Class CreateGameServerSessionQueueRequest
- java.lang.Object
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- com.tencentcloudapi.common.AbstractModel
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- com.tencentcloudapi.gse.v20191112.models.CreateGameServerSessionQueueRequest
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public class CreateGameServerSessionQueueRequest extends AbstractModel
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Field Summary
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Fields inherited from class com.tencentcloudapi.common.AbstractModel
header, skipSign
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Constructor Summary
Constructors Constructor Description CreateGameServerSessionQueueRequest()
CreateGameServerSessionQueueRequest(CreateGameServerSessionQueueRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy, and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description GameServerSessionQueueDestination[]
getDestinations()
Get 目的服务器舰队(可为别名)列表String
getName()
Get 游戏服务器会话队列名称,长度1~128PlayerLatencyPolicy[]
getPlayerLatencyPolicies()
Get 延迟策略集合Tag[]
getTags()
Get 标签列表,最大长度50组Long
getTimeoutInSeconds()
Get 超时时间(单位秒,默认值为600秒)void
setDestinations(GameServerSessionQueueDestination[] Destinations)
Set 目的服务器舰队(可为别名)列表void
setName(String Name)
Set 游戏服务器会话队列名称,长度1~128void
setPlayerLatencyPolicies(PlayerLatencyPolicy[] PlayerLatencyPolicies)
Set 延迟策略集合void
setTags(Tag[] Tags)
Set 标签列表,最大长度50组void
setTimeoutInSeconds(Long TimeoutInSeconds)
Set 超时时间(单位秒,默认值为600秒)void
toMap(HashMap<String,String> map, String prefix)
Internal implementation, normal users should not use it.-
Methods inherited from class com.tencentcloudapi.common.AbstractModel
any, fromJsonString, getBinaryParams, GetHeader, getMultipartRequestParams, getSkipSign, set, SetHeader, setParamArrayObj, setParamArraySimple, setParamObj, setParamSimple, setSkipSign, toJsonString
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Constructor Detail
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CreateGameServerSessionQueueRequest
public CreateGameServerSessionQueueRequest()
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CreateGameServerSessionQueueRequest
public CreateGameServerSessionQueueRequest(CreateGameServerSessionQueueRequest source)
NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy, and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
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Method Detail
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getName
public String getName()
Get 游戏服务器会话队列名称,长度1~128- Returns:
- Name 游戏服务器会话队列名称,长度1~128
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setName
public void setName(String Name)
Set 游戏服务器会话队列名称,长度1~128- Parameters:
Name
- 游戏服务器会话队列名称,长度1~128
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getDestinations
public GameServerSessionQueueDestination[] getDestinations()
Get 目的服务器舰队(可为别名)列表- Returns:
- Destinations 目的服务器舰队(可为别名)列表
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setDestinations
public void setDestinations(GameServerSessionQueueDestination[] Destinations)
Set 目的服务器舰队(可为别名)列表- Parameters:
Destinations
- 目的服务器舰队(可为别名)列表
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getPlayerLatencyPolicies
public PlayerLatencyPolicy[] getPlayerLatencyPolicies()
Get 延迟策略集合- Returns:
- PlayerLatencyPolicies 延迟策略集合
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setPlayerLatencyPolicies
public void setPlayerLatencyPolicies(PlayerLatencyPolicy[] PlayerLatencyPolicies)
Set 延迟策略集合- Parameters:
PlayerLatencyPolicies
- 延迟策略集合
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getTimeoutInSeconds
public Long getTimeoutInSeconds()
Get 超时时间(单位秒,默认值为600秒)- Returns:
- TimeoutInSeconds 超时时间(单位秒,默认值为600秒)
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setTimeoutInSeconds
public void setTimeoutInSeconds(Long TimeoutInSeconds)
Set 超时时间(单位秒,默认值为600秒)- Parameters:
TimeoutInSeconds
- 超时时间(单位秒,默认值为600秒)
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getTags
public Tag[] getTags()
Get 标签列表,最大长度50组- Returns:
- Tags 标签列表,最大长度50组
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setTags
public void setTags(Tag[] Tags)
Set 标签列表,最大长度50组- Parameters:
Tags
- 标签列表,最大长度50组
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