream, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- Gdx2DPixmap(ByteBuffer, long[]) - Constructor for class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- GdxBuild - Class in com.badlogic.gdx.utils
-
Builds the JNI wrappers via gdx-jnigen.
- GdxBuild() - Constructor for class com.badlogic.gdx.utils.GdxBuild
-
- GdxNativesLoader - Class in com.badlogic.gdx.utils
-
- GdxNativesLoader() - Constructor for class com.badlogic.gdx.utils.GdxNativesLoader
-
- GdxRuntimeException - Exception in com.badlogic.gdx.utils
-
Typed runtime exception used throughout libgdx
- GdxRuntimeException(String) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- GdxRuntimeException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.GdxRuntimeException
-
- generate() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Generate the cumulative distribution
- generateMipMap(Pixmap, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- generateMipMap(int, Pixmap, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- generateMipMaps - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
-
generate mipmaps?
- generateNormalized() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Generate the cumulative distribution in [0,1] where each interval will get a frequency between [0,1]
- generateTextureAtlas(Texture.TextureFilter, Texture.TextureFilter, boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Generates a new
TextureAtlas
from the pixmaps inserted so far.
- generateUniform() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Generate the cumulative distribution in [0,1] where each value will have the same frequency and interval size
- Generic - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter
-
Generates mipmaps for the font if true
.
- genMipMaps - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
whether to generate mipmaps
- GeometryUtils - Class in com.badlogic.gdx.math
-
- GeometryUtils() - Constructor for class com.badlogic.gdx.math.GeometryUtils
-
- GestureAdapter() - Constructor for class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- GestureDetector - Class in com.badlogic.gdx.input
-
- GestureDetector(GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
-
Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
maxFlingDelay=0.15f.
- GestureDetector(float, float, float, float, GestureDetector.GestureListener) - Constructor for class com.badlogic.gdx.input.GestureDetector
-
- GestureDetector.GestureAdapter - Class in com.badlogic.gdx.input
-
- GestureDetector.GestureListener - Interface in com.badlogic.gdx.input
-
Register an instance of this class with a
GestureDetector
to receive gestures such as taps, long presses, flings,
panning or pinch zooming.
- get(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- get(String, Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- get(AssetDescriptor<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- get(String) - Static method in class com.badlogic.gdx.graphics.Colors
-
Convenience method to lookup a color by name
.
- get(long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
- get(Class<T>, long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;
- get(Array<Attribute>, long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Get multiple attributes at once.
- get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ColorInitializer
-
- get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation2dInitializer
-
- get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation3dInitializer
-
- get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ScaleInitializer
-
- get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.TextureRegionInitializer
-
- get() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
-
- get(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- get(int) - Method in class com.badlogic.gdx.maps.MapLayers
-
- get(String) - Method in class com.badlogic.gdx.maps.MapLayers
-
- get(int) - Method in class com.badlogic.gdx.maps.MapObjects
-
- get(String) - Method in class com.badlogic.gdx.maps.MapObjects
-
- get(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- get(String, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
-
Returns the object for the given key, casting it to clazz.
- get(String, T, Class<T>) - Method in class com.badlogic.gdx.maps.MapProperties
-
Returns the object for the given key, casting it to clazz.
- GET - Static variable in interface com.badlogic.gdx.Net.HttpMethods
-
- get() - Method in interface com.badlogic.gdx.Preferences
-
Returns a read only Map with all the key, objects of the preferences.
- get(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a resource named "default" for the specified type.
- get(String, Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a named resource of the specified type.
- get(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed
-
- get(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
- get(int) - Method in class com.badlogic.gdx.utils.Array
-
- get(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns the value for the specified key.
- get() - Method in class com.badlogic.gdx.utils.async.AsyncResult
-
- get(int) - Method in class com.badlogic.gdx.utils.Bits
-
- get(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- get(int) - Method in class com.badlogic.gdx.utils.ByteArray
-
- get(int) - Method in class com.badlogic.gdx.utils.CharArray
-
- get(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- get(String) - Method in class com.badlogic.gdx.utils.I18NBundle
-
Gets a string for the given key from this bundle or one of its parents.
- get(K) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(K, V) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- get(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- get(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- get(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- get(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- get(int, V) - Method in class com.badlogic.gdx.utils.IntMap
-
- get(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child at the specified index.
- get(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child with the specified name.
- get(int) - Method in class com.badlogic.gdx.utils.LongArray
-
- get(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- get(long, V) - Method in class com.badlogic.gdx.utils.LongMap
-
- get(K, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- get(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- get(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- get(K, V) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns the value for the specified key, or the default value if the key is not in the map.
- get(Class<T>, int) - Static method in class com.badlogic.gdx.utils.Pools
-
Returns a new or existing pool for the specified type, stored in a Class to
Pool
map.
- get(Class<T>) - Static method in class com.badlogic.gdx.utils.Pools
-
Returns a new or existing pool for the specified type, stored in a Class to
Pool
map.
- get(int) - Method in class com.badlogic.gdx.utils.Queue
-
Retrieves the value in queue without removing it.
- get(Object, int) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
-
Returns the value of the indexed component in the supplied array.
- get(Object) - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns the value of the field on the supplied object.
- get(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- get(int) - Method in class com.badlogic.gdx.utils.SortedIntList
-
Retrieves an element at a given index
- get(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- get(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getAccelerometerX() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerY() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAccelerometerZ() - Method in interface com.badlogic.gdx.Input
-
- getAccelerometerZ() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- getAction() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- getActions() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- getActions() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getActionsRequestRendering() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getActiveCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Returns the actor for this cell, or null.
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- getActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- getActorHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getActors() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Returns the root's child actors.
- getActorWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getActorX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getActorY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getAlignment() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- getAlignMode() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- getAll(Class<T>, Array<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAll(Class<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns the name to resource mapping for the specified type, or null if no resources of that type exist.
- getAllChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getAllocatedBytesUnsafe() - Static method in class com.badlogic.gdx.utils.BufferUtils
-
- getAlpha() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- getAmount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- getAmountHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- getAmountWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- getAmountX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- getAmountY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- getAndClear(int) - Method in class com.badlogic.gdx.utils.Bits
-
Returns the bit at the given index and clears it in one go.
- getAndIncrement(int, float, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns the key's current value and increments the stored value.
- getAndIncrement(int, int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns the key's current value and increments the stored value.
- getAndIncrement(K, float, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Returns the key's current value and increments the stored value.
- getAndIncrement(K, int, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns the key's current value and increments the stored value.
- getAndSet(int) - Method in class com.badlogic.gdx.utils.Bits
-
Returns the bit at the given index and sets it in one go.
- getAngle() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getAngle() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in degrees of the rotation this quaternion represents.
- getAngleAround(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in degrees of the rotation around the specified axis.
- getAngleAround(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in degrees of the rotation around the specified axis.
- getAngleAroundRad(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in radians of the rotation around the specified axis.
- getAngleAroundRad(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in radians of the rotation around the specified axis.
- getAngleRad() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the angle in radians of the rotation this quaternion represents.
- getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getAnimation(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getAnimation(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getAnimationDuration() - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getAnimationIntervals() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getAnnotation(Class<T>) - Method in class com.badlogic.gdx.utils.reflect.Annotation
-
- getAnnotation(Class, Class<? extends Annotation>) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an
Annotation
object reflecting the annotation provided, or null if this class doesn't have such an
annotation.
- getAnnotations(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Annotation
objects reflecting all annotations declared by the supplied class, and inherited
from its superclass.
- getAnnotationType() - Method in class com.badlogic.gdx.utils.reflect.Annotation
-
- getApplicationListener() - Method in interface com.badlogic.gdx.Application
-
- getAscent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.
- getAspectRatio() - Method in class com.badlogic.gdx.math.Rectangle
-
Calculates the aspect ratio ( width / height ) of this rectangle
- getAssetDescriptors() - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
- getAssetFileName(T) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAssetNames() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAssets() - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
- getAssetType(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getAtlas() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns the
TextureAtlas
passed to this skin constructor, or null.
- getAtlasRegion() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeAlias(long) - Static method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- getAttributeLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getAttributes() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getAttributes() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
-
- getAttributes() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getAttributes() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getAttributeSize(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAttributeType(String) - Static method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- getAttributeType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getAudio() - Method in interface com.badlogic.gdx.Application
-
- getAxisAngle(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the axis angle representation of the rotation in degrees.
- getAxisAngleRad(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the axis-angle representation of the rotation in radians.
- getAzimuth() - Method in interface com.badlogic.gdx.Input
-
The azimuth is the angle of the device's orientation around the z-axis.
- getAzimuth() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getBackBufferHeight() - Method in interface com.badlogic.gdx.Graphics
-
- getBackBufferWidth() - Method in interface com.badlogic.gdx.Graphics
-
- getBackground() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getBackground() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getBaseResolver() - Method in class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
-
- getBatch() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getBatch() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getBatches() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
-
- getBindCount() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- getBindCount() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
- getBlendDstFunc() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- getBlendDstFunc() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getBlendDstFunc() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getBlending() - Static method in class com.badlogic.gdx.graphics.Pixmap
-
- getBlendMode() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getBlendMode() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getBlendSrcFunc() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- getBlendSrcFunc() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getBlendSrcFunc() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getBoolean(String) - Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
-
- getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a boolean.
- getBoolean(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a boolean.
- getBoolean(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a boolean.
- getBoolean(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBoolean(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getBooleanAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBooleanAttribute(String, boolean) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getBottomGutterHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the bottom gutter (black bar) height in screen coordinates.
- getBottomHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getBottomHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getBottomHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getBoundingBox() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
Returns the bounding box for all active particles.
- getBoundingBox() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
Returns the bounding box for all active particles.
- getBoundingBox() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
- getBoundingBox() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
- getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the bounding axis aligned
Rectangle
that bounds this sprite.
- getBoundingRectangle() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Returns the bounding axis aligned
Rectangle
that bounds this sprite.
- getBoundingRectangle() - Method in class com.badlogic.gdx.math.Polygon
-
Returns an axis-aligned bounding box of this polygon.
- getBubbles() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Returns the underlying ShortBuffer.
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getBuffer() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
-
- getBuffer() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Returns the underlying FloatBuffer.
- getBuffer() - Method in class com.badlogic.gdx.utils.DataBuffer
-
- getBuffer() - Method in class com.badlogic.gdx.utils.StreamUtils.OptimizedByteArrayOutputStream
-
- getBufferedCount() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
-
- getBufferedCount() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
-
- getBufferFormat() - Method in interface com.badlogic.gdx.Graphics
-
- getBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Returns the VBO handle
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The index for the mouse button pressed.
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getButtonGroup() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getButtons() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getButtonTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- GetByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- getByte(String, byte) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a byte.
- getByte(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a byte.
- getByte(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a byte.
- getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapLayers
-
- getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapLayers
-
- getByType(Class<T>) - Method in class com.badlogic.gdx.maps.MapObjects
-
- getByType(Class<T>, Array<T>) - Method in class com.badlogic.gdx.maps.MapObjects
-
- getCache() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
For expert usage -- returns the BitmapFontCache used by this font, for rendering to a sprite batch.
- getCamera() - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getCamera() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getCamera() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- getCamera() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
The viewport's camera.
- getCamera() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getCapHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.
- getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- getCapture() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- getCaptureListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getCell(int, int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getCell(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the cell for the specified actor in this table, or null.
- getCells() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the cells for this table.
- getCenter(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCenter(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
Calculates the center of the rectangle.
- getCenterX() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCenterY() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCenterZ() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getChannel(ParallelArray.ChannelDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
- getChar(String, char) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a char.
- getChar(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a char.
- getChar(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a char.
- getCharacter() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The character for the key that was type.
- getChars(int, int, char[], int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Copies the requested sequence of characters to the char[]
passed starting at destStart
.
- getChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getCheckedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- getChild(int) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
- getChild(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
- getChild(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns its first child.
- getChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildByNameRecursive(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildCount() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
- getChildCount() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildren() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
- getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Returns an ordered list of child actors in this group.
- getChildren() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getChildrenByName(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getChildrenByNameRecursively(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getCircle() - Method in class com.badlogic.gdx.maps.objects.CircleMapObject
-
- getClass(String) - Method in class com.badlogic.gdx.utils.Json
-
Returns the class for the specified tag, or null.
- getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getClickListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Returns the click listener the tree uses for clicking on nodes and the over node.
- getClip() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getClip() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getClipboard() - Method in interface com.badlogic.gdx.Application
-
- getColor() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the color of text drawn with this font.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Returns the color used for subsequently added text.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getColor(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the color of this sprite.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Returns the color of this sprite.
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getColor() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Returns the color of this decal.
- getColor(Color, int) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- getColor(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
-
- getColor(float, float[], int) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
-
- getColor() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getColor() - Method in class com.badlogic.gdx.maps.MapObject
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the color the actor will be tinted when drawn.
- getColor(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getColor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- getColorBufferTexture() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- getColors() - Static method in class com.badlogic.gdx.graphics.Colors
-
Returns the color map.
- getColors() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getColors() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
-
- getColspan() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getColumn() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getColumns() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getColumnWidth(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the width of the specified column.
- getCompressedDataSize(int, int) - Static method in class com.badlogic.gdx.graphics.glutils.ETC1
-
- getComputedPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
The actual amount of combined padding and spacing from the last layout.
- getComputedPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
The actual amount of combined padding and spacing from the last layout.
- getComputedPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
The actual amount of combined padding and spacing from the last layout.
- getComputedPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
The actual amount of combined padding and spacing from the last layout.
- getConstructor(Class, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Constructor
that represents the public constructor for the supplied class which takes the supplied
parameter types.
- getConstructors(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Constructor
containing the public constructors of the class represented by the supplied Class.
- getContainer() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
-
- getContent() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content string to be used for the HTTP request.
- getContentLength() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content length in case content is a stream.
- getContents() - Method in interface com.badlogic.gdx.utils.Clipboard
-
gets the current content of the clipboard if it contains text
- getContentStream() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the content stream.
- getContentTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- getControllers() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
- getCorner000(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCorner001(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCorner010(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCorner011(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCorner100(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCorner101(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCorner110(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCorner111(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getCount() - Method in class com.badlogic.gdx.maps.MapLayers
-
- getCount() - Method in class com.badlogic.gdx.maps.MapObjects
-
- getCount() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- getCubemapData() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getCullingArea() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- getCurrentEventTime() - Method in interface com.badlogic.gdx.Input
-
- getCurrentEventTime() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getCurrentEventTime() - Method in class com.badlogic.gdx.InputEventQueue
-
- getCurrentFrame() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getCurrentFrameIndex() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getCurrentType() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Returns the current shape type.
- getCursorLine() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- getCursorPosition() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getD() - Method in class com.badlogic.gdx.math.Plane
-
- getData() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getData(int, int) - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- getDebug() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getDebugColor() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
The default color that can be used by actors to draw debug lines.
- getDeclaredAnnotation(Class, Class<? extends Annotation>) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an
Annotation
object reflecting the annotation provided, or null if this class doesn't have such an
annotation.
- getDeclaredAnnotation(Class<? extends Annotation>) - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns an
Annotation
object reflecting the annotation provided, or null of this field doesn't
have such an annotation.
- getDeclaredAnnotation(Class<? extends Annotation>) - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns an
Annotation
object reflecting the annotation provided, or null of this method doesn't
have such an annotation.
- getDeclaredAnnotations(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Annotation
objects reflecting all annotations declared by the supplied class, or an empty
array if there are none.
- getDeclaredAnnotations() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns an array of
Annotation
objects reflecting all annotations declared by this field,
or an empty array if there are none.
- getDeclaredAnnotations() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns an array of
Annotation
objects reflecting all annotations declared by this method,
or an empty array if there are none.
- getDeclaredConstructor(Class, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Constructor
that represents the constructor for the supplied class which takes the supplied parameter
types.
- getDeclaredField(Class, String) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Field
that represents the specified declared field for the supplied class.
- getDeclaredFields(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Field
objects reflecting all the fields declared by the supplied class.
- getDeclaredMethod(Class, String, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Method
that represents the method declared by the supplied class which takes the supplied parameter types.
- getDeclaredMethods(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Method
containing the methods declared by the class represented by the supplied Class.
- getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
Returns the Class object representing the class or interface that declares the constructor.
- getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns the Class object representing the class or interface that declares the field.
- getDeclaringClass() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns the Class object representing the class or interface that declares the method.
- getDecodingMap() - Method in class com.badlogic.gdx.utils.Base64Coder.CharMap
-
- getDefaultCullFace() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- getDefaultCullFace() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDefaultDepthFunc() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- getDefaultDepthFunc() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDefaultFragmentShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- getDefaultInputListener() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- getDefaultVertexShader() - Static method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- getDelay() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getDelay() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- getDeltaTime() - Method in interface com.badlogic.gdx.Graphics
-
- getDeltaX() - Method in interface com.badlogic.gdx.Input
-
- getDeltaX(int) - Method in interface com.badlogic.gdx.Input
-
- getDeltaX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaX(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Returns the amount on the x axis that the touch has been dragged since the last drag event.
- getDeltaY() - Method in interface com.badlogic.gdx.Input
-
- getDeltaY(int) - Method in interface com.badlogic.gdx.Input
-
- getDeltaY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getDeltaY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Returns the amount on the y axis that the touch has been dragged since the last drag event.
- getDensity() - Method in interface com.badlogic.gdx.Graphics
-
This is a scaling factor for the Density Independent Pixel unit, following the same conventions as
android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.
- getDependencies(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- getDependencies(String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
-
Returns the assets this asset requires to be loaded first.
- getDependencies(String, FileHandle, BitmapFontLoader.BitmapFontParameter) - Method in class com.badlogic.gdx.assets.loaders.BitmapFontLoader
-
- getDependencies(String, FileHandle, CubemapLoader.CubemapParameter) - Method in class com.badlogic.gdx.assets.loaders.CubemapLoader
-
- getDependencies(String, FileHandle, I18NBundleLoader.I18NBundleParameter) - Method in class com.badlogic.gdx.assets.loaders.I18NBundleLoader
-
- getDependencies(String, FileHandle, P) - Method in class com.badlogic.gdx.assets.loaders.ModelLoader
-
- getDependencies(String, FileHandle, MusicLoader.MusicParameter) - Method in class com.badlogic.gdx.assets.loaders.MusicLoader
-
- getDependencies(String, FileHandle, ParticleEffectLoader.ParticleEffectParameter) - Method in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader
-
- getDependencies(String, FileHandle, PixmapLoader.PixmapParameter) - Method in class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- getDependencies(String, FileHandle, SkinLoader.SkinParameter) - Method in class com.badlogic.gdx.assets.loaders.SkinLoader
-
- getDependencies(String, FileHandle, SoundLoader.SoundParameter) - Method in class com.badlogic.gdx.assets.loaders.SoundLoader
-
- getDependencies(String, FileHandle, TextureAtlasLoader.TextureAtlasParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- getDependencies(String, FileHandle, TextureLoader.TextureParameter) - Method in class com.badlogic.gdx.assets.loaders.TextureLoader
-
- getDependencies(String, FileHandle, PolygonRegionLoader.PolygonRegionParameters) - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader
-
- getDependencies(String, FileHandle, ParticleEffectLoader.ParticleEffectLoadParameter) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader
-
- getDependencies(String, FileHandle, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters) - Method in class com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader
-
- getDependencies(String, FileHandle, TideMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TideMapLoader
-
- getDependencies(String, FileHandle, TmxMapLoader.Parameters) - Method in class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
Retrieves TiledMap resource dependencies
- getDepth() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getDepth() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getDepth() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
-
- getDepth() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- getDepth() - Method in class com.badlogic.gdx.graphics.Texture
-
- getDepth() - Method in class com.badlogic.gdx.graphics.TextureArray
-
- getDepth() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
-
- getDepth() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getDepthBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- getDepthMap() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getDepthMap() - Method in interface com.badlogic.gdx.graphics.g3d.environment.ShadowMap
-
- getDescent() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.
- getDiagnostics() - Method in class com.badlogic.gdx.assets.AssetManager
-
- GetDigest() - Method in class com.badlogic.gdx.utils.compression.CRC
-
- getDimensions(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getDirection(Vector3) - Method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
- getDisplayMode() - Method in interface com.badlogic.gdx.Graphics
-
- getDisplayMode(Graphics.Monitor) - Method in interface com.badlogic.gdx.Graphics
-
- getDisplayModes() - Method in interface com.badlogic.gdx.Graphics
-
- getDisplayModes(Graphics.Monitor) - Method in interface com.badlogic.gdx.Graphics
-
- getDistanceFieldSmoothing() - Method in class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
-
- getDouble(String, double) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a double.
- getDouble(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a double.
- getDouble(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a double.
- getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Returns the current drag actor, or null.
- getDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getDrawable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered drawable.
- getDstBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- getDuplicateBorder() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getDuration() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getDuration() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- getDuration() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- getElementType(int) - Method in class com.badlogic.gdx.utils.reflect.Field
-
If the type of the field is parameterized, returns the Class object representing the parameter type at the specified index,
null otherwise.
- getEllipse() - Method in class com.badlogic.gdx.maps.objects.EllipseMapObject
-
- getEmission() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getEmission() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- getEmissionMode() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
Gets current emission mode.
- getEmitters() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- getEncodingMap() - Method in class com.badlogic.gdx.utils.Base64Coder.CharMap
-
- getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- getEnd() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- getEndColor() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- getEndPoint(Vector3, float) - Method in class com.badlogic.gdx.math.collision.Ray
-
Returns the endpoint given the distance.
- getExceptionOnMissingKey() - Static method in class com.badlogic.gdx.utils.I18NBundle
-
- getExecuteTimeMillis() - Method in class com.badlogic.gdx.utils.Timer.Task
-
Returns the time when this task will be executed in milliseconds
- getExpandX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getExpandY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getExtension() - Method in enum com.badlogic.gdx.graphics.g2d.PixmapPackerIO.ImageFormat
-
Returns the file extension for the image format.
- getExternalStoragePath() - Method in interface com.badlogic.gdx.Files
-
Returns the external storage path directory.
- getFailureReason() - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getField(Class, String) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Field
that represents the specified public member field for the supplied class.
- getFields(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Field
containing the public fields of the class represented by the supplied Class.
- getFileHandle(String, Files.FileType) - Method in interface com.badlogic.gdx.Files
-
Returns a handle representing a file or directory.
- getFileHandle() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFileHandleResolver() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getFiles() - Method in interface com.badlogic.gdx.Application
-
- getFill() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getFill() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getFillX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getFillX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getFillY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getFillY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getFirstGlyph() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFirstLineShowing() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- getFlipHorizontally() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getFlipVertically() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getFloat(String) - Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
-
- getFloat(String, float) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a float.
- getFloat(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a float.
- getFloat(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a float.
- getFloat(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloat(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getFloatAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFloatAttribute(String, float) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getFloatsPerVertex() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getFollowRedirects() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns whether 301 and 302 redirects are followed.
- getFont() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getFont(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- getFontFile() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getFontScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getFontScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
- getFormat() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getFormatString() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getFragmentShaderSource() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getFrameBuffer() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getFramebufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- getFrameBufferPixels(boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.
- getFrameBufferPixels(int, int, int, int, boolean) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length
equal to the specified width * height * 4.
- getFrameBufferPixmap(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
- getFrameBufferTexture() - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns the default framebuffer contents as a
TextureRegion
with a width and height equal to the current screen
size.
- getFrameBufferTexture(int, int, int, int) - Static method in class com.badlogic.gdx.utils.ScreenUtils
-
Returns a portion of the default framebuffer contents specified by x, y, width and height as a
TextureRegion
with
the same dimensions.
- getFrameDuration() - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getFrameId() - Method in interface com.badlogic.gdx.Graphics
-
Returns the id of the current frame.
- getFramesPerSecond() - Method in interface com.badlogic.gdx.Graphics
-
- getFrameTiles() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getFree() - Method in class com.badlogic.gdx.utils.Pool
-
The number of objects available to be obtained.
- getGestureDetector() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- getGimbalPole() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the pole of the gimbal lock, if any.
- getGL20() - Method in interface com.badlogic.gdx.Graphics
-
- getGL30() - Method in interface com.badlogic.gdx.Graphics
-
- getGLEnum() - Method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
- getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
- getGLEnum() - Method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
- getGLFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES format of this Pixmap.
- getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGlInternalFormat() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- getGLInternalFormat() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES format of this Pixmap.
- getGLType() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getGLType() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
-
- getGlType() - Method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
- getGLType() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the OpenGL ES type of this Pixmap.
- getGLType() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
-
- getGlyph(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Returns the glyph for the specified character, or null if no such glyph exists.
- getGlyphLayout() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getGlyphs(GlyphLayout.GlyphRun, CharSequence, int, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Using the specified string, populates the glyphs and positions of the specified glyph run.
- getGraphics() - Method in interface com.badlogic.gdx.Application
-
- getGravity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- getGroupShader(int) - Method in interface com.badlogic.gdx.graphics.g3d.decals.GroupStrategy
-
Returns the shader to be used for the group.
- getGroupShader(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- getGyroscopeX() - Method in interface com.badlogic.gdx.Input
-
- getGyroscopeX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getGyroscopeY() - Method in interface com.badlogic.gdx.Input
-
- getGyroscopeY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getGyroscopeZ() - Method in interface com.badlogic.gdx.Input
-
- getGyroscopeZ() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getHeader(String) - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the value of the header with the given name as a
String
, or null if the header is not set.
- getHeaders() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns a Map with the headers of the HTTP request.
- getHeaders() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns a Map of the headers.
- getHeight() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getHeight() - Method in interface com.badlogic.gdx.graphics.CubemapData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getHeight() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getHeight() - Method in interface com.badlogic.gdx.Graphics
-
- getHeight() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getHeight() - Method in class com.badlogic.gdx.graphics.Pixmap
-
- getHeight() - Method in class com.badlogic.gdx.graphics.Texture
-
- getHeight() - Method in class com.badlogic.gdx.graphics.TextureArray
-
- getHeight() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
-
- getHeight() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getHeight() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getHeight() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getHeight() - Method in class com.badlogic.gdx.math.Rectangle
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getHeight() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
The viewport's world height.
- getHeightRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getHighMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getHighMax() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- getHighMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getHighMin() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- getIcon() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getId() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getId() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.AssetManagerImageResolver
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.DirectImageResolver
-
- getImage(String) - Method in interface com.badlogic.gdx.maps.ImageResolver
-
- getImage(String) - Method in class com.badlogic.gdx.maps.ImageResolver.TextureAtlasImageResolver
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImage() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getImageCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getImageHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImagePath(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Returns the image path for the texture page at the given index (the "id" in the BMFont file).
- getImagePath() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getImagePaths() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- getImageWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getImageY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getIncludeCredentials() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns whether a cross-origin request will include credentials.
- getIndentSpacing() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Returns the amount of horizontal space for indentation level.
- getIndex(String) - Method in class com.badlogic.gdx.maps.MapLayers
-
Get the index of the layer having the specified name, or -1 if no such layer exists.
- getIndex(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
-
Get the index of the layer in the collection, or -1 if no such layer exists.
- getIndex(String) - Method in class com.badlogic.gdx.maps.MapObjects
-
Get the index of the object having the specified name, or -1 if no such object exists.
- getIndex(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
-
Get the index of the object in the collection, or -1 if no such object exists.
- GetIndexByte(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getIndices(short[], int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Get a copy of the indices built so far.
- getIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndices(short[], int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndices(int, short[], int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the remaining indices from the Mesh to the short array.
- getIndices(int, int, short[], int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the indices from the Mesh to the short array.
- getIndicesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getInput() - Method in interface com.badlogic.gdx.Application
-
- getInputProcessor() - Method in interface com.badlogic.gdx.Input
-
- getInputProcessor() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getInputStream() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
-
- getInputStream() - Method in interface com.badlogic.gdx.net.Socket
-
- getInstance() - Static method in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
-
- getInt(String, int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as an int.
- getInt(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as an int.
- getInt(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as an int.
- getInt(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getInt(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.
- getIntAttribute(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getIntAttribute(String, int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getInteger(String) - Method in interface com.badlogic.gdx.Preferences
-
- getInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
-
- getInterfaces(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
- getInternalFormat() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
-
- getInternalFormat() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
-
- getInterpolation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- getInterval(int) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
- getInvalidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getIPs() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getItemHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Returns the internal items array.
- getItems() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Returns the internal items array.
- getJavaHeap() - Method in interface com.badlogic.gdx.Application
-
- getKerning(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- getKey() - Method in class com.badlogic.gdx.graphics.VertexAttribute
-
- getKey(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns the key for the specified value.
- getKeyAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- getKeyboardFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Gets the actor that will receive key events.
- getKeyCode() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The key code of the key that was pressed.
- getKeyFrame(float, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getKeyFrame(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
- getKeyFrameIndex(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Returns the current frame number.
- getKeyFrames() - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Returns the keyFrames[] array where all the TextureRegions of the animation are stored.
- getKeys() - Method in class com.badlogic.gdx.maps.MapProperties
-
- getKnobPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
- getKnobPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.
- getKnobX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the x-position of the knob relative to the center of the widget.
- getKnobY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the y-position of the knob relative to the center of the widget.
- getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLabelAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getLabelCell() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getLastSelected() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
Makes a best effort to return the last item selected, else returns an arbitrary item or null if the selection is empty.
- getLatency() - Method in interface com.badlogic.gdx.audio.AudioDevice
-
- getLatest() - Method in class com.badlogic.gdx.math.WindowedMean
-
- getLayers() - Method in class com.badlogic.gdx.maps.Map
-
- getLayouts() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getLeftGutterWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the left gutter (black bar) width in screen coordinates.
- getLeftWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getLeftWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getLeftWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getLength() - Method in class com.badlogic.gdx.math.Polyline
-
Returns the euclidean length of the polyline without scaling
- getLength(Object) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
-
Returns the length of the supplied array.
- GetLenToPosState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- getLevel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getLevel() - Method in class com.badlogic.gdx.utils.Logger
-
- getLife() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLife() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- getLifeOffset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getLifeOffset() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- getLineAlign() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getLineHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the line height, which is the distance from one line of text to the next.
- getLines() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
Returns total number of lines that the text occupies
- getLinesShowing() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- getList() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Returns the list shown when the select box is open.
- getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- getListener() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- getListenerActor() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Returns the actor that this listener is attached to.
- getListeners() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getLoadedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getLoader(Class<T>) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the default loader for the given type
- getLoader(Class<T>, String) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the loader for the given type and the specified filename.
- getLocale() - Method in class com.badlogic.gdx.utils.I18NBundle
-
Returns the locale of this bundle.
- getLocalStoragePath() - Method in interface com.badlogic.gdx.Files
-
Returns the local storage path directory.
- getLog() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getLogger() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getLogLevel() - Method in interface com.badlogic.gdx.Application
-
Gets the log level.
- getLong(String) - Method in interface com.badlogic.gdx.Preferences
-
- getLong(String, long) - Method in interface com.badlogic.gdx.Preferences
-
- getLong(String, long) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a long.
- getLong(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a long.
- getLong(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a long.
- getLowMax() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getLowMax() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
-
- getLowMin() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- getLowMin() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
-
- getMagFilter() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getManagedDisposables() - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Cubemap
-
- getManagedStatus(StringBuilder) - Static method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Mesh
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.Texture
-
- getManagedStatus() - Static method in class com.badlogic.gdx.graphics.TextureArray
-
- getManager() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
-
- getMap() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getMask() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- getMask() - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- GetMatches(int[]) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- GetMatchLen(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getMaterial() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getMaterial(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getMaterial(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getMaterial(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getMaterial(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getMax(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Zero indicates no max height.
- getMaxHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMaxHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMaxIndices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxLength() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getMaxListCount() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getMaxParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMaxParticleCount() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
-
- getMaxValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getMaxVertices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMaxWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMaxWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Zero indicates no max width.
- getMaxWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMaxWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMaxWorldHeight() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- getMaxWorldWidth() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- getMaxX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the maximum scroll value in the x direction.
- getMaxY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the maximum scroll value in the y direction.
- getMean() - Method in class com.badlogic.gdx.math.WindowedMean
-
returns the mean of the samples added to this instance.
- getMeshPart() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getMeshPart() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
- getMessage() - Method in exception com.badlogic.gdx.utils.SerializationException
-
- getMessageText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getMethod() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the HTTP method of the HttpRequest.
- getMethod(Class, String, Class...) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns a
Method
that represents the public member method for the supplied class which takes the supplied parameter
types.
- getMethods(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns an array of
Method
containing the public member methods of the class represented by the supplied Class.
- getMiddleHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getMiddleWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getMin(Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getMinFilter() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMinHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getMinHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMinHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMinHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMinParticleCount() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getMinParticleCount() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
-
- getMinValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getMinWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getMinWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getMinWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getMinWorldHeight() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- getMinWorldWidth() - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- getMonitor() - Method in interface com.badlogic.gdx.Graphics
-
- getMonitors() - Method in interface com.badlogic.gdx.Graphics
-
- getMultiple() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- getName() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getName() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getName() - Method in class com.badlogic.gdx.maps.MapObject
-
- getName() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- getName() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getName() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getName() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns the name of the field.
- getName() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns the name of the method.
- getName() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getNativeHeap() - Method in interface com.badlogic.gdx.Application
-
- getNativeOrientation() - Method in interface com.badlogic.gdx.Input
-
- getNativeOrientation() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getNet() - Method in interface com.badlogic.gdx.Application
-
- getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getNode(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getNode(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Model
-
- getNode(Array<Node>, String, boolean, boolean) - Static method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Helper method to recursive fetch a node from an array
- getNode(String) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getNode(String, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getNode(String, boolean, boolean) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getNodeAt(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getNormal() - Method in class com.badlogic.gdx.math.Plane
-
- GetNumAvailableBytes() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- getNumberOfFaces() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- getNumberOfMipMapLevels() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumIndices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getNumManagedCubemaps() - Static method in class com.badlogic.gdx.graphics.Cubemap
-
- getNumManagedTextureArrays() - Static method in class com.badlogic.gdx.graphics.TextureArray
-
- getNumManagedTextures() - Static method in class com.badlogic.gdx.graphics.Texture
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- getNumMaxIndices() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- getNumMaxIndices() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getNumMaxVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
-
- getNumMaxVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
-
- getNumVertices() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
- getNumVertices() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getObject(Class<T>) - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getObject() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getObject() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getObjects() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getOffset(int, int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
Returns the offset for the first VertexAttribute with the specified usage.
- getOffset(int) - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
Returns the offset for the first VertexAttribute with the specified usage.
- getOffsetX() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getOffsetX() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getOffsetX() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getOffsetY() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getOffsetY() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getOffsetY() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getOldest() - Method in class com.badlogic.gdx.math.WindowedMean
-
- getOnscreenKeyboard() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getOpacity() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getOpacity() - Method in class com.badlogic.gdx.maps.MapObject
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getOriginX() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the x-coordinate of the polygon's origin point.
- getOriginX() - Method in class com.badlogic.gdx.math.Polyline
-
- getOriginX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getOriginY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getOriginY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getOriginY() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the y-coordinate of the polygon's origin point.
- getOriginY() - Method in class com.badlogic.gdx.math.Polyline
-
- getOriginY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getOutputStream() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
-
- getOutputStream() - Method in interface com.badlogic.gdx.net.Socket
-
- getOverNode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPackedColor() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- getPackedColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getPackedColor() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getPackToTexture() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPadBottom() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadding() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPadLeft() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadRight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadTop() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPadY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPage(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPageFormat() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPageHeight() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPageIndex(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Returns the index of the page containing the given packed rectangle.
- getPages() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getPages() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getPageWidth() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getParameterTypes() - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
Returns an array of Class objects that represent the formal parameter types, in declaration order, of the constructor.
- getParameterTypes() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns an array of Class objects that represent the formal parameter types, in declaration order, of the method.
- getParent() - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
- getParent() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the parent actor, or null if not in a group.
- getParent() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- getParent() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getPatch(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered ninepatch.
- getPatch() - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- getPercent() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getPercentComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getPercentComplete() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- getPickRay(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Creates a picking
Ray
from the coordinates given in screen coordinates.
- getPickRay(float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Creates a picking
Ray
from the coordinates given in screen coordinates.
- getPickRay(float, float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getPitch() - Method in interface com.badlogic.gdx.Input
-
The pitch is the angle of the device's orientation around the x-axis.
- getPitch() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getPitch() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the pitch euler angle in degrees, which is the rotation around the x axis.
- getPitchRad() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the pitch euler angle in radians, which is the rotation around the x axis.
- getPixel(int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixel(int, int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the 32-bit RGBA8888 value of the pixel at x, y.
- getPixels() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getPixels() - Method in class com.badlogic.gdx.graphics.Pixmap
-
Returns the direct ByteBuffer holding the pixel data.
- getPixmap() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
- getPlayMode() - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Returns the animation play mode.
- getPointer() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The pointer index for the event.
- getPolygon() - Method in class com.badlogic.gdx.maps.objects.PolygonMapObject
-
- getPolyline() - Method in class com.badlogic.gdx.maps.objects.PolylineMapObject
-
- getPool() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getPosition() - Method in interface com.badlogic.gdx.audio.Music
-
Returns the playback position in seconds.
- getPosition() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Returns the position of this decal.
- getPosition(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
return the Vector2 with coordinates of this rectangle
- getPpcX() - Method in interface com.badlogic.gdx.Graphics
-
- getPpcY() - Method in interface com.badlogic.gdx.Graphics
-
- getPpiX() - Method in interface com.badlogic.gdx.Graphics
-
- getPpiY() - Method in interface com.badlogic.gdx.Graphics
-
- getPreferences(String) - Method in interface com.badlogic.gdx.Application
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getPrefHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getPrefHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getPrefHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPrefHeightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPrefix() - Method in class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- getPrefWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getPrefWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- getPrefWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getPrefWidthValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- getPressedButton() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
The button that initially pressed this button or -1 if the button is not pressed.
- getPressedPointer() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
The pointer that initially pressed this button or -1 if the button is not pressed.
- GetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- GetPrice(int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetPrice0(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- GetPrice1(int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- getPrimaryMonitor() - Method in interface com.badlogic.gdx.Graphics
-
- GetProcessedSizeAdd() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- getProcessor() - Method in class com.badlogic.gdx.InputEventQueue
-
- getProcessors() - Method in class com.badlogic.gdx.InputMultiplexer
-
- getProgress() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getProjectionMatrix() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Returns the current projection matrix.
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getProjectionMatrix() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getProjViewTrans() - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight
-
Deprecated.
- getProjViewTrans() - Method in interface com.badlogic.gdx.graphics.g3d.environment.ShadowMap
-
- getProperties() - Method in class com.badlogic.gdx.maps.Map
-
- getProperties() - Method in class com.badlogic.gdx.maps.MapLayer
-
- getProperties() - Method in class com.badlogic.gdx.maps.MapObject
-
- getProperties() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getProperties() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getProtocol() - Method in class com.badlogic.gdx.net.NetJavaServerSocketImpl
-
- getProtocol() - Method in interface com.badlogic.gdx.net.ServerSocket
-
- getQueuedAssets() - Method in class com.badlogic.gdx.assets.AssetManager
-
- getRangeSelect() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
- getRawDeltaTime() - Method in interface com.badlogic.gdx.Graphics
-
- getRect(String) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- getRectangle() - Method in class com.badlogic.gdx.maps.objects.RectangleMapObject
-
- getRects() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
- getRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- getReferenceCount(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
Returns the reference count of an asset.
- getRegion() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the first texture region.
- getRegion(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the texture page at the given index.
- getRegion() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getRegion() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getRegion(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered texture region.
- getRegion() - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- getRegionHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Returns the region's height.
- getRegions() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the array of TextureRegions that represents each texture page of glyphs.
- getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Returns all regions in the atlas.
- getRegions() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- getRegionWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Returns the region's width.
- getRegionX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getRegionY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The actor related to the event.
- getRelatedActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
The actor related to the event.
- getRemoteAddress() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
-
- getRemoteAddress() - Method in interface com.badlogic.gdx.net.Socket
-
- getRenderable(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getRenderable(Renderable, Node) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getRenderable(Renderable, Node, NodePart) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
- getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache
-
- getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
Traverses the Node hierarchy and collects
Renderable
instances for every node with a graphical representation.
- getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
-
- getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- getRenderables(Array<Renderable>, Pool<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
-
- getRenderables(Array<Renderable>, Pool<Renderable>) - Method in interface com.badlogic.gdx.graphics.g3d.RenderableProvider
-
- getRenderableSorter() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- getRenderContext() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- getRenderer() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getRequired() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- getResetOnTouchUp() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- getResult() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the data of the HTTP response as a byte[].
- getResultAsStream() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the data of the HTTP response as an
InputStream
.
- getResultAsString() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the data of the HTTP response as a
String
.
- getReturnType() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns a Class object that represents the formal return type of the method.
- getReuseCount() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- getReuseCount() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
- getReverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getReverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getRight() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns x plus width.
- getRightGutterWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the right gutter (black bar) width in screen coordinates.
- getRightGutterX() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the right gutter (black bar) x in screen coordinates.
- getRightWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getRightWidth() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getRightWidth() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getRoll() - Method in interface com.badlogic.gdx.Input
-
The roll is the angle of the device's orientation around the y-axis.
- getRoll() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getRoll() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the roll euler angle in degrees, which is the rotation around the z axis.
- getRollRad() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the roll euler angle in radians, which is the rotation around the z axis.
- getRoot() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Returns the root group which holds all actors in the stage.
- getRootNodes() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getRotatedPackedHeight() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
Returns the packed height considering the rotate value, if it is true then it returns the packedWidth, otherwise it
returns the packedHeight.
- getRotatedPackedWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
Returns the packed width considering the rotate value, if it is true then it returns the packedHeight, otherwise it
returns the packedWidth.
- getRotation() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getRotation() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getRotation() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getRotation() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Returns the rotation.
- getRotation() - Method in interface com.badlogic.gdx.Input
-
- getRotation() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getRotation() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getRotation() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getRotation() - Method in class com.badlogic.gdx.math.Matrix3
-
- getRotation(Quaternion, boolean) - Method in class com.badlogic.gdx.math.Matrix4
-
Gets the rotation of this matrix.
- getRotation(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
-
Gets the rotation of this matrix.
- getRotation() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the total rotation applied to the polygon.
- getRotation() - Method in class com.badlogic.gdx.math.Polyline
-
- getRotation() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- getRotation() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getRotationMatrix(float[]) - Method in interface com.badlogic.gdx.Input
-
- getRotationMatrix(float[]) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getRotationRad() - Method in class com.badlogic.gdx.math.Matrix3
-
- getRow() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getRow(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the row index for the y coordinate, or -1 if there are no cells.
- getRowHeight(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Returns the height of the specified row.
- getRows() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getRunnable() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- getSaveData() - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
- getSaveData(String) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
- getScale() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getScale(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getScale(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- getScale(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
- getScale(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- getScale() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- getScaledLength() - Method in class com.badlogic.gdx.math.Polyline
-
Returns the euclidean length of the polyline
- getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getScaleX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getScaleX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getScaleX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getScaleX() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaleX() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the total horizontal scaling applied to the polygon.
- getScaleX() - Method in class com.badlogic.gdx.math.Polyline
-
- getScaleX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getScaleXSquared() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getScaleY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getScaleY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getScaleY() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaleY() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the total vertical scaling applied to the polygon.
- getScaleY() - Method in class com.badlogic.gdx.math.Polyline
-
- getScaleY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getScaleYSquared() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaleZ() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaleZSquared() - Method in class com.badlogic.gdx.math.Matrix4
-
- getScaling() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getScaling() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- getScaling() - Method in class com.badlogic.gdx.utils.viewport.ScalingViewport
-
- getScreen() - Method in class com.badlogic.gdx.Game
-
- getScreenHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getScreenWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getScreenX() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getScreenY() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getScrollAmount() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The amount the mouse was scrolled.
- getScrollBarHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollBarWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollFocus() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Gets the actor that will receive scroll events.
- getScrollHeight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the height of the scrolled viewport.
- getScrollPane() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Returns the scroll pane containing the list that is shown when the select box is open.
- getScrollPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getScrollWidth() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the width of the scrolled viewport.
- getScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the x scroll position in pixels, where 0 is the left of the scroll pane.
- getScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the y scroll position in pixels, where 0 is the top of the scroll pane.
- getSelected() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Returns the first selected item, or null.
- getSelected() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Returns the first selected item, or null.
- getSelectedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getSelectedIndex() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Get the set of selected items, useful when multiple items are selected
- getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getSelection() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getSelectionStart() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getSerializer(Class<T>) - Method in class com.badlogic.gdx.utils.Json
-
- getShader() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- getShader() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getShader() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getShader(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseShaderProvider
-
- getShader(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.utils.ShaderProvider
-
- getShaderProvider() - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- getShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- getShort(String, short) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a short.
- getShort(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a short.
- getShort(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a short.
- getSide() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- getSide() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
-
- getSide() - Method in class com.badlogic.gdx.graphics.glutils.FrameBufferCubemap
-
Get the currently bound side.
- getSimpleFormatter() - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Returns the flag indicating whether to use the simplified message pattern syntax (default is false).
- getSimpleName(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns the simple name of the underlying class as supplied in the source code.
- getSize() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- getSize(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
- getSkin() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getSorter() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
-
- getSpace() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- getSpace() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- getSpaceBottom() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceBottomValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceLeft() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceLeftValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceRight() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceRightValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceTop() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceTopValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getSpaceWidth() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the width of the space character.
- getSpawnDepth() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- getSpawnHeight() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpawnHeight() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- getSpawnShape() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpawnWidth() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSpawnWidth() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- getSplit() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- getSprite() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getSprite(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered sprite.
- getSprite() - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- getSpriteCache() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- getSrcBlendFactor() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- getStage() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the stage that this actor is currently in, or null if not in a stage.
- getStage() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
The stage for the actor the event was fired on.
- getStageTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getStageTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getStageX() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The stage x coordinate where the event occurred.
- getStageY() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The stage x coordinate where the event occurred.
- getStart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
- getStart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
- getState(int) - Method in class com.badlogic.gdx.math.RandomXS128
-
Returns the internal seeds to allow state saving.
- getStatus() - Method in interface com.badlogic.gdx.Net.HttpResponse
-
Returns the
HttpStatus
containing the statusCode of the HTTP response.
- getStatusCode() - Method in class com.badlogic.gdx.net.HttpStatus
-
Returns the status code of the HTTP response, normally 2xx status codes indicate success while 4xx and 5xx indicate client
and server errors, respectively (see
HTTP/1.1: Status Code
Definitions for more information about HTTP status codes).
- getStencilBufferHandle() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- getStepSize() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getString(String) - Method in interface com.badlogic.gdx.Preferences
-
- getString(String, String) - Method in interface com.badlogic.gdx.Preferences
-
- getString(String, String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a string.
- getString(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified name and returns it as a string.
- getString(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Finds the child with the specified index and returns it as a string.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
Returns the button's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
Returns the checkbox's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
Returns the label's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Returns the list's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
Returns the progress bar's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the scroll pane's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Returns the select box's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Returns the slider's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
Returns the split pane's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Returns the text field's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
Returns the touchpad's style.
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getStyle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
Returns the window's style.
- getSwingTwist(float, float, float, Quaternion, Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the swing rotation and twist rotation for the specified axis.
- getSwingTwist(Vector3, Quaternion, Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Get the swing rotation and twist rotation for the specified axis.
- getTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getTableDebug() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- getTag(Class) - Method in class com.badlogic.gdx.utils.Json
-
Returns the tag for the specified class, or null.
- getTapCount() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns the number of taps within the tap count interval for the most recent click event.
- getTapSquareSize() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTapSquareSize() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- getTarget() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Returns the actor that the event originated from.
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- getText() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getText() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- getTextFieldFilter() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- getTextInput(Input.TextInputListener, String, String, String) - Method in interface com.badlogic.gdx.Input
-
System dependent method to input a string of text.
- getTextInput(Input.TextInputListener, String, String, String) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getTexture() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTexture() - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
Returns the texture for this page, or null if the texture has not been created.
- getTexture() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getTexture() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- getTexture() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- getTextureCoords() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getTextureData(Cubemap.CubemapSide) - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
-
- getTextureData() - Method in class com.badlogic.gdx.graphics.Texture
-
- getTextureObjectHandle() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getTextureRegion() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getTextureRegion() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getTextureRegion() - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
-
- getTextureRegion() - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- getTextureRegion() - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- getTextureRegion() - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- getTextures() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- getTile() - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
-
- getTile() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- getTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- getTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- getTiledDrawable(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Returns a registered tiled drawable.
- getTileHeight() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getTileIds(XmlReader.Element, int, int) - Static method in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader
-
- getTileSet(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- getTileSet(String) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- getTileSets() - Method in class com.badlogic.gdx.maps.tiled.TiledMap
-
- getTileWidth() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getTime() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
Gets the time spent waiting for the delay.
- getTime() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
Gets the transition time so far.
- getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- getTimeline() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- getTimeline() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
-
- getTimeline() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- getTimeOut() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the timeOut of the HTTP request.
- getTint() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getTitleLabel() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getTitleTable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- getToggle() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- getTop() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns y plus height.
- getTopGutterHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the top gutter (black bar) height in screen coordinates.
- getTopGutterY() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Returns the top gutter (black bar) y in screen coordinates.
- getTopHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTopHeight() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- getTopHeight() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- getTotalHeight() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTotalWidth() - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- getTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- getTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getTouchDownTarget() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- getTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTouchDownX() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- getTouchDownY() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- getTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Set the given matrix to the current transformation matrix.
- getTransformedVertices() - Method in class com.badlogic.gdx.math.Polygon
-
Calculates and returns the vertices of the polygon after scaling, rotation, and positional translations have been applied,
as they are position within the world.
- getTransformedVertices() - Method in class com.badlogic.gdx.math.Polyline
-
Returns vertices scaled, rotated, and offset by the polygon position.
- getTransformMatrix() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Returns the current transform matrix.
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
-
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- getTransformMatrix() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- getTranslation(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Get the x-y translation component of the matrix.
- getTranslation(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
- getTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- getTransparency() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getTree() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Returns the tree this node is currently in, or null.
- getTriangles() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
- getType() - Method in interface com.badlogic.gdx.Application
-
- getType() - Method in interface com.badlogic.gdx.Graphics
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- getType() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getType() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getType() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
The type of input event.
- getType() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- getType() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns a Class object that identifies the declared type for the field.
- getU() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getU2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getUniformAlias(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- getUniformID(String) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- getUniformLocation(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniforms() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniformSize(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniformType(String) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getUniformX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getUniformY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- getUnitScale() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getUnitsPerPixel() - Method in class com.badlogic.gdx.utils.viewport.ScreenViewport
-
- getUnsafeBufferAddress(Buffer) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Returns the address of the Buffer, it assumes it is an unsafe buffer.
- getUp(Vector3) - Method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
- getUrl() - Method in class com.badlogic.gdx.Net.HttpRequest
-
Returns the URL of the HTTP request.
- getUserObject() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns an application specific object for convenience, or null.
- getUWrap() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getV() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getV2() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- getValidDragActor() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- getValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- getValue() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.NumericValue
-
- getValue(int) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
- getValue() - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Gets the current float value.
- getValue() - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Gets the current int value.
- getValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getValue() - Method in class com.badlogic.gdx.utils.BinaryHeap.Node
-
- getValueAt(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- getValues() - Method in class com.badlogic.gdx.maps.MapProperties
-
- getValues() - Method in class com.badlogic.gdx.math.Matrix3
-
Get the values in this matrix.
- getValues() - Method in class com.badlogic.gdx.math.Matrix4
-
- getVariableSizeKnobs() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVelocity() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getVelocityX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Gets the flick scroll x velocity.
- getVelocityY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Gets the flick scroll y velocity.
- getVersion() - Method in interface com.badlogic.gdx.Application
-
- getVertexAttribute(int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertexAttributes() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertexColor() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the actual color used in the vertices of this sprite.
- getVertexCount(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getVertexShaderSource() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- getVertexSize() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getVertexTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- getVertexTransform(Matrix4) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Get the current vertex transformation matrix.
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getVertices(int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
Returns the vertices in local space.
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Returns the packed vertices, colors, and texture coordinates for this sprite.
- getVertices() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Returns the packed vertices, colors, and texture coordinates for this sprite.
- getVertices() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Returns the vertices backing this sprite.
The returned value should under no circumstances be modified.
- getVertices(float[], int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Get a copy of the vertices built so far.
- getVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the vertices from the Mesh to the float array.
- getVertices(int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the the remaining vertices from the Mesh to the float array.
- getVertices(int, int, float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the specified vertices from the Mesh to the float array.
- getVertices(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Copies the specified vertices from the Mesh to the float array.
- getVertices() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the polygon's local vertices without scaling or rotation and without being offset by the polygon position.
- getVertices() - Method in class com.badlogic.gdx.math.Polyline
-
Returns vertices without scaling or rotation and without being offset by the polyline position.
- getVerticesBuffer() - Method in class com.badlogic.gdx.graphics.Mesh
-
- getViewBounds() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- getViewport() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- getViewport() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
- getVisualPercent() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- getVisualScrollPercentX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVisualScrollPercentY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVisualScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVisualScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- getVisualValue() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
If
animating
the progress bar value, this returns the value current displayed.
- getVolume() - Method in interface com.badlogic.gdx.audio.Music
-
- getVWrap() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getWidget() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns the actor embedded in this scroll pane, or null.
- getWidth() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- getWidth() - Method in interface com.badlogic.gdx.graphics.CubemapData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getWidth() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getWidth() - Method in interface com.badlogic.gdx.Graphics
-
- getWidth() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- getWidth() - Method in class com.badlogic.gdx.graphics.Pixmap
-
- getWidth() - Method in class com.badlogic.gdx.graphics.Texture
-
- getWidth() - Method in class com.badlogic.gdx.graphics.TextureArray
-
- getWidth() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
-
- getWidth() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- getWidth() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- getWidth() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- getWidth() - Method in class com.badlogic.gdx.math.Rectangle
-
- getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- getWidth() - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
The viewport's world width.
- getWidthRatio() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getWind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getWindowSize() - Method in class com.badlogic.gdx.math.WindowedMean
-
- getWorldHeight() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getWorldWidth() - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- getWrapIndex(Array<BitmapFont.Glyph>, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Returns the first valid glyph index to use to wrap to the next line, starting at the specified start index and
(typically) moving toward the beginning of the glyphs array.
- getWriter() - Method in class com.badlogic.gdx.utils.Json
-
- getWriter() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Returns the x position of the cached string, relative to the position when the string was cached.
- getX() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getX() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getX() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getX() - Method in interface com.badlogic.gdx.Input
-
- getX(int) - Method in interface com.badlogic.gdx.Input
-
Returns the x coordinate in screen coordinates of the given pointer.
- getX() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getX(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getX() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getX() - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
-
- getX() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the x-coordinate of the polygon's position within the world.
- getX() - Method in class com.badlogic.gdx.math.Polyline
-
- getX() - Method in class com.badlogic.gdx.math.Rectangle
-
- getX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- getX() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- getX() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the X position of the actor's left edge.
- getX(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the X position of the specified
alignment
.
- getXHeight() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.
- getXOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Returns the y position of the cached string, relative to the position when the string was cached.
- getY() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- getY() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- getY() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getY() - Method in interface com.badlogic.gdx.Input
-
- getY(int) - Method in interface com.badlogic.gdx.Input
-
Returns the y coordinate in screen coordinates of the given pointer.
- getY() - Method in class com.badlogic.gdx.input.RemoteInput
-
- getY(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- getY() - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- getY() - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
-
- getY() - Method in class com.badlogic.gdx.math.Polygon
-
Returns the y-coordinate of the polygon's position within the world.
- getY() - Method in class com.badlogic.gdx.math.Polyline
-
- getY() - Method in class com.badlogic.gdx.math.Rectangle
-
- getY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- getY() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- getY() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the Y position of the actor's bottom edge.
- getY(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the Y position of the specified
alignment
.
- getYaw() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the yaw euler angle in degrees, which is the rotation around the y axis.
- getYawRad() - Method in class com.badlogic.gdx.math.Quaternion
-
Get the yaw euler angle in radians, which is the rotation around the y axis.
- getYOffsetValue() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- getYSpacing() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- getZ() - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- getZIndex() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns the z-index of this actor.
- gl - Static variable in class com.badlogic.gdx.Gdx
-
- gl20 - Static variable in class com.badlogic.gdx.Gdx
-
- GL20 - Interface in com.badlogic.gdx.graphics
-
Interface wrapping all the methods of OpenGL ES 2.0
- gl20 - Variable in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- GL20Profiler - Class in com.badlogic.gdx.graphics.profiling
-
- gl30 - Static variable in class com.badlogic.gdx.Gdx
-
- GL30 - Interface in com.badlogic.gdx.graphics
-
OpenGL ES 3.0
- gl30 - Variable in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- GL30Profiler - Class in com.badlogic.gdx.graphics.profiling
-
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_ATTRIBUTES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ACTIVE_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ACTIVE_UNIFORM_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ACTIVE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALIASED_LINE_WIDTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALIASED_POINT_SIZE_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALPHA_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ALREADY_SIGNALED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ALWAYS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ANY_SAMPLES_PASSED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ANY_SAMPLES_PASSED_CONSERVATIVE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ATTACHED_SHADERS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_DST_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_EQUATION_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLEND_SRC_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BLUE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BLUE_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BOOL_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BUFFER_ACCESS_FLAGS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BUFFER_MAP_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BUFFER_MAP_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BUFFER_MAP_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BUFFER_MAPPED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BUFFER_USAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CCW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CLAMP_TO_EDGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT0 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_ATTACHMENT1 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT10 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT11 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT12 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT13 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT14 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT15 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT3 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT4 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT5 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT6 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT7 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_ATTACHMENT9 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COLOR_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COLOR_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COMPARE_REF_TO_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPILE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COMPRESSED_R11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_RG11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_RGB8_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_RGBA8_ETC2_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_SIGNED_R11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_SIGNED_RG11_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_SRGB8_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CONDITION_SATISFIED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_COPY_READ_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COPY_READ_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COPY_WRITE_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COPY_WRITE_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_COVERAGE_BUFFER_BIT_NV - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CULL_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CULL_FACE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CURRENT_PROGRAM - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CURRENT_QUERY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_CURRENT_VERTEX_ATTRIB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_CW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DECR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DECR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DELETE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH24_STENCIL8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH32F_STENCIL8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT16 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_COMPONENT24 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH_COMPONENT32F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_RANGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_STENCIL - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH_STENCIL_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DEPTH_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DEPTH_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DITHER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DONT_CARE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DRAW_BUFFER0 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER1 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER10 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER11 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER12 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER13 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER14 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER15 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER3 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER4 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER5 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER6 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER7 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_BUFFER9 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DRAW_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DYNAMIC_COPY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_DYNAMIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_DYNAMIC_READ - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ELEMENT_ARRAY_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ELEMENT_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ES_VERSION_2_0 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FALSE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FASTEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FIXED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT2x3 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT2x4 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT3x2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT3x4 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_MAT4x2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_MAT4x3 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FLOAT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FLOAT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAGMENT_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_COMPLETE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_DEFAULT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_UNDEFINED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_FRAMEBUFFER_UNSUPPORTED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT_AND_BACK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FRONT_FACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_ADD - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_REVERSE_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_FUNC_SUBTRACT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GENERATE_MIPMAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GENERATE_MIPMAP_HINT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GREATER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_GREEN - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_GREEN_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_HALF_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_HIGH_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_HIGH_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_IMPLEMENTATION_COLOR_READ_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INCR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INCR_WRAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INFO_LOG_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_2_10_10_10_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INT_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INT_SAMPLER_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INT_SAMPLER_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INT_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INTERLEAVED_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INVALID_ENUM - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_FRAMEBUFFER_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_INVALID_OPERATION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVALID_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_KEEP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LESS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_LOOP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINE_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINEAR_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LINK_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LOW_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LOW_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LUMINANCE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_LUMINANCE_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAJOR_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_FLUSH_EXPLICIT_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_INVALIDATE_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_INVALIDATE_RANGE_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_READ_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_UNSYNCHRONIZED_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAP_WRITE_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_3D_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_ARRAY_TEXTURE_LAYERS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_COLOR_ATTACHMENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_COMBINED_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_CUBE_MAP_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_DRAW_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_ELEMENT_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_ELEMENTS_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_ELEMENTS_VERTICES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_FRAGMENT_INPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_FRAGMENT_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_PROGRAM_TEXEL_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_RENDERBUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_SERVER_WAIT_TIMEOUT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_LOD_BIAS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TEXTURE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_UNIFORM_BLOCK_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_UNIFORM_BUFFER_BINDINGS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_VARYING_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_VARYING_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_OUTPUT_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VERTEX_UNIFORM_BLOCKS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_VERTEX_UNIFORM_COMPONENTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MAX_VERTEX_UNIFORM_VECTORS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MAX_VIEWPORT_DIMS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MEDIUM_FLOAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MEDIUM_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_MIN - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MIN_PROGRAM_TEXEL_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MINOR_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_MIRRORED_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST_MIPMAP_LINEAR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEAREST_MIPMAP_NEAREST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NEVER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NICEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NO_ERROR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NONE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NOTEQUAL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NUM_COMPRESSED_TEXTURE_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_NUM_EXTENSIONS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_NUM_PROGRAM_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_NUM_SAMPLE_COUNTS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_NUM_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_OBJECT_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ONE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_CONSTANT_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_CONSTANT_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_DST_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_DST_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_ONE_MINUS_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_OUT_OF_MEMORY - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PACK_ROW_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PACK_SKIP_PIXELS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PACK_SKIP_ROWS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PIXEL_PACK_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PIXEL_PACK_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PIXEL_UNPACK_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PIXEL_UNPACK_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_POINTS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_FACTOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_FILL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_POLYGON_OFFSET_UNITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_PRIMITIVE_RESTART_FIXED_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PROGRAM_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PROGRAM_BINARY_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_PROGRAM_BINARY_RETRIEVABLE_HINT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_QUERY_RESULT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_QUERY_RESULT_AVAILABLE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R11F_G11F_B10F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R16F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R16I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R32F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R32I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R8I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_R8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RASTERIZER_DISCARD - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_READ_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_READ_FRAMEBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_READ_FRAMEBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RED_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RED_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RENDERBUFFER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_ALPHA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_BLUE_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_DEPTH_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_GREEN_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_INTERNAL_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_RED_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RENDERBUFFER_STENCIL_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERBUFFER_WIDTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RENDERER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_REPEAT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_REPLACE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RG - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG16F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG16I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG32F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG32I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG8I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RG_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB10_A2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB10_A2UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB16F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB16I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB32F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB32I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB565 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB5_A1 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGB8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB8I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB9_E5 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGB_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGBA16F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA16I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA16UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA32F - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA32I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA32UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_RGBA8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA8_SNORM - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA8I - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA8UI - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_RGBA_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLE_ALPHA_TO_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_BUFFERS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE_INVERT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLE_COVERAGE_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLER_2D_ARRAY_SHADOW - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLER_2D_SHADOW - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLER_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SAMPLER_CUBE_SHADOW - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SAMPLES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SCISSOR_BOX - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SCISSOR_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SEPARATE_ATTRIBS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SHADER_BINARY_FORMATS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_COMPILER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_SOURCE_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADER_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHADING_LANGUAGE_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SIGNALED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SIGNED_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SRC_ALPHA - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRC_ALPHA_SATURATE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRC_COLOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SRGB - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SRGB8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SRGB8_ALPHA8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_STATIC_COPY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_STATIC_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STATIC_READ - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_STENCIL - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_STENCIL_ATTACHMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BACK_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_BUFFER_BIT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_CLEAR_VALUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_INDEX8 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_PASS_DEPTH_FAIL - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_PASS_DEPTH_PASS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_REF - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_TEST - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_VALUE_MASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STENCIL_WRITEMASK - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STREAM_COPY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_STREAM_DRAW - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_STREAM_READ - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SUBPIXEL_BITS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_SYNC_CONDITION - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SYNC_FENCE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SYNC_FLAGS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SYNC_FLUSH_COMMANDS_BIT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SYNC_GPU_COMMANDS_COMPLETE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_SYNC_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE0 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE1 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE10 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE11 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE12 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE13 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE14 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE15 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE16 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE17 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE18 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE19 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE2 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE20 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE21 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE22 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE23 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE24 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE25 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE26 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE27 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE28 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE29 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE3 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE30 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE31 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE5 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE6 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE7 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE8 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE9 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_BASE_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_BINDING_2D - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_BINDING_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_BINDING_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_BINDING_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_COMPARE_FUNC - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_COMPARE_MODE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_CUBE_MAP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_X - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_IMMUTABLE_FORMAT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_IMMUTABLE_LEVELS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_MAG_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_MAX_ANISOTROPY_EXT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_MAX_LEVEL - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_MAX_LOD - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_MIN_FILTER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_MIN_LOD - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_SWIZZLE_A - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_SWIZZLE_B - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_SWIZZLE_G - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_SWIZZLE_R - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_WRAP_R - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TEXTURE_WRAP_S - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TEXTURE_WRAP_T - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TIMEOUT_EXPIRED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TIMEOUT_IGNORED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_ACTIVE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_BUFFER_START - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_PAUSED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRANSFORM_FEEDBACK_VARYINGS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_TRIANGLE_FAN - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLE_STRIP - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRIANGLES - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_TRUE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNIFORM_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_DATA_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_INDEX - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_NAME_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BUFFER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BUFFER_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_BUFFER_START - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_IS_ROW_MAJOR - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_MATRIX_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_NAME_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_OFFSET - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNIFORM_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNPACK_ALIGNMENT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNPACK_IMAGE_HEIGHT - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNPACK_ROW_LENGTH - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNPACK_SKIP_IMAGES - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNPACK_SKIP_PIXELS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNPACK_SKIP_ROWS - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNALED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_BYTE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_INT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_INT_10F_11F_11F_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_24_8 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_2_10_10_10_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_5_9_9_9_REV - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_SAMPLER_2D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_SAMPLER_3D - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_SAMPLER_CUBE - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_VEC2 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_VEC3 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_INT_VEC4 - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_UNSIGNED_SHORT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_4_4_4_4 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_5_5_5_1 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_UNSIGNED_SHORT_5_6_5 - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VALIDATE_STATUS - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VENDOR - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERSION - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ARRAY_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_VERTEX_ATTRIB_ARRAY_ENABLED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_INTEGER - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_POINTER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_STRIDE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_ATTRIB_ARRAY_TYPE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_PROGRAM_POINT_SIZE - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VERTEX_SHADER - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_VIEWPORT - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- GL_WAIT_FAILED - Static variable in interface com.badlogic.gdx.graphics.GL30
-
- GL_ZERO - Static variable in interface com.badlogic.gdx.graphics.GL20
-
- glActiveTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glActiveTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glActiveTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glAttachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glAttachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glAttachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBeginQuery(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBeginQuery(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBeginTransformFeedback(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBeginTransformFeedback(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindAttribLocation(int, int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindAttribLocation(int, int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBindAttribLocation(int, int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindBuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindBuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBindBuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindBufferBase(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBindBufferBase(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindBufferRange(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBindBufferRange(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindFramebuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindFramebuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBindFramebuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindRenderbuffer(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindRenderbuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBindRenderbuffer(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindSampler(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBindSampler(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindTexture(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBindTexture(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBindTexture(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindTransformFeedback(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBindTransformFeedback(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBindVertexArray(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBindVertexArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlendColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBlendColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlendEquation(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendEquation(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBlendEquation(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlendEquationSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendEquationSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBlendEquationSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlendFunc(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendFunc(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBlendFunc(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlendFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBlendFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBlendFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBufferData(int, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBufferData(int, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBufferData(int, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glBufferSubData(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glBufferSubData(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glBufferSubData(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCheckFramebufferStatus(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCheckFramebufferStatus(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCheckFramebufferStatus(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClear(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glClear(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glClear(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearBufferfi(int, int, float, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glClearBufferfi(int, int, float, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearBufferfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glClearBufferfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearBufferiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glClearBufferiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearBufferuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glClearBufferuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glClearColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glClearColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearDepthf(float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glClearDepthf(float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glClearDepthf(float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glClearStencil(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glClearStencil(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glClearStencil(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glColorMask(boolean, boolean, boolean, boolean) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glColorMask(boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glColorMask(boolean, boolean, boolean, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCompileShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCompileShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCompileShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCopyBufferSubData(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glCopyBufferSubData(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCopyTexImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCopyTexSubImage2D(int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCreateProgram() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCreateProgram() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCreateProgram() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCreateShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCreateShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCreateShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glCullFace(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glCullFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glCullFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteFramebuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteFramebuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteFramebuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteQueries(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteQueries(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteQueries(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteQueries(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteRenderbuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteRenderbuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteRenderbuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteSamplers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteSamplers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteSamplers(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteSamplers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDeleteTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDeleteTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteTransformFeedbacks(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteTransformFeedbacks(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteTransformFeedbacks(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteTransformFeedbacks(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteVertexArrays(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteVertexArrays(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDeleteVertexArrays(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDeleteVertexArrays(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDepthFunc(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDepthFunc(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDepthFunc(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDepthMask(boolean) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDepthMask(boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDepthMask(boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDepthRangef(float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDepthRangef(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDepthRangef(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDetachShader(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDetachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDetachShader(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDisable(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDisable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDisable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDisableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDisableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDisableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawArrays(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawArrays(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDrawArrays(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawArraysInstanced(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDrawArraysInstanced(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDrawBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawElements(int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawElements(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glDrawElements(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDrawElements(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glDrawElements(int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawElements(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawElementsInstanced(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDrawElementsInstanced(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawRangeElements(int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDrawRangeElements(int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glDrawRangeElements(int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glDrawRangeElements(int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glEnable(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glEnable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glEnable(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glEnableVertexAttribArray(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glEnableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glEnableVertexAttribArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glEndQuery(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glEndQuery(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glEndTransformFeedback() - Method in interface com.badlogic.gdx.graphics.GL30
-
- glEndTransformFeedback() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glEnum - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
The OpenGL target (used for glTexImage2D) of the side.
- GLErrorListener - Interface in com.badlogic.gdx.graphics.profiling
-
- glFinish() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFinish() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glFinish() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glFlush() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFlush() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glFlush() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glFlushMappedBufferRange(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glFlushMappedBufferRange(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- GLFrameBuffer<T extends GLTexture> - Class in com.badlogic.gdx.graphics.glutils
-
Encapsulates OpenGL ES 2.0 frame buffer objects.
- GLFrameBuffer(Pixmap.Format, int, int, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.
- GLFrameBuffer(Pixmap.Format, int, int, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
Creates a new FrameBuffer having the given dimensions and potentially a depth and a stencil buffer attached.
- glFramebufferRenderbuffer(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFramebufferRenderbuffer(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glFramebufferRenderbuffer(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glFramebufferTexture2D(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFramebufferTexture2D(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glFramebufferTexture2D(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glFramebufferTextureLayer(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glFramebufferTextureLayer(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glFrontFace(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glFrontFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glFrontFace(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenBuffer() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenBuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenBuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenBuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenBuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenerateMipmap(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenerateMipmap(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenerateMipmap(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenFramebuffer() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenFramebuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenFramebuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenFramebuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenFramebuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenQueries(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenQueries(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenQueries(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenQueries(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenRenderbuffer() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenRenderbuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenRenderbuffer() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenRenderbuffers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenRenderbuffers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenSamplers(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenSamplers(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenSamplers(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenSamplers(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenTexture() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenTexture() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenTexture() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenTextures(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGenTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGenTextures(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenTransformFeedbacks(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenTransformFeedbacks(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenTransformFeedbacks(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenTransformFeedbacks(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenVertexArrays(int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenVertexArrays(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGenVertexArrays(int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGenVertexArrays(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetActiveAttrib(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetActiveUniform(int, int, IntBuffer, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetActiveUniformBlockiv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetActiveUniformBlockName(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetActiveUniformBlockName(int, int, Buffer, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveUniformBlockName(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetAttachedShaders(int, int, Buffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetAttribLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetAttribLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetAttribLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetBooleanv(int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetBooleanv(int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetBooleanv(int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetBufferParameteri64v(int, int, LongBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetBufferParameteri64v(int, int, LongBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetBufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetBufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetBufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetBufferPointerv(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetBufferPointerv(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetError() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetError() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetError() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetFloatv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetFloatv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetFloatv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetFragDataLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetFragDataLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetInteger64v(int, LongBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetInteger64v(int, LongBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetIntegerv(int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetIntegerv(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetIntegerv(int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetProgramInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetProgramInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetProgramInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetProgramiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetProgramiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetProgramiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetQueryiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetQueryiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetQueryObjectuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetQueryObjectuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetRenderbufferParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetSamplerParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetSamplerParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetSamplerParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetSamplerParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetShaderInfoLog(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetShaderInfoLog(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetShaderiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetShaderiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetString(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetString(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetString(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetStringi(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetStringi(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformBlockIndex(int, String) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetUniformBlockIndex(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetUniformfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformIndices(int, String[], IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetUniformIndices(int, String[], IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetUniformiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformLocation(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetUniformLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetUniformLocation(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetUniformuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetUniformuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetVertexAttribfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetVertexAttribIiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetVertexAttribIiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetVertexAttribIuiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glGetVertexAttribIuiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetVertexAttribiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetVertexAttribiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glGetVertexAttribPointerv(int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glGetVertexAttribPointerv(int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glGetVertexAttribPointerv(int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glHint(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glHint(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glHint(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glInvalidateFramebuffer(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glInvalidateFramebuffer(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsEnabled(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsEnabled(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsEnabled(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsFramebuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsFramebuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsFramebuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsQuery(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glIsQuery(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsRenderbuffer(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsRenderbuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsRenderbuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsSampler(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glIsSampler(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsShader(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsShader(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsTexture(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glIsTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glIsTexture(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsTransformFeedback(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glIsTransformFeedback(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glIsVertexArray(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glIsVertexArray(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glLineWidth(float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glLineWidth(float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glLineWidth(float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glLinkProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glLinkProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glLinkProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- GlobalSetter() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.GlobalSetter
-
- globalTransform - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
- GLOnlyTextureData - Class in com.badlogic.gdx.graphics.glutils
-
A
TextureData
implementation which should be used to create gl only textures.
- GLOnlyTextureData(int, int, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- glPauseTransformFeedback() - Method in interface com.badlogic.gdx.graphics.GL30
-
- glPauseTransformFeedback() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glPixelStorei(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glPixelStorei(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glPixelStorei(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glPolygonOffset(float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glPolygonOffset(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glPolygonOffset(float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- GLProfiler - Class in com.badlogic.gdx.graphics.profiling
-
When enabled, collects statistics about GL calls and checks for GL errors.
- GLProfiler() - Constructor for class com.badlogic.gdx.graphics.profiling.GLProfiler
-
- glProgramParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glProgramParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glReadBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glReadBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glReadPixels(int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glReleaseShaderCompiler() - Method in interface com.badlogic.gdx.graphics.GL20
-
- glReleaseShaderCompiler() - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glReleaseShaderCompiler() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glRenderbufferStorage(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glRenderbufferStorage(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glRenderbufferStorage(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glRenderbufferStorageMultisample(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glRenderbufferStorageMultisample(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glResumeTransformFeedback() - Method in interface com.badlogic.gdx.graphics.GL30
-
- glResumeTransformFeedback() - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glSampleCoverage(float, boolean) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glSampleCoverage(float, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glSampleCoverage(float, boolean) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glSamplerParameterf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glSamplerParameterf(int, int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glSamplerParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glSamplerParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glSamplerParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glSamplerParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glSamplerParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glSamplerParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glScissor(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glScissor(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
-
Calls
GL20.glScissor(int, int, int, int)
, expecting the coordinates and sizes given in logical coordinates and
automatically converts them to backbuffer coordinates, which may be bigger on HDPI screens.
- glScissor(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glScissor(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glShaderBinary(int, IntBuffer, int, Buffer, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glShaderSource(int, String) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glShaderSource(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glShaderSource(int, String) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilFunc(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilFunc(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilFunc(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilFuncSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilFuncSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilMask(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilMask(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilMask(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilMaskSeparate(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilMaskSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilMaskSeparate(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilOp(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilOp(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilOp(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glStencilOpSeparate(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glStencilOpSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glStencilOpSeparate(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTarget - Variable in class com.badlogic.gdx.graphics.GLTexture
-
The target of this texture, used when binding the texture, e.g.
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexImage3D(int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexParameterf(int, int, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameterf(int, int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexParameterf(int, int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexParameterfv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexParameterfv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexParameteri(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexParameteri(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexParameteriv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexParameteriv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- GLTexture - Class in com.badlogic.gdx.graphics
-
Class representing an OpenGL texture by its target and handle.
- GLTexture(int) - Constructor for class com.badlogic.gdx.graphics.GLTexture
-
Generates a new OpenGL texture with the specified target.
- GLTexture(int, int) - Constructor for class com.badlogic.gdx.graphics.GLTexture
-
- glTransformFeedbackVaryings(int, String[], int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glTransformFeedbackVaryings(int, String[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1fv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform1fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform1fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1i(int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1i(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform1i(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1iv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform1iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform1iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform1iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform1uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniform1uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform2fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2fv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform2fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform2fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform2fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform2i(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2i(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform2i(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform2iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2iv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform2iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform2iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform2iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform2iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3fv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform3fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform3fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3i(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3i(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform3i(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3iv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform3iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform3iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform3iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform3uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniform3uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4fv(int, int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4fv(int, int, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform4fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform4fv(int, int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4fv(int, int, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4i(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4i(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform4i(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4iv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4iv(int, int, int[], int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniform4iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform4iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniform4iv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4iv(int, int, int[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniform4uiv(int, int, IntBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniform4uiv(int, int, IntBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformBlockBinding(int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformBlockBinding(int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix2fv(int, int, boolean, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniformMatrix2fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniformMatrix2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix2fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix2x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix2x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix3fv(int, int, boolean, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniformMatrix3fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniformMatrix3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix3fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix3x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix3x4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix4fv(int, int, boolean, float[], int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniformMatrix4fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUniformMatrix4fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix4fv(int, int, boolean, float[], int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix4x2fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUniformMatrix4x3fv(int, int, boolean, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUnmapBuffer(int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glUnmapBuffer(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glUseProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glUseProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glUseProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glValidateProgram(int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glValidateProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glValidateProgram(int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib1f(int, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib1f(int, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib1fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib1fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib1fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib2f(int, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib2f(int, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib2fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib2fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib2fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib3f(int, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib3f(int, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib3fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib3fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib3fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib4f(int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib4f(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttrib4fv(int, FloatBuffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttrib4fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttrib4fv(int, FloatBuffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribDivisor(int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glVertexAttribDivisor(int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribI4i(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glVertexAttribI4i(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribI4ui(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glVertexAttribI4ui(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribIPointer(int, int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL30
-
- glVertexAttribIPointer(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL20
-
In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid.
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in interface com.badlogic.gdx.graphics.GL30
-
Deprecated.
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glVertexAttribPointer(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glVertexAttribPointer(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- glViewport(int, int, int, int) - Method in interface com.badlogic.gdx.graphics.GL20
-
- glViewport(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
-
Calls
GL20.glViewport(int, int, int, int)
, expecting the coordinates and sizes given in logical coordinates and
automatically converts them to backbuffer coordinates, which may be bigger on HDPI screens.
- glViewport(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL20Profiler
-
- glViewport(int, int, int, int) - Method in class com.badlogic.gdx.graphics.profiling.GL30Profiler
-
- Glyph() - Constructor for class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- GlyphLayout - Class in com.badlogic.gdx.graphics.g2d
-
Stores runs of glyphs for a piece of text.
- GlyphLayout() - Constructor for class com.badlogic.gdx.graphics.g2d.GlyphLayout
-
Creates an empty GlyphLayout.
- GlyphLayout(BitmapFont, CharSequence) - Constructor for class com.badlogic.gdx.graphics.g2d.GlyphLayout
-
- GlyphLayout(BitmapFont, CharSequence, Color, float, int, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.GlyphLayout
-
- GlyphLayout(BitmapFont, CharSequence, int, int, Color, float, int, boolean, String) - Constructor for class com.badlogic.gdx.graphics.g2d.GlyphLayout
-
- GlyphLayout.GlyphRun - Class in com.badlogic.gdx.graphics.g2d
-
Stores glyphs and positions for a piece of text.
- GlyphRun() - Constructor for class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
-
- glyphs - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- glyphs - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
-
- GOLD - Static variable in class com.badlogic.gdx.graphics.Color
-
- GOLDENROD - Static variable in class com.badlogic.gdx.graphics.Color
-
- GradientColorValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- GradientColorValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
-
Defines a variation of red, green and blue on a given time line.
- GradientColorValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
-
- graphics - Static variable in class com.badlogic.gdx.Gdx
-
- Graphics - Interface in com.badlogic.gdx
-
This interface encapsulates communication with the graphics processor.
- Graphics.BufferFormat - Class in com.badlogic.gdx
-
Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.
- Graphics.DisplayMode - Class in com.badlogic.gdx
-
Describe a fullscreen display mode
- Graphics.GraphicsType - Enum in com.badlogic.gdx
-
Enumeration describing different types of
Graphics
implementations.
- Graphics.Monitor - Class in com.badlogic.gdx
-
Describes a monitor
- GRAVE - Static variable in class com.badlogic.gdx.Input.Keys
-
- GRAY - Static variable in class com.badlogic.gdx.graphics.Color
-
- GREEN - Static variable in class com.badlogic.gdx.graphics.Color
-
- GreenOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- GridPoint2 - Class in com.badlogic.gdx.math
-
A point in a 2D grid, with integer x and y coordinates
- GridPoint2() - Constructor for class com.badlogic.gdx.math.GridPoint2
-
Constructs a new 2D grid point.
- GridPoint2(int, int) - Constructor for class com.badlogic.gdx.math.GridPoint2
-
Constructs a new 2D grid point.
- GridPoint2(GridPoint2) - Constructor for class com.badlogic.gdx.math.GridPoint2
-
Copy constructor
- GridPoint3 - Class in com.badlogic.gdx.math
-
A point in a 3D grid, with integer x and y coordinates
- GridPoint3() - Constructor for class com.badlogic.gdx.math.GridPoint3
-
Constructs a 3D grid point with all coordinates pointing to the origin (0, 0, 0).
- GridPoint3(int, int, int) - Constructor for class com.badlogic.gdx.math.GridPoint3
-
Constructs a 3D grid point.
- GridPoint3(GridPoint3) - Constructor for class com.badlogic.gdx.math.GridPoint3
-
Copy constructor
- Group - Class in com.badlogic.gdx.scenes.scene2d
-
2D scene graph node that may contain other actors.
- Group() - Constructor for class com.badlogic.gdx.scenes.scene2d.Group
-
- GroupPlug - Interface in com.badlogic.gdx.graphics.g3d.decals
-
Handles a single group's pre and post render arrangements.
- GroupStrategy - Interface in com.badlogic.gdx.graphics.g3d.decals
-
This class provides hooks which are invoked by
DecalBatch
to evaluate the group a sprite falls into, as well as to
adjust settings before and after rendering a group.
- grow() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets expandX, expandY, fillX, and fillY to 1.
- growX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets expandX and fillX to 1.
- growY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets expandY and fillY to 1.
- GuillotineStrategy() - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.GuillotineStrategy
-
- GYRO - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- I - Static variable in class com.badlogic.gdx.Input.Keys
-
- I18NBundle - Class in com.badlogic.gdx.utils
-
A I18NBundle
provides Locale
-specific resources loaded from property files.
- I18NBundle() - Constructor for class com.badlogic.gdx.utils.I18NBundle
-
- I18NBundleLoader - Class in com.badlogic.gdx.assets.loaders
-
- I18NBundleLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader
-
- I18NBundleLoader.I18NBundleParameter - Class in com.badlogic.gdx.assets.loaders
-
- I18NBundleParameter() - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter
-
- I18NBundleParameter(Locale) - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter
-
- I18NBundleParameter(Locale, String) - Constructor for class com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter
-
- ICodeProgress - Interface in com.badlogic.gdx.utils.compression
-
- id - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.Material
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.Animation
-
the unique id of the animation
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelAnimation
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelTexture
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
Unique id within model, may be null.
- id - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the id, may be null, FIXME is this unique?
- id - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
-
- id - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
-
- identity() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the transformation matrix to identity.
- IdentityMap<K,V> - Class in com.badlogic.gdx.utils
-
An unordered map that uses identity comparison for keys.
- IdentityMap() - Constructor for class com.badlogic.gdx.utils.IdentityMap
-
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
- IdentityMap(int) - Constructor for class com.badlogic.gdx.utils.IdentityMap
-
Creates a new map with a load factor of 0.8.
- IdentityMap(int, float) - Constructor for class com.badlogic.gdx.utils.IdentityMap
-
Creates a new map with the specified initial capacity and load factor.
- IdentityMap(IdentityMap) - Constructor for class com.badlogic.gdx.utils.IdentityMap
-
Creates a new map identical to the specified map.
- IdentityMap.Entries<K,V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Entry<K,V> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Keys<K> - Class in com.badlogic.gdx.utils
-
- IdentityMap.Values<V> - Class in com.badlogic.gdx.utils
-
- idt() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- idt() - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to the identity matrix
- idt() - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to the identity matrix
- idt() - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to an identity matrix.
- idt() - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion to an identity Quaternion
- idt(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- IfMatch - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Only perform the action if the client supplied entity matches the same entity on the server.
- IfModifiedSince - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Allows a 304 Not Modified to be returned if content is unchanged.
- IfNoneMatch - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Allows a 304 Not Modified to be returned if content is unchanged, see HTTP ETag.
- IfRange - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
If the entity is unchanged, send me the part(s) that I am missing=""; otherwise, send me the entire new entity.
- IfUnmodifiedSince - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Only send the response if the entity has not been modified since a specific time.
- ignoreUnimplemented - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- ignoreUnimplemented - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
- Image - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Displays a
Drawable
, scaled various way within the widgets bounds.
- Image() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image with no region or patch, stretched, and aligned center.
- Image(NinePatch) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Texture) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image stretched, and aligned center.
- Image(Drawable, Scaling) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
Creates an image aligned center.
- Image(Drawable, Scaling, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- ImageButton - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A button with a child
Image
to display an image.
- ImageButton(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(ImageButton.ImageButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- ImageButton.ImageButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ImageButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButtonStyle(Drawable, Drawable, Drawable, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButtonStyle(ImageButton.ImageButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- ImageButtonStyle(Button.ButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
- imageChecked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageChecked - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageCheckedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageCheckedOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageDisabled - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageDown - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imageOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageOver - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- imagePaths - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
An array of the image paths, for multiple texture pages.
- ImageResolver - Interface in com.badlogic.gdx.maps
-
Resolves an image by a string, wrapper around a Map or AssetManager to load maps either directly or via AssetManager.
