IntCubeLike
A three dimensional cube.
Wikipedia: "Usually, the octant with all three positive coordinates is referred to as the first octant. There is no generally used naming convention for the other seven octants."
However the article suggests (given that we count from zero):
- 0 (binary 000) - top-front-left
- 1 (binary 001) - top-back-right
- 2 (binary 010) - top-back-left
- 3 (binary 011) - top-front-left
- 4 (binary 100) - bottom-front-left
- 5 (binary 101) - bottom-back-left
- 6 (binary 110) - bottom-back-right
- 7 (binary 111) - bottom-front-right
Obviously there is no clear connection between the orientation and the binary representation. We thus prefer to chose the the octants numbering in a binary fashion, assigning bit 0 to the x-axis, bit 1 to the y-axis, and bit 2 to the z-axis, where top-front-left is 000, hence:
- 0 (binary 000) - left-top-front
- 1 (binary 001) - right-top-front
- 2 (binary 010) - left-bottom-front
- 3 (binary 011) - right-bottom-front
- 4 (binary 100) - left-top-back
- 5 (binary 101) - right-top-back
- 6 (binary 110) - left-bottom-back
- 7 (binary 111) - right-bottom-back
Value members
Abstract methods
Concrete methods
Calculates the maximum squared euclidean
distance to a point in the euclidean metric.
This is the distance (squared) to the corner which is the furthest from
the point
, no matter if it lies within the hyper-cube or not.
Calculates the maximum squared euclidean
distance to a point in the euclidean metric.
This is the distance (squared) to the corner which is the furthest from
the point
, no matter if it lies within the hyper-cube or not.
The squared (euclidean) distance of the closest of the cube's corners or sides to the point, if the point is outside the cube, or zero, if the point is contained
The squared (euclidean) distance of the closest of the cube's corners or sides to the point, if the point is outside the cube, or zero, if the point is contained