com.badlogic.gdx.assets.loaders
Class AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>>
java.lang.Object
com.badlogic.gdx.assets.loaders.AssetLoader<T,P>
com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<T,P>
- Type Parameters:
T
- P
-
- Direct Known Subclasses:
- AtlasTmxMapLoader, BitmapFontLoader, ModelLoader, MusicLoader, PixmapLoader, SkinLoader, SoundLoader, TextureLoader, TmxMapLoader
public abstract class AsynchronousAssetLoader<T,P extends AssetLoaderParameters<T>>
- extends AssetLoader<T,P>
Base class for asynchronous AssetLoader
instances. Such loaders try to load parts of an OpenGL resource, like the
Pixmap, on a separate thread to then load the actual resource on the thread the OpenGL context is active on.
- Author:
- mzechner
AsynchronousAssetLoader
public AsynchronousAssetLoader(FileHandleResolver resolver)
loadAsync
public abstract void loadAsync(AssetManager manager,
String fileName,
FileHandle file,
P parameter)
- Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
- Parameters:
manager
- fileName
- the name of the asset to loadfile
- the resolved file to loadparameter
- the parameters to use for loading the asset
loadSync
public abstract T loadSync(AssetManager manager,
String fileName,
FileHandle file,
P parameter)
- Loads the OpenGL part of the asset.
- Parameters:
manager
- fileName
- file
- the resolved file to loadparameter
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