- ImageResolver.AssetManagerImageResolver - Class in com.badlogic.gdx.maps
-
- ImageResolver.DirectImageResolver - Class in com.badlogic.gdx.maps
-
- ImageResolver.TextureAtlasImageResolver - Class in com.badlogic.gdx.maps
-
- imagesDir - Variable in class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
-
Image directory.
- ImageTextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ImageTextButton(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton(String, ImageTextButton.ImageTextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- ImageTextButton.ImageTextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ImageTextButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- ImageTextButtonStyle(Drawable, Drawable, Drawable, BitmapFont) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- ImageTextButtonStyle(ImageTextButton.ImageTextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- ImageTextButtonStyle(TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
- imageUp - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle
-
Optional.
- imageUp - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle
-
Optional.
- ImmediateModeRenderer - Interface in com.badlogic.gdx.graphics.glutils
-
- ImmediateModeRenderer20 - Class in com.badlogic.gdx.graphics.glutils
-
Immediate mode rendering class for GLES 2.0.
- ImmediateModeRenderer20(boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- ImmediateModeRenderer20(int, boolean, boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- ImmediateModeRenderer20(int, boolean, boolean, int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- inAction - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Whether an action is being performed.
- includeCredentials(boolean) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
-
- incr(int, byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- incr(int, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- incr(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- incr(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- incr(int, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- incr(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- incRefCount() - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- indent - Variable in class com.badlogic.gdx.utils.XmlWriter
-
- index - Variable in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
The zero based index of the side in the cubemap
- index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
The number at the end of the original image file name, or -1 if none.
When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
part of the sprite's name.
- index - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- index(short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short, short, short, short, short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- index(short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add an index, MeshPartBuilder expects all meshes to be indexed.
- index(short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index(short, short, short, short, short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add multiple indices, MeshPartBuilder expects all meshes to be indexed.
- index - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
-
Index value in list
- IndexArray - Class in com.badlogic.gdx.graphics.glutils
-
- IndexArray(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexArray
-
Creates a new IndexArray to be used with vertex arrays.
- IndexBufferObject - Class in com.badlogic.gdx.graphics.glutils
-
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObject(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Creates a new static IndexBufferObject to be used with vertex arrays.
- IndexBufferObject(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Creates a new IndexBufferObject.
- IndexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
-
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.
- IndexBufferObjectSubData(boolean, int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Creates a new IndexBufferObject.
- IndexBufferObjectSubData(int) - Constructor for class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Creates a new IndexBufferObject to be used with vertex arrays.
- IndexData - Interface in com.badlogic.gdx.graphics.glutils
-
An IndexData instance holds index data.
- indexOf(T, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Returns the index of first occurrence of value in the array, or -1 if no such value exists.
- indexOf(byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- indexOf(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- indexOf(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- indexOf(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- indexOf(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- indexOf(T, boolean) - Method in class com.badlogic.gdx.utils.Queue
-
Returns the index of first occurrence of value in the queue, or -1 if no such value exists.
- indexOf(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- indexOf(String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Searches for the first index of the specified character.
- indexOf(String, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Searches for the index of the specified character.
- indexOfKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- indexOfValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- indices - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
-
- inf() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the minimum and maximum vector to positive and negative infinity.
- Influencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
It's a
ParticleControllerComponent
which usually modifies one or more properties
of the particles(i.e color, scale, graphical representation, velocity, etc...).
- Influencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.Influencer
-
- influencers - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Update the properties of the particles
- INFO - Static variable in class com.badlogic.gdx.utils.Logger
-
- info(String) - Method in class com.badlogic.gdx.utils.Logger
-
- info(String, Exception) - Method in class com.badlogic.gdx.utils.Logger
-
- inheritTransform - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
Whether this node should inherit the transformation of its parent node, defaults to true.
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- init(T) - Method in interface com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelInitializer
-
- init(ParallelArray.FloatChannel) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ColorInitializer
-
- init(ParallelArray.FloatChannel) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation2dInitializer
-
- init(ParallelArray.FloatChannel) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation3dInitializer
-
- init(ParallelArray.FloatChannel) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ScaleInitializer
-
- init(ParallelArray.FloatChannel) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.TextureRegionInitializer
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Initialize the controller.
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
Called once during intialization
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerControllerRenderer
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
-
- init() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
-
- init() - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
Initializes the Shader, must be called before the Shader can be used.
- init(ShaderProgram, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
Initialize this shader, causing all registered uniforms/attributes to be fetched.
- init() - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- Init() - Method in class com.badlogic.gdx.utils.compression.CRC
-
- Init() - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- Init() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- Init(boolean) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- Init() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- InitBitModels(short[]) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- InitBitModels(short[]) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- initialize(int) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
Initializes the batch with the given amount of decal objects the buffer is able to hold when full.
- initialTime - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
-
Seconds from when an actor is hovered to when the tooltip is shown.
- input - Static variable in class com.badlogic.gdx.Gdx
-
- Input - Interface in com.badlogic.gdx
-
Interface to the input facilities.
- input(String) - Method in interface com.badlogic.gdx.Input.TextInputListener
-
- Input.Buttons - Class in com.badlogic.gdx
-
Mouse buttons.
- Input.Keys - Class in com.badlogic.gdx
-
Keys.
- Input.Orientation - Enum in com.badlogic.gdx
-
- Input.Peripheral - Enum in com.badlogic.gdx
-
Enumeration of potentially available peripherals.
- Input.TextInputListener - Interface in com.badlogic.gdx
-
- InputAdapter - Class in com.badlogic.gdx
-
- InputAdapter() - Constructor for class com.badlogic.gdx.InputAdapter
-
- InputEvent - Class in com.badlogic.gdx.scenes.scene2d
-
Event for actor input: touch, mouse, keyboard, and scroll.
- InputEvent() - Constructor for class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- InputEvent.Type - Enum in com.badlogic.gdx.scenes.scene2d
-
Types of low-level input events supported by scene2d.
- InputEventQueue - Class in com.badlogic.gdx
-
- InputEventQueue() - Constructor for class com.badlogic.gdx.InputEventQueue
-
- InputEventQueue(InputProcessor) - Constructor for class com.badlogic.gdx.InputEventQueue
-
- InputListener - Class in com.badlogic.gdx.scenes.scene2d
-
EventListener for low-level input events.
- InputListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.InputListener
-
- InputMultiplexer - Class in com.badlogic.gdx
-
An
InputProcessor
that delegates to an ordered list of other InputProcessors.
- InputMultiplexer() - Constructor for class com.badlogic.gdx.InputMultiplexer
-
- InputMultiplexer(InputProcessor...) - Constructor for class com.badlogic.gdx.InputMultiplexer
-
- InputProcessor - Interface in com.badlogic.gdx
-
An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).
- Inputs() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
-
- Inputs() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- INSERT - Static variable in class com.badlogic.gdx.Input.Keys
-
- insert(int, Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- insert(int, Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- insert(int, T) - Method in class com.badlogic.gdx.utils.Array
-
- insert(int, K, V) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- insert(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- insert(int, byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- insert(int, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- insert(int, T) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- insert(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- insert(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- insert(int, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- insert(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- insert(int, T) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- insert(int, E) - Method in class com.badlogic.gdx.utils.SortedIntList
-
Inserts an element into the list at the given index
- insert(int, boolean) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified boolean
value at the specified offset
.
- insert(int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified char
value at the specified offset
.
- insert(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified int
value at the specified offset
.
- insert(int, long) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified long
value at the specified offset
.
- insert(int, float) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified float
value at the specified offset
.
- insert(int, double) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified double
value at the specified offset
.
- insert(int, Object) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified Object
at the specified offset
.
- insert(int, String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the specified string at the specified offset
.
- insert(int, char[]) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified char[]
at the specified offset
.
- insert(int, char[], int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified subsequence of the char[]
at the specified offset
.
- insert(int, CharSequence) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified CharSequence
at the specified offset
.
- insert(int, CharSequence, int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Inserts the string representation of the specified subsequence of the CharSequence
at the specified offset
.
- insertChild(int, T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Insert the specified node as child of this node at the specified index.
- insertChildren(int, Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Insert the specified nodes as children of this node at the specified index.
- instance() - Static method in class com.badlogic.gdx.utils.Select
-
Provided for convenience
- instance() - Static method in class com.badlogic.gdx.utils.Sort
-
Returns a Sort instance for convenience.
- instance() - Static method in class com.badlogic.gdx.utils.Timer
-
- instant() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
-
- IntAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
An action that has an int, whose value is transitioned over time.
- IntAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Creates an IntAction that transitions from 0 to 1.
- IntAction(int, int) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Creates an IntAction that transitions from start to end.
- inTapSquare(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- inTapSquare() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if a touch is within the tap square.
- IntArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered int array.
- IntArray() - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates an ordered array with a capacity of 16.
- IntArray(int) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates an ordered array with the specified capacity.
- IntArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.IntArray
-
- IntArray(IntArray) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates a new array containing the elements in the specific array.
- IntArray(int[]) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates a new ordered array containing the elements in the specified array.
- IntArray(boolean, int[], int, int) - Constructor for class com.badlogic.gdx.utils.IntArray
-
Creates a new array containing the elements in the specified array.
- IntAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- IntAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- IntAttribute(long, int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- intBitsToFloat(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
-
- IntChannel(int, int, int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
-
- intensity - Variable in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- intensity - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- internal(String) - Method in interface com.badlogic.gdx.Files
-
- InternalFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- InternalFileHandleResolver() - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
-
- interpolate(T, float, Interpolation) - Method in interface com.badlogic.gdx.math.Vector
-
Interpolates between this vector and the given target vector by alpha (within range [0,1]) using the given Interpolation
method.
- interpolate(Vector2, float, Interpolation) - Method in class com.badlogic.gdx.math.Vector2
-
- interpolate(Vector3, float, Interpolation) - Method in class com.badlogic.gdx.math.Vector3
-
- Interpolation - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- Interpolation - Class in com.badlogic.gdx.math
-
Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.
- Interpolation() - Constructor for class com.badlogic.gdx.math.Interpolation
-
- Interpolation.Bounce - Class in com.badlogic.gdx.math
-
- Interpolation.BounceIn - Class in com.badlogic.gdx.math
-
- Interpolation.BounceOut - Class in com.badlogic.gdx.math
-
- Interpolation.Elastic - Class in com.badlogic.gdx.math
-
- Interpolation.ElasticIn - Class in com.badlogic.gdx.math
-
- Interpolation.ElasticOut - Class in com.badlogic.gdx.math
-
- Interpolation.Exp - Class in com.badlogic.gdx.math
-
- Interpolation.ExpIn - Class in com.badlogic.gdx.math
-
- Interpolation.ExpOut - Class in com.badlogic.gdx.math
-
- Interpolation.Pow - Class in com.badlogic.gdx.math
-
- Interpolation.PowIn - Class in com.badlogic.gdx.math
-
- Interpolation.PowOut - Class in com.badlogic.gdx.math
-
- Interpolation.Swing - Class in com.badlogic.gdx.math
-
- Interpolation.SwingIn - Class in com.badlogic.gdx.math
-
- Interpolation.SwingOut - Class in com.badlogic.gdx.math
-
- Interpolation4 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- Interpolation6 - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- InterpolationDiffOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- InterpolationStartOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- intersectLinePlane(float, float, float, float, float, float, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects a line and a plane.
- intersectLinePolygon(Vector2, Vector2, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
-
Check whether the given line and
Polygon
intersect.
- intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the two lines and returns the intersection point in intersection.
- intersectLines(float, float, float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the two lines and returns the intersection point in intersection.
- Intersector - Class in com.badlogic.gdx.math
-
Class offering various static methods for intersection testing between different geometric objects.
- Intersector() - Constructor for class com.badlogic.gdx.math.Intersector
-
- Intersector.MinimumTranslationVector - Class in com.badlogic.gdx.math
-
Minimum translation required to separate two polygons.
- Intersector.SplitTriangle - Class in com.badlogic.gdx.math
-
- intersectPolygons(Polygon, Polygon, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the two closed polygons and returns the polygon resulting from the intersection.
- intersectRayBounds(Ray, BoundingBox, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects a
Ray
and a
BoundingBox
, returning the intersection point in intersection.
- intersectRayBoundsFast(Ray, BoundingBox) - Static method in class com.badlogic.gdx.math.Intersector
-
- intersectRayBoundsFast(Ray, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
- intersectRayPlane(Ray, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
- intersectRayRay(Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersect two 2D Rays and return the scalar parameter of the first ray at the intersection point.
- intersectRaySphere(Ray, Vector3, float, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects a
Ray
and a sphere, returning the intersection point in intersection.
- intersectRayTriangle(Ray, Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersect a
Ray
and a triangle, returning the intersection point in intersection.
- intersectRayTriangles(Ray, float[], Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, float[], short[], int, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the given ray with list of triangles.
- intersectRayTriangles(Ray, List<Vector3>, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the given ray with list of triangles.
- intersectRectangles(Rectangle, Rectangle, Rectangle) - Static method in class com.badlogic.gdx.math.Intersector
-
Determines whether the given rectangles intersect and, if they do, sets the supplied intersection
rectangle to the
area of overlap.
- intersects(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether the given bounding box is intersecting this bounding box (at least one point in).
- intersects(Bits) - Method in class com.badlogic.gdx.utils.Bits
-
Returns true if the specified BitSet has any bits set to true that are also set to true in this BitSet.
- intersectSegmentCircle(Vector2, Vector2, Vector2, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns whether the given line segment intersects the given circle.
- intersectSegmentCircleDisplace(Vector2, Vector2, Vector2, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Checks whether the line segment and the circle intersect and returns by how much and in what direction the line has to move
away from the circle to not intersect.
- intersectSegmentPlane(Vector3, Vector3, Plane, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
- intersectSegmentPolygon(Vector2, Vector2, Polygon) - Static method in class com.badlogic.gdx.math.Intersector
-
Check whether the given line segment and
Polygon
intersect.
- intersectSegments(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Intersects the two line segments and returns the intersection point in intersection.
- intersectSegments(float, float, float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
- interval - Variable in class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
-
- IntFloatMap - Class in com.badlogic.gdx.utils
-
An unordered map where the keys are ints and values are floats.
- IntFloatMap() - Constructor for class com.badlogic.gdx.utils.IntFloatMap
-
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
- IntFloatMap(int) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
-
Creates a new map with a load factor of 0.8.
- IntFloatMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
-
Creates a new map with the specified initial capacity and load factor.
- IntFloatMap(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap
-
Creates a new map identical to the specified map.
- IntFloatMap.Entries - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Entry - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Keys - Class in com.badlogic.gdx.utils
-
- IntFloatMap.Values - Class in com.badlogic.gdx.utils
-
- IntIntMap - Class in com.badlogic.gdx.utils
-
An unordered map where the keys and values are ints.
- IntIntMap() - Constructor for class com.badlogic.gdx.utils.IntIntMap
-
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
- IntIntMap(int) - Constructor for class com.badlogic.gdx.utils.IntIntMap
-
Creates a new map with a load factor of 0.8.
- IntIntMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntIntMap
-
Creates a new map with the specified initial capacity and load factor.
- IntIntMap(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap
-
Creates a new map identical to the specified map.
- IntIntMap.Entries - Class in com.badlogic.gdx.utils
-
- IntIntMap.Entry - Class in com.badlogic.gdx.utils
-
- IntIntMap.Keys - Class in com.badlogic.gdx.utils
-
- IntIntMap.Values - Class in com.badlogic.gdx.utils
-
- IntMap<V> - Class in com.badlogic.gdx.utils
-
An unordered map that uses int keys.
- IntMap() - Constructor for class com.badlogic.gdx.utils.IntMap
-
Creates a new map with an initial capacity of 51 and a load factor of 0.8.
- IntMap(int) - Constructor for class com.badlogic.gdx.utils.IntMap
-
Creates a new map with a load factor of 0.8.
- IntMap(int, float) - Constructor for class com.badlogic.gdx.utils.IntMap
-
Creates a new map with the specified initial capacity and load factor.
- IntMap(IntMap<? extends V>) - Constructor for class com.badlogic.gdx.utils.IntMap
-
Creates a new map identical to the specified map.
- IntMap.Entries<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Entry<V> - Class in com.badlogic.gdx.utils
-
- IntMap.Keys - Class in com.badlogic.gdx.utils
-
- IntMap.Values<V> - Class in com.badlogic.gdx.utils
-
- IntSet - Class in com.badlogic.gdx.utils
-
An unordered set that uses int keys.
- IntSet() - Constructor for class com.badlogic.gdx.utils.IntSet
-
Creates a new set with an initial capacity of 51 and a load factor of 0.8.
- IntSet(int) - Constructor for class com.badlogic.gdx.utils.IntSet
-
Creates a new set with a load factor of 0.8.
- IntSet(int, float) - Constructor for class com.badlogic.gdx.utils.IntSet
-
Creates a new set with the specified initial capacity and load factor.
- IntSet(IntSet) - Constructor for class com.badlogic.gdx.utils.IntSet
-
Creates a new set identical to the specified set.
- IntSet.IntSetIterator - Class in com.badlogic.gdx.utils
-
- IntSetIterator(IntSet) - Constructor for class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
- intToFloatColor(int) - Static method in class com.badlogic.gdx.utils.NumberUtils
-
Encodes the ABGR int color as a float.
- inv() - Method in class com.badlogic.gdx.math.Affine2
-
Inverts this matrix given that the determinant is != 0.
- inv() - Method in class com.badlogic.gdx.math.Matrix3
-
Inverts this matrix given that the determinant is != 0.
- inv() - Method in class com.badlogic.gdx.math.Matrix4
-
Inverts the matrix.
- inv(float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Computes the inverse of the given matrix.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Invalidates the IndexArray so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
-
Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.
- invalidate() - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Invalidates the VertexData if applicable.
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- invalidate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- invalidate() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- invalidateAllCubemaps(Application) - Static method in class com.badlogic.gdx.graphics.Cubemap
-
Invalidate all managed cubemaps.
- invalidateAllFrameBuffers(Application) - Static method in class com.badlogic.gdx.graphics.glutils.GLFrameBuffer
-
Invalidates all frame buffers.
- invalidateAllMeshes(Application) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Invalidates all meshes so the next time they are rendered new VBO handles are generated.
- invalidateAllShaderPrograms(Application) - Static method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Invalidates all shaders so the next time they are used new handles are generated
- invalidateAllTextureArrays(Application) - Static method in class com.badlogic.gdx.graphics.TextureArray
-
Invalidate all managed TextureArrays.
- invalidateAllTextures(Application) - Static method in class com.badlogic.gdx.graphics.Texture
-
Invalidate all managed textures.
- invalidateCache() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
Causes the cache to be rebuilt the next time it is rendered.
- invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- invalidateHierarchy() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- invalidateHierarchy() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- invalidateTapSquare() - Method in class com.badlogic.gdx.input.GestureDetector
-
The tap square will not longer be used for the current touch.
- invalidateTapSquare() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
The tap square will not longer be used for the current touch.
- invBoneBindTransforms - Variable in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
Mapping to each bone (node) and the inverse transform of the bind pose.
- invoke(Object, Object...) - Method in class com.badlogic.gdx.utils.reflect.Method
-
Invokes the underlying method on the supplied object with the supplied parameters.
- invProjectionView - Variable in class com.badlogic.gdx.graphics.Camera
-
the inverse combined projection and view matrix
- InWindow - Class in com.badlogic.gdx.utils.compression.lz
-
- InWindow() - Constructor for class com.badlogic.gdx.utils.compression.lz.InWindow
-
- ips - Variable in class com.badlogic.gdx.input.RemoteInput
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
-
- is(long) - Static method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- is64Bit - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isAbstract() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the abstract
modifier.
- isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
- isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Field
-
- isAccessible() - Method in class com.badlogic.gdx.utils.reflect.Method
-
- isActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- isActive() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
-
- isActive() - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
-
- isAdditive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAligned() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isAlwaysActive() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- isAndroid - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isAnimated - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
Whether this node is currently being animated, if so the translation, rotation and scale values are not used.
- isAnimationFinished(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Whether the animation would be finished if played without looping (PlayMode#NORMAL), given the state time.
- isAnnotationPresent(Class, Class<? extends Annotation>) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns true if the supplied class includes an annotation of the given type.
- isAnnotationPresent(Class<? extends Annotation>) - Method in class com.badlogic.gdx.utils.reflect.Field
-
Returns true if the field includes an annotation of the provided class type.
- isAnnotationPresent(Class<? extends Annotation>) - Method in class com.badlogic.gdx.utils.reflect.Method
-
Returns true if the method includes an annotation of the provided class type.
- isARM - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isArray() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isArray(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Determines if the supplied Class object represents an array class.
- isAscendantOf(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns true if this actor is the same as or is the ascendant of the specified actor.
- isAssignableFrom(Class, Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Determines if the class or interface represented by first Class parameter is either the same as, or is a superclass or
superinterface of, the class or interface represented by the second Class parameter.
- isAttached() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isBehind() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isBlendingEnabled() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- isBlendingEnabled() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- isBlendingEnabled() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- isBoolean() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isBottomEdge() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isBreakChar(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- isButtonPressed(int) - Method in interface com.badlogic.gdx.Input
-
Whether a given button is pressed or not.
- isButtonPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isCached() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
Returns true if tiles are currently cached.
- isCancelled() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- isCapture() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
If true, the event was fired during the capture phase.
- isCatchBackKey() - Method in interface com.badlogic.gdx.Input
-
- isCatchBackKey() - Method in class com.badlogic.gdx.input.RemoteInput
-
- isCatchMenuKey() - Method in interface com.badlogic.gdx.Input
-
- isCatchMenuKey() - Method in class com.badlogic.gdx.input.RemoteInput
-
- isChecked() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isCollinear(T, float) - Method in interface com.badlogic.gdx.math.Vector
-
- isCollinear(T) - Method in interface com.badlogic.gdx.math.Vector
-
- isCollinear(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
-
- isCollinear(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- isCollinear(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
- isCollinear(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- isCollinearOpposite(T, float) - Method in interface com.badlogic.gdx.math.Vector
-
- isCollinearOpposite(T) - Method in interface com.badlogic.gdx.math.Vector
-
- isCollinearOpposite(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
-
- isCollinearOpposite(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- isCollinearOpposite(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
- isCollinearOpposite(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- isCompatible(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardRenderer
-
- isCompatible(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceRenderer
-
- isCompatible(ParticleBatch) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerControllerRenderer
-
- isCompatible(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
-
- isCompatible(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
-
- isCompiled() - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- isComplete() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isComplete() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- isComplete() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
-
- isConnected() - Method in class com.badlogic.gdx.input.RemoteInput
-
- isConnected() - Method in class com.badlogic.gdx.input.RemoteSender
-
- isConnected() - Method in class com.badlogic.gdx.net.NetJavaSocketImpl
-
- isConnected() - Method in interface com.badlogic.gdx.net.Socket
-
- isContinuous() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isContinuous() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- isContinuousRendering() - Method in interface com.badlogic.gdx.Graphics
-
- isCursorCatched() - Method in interface com.badlogic.gdx.Input
-
- isCursorCatched() - Method in class com.badlogic.gdx.input.RemoteInput
-
- isDefaultAccess() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field does not include any of the private
, protected
, or public
modifiers.
- isDefaultAccess() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method does not include any of the private
, protected
, or public
modifiers.
- isDescendantOf(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns true if this actor is the same as or is the descendant of the specified actor.
- isDirectory() - Method in class com.badlogic.gdx.files.FileHandle
-
Returns true if this file is a directory.
- isDirectory() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- isDisabled() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Disableable
-
- isDisabled() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- isDone() - Method in class com.badlogic.gdx.utils.async.AsyncResult
-
- isDouble() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Returns true if the slider is being dragged.
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- isDragging() - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Returns true if a touch has been dragged outside the tap square.
- isDrawing() - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- isDrawing() - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- isDrawing() - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- isDrawing() - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- isEdges() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- isEdges() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- isEmpty() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- isEmpty() - Method in class com.badlogic.gdx.utils.Bits
-
- isEmpty() - Method in class com.badlogic.gdx.utils.Timer
-
Returns true if the timer has no tasks in the queue.
- isEnabled() - Static method in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
- isEnabled() - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- isEndRow() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Returns true if this cell is the last cell in the row.
- isEqual(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns true if a is nearly equal to b.
- isEqual(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns true if a is nearly equal to b.
- isExpanded() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- isExternalStorageAvailable() - Method in interface com.badlogic.gdx.Files
-
Returns true if the external storage is ready for file IO.
- isFinal() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the final
modifier.
- isFinal() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the final
modifier.
- isFlinging() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isFlipHorizontally() - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
-
- isFlipped() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.
- isFlipVertically() - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
-
- isFlipX() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- isFlipY() - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- isFocused() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- isForceScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isForceScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isFrontFacing(Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Returns whether the plane is facing the direction vector.
- isFullscreen() - Method in interface com.badlogic.gdx.Graphics
-
Whether the app is fullscreen or not
- isGL30Available() - Method in interface com.badlogic.gdx.Graphics
-
Returns whether OpenGL ES 3.0 is available.
- isGlobal - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
-
- isGlobal(BaseShader, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.GlobalSetter
-
- isGlobal(BaseShader, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.LocalSetter
-
- isGlobal(BaseShader, int) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter
-
- isHandled() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- isHigher(int, int, int) - Static method in class com.badlogic.gdx.Version
-
- isHigherEqual(int, int, int) - Static method in class com.badlogic.gdx.Version
-
- isIdentity() - Method in class com.badlogic.gdx.math.Quaternion
-
- isIdentity(float) - Method in class com.badlogic.gdx.math.Quaternion
-
- isIdt() - Method in class com.badlogic.gdx.math.Affine2
-
Check if this is an indentity matrix.
- isInstance(Class, Object) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Determines if the supplied Object is assignment-compatible with the object represented by supplied Class.
- isIos - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isKeyJustPressed(int) - Method in interface com.badlogic.gdx.Input
-
Returns whether the key has just been pressed.
- isKeyJustPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isKeyPressed(int) - Method in interface com.badlogic.gdx.Input
-
Returns whether the key is pressed.
- isKeyPressed(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isLeftEdge() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isLinux - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- isLinux - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isLoaded(String) - Method in class com.badlogic.gdx.assets.AssetManager
-
- isLoaded(String, Class) - Method in class com.badlogic.gdx.assets.AssetManager
-
- isLocalStorageAvailable() - Method in interface com.badlogic.gdx.Files
-
Returns true if the local storage is ready for file IO.
- isLong() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isLongPressed() - Method in class com.badlogic.gdx.input.GestureDetector
-
- isLongPressed(float) - Method in class com.badlogic.gdx.input.GestureDetector
-
- isLooping() - Method in interface com.badlogic.gdx.audio.Music
-
- isLower(int, int, int) - Static method in class com.badlogic.gdx.Version
-
- isLowerEqual(int, int, int) - Static method in class com.badlogic.gdx.Version
-
- isMac - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- isMac - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isManaged() - Method in class com.badlogic.gdx.graphics.Cubemap
-
- isManaged() - Method in interface com.badlogic.gdx.graphics.CubemapData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.GLTexture
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- isManaged() - Method in class com.badlogic.gdx.graphics.Texture
-
- isManaged() - Method in class com.badlogic.gdx.graphics.TextureArray
-
- isManaged() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
-
- isManaged() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- isMemberClass(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns true if the class or interface represented by the supplied Class is a member class.
- isMipMap() - Method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
- isModal() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- isMono() - Method in interface com.badlogic.gdx.audio.AudioDevice
-
- isMovable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- isNative() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the native
modifier.
- isNull() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isNumber() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns true if this is a double or long value.
- isObject() - Method in class com.badlogic.gdx.utils.JsonValue
-
- IsometricStaggeredTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
-
- IsometricStaggeredTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricStaggeredTiledMapRenderer(TiledMap, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricStaggeredTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricStaggeredTiledMapRenderer(TiledMap, float, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- IsometricTiledMapRenderer - Class in com.badlogic.gdx.maps.tiled.renderers
-
- IsometricTiledMapRenderer(TiledMap) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- IsometricTiledMapRenderer(TiledMap, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- IsometricTiledMapRenderer(TiledMap, float) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- IsometricTiledMapRenderer(TiledMap, float, Batch) - Constructor for class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- isOnLine(T, float) - Method in interface com.badlogic.gdx.math.Vector
-
- isOnLine(T) - Method in interface com.badlogic.gdx.math.Vector
-
- isOnLine(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- isOnLine(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
-
- isOnLine(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
- isOnLine(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- isOpaque() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
- isOver() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isOver(Actor, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if the specified position is over the specified actor or within the tap square.
- isOver() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if the mouse or touch is over the actor or pressed and within the tap square.
- isPanning() - Method in class com.badlogic.gdx.input.GestureDetector
-
- isPanning() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isPasswordMode() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- isPaused() - Method in class com.badlogic.gdx.utils.PauseableThread
-
- isPeripheralAvailable(Input.Peripheral) - Method in interface com.badlogic.gdx.Input
-
- isPeripheralAvailable(Input.Peripheral) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isPerpendicular(T) - Method in interface com.badlogic.gdx.math.Vector
-
- isPerpendicular(T, float) - Method in interface com.badlogic.gdx.math.Vector
-
- isPerpendicular(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- isPerpendicular(Vector2, float) - Method in class com.badlogic.gdx.math.Vector2
-
- isPerpendicular(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- isPerpendicular(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
- isPlaying() - Method in interface com.badlogic.gdx.audio.Music
-
- isPointInPolygon(Array<Vector2>, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Checks whether the given point is in the polygon.
- isPointInPolygon(float[], int, int, float, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns true if the specified point is in the polygon.
- isPointInTriangle(Vector3, Vector3, Vector3, Vector3) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns whether the given point is inside the triangle.
- isPointInTriangle(Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns true if the given point is inside the triangle.
- isPointInTriangle(float, float, float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
-
Returns true if the given point is inside the triangle.
- isPowerOfTwo(int) - Static method in class com.badlogic.gdx.math.MathUtils
-
- isPremultipliedAlpha() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- isPrepared() - Method in interface com.badlogic.gdx.graphics.CubemapData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- isPrepared() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- isPrepared() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
-
- isPrepared() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- isPressed() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- isPressed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if a touch is over the actor or within the tap square.
- isPrivate() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the private
modifier.
- isPrivate() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the private
modifier.
- isProtected() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the protected
modifier.
- isProtected() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the protected
modifier.
- isPublic() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the public
modifier.
- isPublic() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the public
modifier.
- isRelative() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- isRelative() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- isResizable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- isReverse() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- isRightEdge() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isScheduled() - Method in class com.badlogic.gdx.utils.Timer.Task
-
Returns true if this task is scheduled to be executed in the future by a timer.
- isScrollingDisabledX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isScrollingDisabledY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isScrollX() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns true if the widget is larger than the scroll pane horizontally.
- isScrollY() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Returns true if the widget is larger than the scroll pane vertically.
- isSelectable() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- isStatic() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the static
modifier.
- isStatic() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method includes the static
modifier.
- isStaticClass(Class) - Static method in class com.badlogic.gdx.utils.reflect.ClassReflection
-
Returns true if the class or interface represented by the supplied Class is a static class.
- isStopped() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- isString() - Method in class com.badlogic.gdx.utils.JsonValue
-
- isSynthetic() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field is a synthetic field.
- isTopEdge() - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- isTouchable() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Returns true if input events are processed by this actor.
- isTouched() - Method in interface com.badlogic.gdx.Input
-
- isTouched(int) - Method in interface com.badlogic.gdx.Input
-
Whether the screen is currently touched by the pointer with the given index.
- isTouched() - Method in class com.badlogic.gdx.input.RemoteInput
-
- isTouched(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- isTouched() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- isTouchFocusCancel() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- isTransform() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- isTransient() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the transient
modifier.
- isTranslation() - Method in class com.badlogic.gdx.math.Affine2
-
Check if the this is a plain translation matrix.
- isUnit() - Method in interface com.badlogic.gdx.math.Vector
-
- isUnit(float) - Method in interface com.badlogic.gdx.math.Vector
-
- isUnit() - Method in class com.badlogic.gdx.math.Vector2
-
- isUnit(float) - Method in class com.badlogic.gdx.math.Vector2
-
- isUnit() - Method in class com.badlogic.gdx.math.Vector3
-
- isUnit(float) - Method in class com.badlogic.gdx.math.Vector3
-
- isUseGPU() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- isValid() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Returns whether this bounding box is valid.
- isValue() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns true if this is not an array or object.
- isVarArgs() - Method in class com.badlogic.gdx.utils.reflect.Method
-
Return true if the method takes a variable number of arguments.
- isVertexTransformationEnabled() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- isVertexTransformationEnabled() - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Indicates whether vertex transformation is enabled.
- isVisible() - Method in class com.badlogic.gdx.maps.MapLayer
-
- isVisible() - Method in class com.badlogic.gdx.maps.MapObject
-
- isVisible() - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- isVisible() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- isVisualPressed() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Returns true if a touch is over the actor or within the tap square or has been very recently.
- isVolatile() - Method in class com.badlogic.gdx.utils.reflect.Field
-
Return true if the field includes the volatile
modifier.
- isWhitespace(char) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- isWindows - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- isWindows - Static variable in class com.badlogic.gdx.utils.SharedLibraryLoader
-
- isZero(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns true if the value is zero (using the default tolerance as upper bound)
- isZero(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns true if the value is zero.
- isZero() - Method in interface com.badlogic.gdx.math.Vector
-
- isZero(float) - Method in interface com.badlogic.gdx.math.Vector
-
- isZero() - Method in class com.badlogic.gdx.math.Vector2
-
- isZero(float) - Method in class com.badlogic.gdx.math.Vector2
-
- isZero() - Method in class com.badlogic.gdx.math.Vector3
-
- isZero(float) - Method in class com.badlogic.gdx.math.Vector3
-
- items() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- items - Variable in class com.badlogic.gdx.utils.Array
-
Provides direct access to the underlying array.
- items - Variable in class com.badlogic.gdx.utils.BooleanArray
-
- items - Variable in class com.badlogic.gdx.utils.ByteArray
-
- items - Variable in class com.badlogic.gdx.utils.CharArray
-
- items - Variable in class com.badlogic.gdx.utils.FloatArray
-
- items - Variable in class com.badlogic.gdx.utils.IntArray
-
- items - Variable in class com.badlogic.gdx.utils.LongArray
-
- items - Variable in class com.badlogic.gdx.utils.ShortArray
-
- iter() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Starts iterating over the list's items from the head of the list
- iterable - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
- iterator() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Used for iterating through the attributes
- iterator() - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- iterator() - Method in class com.badlogic.gdx.maps.MapLayers
-
- iterator() - Method in class com.badlogic.gdx.maps.MapObjects
-
- iterator() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- iterator() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- iterator() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- iterator() - Method in class com.badlogic.gdx.utils.Array.ArrayIterable
-
- iterator() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- iterator() - Method in class com.badlogic.gdx.utils.Array
-
Returns an iterator for the items in the array.
- iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IdentityMap
-
- iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- iterator() - Method in class com.badlogic.gdx.utils.IntIntMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IntIntMap
-
- iterator() - Method in class com.badlogic.gdx.utils.IntMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.IntMap
-
- iterator() - Method in class com.badlogic.gdx.utils.IntMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.IntSet
-
Returns an iterator for the keys in the set.
- iterator() - Method in class com.badlogic.gdx.utils.JsonValue
-
- iterator() - Method in class com.badlogic.gdx.utils.JsonValue.JsonIterator
-
- iterator() - Method in class com.badlogic.gdx.utils.LongMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.LongMap
-
- iterator() - Method in class com.badlogic.gdx.utils.LongMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Entries
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectMap
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
- iterator() - Method in class com.badlogic.gdx.utils.ObjectSet
-
Returns an iterator for the keys in the set.
- iterator() - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
-
- iterator() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- iterator() - Method in class com.badlogic.gdx.utils.OrderedSet
-
- iterator - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
- iterator() - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
Returns an iterator.
- iterator - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- iterator() - Method in class com.badlogic.gdx.utils.Queue
-
Returns an iterator for the items in the queue.
- iterator() - Method in class com.badlogic.gdx.utils.Queue.QueueIterable
-
- iterator() - Method in class com.badlogic.gdx.utils.Queue.QueueIterator
-
- iterator() - Method in class com.badlogic.gdx.utils.SortedIntList
-
Returns an iterator to traverse the list.
Only one iterator can be active per list at any given time.
- iterReverse() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Starts iterating over the list's items from the tail of the list
- P - Static variable in class com.badlogic.gdx.Input.Keys
-
- P3P - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
This field is supposed to set P3P policy, in the form of P3P:CP="your_compact_policy".
- pack(PixmapPacker, String, Rectangle) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.GuillotineStrategy
-
- pack(Pixmap) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Inserts the pixmap without a name.
- pack(String, Pixmap) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Inserts the pixmap.
- pack(PixmapPacker, String, Rectangle) - Method in interface com.badlogic.gdx.graphics.g2d.PixmapPacker.PackStrategy
-
Returns the page the rectangle should be placed in and modifies the specified rectangle position.
- pack(PixmapPacker, String, Rectangle) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.SkylineStrategy
-
- pack() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- pack() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- pack() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- packedHeight - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
The height of the image, after whitespace was removed for packing.
- packedWidth - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
The width of the image, after whitespace was removed for packing.
- pad(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
- pad(Value, Value, Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- pad(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
- pad(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- pad(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
- pad(Value, Value, Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- pad(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
- pad(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- pad(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
- pad(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- pad(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.
- pad(Value, Value, Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- pad(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.
- pad(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- pad(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the padTop, padLeft, padBottom, and padRight to the specified value.
- pad(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- padBottom - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- padBottom(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- padBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- padBottom(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- padBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- padBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- padBottom(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Padding at the bottom edge of the table.
- padBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Padding at the bottom edge of the table.
- padBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- padLeft - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- padLeft(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- padLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- padLeft(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- padLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- padLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- padLeft(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Padding at the left edge of the table.
- padLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Padding at the left edge of the table.
- padLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- padRight - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- padRight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- padRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- padRight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- padRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- padRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- padRight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Padding at the right edge of the table.
- padRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Padding at the right edge of the table.
- padRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- pads - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
The ninepatch pads, or null if not a ninepatch or the has no padding.
- pads - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- padTop - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- padTop(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- padTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- padTop(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- padTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- padTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- padTop(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Padding at the top edge of the table.
- padTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Padding at the top edge of the table.
- padTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- page - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
The index to the texture page that holds this glyph.
- Page(PixmapPacker) - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.Page
-
- Page(FileHandle, float, float, boolean, Pixmap.Format, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- page - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- PAGE_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
-
- PAGE_UP - Static variable in class com.badlogic.gdx.Input.Keys
-
- pan(float, float, float, float) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- pan(float, float, float, float) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
Called when the user drags a finger over the screen.
- pan(InputEvent, float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
The delta is the difference in stage coordinates since the last pan.
- panStop(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- panStop(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
Called when no longer panning.
- parallel(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel(Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel(Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel(Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel(Action, Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- parallel() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- ParallelAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Executes a number of actions at the same time.
- ParallelAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- ParallelAction(Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- ParallelAction(Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- ParallelAction(Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- ParallelAction(Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- ParallelAction(Action, Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- ParallelArray - Class in com.badlogic.gdx.graphics.g3d.particles
-
This class represents an group of elements like an array, but the properties of the elements are stored as separate arrays.
- ParallelArray(int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
- ParallelArray.Channel - Class in com.badlogic.gdx.graphics.g3d.particles
-
This class represents a container of values for all the elements for a given property
- ParallelArray.ChannelDescriptor - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParallelArray.ChannelInitializer<T extends ParallelArray.Channel> - Interface in com.badlogic.gdx.graphics.g3d.particles
-
- ParallelArray.FloatChannel - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParallelArray.IntChannel - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParallelArray.ObjectChannel<T> - Class in com.badlogic.gdx.graphics.g3d.particles
-
- Parameters() - Constructor for class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
-
- Parameters() - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader.Parameters
-
- Parameters() - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters
-
- parameterSeparator - Static variable in class com.badlogic.gdx.net.HttpParametersUtils
-
- params - Variable in class com.badlogic.gdx.assets.AssetDescriptor
-
- parent() - Method in class com.badlogic.gdx.files.FileHandle
-
- parent() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- parent - Variable in class com.badlogic.gdx.utils.JsonValue
-
May be null.
- parent() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the parent for this value.
- parentToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Converts the coordinates given in the parent's coordinate system to this actor's coordinate system.
- parse(InputStream) - Method in interface com.badlogic.gdx.utils.BaseJsonReader
-
- parse(FileHandle) - Method in interface com.badlogic.gdx.utils.BaseJsonReader
-
- parse(String) - Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(Reader) - Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(InputStream) - Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(FileHandle) - Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(char[], int, int) - Method in class com.badlogic.gdx.utils.JsonReader
-
- parse(InputStream) - Method in class com.badlogic.gdx.utils.UBJsonReader
-
Parses the UBJSON from the given stream.
- parse(FileHandle) - Method in class com.badlogic.gdx.utils.UBJsonReader
-
- parse(DataInputStream) - Method in class com.badlogic.gdx.utils.UBJsonReader
-
- parse(String) - Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(Reader) - Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(InputStream) - Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(FileHandle) - Method in class com.badlogic.gdx.utils.XmlReader
-
- parse(char[], int, int) - Method in class com.badlogic.gdx.utils.XmlReader
-
- parseModel(FileHandle) - Method in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- part(String, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Starts a new MeshPart.
- part(String, int, MeshPart) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
Starts a new MeshPart.
- part(MeshPart, Material) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Adds the specified MeshPart to the current Node.
- part(String, Mesh, int, int, int, Material) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Adds the specified mesh part to the current node.
- part(String, Mesh, int, Material) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Adds the specified mesh part to the current node.
- part(String, int, VertexAttributes, Material) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Creates a new MeshPart within the current Node and returns a
MeshPartBuilder
which can be used to build the shape of
the part.
- part(String, int, long, Material) - Method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Creates a new MeshPart within the current Node and returns a
MeshPartBuilder
which can be used to build the shape of
the part.
- Particle(Sprite) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.Particle
-
- ParticleBatch<T extends ParticleControllerRenderData> - Interface in com.badlogic.gdx.graphics.g3d.particles.batches
-
Common interface to all the batches that render particles.
- ParticleChannels - Class in com.badlogic.gdx.graphics.g3d.particles
-
This contains all the definitions of particle related channels and channel initializers.
- ParticleChannels() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- particleChannels - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
- ParticleChannels.ColorInitializer - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleChannels.Rotation2dInitializer - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleChannels.Rotation3dInitializer - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleChannels.ScaleInitializer - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleChannels.TextureRegionInitializer - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleController - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- ParticleController - Class in com.badlogic.gdx.graphics.g3d.particles
-
Base class of all the particle controllers.
- ParticleController() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
- ParticleController(String, Emitter, ParticleControllerRenderer<?, ?>, Influencer...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
- ParticleControllerComponent - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleControllerComponent() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
- ParticleControllerControllerRenderer - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
-
- ParticleControllerControllerRenderer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerControllerRenderer
-
- ParticleControllerFinalizerInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
- ParticleControllerFinalizerInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerFinalizerInfluencer
-
- ParticleControllerInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
- ParticleControllerInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
-
- ParticleControllerInfluencer(ParticleController...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
-
- ParticleControllerInfluencer(ParticleControllerInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
-
- ParticleControllerInfluencer.Random - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
- ParticleControllerInfluencer.Single - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
- ParticleControllerRenderData - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
-
Render data used by particle controller renderer
- ParticleControllerRenderData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData
-
- ParticleControllerRenderer<D extends ParticleControllerRenderData,T extends ParticleBatch<D>> - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
-
- ParticleEffect - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEffect() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- ParticleEffect(ParticleEffect) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- ParticleEffect - Class in com.badlogic.gdx.graphics.g3d.particles
-
It's a set of particles controllers.
