com.badlogic.gdx.graphics.g3d.shaders
Class DefaultShader.Inputs
java.lang.Object
com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Inputs
- Enclosing class:
- DefaultShader
public static class DefaultShader.Inputs
- extends Object
projTrans
public static final BaseShader.Uniform projTrans
viewTrans
public static final BaseShader.Uniform viewTrans
projViewTrans
public static final BaseShader.Uniform projViewTrans
cameraPosition
public static final BaseShader.Uniform cameraPosition
cameraDirection
public static final BaseShader.Uniform cameraDirection
cameraUp
public static final BaseShader.Uniform cameraUp
worldTrans
public static final BaseShader.Uniform worldTrans
worldViewTrans
public static final BaseShader.Uniform worldViewTrans
projViewWorldTrans
public static final BaseShader.Uniform projViewWorldTrans
normalMatrix
public static final BaseShader.Uniform normalMatrix
bones
public static final BaseShader.Uniform bones
shininess
public static final BaseShader.Uniform shininess
opacity
public static final BaseShader.Uniform opacity
diffuseColor
public static final BaseShader.Uniform diffuseColor
diffuseTexture
public static final BaseShader.Uniform diffuseTexture
specularColor
public static final BaseShader.Uniform specularColor
specularTexture
public static final BaseShader.Uniform specularTexture
emissiveColor
public static final BaseShader.Uniform emissiveColor
reflectionColor
public static final BaseShader.Uniform reflectionColor
normalTexture
public static final BaseShader.Uniform normalTexture
alphaTest
public static final BaseShader.Uniform alphaTest
ambientCube
public static final BaseShader.Uniform ambientCube
dirLights
public static final BaseShader.Uniform dirLights
pointLights
public static final BaseShader.Uniform pointLights
environmentCubemap
public static final BaseShader.Uniform environmentCubemap
DefaultShader.Inputs
public DefaultShader.Inputs()
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