com.badlogic.gdx.graphics.g3d.shaders
Interface BaseShader.Setter
- All Known Implementing Classes:
- DefaultShader.Setters.ACubemap, DefaultShader.Setters.Bones
- Enclosing class:
- BaseShader
public static interface BaseShader.Setter
isGlobal
boolean isGlobal(BaseShader shader,
int inputID)
- Returns:
- True if the uniform only has to be set once per render call, false if the uniform must be set for each renderable.
set
void set(BaseShader shader,
int inputID,
Renderable renderable,
Attributes combinedAttributes)
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