- ParticleEffect() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
- ParticleEffect(ParticleEffect) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
- ParticleEffect(ParticleController...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
- ParticleEffectLoader - Class in com.badlogic.gdx.assets.loaders
-
- ParticleEffectLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.ParticleEffectLoader
-
- ParticleEffectLoader - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleEffectLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader
-
- ParticleEffectLoader.ParticleEffectLoadParameter - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleEffectLoader.ParticleEffectParameter - Class in com.badlogic.gdx.assets.loaders
-
- ParticleEffectLoader.ParticleEffectSaveParameter - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleEffectLoadParameter(Array<ParticleBatch<?>>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectLoadParameter
-
- ParticleEffectParameter() - Constructor for class com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter
-
- ParticleEffectPool - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEffectPool(ParticleEffect, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEffectPool
-
- ParticleEffectPool.PooledEffect - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEffectSaveParameter(FileHandle, AssetManager, Array<ParticleBatch<?>>) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectSaveParameter
-
- ParticleEmitter - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- ParticleEmitter(BufferedReader) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- ParticleEmitter(ParticleEmitter) - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- ParticleEmitter.GradientColorValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.NumericValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.Particle - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.ParticleValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.RangedNumericValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.ScaledNumericValue - Class in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.SpawnEllipseSide - Enum in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.SpawnShape - Enum in com.badlogic.gdx.graphics.g2d
-
- ParticleEmitter.SpawnShapeValue - Class in com.badlogic.gdx.graphics.g2d
-
- particles - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Particles components
- ParticleShader - Class in com.badlogic.gdx.graphics.g3d.particles
-
This is a custom shader to render the particles.
- ParticleShader(Renderable) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- ParticleShader(Renderable, ParticleShader.Config) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- ParticleShader(Renderable, ParticleShader.Config, String) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- ParticleShader(Renderable, ParticleShader.Config, String, String, String) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- ParticleShader(Renderable, ParticleShader.Config, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- ParticleShader.AlignMode - Enum in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleShader.Config - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleShader.Inputs - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleShader.ParticleType - Enum in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleShader.Setters - Class in com.badlogic.gdx.graphics.g3d.particles
-
- ParticleSorter - Class in com.badlogic.gdx.graphics.g3d.particles
-
This class is used by particle batches to sort the particles before rendering.
- ParticleSorter() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter
-
- ParticleSorter.Distance - Class in com.badlogic.gdx.graphics.g3d.particles
-
This class will sort all the particles using the distance from camera.
- ParticleSorter.None - Class in com.badlogic.gdx.graphics.g3d.particles
-
Using this class will not apply sorting
- ParticleSystem - Class in com.badlogic.gdx.graphics.g3d.particles
-
Singleton class which manages the particle effects.
- ParticleValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- ParticleValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
-
It's a class which represents a value bound to the particles.
- ParticleValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
-
- ParticleValue(ParticleValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
-
- parts - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- parts - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- parts - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
- patch(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- patch(Vector3, Vector3, Vector3, Vector3, Vector3, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- patch(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle.
- patch(Vector3, Vector3, Vector3, Vector3, Vector3, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle.
- patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle.
- path() - Method in class com.badlogic.gdx.files.FileHandle
-
- Path<T> - Interface in com.badlogic.gdx.math
-
Interface that specifies a path of type T within the window 0.0<=t<=1.0.
- pathWithoutExtension() - Method in class com.badlogic.gdx.files.FileHandle
-
- pause() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- pause() - Method in interface com.badlogic.gdx.ApplicationListener
-
Called when the
Application
is paused, usually when it's not active or visible on screen.
- pause() - Method in interface com.badlogic.gdx.audio.Music
-
Pauses the play back.
- pause() - Method in interface com.badlogic.gdx.audio.Sound
-
Pauses all instances of this sound.
- pause(long) - Method in interface com.badlogic.gdx.audio.Sound
-
- pause() - Method in class com.badlogic.gdx.Game
-
- pause() - Method in interface com.badlogic.gdx.LifecycleListener
-
- pause() - Method in interface com.badlogic.gdx.Screen
-
- pause() - Method in class com.badlogic.gdx.ScreenAdapter
-
- PauseableThread - Class in com.badlogic.gdx.utils
-
A pausable thread.
- PauseableThread(Runnable) - Constructor for class com.badlogic.gdx.utils.PauseableThread
-
Constructs a new thread setting the runnable which will be called repeatedly in a loop.
- paused - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
- Payload() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- peak - Variable in class com.badlogic.gdx.utils.Pool
-
The highest number of free objects.
- pedantic - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
flag indicating whether attributes & uniforms must be present at all times
- peek() - Method in class com.badlogic.gdx.utils.Array
-
Returns the last item.
- peek() - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- peek() - Method in class com.badlogic.gdx.utils.BooleanArray
-
Returns the last item.
- peek() - Method in class com.badlogic.gdx.utils.ByteArray
-
Returns the last item.
- peek() - Method in class com.badlogic.gdx.utils.CharArray
-
Returns the last item.
- peek() - Method in class com.badlogic.gdx.utils.FloatArray
-
Returns the last item.
- peek() - Method in class com.badlogic.gdx.utils.IntArray
-
Returns the last item.
- peek() - Method in class com.badlogic.gdx.utils.LongArray
-
Returns the last item.
- peek() - Method in class com.badlogic.gdx.utils.ShortArray
-
Returns the last item.
- peeked - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- peekKey() - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns the last key.
- peekScissors() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
- peekValue() - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns the last value.
- percent - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
-
Current state of the emission, should be currentTime/ duration
Must be updated on each update
- percentHeight(float) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
Returns a value that is a percentage of the actor's height.
- percentHeight(float, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
Returns a value that is a percentage of the specified actor's height.
- percentWidth(float) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
Returns a value that is a percentage of the actor's width.
- percentWidth(float, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
Returns a value that is a percentage of the specified actor's width.
- PerformanceCounter - Class in com.badlogic.gdx.utils
-
Class to keep track of the time and load (percentage of total time) a specific task takes.
- PerformanceCounter(String) - Constructor for class com.badlogic.gdx.utils.PerformanceCounter
-
- PerformanceCounter(String, int) - Constructor for class com.badlogic.gdx.utils.PerformanceCounter
-
- PerformanceCounters - Class in com.badlogic.gdx.utils
-
- PerformanceCounters() - Constructor for class com.badlogic.gdx.utils.PerformanceCounters
-
- performancePrefBandwidth - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
See performancePrefConnectionTime for details.
- performancePrefBandwidth - Variable in class com.badlogic.gdx.net.SocketHints
-
- performancePrefConnectionTime - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
Performance preferences are described by three integers whose values indicate the relative importance of short connection
time, low latency, and high bandwidth.
- performancePrefConnectionTime - Variable in class com.badlogic.gdx.net.SocketHints
-
Performance preferences are described by three integers whose values indicate the relative importance of short connection
time, low latency, and high bandwidth.
- performancePrefLatency - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
See performancePrefConnectionTime for details.
- performancePrefLatency - Variable in class com.badlogic.gdx.net.SocketHints
-
- perimeter() - Method in class com.badlogic.gdx.math.Rectangle
-
- PERIOD - Static variable in class com.badlogic.gdx.Input.Keys
-
- PerspectiveCamera - Class in com.badlogic.gdx.graphics
-
A Camera with perspective projection.
- PerspectiveCamera() - Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
-
- PerspectiveCamera(float, float, float) - Constructor for class com.badlogic.gdx.graphics.PerspectiveCamera
-
- phiValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
Azimuth, Y
- PI - Static variable in class com.badlogic.gdx.math.MathUtils
-
- PI2 - Static variable in class com.badlogic.gdx.math.MathUtils
-
- pick(float, float, float, float, float, float, float, float, float, Vector3) - Static method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue.Triangle
-
- pick(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue.Triangle
-
- PICTSYMBOLS - Static variable in class com.badlogic.gdx.Input.Keys
-
- pinch(Vector2, Vector2, Vector2, Vector2) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- pinch(Vector2, Vector2, Vector2, Vector2) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
Called when a user performs a pinch zoom gesture.
- pinch(InputEvent, Vector2, Vector2, Vector2, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- pinchZoomFactor - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
World units per screen size
- PINK - Static variable in class com.badlogic.gdx.graphics.Color
-
- Pixmap - Class in com.badlogic.gdx.graphics
-
A Pixmap represents an image in memory.
- Pixmap(int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Pixmap
-
Creates a new Pixmap instance with the given width, height and format.
- Pixmap(byte[], int, int) - Constructor for class com.badlogic.gdx.graphics.Pixmap
-
Creates a new Pixmap instance from the given encoded image data.
- Pixmap(FileHandle) - Constructor for class com.badlogic.gdx.graphics.Pixmap
-
Creates a new Pixmap instance from the given file.
- Pixmap(Gdx2DPixmap) - Constructor for class com.badlogic.gdx.graphics.Pixmap
-
- Pixmap.Blending - Enum in com.badlogic.gdx.graphics
-
- Pixmap.Filter - Enum in com.badlogic.gdx.graphics
-
- Pixmap.Format - Enum in com.badlogic.gdx.graphics
-
Different pixel formats.
- PixmapIO - Class in com.badlogic.gdx.graphics
-
Writes Pixmaps to various formats.
- PixmapIO() - Constructor for class com.badlogic.gdx.graphics.PixmapIO
-
- PixmapIO.PNG - Class in com.badlogic.gdx.graphics
-
PNG encoder with compression.
- PixmapLoader - Class in com.badlogic.gdx.assets.loaders
-
- PixmapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader
-
- PixmapLoader.PixmapParameter - Class in com.badlogic.gdx.assets.loaders
-
- PixmapPacker - Class in com.badlogic.gdx.graphics.g2d
-
Packs
pixmaps
into one or more
pages
to generate an atlas of pixmap instances.
- PixmapPacker(int, int, Pixmap.Format, int, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- PixmapPacker(int, int, Pixmap.Format, int, boolean, PixmapPacker.PackStrategy) - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Creates a new ImagePacker which will insert all supplied pixmaps into one or more pageWidth
by
pageHeight
pixmaps using the specified strategy.
- PixmapPacker.GuillotineStrategy - Class in com.badlogic.gdx.graphics.g2d
-
Does bin packing by inserting to the right or below previously packed rectangles.
- PixmapPacker.PackStrategy - Interface in com.badlogic.gdx.graphics.g2d
-
Choose the page and location for each rectangle.
- PixmapPacker.Page - Class in com.badlogic.gdx.graphics.g2d
-
- PixmapPacker.SkylineStrategy - Class in com.badlogic.gdx.graphics.g2d
-
Does bin packing by inserting in rows.
- PixmapPackerIO - Class in com.badlogic.gdx.graphics.g2d
-
Saves PixmapPackers to files.
- PixmapPackerIO() - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPackerIO
-
- PixmapPackerIO.ImageFormat - Enum in com.badlogic.gdx.graphics.g2d
-
Image formats which can be used when saving a PixmapPacker.
- PixmapPackerIO.SaveParameters - Class in com.badlogic.gdx.graphics.g2d
-
Additional parameters which will be used when writing a PixmapPacker.
- PixmapParameter() - Constructor for class com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter
-
- PixmapTextureData - Class in com.badlogic.gdx.graphics.glutils
-
- PixmapTextureData(Pixmap, Pixmap.Format, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- PixmapTextureData(Pixmap, Pixmap.Format, boolean, boolean, boolean) - Constructor for class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- PKM_HEADER_SIZE - Static variable in class com.badlogic.gdx.graphics.glutils.ETC1
-
The PKM header size in bytes
- Plane - Class in com.badlogic.gdx.math
-
A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.
- Plane() - Constructor for class com.badlogic.gdx.math.Plane
-
Constructs a new plane with all values set to 0
- Plane(Vector3, float) - Constructor for class com.badlogic.gdx.math.Plane
-
Constructs a new plane based on the normal and distance to the origin.
- Plane(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.Plane
-
Constructs a new plane based on the normal and a point on the plane.
- Plane(Vector3, Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.Plane
-
Constructs a new plane out of the three given points that are considered to be on the plane.
- Plane.PlaneSide - Enum in com.badlogic.gdx.math
-
Enum specifying on which side a point lies respective to the plane and it's normal.
- planePoints - Variable in class com.badlogic.gdx.math.Frustum
-
eight points making up the near and far clipping "rectangles".
- planes - Variable in class com.badlogic.gdx.math.Frustum
-
the six clipping planes, near, far, left, right, top, bottom
- play() - Method in interface com.badlogic.gdx.audio.Music
-
Starts the play back of the music stream.
- play() - Method in interface com.badlogic.gdx.audio.Sound
-
Plays the sound.
- play(float) - Method in interface com.badlogic.gdx.audio.Sound
-
Plays the sound.
- play(float, float, float) - Method in interface com.badlogic.gdx.audio.Sound
-
Plays the sound.
- PluggableGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
This class in combination with the
GroupPlugs
allows you to build a modular
GroupStrategy
out of
routines you already implemented.
- PluggableGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
- plugIn(GroupPlug, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.PluggableGroupStrategy
-
Set the plug used for a specific group.
- PLUS - Static variable in class com.badlogic.gdx.Input.Keys
-
- plus - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- PNG() - Constructor for class com.badlogic.gdx.graphics.PixmapIO.PNG
-
- PNG(int) - Constructor for class com.badlogic.gdx.graphics.PixmapIO.PNG
-
- point(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- pointInFrustum(Vector3) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the point is in the frustum.
- pointInFrustum(float, float, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the point is in the frustum.
- PointLight - Class in com.badlogic.gdx.graphics.g3d.environment
-
- PointLight() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- pointLights - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- PointLightsAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- PointLightsAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
-
- PointLightsAttribute(PointLightsAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
-
- pointLightsOffset - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
-
- pointLineSide(Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.Intersector
-
Determines on which side of the given line the point is.
- pointLineSide(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.Intersector
-
- points - Variable in class com.badlogic.gdx.math.Bezier
-
- PointSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
-
Encapsulate the formulas to spawn a particle on a point shape.
- PointSpawnShapeValue(PointSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue
-
- PointSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue
-
- PointSpriteControllerRenderData - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
-
Render data used by point sprites batches
- PointSpriteControllerRenderData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
-
- PointSpriteParticleBatch - Class in com.badlogic.gdx.graphics.g3d.particles.batches
-
This class is used to draw particles as point sprites.
- PointSpriteParticleBatch() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- PointSpriteParticleBatch(int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- PointSpriteRenderer - Class in com.badlogic.gdx.graphics.g3d.particles.renderers
-
- PointSpriteRenderer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
-
- PointSpriteRenderer(PointSpriteParticleBatch) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteRenderer
-
- PolarAcceleration() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
-
- PolarAcceleration(DynamicsModifier.PolarAcceleration) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration
-
- poll() - Method in class com.badlogic.gdx.utils.AtomicQueue
-
- polygon(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- polygon(float[]) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Polygon - Class in com.badlogic.gdx.math
-
Encapsulates a 2D polygon defined by it's vertices relative to an origin point (default of 0, 0).
- Polygon() - Constructor for class com.badlogic.gdx.math.Polygon
-
Constructs a new polygon with no vertices.
- Polygon(float[]) - Constructor for class com.badlogic.gdx.math.Polygon
-
Constructs a new polygon from a float array of parts of vertex points.
- polygonArea(float[], int, int) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
Computes the area for a convex polygon.
- polygonCentroid(float[], int, int, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
Returns the centroid for the specified non-self-intersecting polygon.
- PolygonMapObject - Class in com.badlogic.gdx.maps.objects
-
- PolygonMapObject() - Constructor for class com.badlogic.gdx.maps.objects.PolygonMapObject
-
Creates empty polygon map object
- PolygonMapObject(float[]) - Constructor for class com.badlogic.gdx.maps.objects.PolygonMapObject
-
- PolygonMapObject(Polygon) - Constructor for class com.badlogic.gdx.maps.objects.PolygonMapObject
-
- PolygonRegion - Class in com.badlogic.gdx.graphics.g2d
-
Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.
- PolygonRegion(TextureRegion, float[], short[]) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegion
-
Creates a PolygonRegion by triangulating the polygon coordinates in vertices and calculates uvs based on that.
- PolygonRegionLoader - Class in com.badlogic.gdx.graphics.g2d
-
- PolygonRegionLoader() - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader
-
- PolygonRegionLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader
-
- PolygonRegionLoader.PolygonRegionParameters - Class in com.badlogic.gdx.graphics.g2d
-
- PolygonRegionParameters() - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters
-
- PolygonSprite - Class in com.badlogic.gdx.graphics.g2d
-
- PolygonSprite(PolygonRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- PolygonSprite(PolygonSprite) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Creates a sprite that is a copy in every way of the specified sprite.
- PolygonSpriteBatch - Class in com.badlogic.gdx.graphics.g2d
-
A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).
- PolygonSpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Constructs a new PolygonSpriteBatch with a size of 2000, the default shader, and one buffer.
- PolygonSpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Constructs a PolygonSpriteBatch with the default shader and one buffer.
- PolygonSpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Constructs a new PolygonSpriteBatch.
- polyline(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- polyline(float[]) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Polyline - Class in com.badlogic.gdx.math
-
- Polyline() - Constructor for class com.badlogic.gdx.math.Polyline
-
- Polyline(float[]) - Constructor for class com.badlogic.gdx.math.Polyline
-
- PolylineMapObject - Class in com.badlogic.gdx.maps.objects
-
- PolylineMapObject() - Constructor for class com.badlogic.gdx.maps.objects.PolylineMapObject
-
Creates empty polyline
- PolylineMapObject(float[]) - Constructor for class com.badlogic.gdx.maps.objects.PolylineMapObject
-
- PolylineMapObject(Polyline) - Constructor for class com.badlogic.gdx.maps.objects.PolylineMapObject
-
- Pool<T> - Class in com.badlogic.gdx.utils
-
A pool of objects that can be reused to avoid allocation.
- Pool() - Constructor for class com.badlogic.gdx.utils.Pool
-
Creates a pool with an initial capacity of 16 and no maximum.
- Pool(int) - Constructor for class com.badlogic.gdx.utils.Pool
-
Creates a pool with the specified initial capacity and no maximum.
- Pool(int, int) - Constructor for class com.badlogic.gdx.utils.Pool
-
- Pool.Poolable - Interface in com.badlogic.gdx.utils
-
- PooledLinkedList<T> - Class in com.badlogic.gdx.utils
-
A simple linked list that pools its nodes.
- PooledLinkedList(int) - Constructor for class com.badlogic.gdx.utils.PooledLinkedList
-
- Pools - Class in com.badlogic.gdx.utils
-
- pop() - Method in class com.badlogic.gdx.utils.Array
-
Removes and returns the last item.
- pop() - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- pop() - Method in class com.badlogic.gdx.utils.BooleanArray
-
Removes and returns the last item.
- pop() - Method in class com.badlogic.gdx.utils.ByteArray
-
Removes and returns the last item.
- pop() - Method in class com.badlogic.gdx.utils.CharArray
-
Removes and returns the last item.
- pop() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- pop() - Method in class com.badlogic.gdx.utils.FloatArray
-
Removes and returns the last item.
- pop() - Method in class com.badlogic.gdx.utils.IntArray
-
Removes and returns the last item.
- pop() - Method in class com.badlogic.gdx.utils.JsonWriter
-
- pop() - Method in class com.badlogic.gdx.utils.LongArray
-
Removes and returns the last item.
- pop() - Method in class com.badlogic.gdx.utils.ShortArray
-
Removes and returns the last item.
- pop() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- pop() - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Ends the current object or array and pops it off of the element stack.
- pop() - Method in class com.badlogic.gdx.utils.XmlWriter
-
- popScissors() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
Pops the current scissor rectangle from the stack and sets the new scissor area to the new top of stack rectangle.
- portraitHeight - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
- portraitWidth - Variable in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
- position - Variable in class com.badlogic.gdx.graphics.Camera
-
the position of the camera
- position - Variable in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- position - Variable in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- Position - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- position - Variable in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- Position() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Position - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- POSITION_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for position attributes
- positionChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderData
-
- POST - Static variable in interface com.badlogic.gdx.Net.HttpMethods
-
- post(Timer.Task) - Static method in class com.badlogic.gdx.utils.Timer
-
- postRunnable(Runnable) - Method in interface com.badlogic.gdx.Application
-
Posts a
Runnable
on the main loop thread.
- postTask(Timer.Task) - Method in class com.badlogic.gdx.utils.Timer
-
Schedules a task to occur once as soon as possible, but not sooner than the start of the next frame.
- POUND - Static variable in class com.badlogic.gdx.Input.Keys
-
- Pow(int) - Constructor for class com.badlogic.gdx.math.Interpolation.Pow
-
- pow2 - Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow2In - Static variable in class com.badlogic.gdx.math.Interpolation
-
Slow, then fast.
- pow2Out - Static variable in class com.badlogic.gdx.math.Interpolation
-
Fast, then slow.
- pow3 - Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow3In - Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow3Out - Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow4 - Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow4In - Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow4Out - Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow5 - Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow5In - Static variable in class com.badlogic.gdx.math.Interpolation
-
- pow5Out - Static variable in class com.badlogic.gdx.math.Interpolation
-
- POWER - Static variable in class com.badlogic.gdx.Input.Keys
-
- PowIn(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowIn
-
- PowOut(int) - Constructor for class com.badlogic.gdx.math.Interpolation.PowOut
-
- Pragma - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Implementation-specific fields that may have various effects anywhere along the request-response chain.
- Pragma - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Implementation-specific fields that may have various effects anywhere along the request-response chain.
- Predicate<T> - Interface in com.badlogic.gdx.utils
-
Interface used to select items within an iterator against a predicate.
- predicate - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
- predicate - Variable in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- Predicate.PredicateIterable<T> - Class in com.badlogic.gdx.utils
-
- Predicate.PredicateIterator<T> - Class in com.badlogic.gdx.utils
-
- PredicateIterable(Iterable<T>, Predicate<T>) - Constructor for class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
- PredicateIterator(Iterable<T>, Predicate<T>) - Constructor for class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- PredicateIterator(Iterator<T>, Predicate<T>) - Constructor for class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- Preferences - Interface in com.badlogic.gdx
-
A Preference instance is a hash map holding different values.
- prefHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- prefHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- prefHeight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- prefHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- prefHeight - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
Value that is the prefHeight of the actor in the cell.
- PrefixFileHandleResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
FileHandleResolver
that adds a prefix to the filename before passing it to the base resolver.
- PrefixFileHandleResolver(FileHandleResolver, String) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
-
- prefSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the prefWidth and prefHeight to the specified value.
- prefSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the prefWidth and prefHeight to the specified values.
- prefSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the prefWidth and prefHeight to the specified value.
- prefSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the prefWidth and prefHeight to the specified values.
- prefSize(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the prefWidth and prefHeight to the specified value.
- prefSize(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the prefWidth and prefHeight to the specified values.
- prefSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the prefWidth and prefHeight to the specified value.
- prefSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the prefWidth and prefHeight to the specified values.
- prefWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- prefWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- prefWidth(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- prefWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- prefWidth - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.Value
-
Value that is the prefWidth of the actor in the cell.
- preMul(Affine2) - Method in class com.badlogic.gdx.math.Affine2
-
Premultiplies this matrix with the provided matrix and stores the result in this matrix.
- premultiplyAlpha() - Method in class com.badlogic.gdx.graphics.Color
-
Multiplies the RGB values by the alpha.
- prepare() - Method in interface com.badlogic.gdx.graphics.CubemapData
-
- prepare() - Method in class com.badlogic.gdx.graphics.glutils.ETC1TextureData
-
- prepare() - Method in class com.badlogic.gdx.graphics.glutils.FacedCubemapData
-
- prepare() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureArrayData
-
- prepare() - Method in class com.badlogic.gdx.graphics.glutils.FileTextureData
-
- prepare() - Method in class com.badlogic.gdx.graphics.glutils.FloatTextureData
-
- prepare() - Method in class com.badlogic.gdx.graphics.glutils.GLOnlyTextureData
-
- prepare() - Method in class com.badlogic.gdx.graphics.glutils.KTXTextureData
-
- prepare() - Method in class com.badlogic.gdx.graphics.glutils.MipMapTextureData
-
- prepare() - Method in class com.badlogic.gdx.graphics.glutils.PixmapTextureData
-
- prepare() - Method in interface com.badlogic.gdx.graphics.TextureArrayData
-
- prepare() - Method in interface com.badlogic.gdx.graphics.TextureData
-
- prependFragmentCode - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
code that is always added to every fragment shader code, typically used to inject a #version line.
- prependVertexCode - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
code that is always added to the vertex shader code, typically used to inject a #version line.
- preRotate(float) - Method in class com.badlogic.gdx.math.Affine2
-
Premultiplies this matrix with a (counter-clockwise) rotation matrix.
- preRotateRad(float) - Method in class com.badlogic.gdx.math.Affine2
-
Premultiplies this matrix with a (counter-clockwise) rotation matrix.
- preScale(float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Premultiplies this matrix with a scale matrix.
- preScale(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Premultiplies this matrix with a scale matrix.
- preShear(float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Premultiplies this matrix by a shear matrix.
- preShear(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Premultiplies this matrix by a shear matrix.
- pressedOffsetX - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- pressedOffsetY - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle
-
Optional.
- preTranslate(float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Premultiplies this matrix by a translation matrix.
- preTranslate(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Premultiplies this matrix by a translation matrix.
- prettyPrint(Object) - Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(String) - Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(Object, int) - Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(String, int) - Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(Object, JsonValue.PrettyPrintSettings) - Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(String, JsonValue.PrettyPrintSettings) - Method in class com.badlogic.gdx.utils.Json
-
- prettyPrint(JsonWriter.OutputType, int) - Method in class com.badlogic.gdx.utils.JsonValue
-
- prettyPrint(JsonValue.PrettyPrintSettings) - Method in class com.badlogic.gdx.utils.JsonValue
-
- PrettyPrintSettings() - Constructor for class com.badlogic.gdx.utils.JsonValue.PrettyPrintSettings
-
- prev - Variable in class com.badlogic.gdx.utils.JsonValue
-
May be null.
- prev() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the previous sibling of this value.
- previous - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
The animation which previously played.
- previous() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Gets the previous item in the list
- PreviousPosition - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- PrimitiveSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
-
The base class of all the
SpawnShapeValue
values which spawn the
particles on a geometric primitive.
- PrimitiveSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- PrimitiveSpawnShapeValue(PrimitiveSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- PrimitiveSpawnShapeValue.SpawnSide - Enum in com.badlogic.gdx.graphics.g3d.particles.values
-
- primitiveType - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMeshPart
-
- primitiveType - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
- prj(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Multiplies the vector with the given matrix, performing a division by w.
- prj(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
-
Multiplies the vectors with the given matrix, , performing a division by w.
- prj(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
-
Multiplies this vector by the given matrix dividing by w, assuming the fourth (w) component of the vector is 1.
- program - Variable in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- ProgressBar - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A progress bar is a widget that visually displays the progress of some activity or a value within given range.
- ProgressBar(float, float, float, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- ProgressBar(float, float, float, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- ProgressBar(float, float, float, boolean, ProgressBar.ProgressBarStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
Creates a new progress bar.
- ProgressBar.ProgressBarStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ProgressBarStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
-
- ProgressBarStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
-
- ProgressBarStyle(ProgressBar.ProgressBarStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle
-
- project(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
-
Projects the
Vector3
given in world space to screen coordinates.
- project(Vector3, float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Projects the
Vector3
given in world space to screen coordinates.
- project(Vector2) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Transforms the specified world coordinate to screen coordinates.
- project(Vector3) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Transforms the specified world coordinate to screen coordinates.
- projection - Variable in class com.badlogic.gdx.graphics.Camera
-
the projection matrix
- projTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- projTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- projViewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- projViewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- projViewWorldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- projViewWorldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- PropertiesUtils - Class in com.badlogic.gdx.utils
-
PropertiesUtils
is a helper class that allows you to load and store key/value pairs of an
ObjectMap<String,String>
with the same line-oriented syntax supported by java.util.Properties
.
- ProxyAuthenticate - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Request authentication to access the proxy.
- ProxyAuthorization - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Authorization credentials for connecting to a proxy.
- PURPLE - Static variable in class com.badlogic.gdx.graphics.Color
-
- pushScissors(Rectangle) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
Pushes a new scissor
Rectangle
onto the stack, merging it with the current top of the stack.
- put(String, Color) - Static method in class com.badlogic.gdx.graphics.Colors
-
Convenience method to add a color
with its name
.
- put(String, Object) - Method in class com.badlogic.gdx.maps.MapProperties
-
- put(float) - Method in class com.badlogic.gdx.math.FloatCounter
-
Add a value and update all fields.
- PUT - Static variable in interface com.badlogic.gdx.Net.HttpMethods
-
- put(Map<String, ?>) - Method in interface com.badlogic.gdx.Preferences
-
- put(K, V) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- put(K, V, int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- put(T) - Method in class com.badlogic.gdx.utils.AtomicQueue
-
- put(K, V) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- put(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- put(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- put(int, V) - Method in class com.badlogic.gdx.utils.IntMap
-
- put(long, V) - Method in class com.badlogic.gdx.utils.LongMap
-
- put(K, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- put(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- put(K, V) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns the old value associated with the specified key, or null.
- put(K, V) - Method in class com.badlogic.gdx.utils.OrderedMap
-
- putAll(MapProperties) - Method in class com.badlogic.gdx.maps.MapProperties
-
- putAll(ArrayMap) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- putAll(ArrayMap, int, int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- putAll(IntFloatMap) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- putAll(IntIntMap) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- putAll(IntMap<V>) - Method in class com.badlogic.gdx.utils.IntMap
-
- putAll(LongMap<V>) - Method in class com.badlogic.gdx.utils.LongMap
-
- putAll(ObjectFloatMap<K>) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- putAll(ObjectIntMap<K>) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- putAll(ObjectMap<K, V>) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- putBoolean(String, boolean) - Method in interface com.badlogic.gdx.Preferences
-
- PutByte(byte) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- putFloat(String, float) - Method in interface com.badlogic.gdx.Preferences
-
- putInteger(String, int) - Method in interface com.badlogic.gdx.Preferences
-
- putLong(String, long) - Method in interface com.badlogic.gdx.Preferences
-
- putString(String, String) - Method in interface com.badlogic.gdx.Preferences
-
- putTile(int, TiledMapTile) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
Adds or replaces tile with that id
- r - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- r - Variable in class com.badlogic.gdx.graphics.Color
-
the red, green, blue and alpha components
- R - Static variable in class com.badlogic.gdx.Input.Keys
-
- radDeg - Static variable in class com.badlogic.gdx.math.MathUtils
-
- radiansToDegrees - Static variable in class com.badlogic.gdx.math.MathUtils
-
multiply by this to convert from radians to degrees
- radius - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
The radius relative to
MeshPart.center
of the bounding sphere of the shape, or negative if not calculated yet.
- radius - Variable in class com.badlogic.gdx.math.Circle
-
- radius - Variable in class com.badlogic.gdx.math.collision.Sphere
-
the radius of the sphere
- Random() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Random
-
- Random() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
-
- Random(ModelInfluencer.Random) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
-
- Random(Model...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random
-
- Random() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
-
- Random(ParticleController...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
-
- Random(ParticleControllerInfluencer.Random) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random
-
- Random() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
-
- Random(RegionInfluencer.Random) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
-
- Random(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
-
- Random(Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random
-
- random - Static variable in class com.badlogic.gdx.math.MathUtils
-
- random(int) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between 0 (inclusive) and the specified value (inclusive).
- random(int, int) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between start (inclusive) and end (inclusive).
- random(long) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between 0 (inclusive) and the specified value (inclusive).
- random(long, long) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between start (inclusive) and end (inclusive).
- random() - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns random number between 0.0 (inclusive) and 1.0 (exclusive).
- random(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between 0 (inclusive) and the specified value (exclusive).
- random(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random number between start (inclusive) and end (exclusive).
- random() - Method in class com.badlogic.gdx.utils.Array
-
Returns a random item from the array, or null if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.BooleanArray
-
Returns a random item from the array, or false if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.ByteArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.CharArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.FloatArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.IntArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.LongArray
-
Returns a random item from the array, or zero if the array is empty.
- random() - Method in class com.badlogic.gdx.utils.ShortArray
-
Returns a random item from the array, or zero if the array is empty.
- randomBoolean() - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a random boolean value.
- randomBoolean(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns true if a random value between 0 and 1 is less than the specified value.
- randomSign() - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns -1 or 1, randomly.
- randomTriangular() - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a triangularly distributed random number between -1.0 (exclusive) and 1.0 (exclusive), where values around zero are
more likely.
- randomTriangular(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a triangularly distributed random number between -max
(exclusive) and max
(exclusive), where values
around zero are more likely.
- randomTriangular(float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a triangularly distributed random number between min
(inclusive) and max
(exclusive), where the
mode
argument defaults to the midpoint between the bounds, giving a symmetric distribution.
- randomTriangular(float, float, float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns a triangularly distributed random number between min
(inclusive) and max
(exclusive), where values
around mode
are more likely.
- RandomXS128 - Class in com.badlogic.gdx.math
-
This class implements the xorshift128+ algorithm that is a very fast, top-quality 64-bit pseudo-random number generator.
- RandomXS128() - Constructor for class com.badlogic.gdx.math.RandomXS128
-
Creates a new random number generator.
- RandomXS128(long) - Constructor for class com.badlogic.gdx.math.RandomXS128
-
Creates a new random number generator using a single long
seed.
- RandomXS128(long, long) - Constructor for class com.badlogic.gdx.math.RandomXS128
-
Creates a new random number generator using two long
seeds.
- Range - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Request only part of an entity.
- RangedNumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- RangedNumericValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
-
A value which has a defined minimum and maximum bounds.
- RangedNumericValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
-
- Ray - Class in com.badlogic.gdx.math.collision
-
Encapsulates a ray having a starting position and a unit length direction.
- Ray() - Constructor for class com.badlogic.gdx.math.collision.Ray
-
- Ray(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Ray
-
Constructor, sets the starting position of the ray and the direction.
- read(short[], int, int) - Method in interface com.badlogic.gdx.audio.AudioRecorder
-
Reads in numSamples samples into the array samples starting at offset.
- read() - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a stream for reading this file as bytes.
- read(int) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a buffered stream for reading this file as bytes.
- read() - Method in class com.badlogic.gdx.files.FileHandleStream
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.NumericValue
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- read(Json, JsonValue) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
-
- read(Json, JsonValue, Class) - Method in class com.badlogic.gdx.utils.Json.ReadOnlySerializer
-
- read(Json, JsonValue) - Method in interface com.badlogic.gdx.utils.Json.Serializable
-
- read(Json, JsonValue, Class) - Method in interface com.badlogic.gdx.utils.Json.Serializer
-
- ReadBlock() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- readBoolean() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readBytes() - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into a byte array.
- readBytes(byte[], int, int) - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into the byte array.
- readChar() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readCIM(FileHandle) - Static method in class com.badlogic.gdx.graphics.PixmapIO
-
- readDouble() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- reader() - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a reader for reading this file as characters.
- reader(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a reader for reading this file as characters.
- reader(int) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a buffered reader for reading this file as characters.
- reader(int, String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a buffered reader for reading this file as characters.
- readerBuffer - Variable in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters
-
- readField(Object, String, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, String, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, String, String, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readField(Object, Field, String, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readFields(Object, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readFloat() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readFully(byte[]) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readFully(byte[], int, int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readInt(boolean) - Method in class com.badlogic.gdx.utils.DataInput
-
Reads a 1-5 byte int.
- readInt() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readLine() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readLong() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- ReadOnlySerializer() - Constructor for class com.badlogic.gdx.utils.Json.ReadOnlySerializer
-
- readShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readString() - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into a string using the platform's default charset.
- readString(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Reads the entire file into a string using the specified charset.
- readString() - Method in class com.badlogic.gdx.utils.DataInput
-
Reads the length and string of UTF8 characters, or null.
- readUnsignedByte() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readUnsignedShort() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readUTF() - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- readValue(String, Class<T>, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(String, Class<T>, Class, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Class, T, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- readValue(Class<T>, Class, JsonValue) - Method in class com.badlogic.gdx.utils.Json
-
- rebuildReferences(Model) - Static method in class com.badlogic.gdx.graphics.g3d.utils.ModelBuilder
-
Resets the references to
Material
s,
Mesh
es and
MeshPart
s within the model to the ones used within
it's nodes.
- receiveBufferSize - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
The SO_RCVBUF (receive buffer) size in bytes for server.accept().
- receiveBufferSize - Variable in class com.badlogic.gdx.net.SocketHints
-
The SO_RCVBUF (receive buffer) size in bytes.
- rect(short, short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(Vector3, Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- rect(short, short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle by indices.
- rect(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle.
- rect(Vector3, Vector3, Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle.
- rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.
- rect(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- rect(float, float, float, float, Color, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- rect(float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- rect(float, float, float, float, float, float, float, float, float, Color, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- Rectangle - Class in com.badlogic.gdx.math
-
Encapsulates a 2D rectangle defined by its corner point in the bottom left and its extents in x (width) and y (height).
- Rectangle() - Constructor for class com.badlogic.gdx.math.Rectangle
-
Constructs a new rectangle with all values set to zero
- Rectangle(float, float, float, float) - Constructor for class com.badlogic.gdx.math.Rectangle
-
Constructs a new rectangle with the given corner point in the bottom left and dimensions.
- Rectangle(Rectangle) - Constructor for class com.badlogic.gdx.math.Rectangle
-
Constructs a rectangle based on the given rectangle
- RectangleMapObject - Class in com.badlogic.gdx.maps.objects
-
- RectangleMapObject() - Constructor for class com.badlogic.gdx.maps.objects.RectangleMapObject
-
Creates a rectangle object which lower left corner is at (0, 0) with width=1 and height=1
- RectangleMapObject(float, float, float, float) - Constructor for class com.badlogic.gdx.maps.objects.RectangleMapObject
-
Creates a
Rectangle
object with the given X and Y coordinates along with a given width and height.
- RectangleSpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
-
Encapsulate the formulas to spawn a particle on a rectangle shape.
- RectangleSpawnShapeValue(RectangleSpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue
-
- RectangleSpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue
-
- rectLine(float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Draws a line using a rotated rectangle, where with one edge is centered at x1, y1 and the opposite edge centered at x2, y2.
- rectLine(Vector2, Vector2, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- RED - Static variable in class com.badlogic.gdx.graphics.Color
-
- RedOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- ReduceOffsets(int) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- RefCountedContainer - Class in com.badlogic.gdx.assets
-
- RefCountedContainer(Object) - Constructor for class com.badlogic.gdx.assets.RefCountedContainer
-
- Referer - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
This is the address of the previous web page from which a link to the currently requested page was followed.
- Reflection - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- Reflection - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- reflection - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- ReflectionAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- ReflectionAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- reflectionColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- reflectionColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- ReflectionException - Exception in com.badlogic.gdx.utils.reflect
-
Thrown when an exception occurs during reflection.
- ReflectionException() - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionException(String) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionException(Throwable) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.reflect.ReflectionException
-
- ReflectionPool<T> - Class in com.badlogic.gdx.utils
-
Pool that creates new instances of a type using reflection.
- ReflectionPool(Class<T>) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- ReflectionPool(Class<T>, int) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- ReflectionPool(Class<T>, int, int) - Constructor for class com.badlogic.gdx.utils.ReflectionPool
-
- reflectionTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- reflectionTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- reflectionUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- reflectionUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- Refresh - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Used in redirection, or when a new resource has been created.
- refreshRate - Variable in class com.badlogic.gdx.Graphics.DisplayMode
-
the refresh rate in Hertz
- Region() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- regionChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
-
- regionChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
-
- RegionInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
- RegionInfluencer(int) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- RegionInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- RegionInfluencer(TextureRegion...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
All the regions must be defined on the same Texture
- RegionInfluencer(Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- RegionInfluencer(RegionInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- RegionInfluencer.Animated - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
Assigns a region to the particles using the particle life percent
to calculate the current index in the
RegionInfluencer.regions
array.
- RegionInfluencer.AspectTextureRegion - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
It's a class used internally by the
RegionInfluencer
to represent a texture region.
- RegionInfluencer.Random - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
- RegionInfluencer.Single - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
- regions - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer
-
- regionSize - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
-
- register(String, BaseShader.Validator, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
Register an uniform which might be used by this shader.
- register(String, BaseShader.Validator) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(String, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(String) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(BaseShader.Uniform, BaseShader.Setter) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- register(BaseShader.Uniform) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- RegularEmitter - Class in com.badlogic.gdx.graphics.g3d.particles.emitters
-
It's a generic use
Emitter
which fits most of the particles simulation scenarios.
- RegularEmitter() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- RegularEmitter(RegularEmitter) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- RegularEmitter.EmissionMode - Enum in com.badlogic.gdx.graphics.g3d.particles.emitters
-
Possible emission modes.
- regularMap - Static variable in class com.badlogic.gdx.utils.Base64Coder
-
- RelativeTemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Base class for actions that transition over time using the percent complete since the last frame.
- RelativeTemporalAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RelativeTemporalAction
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- ReleaseStream() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- RemoteInput - Class in com.badlogic.gdx.input
-
An
Input
implementation that receives touch, key, accelerometer and compass events from a remote Android device.
- RemoteInput() - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput(RemoteInput.RemoteInputListener) - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput(int) - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput(int, RemoteInput.RemoteInputListener) - Constructor for class com.badlogic.gdx.input.RemoteInput
-
- RemoteInput.RemoteInputListener - Interface in com.badlogic.gdx.input
-
- RemoteSender - Class in com.badlogic.gdx.input
-
Sends all inputs from touch, key, accelerometer and compass to a
RemoteInput
at the given ip/port.
- RemoteSender(String, int) - Constructor for class com.badlogic.gdx.input.RemoteSender
-
- remove(long) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Removes the attribute from the material, i.e.: material.remove(BlendingAttribute.ID); Can also be used to remove multiple
attributes also, i.e.
- remove(BaseLight...) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- remove(Array<BaseLight>) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- remove(BaseLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- remove(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- remove(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- remove(SpotLight) - Method in class com.badlogic.gdx.graphics.g3d.Environment
-
- remove(ParticleEffect) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
-
- remove(int) - Method in class com.badlogic.gdx.maps.MapLayers
-
- remove(MapLayer) - Method in class com.badlogic.gdx.maps.MapLayers
-
- remove(int) - Method in class com.badlogic.gdx.maps.MapObjects
-
- remove(MapObject) - Method in class com.badlogic.gdx.maps.MapObjects
-
- remove(String) - Method in class com.badlogic.gdx.maps.MapProperties
-
- remove(String) - Method in interface com.badlogic.gdx.Preferences
-
- remove() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Removes this actor from its parent, if it has a parent.
- remove(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- remove(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
- remove(String, Class) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
- remove() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- remove(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- remove(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- remove(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- remove() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- remove() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- remove(T) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- remove(K) - Method in class com.badlogic.gdx.utils.IdentityMap
-
- remove() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entries
-
- remove(int, float) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- remove() - Method in class com.badlogic.gdx.utils.IntIntMap.Entries
-
- remove(int, int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
- remove() - Method in class com.badlogic.gdx.utils.IntMap.Entries
-
- remove(int) - Method in class com.badlogic.gdx.utils.IntMap
-
- remove() - Method in class com.badlogic.gdx.utils.IntMap.Values
-
- remove() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
- remove(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Returns true if the key was removed.
- remove() - Method in class com.badlogic.gdx.utils.JsonValue.JsonIterator
-
- remove(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Removes the child with the specified index.
- remove(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Removes the child with the specified name.
