public class JoinGameServerSessionResponse extends AbstractModel
header, skipSign| Constructor and Description | 
|---|
JoinGameServerSessionResponse()  | 
JoinGameServerSessionResponse(JoinGameServerSessionResponse source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
       and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy. 
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| Modifier and Type | Method and Description | 
|---|---|
PlayerSession | 
getPlayerSession()
Get Player session
Note: this field may return null, indicating that no valid values can be obtained. 
 | 
String | 
getRequestId()
Get The unique request ID, which is returned for each request. 
 | 
void | 
setPlayerSession(PlayerSession PlayerSession)
Set Player session
Note: this field may return null, indicating that no valid values can be obtained. 
 | 
void | 
setRequestId(String RequestId)
Set The unique request ID, which is returned for each request. 
 | 
void | 
toMap(HashMap<String,String> map,
     String prefix)
Internal implementation, normal users should not use it. 
 | 
any, fromJsonString, getBinaryParams, GetHeader, getMultipartRequestParams, getSkipSign, isStream, set, SetHeader, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, setSkipSign, toJsonStringpublic JoinGameServerSessionResponse()
public JoinGameServerSessionResponse(JoinGameServerSessionResponse source)
public PlayerSession getPlayerSession()
public void setPlayerSession(PlayerSession PlayerSession)
PlayerSession - Player session
Note: this field may return null, indicating that no valid values can be obtained.public String getRequestId()
public void setRequestId(String RequestId)
RequestId - The unique request ID, which is returned for each request. RequestId is required for locating a problem.Copyright © 2025. All rights reserved.