CANVAS
Cache Phaser
CENTER
Phaser
CHIPMUNK
Physics
CONTACT
PointerMode
CSV
Tilemap
CURSOR
PointerMode
Cache
phaser Phaser
Callbacks
phaser
Camera
phaser Phaser
Canvas
phaser Phaser
Chipmunk
Physics physics
Circle
phaser Phaser
Component
Phaser
Core
Component component
Create
phaser Phaser
Crop
Component component
CursorKeys
phaser Phaser
cache
Game
callAll
Group
callAllExists
Group
callback
Button TimerEvent
callbackContext
Button Gamepad TimerEvent
camera
Game
cameraOffset
Group
catmullRomInterpolation
Math
ceil
Point
ceilTo
Math
center
Body
centerX
Frame Group Rectangle World Bounds
centerY
Frame Group Rectangle World Bounds
centroid
Point
chanceRoll
Utils
channels
SoundManager
checkAll
Group
checkBoundsRect
InputHandler
checkBoundsSprite
InputHandler
checkCollision
Arcade Body Body
checkFrameName
FrameData
checkPixel
InputHandler
checkPointerDown
InputHandler
checkPointerOver
InputHandler
checkProperty
Group
chipmunk
Physics
circle
Input Pointer
clamp
Math Point
clampBottom
Math
clampX
Point
clampY
Point
classType
Group
clear
QuadTree
clearBeforeRender
Game
clearTilemapLayerBodies
Ninja
clientX
Pointer
clientY
Pointer
clone
Ellipse Frame FrameData Point Rectangle RoundedRectangle
collideIndexes
Tilemap
collideWorldBounds
Body
collidesWith
P2
collidingTileOverfill
DebugSettings
collision
Tilemap
complete
Animation
component
phaser
config
AudioSprite Game Physics P2
connectToMaster
SoundManager
contains
Ellipse RoundedRectangle
context
Game SoundManager
copyFrom
Ellipse Point
copyTo
Ellipse Point
countDead
Group
countLiving
Group
create
Canvas Game GameState Group Time
createBullets
Weapon
createCursorKeys
Keyboard
createMultiple
Group
cross
Point
currentAnim
AnimationManager
currentFrame
Animation AnimationManager
currentLayer
Tilemap
cursor
Group
cursorIndex
Group
customSeparateX
Body
customSeparateY
Body
customSort
Group