Package com.badlogic.gdx.scenes.scene2d.ui

Interface Summary
TextField.OnscreenKeyboard An interface for onscreen keyboards.
TextField.TextFieldFilter Interface for filtering characters entered into the text field.
TextField.TextFieldListener Interface for listening to typed characters.
 

Class Summary
Button A button is a Table with a checked state and additional style fields for pressed, unpressed, and checked.
Button.ButtonStyle The style for a button, see Button.
ButtonGroup Manages a group of buttons to enforce a minimum and maximum number of checked buttons.
CheckBox A checkbox is a button that contains an image indicating the checked or unchecked state and a label.
CheckBox.CheckBoxStyle The style for a select box, see CheckBox.
Dialog Displays a dialog, which is a modal window containing a content table with a button table underneath it.
HorizontalGroup A group that lays out its children side by side in a single column.
Image Displays a Drawable, scaled various way within the widgets bounds.
ImageButton A button with a child Image to display an image.
ImageButton.ImageButtonStyle The style for an image button, see ImageButton.
ImageTextButton A button with a child Image and Label.
ImageTextButton.ImageTextButtonStyle The style for an image text button, see ImageTextButton.
Label A text label, with optional word wrapping.
Label.LabelStyle The style for a label, see Label.
List A list (aka list box) displays textual items and highlights the currently selected item.
List.ListStyle The style for a list, see List.
ScrollPane A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.
ScrollPane.ScrollPaneStyle The style for a scroll pane, see ScrollPane.
SelectBox A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.
SelectBox.SelectBoxStyle The style for a select box, see SelectBox.
Skin A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).
Skin.TintedDrawable  
Slider A slider is a horizontal indicator that allows a user to set a value.
Slider.SliderStyle The style for a slider, see Slider.
SplitPane A container that contains two widgets and is divided either horizontally or vertically.
SplitPane.SplitPaneStyle The style for a splitpane, see SplitPane.
Stack A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.
Table A group that sizes and positions children using table constraints.
TableToolkit The libgdx implementation of the table layout functionality.
TextButton A button with a child Label to display text.
TextButton.TextButtonStyle The style for a text button, see TextButton.
TextField A single-line text input field.
TextField.DefaultOnscreenKeyboard The default TextField.OnscreenKeyboard used by all TextField instances.
TextField.TextFieldFilter.DigitsOnlyFilter  
TextField.TextFieldStyle The style for a text field, see TextField.
Touchpad An on-screen joystick.
Touchpad.TouchpadStyle The style for a Touchpad.
Tree A tree widget where each node has an icon, actor, and child nodes.
Tree.Node  
Tree.TreeStyle The style for a Tree.
VerticalGroup A group that lays out its children on top of each other in a single column.
Widget An Actor that participates in layout and provides a minimum, preferred, and maximum size.
WidgetGroup A Group that participates in layout and provides a minimum, preferred, and maximum size.
Window A table that can be dragged and act as a modal window.
Window.WindowStyle The style for a window, see Window.
 



Copyright © 2013. All Rights Reserved.