doodle.java2d.effect
Type members
Classlikes
A Canvas is an area on the screen to which Pictures can be drawn.
A Canvas is an area on the screen to which Pictures can be drawn.
- Companion:
- object
- Source:
- Canvas.scala
Determines where the center of the canvas is located.
Determines where the center of the canvas is located.
- Companion:
- object
- Source:
- Center.scala
Utilities for rendering with Java2D
Utilities for rendering with Java2D
- Source:
- Java2d.scala
Write an animation as an animated GIF. The GIF file format doesn't support transparency to the degree we need to faithfully render Java2d images. In particular it doesn't support semi-transparent redraw. As a result we just fill with the background color on each frame, if the background is set.
Write an animation as an animated GIF. The GIF file format doesn't support transparency to the degree we need to faithfully render Java2d images. In particular it doesn't support semi-transparent redraw. As a result we just fill with the background color on each frame, if the background is set.
- Source:
- Java2dAnimationWriter.scala
Determines how the Canvas handles drawing multiple Pictures. The default is to clear the Canvas with the Frame 's background color every time a new picture is rendered. Alternatively a different color can be specified. This allows one to blend together pictures while keeping a constant background.
Determines how the Canvas handles drawing multiple Pictures. The default is to clear the Canvas with the Frame 's background color every time a new picture is rendered. Alternatively a different color can be specified. This allows one to blend together pictures while keeping a constant background.
- Companion:
- object
- Source:
- Redraw.scala