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Interface Summary | |
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AnimationController.AnimationListener | Listener that will be informed when an animation is looped or completed. |
MeshPartBuilder | |
RenderableSorter | Responsible for sorting Renderable lists by whatever criteria (material, distance to camera, etc.) |
ShaderProvider | Returns Shader instances for a Renderable on request. |
TextureBinder | Responsible for binding textures, may implement a strategy to avoid binding a texture unnecessarily. |
TextureProvider | Used by Model to load textures from ModelData . |
Class Summary | |
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AnimationController | Class to control one or more Animation s on a ModelInstance . |
AnimationController.AnimationDesc | Class describing how to play and Animation . |
BaseAnimationController | Base class for applying one or more Animation s to a ModelInstance . |
BaseAnimationController.Transform | |
BaseShaderProvider | |
CameraInputController | |
DefaultRenderableSorter | |
DefaultShaderProvider | |
DefaultTextureBinder | Class that you assign a range of texture units and binds textures for you within that range. |
DepthShaderProvider | |
FirstPersonCameraController | Takes a Camera instance and controlls it via w,a,s,d and
mouse panning. |
GLES10ShaderProvider | |
MeshBuilder | Class to construct a mesh, optionally splitting it into one or more mesh parts. |
MeshPartBuilder.VertexInfo | Class that contains all vertex information the builder can use. |
ModelBuilder | |
RenderContext | Manages OpenGL state and tries to reduce state changes. |
TextureDescriptor<T extends GLTexture> | |
TextureProvider.AssetTextureProvider | |
TextureProvider.FileTextureProvider |
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