- remove() - Method in class com.badlogic.gdx.utils.LongMap.Entries
-
- remove(long) - Method in class com.badlogic.gdx.utils.LongMap
-
- remove() - Method in class com.badlogic.gdx.utils.LongMap.Values
-
- remove() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Entries
-
- remove() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
-
- remove(K, float) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- remove() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entries
-
- remove() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
- remove(K, int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- remove(K) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- remove() - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
-
- remove(T) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Returns true if the key was removed.
- remove() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapEntries
-
- remove() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapKeys
-
- remove() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapValues
-
- remove(K) - Method in class com.badlogic.gdx.utils.OrderedMap
-
- remove() - Method in class com.badlogic.gdx.utils.OrderedSet.OrderedSetIterator
-
- remove(T) - Method in class com.badlogic.gdx.utils.OrderedSet
-
- remove() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Removes the current list item based on the iterator position.
- remove() - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- remove() - Method in class com.badlogic.gdx.utils.Queue.QueueIterator
-
- remove() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeAction(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeAction(Action, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RemoveAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Removes an action from an actor.
- RemoveAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- removeAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeActor() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeActor(Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- removeActor(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Removes an actor from this group.
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- removeActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- removeActor(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- RemoveActorAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Removes an actor from the stage.
- RemoveActorAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- removeAll() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSystem
-
Removes all the effects added to the system
- removeAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- removeAll(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- removeAll(Array<? extends T>, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Removes from this array all of elements contained in the specified array.
- removeAll(BooleanArray) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(ByteArray) - Method in class com.badlogic.gdx.utils.ByteArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(CharArray) - Method in class com.badlogic.gdx.utils.CharArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(FloatArray) - Method in class com.badlogic.gdx.utils.FloatArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(IntArray) - Method in class com.badlogic.gdx.utils.IntArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(LongArray) - Method in class com.badlogic.gdx.utils.LongArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(ShortArray) - Method in class com.badlogic.gdx.utils.ShortArray
-
Removes from this array all of elements contained in the specified array.
- removeAll(Array<? extends T>, boolean) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- removeArray(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
Removes the channel with the given id
- removeCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeCaptureListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes a listener from the root.
- removeChild(T) - Method in class com.badlogic.gdx.graphics.g3d.model.Node
-
Removes the specified node as child of this node.
- removeChild(int) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeChild(XmlReader.Element) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- removeElement(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
Removes the element at the given index and swaps it with the last available element
- removeFirst() - Method in class com.badlogic.gdx.utils.Queue
-
Remove the first item from the queue.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.Array
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Removes and returns the key/values pair at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.ByteArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.CharArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- removeIndex(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.IntArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.LongArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.Queue
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Removes and returns the item at the specified index.
- removeIndex(int) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- removeInfluencer(Class<K>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Removes the Influencer of the given type.
- removeKey(K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- removeLast() - Method in class com.badlogic.gdx.utils.Queue
-
Remove the last item from the queue.
- removeLifecycleListener(LifecycleListener) - Method in interface com.badlogic.gdx.Application
-
- removeListener(EventListener, boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeListener(EventListener, boolean, Actor) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- removeListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- removeListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes a listener from the root.
- RemoveListenerAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Removes a listener from an actor.
- RemoveListenerAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- removeProcessor(int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- removeProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputMultiplexer
-
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.Array
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.ByteArray
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Removes the items between the specified indices, inclusive.
- removeRange(int, int) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- removeSource(DragAndDrop.Source) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- removeTarget(DragAndDrop.Target) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- removeTile(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- removeTileSet(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
Removes tileset at index
- removeTileSet(TiledMapTileSet) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
- removeTouchFocus(EventListener, Actor, Actor, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Removes the listener from being notified for all touchDragged and touchUp events for the specified pointer and button.
- removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.Array
-
Removes the first instance of the specified value in the array.
- removeValue(V, boolean) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- removeValue(byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- removeValue(char) - Method in class com.badlogic.gdx.utils.CharArray
-
- removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- removeValue(float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- removeValue(int) - Method in class com.badlogic.gdx.utils.IntArray
-
- removeValue(long) - Method in class com.badlogic.gdx.utils.LongArray
-
- removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.Queue
-
Removes the first instance of the specified value in the queue.
- removeValue(short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- removeValue(T, boolean) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- render() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- render() - Method in interface com.badlogic.gdx.ApplicationListener
-
- render() - Method in class com.badlogic.gdx.Game
-
- render(ShaderProgram, boolean) - Method in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
- render(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
- render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider, Environment) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>, Environment) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(RenderableProvider, Environment, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Iterable<T>, Environment, Shader) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- render(Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.Shader
-
- render(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- render(Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- render(Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- render(Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DepthShader
-
- render(ShaderProgram, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(ShaderProgram, int, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render(ShaderProgram, int, int, int, boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
Renders the mesh using the given primitive type.
- render() - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Renders all the layers of a map.
- render(int[]) - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Renders the given layers of a map.
- render() - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- render(int[]) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- render() - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- render(int[]) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- render(float) - Method in interface com.badlogic.gdx.Screen
-
Called when the screen should render itself.
- render(float) - Method in class com.badlogic.gdx.ScreenAdapter
-
- Renderable - Class in com.badlogic.gdx.graphics.g3d
-
A Renderable contains all information about a single render instruction (typically a draw call).
- Renderable() - Constructor for class com.badlogic.gdx.graphics.g3d.Renderable
-
- RenderableProvider - Interface in com.badlogic.gdx.graphics.g3d
-
- RenderableSorter - Interface in com.badlogic.gdx.graphics.g3d.utils
-
Responsible for sorting
Renderable
lists by whatever criteria (material, distance to camera, etc.)
- renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- renderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- RenderContext - Class in com.badlogic.gdx.graphics.g3d.utils
-
Manages OpenGL state and tries to reduce state changes.
- RenderContext(TextureBinder) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- renderer - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Controls the graphical representation of the particles
- renderImageLayer(TiledMapImageLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- renderImageLayer(TiledMapImageLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- renderImageLayer(TiledMapImageLayer) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
-
- renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- renderObject(MapObject) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- renderObject(MapObject) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
-
- renderObjects(MapLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- renderObjects(MapLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- renderObjects(MapLayer) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricStaggeredTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.IsometricTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer
-
- renderTileLayer(TiledMapTileLayer) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapRenderer
-
- repeat(int, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RepeatAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Repeats an action a number of times or forever.
- RepeatAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- replace(int, int, String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Replaces the specified subsequence in this builder with the specified string.
- replace(String, String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Replaces all instances of find
with replace
.
- replace(char, String) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Replaces all instances of find
with replace
.
- replaceInfluencer(Class<K>, K) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Replaces the Influencer of the given type with the one passed as parameter.
- requestRendering() - Method in interface com.badlogic.gdx.Graphics
-
Requests a new frame to be rendered if the rendering mode is non-continuous.
- require(int) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child at the specified index.
- require(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns the child with the specified name.
- reset() - Static method in class com.badlogic.gdx.graphics.Colors
-
Resets the color map to the predefined colors.
- reset() - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
-
- reset() - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout
-
- reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect
-
- reset() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- reset() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Reset the simulation.
- reset() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
- reset() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- reset() - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- reset() - Static method in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
Will reset the statistical information which has been collected so far.
- reset() - Method in class com.badlogic.gdx.input.GestureDetector
-
- reset() - Method in class com.badlogic.gdx.math.FloatCounter
-
Reset all values to their default value.
- reset() - Method in class com.badlogic.gdx.Net.HttpRequest
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
-
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Reset state so the cell can be reused, setting all constraints to their
default
values.
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Removes all actors and cells from the table (same as
Group.clear()
) and additionally resets all table properties and
cell, column, and row defaults.
- reset(DragAndDrop.Source, DragAndDrop.Payload) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
Called when the object is no longer over the target, whether because the touch was moved or a drop occurred.
- reset() - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- reset() - Method in class com.badlogic.gdx.utils.Array.ArrayIterator
-
- reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Entries
-
- reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- reset() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- reset() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
- reset() - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
-
- reset() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapEntries
-
- reset() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapKeys
-
- reset() - Method in class com.badlogic.gdx.utils.OrderedMap.OrderedMapValues
-
- reset() - Method in class com.badlogic.gdx.utils.OrderedSet.OrderedSetIterator
-
- reset() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Resets this performance counter to its defaults values.
- reset() - Method in interface com.badlogic.gdx.utils.Pool.Poolable
-
Resets the object for reuse.
- reset() - Method in class com.badlogic.gdx.utils.Queue.QueueIterator
-
- resetCapacity() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
-
- resetCounts() - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- resetCounts() - Method in interface com.badlogic.gdx.graphics.g3d.utils.TextureBinder
-
Resets the bind/reuse counts
- resetTime - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
-
- resize(int, int) - Method in class com.badlogic.gdx.ApplicationAdapter
-
- resize(int, int) - Method in interface com.badlogic.gdx.ApplicationListener
-
- resize(int, int) - Method in class com.badlogic.gdx.Game
-
- resize(int, int) - Method in interface com.badlogic.gdx.Screen
-
- resize(int, int) - Method in class com.badlogic.gdx.ScreenAdapter
-
- Resolution(int, int, String) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution
-
Constructs a Resolution
.
- ResolutionFileResolver - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- ResolutionFileResolver(FileHandleResolver, ResolutionFileResolver.Resolution...) - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- ResolutionFileResolver.Resolution - Class in com.badlogic.gdx.assets.loaders.resolvers
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.AssetLoader
-
- resolve(String) - Method in interface com.badlogic.gdx.assets.loaders.FileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.AbsoluteFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ClasspathFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ExternalFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.LocalFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
-
- resolve(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver
-
- resolveErrorNumber(int) - Static method in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
- resource - Variable in class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
- ResourceData<T> - Class in com.badlogic.gdx.graphics.g3d.particles
-
This class handles the assets and configurations required by a given resource when de/serialized.
- ResourceData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
- ResourceData(T) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData
-
- ResourceData.AssetData<T> - Class in com.badlogic.gdx.graphics.g3d.particles
-
This class contains all the information related to a given asset
- ResourceData.Configurable<T> - Interface in com.badlogic.gdx.graphics.g3d.particles
-
This interface must be implemented by any class requiring additional assets to be loaded/saved
- ResourceData.SaveData - Class in com.badlogic.gdx.graphics.g3d.particles
-
Contains all the saved data.
- resources - Variable in class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Sets the state of the action so it can be run again.
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveActorAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- restart() - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- restoreExpandedObjects(Array) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- restoreExpandedObjects(Array) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- resume() - Method in class com.badlogic.gdx.ApplicationAdapter
-
- resume() - Method in interface com.badlogic.gdx.ApplicationListener
-
Called when the
Application
is resumed from a paused state, usually when it regains focus.
- resume() - Method in interface com.badlogic.gdx.audio.Sound
-
Resumes all paused instances of this sound.
- resume(long) - Method in interface com.badlogic.gdx.audio.Sound
-
- resume() - Method in class com.badlogic.gdx.Game
-
- resume() - Method in interface com.badlogic.gdx.LifecycleListener
-
Called when the Application is about to be resumed
- resume() - Method in interface com.badlogic.gdx.Screen
-
- resume() - Method in class com.badlogic.gdx.ScreenAdapter
-
- RetryAfter - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
If an entity is temporarily unavailable, this instructs the client to try again later.
- reuseAddress - Variable in class com.badlogic.gdx.net.ServerSocketHints
-
Enable/disable the SO_REUSEADDR socket option.
- reverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
The children will be ordered from right to left rather than the default left to right.
- reverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
If true, the children will be ordered from right to left rather than the default left to right.
- reverse() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
The children will be ordered from bottom to top rather than the default top to bottom.
- reverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
If true, the children will be ordered from bottom to top rather than the default top to bottom.
- reverse() - Method in class com.badlogic.gdx.utils.Array
-
- reverse() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- reverse() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- reverse() - Method in class com.badlogic.gdx.utils.ByteArray
-
- reverse() - Method in class com.badlogic.gdx.utils.CharArray
-
- reverse() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- reverse() - Method in class com.badlogic.gdx.utils.FloatArray
-
- reverse() - Method in class com.badlogic.gdx.utils.IntArray
-
- reverse() - Method in class com.badlogic.gdx.utils.LongArray
-
- reverse() - Method in class com.badlogic.gdx.utils.ShortArray
-
- reverse() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- reverse() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Reverses the order of characters in this builder.
- ReverseDecode(Decoder) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- ReverseDecode(short[], int, Decoder, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeDecoder
-
- ReverseEncode(Encoder, int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseEncode(short[], int, Encoder, int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseGetPrice(int) - Method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- ReverseGetPrice(short[], int, int, int) - Static method in class com.badlogic.gdx.utils.compression.rangecoder.BitTreeEncoder
-
- REVISION - Static variable in class com.badlogic.gdx.Version
-
the current revision version of libgdx
- rgb565(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb565(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb565ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGB565.
- rgb888(float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb888(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgb888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGB888.
- rgba4444(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba4444(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba4444ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGBA4444.
- rgba8888(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba8888(Color) - Static method in class com.badlogic.gdx.graphics.Color
-
- rgba8888ToColor(Color, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Sets the Color components using the specified integer value in the format RGBA8888.
- RIGHT - Static variable in class com.badlogic.gdx.Input.Buttons
-
- RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- right() - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- right() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- right(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- right - Static variable in class com.badlogic.gdx.utils.Align
-
- RIGHT_BRACKET - Static variable in class com.badlogic.gdx.Input.Keys
-
- rot(float[], float[]) - Static method in class com.badlogic.gdx.math.Matrix4
-
Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.
- rot(float[], float[], int, int, int) - Static method in class com.badlogic.gdx.math.Matrix4
-
Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix.
- rot(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
-
Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given angle around the given axis.
- rotate(Vector3, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given angle around the given axis.
- rotate(Matrix4) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given rotation matrix.
- rotate(Quaternion) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given
Quaternion
.
- rotate(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the sprite's rotation relative to the current rotation.
- rotate(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's rotation in degrees relative to the current rotation.
- rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
If true, the region has been rotated 90 degrees counter clockwise.
- rotate - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- rotate(Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Post-multiplies the current transformation with a rotation matrix represented by the given quaternion.
- rotate(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Post-multiplies the current transformation with a rotation matrix by the given angle around the given axis.
- rotate(Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
Applies the rotation to the current transformation matrix of each controller.
- rotate(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
Applies the rotation by the given angle around the given axis to the current transformation matrix of each controller.
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Multiplies the current transformation matrix by a rotation matrix.
- rotate(float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Rotates the camera by the given angle around the direction vector.
- rotate(float) - Method in class com.badlogic.gdx.math.Affine2
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotate(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix by the rotation between two vectors.
- rotate(float) - Method in class com.badlogic.gdx.math.Polygon
-
Applies additional rotation to the polygon by the supplied degrees.
- rotate(float) - Method in class com.badlogic.gdx.math.Polyline
-
- rotate(float) - Method in class com.badlogic.gdx.math.Vector2
-
Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.
- rotate(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Rotates this vector by the given angle in degrees around the given axis.
- rotate(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
Rotates this vector by the given angle in degrees around the given axis.
- rotate90(boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Rotates this sprite 90 degrees in-place by rotating the texture coordinates.
- rotate90(boolean) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- rotate90(int) - Method in class com.badlogic.gdx.math.Vector2
-
Rotates the Vector2 by 90 degrees in the specified direction, where >= 0 is counter-clockwise and < 0 is clockwise.
- ROTATE_0 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- ROTATE_180 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- ROTATE_270 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- ROTATE_90 - Static variable in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
- rotateAngle - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The angle to rotate when moved the full width or height of the screen.
- rotateAround(Vector3, Vector3, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Rotates the direction and up vector of this camera by the given angle around the given axis, with the axis attached to given
point.
- rotateButton - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The button for rotating the camera.
- rotateBy(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Rotates the actor instantly.
- rotateBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- rotateBy(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- rotateBy(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified rotation to the current rotation.
- RotateByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's rotation from its current value to a relative value.
- RotateByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- rotateLeftKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- rotateRad(float) - Method in class com.badlogic.gdx.math.Affine2
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotateRad(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotateRad(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotateRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a (counter-clockwise) rotation matrix.
- rotateRad(float) - Method in class com.badlogic.gdx.math.Vector2
-
Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.
- rotateRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Rotates this vector by the given angle in radians around the given axis.
- rotateRad(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
Rotates this vector by the given angle in radians around the given axis.
- rotateRightKey - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- rotateTo(float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Rotates the actor instantly.
- rotateTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- rotateTo(float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- RotateToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's rotation from its current value to a specific value.
- RotateToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- rotateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Rotates along local X axis by the specified angle
- rotateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Rotates along local Y axis by the specified angle
- rotateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Rotates along local Z axis by the specified angle
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeAnimation
-
the keyframes, defining the rotation of a node for a specific timestamp
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the rotation, relative to the parent, not modified by animations
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeAnimation
-
the rotation keyframes if any (might be null), sorted by time ascending
- rotation - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- Rotation2D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- Rotation2dInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation2dInitializer
-
- Rotation3D - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- Rotation3dInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation3dInitializer
-
- Rotational2D() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
-
- Rotational2D(DynamicsModifier.Rotational2D) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D
-
- Rotational3D() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
-
- Rotational3D(DynamicsModifier.Rotational3D) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D
-
- rotationChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
-
- rotationChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData
-
- rotationChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
-
- round(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the closest integer to the specified float.
- roundPositive(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the closest integer to the specified float.
- ROUNDROBIN - Static variable in class com.badlogic.gdx.graphics.g3d.utils.DefaultTextureBinder
-
- row() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- row() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
for all cells in the new row.
- ROYAL - Static variable in class com.badlogic.gdx.graphics.Color
-
- run() - Method in class com.badlogic.gdx.input.RemoteInput
-
- run(Runnable) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- run() - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
Called to run the runnable.
- run() - Method in class com.badlogic.gdx.utils.PauseableThread
-
- run() - Method in class com.badlogic.gdx.utils.Timer.Task
-
If this is the last time the task will be ran or the task is first cancelled, it may be scheduled again in this
method.
- RunnableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- RunnableAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- runs - Variable in class com.badlogic.gdx.graphics.g2d.GlyphLayout
-
- S - Static variable in class com.badlogic.gdx.Input.Keys
-
- SALMON - Static variable in class com.badlogic.gdx.graphics.Color
-
- same(Attributes, boolean) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Check if this collection has the same attributes as the other collection.
- same(Attributes) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- samples - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
number of samples for multi-sample anti-aliasing (MSAA)
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- save(Writer) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- save(FileHandle, PixmapPacker) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPackerIO
-
Saves the provided PixmapPacker to the provided file.
- save(FileHandle, PixmapPacker, PixmapPackerIO.SaveParameters) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPackerIO
-
Saves the provided PixmapPacker to the provided file.
- save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch
-
- save(AssetManager, ResourceData) - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch
-
- save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer
-
- save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
-
- save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
- save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
- save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
Saves all the assets required by all the controllers inside this effect.
- save(ParticleEffect, ParticleEffectLoader.ParticleEffectSaveParameter) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader
-
Saves the effect to the given file contained in the passed in parameter.
- save(AssetManager, ResourceData<T>) - Method in interface com.badlogic.gdx.graphics.g3d.particles.ResourceData.Configurable
-
- save(String, Object) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
-
- save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
-
- save(AssetManager, ResourceData) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
-
- saveAsset(String, Class<K>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
-
- SaveData() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
-
- SaveData(ResourceData) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ResourceData.SaveData
-
- SaveParameters() - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPackerIO.SaveParameters
-
- SC_ACCEPTED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
202 Accepted (HTTP/1.0 - RFC 1945)
- SC_BAD_GATEWAY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
502 Bad Gateway (HTTP/1.0 - RFC 1945)
- SC_BAD_REQUEST - Static variable in class com.badlogic.gdx.net.HttpStatus
-
400 Bad Request (HTTP/1.1 - RFC 2616)
- SC_CONFLICT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
409 Conflict (HTTP/1.1 - RFC 2616)
- SC_CONTINUE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
100 Continue (HTTP/1.1 - RFC 2616)
- SC_CREATED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
201 Created (HTTP/1.0 - RFC 1945)
- SC_EXPECTATION_FAILED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
417 Expectation Failed (HTTP/1.1 - RFC 2616)
- SC_FAILED_DEPENDENCY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
424 Failed Dependency (WebDAV - RFC 2518)
- SC_FORBIDDEN - Static variable in class com.badlogic.gdx.net.HttpStatus
-
403 Forbidden (HTTP/1.0 - RFC 1945)
- SC_GATEWAY_TIMEOUT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
504 Gateway Timeout (HTTP/1.1 - RFC 2616)
- SC_GONE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
410 Gone (HTTP/1.1 - RFC 2616)
- SC_HTTP_VERSION_NOT_SUPPORTED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
505 HTTP Version Not Supported (HTTP/1.1 - RFC 2616)
- SC_INSUFFICIENT_SPACE_ON_RESOURCE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
Static constant for a 419 error.
- SC_INSUFFICIENT_STORAGE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
507 Insufficient Storage (WebDAV - RFC 2518)
- SC_INTERNAL_SERVER_ERROR - Static variable in class com.badlogic.gdx.net.HttpStatus
-
500 Server Error (HTTP/1.0 - RFC 1945)
- SC_LENGTH_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
411 Length Required (HTTP/1.1 - RFC 2616)
- SC_LOCKED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
423 Locked (WebDAV - RFC 2518)
- SC_METHOD_FAILURE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
Static constant for a 420 error.
- SC_METHOD_NOT_ALLOWED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
405 Method Not Allowed (HTTP/1.1 - RFC 2616)
- SC_MOVED_PERMANENTLY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
301 Moved Permanently (HTTP/1.0 - RFC 1945)
- SC_MOVED_TEMPORARILY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
302 Moved Temporarily (Sometimes Found) (HTTP/1.0 - RFC 1945)
- SC_MULTI_STATUS - Static variable in class com.badlogic.gdx.net.HttpStatus
-
207 Multi-Status (WebDAV - RFC 2518) or 207 Partial Update
OK (HTTP/1.1 - draft-ietf-http-v11-spec-rev-01?)
- SC_MULTIPLE_CHOICES - Static variable in class com.badlogic.gdx.net.HttpStatus
-
300 Mutliple Choices (HTTP/1.1 - RFC 2616)
- SC_NO_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
204 No Content (HTTP/1.0 - RFC 1945)
- SC_NON_AUTHORITATIVE_INFORMATION - Static variable in class com.badlogic.gdx.net.HttpStatus
-
203 Non Authoritative Information (HTTP/1.1 - RFC 2616)
- SC_NOT_ACCEPTABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
406 Not Acceptable (HTTP/1.1 - RFC 2616)
- SC_NOT_FOUND - Static variable in class com.badlogic.gdx.net.HttpStatus
-
404 Not Found (HTTP/1.0 - RFC 1945)
- SC_NOT_IMPLEMENTED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
501 Not Implemented (HTTP/1.0 - RFC 1945)
- SC_NOT_MODIFIED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
304 Not Modified (HTTP/1.0 - RFC 1945)
- SC_OK - Static variable in class com.badlogic.gdx.net.HttpStatus
-
200 OK (HTTP/1.0 - RFC 1945)
- SC_PARTIAL_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
206 Partial Content (HTTP/1.1 - RFC 2616)
- SC_PAYMENT_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
402 Payment Required (HTTP/1.1 - RFC 2616)
- SC_PRECONDITION_FAILED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
412 Precondition Failed (HTTP/1.1 - RFC 2616)
- SC_PROCESSING - Static variable in class com.badlogic.gdx.net.HttpStatus
-
102 Processing (WebDAV - RFC 2518)
- SC_PROXY_AUTHENTICATION_REQUIRED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
407 Proxy Authentication Required (HTTP/1.1 - RFC 2616)
- SC_REQUEST_TIMEOUT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
408 Request Timeout (HTTP/1.1 - RFC 2616)
- SC_REQUEST_TOO_LONG - Static variable in class com.badlogic.gdx.net.HttpStatus
-
413 Request Entity Too Large (HTTP/1.1 - RFC 2616)
- SC_REQUEST_URI_TOO_LONG - Static variable in class com.badlogic.gdx.net.HttpStatus
-
414 Request-URI Too Long (HTTP/1.1 - RFC 2616)
- SC_REQUESTED_RANGE_NOT_SATISFIABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
416 Requested Range Not Satisfiable (HTTP/1.1 - RFC 2616)
- SC_RESET_CONTENT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
205 Reset Content (HTTP/1.1 - RFC 2616)
- SC_SEE_OTHER - Static variable in class com.badlogic.gdx.net.HttpStatus
-
303 See Other (HTTP/1.1 - RFC 2616)
- SC_SERVICE_UNAVAILABLE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
503 Service Unavailable (HTTP/1.0 - RFC 1945)
- SC_SWITCHING_PROTOCOLS - Static variable in class com.badlogic.gdx.net.HttpStatus
-
101 Switching Protocols (HTTP/1.1 - RFC 2616)
- SC_TEMPORARY_REDIRECT - Static variable in class com.badlogic.gdx.net.HttpStatus
-
307 Temporary Redirect (HTTP/1.1 - RFC 2616)
- SC_UNAUTHORIZED - Static variable in class com.badlogic.gdx.net.HttpStatus
-
401 Unauthorized (HTTP/1.0 - RFC 1945)
- SC_UNPROCESSABLE_ENTITY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
422 Unprocessable Entity (WebDAV - RFC 2518)
- SC_UNSUPPORTED_MEDIA_TYPE - Static variable in class com.badlogic.gdx.net.HttpStatus
-
415 Unsupported Media Type (HTTP/1.1 - RFC 2616)
- SC_USE_PROXY - Static variable in class com.badlogic.gdx.net.HttpStatus
-
305 Use Proxy (HTTP/1.1 - RFC 2616)
- scale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Sets the font's scale relative to the current scale.
- scale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Multiplies the top/left/bottom/right sizes and padding by the specified amount.
- scale(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the sprite's scale relative to the current scale.
- scale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's scale relative to the current scale.
- scale - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- scale - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the scale, relative to the parent, not modified by animations
- Scale - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- scale - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Transform flags
- scale(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Postmultiplies the current transformation with a scale matrix represented by the given scale on x,y,z.
- scale(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Postmultiplies the current transformation with a scale matrix represented by the given scale vector.
- scale(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
Applies the scale to the current transformation matrix of each controller.
- scale(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
Applies the scale to the current transformation matrix of each controller.
- scale - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- scale(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Multiplies the current transformation matrix by a scale matrix.
- scale(float, float, float) - Method in class com.badlogic.gdx.graphics.Mesh
-
Method to scale the positions in the mesh.
- scale(float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Postmultiplies this matrix with a scale matrix.
- scale(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Postmultiplies this matrix with a scale matrix.
- scale(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with a scale matrix.
- scale(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix with a scale matrix.
- scale(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix with a scale matrix.
- scale(float) - Method in class com.badlogic.gdx.math.Polygon
-
Applies additional scaling to the polygon by the supplied amount.
- scale(float) - Method in class com.badlogic.gdx.math.Polyline
-
- scaleBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Scales the actor instantly.
- scaleBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- scaleBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- scaleBy(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified scale to the current scale.
- scaleBy(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified scale to the current scale.
- ScaleByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Scales an actor's scale to a relative size.
- ScaleByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- scaleChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.BillboardControllerRenderData
-
- scaleChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData
-
- scaleChannel - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.PointSpriteControllerRenderData
-
- ScaledNumericValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- ScaledNumericValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
-
A value which has a defined minimum and maximum upper and lower bounds.
- ScaledNumericValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- scaleEffect(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- ScaleInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
It's an
Influencer
which controls the scale of the particles.
- ScaleInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
-
- ScaleInfluencer(ScaleInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer
-
- ScaleInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ScaleInitializer
-
- scaleTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Scales the actor instantly.
- scaleTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- scaleTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- ScaleToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Sets the actor's scale from its current value to a specific value.
- ScaleToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- scaleU - Variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- scaleV - Variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- scaleX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- scaleY - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- scaling - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeAnimation
-
the keyframes, defining the scaling of a node for a specific timestamp
- scaling - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeAnimation
-
the scaling keyframes if any (might be null), sorted by time ascending
- Scaling - Enum in com.badlogic.gdx.utils
-
Various scaling types for fitting one rectangle into another.
- ScalingViewport - Class in com.badlogic.gdx.utils.viewport
-
A viewport that scales the world using
Scaling
.
- ScalingViewport(Scaling, float, float) - Constructor for class com.badlogic.gdx.utils.viewport.ScalingViewport
-
- ScalingViewport(Scaling, float, float, Camera) - Constructor for class com.badlogic.gdx.utils.viewport.ScalingViewport
-
- SCARLET - Static variable in class com.badlogic.gdx.graphics.Color
-
- schedule(Timer.Task, float) - Static method in class com.badlogic.gdx.utils.Timer
-
- schedule(Timer.Task, float, float) - Static method in class com.badlogic.gdx.utils.Timer
-
- schedule(Timer.Task, float, float, int) - Static method in class com.badlogic.gdx.utils.Timer
-
- scheduleTask(Timer.Task, float) - Method in class com.badlogic.gdx.utils.Timer
-
Schedules a task to occur once after the specified delay.
- scheduleTask(Timer.Task, float, float) - Method in class com.badlogic.gdx.utils.Timer
-
Schedules a task to occur once after the specified delay and then repeatedly at the specified interval until cancelled.
- scheduleTask(Timer.Task, float, float, int) - Method in class com.badlogic.gdx.utils.Timer
-
Schedules a task to occur once after the specified delay and then a number of additional times at the specified
interval.
- ScissorStack - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- ScissorStack() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.ScissorStack
-
- scl(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Scale the matrix in the both the x and y components by the scalar value.
- scl(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
- scl(Vector3) - Method in class com.badlogic.gdx.math.Matrix3
-
Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.
- scl(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float) - Method in class com.badlogic.gdx.math.Matrix4
-
- scl(float) - Method in interface com.badlogic.gdx.math.Vector
-
Scales this vector by a scalar
- scl(T) - Method in interface com.badlogic.gdx.math.Vector
-
Scales this vector by another vector
- scl(float) - Method in class com.badlogic.gdx.math.Vector2
-
- scl(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Multiplies this vector by a scalar
- scl(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- scl(float) - Method in class com.badlogic.gdx.math.Vector3
-
- scl(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- scl(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Scales this vector by the given values
- Screen - Interface in com.badlogic.gdx
-
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.
- ScreenAdapter - Class in com.badlogic.gdx
-
Convenience implementation of
Screen
.
- ScreenAdapter() - Constructor for class com.badlogic.gdx.ScreenAdapter
-
- screenToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Transforms the specified point in screen coordinates to the actor's local coordinate system.
- screenToStageCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Transforms the screen coordinates to stage coordinates.
- ScreenUtils - Class in com.badlogic.gdx.utils
-
Class with static helper methods that provide access to the default OpenGL FrameBuffer.
- ScreenUtils() - Constructor for class com.badlogic.gdx.utils.ScreenUtils
-
- ScreenViewport - Class in com.badlogic.gdx.utils.viewport
-
A viewport where the world size is based on the size of the screen.
- ScreenViewport() - Constructor for class com.badlogic.gdx.utils.viewport.ScreenViewport
-
- ScreenViewport(Camera) - Constructor for class com.badlogic.gdx.utils.viewport.ScreenViewport
-
- screenWidth - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Inputs
-
- screenWidth - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
-
- scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- scroll(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Offsets the region relative to the current region.
- scrolled(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- scrolled(int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- scrolled(int) - Method in class com.badlogic.gdx.InputAdapter
-
- scrolled(int) - Method in class com.badlogic.gdx.InputEventQueue
-
- scrolled(int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- scrolled(int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when the mouse wheel was scrolled.
- scrolled(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when the mouse wheel has been scrolled.
- scrolled(int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a mouse scroll event to the stage and returns true if an actor in the scene
handled
the
event.
- scrollFactor - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The weight for each scrolled amount.
- scrollFocusChanged(FocusListener.FocusEvent, Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener
-
- ScrollPane - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
- ScrollPane(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane(Actor, ScrollPane.ScrollPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- ScrollPane.ScrollPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- ScrollPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- ScrollPaneStyle(Drawable, Drawable, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- ScrollPaneStyle(ScrollPane.ScrollPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
- scrollStyle - Variable in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- scrollTarget - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the target on scroll
- scrollTo(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Sets the scroll offset so the specified rectangle is fully in view, if possible.
- scrollTo(float, float, float, float, boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Sets the scroll offset so the specified rectangle is fully in view, and optionally centered vertically and/or horizontally,
if possible.
- SEARCH - Static variable in class com.badlogic.gdx.Input.Keys
-
- Segment - Class in com.badlogic.gdx.math.collision
-
A Segment is a line in 3-space having a staring and an ending position.
- Segment(Vector3, Vector3) - Constructor for class com.badlogic.gdx.math.collision.Segment
-
Constructs a new Segment from the two points given.
- Segment(float, float, float, float, float, float) - Constructor for class com.badlogic.gdx.math.collision.Segment
-
Constructs a new Segment from the two points given.
- select(Predicate<T>) - Method in class com.badlogic.gdx.utils.Array
-
Returns an iterable for the selected items in the array.
- select(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.QuickSelect
-
- Select - Class in com.badlogic.gdx.utils
-
This class is for selecting a ranked element (kth ordered statistic) from an unordered list in faster time than sorting the
whole array.
- Select() - Constructor for class com.badlogic.gdx.utils.Select
-
- select(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.Select
-
- selectAll() - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- SelectBox<T> - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
- SelectBox(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox(SelectBox.SelectBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- SelectBox.SelectBoxStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- SelectBoxStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- SelectBoxStyle(BitmapFont, Color, Drawable, ScrollPane.ScrollPaneStyle, List.ListStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- SelectBoxStyle(SelectBox.SelectBoxStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle
-
- selectIndex(T[], Comparator<T>, int, int) - Method in class com.badlogic.gdx.utils.Select
-
- selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle
-
- selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
Optional.
- selection - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
Optional.
- Selection<T> - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Manages selected objects.
- Selection() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- selectRanked(Comparator<T>, int) - Method in class com.badlogic.gdx.utils.Array
-
Selects the nth-lowest element from the Array according to Comparator ranking.
- selectRankedIndex(Comparator<T>, int) - Method in class com.badlogic.gdx.utils.Array
-
- SEMICOLON - Static variable in class com.badlogic.gdx.Input.Keys
-
- sendBufferSize - Variable in class com.badlogic.gdx.net.SocketHints
-
The SO_SNDBUF (send buffer) size in bytes.
- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in class com.badlogic.gdx.net.NetJavaImpl
-
- sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener) - Method in interface com.badlogic.gdx.Net
-
- sendUpdate() - Method in class com.badlogic.gdx.input.RemoteSender
-
- sequence(Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action, Action, Action, Action, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence(Action...) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sequence() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- SequenceAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Executes a number of actions one at a time.
- SequenceAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SequenceAction(Action, Action, Action, Action, Action) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SequenceAction
-
- SerializationException - Exception in com.badlogic.gdx.utils
-
Indicates an error during serialization due to misconfiguration or during deserialization due to invalid input data.
- SerializationException() - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(String, Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(String) - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- SerializationException(Throwable) - Constructor for exception com.badlogic.gdx.utils.SerializationException
-
- Server - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
A name for the server.
- ServerSocket - Interface in com.badlogic.gdx.net
-
A server socket that accepts new incoming connections, returning
Socket
instances.
- ServerSocketHints - Class in com.badlogic.gdx.net
-
- ServerSocketHints() - Constructor for class com.badlogic.gdx.net.ServerSocketHints
-
- set(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Sets this color to the given color.
- set(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
Sets this Color's component values.
- set(int) - Method in class com.badlogic.gdx.graphics.Color
-
Sets this color's component values through an integer representation.
- set(PolygonSprite) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- set(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Make this sprite a copy in every way of the specified sprite
- set(Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add a attribute to this material.
- set(Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add multiple attributes to this material.
- set(Attribute, Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add multiple attributes to this material.
- set(Attribute, Attribute, Attribute, Attribute) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add multiple attributes to this material.
- set(Attribute...) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add an array of attributes to this material.
- set(Iterable<Attribute>) - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Add an array of attributes to this material.
- set(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- set() - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalMaterial
-
Binds the material's texture to the OpenGL context and changes the glBlendFunc to the values used by it.
- set(float[]) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(AmbientCubemap) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- set(DirectionalLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(Color, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(float, float, float, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(Color, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- set(PointLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(Color, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(float, float, float, Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(Color, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- set(float[]) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(AmbientCubemap) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- set(SpotLight) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- set(Color, Vector3, Vector3, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- set(float, float, float, Vector3, Vector3, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- set(Color, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- set(float, float, float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- set(MeshPart) - Method in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
Set this MeshPart to be a copy of the other MeshPart
- set(String, Mesh, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
Set this MeshPart to given values, does not
MeshPart.update()
the bounding box values.
- set(Emitter) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
-
- set(RegularEmitter) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- set(ColorInfluencer.Single) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- set(ParticleController) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
-
- set(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
-
- set(RegionInfluencer.AspectTextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
-
- set(ParticleController) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
- set(ParticleController) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
-
- set(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.Renderable
-
- set(int, Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Matrix3) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, Color) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, TextureDescriptor) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(int, GLTexture) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader
-
- set(BaseShader, int, Renderable, Attributes) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter
-
- set(BaseShader, int, Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.ACubemap
-
- set(BaseShader, int, Renderable, Attributes) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
-
- set(Vector3, Quaternion, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- set(BaseAnimationController.Transform) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- set(Vector3, Vector3, Color, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- set(MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- set(T, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- set(TextureDescriptor<V>) - Method in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- set(ShapeRenderer.ShapeType) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- set(Affine2) - Method in class com.badlogic.gdx.math.Affine2
-
Copies the values from the provided affine matrix to this matrix.
- set(Matrix3) - Method in class com.badlogic.gdx.math.Affine2
-
Copies the values from the provided matrix to this matrix.
- set(Matrix4) - Method in class com.badlogic.gdx.math.Affine2
-
Copies the 2D transformation components from the provided 4x4 matrix.
- set(T...) - Method in class com.badlogic.gdx.math.Bezier
-
- set(T[], int, int) - Method in class com.badlogic.gdx.math.Bezier
-
- set(Array<T>, int, int) - Method in class com.badlogic.gdx.math.Bezier
-
- set(T[], int, boolean) - Method in class com.badlogic.gdx.math.BSpline
-
- set(T[], boolean) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- set(float, float, float) - Method in class com.badlogic.gdx.math.Circle
-
Sets a new location and radius for this circle.
- set(Vector2, float) - Method in class com.badlogic.gdx.math.Circle
-
Sets a new location and radius for this circle.
- set(Circle) - Method in class com.badlogic.gdx.math.Circle
-
Sets a new location and radius for this circle, based upon another circle.
- set(Vector2, Vector2) - Method in class com.badlogic.gdx.math.Circle
-
Sets this
Circle
's values in terms of its center and a point on its edge.
- set(BoundingBox) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the given bounding box.
- set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the given minimum and maximum vector.
- set(Vector3[]) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the bounding box minimum and maximum vector from the given points.
- set(List<Vector3>) - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
Sets the bounding box minimum and maximum vector from the given points.
- set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.collision.Ray
-
Sets the starting position and the direction of this ray.
- set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.collision.Ray
-
Sets this ray from the given starting position and direction.
- set(Ray) - Method in class com.badlogic.gdx.math.collision.Ray
-
Sets the starting position and direction from the given ray
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets a new position and size for this ellipse.
- set(Ellipse) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets a new position and size for this ellipse based upon another ellipse.
- set(Circle) - Method in class com.badlogic.gdx.math.Ellipse
-
- set(Vector2, Vector2) - Method in class com.badlogic.gdx.math.Ellipse
-
- set(GridPoint2) - Method in class com.badlogic.gdx.math.GridPoint2
-
Sets the coordinates of this 2D grid point to that of another.
- set(int, int) - Method in class com.badlogic.gdx.math.GridPoint2
-
Sets the coordinates of this 2D grid point.
- set(GridPoint3) - Method in class com.badlogic.gdx.math.GridPoint3
-
Sets the coordinates of this 3D grid point to that of another.
- set(int, int, int) - Method in class com.badlogic.gdx.math.GridPoint3
-
Sets the coordinates of this GridPoint3D.
- set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix3
-
Copies the values from the provided matrix to this matrix.
- set(Affine2) - Method in class com.badlogic.gdx.math.Matrix3
-
Copies the values from the provided affine matrix to this matrix.
- set(Matrix4) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this 3x3 matrix to the top left 3x3 corner of the provided 4x4 matrix.
- set(float[]) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets the matrix to the given matrix as a float array.
- set(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to the given matrix.
- set(float[]) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to the given matrix as a float array.
- set(Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix representing the quaternion.
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix representing the quaternion.
- set(Vector3, Quaternion) - Method in class com.badlogic.gdx.math.Matrix4
-
Set this matrix to the specified translation and rotation.
- set(float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix representing the translation and quaternion.
- set(Vector3, Quaternion, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Set this matrix to the specified translation, rotation and scale.
- set(float, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix representing the translation and quaternion.
- set(Vector3, Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as
well as the 4th column representing the translation of any point that is multiplied by this matrix.
- set(Matrix3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to the given 3x3 matrix.
- set(Affine2) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to the given affine matrix.
- set(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Plane
-
Sets the plane normal and distance
- set(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Sets the plane to the given point and normal.
- set(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Plane
-
- set(Plane) - Method in class com.badlogic.gdx.math.Plane
-
Sets this plane from the given plane
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the components of the quaternion
- set(Quaternion) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given quaternion.
- set(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- set(float, float, float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
- set(Rectangle) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the values of the given rectangle to this rectangle.
- set(T) - Method in interface com.badlogic.gdx.math.Vector
-
Sets this vector from the given vector
- set(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- set(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Sets the components of this vector
- set(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets the vector to the given components
- set(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- set(float[]) - Method in class com.badlogic.gdx.math.Vector3
-
Sets the components from the array.
- set(Vector2, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets the components of the given vector and z-component
- set(T) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
Sets the selection to only the specified item.
- set(int, T) - Method in class com.badlogic.gdx.utils.Array
-
- set(int) - Method in class com.badlogic.gdx.utils.Bits
-
- set(int, boolean) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- set(int, byte) - Method in class com.badlogic.gdx.utils.ByteArray
-
- set(int, char) - Method in class com.badlogic.gdx.utils.CharArray
-
- set(int, T) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- set(int, float) - Method in class com.badlogic.gdx.utils.FloatArray
-
- set(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- set(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(double, String) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(long, String) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(boolean) - Method in class com.badlogic.gdx.utils.JsonValue
-
- set(String, Object) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- set(int, long) - Method in class com.badlogic.gdx.utils.LongArray
-
- set(Class<T>, Pool<T>) - Static method in class com.badlogic.gdx.utils.Pools
-
Sets an existing pool for the specified type, stored in a Class to
Pool
map.
- set(Iterable<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterable
-
- set(Iterable<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- set(Iterator<T>, Predicate<T>) - Method in class com.badlogic.gdx.utils.Predicate.PredicateIterator
-
- set(Object, int, Object) - Static method in class com.badlogic.gdx.utils.reflect.ArrayReflection
-
Sets the value of the indexed component in the supplied array to the supplied value.
- set(Object, Object) - Method in class com.badlogic.gdx.utils.reflect.Field
-
Sets the value of the field on the supplied object.
- set(int, short) - Method in class com.badlogic.gdx.utils.ShortArray
-
- set(int, T) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- set(String, byte) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named byte
value to the stream.
- set(String, short) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named short
value to the stream.
- set(String, int) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named int
value to the stream.
- set(String, long) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named long
value to the stream.
- set(String, float) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named float
value to the stream.
