Class Summary |
Attribute |
Extend this class to implement a material attribute. |
Attributes |
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Environment |
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Material |
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Model |
A model represents a 3D assets. |
ModelBatch |
Batches Renderable instances, fetches Shader s for them, sorts them and then renders them. |
ModelInstance |
An instance of a Model , allows to specify global transform and modify the materials, as it
has a copy of the model's materials. |
Renderable |
A renderable defines a world transform, the Mesh to render
along with the offset into the mesh's indices and the number of indices to use plus the
primitive type to render the part of the mesh with. |