Behaviors

object Behaviors
class Object
trait Matchable
class Any

Type members

Classlikes

trait Receive[T] extends Behavior[T]

Behavior that exposes additional fluent DSL methods to further change the message or signal reception behavior. It's returned by for example Behaviors.receiveMessage.

Behavior that exposes additional fluent DSL methods to further change the message or signal reception behavior. It's returned by for example Behaviors.receiveMessage.

Source:
Behaviors.scala
final class Supervise[T] extends AnyVal

Value members

Concrete methods

def empty[T]: Behavior[T]

A behavior that treats every incoming message as unhandled.

A behavior that treats every incoming message as unhandled.

Source:
Behaviors.scala
def ignore[T]: Behavior[T]

A behavior that ignores every incoming message and returns “same”.

A behavior that ignores every incoming message and returns “same”.

Source:
Behaviors.scala
def intercept[O, I](behaviorInterceptor: () => BehaviorInterceptor[O, I])(behavior: Behavior[I]): Behavior[O]

Intercept messages and signals for a behavior by first passing them to a akka.actor.typed.BehaviorInterceptor

Intercept messages and signals for a behavior by first passing them to a akka.actor.typed.BehaviorInterceptor

When a behavior returns a new behavior as a result of processing a signal or message and that behavior already contains the same interceptor (defined by the isSame method on the BehaviorInterceptor) only the innermost interceptor is kept. This is to protect against stack overflow when recursively defining behaviors.

The interceptor is created with a factory function in case it has state and should not be shared. If the interceptor has no state the same instance can be returned from the factory to avoid unnecessary object creation.

Source:
Behaviors.scala
def logMessages[T](behavior: Behavior[T]): Behavior[T]

Behavior decorator that logs all messages to the akka.actor.typed.Behavior using the provided akka.actor.typed.LogOptions default configuration before invoking the wrapped behavior. To include an MDC context then first wrap logMessages with withMDC.

Behavior decorator that logs all messages to the akka.actor.typed.Behavior using the provided akka.actor.typed.LogOptions default configuration before invoking the wrapped behavior. To include an MDC context then first wrap logMessages with withMDC.

Source:
Behaviors.scala
def logMessages[T](logOptions: LogOptions, behavior: Behavior[T]): Behavior[T]

Behavior decorator that logs all messages to the akka.actor.typed.Behavior using the provided akka.actor.typed.LogOptions configuration before invoking the wrapped behavior. To include an MDC context then first wrap logMessages with withMDC.

Behavior decorator that logs all messages to the akka.actor.typed.Behavior using the provided akka.actor.typed.LogOptions configuration before invoking the wrapped behavior. To include an MDC context then first wrap logMessages with withMDC.

Source:
Behaviors.scala
def monitor[T : ClassTag](monitor: ActorRef[T], behavior: Behavior[T]): Behavior[T]

Behavior decorator that copies all received message to the designated monitor akka.actor.typed.ActorRef before invoking the wrapped behavior. The wrapped behavior can evolve (i.e. return different behavior) without needing to be wrapped in a monitor call again.

Behavior decorator that copies all received message to the designated monitor akka.actor.typed.ActorRef before invoking the wrapped behavior. The wrapped behavior can evolve (i.e. return different behavior) without needing to be wrapped in a monitor call again.

The ClassTag for T ensures that the messages of this class or a subclass thereof will be sent to the monitor. Other message types (e.g. a private protocol) will bypass the interceptor and be continue to the inner behavior.

Value parameters:
behavior

The inner behavior that is decorated

monitor

The messages will also be sent to this ActorRef

Source:
Behaviors.scala
def receive[T](onMessage: (ActorContext[T], T) => Behavior[T]): Receive[T]

Construct an actor behavior that can react to both incoming messages and lifecycle signals. After spawning this actor from another actor (or as the guardian of an akka.actor.typed.ActorSystem) it will be executed within an ActorContext that allows access to the system, spawning and watching other actors, etc.

Construct an actor behavior that can react to both incoming messages and lifecycle signals. After spawning this actor from another actor (or as the guardian of an akka.actor.typed.ActorSystem) it will be executed within an ActorContext that allows access to the system, spawning and watching other actors, etc.

