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Interface Summary | |
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GroupPlug | Handles a single group's pre and post render arrangements. |
GroupStrategy |
This class provides hooks which are invoked by DecalBatch to evaluate the group a sprite falls into, as well as to
adjust settings before and after rendering a group. |
Class Summary | |
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CameraGroupStrategy | Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed. |
Decal | Represents a sprite in 3d space. |
DecalBatch |
Renderer for Decal objects. |
DecalMaterial | Material used by the Decal class |
DefaultGroupStrategy | Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed. |
PluggableGroupStrategy | This class in combination with the GroupPlugs allows you to build a modular GroupStrategy out of
routines you already implemented. |
SimpleOrthoGroupStrategy | Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis. |
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