Uses of Class
com.badlogic.gdx.graphics.g2d.TextureAtlas

Packages that use TextureAtlas
com.badlogic.gdx.assets.loaders   
com.badlogic.gdx.graphics.g2d   
com.badlogic.gdx.maps   
com.badlogic.gdx.scenes.scene2d.ui   
 

Uses of TextureAtlas in com.badlogic.gdx.assets.loaders
 

Methods in com.badlogic.gdx.assets.loaders that return TextureAtlas
 TextureAtlas TextureAtlasLoader.load(AssetManager assetManager, String fileName, FileHandle file, TextureAtlasLoader.TextureAtlasParameter parameter)
           
 

Uses of TextureAtlas in com.badlogic.gdx.graphics.g2d
 

Methods in com.badlogic.gdx.graphics.g2d that return TextureAtlas
 TextureAtlas PixmapPacker.generateTextureAtlas(Texture.TextureFilter minFilter, Texture.TextureFilter magFilter, boolean useMipMaps)
          Generates a new TextureAtlas from the Pixmap instances inserted so far.
 

Methods in com.badlogic.gdx.graphics.g2d with parameters of type TextureAtlas
 void ParticleEffect.load(FileHandle effectFile, TextureAtlas atlas)
           
 void ParticleEffect.loadEmitterImages(TextureAtlas atlas)
           
 void PixmapPacker.updateTextureAtlas(TextureAtlas atlas, Texture.TextureFilter minFilter, Texture.TextureFilter magFilter, boolean useMipMaps)
          Updates the given TextureAtlas, adding any new Pixmap instances packed since the last call to this method.
 

Uses of TextureAtlas in com.badlogic.gdx.maps
 

Constructors in com.badlogic.gdx.maps with parameters of type TextureAtlas
ImageResolver.TextureAtlasImageResolver(TextureAtlas atlas)
           
 

Uses of TextureAtlas in com.badlogic.gdx.scenes.scene2d.ui
 

Methods in com.badlogic.gdx.scenes.scene2d.ui that return TextureAtlas
 TextureAtlas Skin.getAtlas()
          Returns the TextureAtlas that resources in this skin reference, or null.
 

Methods in com.badlogic.gdx.scenes.scene2d.ui with parameters of type TextureAtlas
 void Skin.addRegions(TextureAtlas atlas)
          Adds all named txeture regions from the atlas.
 

Constructors in com.badlogic.gdx.scenes.scene2d.ui with parameters of type TextureAtlas
Skin(FileHandle skinFile, TextureAtlas atlas)
          Creates a skin containing the resources in the specified skin JSON file and the texture regions from the specified atlas.
Skin(TextureAtlas atlas)
          Creates a skin containing the texture regions from the specified atlas.
 



Copyright © 2013. All Rights Reserved.