Class Summary |
ActorGestureListener |
Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor. |
Align |
Provides bit flag constants for alignment. |
BaseDrawable |
Drawable that stores the size information but doesn't draw anything. |
ChangeListener |
Listener for ChangeListener.ChangeEvent . |
ChangeListener.ChangeEvent |
Fired when something in an actor has changed. |
ClickListener |
Detects mouse over, mouse or finger touch presses, and clicks on an actor. |
DragAndDrop |
Manages drag and drop operations through registered drag sources and drop targets. |
DragAndDrop.Payload |
The payload of a drag and drop operation. |
DragAndDrop.Source |
A target where a payload can be dragged from. |
DragAndDrop.Target |
A target where a payload can be dropped to. |
DragListener |
Detects mouse or finger touch drags on an actor. |
DragScrollListener |
Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane. |
FocusListener |
Listener for FocusListener.FocusEvent . |
FocusListener.FocusEvent |
Fired when an actor gains or loses keyboard or scroll focus. |
NinePatchDrawable |
Drawable for a NinePatch . |
ScissorStack |
A stack of Rectangle objects to be used for clipping via GLCommon.glScissor(int, int, int, int) . |
SpriteDrawable |
Drawable for a Sprite . |
TextureRegionDrawable |
Drawable for a TextureRegion . |
TiledDrawable |
Draws a TextureRegion repeatedly to fill the area, instead of stretching it. |