public class JoinGameServerSessionRequest extends AbstractModel
header, skipSign| Constructor and Description | 
|---|
JoinGameServerSessionRequest()  | 
JoinGameServerSessionRequest(JoinGameServerSessionRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
       and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy. 
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| Modifier and Type | Method and Description | 
|---|---|
String | 
getGameServerSessionId()
Get Game server session ID. 
 | 
String | 
getPlayerData()
Get Player custom data. 
 | 
String | 
getPlayerId()
Get Player ID. 
 | 
void | 
setGameServerSessionId(String GameServerSessionId)
Set Game server session ID. 
 | 
void | 
setPlayerData(String PlayerData)
Set Player custom data. 
 | 
void | 
setPlayerId(String PlayerId)
Set Player ID. 
 | 
void | 
toMap(HashMap<String,String> map,
     String prefix)
Internal implementation, normal users should not use it. 
 | 
any, fromJsonString, getBinaryParams, GetHeader, getMultipartRequestParams, getSkipSign, isStream, set, SetHeader, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, setSkipSign, toJsonStringpublic JoinGameServerSessionRequest()
public JoinGameServerSessionRequest(JoinGameServerSessionRequest source)
public String getGameServerSessionId()
public void setGameServerSessionId(String GameServerSessionId)
GameServerSessionId - Game server session ID. It should contain 1 to 256 ASCII characters.public String getPlayerId()
public void setPlayerId(String PlayerId)
PlayerId - Player ID. Up to 1024 ASCII characters are allowed.public String getPlayerData()
public void setPlayerData(String PlayerData)
PlayerData - Player custom data. Up to 2048 ASCII characters are allowed.Copyright © 2025. All rights reserved.