Compared to using AbstractBehavior this factory is a more functional style of defining the Behavior. Processing the next message results in a new behavior that can potentially be different from this one. State is maintained by returning a new behavior that holds the new immutable state.

Source:
Behaviors.scala
def receiveMessage[T](onMessage: T => Behavior[T]): Receive[T]

Simplified version of Receive with only a single argument - the message to be handled. Useful for when the context is already accessible by other means, like being wrapped in an setup or similar.

Simplified version of Receive with only a single argument - the message to be handled. Useful for when the context is already accessible by other means, like being wrapped in an setup or similar.

Construct an actor behavior that can react to both incoming messages and lifecycle signals. After spawning this actor from another actor (or as the guardian of an akka.actor.typed.ActorSystem) it will be executed within an ActorContext that allows access to the system, spawning and watching other actors, etc.

Compared to using AbstractBehavior this factory is a more functional style of defining the Behavior. Processing the next message results in a new behavior that can potentially be different from this one. State is maintained by returning a new behavior that holds the new immutable state.

Source:
Behaviors.scala

Construct an actor Behavior from a partial message handler which treats undefined messages as unhandled.

Construct an actor Behavior from a partial message handler which treats undefined messages as unhandled.

Source:
Behaviors.scala
def receivePartial[T](onMessage: PartialFunction[(ActorContext[T], T), Behavior[T]]): Receive[T]

Construct an actor Behavior from a partial message handler which treats undefined messages as unhandled.

Construct an actor Behavior from a partial message handler which treats undefined messages as unhandled.

Source:
Behaviors.scala

Construct an actor Behavior that can react to lifecycle signals only.

Construct an actor Behavior that can react to lifecycle signals only.

Source:
Behaviors.scala
def same[T]: Behavior[T]

Return this behavior from message processing in order to advise the system to reuse the previous behavior. This is provided in order to avoid the allocation overhead of recreating the current behavior where that is not necessary.

Return this behavior from message processing in order to advise the system to reuse the previous behavior. This is provided in order to avoid the allocation overhead of recreating the current behavior where that is not necessary.

Source:
Behaviors.scala
def setup[T](factory: ActorContext[T] => Behavior[T]): Behavior[T]

setup is a factory for a behavior. Creation of the behavior instance is deferred until the actor is started, as opposed to Behaviors.receive that creates the behavior instance immediately before the actor is running. The factory function pass the ActorContext as parameter and that can for example be used for spawning child actors.

setup is a factory for a behavior. Creation of the behavior instance is deferred until the actor is started, as opposed to Behaviors.receive that creates the behavior instance immediately before the actor is running. The factory function pass the ActorContext as parameter and that can for example be used for spawning child actors.

setup is typically used as the outer most behavior when spawning an actor, but it can also be returned as the next behavior when processing a message or signal. In that case it will be started immediately after it is returned, i.e. next message will be processed by the started behavior.

Source:
Behaviors.scala
def stopped[T]: Behavior[T]

Return this behavior from message processing to signal that this actor shall terminate voluntarily. If this actor has created child actors then these will be stopped as part of the shutdown procedure.

Return this behavior from message processing to signal that this actor shall terminate voluntarily. If this actor has created child actors then these will be stopped as part of the shutdown procedure.

The PostStop signal that results from stopping this actor will be passed to the current behavior. All other messages and signals will effectively be ignored.

Source:
Behaviors.scala
def stopped[T](postStop: () => Unit): Behavior[T]

Return this behavior from message processing to signal that this actor shall terminate voluntarily. If this actor has created child actors then these will be stopped as part of the shutdown procedure.

Return this behavior from message processing to signal that this actor shall terminate voluntarily. If this actor has created child actors then these will be stopped as part of the shutdown procedure.

The PostStop signal that results from stopping this actor will first be passed to the current behavior and then the provided postStop callback will be invoked. All other messages and signals will effectively be ignored.

An example of when the callback can be useful compared to the PostStop signal if you want to send a reply to the message that initiated a graceful stop.

Source:
Behaviors.scala
def supervise[T](wrapped: Behavior[T]): Supervise[T]

Wrap the given behavior with the given SupervisorStrategy for the given exception. Exceptions that are not subtypes of Thr will not be caught and thus lead to the termination of the actor.

