Class ParticleDisplay
java.lang.Object
com.cryptomorin.xseries.particles.ParticleDisplay
public class ParticleDisplay extends Object
By default the particle xyz offsets and speed aren't 0, but
everything will be 0 by default in this class.
Particles are spawned to a location. So all the nearby players can see it.
The fields of this class are publicly accessible for ease of use. All the fields can be null except the particle type.
For cross-version compatibility, instead of Bukkit's Color
the java awt Color
class is used.
the data field is used to store special particle data, such as colored particles.
For colored particles a float list is used since the particle size is a float.
The format of float list data for a colored particle is:
[r, g, b, size]
- Version:
- 3.0.1
- Author:
- Crypto Morin
- See Also:
XParticle
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Field Summary
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Constructor Summary
Constructors Constructor Description ParticleDisplay(org.bukkit.Particle particle, org.bukkit.Location location)
ParticleDisplay(org.bukkit.Particle particle, org.bukkit.Location location, int count)
ParticleDisplay(org.bukkit.Particle particle, org.bukkit.Location location, int count, double offsetx, double offsety, double offsetz)
ParticleDisplay(org.bukkit.Particle particle, org.bukkit.Location location, int count, double offsetx, double offsety, double offsetz, double extra)
Make a new instance of particle display. -
Method Summary
Modifier and Type Method Description ParticleDisplay
clone()
Clones this particle settings.org.bukkit.Location
cloneLocation(double x, double y, double z)
Clones the location of this particle display and adds xyz.ParticleDisplay
cloneWithLocation(double x, double y, double z)
Clones this particle settings and adds xyz to its location.static ParticleDisplay
colored(org.bukkit.Location location, int r, int g, int b, float size)
Builds a simple ParticleDisplay object with cross-version compatibleParticle.DustOptions
properties.static ParticleDisplay
colored(org.bukkit.Location location, Color color, float size)
Builds a simple ParticleDisplay object with cross-version compatibleParticle.DustOptions
properties.ParticleDisplay
directional()
When a particle is set to be directional it'll only spawn one particle and the xyz offset values are used for the direction of the particle.static ParticleDisplay
display(org.bukkit.Location location, org.bukkit.Particle particle)
A quick access method to display a simple particle.ParticleDisplay
faceEntity(org.bukkit.entity.Entity entity)
Adjusts the rotation settings to face the entitys direction.static ParticleDisplay
fromConfig(org.bukkit.Location location, org.bukkit.configuration.ConfigurationSection config)
Builds particle settings from a configuration section.boolean
isDirectional()
Check if this particle setting is a directional particle.ParticleDisplay
offset(double x, double y, double z)
Set the xyz offset of the particle settings.ParticleDisplay
rotate(double x, double y, double z)
Rotates the particle position based on the xyz radians.static org.bukkit.Location
rotate(org.bukkit.Location location, double x, double y, double z, org.bukkit.util.Vector rotation)
Rotates the given xyz with the given rotation radians and adds the to the specified location.ParticleDisplay
rotate(org.bukkit.util.Vector vector)
Rotates the particle position based on this vector.static ParticleDisplay
simple(org.bukkit.Location location, org.bukkit.Particle particle)
Builds a simple ParticleDisplay object.void
spawn()
Spawns the particle at the current location.void
spawn(boolean rotate)
Spawns the particle at the current location.org.bukkit.Location
spawn(double x, double y, double z)
Adds xyz to the cloned loaction before spawning particle.void
spawn(org.bukkit.Location location)
Spawns the particle at the given location.void
spawn(org.bukkit.Location loc, boolean rotate)
Displays the particle in the specified location.void
spawn(org.bukkit.util.Vector location)
Adds xyz of the given vector to the cloned location before spawning particles.ParticleDisplay
withColor(Color color, float size)
Adds color properties to the particle settings.ParticleDisplay
withCount(int count)
Changes the particle count of the particle settings.ParticleDisplay
withExtra(double extra)
In most cases extra is the speed of the particles.
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Field Details
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Constructor Details
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ParticleDisplay
public ParticleDisplay(@Nonnull org.bukkit.Particle particle, @Nullable org.bukkit.Location location, int count, double offsetx, double offsety, double offsetz, double extra)Make a new instance of particle display. The position of each particle will be randomized positively and negatively by the offset parameters on each axis.- Parameters:
particle
- the particle to spawn.location
- the location to spawn the particle at.count
- the count of particles to spawn.offsetx
- the x offset.offsety
- the y offset.offsetz
- the z offset.extra
- in most cases extra is the speed of the particles.
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ParticleDisplay
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ParticleDisplay
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ParticleDisplay
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Method Details
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colored
@Nonnull public static ParticleDisplay colored(@Nullable org.bukkit.Location location, int r, int g, int b, float size)Builds a simple ParticleDisplay object with cross-version compatibleParticle.DustOptions
properties.- Parameters:
location
- the location of the display.size
- the size of the dust.- Returns:
- a redstone colored dust.
- Since:
- 1.0.0
- See Also:
simple(Location, Particle)
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colored
@Nonnull public static ParticleDisplay colored(@Nullable org.bukkit.Location location, @Nonnull Color color, float size)Builds a simple ParticleDisplay object with cross-version compatibleParticle.DustOptions
properties.- Parameters:
location
- the location of the display.color
- the color of the particle.size
- the size of the dust.- Returns:
- a redstone colored dust.
