public class JoinGameServerSessionBatchRequest extends AbstractModel
Constructor and Description |
---|
JoinGameServerSessionBatchRequest() |
JoinGameServerSessionBatchRequest(JoinGameServerSessionBatchRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy,
and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
|
Modifier and Type | Method and Description |
---|---|
String |
getGameServerSessionId()
Get Game server session ID.
|
PlayerDataMap |
getPlayerDataMap()
Get Player custom data
|
String[] |
getPlayerIds()
Get Player ID list.
|
void |
setGameServerSessionId(String GameServerSessionId)
Set Game server session ID.
|
void |
setPlayerDataMap(PlayerDataMap PlayerDataMap)
Set Player custom data
|
void |
setPlayerIds(String[] PlayerIds)
Set Player ID list.
|
void |
toMap(HashMap<String,String> map,
String prefix)
Internal implementation, normal users should not use it.
|
any, fromJsonString, getBinaryParams, getMultipartRequestParams, set, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, toJsonString
public JoinGameServerSessionBatchRequest()
public JoinGameServerSessionBatchRequest(JoinGameServerSessionBatchRequest source)
public String getGameServerSessionId()
public void setGameServerSessionId(String GameServerSessionId)
GameServerSessionId
- Game server session ID. It should contain 1 to 256 ASCII characters.public String[] getPlayerIds()
public void setPlayerIds(String[] PlayerIds)
PlayerIds
- Player ID list. At least 1 ID and up to 25 IDs.public PlayerDataMap getPlayerDataMap()
public void setPlayerDataMap(PlayerDataMap PlayerDataMap)
PlayerDataMap
- Player custom dataCopyright © 2023. All rights reserved.