Wrap the given behavior with the given SupervisorStrategy for the given exception. Exceptions that are not subtypes of Thr will not be caught and thus lead to the termination of the actor.

It is possible to specify different supervisor strategies, such as restart, resume, backoff.

Note that only scala.util.control.NonFatal throwables will trigger the supervision strategy.

Example:

val dbConnector: Behavior[DbCommand] = ...

val dbRestarts =
  Behaviors.supervise(dbConnector)
    .onFailure(SupervisorStrategy.restart) // handle all NonFatal exceptions

val dbSpecificResumes =
  Behaviors.supervise(dbConnector)
    .onFailure[IndexOutOfBoundsException](SupervisorStrategy.resume) // resume for IndexOutOfBoundsException exceptions
Source:
Behaviors.scala
def unhandled[T]: Behavior[T]

Return this behavior from message processing in order to advise the system to reuse the previous behavior, including the hint that the message has not been handled. This hint may be used by composite behaviors that delegate (partial) handling to other behaviors.

Return this behavior from message processing in order to advise the system to reuse the previous behavior, including the hint that the message has not been handled. This hint may be used by composite behaviors that delegate (partial) handling to other behaviors.

Source:
Behaviors.scala
def withMdc[T : ClassTag](mdcForMessage: T => Map[String, String])(behavior: Behavior[T]): Behavior[T]

Per message MDC (Mapped Diagnostic Context) logging.

Per message MDC (Mapped Diagnostic Context) logging.

The ClassTag for T ensures that only messages of this class or a subclass thereof will be intercepted. Other message types (e.g. a private protocol) will bypass the interceptor and be continue to the inner behavior untouched.

Value parameters:
behavior

The actual behavior handling the messages, the MDC is used for the log entries logged through ActorContext.log

mdcForMessage

Is invoked before each message is handled, allowing to setup MDC, MDC is cleared after each message processing by the inner behavior is done.

Source:
Behaviors.scala
def withMdc[T : ClassTag](staticMdc: Map[String, String])(behavior: Behavior[T]): Behavior[T]

Static MDC (Mapped Diagnostic Context)

Static MDC (Mapped Diagnostic Context)

The ClassTag for T ensures that only messages of this class or a subclass thereof will be intercepted. Other message types (e.g. a private protocol) will bypass the interceptor and be continue to the inner behavior untouched.

Value parameters:
behavior

The actual behavior handling the messages, the MDC is used for the log entries logged through ActorContext.log

staticMdc

This MDC is setup in the logging context for every message

Source:
Behaviors.scala
def withMdc[T : ClassTag](staticMdc: Map[String, String], mdcForMessage: T => Map[String, String])(behavior: Behavior[T]): Behavior[T]

Combination of static and per message MDC (Mapped Diagnostic Context).

Combination of static and per message MDC (Mapped Diagnostic Context).

Each message will get the static MDC plus the MDC returned for the message. If the same key are in both the static and the per message MDC the per message one overwrites the static one in the resulting log entries.

The staticMdc or mdcForMessage may be empty.

The ClassTag for T ensures that only messages of this class or a subclass thereof will be intercepted. Other message types (e.g. a private protocol) will bypass the interceptor and be continue to the inner behavior untouched.

Value parameters:
behavior

The actual behavior handling the messages, the MDC is used for the log entries logged through ActorContext.log

mdcForMessage

Is invoked before each message is handled, allowing to setup MDC, MDC is cleared after each message processing by the inner behavior is done.

staticMdc

A static MDC applied for each message

Source:
Behaviors.scala
def withStash[T](capacity: Int)(factory: StashBuffer[T] => Behavior[T]): Behavior[T]

Support for stashing messages to unstash at a later time.

Support for stashing messages to unstash at a later time.

Source:
Behaviors.scala
def withTimers[T](factory: TimerScheduler[T] => Behavior[T]): Behavior[T]

Support for scheduled self messages in an actor. It takes care of the lifecycle of the timers such as cancelling them when the actor is restarted or stopped.

Support for scheduled self messages in an actor. It takes care of the lifecycle of the timers such as cancelling them when the actor is restarted or stopped.

See also:
Source:
Behaviors.scala