com.badlogic.gdx.assets.loaders
Class SkinLoader

java.lang.Object
  extended by com.badlogic.gdx.assets.loaders.AssetLoader<T,P>
      extended by com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<Skin,SkinLoader.SkinParameter>
          extended by com.badlogic.gdx.assets.loaders.SkinLoader

public class SkinLoader
extends AsynchronousAssetLoader<Skin,SkinLoader.SkinParameter>

AssetLoader for Skin instances. All Texture and BitmapFont instances will be loaded as dependencies. Passing a SkinLoader.SkinParameter allows one to specify the exact name of the texture associated with the skin. Otherwise the skin texture is looked up just as with a call to Skin.Skin(com.badlogic.gdx.files.FileHandle).

Author:
Nathan Sweet

Nested Class Summary
static class SkinLoader.SkinParameter
           
 
Constructor Summary
SkinLoader(FileHandleResolver resolver)
           
 
Method Summary
 Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, SkinLoader.SkinParameter parameter)
          Returns the assets this asset requires to be loaded first.
 void loadAsync(AssetManager manager, String fileName, FileHandle file, SkinLoader.SkinParameter parameter)
          Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
 Skin loadSync(AssetManager manager, String fileName, FileHandle file, SkinLoader.SkinParameter parameter)
          Loads the OpenGL part of the asset.
 
Methods inherited from class com.badlogic.gdx.assets.loaders.AssetLoader
resolve
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SkinLoader

public SkinLoader(FileHandleResolver resolver)
Method Detail

getDependencies

public Array<AssetDescriptor> getDependencies(String fileName,
                                              FileHandle file,
                                              SkinLoader.SkinParameter parameter)
Description copied from class: AssetLoader
Returns the assets this asset requires to be loaded first. This method may be called on a thread other than the GL thread.

Specified by:
getDependencies in class AssetLoader<Skin,SkinLoader.SkinParameter>
Parameters:
fileName - name of the asset to load
file - the resolved file to load
parameter - parameters for loading the asset
Returns:
other assets that the asset depends on and need to be loaded first or null if there are no dependencies.

loadAsync

public void loadAsync(AssetManager manager,
                      String fileName,
                      FileHandle file,
                      SkinLoader.SkinParameter parameter)
Description copied from class: AsynchronousAssetLoader
Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.

Specified by:
loadAsync in class AsynchronousAssetLoader<Skin,SkinLoader.SkinParameter>
fileName - the name of the asset to load
file - the resolved file to load
parameter - the parameters to use for loading the asset

loadSync

public Skin loadSync(AssetManager manager,
                     String fileName,
                     FileHandle file,
                     SkinLoader.SkinParameter parameter)
Description copied from class: AsynchronousAssetLoader
Loads the OpenGL part of the asset.

Specified by:
loadSync in class AsynchronousAssetLoader<Skin,SkinLoader.SkinParameter>
file - the resolved file to load


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