com.badlogic.gdx.graphics.g3d.shaders
Class DefaultShader.Setters.Bones
java.lang.Object
com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Setters.Bones
- All Implemented Interfaces:
- BaseShader.Setter
- Enclosing class:
- DefaultShader.Setters
public static class DefaultShader.Setters.Bones
- extends Object
- implements BaseShader.Setter
Field Summary |
float[] |
bones
|
bones
public final float[] bones
DefaultShader.Setters.Bones
public DefaultShader.Setters.Bones(int numBones)
isGlobal
public boolean isGlobal(BaseShader shader,
int inputID)
- Specified by:
isGlobal
in interface BaseShader.Setter
- Returns:
- True if the uniform only has to be set once per render call, false if the uniform must be set for each renderable.
set
public void set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes)
- Specified by:
set
in interface BaseShader.Setter
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