- set(String, double) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named double
value to the stream.
- set(String, boolean) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named boolean
value to the stream.
- set(String, char) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named char
value to the stream.
- set(String, String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named String
value to the stream.
- set(String, byte[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named byte
array value to the stream.
- set(String, short[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named short
array value to the stream.
- set(String, int[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named int
array value to the stream.
- set(String, long[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named long
array value to the stream.
- set(String, float[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named float
array value to the stream.
- set(String, double[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named double
array value to the stream.
- set(String, boolean[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named boolean
array value to the stream.
- set(String, char[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named char
array value to the stream.
- set(String, String[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named String
array value to the stream.
- set(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a named null
array value to the stream.
- setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Constructor
-
- setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Field
-
- setAccessible(boolean) - Method in class com.badlogic.gdx.utils.reflect.Method
-
- setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddAction
-
- setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
Sets the wrapped action.
- setAction(Action) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveAction
-
- setActionsRequestRendering(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- setActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- setActive(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue
-
- setActive(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- setActive(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Sets the actor this action is attached to.
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- setActor(A) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the actor in this cell and adds the actor to the cell's table.
- setActor(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- setActor(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
-
- setActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setActorBounds(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setActorHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setActorWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setActorX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setActorY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setAdditive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- SetAlgorithm(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setAlign(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setAligned(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setAlignment(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setAlignment(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets text horizontal alignment (left, center or right).
- setAlignMode(ParticleShader.AlignMode) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
Sets the current align mode.
- setAll(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setAlpha(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the alpha portion of the color used to tint this sprite.
- setAlpha(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
- setAlphas(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the alpha component of all text currently in the cache.
- setAlways(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
-
- setAlwaysActive(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue
-
- setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateByAction
-
- setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmount(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- setAmountX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmountX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAmountY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveByAction
-
- setAmountY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction
-
- setAngle(float) - Method in class com.badlogic.gdx.math.Vector2
-
Sets the angle of the vector in degrees relative to the x-axis, towards the positive y-axis (typically counter-clockwise).
- setAngleRad(float) - Method in class com.badlogic.gdx.math.Vector2
-
Sets the angle of the vector in radians relative to the x-axis, towards the positive y-axis (typically counter-clockwise).
- setAnimateDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- setAnimateInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- setAnimation(String) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, int, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, int, float, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimation(String, float, float, int, float, AnimationController.AnimationListener) - Method in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
Set the active animation, replacing any current animation.
- setAnimationIntervals(int[]) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setAsAffine(Affine2) - Method in class com.badlogic.gdx.math.Matrix4
-
Assumes that this matrix is a 2D affine transformation, copying only the relevant components.
- setAsAffine(Matrix4) - Method in class com.badlogic.gdx.math.Matrix4
-
Assumes that both matrices are 2D affine transformations, copying only the relevant components.
- setAssetManager(AssetManager) - Static method in class com.badlogic.gdx.graphics.Cubemap
-
- setAssetManager(AssetManager) - Static method in class com.badlogic.gdx.graphics.Texture
-
- setAttached(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setAttribute(String, String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- setAttributef(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the given attribute
- setAutoBind(boolean) - Method in class com.badlogic.gdx.graphics.Mesh
-
- setAutoShapeType(boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
If true, when drawing a shape cannot be performed with the current shape type, the batch is flushed and the shape type is
changed automatically.
- setBackground(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the background drawable and adjusts the container's padding to match the background.
- setBackground(Drawable, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- setBackground(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Sets the background drawable from the skin and adjusts the table's padding to match the background.
- setBackground(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- setBaseResolver(FileHandleResolver) - Method in class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
-
- setBatch(Array<ParticleBatch<?>>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
Assign one batch, among those passed in, to each controller.
- setBatch(ParticleBatch<?>) - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer
-
- setBehind(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setBlend(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setBlendFunction(int, int) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Sets the blending function to be used when rendering sprites.
- setBlendFunction(int, int) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setBlendFunction(int, int) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setBlending(int, int) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the blending parameters for this decal
- setBlending(boolean, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setBlending(Pixmap.Blending) - Static method in class com.badlogic.gdx.graphics.Pixmap
-
- setBlending(boolean) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- setBlendMode(TiledMapTile.BlendMode) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- setBlendMode(TiledMapTile.BlendMode) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setBlendMode(TiledMapTile.BlendMode) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- setBlinkTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setBottomHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time height of the three bottom edge patches
- setBottomHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setBottomHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the position and size of the sprite when drawn, before scaling and rotation are applied.
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setBounds(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Set bounds the x, y, width, and height.
- setBubbles(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
If true, after the event is fired on the target actor, it will also be fired on each of the parent actors, all the way to
the root.
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
Sets the button to listen for, all other buttons are ignored.
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Sets the button to listen for, all other buttons are ignored.
- setButton(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
Sets the button to listen for, all other buttons are ignored.
- setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy
-
- setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.ModelBatch
-
- setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
-
- setCamera(Camera) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter
-
- setCamera(Camera) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- setCancelTouchFocus(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setCancelTouchFocus(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- setCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
-
- setCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
-
- setCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
-
- setCapacity(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
Sets the capacity.
- setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- setCapture(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setCatchBackKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCatchBackKey(boolean) - Method in interface com.badlogic.gdx.Input
-
Sets whether the BACK button on Android should be caught.
- setCatchMenuKey(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCatchMenuKey(boolean) - Method in interface com.badlogic.gdx.Input
-
Sets whether the MENU button on Android should be caught.
- setCell(int, int, TiledMapTileLayer.Cell) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
- setCenter(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the position so that the sprite is centered on (x, y)
- setCenter(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
Moves this rectangle so that its center point is located at a given position
- setCenter(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
Moves this rectangle so that its center point is located at a given position
- setCenterX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the x position so that it is centered on the given x parameter
- setCenterY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the y position so that it is centered on the given y parameter
- setCharacter(char) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setCharAt(int, char) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Sets the character at the index
.
- setChecked(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setChecked(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Sets the first
TextButton
with the specified text to checked.
- setClamp(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, prevents scrolling out of the widget's bounds.
- setCleansUpBlendFunction(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
Set whether to automatically return the
Batch
's blend function to the
alpha-blending default (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) when done drawing.
- setClip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Causes the contents to be clipped if they exceed the container bounds.
- setClip(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Causes the contents to be clipped if they exceed the table actor's bounds.
- setClipboard(Clipboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setCol(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setCol(Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setColor(Color) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Sets the color used to tint images when they are added to the Batch.
- setColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- setColor(float) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
A convenience method for setting the font color.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
A convenience method for setting the font color.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
A convenience method for setting the cache color.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
A convenience method for setting the cache color.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Copy given color.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the color used to tint this sprite.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Sets the color used to tint images when they are added to the SpriteCache.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setColor(float) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the color of all four vertices to the specified color
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the color used to tint this decal.
- setColor(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.BaseLight
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g3d.environment.BaseLight
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setColor(Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setColor(Color) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set the color used to tint the vertex color, defaults to white.
- setColor(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set the color used to tint the vertex color, defaults to white.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the color to be used by the next shapes drawn.
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the color to be used by the next shapes drawn.
- setColor(int) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Sets the color for the following drawing operations
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Sets the color for the following drawing operations.
- setColor(Color) - Method in class com.badlogic.gdx.graphics.Pixmap
-
Sets the color for the following drawing operations.
- setColor(Color) - Method in class com.badlogic.gdx.maps.MapObject
-
- setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction
-
Sets the color to modify.
- setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
Sets the color to modify.
- setColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setColor(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setColors(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of all text currently in the cache.
- setColors(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of all text currently in the cache.
- setColors(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of all text currently in the cache.
- setColors(Color, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of the specified characters.
- setColors(float, int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the color of the specified characters.
- setColors(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- setColors(float[]) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
-
- setCompression(int) - Method in class com.badlogic.gdx.graphics.PixmapIO.PNG
-
Sets the deflate compression level.
- setContent(String) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the content to be used in the HTTP request.
- setContent(InputStream, long) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the content as a stream to be used for a POST for example, to transmit custom data.
- setContents(String) - Method in interface com.badlogic.gdx.utils.Clipboard
-
Sets the content of the system clipboard.
- setContinuous(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setContinuous(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- setContinuousRendering(boolean) - Method in interface com.badlogic.gdx.Graphics
-
Sets whether to render continuously.
- SetCookie - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
An HTTP cookie.
- setCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RepeatAction
-
Sets the number of times to repeat.
- setCullFace(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setCullingArea(Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Children completely outside of this rectangle will not be drawn.
- setCullingArea(Rectangle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setCullingArea(Rectangle) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Cullable
-
- setCursor(Cursor) - Method in interface com.badlogic.gdx.Graphics
-
Only viable on the lwjgl-backend and on the gwt-backend.
- setCursorCatched(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorCatched(boolean) - Method in interface com.badlogic.gdx.Input
-
Only viable on the desktop.
- setCursorPosition(int, int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setCursorPosition(int, int) - Method in interface com.badlogic.gdx.Input
-
Only viable on the desktop.
- setCursorPosition(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the cursor position and clears any selection.
- setCutoffAngle(float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- SetCutValue(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- setDeadzone(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- setDebug(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setDebug(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
- setDebug(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- setDebugAll(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
If true, debug lines are shown for all actors.
- setDebugInvisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- setDebugParentUnderMouse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
If true, debug is enabled only for the parent of the actor under the mouse.
- setDebugTableUnderMouse(Table.Debug) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
If not
Table.Debug.none
, debug is enabled only for the first ascendant of the actor under the mouse that is a table.
- setDebugTableUnderMouse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
If true, debug is enabled only for the first ascendant of the actor under the mouse that is a table.
- setDebugUnderMouse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
If true, debug is enabled only for the actor under the mouse.
- SetDecoderProperties(byte[]) - Method in class com.badlogic.gdx.utils.compression.lzma.Decoder
-
- setDefaultCullFace(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- setDefaultCullFace(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- setDefaultDepthFunc(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader
-
- setDefaultDepthFunc(int) - Method in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader
-
- setDefaultSerializer(Json.Serializer) - Method in class com.badlogic.gdx.utils.Json
-
Sets the serializer to use when the type being deserialized is not known (null).
- setDegreesPerPixel(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
-
Sets how many degrees to rotate per pixel the mouse moved.
- setDepthMask(boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setDepthTest(int) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- setDepthTest(int, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
- SetDictionarySize(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setDimensions(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the width and height in world units
- setDimensions(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- setDirection(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- setDirection(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.DirectionalLight
-
- setDirection(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- setDirection(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setDisabled(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Disableable
-
- setDisabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setDistanceFieldSmoothing(float) - Method in class com.badlogic.gdx.graphics.g2d.DistanceFieldFont
-
- setDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setDragActorPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- setDragTime(int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Time in milliseconds that a drag must take before a drop will be considered valid.
- setDrawable(Skin, String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setDrawable(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setDuplicateBorder(boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- setDuration(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
Sets the length of the delay in seconds.
- setDuration(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
Sets the length of the transition in seconds.
- setEdges(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setEdges(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- setElementType(Class, String, Class) - Method in class com.badlogic.gdx.utils.Json
-
Sets the type of elements in a collection.
- setEllipsis(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
When non-null the text will be truncated "..." if it does not fit within the width of the label.
- setEllipsis(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
When true the text will be truncated "..." if it does not fit within the width of the label.
- setEmissionMode(RegularEmitter.EmissionMode) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
Sets emission mode.
- setEmittersCleanUpBlendFunction(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setEnabled(Actor, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Sets the style on the actor to disabled or enabled.
- setEnd(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Sets the value to transition to.
- setEnd(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Sets the value to transition to.
- setEndColor(Color) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ColorAction
-
Sets the color to transition to.
- SetEndMarkerMode(boolean) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setEnumNames(boolean) - Method in class com.badlogic.gdx.utils.Json
-
- setErrorListener(AssetErrorListener) - Method in class com.badlogic.gdx.assets.AssetManager
-
- setEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion to the given euler angles in degrees.
- setEulerAnglesRad(float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion to the given euler angles in radians.
- setExceptionOnMissingKey(boolean) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
- setExpanded(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- setExponent(float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- setFadeScrollBars(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
When true the scrollbars don't reduce the scrollable size and fade out after some time of not being used.
- setFillParent(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- setFillParent(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- setFillParent(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
- setFilter(Texture.TextureFilter, Texture.TextureFilter) - Method in class com.badlogic.gdx.graphics.GLTexture
-
- setFilter(Pixmap.Filter) - Static method in class com.badlogic.gdx.graphics.Pixmap
-
- setFirstWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setFixedWidthGlyphs(CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Makes the specified glyphs fixed width.
- setFlickScroll(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setFlickScrollTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setFlingTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, sets the amount of time in seconds that a fling will continue to scroll.
- setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setFlip(boolean, boolean) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Set the sprite's flip state regardless of current condition
- setFlipHorizontally(boolean) - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
-
- setFlipHorizontally(boolean) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets whether to flip the tile horizontally.
- setFlipVertically(boolean) - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
-
- setFlipVertically(boolean) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets whether to flip the tile vertically.
- setFlipY(boolean) - Method in class com.badlogic.gdx.graphics.PixmapIO.PNG
-
If true, the resulting PNG is flipped vertically.
- setFocused(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- setFocusTraversal(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
If true (the default), tab/shift+tab will move to the next text field.
- setFollowRedirects(boolean) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets whether 301 and 302 redirects are followed.
- setFontScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScaleX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setFontScaleY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setForceScroll(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Forces enabling scrollbars (for non-flick scroll) and overscrolling (for flick scroll) in a direction, even if the contents
do not exceed the bounds in that direction.
- setFrameDuration(float) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Sets duration a frame will be displayed.
- setFromAxes(float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.
- setFromAxes(boolean, float, float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given x-, y- and z-axis.
- setFromAxis(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromAxis(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromAxisRad(Vector3, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromAxisRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the quaternion components from the given axis and angle around that axis.
- setFromCross(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Set this quaternion to the rotation between two vectors.
- setFromCross(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Set this quaternion to the rotation between two vectors.
- setFromEulerAngles(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a rotation matrix from the given euler angles.
- setFromEulerAnglesRad(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a rotation matrix from the given euler angles.
- setFromMatrix(boolean, Matrix4) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given matrix, optionally removing any scaling.
- setFromMatrix(Matrix4) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given rotation matrix, which must not contain scaling.
- setFromMatrix(boolean, Matrix3) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given matrix, optionally removing any scaling.
- setFromMatrix(Matrix3) - Method in class com.badlogic.gdx.math.Quaternion
-
Sets the Quaternion from the given rotation matrix, which must not contain scaling.
- setFromSpherical(float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Sets the components from the given spherical coordinate
- setFullscreenMode(Graphics.DisplayMode) - Method in interface com.badlogic.gdx.Graphics
-
Sets the window to full-screen mode.
- setGlyph(int, BitmapFont.Glyph) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- setGlyphRegion(BitmapFont.Glyph, TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
- setGroupStrategy(GroupStrategy) - Method in class com.badlogic.gdx.graphics.g3d.decals.DecalBatch
-
- setHeader(String, String) - Method in class com.badlogic.gdx.Net.HttpRequest
-
- setHeight(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the height in world units
- setHeight(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the height of this rectangle
- setHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setHigh(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHigh(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHigh(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- setHigh(float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- setHighMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHighMax(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- setHighMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setHighMin(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- setIcon(Drawable) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Sets an icon that will be drawn to the left of the actor.
- setIconSpacing(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Sets the amount of horizontal space between the node actors and icons.
- setId(int) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
- setId(int) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setId(int) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- setIgnoreUnknownFields(boolean) - Method in class com.badlogic.gdx.utils.Json
-
- setImagePath(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setIncludeCredentials(boolean) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets whether a cross-origin request will include credentials.
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
Sets the indices of this IndexArray, discarding the old indices.
- setIndices(ShortBuffer) - Method in class com.badlogic.gdx.graphics.glutils.IndexArray
-
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(ShortBuffer) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObject
-
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(ShortBuffer) - Method in class com.badlogic.gdx.graphics.glutils.IndexBufferObjectSubData
-
- setIndices(short[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Sets the indices of this IndexBufferObject, discarding the old indices.
- setIndices(ShortBuffer) - Method in interface com.badlogic.gdx.graphics.glutils.IndexData
-
Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices.
- setIndices(short[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the indices of this Mesh
- setIndices(short[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the indices of this Mesh.
- setInputProcessor(InputProcessor) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setInputProcessor(InputProcessor) - Method in interface com.badlogic.gdx.Input
-
Sets the
InputProcessor
that will receive all touch and key input events.
- setInstant(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
-
If true, this tooltip is shown without delay when hovered.
- setIntensity(float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- setIntensity(float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- setInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- setInterval(T, float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Set the interval size on the passed in object.
- setInterval(int, float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Sets the interval size for the value at the given index
- setInvalidDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setItems(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setItems(Array) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Sets the items visible in the list, clearing the selection if it is no longer valid.
- setItems(T...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Set the backing Array that makes up the choices available in the SelectBox
- setItems(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Sets the items visible in the select box.
- setKeepWithinStage(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setKeepWithinStage(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
- setKerning(int, int) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- setKey(int, K) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- setKeyboardFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sets the actor that will receive key events.
- setKeyCode(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setLayout(Table) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- setLayoutEnabled(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- setLayoutEnabled(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Enables or disables the layout for this actor and all child actors, recursively.
- SetLcLpPb(int, int, int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setLeftWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time width of the three left edge patches
- setLeftWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setLeftWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setLength(float) - Method in interface com.badlogic.gdx.math.Vector
-
Sets the length of this vector.
- setLength(float) - Method in class com.badlogic.gdx.math.Vector2
-
- setLength(float) - Method in class com.badlogic.gdx.math.Vector3
-
- setLength(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Sets the current length to a new value.
- setLength2(float) - Method in interface com.badlogic.gdx.math.Vector
-
Sets the length of this vector, based on the square of the desired length.
- setLength2(float) - Method in class com.badlogic.gdx.math.Vector2
-
- setLength2(float) - Method in class com.badlogic.gdx.math.Vector3
-
- setLevel(int) - Method in class com.badlogic.gdx.utils.Logger
-
Sets the log level.
- setLineHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Sets the line height, which is the distance from one line of text to the next.
- setListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AddListenerAction
-
- setListener(EventListener) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RemoveListenerAction
-
- setListenerActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setLoader(Class<T>, AssetLoader<T, P>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- setLoader(Class<T>, String, AssetLoader<T, P>) - Method in class com.badlogic.gdx.assets.AssetManager
-
- setLogger(Logger) - Method in class com.badlogic.gdx.assets.AssetManager
-
- setLogLevel(int) - Method in interface com.badlogic.gdx.Application
-
Sets the log level.
- setLongPressSeconds(float) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setLooping(boolean) - Method in interface com.badlogic.gdx.audio.Music
-
Sets whether the music stream is looping.
- setLooping(long, boolean) - Method in interface com.badlogic.gdx.audio.Sound
-
Sets the sound instance with the given id to be looping.
- setLow(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLow(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLow(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
-
- setLow(float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
-
- setLowMax(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLowMax(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
-
- setLowMin(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue
-
- setLowMin(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue
-
- setMap(TiledMap) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- SetMatchFinder(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setMaterial(DecalMaterial) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Set material
- setMaxCheckCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Sets the maximum number of buttons that can be checked.
- setMaxFlingDelay(long) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setMaxLength(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setMaxListCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Set the max number of items to display when the select box is opened.
- setMaxParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setMaxParticleCount(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
-
- setMaxSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setMaxTileSize(float, float) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
Expands the view size in each direction, ensuring that tiles of this size or smaller are never culled from the visible
portion of the view.
- setMaxWorldHeight(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- setMaxWorldWidth(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- setMesh(Mesh, Model) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
-
- setMesh(Mesh) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue
-
- setMesh(Mesh, Model) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue
-
- setMessageText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the text that will be drawn in the text field if no text has been entered.
- setMethod(String) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the HTTP method of the HttpRequest.
- setMiddleHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the height of the middle row of the patch.
- setMiddleWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the width of the middle column of the patch.
- setMinCheckCount(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
Sets the minimum number of buttons that must be checked.
- setMinHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setMinHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setMinParticleCount(int) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setMinParticleCount(int) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
-
- setMinSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setMinWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setMinWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setMinWorldHeight(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- setMinWorldWidth(float) - Method in class com.badlogic.gdx.utils.viewport.ExtendViewport
-
- setModal(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setMovable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setMultiple(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setName(String) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setName(String) - Method in class com.badlogic.gdx.maps.MapLayer
-
- setName(String) - Method in class com.badlogic.gdx.maps.MapObject
-
- setName(String) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- setName(String) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Set the actor's name, which is used for identification convenience and by
Actor.toString()
.
- setName(String) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setName(String) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setNext(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setNor(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setNor(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- SetNumFastBytes(int) - Method in class com.badlogic.gdx.utils.compression.lzma.Encoder
-
- setObject(Object) - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- setObject(Actor, Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
- setObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
Sets an application specific object for this node.
- setObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setOffsetX(float) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
Set the amount to offset the x position when rendering the tile
- setOffsetX(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setOffsetX(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- setOffsetY(float) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
Set the amount to offset the y position when rendering the tile
- setOffsetY(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setOffsetY(float) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- setOnCompletionListener(Music.OnCompletionListener) - Method in interface com.badlogic.gdx.audio.Music
-
Register a callback to be invoked when the end of a music stream has been reached during playback.
- setOnlyFontChars(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setOnscreenKeyboard(TextField.OnscreenKeyboard) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setOnscreenKeyboardVisible(boolean) - Method in class com.badlogic.gdx.input.RemoteInput
-
- setOnscreenKeyboardVisible(boolean) - Method in interface com.badlogic.gdx.Input
-
Sets the on-screen keyboard visible if available.
- setOpacity(float) - Method in class com.badlogic.gdx.maps.MapLayer
-
- setOpacity(float) - Method in class com.badlogic.gdx.maps.MapObject
-
- setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the origin in relation to the sprite's position for scaling and rotation.
- setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the origin in relation to the sprite's position for scaling and rotation.
- setOrigin(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setOrigin(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the origin point to which all of the polygon's local vertices are relative to.
- setOrigin(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- setOrigin(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the origin position which is relative to the actor's bottom left corner.
- setOrigin(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the origin position to the specified
alignment
.
- setOriginCenter() - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Place origin in the center of the sprite
- setOriginCenter() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setOriginX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setOriginX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setOriginY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setOriginY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.Json
-
- setOutputType(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.JsonWriter
-
Sets the type of JSON output.
- setOverCache(float) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
Sets the percentage of the view that is cached in each direction.
- setOverNode(Tree.Node) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setOverscroll(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, if true the widget can be scrolled slightly past its bounds and will animate back to its bounds when
scrolling is stopped.
- setOwnedResources(Array<? extends Disposable>) - Method in class com.badlogic.gdx.maps.tiled.TiledMap
-
Used by loaders to set resources when loading the map directly, without
AssetManager
.
- setOwnsTexture(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Sets whether the font owns the texture.
- setPackToTexture(boolean) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
If true, when a pixmap is packed to a page that has a texture, the portion of the texture where the pixmap was packed is
updated using glTexSubImage2D.
- setPadBottom(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadding(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the padding for content inside this ninepatch.
- setPadding(int) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- setPadding(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Sets the amount of horizontal space between the nodes and the left/right edges of the tree.
- setPadLeft(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadRight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPadTop(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- setPageFormat(Pixmap.Format) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- setPageHeight(int) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- setPageWidth(int) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
- setPan(float, float) - Method in interface com.badlogic.gdx.audio.Music
-
Sets the panning and volume of this music stream.
- setPan(long, float, float) - Method in interface com.badlogic.gdx.audio.Sound
-
- setParticleCount(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter
-
- setPasswordCharacter(char) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the password character for the text field.
- setPasswordMode(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
If true, the text in this text field will be shown as bullet characters.
- setPatch(NinePatch) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
- setPitch(long, float) - Method in interface com.badlogic.gdx.audio.Sound
-
- setPixel(int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setPlayMode(Animation.PlayMode) - Method in class com.badlogic.gdx.graphics.g2d.Animation
-
Sets the animation play mode.
- setPointer(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setPolygon(Polygon) - Method in class com.badlogic.gdx.maps.objects.PolygonMapObject
-
- setPolyline(Polyline) - Method in class com.badlogic.gdx.maps.objects.PolylineMapObject
-
- setPool(Pool) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Sets the pool that the action will be returned to when removed from the actor.
- setPos(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setPos(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setPosition(float) - Method in interface com.badlogic.gdx.audio.Music
-
Set the playback position in seconds.
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the position of the text, relative to the position when the cached text was created.
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the position where the sprite will be drawn.
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the position where the sprite will be drawn.
- setPosition(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setPosition(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position to the given world coordinates
- setPosition(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- setPosition(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- setPosition(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.PointLight
-
- setPosition(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- setPosition(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- setPosition(Vector2) - Method in class com.badlogic.gdx.math.Circle
-
Sets the x and y-coordinates of circle center from vector
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the x and y-coordinates of circle center
- setPosition(Vector2) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets the x and y-coordinates of ellipse center from a
Vector2
.
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets the x and y-coordinates of ellipse center
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the polygon's position within the world.
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- setPosition(Vector2) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the x and y-coordinates of the bottom left corner from vector
- setPosition(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the x and y-coordinates of the bottom left corner
- setPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setPosition(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setPosition(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the position of the actor's bottom left corner.
- setPosition(float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the position using the specified
alignment
.
- setPrefix(String) - Method in class com.badlogic.gdx.assets.loaders.resolvers.PrefixFileHandleResolver
-
- setPrefRows(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
Sets the preferred number of rows (lines) for this text area.
- setPremultipliedAlpha(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setPrev(JsonValue) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setProcessor(InputProcessor) - Method in class com.badlogic.gdx.InputEventQueue
-
- setProcessors(Array<InputProcessor>) - Method in class com.badlogic.gdx.InputMultiplexer
-
- setProgrammaticChangeEvents(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setProgrammaticChangeEvents(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
If false, methods that change the text will not fire
ChangeListener.ChangeEvent
, the event will be fired only when user changes
the text.
- setProgrammaticChangeEvents(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- SetProgress(long, long) - Method in interface com.badlogic.gdx.utils.compression.ICodeProgress
-
- setProjectionMatrix(Matrix4) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Sets the projection matrix to be used by this Batch.
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setProjectionMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Sets the projection matrix to be used for rendering.
- setQuoteLongValues(boolean) - Method in class com.badlogic.gdx.utils.Json
-
- setQuoteLongValues(boolean) - Method in class com.badlogic.gdx.utils.JsonWriter
-
When true, quotes long, double, BigInteger, BigDecimal types to prevent truncation in languages like JavaScript and PHP.
- setRadius(float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the radius of circle
- setRange(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
Sets the range of this progress bar.
- setRangeSelect(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
- setRefCount(int) - Method in class com.badlogic.gdx.assets.RefCountedContainer
-
- setReferenceCount(String, int) - Method in class com.badlogic.gdx.assets.AssetManager
-
Sets the reference count of an asset.
- setRegion(PolygonRegion) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setRegion(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Sets the texture and sets the coordinates to the size of the specified texture.
- setRegion(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegion(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Sets the texture and coordinates to the specified region.
- setRegion(TextureRegion, int, int, int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Sets the texture to that of the specified region and sets the coordinates relative to the specified region.
- setRegion(TextureRegion) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- setRegionHeight(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionWidth(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionX(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRegionY(int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setRelatedActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setRelatedActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- setRelative(boolean) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setRelative(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- setRenderable(Renderable) - Method in class com.badlogic.gdx.graphics.g3d.model.NodePart
-
Convenience method to set the material, mesh, meshPartOffset, meshPartSize, primitiveType and bones members of the specified
Renderable.
- setRequired(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setResetOnTouchUp(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- setResizable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setResizeBorder(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setReverse(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
When true, the action's progress will go from 100% to 0%.
- setRightWidth(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time width of the three right edge patches
- setRightWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setRightWidth(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setRotation(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setRotation(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the rotation of the sprite in degrees.
- setRotation(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation of this decal to the given angles on all axes.
- setRotation(Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation of this decal based on the (normalized) direction and up vector.
- setRotation(Quaternion) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation of this decal based on the provided Quaternion
- setRotation(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setRotation(int) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets the rotation of this cell, in degrees.
- setRotation(float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the polygon to be rotated by the supplied degrees.
- setRotation(float) - Method in class com.badlogic.gdx.math.Polyline
-
- setRotation(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RotateToAction
-
- setRotation(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setRotationX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation on the local X axis to the specified angle
- setRotationY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation on the local Y axis to the specified angle
- setRotationZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the rotation on the local Z axis to the specified angle
- setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
If true (the default), positions and sizes are rounded to integers.
- setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
If true (the default), positions and sizes are rounded to integers.
- setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
If true (the default), positions and sizes are rounded to integers.
- setRound(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
If true (the default), positions and sizes are rounded to integers.
- setRunnable(Runnable) - Method in class com.badlogic.gdx.scenes.scene2d.actions.RunnableAction
-
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Scales the font by the specified amounts on both axes
- setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
Scales the font by the specified amount in both directions.
- setScale(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
- setScale(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's scale for both X and Y uniformly.
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the sprite's scale for both X and Y.
- setScale(float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along both the x and y axis
- setScale(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along both the x and y axis
- setScale(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the amount of scaling to be applied to the polygon.
- setScale(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- setScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- setScale(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the scale for both X and Y
- setScale(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the scale X and scale Y.
- setScaleX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along the x axis
- setScaleX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setScaleX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setScaleY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets scale along the y axis
- setScaleY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setScaleY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setScaling(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setScaling(float[]) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- setScaling(Scaling) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Image
-
- setScaling(Scaling) - Method in class com.badlogic.gdx.utils.viewport.ScalingViewport
-
- setScreen(Screen) - Method in class com.badlogic.gdx.Game
-
Sets the current screen.
- setScreenBounds(int, int, int, int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Sets the viewport's bounds in screen coordinates.
- setScreenHeight(int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Sets the viewport's height in screen coordinates.
- setScreenPosition(int, int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Sets the viewport's position in screen coordinates.
- setScreenSize(int, int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Sets the viewport's size in screen coordinates.
- setScreenWidth(int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Sets the viewport's width in screen coordinates.
- setScreenX(int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Sets the viewport's offset from the left edge of the screen.
- setScreenY(int) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Sets the viewport's offset from the bottom edge of the screen.
- setScrollAmount(int) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setScrollBarPositions(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Set the position of the vertical and horizontal scroll bars.
- setScrollbarsOnTop(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
When false (the default), the widget is clipped so it is not drawn under the scrollbars.
- setScrollFocus(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Sets the actor that will receive scroll events.
- setScrollingDisabled(boolean, boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Disables scrolling in a direction.
- setScrollPercentX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollPercentY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setScrollY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setSecondWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setSeed(long) - Method in class com.badlogic.gdx.math.RandomXS128
-
Sets the internal seed of this generator based on the given long
value.
- setSelectable(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree.Node
-
- setSelected(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Sets the selection to only the passed item, if it is a possible choice.
- setSelected(T) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Sets the selection to only the passed item, if it is a possible choice, else selects the first item.
- setSelectedIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
Sets the selection to only the selected index.
- setSelectedIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
Sets the selection to only the selected index.
- setSelection(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- setSelection(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
Sets the selected text.
- setSerializer(Class<T>, Json.Serializer<T>) - Method in class com.badlogic.gdx.utils.Json
-
Registers a serializer to use for the specified type instead of the default behavior of serializing all of an objects
fields.
- setShader(ShaderProgram) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Sets the shader to be used in a GLES 2.0 environment.
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Sets the shader to be used in a GLES 2.0 environment.
- setShader(ShaderProgram) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- setShape(ParticleEmitter.SpawnShape) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setSide(ParticleEmitter.SpawnEllipseSide) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- setSide(PrimitiveSpawnShapeValue.SpawnSide) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
-
- setSimpleFormatter(boolean) - Static method in class com.badlogic.gdx.utils.I18NBundle
-
Sets the flag indicating whether to use the simplified message pattern.
- setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the size of the sprite when drawn, before scaling and rotation are applied.
- setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the size of the sprite when drawn, before scaling and rotation are applied.
- setSize(float, float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setSize(float, float) - Method in class com.badlogic.gdx.math.Ellipse
-
Sets the width and height of this ellipse
- setSize(float, float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the width and height of this rectangle
- setSize(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the squared size of this rectangle
- setSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setSize(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the width and height.
- setSkin(Skin) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- setSmoothScrolling(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setSnapToValues(float[], float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
Will make this progress bar snap to the specified values, if the knob is within the threshold.
- setSorter(ParticleSorter) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BufferedParticleBatch
-
- setSplitAmount(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setSprite(Sprite) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- setSprite(Sprite) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- setStage(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- setStageX(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setStageY(float) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setStart(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Sets the value to transition from.
- setStart(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Sets the value to transition from.
- setState(long, long) - Method in class com.badlogic.gdx.math.RandomXS128
-
Sets the internal state of this generator.
- setStepSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- SetStream(InputStream) - Method in class com.badlogic.gdx.utils.compression.lz.InWindow
-
- SetStream(OutputStream) - Method in class com.badlogic.gdx.utils.compression.lz.OutWindow
-
- SetStream(InputStream) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Decoder
-
- SetStream(OutputStream) - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.CheckBox
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageButton
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- setStyle(Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setStyle(List.ListStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.List
-
- setStyle(ProgressBar.ProgressBarStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
- setStyle(ScrollPane.ScrollPaneStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setStyle(SelectBox.SelectBoxStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- setStyle(Slider.SliderStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- setStyle(SplitPane.SplitPaneStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setStyle(Button.ButtonStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- setStyle(TextField.TextFieldStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setStyle(TextTooltip.TextTooltipStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
-
- setStyle(Touchpad.TouchpadStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- setStyle(Tree.TreeStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- setStyle(Window.WindowStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Window
-
- setSystemCursor(Cursor.SystemCursor) - Method in interface com.badlogic.gdx.Graphics
-
- setTapCountInterval(float) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setTapCountInterval(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- setTapSquareSize(float) - Method in class com.badlogic.gdx.input.GestureDetector
-
- setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Sets the distance a touch must travel before being considered a drag.
- setTapSquareSize(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- setTarget(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
Sets the actor this action will manipulate.
- setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.AfterAction
-
- setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.EventAction
-
- setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.actions.LayoutAction
-
- setTarget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
- Setters() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Setters
-
- Setters() - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- setText(CharSequence, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(CharSequence, float, float, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(CharSequence, float, float, int, int, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(CharSequence, float, float, int, int, float, int, boolean, String) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds glyphs for the specified text.
- setText(GlyphLayout, float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Clears any cached glyphs and adds the specified glyphs.
- setText(BitmapFont, CharSequence) - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout
-
Calls
setText
with the whole
string, the font's current color, and no alignment or wrapping.
- setText(BitmapFont, CharSequence, Color, float, int, boolean) - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout
-
Calls
setText
with the whole
string and no truncation.
- setText(BitmapFont, CharSequence, int, int, Color, float, int, boolean, String) - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout
-
- setText(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton
-
- setText(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- setText(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setText(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- setTextFieldFilter(TextField.TextFieldFilter) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setTextFieldListener(TextField.TextFieldListener) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- setTexture(Texture) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setTexture(Texture) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
- setTexture(Texture) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch
-
- setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the texture region
- setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
-
- setTextureRegion(TextureRegion) - Method in interface com.badlogic.gdx.maps.tiled.TiledMapTile
-
Sets the texture region used to render the tile
- setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile
-
- setTextureRegion(TextureRegion) - Method in class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
- setTile(TiledMapTile) - Method in class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
-
- setTile(TiledMapTile) - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell
-
Sets the tile to be used for this cell.
- setTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelayAction
-
Sets the time spent waiting for the delay.
- setTime(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
Sets the transition time so far.
- setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue
-
- setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue
-
- setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
-
- setTimeline(float[]) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- setTimeOut(int) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the time to wait for the HTTP request to be processed, use 0 block until it is done.
- setTitle(String) - Method in interface com.badlogic.gdx.Graphics
-
Sets the title of the window.
- setToggle(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- setToLookAt(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a look at matrix with a direction and an up vector.
- setToLookAt(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a look at matrix with the given position, target and up vector.
- setToOrtho(boolean) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at
(Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.
- setToOrtho(boolean, float, float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up
or down.
- setToOrtho(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following
the OpenGL equivalent
- setToOrtho2D(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.
- setToOrtho2D(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near
and far plane.
- setTopHeight(float) - Method in class com.badlogic.gdx.graphics.g2d.NinePatch
-
Set the draw-time height of the three top edge patches
- setTopHeight(float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- setTopHeight(float) - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Drawable
-
- setToProduct(Affine2, Affine2) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to the product of two matrices.
- setToProjection(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.
- setToProjection(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a projection matrix with a near/far plane, and left, bottom, right and top specifying the points on the
near plane that are mapped to the lower left and upper right corners of the viewport.
- setToRandomDirection() - Method in interface com.badlogic.gdx.math.Vector
-
Sets this vector to the unit vector with a random direction
- setToRandomDirection() - Method in class com.badlogic.gdx.math.Vector2
-
- setToRandomDirection() - Method in class com.badlogic.gdx.math.Vector3
-
- setToRotation(float) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotation(float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotation(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotation(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix3
-
- setToRotation(Vector3, float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
- setToRotation(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix around the given axis.
- setToRotation(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix around the given axis.
- setToRotation(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Set the matrix to a rotation matrix between two vectors.
- setToRotation(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Set the matrix to a rotation matrix between two vectors.
- setToRotationRad(float) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotationRad(float) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.
- setToRotationRad(Vector3, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix around the given axis.
- setToRotationRad(float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the matrix to a rotation matrix around the given axis.
- setToScaling(float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a scaling matrix.
- setToScaling(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a scaling matrix.
- setToScaling(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a scaling matrix.
- setToScaling(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a scaling matrix.
- setToScaling(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a scaling matrix
- setToScaling(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a scaling matrix
- setToShearing(float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a shearing matrix.
- setToShearing(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a shearing matrix.
- setToTranslation(float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a translation matrix.
- setToTranslation(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a translation matrix.
- setToTranslation(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a translation matrix.
- setToTranslation(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Sets this matrix to a translation matrix.
- setToTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
- setToTranslation(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.
- setToTranslationAndScaling(Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation and scaling matrix by first overwriting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
- setToTranslationAndScaling(float, float, float, float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets this matrix to a translation and scaling matrix by first overwriting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.
- setToTrnRotRadScl(float, float, float, float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a concatenation of translation, rotation and scale.
- setToTrnRotRadScl(Vector2, float, Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a concatenation of translation, rotation and scale.
- setToTrnRotScl(float, float, float, float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a concatenation of translation, rotation and scale.
- setToTrnRotScl(Vector2, float, Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a concatenation of translation, rotation and scale.
- setToTrnScl(float, float, float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a concatenation of translation and scale.
- setToTrnScl(Vector2, Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Sets this matrix to a concatenation of translation and scale.
- setTouchable(Touchable) - Method in class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- setTouchable(Touchable) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Determines how touch events are distributed to this actor.
- setTouchOffset(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop
-
Sets an offset in stage coordinates from the touch position which is used to determine the drop location.
- setToWorld(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
- setTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Sets the current transformation to the given one.
- setTransform(float, float, float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Sets the current transformation.
- setTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
Sets the given transform matrix on each controller.
- setTransform(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
When true (the default), the Batch is transformed so children are drawn in their parent's coordinate system.
- setTransformMatrix(Matrix4) - Method in interface com.badlogic.gdx.graphics.g2d.Batch
-
Sets the transform matrix to be used by this Batch.
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
-
Sets the transform matrix to be used by this Batch.
- setTransformMatrix(Affine2) - Method in class com.badlogic.gdx.graphics.g2d.CpuSpriteBatch
-
Sets the transform matrix to be used by this Batch.
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
- setTransformMatrix(Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- setTranslation(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
- setTranslation(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the 4th column to the translation vector.
- setTranslation(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Sets the 4th column to the translation vector.
- setType(InputEvent.Type) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- setType(FocusListener.FocusEvent.Type) - Method in class com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent
-
- SetType(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- setType(JsonValue.ValueType) - Method in class com.badlogic.gdx.utils.JsonValue
-
- setTypeName(String) - Method in class com.badlogic.gdx.utils.Json
-
Sets the name of the JSON field to store the Java class name or class tag when required to avoid ambiguity during
deserialization.
- setU(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setU(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setU2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setUncheckLast(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup
-
If true, when the maximum number of buttons are checked and an additional button is checked, the last button to be checked
is unchecked so that the maximum is not exceeded.
- setUniform1fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform1fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform2fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform2fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform3fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform3fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform4fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniform4fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Vector2) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, Vector2) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, Vector3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformf(String, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformf(int, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformi(String, int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform with the given name.
- setUniformi(int, int, int, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(String, Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(String, Matrix4, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(int, Matrix4) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(int, Matrix4, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(String, Matrix3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(String, Matrix3, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the uniform matrix with the given name.
- setUniformMatrix(int, Matrix3) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix(int, Matrix3, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix3fv(String, FloatBuffer, int, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets an array of uniform matrices with the given name.
- setUniformMatrix4fv(String, FloatBuffer, int, boolean) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets an array of uniform matrices with the given name.
- setUniformMatrix4fv(int, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUniformMatrix4fv(String, float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setUnitsPerPixel(float) - Method in class com.badlogic.gdx.utils.viewport.ScreenViewport
-
Sets the number of pixels for each world unit.
- setup(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener
-
- setupFadeScrollBars(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setupOverscroll(float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
For flick scroll, sets the overscroll distance in pixels and the speed it returns to the widget's bounds in seconds.
- setUrl(String) - Method in class com.badlogic.gdx.Net.HttpRequest
-
Sets the URL of the HTTP request.
- setUseGpu(boolean) - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
Sets the current align mode.
- setUseHardwareMipMap(boolean) - Static method in class com.badlogic.gdx.graphics.glutils.MipMapGenerator
-
- setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
Specifies whether to use integer positions.
- setUseIntegerPositions(boolean) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Specifies whether to use integer positions or not.
- setUsePrototypes(boolean) - Method in class com.badlogic.gdx.utils.Json
-
When true, field values that are identical to a newly constructed instance are not written.
- setUserObject(Object) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets an application specific object for convenience.
- setUV(float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setUV(Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- setUVRange(float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setUVRange(TextureRegion) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setUVRange(float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set range of texture coordinates used (default is 0,0,1,1).
- setUVRange(TextureRegion) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set range of texture coordinates from the specified TextureRegion.
- setV(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setV(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
- setV2(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- setValidDragActor(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload
-
- setValue(float) - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue
-
- setValue(float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.NumericValue
-
- setValue(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.FloatAction
-
Sets the current float value.
- setValue(int) - Method in class com.badlogic.gdx.scenes.scene2d.actions.IntAction
-
Sets the current int value.
- setValue(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
Sets the progress bar position, rounded to the nearest step size and clamped to the minimum and maximum values.
- setValue(int, V) - Method in class com.badlogic.gdx.utils.ArrayMap
-
- setValue(T, float) - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- setVariableSizeKnobs(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setVelocity(float) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
-
Sets the velocity in units per second for moving forward, backward and strafing left/right.
- setVelocityX(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setVelocityY(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
- setVertexAttribute(String, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the vertex attribute with the given name.
- setVertexAttribute(int, int, int, boolean, int, Buffer) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setVertexAttribute(String, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Sets the vertex attribute with the given name.
- setVertexAttribute(int, int, int, boolean, int, int) - Method in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- setVertexData() - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch
-
Sets vertex attributes and size
- setVertexTransform(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setVertexTransform(Matrix4) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Set the current vertex transformation matrix and enables vertex transformation.