- Since:
- 3.0.0
- See Also:
colored(Location, int, int, int, float)
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simple
@Nonnull public static ParticleDisplay simple(@Nullable org.bukkit.Location location, @Nonnull org.bukkit.Particle particle)Builds a simple ParticleDisplay object. An invocation of this method yields exactly the same result as the expression:new ParticleDisplay(particle, location, 1, 0, 0, 0, 0);
- Parameters:
location
- the location of the display.particle
- the particle of the display.- Returns:
- a simple ParticleDisplay.
- Since:
- 1.0.0
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display
public static ParticleDisplay display(@Nonnull org.bukkit.Location location, @Nonnull org.bukkit.Particle particle)A quick access method to display a simple particle. An invocation of this method yields the same result as the expression:ParticleDisplay.simple(location, particle).spawn();
- Parameters:
location
- the location of the particle.particle
- the particle to show.- Returns:
- a simple ParticleDisplay.
- Since:
- 1.0.0
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fromConfig
@Nonnull public static ParticleDisplay fromConfig(@Nullable org.bukkit.Location location, @Nonnull org.bukkit.configuration.ConfigurationSection config)Builds particle settings from a configuration section.- Parameters:
location
- the location for this particle settings.config
- the config section for the settings.- Returns:
- a parsed ParticleDisplay.
- Since:
- 1.0.0
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rotate
@Nonnull public static org.bukkit.Location rotate(@Nonnull org.bukkit.Location location, double x, double y, double z, @Nonnull org.bukkit.util.Vector rotation)Rotates the given xyz with the given rotation radians and adds the to the specified location.- Parameters:
location
- the location to add the rotated axis.rotation
- the xyz rotation radians.- Returns:
- a cloned rotated location.
- Since:
- 3.0.0
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withCount
Changes the particle count of the particle settings.- Parameters:
count
- the particle count.- Returns:
- the same particle display.
- Since:
- 3.0.0
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withExtra
In most cases extra is the speed of the particles.- Parameters:
extra
- the extra number.- Returns:
- the same particle display.
- Since:
- 3.0.1
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withColor
Adds color properties to the particle settings.- Parameters:
color
- the RGB color of the particle.size
- the size of the particle.- Returns:
- a colored particle.
- Since:
- 3.0.0
- See Also:
colored(Location, Color, float)
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faceEntity
Adjusts the rotation settings to face the entitys direction. Only some of the shapes support this method.- Parameters:
entity
- the entity to face.- Returns:
- the same particle display.
- Since:
- 3.0.0
- See Also:
rotate(Vector)
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cloneLocation
Clones the location of this particle display and adds xyz.- Parameters:
x
- the x to add to the location.y
- the y to add to the location.z
- the z to add to the location.- Returns:
- the cloned location.
- Since:
- 1.0.0
- See Also:
clone()
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cloneWithLocation
Clones this particle settings and adds xyz to its location.- Parameters:
x
- the x to add.y
- the y to add.z
- the z to add.- Returns:
- the cloned ParticleDisplay.
- Since:
- 1.0.0
- See Also:
clone()
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clone
Clones this particle settings.- Overrides:
clone
in classObject
- Returns:
- the cloned ParticleDisplay.
- See Also:
cloneWithLocation(double, double, double)
,cloneLocation(double, double, double)
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rotate
Rotates the particle position based on this vector.- Parameters:
vector
- the vector to rotate from. The xyz values of this vectors must be radians.- Since:
- 1.0.0
- See Also:
rotate(double, double, double)
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rotate
Rotates the particle position based on the xyz radians. Rotations are only supported for some shapes inXParticle
. Rotating some of them can result in weird shapes.- Since:
- 3.0.0
- See Also:
rotate(Vector)
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offset
Set the xyz offset of the particle settings.- Since:
- 1.1.0
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directional
When a particle is set to be directional it'll only spawn one particle and the xyz offset values are used for the direction of the particle.Colored particles in 1.12 and below don't support this.
- Since:
- 1.1.0
- See Also:
isDirectional()
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isDirectional
public boolean isDirectional()Check if this particle setting is a directional particle.- Returns:
- true if the particle is directional, otherwise false.
- Since:
- 2.1.0
- See Also:
directional()
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spawn
public void spawn()Spawns the particle at the current location.- Since:
- 2.0.1
- See Also:
spawn(boolean)
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spawn
public void spawn(boolean rotate)Spawns the particle at the current location.- Since:
- 3.0.0
- See Also:
spawn(Location, boolean)
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spawn
Spawns the particle at the given location.- Since:
- 1.0.0
- See Also:
spawn(Location, boolean)
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spawn
Adds xyz of the given vector to the cloned location before spawning particles.- Parameters:
location
- the xyz to add.- Since:
- 1.0.0
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spawn
Adds xyz to the cloned loaction before spawning particle.- Since:
- 1.0.0
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spawn
Displays the particle in the specified location. This method does not support rotations if used directly.- Parameters:
loc
- the location to display the particle at.- Since:
- 2.1.0
- See Also:
spawn(double, double, double)
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