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java.lang.Object com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config
public static class DefaultShader.Config
Field Summary | |
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String |
fragmentShader
The uber fragment shader to use, null to use the default fragment shader. |
int |
numBones
The number of bones to use |
int |
numDirectionalLights
The number of directional lights to use |
int |
numPointLights
The number of point lights to use |
int |
numSpotLights
The number of spot lights to use |
String |
vertexShader
The uber vertex shader to use, null to use the default vertex shader. |
Constructor Summary | |
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DefaultShader.Config()
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DefaultShader.Config(String vertexShader,
String fragmentShader)
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Method Summary |
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Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public String vertexShader
public String fragmentShader
public int numDirectionalLights
public int numPointLights
public int numSpotLights
public int numBones
Constructor Detail |
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public DefaultShader.Config()
public DefaultShader.Config(String vertexShader, String fragmentShader)
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