com.badlogic.gdx.graphics.g3d.utils
Class BaseAnimationController.Transform
java.lang.Object
com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform
- All Implemented Interfaces:
- Pool.Poolable
- Enclosing class:
- BaseAnimationController
public static final class BaseAnimationController.Transform
- extends Object
- implements Pool.Poolable
translation
public final Vector3 translation
rotation
public final Quaternion rotation
scale
public final Vector3 scale
BaseAnimationController.Transform
public BaseAnimationController.Transform()
idt
public BaseAnimationController.Transform idt()
set
public BaseAnimationController.Transform set(Vector3 t,
Quaternion r,
Vector3 s)
set
public BaseAnimationController.Transform set(BaseAnimationController.Transform other)
lerp
public BaseAnimationController.Transform lerp(BaseAnimationController.Transform target,
float alpha)
lerp
public BaseAnimationController.Transform lerp(Vector3 targetT,
Quaternion targetR,
Vector3 targetS,
float alpha)
toMatrix4
public Matrix4 toMatrix4(Matrix4 out)
reset
public void reset()
- Description copied from interface:
Pool.Poolable
- Resets the object for reuse. Object references should be nulled and fields may be set to default values.
- Specified by:
reset
in interface Pool.Poolable
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