com.badlogic.gdx.graphics.g3d.shaders
Class DefaultShader.Inputs

java.lang.Object
  extended by com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
Enclosing class:
DefaultShader

public static class DefaultShader.Inputs
extends Object


Field Summary
static BaseShader.Uniform alphaTest
           
static BaseShader.Uniform ambientCube
           
static BaseShader.Uniform bones
           
static BaseShader.Uniform cameraDirection
           
static BaseShader.Uniform cameraPosition
           
static BaseShader.Uniform cameraUp
           
static BaseShader.Uniform diffuseColor
           
static BaseShader.Uniform diffuseTexture
           
static BaseShader.Uniform dirLights
           
static BaseShader.Uniform emissiveColor
           
static BaseShader.Uniform environmentCubemap
           
static BaseShader.Uniform normalMatrix
           
static BaseShader.Uniform normalTexture
           
static BaseShader.Uniform opacity
           
static BaseShader.Uniform pointLights
           
static BaseShader.Uniform projTrans
           
static BaseShader.Uniform projViewTrans
           
static BaseShader.Uniform projViewWorldTrans
           
static BaseShader.Uniform reflectionColor
           
static BaseShader.Uniform shininess
           
static BaseShader.Uniform specularColor
           
static BaseShader.Uniform specularTexture
           
static BaseShader.Uniform viewTrans
           
static BaseShader.Uniform worldTrans
           
static BaseShader.Uniform worldViewTrans
           
 
Constructor Summary
DefaultShader.Inputs()
           
 
Method Summary
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

projTrans

public static final BaseShader.Uniform projTrans

viewTrans

public static final BaseShader.Uniform viewTrans

projViewTrans

public static final BaseShader.Uniform projViewTrans

cameraPosition

public static final BaseShader.Uniform cameraPosition

cameraDirection

public static final BaseShader.Uniform cameraDirection

cameraUp

public static final BaseShader.Uniform cameraUp

worldTrans

public static final BaseShader.Uniform worldTrans

worldViewTrans

public static final BaseShader.Uniform worldViewTrans

projViewWorldTrans

public static final BaseShader.Uniform projViewWorldTrans

normalMatrix

public static final BaseShader.Uniform normalMatrix

bones

public static final BaseShader.Uniform bones

shininess

public static final BaseShader.Uniform shininess

opacity

public static final BaseShader.Uniform opacity

diffuseColor

public static final BaseShader.Uniform diffuseColor

diffuseTexture

public static final BaseShader.Uniform diffuseTexture

specularColor

public static final BaseShader.Uniform specularColor

specularTexture

public static final BaseShader.Uniform specularTexture

emissiveColor

public static final BaseShader.Uniform emissiveColor

reflectionColor

public static final BaseShader.Uniform reflectionColor

normalTexture

public static final BaseShader.Uniform normalTexture

alphaTest

public static final BaseShader.Uniform alphaTest

ambientCube

public static final BaseShader.Uniform ambientCube

dirLights

public static final BaseShader.Uniform dirLights

pointLights

public static final BaseShader.Uniform pointLights

environmentCubemap

public static final BaseShader.Uniform environmentCubemap
Constructor Detail

DefaultShader.Inputs

public DefaultShader.Inputs()


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