Class JoinGameServerSessionBatchRequest


  • public class JoinGameServerSessionBatchRequest
    extends AbstractModel
    • Constructor Detail

      • JoinGameServerSessionBatchRequest

        public JoinGameServerSessionBatchRequest()
      • JoinGameServerSessionBatchRequest

        public JoinGameServerSessionBatchRequest​(JoinGameServerSessionBatchRequest source)
        NOTE: Any ambiguous key set via .set("AnyKey", "value") will be a shallow copy, and any explicit key, i.e Foo, set via .setFoo("value") will be a deep copy.
    • Method Detail

      • getGameServerSessionId

        public String getGameServerSessionId()
        Get 游戏服务器会话ID,最小长度1个ASCII字符,最大长度不超过256个ASCII字符
        Returns:
        GameServerSessionId 游戏服务器会话ID,最小长度1个ASCII字符,最大长度不超过256个ASCII字符
      • setGameServerSessionId

        public void setGameServerSessionId​(String GameServerSessionId)
        Set 游戏服务器会话ID,最小长度1个ASCII字符,最大长度不超过256个ASCII字符
        Parameters:
        GameServerSessionId - 游戏服务器会话ID,最小长度1个ASCII字符,最大长度不超过256个ASCII字符
      • getPlayerIds

        public String[] getPlayerIds()
        Get 玩家ID列表,最小1组,最大25组
        Returns:
        PlayerIds 玩家ID列表,最小1组,最大25组
      • setPlayerIds

        public void setPlayerIds​(String[] PlayerIds)
        Set 玩家ID列表,最小1组,最大25组
        Parameters:
        PlayerIds - 玩家ID列表,最小1组,最大25组
      • getPlayerDataMap

        public PlayerDataMap getPlayerDataMap()
        Get 玩家自定义数据
        Returns:
        PlayerDataMap 玩家自定义数据
      • setPlayerDataMap

        public void setPlayerDataMap​(PlayerDataMap PlayerDataMap)
        Set 玩家自定义数据
        Parameters:
        PlayerDataMap - 玩家自定义数据