- setVertexTransformationEnabled(boolean) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- setVertexTransformationEnabled(boolean) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Sets whether vertex transformation is enabled.
- setVertical(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexArray
-
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
-
- setVertices(float[], int, int) - Method in interface com.badlogic.gdx.graphics.glutils.VertexData
-
Sets the vertices of this VertexData, discarding the old vertex data.
- setVertices(float[]) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the vertices of this Mesh.
- setVertices(float[], int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
Sets the vertices of this Mesh.
- setVertices(float[]) - Method in class com.badlogic.gdx.math.Polygon
-
Sets the polygon's local vertices relative to the origin point, without any scaling, rotating or translations being applied.
- setVertices(float[]) - Method in class com.badlogic.gdx.math.Polyline
-
- setView(OrthographicCamera) - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Sets the projection matrix and viewbounds from the given camera.
- setView(Matrix4, float, float, float, float) - Method in interface com.badlogic.gdx.maps.MapRenderer
-
Sets the projection matrix for rendering, as well as the bounds of the map which should be rendered.
- setView(OrthographicCamera) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- setView(Matrix4, float, float, float, float) - Method in class com.badlogic.gdx.maps.tiled.renderers.BatchTiledMapRenderer
-
- setView(OrthographicCamera) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- setView(Matrix4, float, float, float, float) - Method in class com.badlogic.gdx.maps.tiled.renderers.OrthoCachedTiledMapRenderer
-
- setViewport(Viewport) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
- setVisible(boolean) - Method in class com.badlogic.gdx.maps.MapLayer
-
- setVisible(boolean) - Method in class com.badlogic.gdx.maps.MapObject
-
- setVisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- setVisible(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
If false, the actor will not be drawn and will not receive touch events.
- setVisualInterpolation(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
-
Sets the interpolation to use for display.
- setVisualInterpolationInverse(Interpolation) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Sets the inverse interpolation to use for display.
- setVolume(float) - Method in interface com.badlogic.gdx.audio.AudioDevice
-
Sets the volume in the range [0,1].
- setVolume(float) - Method in interface com.badlogic.gdx.audio.Music
-
Sets the volume of this music stream.
- setVolume(long, float) - Method in interface com.badlogic.gdx.audio.Sound
-
- setVSync(boolean) - Method in interface com.badlogic.gdx.Graphics
-
Enable/Disable vsynching.
- setWidget(Actor) - Method in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
-
Sets the
Actor
embedded in this scroll pane.
- setWidth(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the width in world units
- setWidth(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the width of this rectangle
- setWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- setWidth(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setWindowedMode(int, int) - Method in interface com.badlogic.gdx.Graphics
-
Sets the window to windowed mode.
- setWorldHeight(float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
The virtual height of this viewport in world coordinates.
- setWorldSize(float, float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
- setWorldWidth(float) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
The virtual width of this viewport in world coordinates.
- setWrap(Texture.TextureWrap, Texture.TextureWrap) - Method in class com.badlogic.gdx.graphics.GLTexture
-
- setWrap(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
If false, the text will only wrap where it contains newlines (\n).
- setWriter(Writer) - Method in class com.badlogic.gdx.utils.Json
-
Sets the writer where JSON output will be written.
- setX(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the x position where the sprite will be drawn.
- setX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the x position where the sprite will be drawn.
- setX(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position on the x axis
- setX(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setX(float) - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
-
- setX(float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the x-coordinate of circle center
- setX(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the x-coordinate of the bottom left corner
- setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setX(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setY(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the y position where the sprite will be drawn.
- setY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the y position where the sprite will be drawn.
- setY(float) - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- setY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position on the y axis
- setY(float) - Method in class com.badlogic.gdx.maps.objects.TextureMapObject
-
- setY(float) - Method in class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
-
- setY(float) - Method in class com.badlogic.gdx.math.Circle
-
Sets the y-coordinate of circle center
- setY(float) - Method in class com.badlogic.gdx.math.Rectangle
-
Sets the y-coordinate of the bottom left corner
- setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.MoveToAction
-
- setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.actions.ScaleToAction
-
- setY(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- setYSpacing(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
Sets the amount of vertical space between nodes.
- setZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Sets the position on the z axis
- setZero() - Method in interface com.badlogic.gdx.math.Vector
-
Sets the components of this vector to 0
- setZero() - Method in class com.badlogic.gdx.math.Vector2
-
- setZero() - Method in class com.badlogic.gdx.math.Vector3
-
- setZIndex(int) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Sets the z-index of this actor.
- shader - Variable in class com.badlogic.gdx.graphics.g3d.Renderable
-
The
Shader
to be used to render this Renderable using a
ModelBatch
, may be null.
- Shader - Interface in com.badlogic.gdx.graphics.g3d
-
Interface which is used to render one or more
Renderable
s.
- ShaderProgram - Class in com.badlogic.gdx.graphics.glutils
-
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.
- ShaderProgram(String, String) - Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
Constructs a new ShaderProgram and immediately compiles it.
- ShaderProgram(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
- ShaderProvider - Interface in com.badlogic.gdx.graphics.g3d.utils
-
- shaderSwitches - Static variable in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
The amount of times a shader was switched since the last reset.
- ShadowMap - Interface in com.badlogic.gdx.graphics.g3d.environment
-
- shadowMap - Variable in class com.badlogic.gdx.graphics.g3d.Environment
-
- Shape2D - Interface in com.badlogic.gdx.math
-
- ShapeRenderer - Class in com.badlogic.gdx.graphics.glutils
-
Renders points, lines, shape outlines and filled shapes.
- ShapeRenderer() - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ShapeRenderer(int) - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ShapeRenderer(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- ShapeRenderer.ShapeType - Enum in com.badlogic.gdx.graphics.glutils
-
- SharedLibraryLoader - Class in com.badlogic.gdx.utils
-
Loads shared libraries from a natives jar file (desktop) or arm folders (Android).
- SharedLibraryLoader() - Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
-
- SharedLibraryLoader(String) - Constructor for class com.badlogic.gdx.utils.SharedLibraryLoader
-
Fetches the natives from the given natives jar file.
- shear(float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Postmultiplies this matrix by a shear matrix.
- shear(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Postmultiplies this matrix by a shear matrix.
- shift() - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- shift(int) - Static method in class com.badlogic.gdx.scenes.scene2d.utils.UIUtils
-
- SHIFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- SHIFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- ShiftLow() - Method in class com.badlogic.gdx.utils.compression.rangecoder.Encoder
-
- Shininess - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- shininess - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- shininess - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- shininess - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- ShininessAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- ShortArray - Class in com.badlogic.gdx.utils
-
A resizable, ordered or unordered short array.
- ShortArray() - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates an ordered array with a capacity of 16.
- ShortArray(int) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates an ordered array with the specified capacity.
- ShortArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
- ShortArray(ShortArray) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates a new array containing the elements in the specific array.
- ShortArray(short[]) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates a new ordered array containing the elements in the specified array.
- ShortArray(boolean, short[], int, int) - Constructor for class com.badlogic.gdx.utils.ShortArray
-
Creates a new array containing the elements in the specified array.
- show() - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- show(Stage, Action) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Packs
the dialog and adds it to the stage with custom action which can be null for instant show
- show(Stage) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Packs
the dialog and adds it to the stage, centered with default fadeIn action
- show(boolean) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.DefaultOnscreenKeyboard
-
- show(boolean) - Method in interface com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard
-
- show() - Method in interface com.badlogic.gdx.Screen
-
Called when this screen becomes the current screen for a
Game
.
- show() - Method in class com.badlogic.gdx.ScreenAdapter
-
- showList() - Method in class com.badlogic.gdx.scenes.scene2d.ui.SelectBox
-
- shrink() - Method in class com.badlogic.gdx.utils.Array
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class com.badlogic.gdx.utils.ArrayMap
-
Reduces the size of the backing arrays to the size of the actual number of entries.
- shrink() - Method in class com.badlogic.gdx.utils.BooleanArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class com.badlogic.gdx.utils.ByteArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class com.badlogic.gdx.utils.CharArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink() - Method in class com.badlogic.gdx.utils.FloatArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink(int) - Method in class com.badlogic.gdx.utils.IdentityMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink() - Method in class com.badlogic.gdx.utils.IntArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntIntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.IntSet
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink() - Method in class com.badlogic.gdx.utils.LongArray
-
Reduces the size of the backing array to the size of the actual items.
- shrink(int) - Method in class com.badlogic.gdx.utils.LongMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectMap
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink(int) - Method in class com.badlogic.gdx.utils.ObjectSet
-
Reduces the size of the backing arrays to be the specified capacity or less.
- shrink() - Method in class com.badlogic.gdx.utils.ShortArray
-
Reduces the size of the backing array to the size of the actual items.
- shuffle() - Method in class com.badlogic.gdx.utils.Array
-
- shuffle() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- shuffle() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.ByteArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.CharArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.FloatArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.IntArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.LongArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.ShortArray
-
- shuffle() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- sibling(String) - Method in class com.badlogic.gdx.files.FileHandle
-
Returns a handle to the sibling with the specified name.
- sibling(String) - Method in class com.badlogic.gdx.files.FileHandleStream
-
- SimpleInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
It's an
Influencer
which controls a generic channel of the particles.
- SimpleInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
-
- SimpleInfluencer(SimpleInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
-
- SimpleMeshPool() - Constructor for class com.badlogic.gdx.graphics.g3d.ModelCache.SimpleMeshPool
-
- SimpleOrthoGroupStrategy - Class in com.badlogic.gdx.graphics.g3d.decals
-
Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis.
- SimpleOrthoGroupStrategy() - Constructor for class com.badlogic.gdx.graphics.g3d.decals.SimpleOrthoGroupStrategy
-
- sin(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the sine in radians from a lookup table.
- sinDeg(float) - Static method in class com.badlogic.gdx.math.MathUtils
-
Returns the sine in radians from a lookup table.
- sine - Static variable in class com.badlogic.gdx.math.Interpolation
-
- sineIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- SineOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- sineOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- Single() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- Single(ColorInfluencer.Single) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single
-
- Single() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
-
- Single(ModelInfluencer.Single) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
-
- Single(Model...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single
-
- Single(ParticleController...) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
-
- Single() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
-
- Single(ParticleControllerInfluencer.Single) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single
-
- Single() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
-
- Single(RegionInfluencer.Single) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
-
- Single(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
-
- Single(Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single
-
- singleLineColumns - Variable in class com.badlogic.gdx.utils.JsonValue.PrettyPrintSettings
-
If an object on a single line fits this many columns, it won't wrap.
- size() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
- SIZE - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Size of the decal in floats.
- size - Variable in class com.badlogic.gdx.graphics.g3d.model.MeshPart
-
The size (in total number of vertices) of this part in the
MeshPart.mesh
.
- size - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray
-
the current amount of defined elements, do not change manually unless you know what you are doing.
- size() - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- SIZE - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- size() - Method in class com.badlogic.gdx.InputMultiplexer
-
- size() - Method in class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
- size() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
- size(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
- size(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
- size(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
- size(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
- size(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
- size(Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
- size(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.
- size(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.
- size() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- size - Variable in class com.badlogic.gdx.utils.Array
-
- size - Variable in class com.badlogic.gdx.utils.ArrayMap
-
- size - Variable in class com.badlogic.gdx.utils.BinaryHeap
-
- size - Variable in class com.badlogic.gdx.utils.BooleanArray
-
- size - Variable in class com.badlogic.gdx.utils.ByteArray
-
- size - Variable in class com.badlogic.gdx.utils.CharArray
-
- size - Variable in class com.badlogic.gdx.utils.FloatArray
-
- size - Variable in class com.badlogic.gdx.utils.IdentityMap
-
- size - Variable in class com.badlogic.gdx.utils.IntArray
-
- size - Variable in class com.badlogic.gdx.utils.IntFloatMap
-
- size - Variable in class com.badlogic.gdx.utils.IntIntMap
-
- size - Variable in class com.badlogic.gdx.utils.IntMap
-
- size - Variable in class com.badlogic.gdx.utils.IntSet
-
- size - Variable in class com.badlogic.gdx.utils.JsonValue
-
- size() - Method in class com.badlogic.gdx.utils.JsonValue
-
- size - Variable in class com.badlogic.gdx.utils.LongArray
-
- size - Variable in class com.badlogic.gdx.utils.LongMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectFloatMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectIntMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectMap
-
- size - Variable in class com.badlogic.gdx.utils.ObjectSet
-
- size() - Method in class com.badlogic.gdx.utils.PooledLinkedList
-
Returns the number of items in the list
- size - Variable in class com.badlogic.gdx.utils.Queue
-
Number of elements in the queue.
- size - Variable in class com.badlogic.gdx.utils.ShortArray
-
- size() - Method in class com.badlogic.gdx.utils.SortedIntList
-
- sizeBy(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sizes the actor instantly.
- sizeBy(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sizeBy(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sizeBy(float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified size to the current size.
- sizeBy(float, float) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Adds the specified size to the current size.
- SizeByAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Moves an actor from its current size to a relative size.
- SizeByAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeByAction
-
- sizeTo(float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
Sizes the actor instantly.
- sizeTo(float, float, float) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- sizeTo(float, float, float, Interpolation) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- SizeToAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Moves an actor from its current size to a specific size.
- SizeToAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.SizeToAction
-
- Skin - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
- Skin() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates an empty skin.
- Skin(FileHandle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates a skin containing the resources in the specified skin JSON file.
- Skin(FileHandle, TextureAtlas) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates a skin containing the resources in the specified skin JSON file and the texture regions from the specified atlas.
- Skin(TextureAtlas) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin
-
Creates a skin containing the texture regions from the specified atlas.
- Skin.TintedDrawable - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- SkinLoader - Class in com.badlogic.gdx.assets.loaders
-
- SkinLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader
-
- SkinLoader.SkinParameter - Class in com.badlogic.gdx.assets.loaders
-
- SkinParameter() - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- SkinParameter(ObjectMap<String, Object>) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- SkinParameter(String) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- SkinParameter(String, ObjectMap<String, Object>) - Constructor for class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- Skip(int) - Method in class com.badlogic.gdx.utils.compression.lz.BinTree
-
- skipBytes(int) - Method in class com.badlogic.gdx.utils.LittleEndianInputStream
-
- SKY - Static variable in class com.badlogic.gdx.graphics.Color
-
- SkylineStrategy() - Constructor for class com.badlogic.gdx.graphics.g2d.PixmapPacker.SkylineStrategy
-
- SLASH - Static variable in class com.badlogic.gdx.Input.Keys
-
- SLATE - Static variable in class com.badlogic.gdx.graphics.Color
-
- slerp(Quaternion, float) - Method in class com.badlogic.gdx.math.Quaternion
-
Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range
[0,1].
- slerp(Quaternion[]) - Method in class com.badlogic.gdx.math.Quaternion
-
Spherical linearly interpolates multiple quaternions and stores the result in this Quaternion.
- slerp(Quaternion[], float[]) - Method in class com.badlogic.gdx.math.Quaternion
-
Spherical linearly interpolates multiple quaternions by the given weights and stores the result in this Quaternion.
- slerp(Vector3, float) - Method in class com.badlogic.gdx.math.Vector3
-
Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].
- Slider - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A slider is a horizontal indicator that allows a user to set a value.
- Slider(float, float, float, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Slider(float, float, float, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
- Slider(float, float, float, boolean, Slider.SliderStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider
-
Creates a new slider.
- Slider.SliderStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
The style for a slider, see
Slider
.
- SliderStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- SliderStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- SliderStyle(Slider.SliderStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle
-
- SnapshotArray<T> - Class in com.badlogic.gdx.utils
-
- SnapshotArray() - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(Array) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, int, Class) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(boolean, T[], int, int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(Class) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(int) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- SnapshotArray(T[]) - Constructor for class com.badlogic.gdx.utils.SnapshotArray
-
- Socket - Interface in com.badlogic.gdx.net
-
A client socket that talks to a server socket via some
Net.Protocol
.
- SocketHints - Class in com.badlogic.gdx.net
-
- SocketHints() - Constructor for class com.badlogic.gdx.net.SocketHints
-
- socketTimeout - Variable in class com.badlogic.gdx.net.SocketHints
-
Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds.
- SOFT_LEFT - Static variable in class com.badlogic.gdx.Input.Keys
-
- SOFT_RIGHT - Static variable in class com.badlogic.gdx.Input.Keys
-
- sort(Array<Pixmap>) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.GuillotineStrategy
-
- sort(Array<Pixmap>) - Method in interface com.badlogic.gdx.graphics.g2d.PixmapPacker.PackStrategy
-
- sort(Array<Pixmap>) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker.SkylineStrategy
-
- sort(Array<Pixmap>) - Method in class com.badlogic.gdx.graphics.g2d.PixmapPacker
-
Sorts the images to the optimzal order they should be packed.
- sort() - Method in class com.badlogic.gdx.graphics.g3d.Attributes
-
Sort the attributes by their ID
- sort(Camera, Array<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.ModelCache.Sorter
-
- sort(Array<T>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter.Distance
-
- sort(Array<T>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter.None
-
- sort(Array<T>) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleSorter
-
- sort(Camera, Array<Renderable>) - Method in class com.badlogic.gdx.graphics.g3d.utils.DefaultRenderableSorter
-
- sort(Camera, Array<Renderable>) - Method in interface com.badlogic.gdx.graphics.g3d.utils.RenderableSorter
-
Sorts the array of
Renderable
instances based on some criteria, e.g.
- sort() - Method in class com.badlogic.gdx.utils.Array
-
Sorts this array.
- sort(Comparator<? super T>) - Method in class com.badlogic.gdx.utils.Array
-
Sorts the array.
- sort() - Method in class com.badlogic.gdx.utils.ByteArray
-
- sort() - Method in class com.badlogic.gdx.utils.CharArray
-
- sort() - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- sort(Comparator<? super T>) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- sort() - Method in class com.badlogic.gdx.utils.FloatArray
-
- sort() - Method in class com.badlogic.gdx.utils.IntArray
-
- sort() - Method in class com.badlogic.gdx.utils.LongArray
-
- sort() - Method in class com.badlogic.gdx.utils.ShortArray
-
- sort() - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- sort(Comparator<? super T>) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- Sort - Class in com.badlogic.gdx.utils
-
Provides methods to sort arrays of objects.
- Sort() - Constructor for class com.badlogic.gdx.utils.Sort
-
- sort(Array<T>) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[]) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], int, int) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(Array<T>, Comparator<? super T>) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], Comparator<? super T>) - Method in class com.badlogic.gdx.utils.Sort
-
- sort(T[], Comparator<? super T>, int, int) - Method in class com.badlogic.gdx.utils.Sort
-
- SortedIntList<E> - Class in com.badlogic.gdx.utils
-
A sorted double linked list which uses ints for indexing
- SortedIntList() - Constructor for class com.badlogic.gdx.utils.SortedIntList
-
Creates an ascending list
- SortedIntList.Node<E> - Class in com.badlogic.gdx.utils
-
- Sorter() - Constructor for class com.badlogic.gdx.graphics.g3d.ModelCache.Sorter
-
- Sound - Interface in com.badlogic.gdx.audio
-
A Sound is a short audio clip that can be played numerous times in parallel.
- SoundLoader - Class in com.badlogic.gdx.assets.loaders
-
- SoundLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader
-
- SoundLoader.SoundParameter - Class in com.badlogic.gdx.assets.loaders
-
- SoundParameter() - Constructor for class com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter
-
- Source(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source
-
- sourceFunction - Variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
Specifies how the (incoming) red, green, blue, and alpha source blending factors are computed (default: GL_SRC_ALPHA)
- SPACE - Static variable in class com.badlogic.gdx.Input.Keys
-
- space(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the spaceTop, spaceLeft, spaceBottom, and spaceRight to the specified value.
- space(Value, Value, Value, Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- space(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
Sets the spaceTop, spaceLeft, spaceBottom, and spaceRight to the specified value.
- space(float, float, float, float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- space(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
Sets the space between children.
- space(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
Sets the space between children.
- spaceBottom(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceBottom(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceLeft(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceLeft(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceRight(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceRight(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceTop(Value) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceTop(float) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- spaceWidth - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData
-
The width of the space character.
- spanCount - Variable in class com.badlogic.gdx.math.BSpline
-
- spanCount - Variable in class com.badlogic.gdx.math.CatmullRomSpline
-
- spawn(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
-
- spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue
-
- spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue
-
- spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.LineSpawnShapeValue
-
- spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue
-
- spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue
-
- spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
-
- spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue
-
- spawnAux(Vector3, float) - Method in class com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue
-
- spawnDepthValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- spawnHeightValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- SpawnInfluencer - Class in com.badlogic.gdx.graphics.g3d.particles.influencers
-
It's an
Influencer
which controls where the particles will be spawned.
- SpawnInfluencer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- SpawnInfluencer(SpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- SpawnInfluencer(SpawnInfluencer) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- SpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue
-
- spawnShapeValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- SpawnShapeValue - Class in com.badlogic.gdx.graphics.g3d.particles.values
-
Encapsulate the formulas to spawn a particle on a shape.
- SpawnShapeValue() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
-
- SpawnShapeValue(SpawnShapeValue) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
-
- spawnWidthValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- Specular - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- Specular - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- specular - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- SpecularAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute
-
- SpecularAlias - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- specularColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- specularColor - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- specularTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- specularTexture - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- specularUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- specularUVTransform - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- speed - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
The speed at which to play the animation (can be negative), 1.0 for normal speed.
- sphere(float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(Matrix4, float, float, float, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(float, float, float, int, int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(Matrix4, float, float, float, int, int, float, float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- sphere(float, float, float, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- sphere(Matrix4, float, float, float, int, int) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- sphere(float, float, float, int, int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- sphere(Matrix4, float, float, float, int, int, float, float, float, float) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a sphere
- Sphere - Class in com.badlogic.gdx.math.collision
-
Encapsulates a 3D sphere with a center and a radius
- Sphere(Vector3, float) - Constructor for class com.badlogic.gdx.math.collision.Sphere
-
Constructs a sphere with the given center and radius
- sphereInFrustum(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given sphere is in the frustum.
- sphereInFrustum(float, float, float, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given sphere is in the frustum.
- sphereInFrustumWithoutNearFar(Vector3, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.
- sphereInFrustumWithoutNearFar(float, float, float, float) - Method in class com.badlogic.gdx.math.Frustum
-
Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.
- SphericalHarmonics - Class in com.badlogic.gdx.graphics.g3d.environment
-
- SphericalHarmonics() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- SphericalHarmonics(float[]) - Constructor for class com.badlogic.gdx.graphics.g3d.environment.SphericalHarmonics
-
- split(int, int) - Method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Helper function to create tiles out of this TextureRegion starting from the top left corner going to the right and ending at
the bottom right corner.
- split(Texture, int, int) - Static method in class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Helper function to create tiles out of the given
Texture
starting from the top left corner going to the right and
ending at the bottom right corner.
- SplitPane - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A container that contains two widgets and is divided either horizontally or vertically.
- SplitPane(Actor, Actor, boolean, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane(Actor, Actor, boolean, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane(Actor, Actor, boolean, SplitPane.SplitPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane
-
- SplitPane.SplitPaneStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- SplitPaneStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- SplitPaneStyle(Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- SplitPaneStyle(SplitPane.SplitPaneStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle
-
- splits - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
The ninepatch splits, or null if not a ninepatch.
- splits - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- splitTriangle(float[], Plane, Intersector.SplitTriangle) - Static method in class com.badlogic.gdx.math.Intersector
-
Splits the triangle by the plane.
- SplitTriangle(int) - Constructor for class com.badlogic.gdx.math.Intersector.SplitTriangle
-
Creates a new instance, assuming numAttributes attributes per triangle vertex.
- SpotLight - Class in com.badlogic.gdx.graphics.g3d.environment
-
Note that the default shader doesn't support spot lights, you'll have to supply your own shader to use this class.
- SpotLight() - Constructor for class com.badlogic.gdx.graphics.g3d.environment.SpotLight
-
- spotLights - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- SpotLightsAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- SpotLightsAttribute() - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
-
- SpotLightsAttribute(SpotLightsAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
-
- Sprite - Class in com.badlogic.gdx.graphics.g2d
-
Holds the geometry, color, and texture information for drawing 2D sprites using
Batch
.
- Sprite() - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates an uninitialized sprite.
- Sprite(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the size of the texture.
- Sprite(Texture, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the specified size.
- Sprite(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the specified size.
- Sprite(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite based on a specific TextureRegion, the new sprite's region is a copy of the parameter region - altering one
does not affect the other
- Sprite(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
region.
- Sprite(Sprite) - Constructor for class com.badlogic.gdx.graphics.g2d.Sprite
-
Creates a sprite that is a copy in every way of the specified sprite.
- SpriteBatch - Class in com.badlogic.gdx.graphics.g2d
-
Draws batched quads using indices.
- SpriteBatch() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch with a size of 1000, one buffer, and the default shader.
- SpriteBatch(int) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a SpriteBatch with one buffer and the default shader.
- SpriteBatch(int, ShaderProgram) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Constructs a new SpriteBatch.
- SpriteCache - Class in com.badlogic.gdx.graphics.g2d
-
Draws 2D images, optimized for geometry that does not change.
- SpriteCache() - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Creates a cache that uses indexed geometry and can contain up to 1000 images.
- SpriteCache(int, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Creates a cache with the specified size, using a default shader if OpenGL ES 2.0 is being used.
- SpriteCache(int, ShaderProgram, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Creates a cache with the specified size and OpenGL ES 2.0 shader.
- SpriteDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- SpriteDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
Creates an uninitialized SpriteDrawable.
- SpriteDrawable(Sprite) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- SpriteDrawable(SpriteDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
- srcX - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- srcY - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- Stack - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
- Stack() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- Stack(Actor...) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Stack
-
- stack(Actor...) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
Adds a new cell to the table with the specified actors in a
Stack
.
- Stage - Class in com.badlogic.gdx.scenes.scene2d
-
A 2D scene graph containing hierarchies of
actors
.
- Stage() - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
-
- Stage(Viewport) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
-
Creates a stage with the specified viewport.
- Stage(Viewport, Batch) - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage
-
Creates a stage with the specified viewport and batch.
- Stage.TouchFocus - Class in com.badlogic.gdx.scenes.scene2d
-
Internal class for managing touch focus.
- stageBackground - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
Optional.
- stageToLocalCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Transforms the specified point in the stage's coordinates to the actor's local coordinate system.
- stageToScreenCoordinates(Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Transforms the stage coordinates to screen coordinates.
- standardDeviation() - Method in class com.badlogic.gdx.math.WindowedMean
-
- STAR - Static variable in class com.badlogic.gdx.Input.Keys
-
- start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEffect
-
- start() - Method in class com.badlogic.gdx.graphics.g2d.ParticleEmitter
-
- start() - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter
-
- start() - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer
-
- start() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Start the simulation.
- start() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent
-
Called at the start of the simulation.
- start() - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
- start() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue
-
- start() - Method in class com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue
-
- start() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Start counting, call this method just before performing the task you want to keep track of.
- start() - Method in class com.badlogic.gdx.utils.Timer
-
Starts the timer if it was stopped.
- StateInit() - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateIsCharState(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateChar(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateMatch(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateRep(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StateUpdateShortRep(int) - Static method in class com.badlogic.gdx.utils.compression.lzma.Base
-
- StaticTiledMapTile - Class in com.badlogic.gdx.maps.tiled.tiles
-
- StaticTiledMapTile(TextureRegion) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
Creates a static tile with the given region
- StaticTiledMapTile(StaticTiledMapTile) - Constructor for class com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile
-
Copy constructor
- Status - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
CGI header field specifying the status of the HTTP response.
- stencil - Variable in class com.badlogic.gdx.Graphics.BufferFormat
-
- stop() - Method in interface com.badlogic.gdx.audio.Music
-
Stops a playing or paused Music instance.
- stop() - Method in interface com.badlogic.gdx.audio.Sound
-
Stops playing all instances of this sound.
- stop(long) - Method in interface com.badlogic.gdx.audio.Sound
-
- stop() - Method in class com.badlogic.gdx.scenes.scene2d.Event
-
Marks this event has being stopped.
- stop() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Stop counting, call this method right after you performed the task you want to keep track of.
- stop() - Method in class com.badlogic.gdx.utils.Timer
-
Stops the timer, tasks will not be executed and time that passes will not be applied to the task delays.
- stopThread() - Method in class com.badlogic.gdx.utils.PauseableThread
-
Stops this thread
- store(ObjectMap<String, String>, Writer, String) - Static method in class com.badlogic.gdx.utils.PropertiesUtils
-
Writes the key/value pairs of the specified ObjectMap
to the output character stream in a simple line-oriented
format compatible with java.util.Properties
.
- StreamUtils - Class in com.badlogic.gdx.utils
-
Provides utility methods to copy streams.
- StreamUtils() - Constructor for class com.badlogic.gdx.utils.StreamUtils
-
- StreamUtils.OptimizedByteArrayOutputStream - Class in com.badlogic.gdx.utils
-
A ByteArrayOutputStream which avoids copying of the byte array if possible.
- Strength() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
-
- Strength(DynamicsModifier.Strength) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
-
- strengthValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength
-
- StretchViewport - Class in com.badlogic.gdx.utils.viewport
-
A ScalingViewport that uses
Scaling.stretch
so it does not keep the aspect ratio, the world is scaled to take the whole
screen.
- StretchViewport(float, float) - Constructor for class com.badlogic.gdx.utils.viewport.StretchViewport
-
- StretchViewport(float, float, Camera) - Constructor for class com.badlogic.gdx.utils.viewport.StretchViewport
-
- StrictTransportSecurity - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
A HSTS Policy informing the HTTP client how long to cache the HTTPS only policy and whether this applies to subdomains.
- strideSize - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
-
- StringBuilder - Class in com.badlogic.gdx.utils
-
- StringBuilder() - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance with an initial capacity of 16
.
- StringBuilder(int) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance with the specified capacity.
- StringBuilder(CharSequence) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance that's initialized with the contents of the specified CharSequence
.
- StringBuilder(StringBuilder) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
- StringBuilder(String) - Constructor for class com.badlogic.gdx.utils.StringBuilder
-
Constructs an instance that's initialized with the contents of the specified String
.
- sub(Color) - Method in class com.badlogic.gdx.graphics.Color
-
Subtracts the given color from this color
- sub(float, float, float, float) - Method in class com.badlogic.gdx.graphics.Color
-
Subtracts the given values from this Color's component values.
- sub(T) - Method in interface com.badlogic.gdx.math.Vector
-
Subtracts the given vector from this vector.
- sub(Vector2) - Method in class com.badlogic.gdx.math.Vector2
-
- sub(float, float) - Method in class com.badlogic.gdx.math.Vector2
-
Substracts the other vector from this vector.
- sub(Vector3) - Method in class com.badlogic.gdx.math.Vector3
-
- sub(float, float, float) - Method in class com.badlogic.gdx.math.Vector3
-
Subtracts the other vector from this vector.
- sub(float) - Method in class com.badlogic.gdx.math.Vector3
-
Subtracts the given value from all components of this vector
- submit(AsyncTask<T>) - Method in class com.badlogic.gdx.utils.async.AsyncExecutor
-
Submits a
Runnable
to be executed asynchronously.
- subSequence(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns a CharSequence
of the subsequence from the start
index to the end
index.
- subsequentTime - Variable in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
-
- substring(int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the String value of the subsequence from the start
index to the current end.
- substring(int, int) - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the String value of the subsequence from the start
index to the end
index.
- supportsDisplayModeChange() - Method in interface com.badlogic.gdx.Graphics
-
- supportsExtension(String) - Method in interface com.badlogic.gdx.Graphics
-
- surfaceArea() - Method in class com.badlogic.gdx.math.collision.Sphere
-
- swap(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.Channel
-
- swap(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel
-
- swap(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.IntChannel
-
- swap(int, int) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.Array
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.ByteArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.CharArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.FloatArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.IntArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.LongArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.ShortArray
-
- swap(int, int) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- swapActor(int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Swaps two actors by index.
- swapActor(Actor, Actor) - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Swaps two actors.
- swing - Static variable in class com.badlogic.gdx.math.Interpolation
-
- Swing(float) - Constructor for class com.badlogic.gdx.math.Interpolation.Swing
-
- swingIn - Static variable in class com.badlogic.gdx.math.Interpolation
-
- SwingIn(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingIn
-
- swingOut - Static variable in class com.badlogic.gdx.math.Interpolation
-
- SwingOut(float) - Constructor for class com.badlogic.gdx.math.Interpolation.SwingOut
-
- SWITCH_CHARSET - Static variable in class com.badlogic.gdx.Input.Keys
-
- SYM - Static variable in class com.badlogic.gdx.Input.Keys
-
- SynchronousAssetLoader<T,P extends AssetLoaderParameters<T>> - Class in com.badlogic.gdx.assets.loaders
-
- SynchronousAssetLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.SynchronousAssetLoader
-
- T - Static variable in class com.badlogic.gdx.Input.Keys
-
- TAB - Static variable in class com.badlogic.gdx.Input.Keys
-
- Table - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group that sizes and positions children using table constraints.
- Table() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- Table(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- Table - Static variable in class com.badlogic.gdx.utils.compression.CRC
-
- Table.Debug - Enum in com.badlogic.gdx.scenes.scene2d.ui
-
- Table.DebugRect - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TAN - Static variable in class com.badlogic.gdx.graphics.Color
-
- Tangent() - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- Tangent - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- TANGENT_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for tangent attribute
- TangentialAcceleration() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
-
- TangentialAcceleration(DynamicsModifier.TangentialAcceleration) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration
-
- tap(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- tap(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
Called when a tap occured.
- tap(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- target - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController
-
- target - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The target to rotate around.
- Target(Actor) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target
-
- Task() - Constructor for class com.badlogic.gdx.utils.Timer.Task
-
- tcpNoDelay - Variable in class com.badlogic.gdx.net.SocketHints
-
True to enable TCP_NODELAY (disable/enable Nagle's algorithm).
- TE - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
The transfer encodings the user agent is willing to accept: the same values as for the response header field
Transfer-Encoding can be used, plus the "trailers" value (related to the "chunked" transfer method) to notify the server it
expects to receive additional fields in the trailer after the last, zero-sized, chunk.
- TEAL - Static variable in class com.badlogic.gdx.graphics.Color
-
- tempDirectory(String) - Static method in class com.badlogic.gdx.files.FileHandle
-
- tempFile(String) - Static method in class com.badlogic.gdx.files.FileHandle
-
- templates - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer
-
- TemporalAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Base class for actions that transition over time using the percent complete.
- TemporalAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- TemporalAction(float) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- TemporalAction(float, Interpolation) - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction
-
- testPoint(Vector3) - Method in class com.badlogic.gdx.math.Plane
-
Returns on which side the given point lies relative to the plane and its normal.
- testPoint(float, float, float) - Method in class com.badlogic.gdx.math.Plane
-
Returns on which side the given point lies relative to the plane and its normal.
- texCoord(float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- texCoord(float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- TEXCOORD_ATTRIBUTE - Static variable in class com.badlogic.gdx.graphics.glutils.ShaderProgram
-
default name for texcoords attributes, append texture unit number
- TexCoords(int) - Static method in class com.badlogic.gdx.graphics.VertexAttribute
-
- text(String) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a label to the content table.
- text(String, Label.LabelStyle) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds a label to the content table.
- text(Label) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Dialog
-
Adds the given Label to the content table
- text(Object) - Method in class com.badlogic.gdx.utils.XmlWriter
-
- TextArea - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A multiple-line text input field, entirely based on
TextField
- TextArea(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- TextArea(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- TextArea(String, TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea
-
- TextArea.TextAreaListener - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Input listener for the text area
- TextAreaListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextArea.TextAreaListener
-
- TextButton - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A button with a child
Label
to display text.
- TextButton(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton(String, TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton
-
- TextButton.TextButtonStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextButtonStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- TextButtonStyle(Drawable, Drawable, Drawable, BitmapFont) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- TextButtonStyle(TextButton.TextButtonStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle
-
- textEquals(CharSequence) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- TextField - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A single-line text input field.
- TextField(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField(String, TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField
-
- TextField.DefaultOnscreenKeyboard - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextField.OnscreenKeyboard - Interface in com.badlogic.gdx.scenes.scene2d.ui
-
An interface for onscreen keyboards.
- TextField.TextFieldClickListener - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Basic input listener for the text field
- TextField.TextFieldFilter - Interface in com.badlogic.gdx.scenes.scene2d.ui
-
Interface for filtering characters entered into the text field.
- TextField.TextFieldFilter.DigitsOnlyFilter - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextField.TextFieldListener - Interface in com.badlogic.gdx.scenes.scene2d.ui
-
Interface for listening to typed characters.
- TextField.TextFieldStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextFieldClickListener() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
- TextFieldStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- TextFieldStyle(BitmapFont, Color, Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- TextFieldStyle(TextField.TextFieldStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
-
- TextTooltip - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A tooltip that shows a label.
- TextTooltip(String, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
-
- TextTooltip(String, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
-
- TextTooltip(String, TextTooltip.TextTooltipStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
-
- TextTooltip(String, TooltipManager, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
-
- TextTooltip(String, TooltipManager, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
-
- TextTooltip(String, TooltipManager, TextTooltip.TextTooltipStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip
-
- TextTooltip.TextTooltipStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TextTooltipStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle
-
- TextTooltipStyle(Label.LabelStyle, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle
-
- TextTooltipStyle(TextTooltip.TextTooltipStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle
-
- texture - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- texture - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- texture - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- Texture - Class in com.badlogic.gdx.graphics
-
A Texture wraps a standard OpenGL ES texture.
- Texture(String) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(FileHandle, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(Pixmap, Pixmap.Format, boolean) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(int, int, Pixmap.Format) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture(TextureData) - Constructor for class com.badlogic.gdx.graphics.Texture
-
- Texture.TextureFilter - Enum in com.badlogic.gdx.graphics
-
- Texture.TextureWrap - Enum in com.badlogic.gdx.graphics
-
- TextureArray - Class in com.badlogic.gdx.graphics
-
Open GLES wrapper for TextureArray
- TextureArray(String...) - Constructor for class com.badlogic.gdx.graphics.TextureArray
-
- TextureArray(FileHandle...) - Constructor for class com.badlogic.gdx.graphics.TextureArray
-
- TextureArray(boolean, FileHandle...) - Constructor for class com.badlogic.gdx.graphics.TextureArray
-
- TextureArray(boolean, Pixmap.Format, FileHandle...) - Constructor for class com.badlogic.gdx.graphics.TextureArray
-
- TextureArray(TextureArrayData) - Constructor for class com.badlogic.gdx.graphics.TextureArray
-
- TextureArrayData - Interface in com.badlogic.gdx.graphics
-
- TextureArrayData.Factory - Class in com.badlogic.gdx.graphics
-
Provides static method to instantiate the right implementation.
- TextureAtlas - Class in com.badlogic.gdx.graphics.g2d
-
Loads images from texture atlases created by TexturePacker.
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.
- TextureAtlas() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Creates an empty atlas to which regions can be added.
- TextureAtlas(String) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Loads the specified pack file using
Files.FileType.Internal
, using the parent directory of the pack file to find the page
images.
- TextureAtlas(FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
Loads the specified pack file, using the parent directory of the pack file to find the page images.
- TextureAtlas(FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(FileHandle, FileHandle) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas(TextureAtlas.TextureAtlasData) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas
-
- TextureAtlas.AtlasRegion - Class in com.badlogic.gdx.graphics.g2d
-
Describes the region of a packed image and provides information about the original image before it was packed.
- TextureAtlas.AtlasSprite - Class in com.badlogic.gdx.graphics.g2d
-
A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.
- TextureAtlas.TextureAtlasData - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData.Page - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlas.TextureAtlasData.Region - Class in com.badlogic.gdx.graphics.g2d
-
- TextureAtlasData(FileHandle, FileHandle, boolean) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData
-
- TextureAtlasImageResolver(TextureAtlas) - Constructor for class com.badlogic.gdx.maps.ImageResolver.TextureAtlasImageResolver
-
- TextureAtlasLoader - Class in com.badlogic.gdx.assets.loaders
-
- TextureAtlasLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader
-
- TextureAtlasLoader.TextureAtlasParameter - Class in com.badlogic.gdx.assets.loaders
-
- TextureAtlasParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
- TextureAtlasParameter(boolean) - Constructor for class com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter
-
- textureAtlasPath - Variable in class com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter
-
- TextureAttribute - Class in com.badlogic.gdx.graphics.g3d.attributes
-
- TextureAttribute(long) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(long, TextureDescriptor<T>) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(long, TextureDescriptor<T>, float, float, float, float, int) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(long, TextureDescriptor<T>, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(long, Texture) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(long, TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureAttribute(TextureAttribute) - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- textureBinder - Variable in class com.badlogic.gdx.graphics.g3d.utils.RenderContext
-
used to bind textures
- TextureBinder - Interface in com.badlogic.gdx.graphics.g3d.utils
-
Responsible for binding textures, may implement a strategy to avoid binding a texture unnecessarily.
- textureBindings - Static variable in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
The amount of times a texture binding has happened since the last reset.
- TextureCoordinates - Static variable in class com.badlogic.gdx.graphics.VertexAttributes.Usage
-
- textureData - Variable in class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
TextureData for textures created on the fly, optional.
- TextureData - Interface in com.badlogic.gdx.graphics
-
Used by a
Texture
to load the pixel data.
- TextureData.Factory - Class in com.badlogic.gdx.graphics
-
Provides static method to instantiate the right implementation (Pixmap, ETC1, KTX).
- TextureData.TextureDataType - Enum in com.badlogic.gdx.graphics
-
- textureDescription - Variable in class com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute
-
- textureDescription - Variable in class com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute
-
- TextureDescriptor<T extends GLTexture> - Class in com.badlogic.gdx.graphics.g3d.utils
-
- TextureDescriptor(T, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- TextureDescriptor(T) - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- TextureDescriptor() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-
- textureExtensions - Variable in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters
-
the possible file name extensions of the texture file
- textureFile - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- TextureLoader - Class in com.badlogic.gdx.assets.loaders
-
- TextureLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader
-
- TextureLoader.TextureLoaderInfo - Class in com.badlogic.gdx.assets.loaders
-
- TextureLoader.TextureParameter - Class in com.badlogic.gdx.assets.loaders
-
- TextureLoaderInfo() - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureLoaderInfo
-
- textureMagFilter - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
-
The TextureFilter to use for magnification
- TextureMapObject - Class in com.badlogic.gdx.maps.objects
-
- TextureMapObject() - Constructor for class com.badlogic.gdx.maps.objects.TextureMapObject
-
Creates an empty texture map object
- TextureMapObject(TextureRegion) - Constructor for class com.badlogic.gdx.maps.objects.TextureMapObject
-
Creates texture map object with the given region
- textureMinFilter - Variable in class com.badlogic.gdx.maps.tiled.BaseTmxMapLoader.Parameters
-
The TextureFilter to use for minification
- textureParameter - Variable in class com.badlogic.gdx.assets.loaders.ModelLoader.ModelParameters
-
- TextureParameter() - Constructor for class com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter
-
- texturePrefix - Variable in class com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters
-
what the line starts with that contains the file name of the texture for this PolygonRegion
- TextureProvider - Interface in com.badlogic.gdx.graphics.g3d.utils
-
- TextureProvider.AssetTextureProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- TextureProvider.FileTextureProvider - Class in com.badlogic.gdx.graphics.g3d.utils
-
- TextureRegion - Class in com.badlogic.gdx.graphics.g2d
-
Defines a rectangular area of a texture.
