com.badlogic.gdx.assets.loaders
Class TextureLoader
java.lang.Object
com.badlogic.gdx.assets.loaders.AssetLoader<T,P>
com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>
com.badlogic.gdx.assets.loaders.TextureLoader
public class TextureLoader
- extends AsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>
AssetLoader
for Texture
instances. The pixel data is loaded asynchronously. The texture is then created on the
rendering thread, synchronously. Passing a TextureLoader.TextureParameter
to
AssetManager.load(String, Class, AssetLoaderParameters)
allows one to specify parameters as can be passed to the
various Texture constructors, e.g. filtering, whether to generate mipmaps and so on.
- Author:
- mzechner
TextureLoader
public TextureLoader(FileHandleResolver resolver)
loadAsync
public void loadAsync(AssetManager manager,
String fileName,
FileHandle file,
TextureLoader.TextureParameter parameter)
- Description copied from class:
AsynchronousAssetLoader
- Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.
- Specified by:
loadAsync
in class AsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>
fileName
- the name of the asset to loadfile
- the resolved file to loadparameter
- the parameters to use for loading the asset
loadSync
public Texture loadSync(AssetManager manager,
String fileName,
FileHandle file,
TextureLoader.TextureParameter parameter)
- Description copied from class:
AsynchronousAssetLoader
- Loads the OpenGL part of the asset.
- Specified by:
loadSync
in class AsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>
file
- the resolved file to load
getDependencies
public Array<AssetDescriptor> getDependencies(String fileName,
FileHandle file,
TextureLoader.TextureParameter parameter)
- Description copied from class:
AssetLoader
- Returns the assets this asset requires to be loaded first. This method may be called on a thread other than the GL thread.
- Specified by:
getDependencies
in class AssetLoader<Texture,TextureLoader.TextureParameter>
- Parameters:
fileName
- name of the asset to loadfile
- the resolved file to loadparameter
- parameters for loading the asset
- Returns:
- other assets that the asset depends on and need to be loaded first or null if there are no dependencies.
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