- TextureRegion() - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region with no texture and no coordinates defined.
- TextureRegion(Texture) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region the size of the specified texture.
- TextureRegion(Texture, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(Texture, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(Texture, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
- TextureRegion(TextureRegion) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region with the same texture and coordinates of the specified region.
- TextureRegion(TextureRegion, int, int, int, int) - Constructor for class com.badlogic.gdx.graphics.g2d.TextureRegion
-
Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.
- TextureRegion - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- TextureRegionDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
-
- TextureRegionDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
Creates an uninitialized TextureRegionDrawable.
- TextureRegionDrawable(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- TextureRegionDrawable(TextureRegionDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
- TextureRegionInitializer() - Constructor for class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.TextureRegionInitializer
-
- textures - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- thetaValue - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular
-
Polar angle, XZ plane
- ThreadUtils - Class in com.badlogic.gdx.utils.async
-
Utilities for threaded programming.
- ThreadUtils() - Constructor for class com.badlogic.gdx.utils.async.ThreadUtils
-
- THROWING_LISTENER - Static variable in interface com.badlogic.gdx.graphics.profiling.GLErrorListener
-
Listener that will throw a GdxRuntimeException with error name.
- tick() - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Updates the time and load counters and resets the time.
- tick(float) - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Updates the time and load counters and resets the time.
- tick() - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- tick(float) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- TideMapLoader - Class in com.badlogic.gdx.maps.tiled
-
- TideMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader
-
- TideMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.TideMapLoader
-
- TideMapLoader.Parameters - Class in com.badlogic.gdx.maps.tiled
-
- TightMeshPool() - Constructor for class com.badlogic.gdx.graphics.g3d.ModelCache.TightMeshPool
-
- TiledDrawable - Class in com.badlogic.gdx.scenes.scene2d.utils
-
Draws a
TextureRegion
repeatedly to fill the area, instead of stretching it.
- TiledDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledDrawable(TextureRegion) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledDrawable(TextureRegionDrawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TiledMap - Class in com.badlogic.gdx.maps.tiled
-
- TiledMap() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMap
-
Creates an empty TiledMap.
- TiledMapImageLayer - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapImageLayer(TextureRegion, float, float) - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapImageLayer
-
- TiledMapRenderer - Interface in com.badlogic.gdx.maps.tiled
-
- TiledMapTile - Interface in com.badlogic.gdx.maps.tiled
-
- TiledMapTile.BlendMode - Enum in com.badlogic.gdx.maps.tiled
-
- TiledMapTileLayer - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileLayer(int, int, int, int) - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileLayer
-
Creates TiledMap layer
- TiledMapTileLayer.Cell - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileMapObject - Class in com.badlogic.gdx.maps.tiled.objects
-
- TiledMapTileMapObject(TiledMapTile, boolean, boolean) - Constructor for class com.badlogic.gdx.maps.tiled.objects.TiledMapTileMapObject
-
- TiledMapTileSet - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileSet() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileSet
-
Creates empty tileset
- TiledMapTileSets - Class in com.badlogic.gdx.maps.tiled
-
- TiledMapTileSets() - Constructor for class com.badlogic.gdx.maps.tiled.TiledMapTileSets
-
Creates an empty collection of tilesets.
- time - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc
-
The current animation time.
- time - Variable in class com.badlogic.gdx.utils.PerformanceCounter
-
The time value of this counter
- timeline - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue
-
- timeline - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue
-
- timeout(int) - Method in class com.badlogic.gdx.net.HttpRequestBuilder
-
- Timer - Class in com.badlogic.gdx.utils
-
Executes tasks in the future on the main loop thread.
- Timer() - Constructor for class com.badlogic.gdx.utils.Timer
-
- Timer.Task - Class in com.badlogic.gdx.utils
-
Runnable with a cancel method.
- timeScale(float, Action) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- TimeScaleAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
Multiplies the delta of an action.
- TimeScaleAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TimeScaleAction
-
- timeSinceMillis(long) - Static method in class com.badlogic.gdx.utils.TimeUtils
-
Get the time in millis passed since a previous time
- timeSinceNanos(long) - Static method in class com.badlogic.gdx.utils.TimeUtils
-
Get the time in nanos passed since a previous time
- TimeUtils - Class in com.badlogic.gdx.utils
-
Wrapper around System.nanoTime() and System.currentTimeMillis().
- TimeUtils() - Constructor for class com.badlogic.gdx.utils.TimeUtils
-
- tint(Color) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Tints all text currently in the cache.
- tint(Color) - Method in class com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable
-
Creates a new drawable that renders the same as this drawable tinted the specified color.
- tint(Color) - Method in class com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable
-
Creates a new drawable that renders the same as this drawable tinted the specified color.
- tint(Color) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable
-
Creates a new drawable that renders the same as this drawable tinted the specified color.
- tint(Color) - Method in class com.badlogic.gdx.scenes.scene2d.utils.TiledDrawable
-
- TintedDrawable() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Skin.TintedDrawable
-
- titleFont - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
- titleFontColor - Variable in class com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle
-
Optional.
- tmp - Static variable in class com.badlogic.gdx.math.Rectangle
-
Static temporary rectangle.
- tmp2 - Static variable in class com.badlogic.gdx.math.Rectangle
-
Static temporary rectangle.
- TmxMapLoader - Class in com.badlogic.gdx.maps.tiled
-
- TmxMapLoader() - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
- TmxMapLoader(FileHandleResolver) - Constructor for class com.badlogic.gdx.maps.tiled.TmxMapLoader
-
Creates loader
- TmxMapLoader.Parameters - Class in com.badlogic.gdx.maps.tiled
-
- toArray() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- toArray(Array<T>) - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- toArray() - Method in class com.badlogic.gdx.utils.Array
-
Returns the items as an array.
- toArray(Class) - Method in class com.badlogic.gdx.utils.Array
-
- toArray() - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- toArray(Array) - Method in class com.badlogic.gdx.utils.ArrayMap.Keys
-
- toArray() - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- toArray(Array) - Method in class com.badlogic.gdx.utils.ArrayMap.Values
-
- toArray() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- toArray() - Method in class com.badlogic.gdx.utils.ByteArray
-
- toArray() - Method in class com.badlogic.gdx.utils.CharArray
-
- toArray() - Method in class com.badlogic.gdx.utils.DataBuffer
-
- toArray() - Method in class com.badlogic.gdx.utils.FloatArray
-
- toArray() - Method in class com.badlogic.gdx.utils.IdentityMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
Returns a new array containing the remaining values.
- toArray(Array<V>) - Method in class com.badlogic.gdx.utils.IdentityMap.Values
-
Adds the remaining values to the specified array.
- toArray() - Method in class com.badlogic.gdx.utils.IntArray
-
- toArray() - Method in class com.badlogic.gdx.utils.IntFloatMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IntFloatMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.IntIntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IntIntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.IntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.IntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.IntSet.IntSetIterator
-
Returns a new array containing the remaining keys.
- toArray() - Method in class com.badlogic.gdx.utils.LongArray
-
- toArray() - Method in class com.badlogic.gdx.utils.LongMap.Keys
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.LongMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
-
Returns a new array containing the remaining keys.
- toArray(Array<K>) - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Keys
-
Adds the remaining keys to the array.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
Returns a new array containing the remaining keys.
- toArray(Array<K>) - Method in class com.badlogic.gdx.utils.ObjectIntMap.Keys
-
Adds the remaining keys to the array.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Values
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
Returns a new array containing the remaining keys.
- toArray(Array<K>) - Method in class com.badlogic.gdx.utils.ObjectMap.Keys
-
Adds the remaining keys to the array.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
Returns a new array containing the remaining values.
- toArray(Array<V>) - Method in class com.badlogic.gdx.utils.ObjectMap.Values
-
Adds the remaining values to the specified array.
- toArray(Array<K>) - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
-
Adds the remaining values to the array.
- toArray() - Method in class com.badlogic.gdx.utils.ObjectSet.ObjectSetIterator
-
Returns a new array containing the remaining values.
- toArray() - Method in class com.badlogic.gdx.utils.ShortArray
-
- toBack() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Changes the z-order for this actor so it is in back of all siblings.
- toBackBufferX(int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
-
Converts an x-coordinate given in logical screen coordinates to
backbuffer coordinates.
- toBackBufferY(int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
-
Convers an y-coordinate given in backbuffer coordinates to
logical screen coordinates
- toBarycoord(Vector2, Vector2, Vector2, Vector2, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
Computes the barycentric coordinates v,w for the specified point in the triangle.
- toByteArray() - Method in class com.badlogic.gdx.utils.StreamUtils.OptimizedByteArrayOutputStream
-
- toCoordinates(Actor, Vector2) - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
Sets actorCoords to this event's coordinates relative to the specified actor.
- toFloatBits() - Method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFloatBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFloatBits(float, float, float, float) - Static method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.
- toFront() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
Changes the z-order for this actor so it is in front of all siblings.
- toGdx2DPixmapFormat(Pixmap.Format) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
- toggle() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Button
-
Toggles the checked state.
- toGlFormat(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- toGlFormat(Pixmap.Format) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
- toGlType(int) - Static method in class com.badlogic.gdx.graphics.g2d.Gdx2DPixmap
-
- toGlType(Pixmap.Format) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
- toIntBits() - Method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR.
- toIntBits(int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Color
-
Packs the color components into a 32-bit integer with the format ABGR.
- toJson(Object) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, FileHandle) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class, FileHandle) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Writer) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(Object, Class, Class, Writer) - Method in class com.badlogic.gdx.utils.Json
-
- toJson(JsonWriter.OutputType) - Method in class com.badlogic.gdx.utils.JsonValue
-
- toLogicalX(int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
-
Converts an x-coordinate given in backbuffer coordinates to
logical screen coordinates.
- toLogicalY(int) - Static method in class com.badlogic.gdx.graphics.glutils.HdpiUtils
-
Convers an y-coordinate given in backbuffer coordinates to
logical screen coordinates
- toMatrix(float[]) - Method in class com.badlogic.gdx.math.Quaternion
-
Fills a 4x4 matrix with the rotation matrix represented by this quaternion.
- toMatrix4(Matrix4) - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- toNormalMatrix() - Method in class com.badlogic.gdx.math.Matrix4
-
removes the translational part and transposes the matrix.
- Tooltip<T extends Actor> - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A listener that shows a tooltip actor when another actor is hovered over with the mouse.
- Tooltip(T) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
-
- Tooltip(T, TooltipManager) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
-
- TooltipManager - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Keeps track of an application's tooltips.
- TooltipManager() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
-
- top - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Region
-
- top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Container
-
- top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup
-
- top() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Table
-
- top - Static variable in class com.badlogic.gdx.utils.Align
-
- TOP_CENTER - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- TOP_LEFT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- TOP_RIGHT - Static variable in class com.badlogic.gdx.graphics.g2d.NinePatch
-
- topLeft - Static variable in class com.badlogic.gdx.utils.Align
-
- topRight - Static variable in class com.badlogic.gdx.utils.Align
-
- toScreenCoordinates(Vector2, Matrix4) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Transforms the coordinates to screen coordinates.
- toScreenCoordinates(Vector2, Matrix4) - Method in class com.badlogic.gdx.utils.viewport.Viewport
-
Transforms a point to real screen coordinates (as opposed to OpenGL ES window coordinates), where the origin is in the top
left and the the y-axis is pointing downwards.
- toString() - Method in class com.badlogic.gdx.assets.AssetDescriptor
-
- toString() - Method in class com.badlogic.gdx.files.FileHandle
-
- toString() - Method in class com.badlogic.gdx.Graphics.BufferFormat
-
- toString() - Method in class com.badlogic.gdx.graphics.Color
-
Returns the color encoded as hex string with the format RRGGBBAA.
- toString() - Method in class com.badlogic.gdx.Graphics.DisplayMode
-
- toString() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- toString() - Method in class com.badlogic.gdx.graphics.g2d.BitmapFont
-
- toString() - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun
-
- toString() - Method in class com.badlogic.gdx.graphics.g2d.GlyphLayout
-
- toString() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion
-
- toString() - Method in class com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite
-
- toString() - Method in class com.badlogic.gdx.graphics.g3d.Attribute
-
- toString() - Method in class com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap
-
- toString() - Method in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- toString() - Method in class com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data
-
- toString() - Method in class com.badlogic.gdx.graphics.VertexAttributes
-
- toString(int) - Static method in class com.badlogic.gdx.Input.Keys
-
- toString() - Method in class com.badlogic.gdx.math.Affine2
-
- toString() - Method in class com.badlogic.gdx.math.Circle
-
Returns a
String
representation of this
Circle
of the form
x,y,radius
.
- toString() - Method in class com.badlogic.gdx.math.collision.BoundingBox
-
- toString() - Method in class com.badlogic.gdx.math.collision.Ray
- toString() - Method in class com.badlogic.gdx.math.GridPoint2
-
- toString() - Method in class com.badlogic.gdx.math.GridPoint3
-
- toString() - Method in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- toString() - Method in class com.badlogic.gdx.math.Matrix3
-
- toString() - Method in class com.badlogic.gdx.math.Matrix4
-
- toString() - Method in class com.badlogic.gdx.math.Plane
-
- toString() - Method in class com.badlogic.gdx.math.Quaternion
-
- toString() - Method in class com.badlogic.gdx.math.Rectangle
-
Converts this Rectangle
to a string in the format [x,y,width,height]
.
- toString() - Method in class com.badlogic.gdx.math.Vector2
-
Converts this Vector2
to a string in the format (x,y)
.
- toString() - Method in class com.badlogic.gdx.math.Vector3
-
Converts this Vector3
to a string in the format (x,y,z)
.
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.Action
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.actions.DelegateAction
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.actions.ParallelAction
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.Actor
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.Group
-
Returns a description of the actor hierarchy, recursively.
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.InputEvent
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Cell
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Label
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.utils.BaseDrawable
-
- toString() - Method in class com.badlogic.gdx.scenes.scene2d.utils.Selection
-
- toString() - Method in class com.badlogic.gdx.utils.Array
-
- toString(String) - Method in class com.badlogic.gdx.utils.Array
-
- toString() - Method in class com.badlogic.gdx.utils.ArrayMap
-
- toString() - Method in class com.badlogic.gdx.utils.BinaryHeap.Node
-
- toString() - Method in class com.badlogic.gdx.utils.BinaryHeap
-
- toString() - Method in class com.badlogic.gdx.utils.BooleanArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.BooleanArray
-
- toString() - Method in class com.badlogic.gdx.utils.ByteArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.ByteArray
-
- toString() - Method in class com.badlogic.gdx.utils.CharArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.CharArray
-
- toString() - Method in class com.badlogic.gdx.utils.FloatArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.FloatArray
-
- toString() - Method in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IdentityMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.IntArray
-
- toString() - Method in class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntIntMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IntIntMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.IntMap
-
- toString() - Method in class com.badlogic.gdx.utils.IntSet
-
- toString() - Method in class com.badlogic.gdx.utils.JsonValue
-
- toString() - Method in class com.badlogic.gdx.utils.LongArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.LongArray
-
- toString() - Method in class com.badlogic.gdx.utils.LongMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.LongMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectFloatMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- toString(String) - Method in class com.badlogic.gdx.utils.ObjectMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectMap
-
- toString() - Method in class com.badlogic.gdx.utils.ObjectSet
-
- toString(String) - Method in class com.badlogic.gdx.utils.ObjectSet
-
- toString() - Method in class com.badlogic.gdx.utils.OrderedMap
-
- toString() - Method in class com.badlogic.gdx.utils.OrderedSet
-
- toString() - Method in class com.badlogic.gdx.utils.PerformanceCounter
- toString(StringBuilder) - Method in class com.badlogic.gdx.utils.PerformanceCounter
-
Creates a string in the form of "name [time: value, load: value]"
- toString(StringBuilder) - Method in class com.badlogic.gdx.utils.PerformanceCounters
-
- toString() - Method in class com.badlogic.gdx.utils.Queue
-
- toString() - Method in class com.badlogic.gdx.utils.ShortArray
-
- toString(String) - Method in class com.badlogic.gdx.utils.ShortArray
-
- toString() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Returns the current String representation.
- toString() - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- toString(String) - Method in class com.badlogic.gdx.utils.XmlReader.Element
-
- total - Variable in class com.badlogic.gdx.math.FloatCounter
-
The sum of all values
- total - Variable in class com.badlogic.gdx.math.Intersector.SplitTriangle
-
- TotalLifeOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
Offsets to acess a particular value inside a stride of a given channel
- totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch
-
Number of rendering calls, ever.
- totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteBatch
-
Number of rendering calls, ever.
- totalRenderCalls - Variable in class com.badlogic.gdx.graphics.g2d.SpriteCache
-
Number of rendering calls, ever.
- TOUCH_DOWN - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- TOUCH_DRAGGED - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- TOUCH_UP - Static variable in class com.badlogic.gdx.input.RemoteSender
-
- touchable(Touchable) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- Touchable - Enum in com.badlogic.gdx.scenes.scene2d
-
Determines how touch input events are distributed to an actor and any children.
- TouchableAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- TouchableAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.TouchableAction
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- touchDown(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector.GestureAdapter
-
- touchDown(float, float, int, int) - Method in interface com.badlogic.gdx.input.GestureDetector.GestureListener
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDown(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputEventQueue
-
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- touchDown(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when the screen was touched or a mouse button was pressed.
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when a mouse button or a finger touch goes down on the actor.
- touchDown(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a touch down event to the stage and returns true if an actor in the scene
handled
the event.
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.Tooltip
-
- touchDown(Tooltip) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TooltipManager
-
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchDown(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.FirstPersonCameraController
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDragged(float, float, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputAdapter
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputEventQueue
-
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- touchDragged(int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when a finger or the mouse was dragged.
- touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the mouse
button or touch.
- touchDragged(int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a touch moved event to the stage and returns true if an actor in the scene
handled
the event.
- touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
- touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchDragged(InputEvent, float, float, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- TouchFocus() - Constructor for class com.badlogic.gdx.scenes.scene2d.Stage.TouchFocus
-
- Touchpad - Class in com.badlogic.gdx.scenes.scene2d.ui
-
An on-screen joystick.
- Touchpad(float, Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad(float, Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad(float, Touchpad.TouchpadStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad
-
- Touchpad.TouchpadStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TouchpadStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- TouchpadStyle(Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- TouchpadStyle(Touchpad.TouchpadStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchUp(float, float, int, int) - Method in class com.badlogic.gdx.input.GestureDetector
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.input.RemoteSender
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputAdapter
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputEventQueue
-
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.InputMultiplexer
-
- touchUp(int, int, int, int) - Method in interface com.badlogic.gdx.InputProcessor
-
Called when a finger was lifted or a mouse button was released.
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.InputListener
-
Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse
button or touch.
- touchUp(int, int, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.Stage
-
Applies a touch up event to the stage and returns true if an actor in the scene
handled
the event.
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldClickListener
-
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ActorGestureListener
-
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- touchUp(InputEvent, float, float, int, int) - Method in class com.badlogic.gdx.scenes.scene2d.utils.DragListener
-
- tra() - Method in class com.badlogic.gdx.math.Matrix4
-
Transposes the matrix.
- trace() - Method in class com.badlogic.gdx.utils.JsonValue
-
Returns a human readable string representing the path from the root of the JSON object graph to this value.
- trafficClass - Variable in class com.badlogic.gdx.net.SocketHints
-
The traffic class describes the type of connection that shall be established.
- Trailer - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The Trailer general field value indicates that the given set of header fields is present in the trailer of a message encoded
with chunked transfer coding.
- traMul(Matrix4) - Method in class com.badlogic.gdx.math.Vector3
-
Multiplies the vector by the transpose of the given matrix, assuming the fourth (w) component of the vector is 1.
- traMul(Matrix3) - Method in class com.badlogic.gdx.math.Vector3
-
Multiplies the vector by the transpose of the given matrix.
- TransferEncoding - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
The form of encoding used to safely transfer the entity to the user.
- transform(Matrix4) - Method in class com.badlogic.gdx.graphics.Camera
-
Transform the position, direction and up vector by the given matrix
- transform - Variable in class com.badlogic.gdx.graphics.g3d.ModelInstance
-
the world transform
- transform - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Current transform of the controller
DO NOT CHANGE MANUALLY
- Transform() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- transform(Matrix4) - Method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the positions in the mesh.
- transform(Matrix4, int, int) - Method in class com.badlogic.gdx.graphics.Mesh
-
- transform(Matrix4, float[], int, int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the positions in the float array.
- transform(Vector3) - Method in class com.badlogic.gdx.math.Quaternion
-
Transforms the given vector using this quaternion
- transform(Buffer, int, int, int, Matrix4) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(float[], int, int, int, Matrix4) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(Buffer, int, int, int, Matrix4, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(float[], int, int, int, Matrix4, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(Buffer, int, int, int, Matrix3) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(float[], int, int, int, Matrix3) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(Buffer, int, int, int, Matrix3, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transform(float[], int, int, int, Matrix3, int) - Static method in class com.badlogic.gdx.utils.BufferUtils
-
Multiply float vector components within the buffer with the specified matrix.
- transformationOffset - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
The transformation offset can be used to change the pivot point for rotation and scaling.
- TransformDrawable - Interface in com.badlogic.gdx.scenes.scene2d.utils
-
A drawable that supports scale and rotation.
- transformUV(Matrix3) - Method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the texture coordinates in the mesh.
- transformUV(Matrix3, float[], int, int, int, int) - Static method in class com.badlogic.gdx.graphics.Mesh
-
Method to transform the texture coordinates (UV) in the float array.
- transitionCurrentTime - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
The current transition time.
- transitionTargetTime - Variable in class com.badlogic.gdx.graphics.g3d.utils.AnimationController
-
The target transition time.
- translate(float, float, float) - Method in class com.badlogic.gdx.graphics.Camera
-
Moves the camera by the given amount on each axis.
- translate(Vector3) - Method in class com.badlogic.gdx.graphics.Camera
-
Moves the camera by the given vector.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.BitmapFontCache
-
Sets the position of the text, relative to its current position.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the position relative to the current position where the sprite will be drawn.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the position relative to the current position where the sprite will be drawn.
- translate(float, float, float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Translates by the specified amount of units
- translate(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- translate(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleController
-
Postmultiplies the current transformation with a translation matrix represented by the given translation.
- translate(Vector3) - Method in class com.badlogic.gdx.graphics.g3d.particles.ParticleEffect
-
Applies the translation to the current transformation matrix of each controller.
- translate(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
Multiplies the current transformation matrix by a translation matrix.
- translate(float, float) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Moves the camera by the given amount on each axis.
- translate(Vector2) - Method in class com.badlogic.gdx.graphics.OrthographicCamera
-
Moves the camera by the given vector.
- translate(float, float) - Method in class com.badlogic.gdx.math.Affine2
-
Postmultiplies this matrix by a translation matrix.
- translate(Vector2) - Method in class com.badlogic.gdx.math.Affine2
-
Postmultiplies this matrix by a translation matrix.
- translate(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix by a translation matrix.
- translate(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Postmultiplies this matrix by a translation matrix.
- translate(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix by a translation matrix.
- translate(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Postmultiplies this matrix by a translation matrix.
- translate(float, float) - Method in class com.badlogic.gdx.math.Polygon
-
Translates the polygon's position by the specified horizontal and vertical amounts.
- translate(float, float) - Method in class com.badlogic.gdx.math.Polyline
-
- translateButton - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The button for translating the camera along the up/right plane
- translateTarget - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
Whether to update the target on translation
- translateUnits - Variable in class com.badlogic.gdx.graphics.g3d.utils.CameraInputController
-
The units to translate the camera when moved the full width or height of the screen.
- translateX(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the x position relative to the current position where the sprite will be drawn.
- translateX(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the x position relative to the current position where the sprite will be drawn.
- translateX(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Moves by the specified amount of units along the x axis
- translateY(float) - Method in class com.badlogic.gdx.graphics.g2d.PolygonSprite
-
Sets the y position relative to the current position where the sprite will be drawn.
- translateY(float) - Method in class com.badlogic.gdx.graphics.g2d.Sprite
-
Sets the y position relative to the current position where the sprite will be drawn.
- translateY(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Moves by the specified amount of units along the y axis
- translateZ(float) - Method in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Moves by the specified amount of units along the z axis
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNode
-
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeAnimation
-
the keyframes, defining the translation of a node for a specific timestamp
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.Node
-
the translation, relative to the parent, not modified by animations
- translation - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeAnimation
-
the translation keyframes if any (might be null), sorted by time ascending
- translation - Variable in class com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
-
- transpose() - Method in class com.badlogic.gdx.math.Matrix3
-
Transposes the current matrix.
- Tree - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A tree widget where each node has an icon, actor, and child nodes.
- Tree(Skin) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree(Skin, String) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree(Tree.TreeStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree
-
- Tree.Node - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- Tree.TreeStyle - Class in com.badlogic.gdx.scenes.scene2d.ui
-
- TreeStyle() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- TreeStyle(Drawable, Drawable, Drawable) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- TreeStyle(Tree.TreeStyle) - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle
-
- Triangle(float, float, float, float, float, float, float, float, float) - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue.Triangle
-
- triangle(short, short, short) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(Vector3, Vector3, Vector3) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(Vector3, Color, Vector3, Color, Vector3, Color) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- triangle(short, short, short) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle by indices.
- triangle(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle.
- triangle(Vector3, Vector3, Vector3) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle.
- triangle(Vector3, Color, Vector3, Color, Vector3, Color) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a triangle.
- triangle(float, float, float, float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- triangle(float, float, float, float, float, float, Color, Color, Color) - Method in class com.badlogic.gdx.graphics.glutils.ShapeRenderer
-
- triangleArea(float, float, float, float, float, float) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
- triangleCentroid(float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
- triangleCircumcenter(float, float, float, float, float, float, Vector2) - Static method in class com.badlogic.gdx.math.GeometryUtils
-
Returns the circumcenter of the triangle.
- trim(ShortArray, float[], float[], int, int) - Method in class com.badlogic.gdx.math.DelaunayTriangulator
-
Removes all triangles with a centroid outside the specified hull, which may be concave.
- trimToSize() - Method in class com.badlogic.gdx.utils.StringBuilder
-
Trims off any extra capacity beyond the current length.
- trn(Vector2) - Method in class com.badlogic.gdx.math.Matrix3
-
Adds a translational component to the matrix in the 3rd column.
- trn(float, float) - Method in class com.badlogic.gdx.math.Matrix3
-
Adds a translational component to the matrix in the 3rd column.
- trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix3
-
Adds a translational component to the matrix in the 3rd column.
- trn(Vector3) - Method in class com.badlogic.gdx.math.Matrix4
-
Adds a translational component to the matrix in the 4th column.
- trn(float, float, float) - Method in class com.badlogic.gdx.math.Matrix4
-
Adds a translational component to the matrix in the 4th column.
- truncate(int) - Method in class com.badlogic.gdx.utils.Array
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.ArrayMap
-
Reduces the size of the arrays to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.BooleanArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.ByteArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.CharArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.DelayedRemovalArray
-
- truncate(int) - Method in class com.badlogic.gdx.utils.FloatArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.IntArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.LongArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.ShortArray
-
Reduces the size of the array to the specified size.
- truncate(int) - Method in class com.badlogic.gdx.utils.SnapshotArray
-
- type - Variable in class com.badlogic.gdx.assets.AssetDescriptor
-
- type() - Method in class com.badlogic.gdx.files.FileHandle
-
- type - Variable in class com.badlogic.gdx.graphics.g3d.Attribute
-
The type of this attribute
- Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute
-
- Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute
-
- Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute
-
- Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute
-
- Type - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute
-
- type - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial
-
- type - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor
-
- type - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
- type - Variable in class com.badlogic.gdx.graphics.g3d.particles.ResourceData.AssetData
-
- type - Variable in class com.badlogic.gdx.graphics.VertexAttribute
-
the OpenGL type of each component, e.g.
- type() - Method in class com.badlogic.gdx.utils.JsonValue
-
- v - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- v - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
-
- V - Static variable in class com.badlogic.gdx.Input.Keys
-
- V1 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- V1 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- V2 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- v2 - Variable in class com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph
-
- V2 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- v2 - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion
-
- V2Offset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- V3 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- V3 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- V4 - Static variable in interface com.badlogic.gdx.graphics.g2d.Batch
-
- V4 - Static variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
- val - Variable in class com.badlogic.gdx.math.Matrix3
-
- val - Variable in class com.badlogic.gdx.math.Matrix4
-
- valid - Variable in class com.badlogic.gdx.utils.PerformanceCounter
-
Flag to indicate that the current value is valid, you need to set this to true if using your own timing mechanism
- validate(BaseShader, int, Renderable) - Method in class com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform
-
- validate(BaseShader, int, Renderable) - Method in interface com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator
-
- validate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.Widget
-
- validate() - Method in class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
-
- validate() - Method in class com.badlogic.gdx.scenes.scene2d.utils.ArraySelection
-
Removes objects from the selection that are no longer in the items array.
- validate() - Method in interface com.badlogic.gdx.scenes.scene2d.utils.Layout
-
Ensures the actor has been laid out.
- value - Variable in class com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute
-
- value - Variable in class com.badlogic.gdx.graphics.g3d.attributes.IntAttribute
-
- value - Variable in class com.badlogic.gdx.graphics.g3d.decals.Decal
-
Set a multipurpose value which can be queried and used for things like group identification.
- value - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelNodeKeyframe
-
the value of the keyframe
- value - Variable in class com.badlogic.gdx.graphics.g3d.model.NodeKeyframe
-
the value of this keyframe at the specified timestamp
- value - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer
-
- value - Variable in class com.badlogic.gdx.math.CumulativeDistribution.CumulativeValue
-
- value(float) - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
Finds the value whose interval contains the given probability
Binary search algorithm is used to find the value.
- value() - Method in class com.badlogic.gdx.math.CumulativeDistribution
-
- value - Variable in class com.badlogic.gdx.math.FloatCounter
-
The current windowed mean value
- Value - Class in com.badlogic.gdx.scenes.scene2d.ui
-
Value placeholder, allowing the value to be computed on request.
- Value() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.Value
-
- value - Variable in class com.badlogic.gdx.utils.IdentityMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.IntFloatMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.IntIntMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.IntMap.Entry
-
- value(Object) - Method in class com.badlogic.gdx.utils.JsonWriter
-
- value - Variable in class com.badlogic.gdx.utils.LongMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.ObjectFloatMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.ObjectIntMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.ObjectMap.Entry
-
- value - Variable in class com.badlogic.gdx.utils.SortedIntList.Node
-
Value held
- value(byte) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a byte
value to the stream.
- value(short) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a short
value to the stream.
- value(int) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an int
value to the stream.
- value(long) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a long
value to the stream.
- value(float) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a float
value to the stream.
- value(double) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a double
value to the stream.
- value(boolean) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a boolean
value to the stream.
- value(char) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a char
value to the stream.
- value(String) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a String
value to the stream.
- value(byte[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized byte array
value to the stream.
- value(short[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized short array
value to the stream.
- value(int[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized int array
value to the stream.
- value(long[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized long array
value to the stream.
- value(float[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized float array
value to the stream.
- value(double[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized double array
value to the stream.
- value(boolean[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a boolean array
value to the stream.
- value(char[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized char array
value to the stream.
- value(String[]) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends an optimized String array
value to the stream.
- value(JsonValue) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends the given JsonValue, including all its fields recursively, to the stream.
- value(Object) - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends the object to the stream, if it is a known value type.
- value() - Method in class com.badlogic.gdx.utils.UBJsonWriter
-
Appends a null
value to the stream.
- Value.Fixed - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A fixed value that is not computed each time it is used.
- valueAt(T, float) - Method in class com.badlogic.gdx.math.Bezier
-
- valueAt(T, float) - Method in class com.badlogic.gdx.math.BSpline
-
- valueAt(T, int, float) - Method in class com.badlogic.gdx.math.BSpline
-
- valueAt(T, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- valueAt(T, int, float) - Method in class com.badlogic.gdx.math.CatmullRomSpline
-
- valueAt(T, float) - Method in interface com.badlogic.gdx.math.Path
-
- valueOf(String) - Static method in enum com.badlogic.gdx.Application.ApplicationType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Files.FileType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in class com.badlogic.gdx.graphics.Color
-
Returns a new color from a hex string with the format RRGGBBAA.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Cursor.SystemCursor
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.Animation.PlayMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g2d.PixmapPackerIO.ImageFormat
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial.MaterialType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter.EmissionMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.particles.ParticleShader.ParticleType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue.SpawnSide
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in class com.badlogic.gdx.Input.Keys
-
- valueOf(String) - Static method in enum com.badlogic.gdx.Input.Orientation
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Input.Peripheral
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.Net.Protocol
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.ui.Table.Debug
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.utils.JsonValue.ValueType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.badlogic.gdx.utils.Scaling
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum com.badlogic.gdx.Application.ApplicationType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Files.FileType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Cubemap.CubemapSide
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Cursor.SystemCursor
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g2d.Animation.PlayMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g2d.PixmapPackerIO.ImageFormat
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial.MaterialType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter.EmissionMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g3d.particles.ParticleShader.ParticleType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue.SpawnSide
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Graphics.GraphicsType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Mesh.VertexDataType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Blending
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Filter
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Pixmap.Format
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureFilter
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.Texture.TextureWrap
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.graphics.TextureData.TextureDataType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Input.Orientation
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Input.Peripheral
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.math.Plane.PlaneSide
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.Net.Protocol
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.scenes.scene2d.InputEvent.Type
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.scenes.scene2d.Touchable
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.scenes.scene2d.ui.Table.Debug
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values - Variable in class com.badlogic.gdx.utils.ArrayMap
-
- values() - Method in class com.badlogic.gdx.utils.ArrayMap
-
Returns an iterator for the values in the map.
- Values(ArrayMap<Object, V>) - Constructor for class com.badlogic.gdx.utils.ArrayMap.Values
-
- values() - Method in class com.badlogic.gdx.utils.IdentityMap
-
Returns an iterator for the values in the map.
- Values(IdentityMap<?, V>) - Constructor for class com.badlogic.gdx.utils.IdentityMap.Values
-
- values() - Method in class com.badlogic.gdx.utils.IntFloatMap
-
Returns an iterator for the values in the map.
- Values(IntFloatMap) - Constructor for class com.badlogic.gdx.utils.IntFloatMap.Values
-
- values() - Method in class com.badlogic.gdx.utils.IntIntMap
-
Returns an iterator for the values in the map.
- Values(IntIntMap) - Constructor for class com.badlogic.gdx.utils.IntIntMap.Values
-
- values() - Method in class com.badlogic.gdx.utils.IntMap
-
Returns an iterator for the values in the map.
- Values(IntMap<V>) - Constructor for class com.badlogic.gdx.utils.IntMap.Values
-
- values() - Static method in enum com.badlogic.gdx.utils.JsonValue.ValueType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.badlogic.gdx.utils.JsonWriter.OutputType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Method in class com.badlogic.gdx.utils.LongMap
-
Returns an iterator for the values in the map.
- Values(LongMap<V>) - Constructor for class com.badlogic.gdx.utils.LongMap.Values
-
- values() - Method in class com.badlogic.gdx.utils.ObjectFloatMap
-
Returns an iterator for the values in the map.
- Values(ObjectFloatMap<?>) - Constructor for class com.badlogic.gdx.utils.ObjectFloatMap.Values
-
- values() - Method in class com.badlogic.gdx.utils.ObjectIntMap
-
Returns an iterator for the values in the map.
- Values(ObjectIntMap<?>) - Constructor for class com.badlogic.gdx.utils.ObjectIntMap.Values
-
- values() - Method in class com.badlogic.gdx.utils.ObjectMap
-
Returns an iterator for the values in the map.
- Values(ObjectMap<?, V>) - Constructor for class com.badlogic.gdx.utils.ObjectMap.Values
-
- values() - Method in class com.badlogic.gdx.utils.OrderedMap
-
Returns an iterator for the values in the map.
- values() - Static method in enum com.badlogic.gdx.utils.Scaling
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- Vary - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Tells downstream proxies how to match future request headers to decide whether the cached response can be used rather than
requesting a fresh one from the origin server.
- Vector<T extends Vector<T>> - Interface in com.badlogic.gdx.math
-
Encapsulates a general vector.
- Vector2 - Class in com.badlogic.gdx.math
-
Encapsulates a 2D vector.
- Vector2() - Constructor for class com.badlogic.gdx.math.Vector2
-
Constructs a new vector at (0,0)
- Vector2(float, float) - Constructor for class com.badlogic.gdx.math.Vector2
-
Constructs a vector with the given components
- Vector2(Vector2) - Constructor for class com.badlogic.gdx.math.Vector2
-
Constructs a vector from the given vector
- Vector3 - Class in com.badlogic.gdx.math
-
Encapsulates a 3D vector.
- Vector3() - Constructor for class com.badlogic.gdx.math.Vector3
-
Constructs a vector at (0,0,0)
- Vector3(float, float, float) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector with the given components
- Vector3(Vector3) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector from the given vector
- Vector3(float[]) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector from the given array.
- Vector3(Vector2, float) - Constructor for class com.badlogic.gdx.math.Vector3
-
Creates a vector from the given vector and z-component
- velocities - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer
-
- VelocityPhiDiffOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- VelocityPhiStartOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- VelocityStrengthDiffOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- VelocityStrengthStartOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- VelocityThetaDiffOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- VelocityThetaStartOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- version - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelData
-
- Version - Class in com.badlogic.gdx
-
The version of libgdx
- Version() - Constructor for class com.badlogic.gdx.Version
-
- VERSION - Static variable in class com.badlogic.gdx.Version
-
the current version of libgdx as a String in the major.minor.revision format
- VERSION_HI - Static variable in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- VERSION_LO - Static variable in class com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader
-
- vertex(Vector3, Vector3, Color, Vector2) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- vertex(float...) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- vertex(MeshPartBuilder.VertexInfo) - Method in class com.badlogic.gdx.graphics.g3d.utils.MeshBuilder
-
- vertex(float...) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add one or more vertices, returns the index of the last vertex added.
- vertex(Vector3, Vector3, Color, Vector2) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a vertex, returns the index.
- vertex(MeshPartBuilder.VertexInfo) - Method in interface com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder
-
Add a vertex, returns the index.
- vertex(float, float, float) - Method in interface com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer
-
- vertex(float, float, float) - Method in class com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer20
-
- VertexArray - Class in com.badlogic.gdx.graphics.glutils
-
Convenience class for working with OpenGL vertex arrays.
- VertexArray(int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
-
Constructs a new interleaved VertexArray
- VertexArray(int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexArray
-
Constructs a new interleaved VertexArray
- VertexAttribute - Class in com.badlogic.gdx.graphics
-
A single vertex attribute defined by its
VertexAttributes.Usage
, its number of components and its shader alias.
- VertexAttribute(int, int, String) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
-
Constructs a new VertexAttribute.
- VertexAttribute(int, int, String, int) - Constructor for class com.badlogic.gdx.graphics.VertexAttribute
-
Constructs a new VertexAttribute.
- VertexAttributes - Class in com.badlogic.gdx.graphics
-
Instances of this class specify the vertex attributes of a mesh.
- VertexAttributes(VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.VertexAttributes
-
Constructor, sets the vertex attributes in a specific order
- VertexAttributes.Usage - Class in com.badlogic.gdx.graphics
-
The usage of a vertex attribute.
- VertexBufferObject - Class in com.badlogic.gdx.graphics.glutils
-
A
VertexData
implementation based on OpenGL vertex buffer objects.
- VertexBufferObject(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Constructs a new interleaved VertexBufferObject.
- VertexBufferObject(boolean, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObject
-
Constructs a new interleaved VertexBufferObject.
- VertexBufferObjectSubData - Class in com.badlogic.gdx.graphics.glutils
-
A
VertexData
implementation based on OpenGL vertex buffer objects.
- VertexBufferObjectSubData(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectSubData
-
Constructs a new interleaved VertexBufferObject.
- VertexBufferObjectWithVAO - Class in com.badlogic.gdx.graphics.glutils
-
A
VertexData
implementation that uses vertex buffer objects and vertex array objects.
- VertexBufferObjectWithVAO(boolean, int, VertexAttribute...) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
-
Constructs a new interleaved VertexBufferObjectWithVAO.
- VertexBufferObjectWithVAO(boolean, int, VertexAttributes) - Constructor for class com.badlogic.gdx.graphics.glutils.VertexBufferObjectWithVAO
-
Constructs a new interleaved VertexBufferObjectWithVAO.
- vertexCount - Static variable in class com.badlogic.gdx.graphics.profiling.GLProfiler
-
The amount rendered vertices since the last reset.
- VertexData - Interface in com.badlogic.gdx.graphics.glutils
-
A VertexData instance holds vertices for rendering with OpenGL.
- VertexInfo() - Constructor for class com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo
-
- vertexShader - Variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config
-
The uber vertex shader to use, null to use the default vertex shader.
- vertexShader - Variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
-
The uber vertex shader to use, null to use the default vertex shader.
- vertexSize - Variable in class com.badlogic.gdx.graphics.VertexAttributes
-
the size of a single vertex in bytes
- VerticalGroup - Class in com.badlogic.gdx.scenes.scene2d.ui
-
A group that lays out its children on top of each other in a single column.
- VerticalGroup() - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup
-
- vertices - Variable in class com.badlogic.gdx.graphics.g3d.model.data.ModelMesh
-
- Via - Static variable in interface com.badlogic.gdx.net.HttpRequestHeader
-
Informs the server of proxies through which the request was sent.
- Via - Static variable in interface com.badlogic.gdx.net.HttpResponseHeader
-
Informs the client of proxies through which the response was sent.
- vibrate(int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- vibrate(long[], int) - Method in class com.badlogic.gdx.input.RemoteInput
-
- vibrate(int) - Method in interface com.badlogic.gdx.Input
-
Vibrates for the given amount of time.
- vibrate(long[], int) - Method in interface com.badlogic.gdx.Input
-
Vibrate with a given pattern.
- view - Variable in class com.badlogic.gdx.graphics.Camera
-
the view matrix
- Viewport - Class in com.badlogic.gdx.utils.viewport
-
Manages a
Camera
and determines how world coordinates are mapped to and from the screen.
- Viewport() - Constructor for class com.badlogic.gdx.utils.viewport.Viewport
-
- viewportHeight - Variable in class com.badlogic.gdx.graphics.Camera
-
the viewport height
- viewportWidth - Variable in class com.badlogic.gdx.graphics.Camera
-
the viewport width
- viewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- viewTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- viewWorldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
-
- viewWorldTrans - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters
-
- VIOLET - Static variable in class com.badlogic.gdx.graphics.Color
-
- virtualX - Variable in class com.badlogic.gdx.Graphics.Monitor
-
- virtualY - Variable in class com.badlogic.gdx.Graphics.Monitor
-
- visible(boolean) - Static method in class com.badlogic.gdx.scenes.scene2d.actions.Actions
-
- VisibleAction - Class in com.badlogic.gdx.scenes.scene2d.actions
-
- VisibleAction() - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.VisibleAction
-
- visualPressedDuration - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.ClickListener
-
- VOffset - Static variable in class com.badlogic.gdx.graphics.g3d.particles.ParticleChannels
-
- volume() - Method in class com.badlogic.gdx.math.collision.Sphere
-
- VOLUME_DOWN - Static variable in class com.badlogic.gdx.Input.Keys
-
- VOLUME_UP - Static variable in class com.badlogic.gdx.Input.Keys
-
- vScroll - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- vScrollKnob - Variable in class com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle
-
Optional.
- vWrap - Variable in class com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData.Page
-
- vWrap - Variable in class com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor
-